(DEVS NEEDED) 30 FPS Issue - EVO 4G General

OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.

Not really a dev, but if you flash the Froyo-Dev ROM, you'll see that the boot animation speeds along at 30+FPS for a while then drops down to 30 after something gets loaded. I don't know if this is unrelated or not, but if it is related, it seems that the cap is software-enforced by a kernel driver or something.
EVO-lution said:
OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Click to expand...
Click to collapse

not a dev (but would like to learn).. but i am REALLY glad someone brought this up cause 30fps is NOT GONNA CUT IT.
I Really hope one of these amazing devs can make this happen cause i would hate to have a crippled phone!! lol

I second this motion, this should be high priority. I can't believe the EVO with the hardware that it has "was designed" to under perform. Don't get me wrong the phone is amazing but the future of Android gaming is on the rise. I just purchased NOVA from gameloft. That game is like the mobile version of Halo but it is alittle laggy which makes me sad :'( please help.....
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Its a good thing have alot of great devs such as toast have the evo.... I believe that the problem is either associated with OpenGL or a kernal driver but im going to let someone with more knowledge answer that.

Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.

phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Click to collapse
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.

phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Click to collapse
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change

EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
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Click to collapse
YUP... and doesnt the Incredible and Nexus have the same GPU??
30fps is laggy... you can even notice this in swiping screens and menus.. its just a little choppy... dont get me wrong.. i wouldnt trade this phone for anything.. but the hardware is definitely not seeing its potential here.

Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
Click to expand...
Click to collapse
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just a thought here and this is way out there.. BUT...
What if we could gather "pledges" or donations as a community and the first dev to get rid of this limitation wins?? Like a dev contest of sorts...
Could be a dumb idea i dunno.

jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
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EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
Click to expand...
Click to collapse
Once again I'm not trying to argue here, I haven't really gamed on my EVO so I will defer to you, if this is causing problems, then it should be addressed. But I have to note one thing: 30 fps is not laggy. Have you ever gone to a movie theater? Those are 24. Traditional camcorders are like 30, but sometimes 60. Yes the human eye can discern more (there is no definite limit... just like there is no single limit to the ppi the eye can see, so shut up SJ, its different for everyone) but at a certain point its like megapixels, you get more garbage than real information.
A real EVO example I can call forth is the Quadrant 3D graphics demos. The first two run like crap... maxing about at probably 20fps, but the planetoid one runs at 30 (capped there, obviously) and is as smooth as butter.
So I think if you had a framerate counter on those games you would be way under 30 when you notice the lag. I think there must be something else at work here.
Edit for webnetics:
webnetics said:
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
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I don't really mind if you try to incite mob rule on my posts, but please at least have the courtesy to refer to me as something other than "this guy." Preferably phinnaeus...

ok so we know it makes a differnce... now lets start finding away to fix the problem at hand.... has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
A pledge for donations sounds good too.... im putting in 5 bucks.. lets keep this going

I can tell you this, when a buddy of mine with a Nexus one and I both loaded up the same games to see the difference next to one another it made me wanna throw my EVO at the ground as hard as I could.
It's choppy, its laggy, its all around BAD. The nexus one has the same processor and gpu and its smooth as a baby's ass. If you can't see it you are in denial.

I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??

Why dont you repost this with a bounty to get this fixed?

frettfreak said:
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
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Click to collapse
I wonder if there is a ROM of 1.6 that can be flashed on the Evo?

jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
Click to expand...
Click to collapse
funny on my phone i notice no "choppyness" or lag could be there but im to busy to notice

For starters, i'm not convinced that the evo runs the froyo/nexus1 boot animation at more than 30fps. it just looks to me like it "runs faster" after the GPU driver loads.
I haven't seen any indication that it's running at 60fps. Just faster than the 10fps it runs before the drivers lod
Second, the gaming lag issues have already been fixed in the froyo build. Asphalt is playable on v6+ of froyo.

EVO-lution said:
has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
Click to expand...
Click to collapse
Is this the openGL issue you're referring to: http://forum.xda-developers.com/showthread.php?t=592663?

Related

Smooth Scrolling?

Is there anything that will take care of that sudden jerk when you start to scroll in the browser? It's very annoying. It's been improved over the stock ROM using other ROMs, but it's still there. When you start to scroll...it snaps/jerks before getting smooth. Yeah, yeah...I know...we have a SNAPdragon processor... LOL...but hope you know what I mean. Seems to only be happening in the browser, stock/dolphin.
Mine seems very smooth in Dolphin, Im not sure what youre refering to exactly. Is there a video or anything that shows what you mean?
mines smooth as can be as well.
Mines smooth with no snap at first...
Agree with the above people. Can you post a video? Mine's just fine.
Only video camera I currently have is on the Nexus. Sorry. But, you really only notice it, I guess, when you do a slight scroll. It's very minute, but...ah...must just be an OCD of mine.
I think I know what you mean. You scroll and its late to react so it jumps ahead. This is something I only noticed after using another device ( that I wont address by name because it hurts peoples feelings around here )which scrolls a lot smoother. And its not just the browser its all scrolling. But again, if I hadn't used the "other" phone first I wouldn't even notice it.
If you are comparing to the iPhone, this is just because the Android browser isn't optimized as much. It has the GPU power to do it, but you can have a computer chiptset in there and it won't run smooth unless the software is further optimized which I'm sure Android is working on...or hope...
DMaverick50 said:
I think I know what you mean. You scroll and its late to react so it jumps ahead.
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Click to collapse
Bingo!
Ruben1123 said:
If you are comparing to the iPhone, this is just because the Android browser isn't optimized as much. It has the GPU power to do it, but you can have a computer chiptset in there and it won't run smooth unless the software is further optimized which I'm sure Android is working on...or hope...
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Man...hope they get it done soon! Or, hope a dev is working on something to get it to 100% perfection...or at least 99%....I think it's at about 96-97 right now. LoL
Yep, the iPhone has much smoother scrolling(there, i said it.), i did a direct comparison in google maps between the n1 and my dad's old ipod touch. The touch movement is far smoother and feels more real, as real as a scrolling image on a screen can be i suppose.
M
Ruben1123 said:
If you are comparing to the iPhone, this is just because the Android browser isn't optimized as much. It has the GPU power to do it, but you can have a computer chiptset in there and it won't run smooth unless the software is further optimized which I'm sure Android is working on...or hope...
Click to expand...
Click to collapse
Yeah I agree, android is young but google will take care of the shortcomings. Just have to be patient
I can't believe anyone even noticed this!
I've had my nexus one for near 2 months now (and an iphone before that), and I've never noticed this 'problem' until I looked carefully after reading this thread!
GlenH said:
I can't believe anyone even noticed this!
I've had my nexus one for near 2 months now (and an iphone before that), and I've never noticed this 'problem' until I looked carefully after reading this thread!
Click to expand...
Click to collapse
Oops...Sorry!

Devs, Why is everyone messing with OpenGL?

I understand the need to tweak, but it seems that tweaking OpenGL only seems to improve LWPs, at the sacrifice of 3D games and Google Maps.
I'm running FreshToast 1.1, and I think it has a hacked up OpenGL.
Google Maps Navigation works, but the screen "blinks" every 2-3 seconds, and to be honest, the 3D performance in gaming is worse than my 1.5 ROM without overclocking or JIT or anything. Damage Control (whichever one he didn't mess with OpenGL) seemed to work just as good as 1.5
Is OpenGL baked into the Kernel? Or can I just push some files and have OpenGL back to the way it was from the "original" sprint release, or whatever it is that works with Google Nav.
herm... ive done nothing to opengl in my build. that is the same opengl that is in every single 2.1 RUU. the same libs that are gonna be in the official update from Sprint. the kernel however has been modified. but only modified to support opengl 1.1 which is eclair opengl. my kernel drivers actually work better then the .29 kernel drivers. producing better fps and better blit ability then .29 kernel drivers. if a game runs funny and is blinking and such it could be the game itself or the games lack of support for opengl 1.1. if ur sayin the games u play work better in cupcake then idk what to say. other then that load up cupcake and run neocore. come back and give me a report. i doubt ur gonna get anything close to what opengl1.1 produces.
as for the LWP opengl kill. all they are doing is adding cupcake opengl libs or noncompatable opengl libs and getting LWP to work. i have not done this and actually think its pointless. but some dont play games and just want some cool LWPs. who am i to judge?
anyhow in my build ur getting the same opengl that ur gonna get in any eclair build using eclair libs. love it or hate it there is nothing we can do about it. the only advantage to using mine and the other OC builds is the CPU is able to process the information faster. thus giving u better frame rates. this all varies of course on the game and what it wants. ive played a few games in testing and have found OC, opengl1.1, and BFS have given a much better feel and framerates. while others may feel good and run smooth but have glitchy bitmaps and textures. for example: homerunbattle... it has awesome actual game play but there seem to be textures that flip out. on the other hand ive played toonwarz which really sucked before, but is totally smooth and actually playable now. also R.thunder lite has shown major improvements. it even says its for high end devices and before all the cpu and shed mods it was totally unplayable. now its playable and actually fun if u ditch the sound to improve frame rates. so yeah i can see where ur coming from. but i also know that OC, BFS, and opengl 1.1 together have made my hero go from playing pong to actually rendering some awesome games. a few glitches and pixelation is to be exspected if ur gonna push a device to play a game it wasnt meant to, or crank the cpu up to get better frame rates. it all come down to hardware. were never gonna make the hero run like a nexus. but..... ive given it the boyscout effort.
also i welcome people to review my kernel source and if they find improvements to submit changes. if u got a better way to make our hardware render please pm me make a patch, or whatever. i be glad to sign ur name to it and push it to my tree.
is there no command or syntax for disabling the opengl in a smali in the lwp's to make them stick? also, I've seen some magic roms with a sup setup app that has an option to disable 3d... I'm assuming this means opengl, as I am pretty damn sure they don't have a seperate gpu, is it possible to make this work on our hero's? Turn it off for keeping your lwp's, turning it on to play games?
mountaindont said:
i love how your like one of the smartest guys here but have the worst grammer
gives hope to us small time guys
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Click to collapse
lmfao
grammar* ;/
nice sig!
funcrusher said:
lmfao
grammar* ;/
nice sig!
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Click to collapse
lol!
case&point
its thanks to toast i have any hope left
I meant no disrespect as far as your work is considered toast, sorry if it came off that way. You and Flipz have "the hottest ****" (no other way to put it ;-) ).
I'm actually referring to two separate issues. One is Google Maps Navigation. The 3D moving map blinking. I was running Aloyouis (however you spell it) and I know he was doing something with the OpenGL and in turn it broke Google Nav. Now after running Google Nav on freshtoast it works, but is very glitchy. On Aloyouis it was just a black screen. I assumed it had something to do with making LWP work.
The other is actual gameplay lag. I'll have to try toonwarz again. I remember it seemed cool, but too laggy. The game I was referring to in particular was Armagodon Squadron. Then again it may be due to the fact that It's loading a lot of textures off the SD card (A2SD) I'll try putting it on internal memory.
Sent from my HERO200 using the XDA mobile application powered by Tapatalk
mountaindont said:
i love how your like one of the smartest guys here but have the worst grammer
gives hope to us small time guys
Click to expand...
Click to collapse
fail
and with open gl. i get that weird flashing sometimes with rthunder2. but not bad. i game too on my hero. thats why i left blackberry in the first place. but anyways the .27 OC kernel and my modified rom plays rthunder2 smooth even with sound.
no offense taken(even on the grammar crack). anyhow i was trying to inform. many people are misinformed on these forums. i see things all the time like "opengl fix" and "kernel hack", that are far from what the mods really are. "opengl fix" really means "broken opengl so u can have nicer lwp" and " kernel mod" really means "added a few lines to the ramdisk". its kinda funny from my point of view because most actually think its some sort of real "fix" or "mod to the kernel". being misinformed is what started this thread. if the "rom devs" that use those terms wouldve been more descriptive of what they actually did. then u wouldve known what "opengl fix" really meant. but its also a domino effect that causes that to happen. when i see a fix im not all jumping head first to be first man out. i actually look at what was done and try to figure out how it was done. anyhow im always here to help everyone and when i seen the post i knew u needed to know a few things about the "opengl fixes" that have been gong around.
In that case, are you aware of the "glitching" in google maps nav?
Its as if when driving, its loading a different set of images (maps) and flashes it for a few ms every say.... 5-8 seconds.
I just noticed there is an update for google maps, so im going to update and see if its fixed tomorrow when I do my errand runs.
poor_red_neck said:
In that case, are you aware of the "glitching" in google maps nav?
Its as if when driving, its loading a different set of images (maps) and flashes it for a few ms every say.... 5-8 seconds.
I just noticed there is an update for google maps, so im going to update and see if its fixed tomorrow when I do my errand runs.
Click to expand...
Click to collapse
ill try it in the mornin
toastcfh said:
ill try it in the mornin
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Click to collapse
I agree, I saw the flashes in google nav, but just blew it off and not sure why its happening. It doesnt really bother me, but if it can be fixed, then thats great!
toastcfh said:
no offense taken(even on the grammar crack). anyhow i was trying to inform. many people are misinformed on these forums. i see things all the time like "opengl fix" and "kernel hack", that are far from what the mods really are. "opengl fix" really means "broken opengl so u can have nicer lwp" and " kernel mod" really means "added a few lines to the ramdisk". its kinda funny from my point of view because most actually think its some sort of real "fix" or "mod to the kernel". being misinformed is what started this thread. if the "rom devs" that use those terms wouldve been more descriptive of what they actually did. then u wouldve known what "opengl fix" really meant. but its also a domino effect that causes that to happen. when i see a fix im not all jumping head first to be first man out. i actually look at what was done and try to figure out how it was done. anyhow im always here to help everyone and when i seen the post i knew u needed to know a few things about the "opengl fixes" that have been gong around.
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lol whats wrong with his grammar, hahaha thats how everyone talks online, i use most of those words when texting, i hardcore say gonna, i hate typing out going to.

[POLL] HDMI out vs Uncapped Framerate

What is more of a priority to you: Uncapped framerates or HDMI-out ?
Where's option 3 with automatic toggling if an hdmi cable is connected?! I keed I keed
netarchy said:
What is more of a priority to you: Uncapped framerates or HDMI-out ?
Click to expand...
Click to collapse
Have the devs found the actual cap? Not some dirty LCD hack.
jerryparid said:
Have the devs found the actual cap? Not some dirty LCD hack.
Click to expand...
Click to collapse
The main cap is probably being set in the radio, which leaves us with having to work around it to uncap framerates. Ideally if it's possible to get both uncapped framerates and hdmi-out working at the same time that's the solution that will be used.
I vote framerate for now... but hopefully there is some long term solution to both
I'll take framerate. HDMI would put up more of a fight if we could get full output of the android system instead of just selective video.
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
I'd go with the fps because the hdmi is still restricted with output options anyway
acme64 said:
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
Click to expand...
Click to collapse
Gaming without annoying lag and stuttering. Smooth transitions between home screens. Better live wallpaper performance. Feel as smooth overall as the HTC Aria
acme64 said:
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
Click to expand...
Click to collapse
the device being capped at 30 fps wouldn't be a problem if the device wouldn't drop below 30fps but it often does during 3d games (the human eye typically perceives anything over 19 fps as fluid motion, without choppiness or studdering). so the main reason to uncap the framerate is because it gives you more wiggle room for the fps to drop without you noticing choppiness.
so if you were capped at 30 fps and a game caused a performance drop of 12 fps then you would now be at 18fps and you will notice choppiness,
but if the fps were unlocked to 44 (which is the novatek right now i think) and that same game dropped the 12 fps, you would now be running at 32 fps and you will notice no choppiness.
it can be hard for someone to understand sometimes as most people dont properly explain WHY having higher fps is nice instead of just sounding like iphone users "its so smooth!" like the guy above me lol.
I vote frame rate. Less than 1% of the time would be spent using HDMI for me anyway.
Didn't someone post this already ?
Sent from my PC36100 using XDA App
I couldn't care less about HDMI, disable it permanently to uncap the frame rate for all I care.
HDBaseT>hdmi
http://www.pcworld.com/article/200301/new_technology_could_replace_hdmi_with_ethernet_cables.html
Sent from my PC36100 using XDA App
What about just maintaining 2 different kernels and if u wanna use hdmi you could easily flash one kernel then flash right back to the fps fixed kernel when your finished seems like the most logical way to go
GHOST99K said:
Didn't someone post this already ?
Sent from my PC36100 using XDA App
Click to expand...
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Considering the OP is spear heading development on a dual Nova/Epson kernel, I think it is okay for the question to be asked on a very real basis...
the poll was our idea. we needed to see who wanted what. it came from a discussion we were having on #HTC-EVO (<~shameless plug) about the issues were facing and what to do about the community kernel. we figured the real answer would come from... well... the community. anyhow they both need to be fixed for there to actually be a fix. imo a broke isnt fixed so that was the discussion. anyhow hope that settles ths little debate.
Unless a future work-around includes being able to use the HDMI output for use with the actual phone interface and not just videos, I see no real point of using it at all.
So, definitely uncapped.
My only complaint about the Evo has been the laggy touch response. If uncapping the framerate fixes that, which the op's kernel that I flashed today has on my phone, I am willing to do without the hdmi. While I would prefer to have everything working, getting rid of the touch lag is the highest priority to me.
wfrandy said:
My only complaint about the Evo has been the laggy touch response. If uncapping the framerate fixes that, which the op's kernel that I flashed today has on my phone, I am willing to do without the hdmi. While I would prefer to have everything working, getting rid of the touch lag is the highest priority to me.
Click to expand...
Click to collapse
Using the 'dirty' fix will pretty much fix the input, go check out the 3.6.3 fix, it will almost remove all lag

ChainFire3D

Has anyone successfully tried this on the EVO? I haven't seen very many people attempt it, or at least write about it, so I was wondering if anyone's tried it, on what rom, and what experiences they've had with it?
Thanks.
Android 17 said:
Has anyone successfully tried this on the EVO? I haven't seen very many people attempt it, or at least write about it, so I was wondering if anyone's tried it, on what rom, and what experiences they've had with it?
Thanks.
Click to expand...
Click to collapse
i have it didnt mess anything up but havent played with it to much since i got it cause i was wondering the same thing and actually i just ran it and it helped plants vs zombies load a lot quicker lol
ckoadiyn said:
i have it didnt mess anything up but havent played with it to much since i got it cause i was wondering the same thing and actually i just ran it and it helped plants vs zombies load a lot quicker lol
Click to expand...
Click to collapse
Hmm, that's actually interesting, does your game lag towards the end of a level when you get a new plant card, and it zooms in on it with light shining?
My EVO does in that spot, which isn't a big deal but it'd be nice if it could get rid of instances such as that.
Android 17 said:
Hmm, that's actually interesting, does your game lag towards the end of a level when you get a new plant card, and it zooms in on it with light shining?
My EVO does in that spot, which isn't a big deal but it'd be nice if it could get rid of instances such as that.
Click to expand...
Click to collapse
im trying it with a certain setting give me a cpl min
ckoadiyn said:
im trying it with a certain setting give me a cpl min
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Click to collapse
didnt notice lag with reduce texture quality in the settings so try it out but like so mANY things could vary from rom and from evo ya kno
I have it running with the nvidia plugin, samurai II works great!
Yeah, it seems like it might be worth a try. I wonder if it's let our EVO's run Playstation roms better or a game like Dungeon Defenders.
I use it with the texture unrolled and Nvidia plugin to play tetra zone games like Riptide gp (bit laggy and qaulity is off), pinball HD (pretty flawless)

This is what really really annoys me!!!

Why is it when there are any articles on the Xperia Play the comment sections are always full of "know it all's" that slag the device off without even trying it?
Take a look at Eurogamers new article for example then go down to the comments section - http://www.eurogamer.net/articles/2011-09-06-sony-ericsson-no-need-for-xperia-play-2
grrrrrrr
just a tip,1.6 GHZ is abit to hot.I've being using 1.4 and 1.5 and they work just as great
Also,ignore the comments,IRL if you show your hacked/Modded PLay their brains would go out the window
Atleast thats whats happened to me once i showed how fast it was,oh and gamepaddd
Cat_On_Droid said:
just a tip,1.6 GHZ is abit to hot.I've being using 1.4 and 1.5 and they work just as great
Also,ignore the comments,IRL if you show your hacked/Modded PLay their brains would go out the window
Atleast thats whats happened to me once i showed how fast it was,oh and gamepaddd
Click to expand...
Click to collapse
I've actually put mine down to 1.4ghz only to try and balance the battery a bit as 1.6ghz was going through the battery rather quickly!
FK1983 said:
I've actually put mine down to 1.4ghz only to try and balance the battery a bit as 1.6ghz was going through the battery rather quickly!
Click to expand...
Click to collapse
Lowering the voltages will have a better effect on battery than lowering the clock speed
can't blame them for wanting more power.but..
whats the good of dual core if you just use is to call and text people
They are just jelly because they don't have one.
subcu1ture said:
They are just jelly because they don't have one.
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Click to collapse
+1 Totally agree
AndroHero said:
Lowering the voltages will have a better effect on battery than lowering the clock speed
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Click to collapse
What do you have yours set to? when I tried it I froze the screen so had to reboot!
Yeah, the nobs probably don't have one and are jealous because they signed a 4 year contract and still paid 400 for an iphone that is obsolete this month or next.
FK1983 said:
What do you have yours set to? when I tried it I froze the screen so had to reboot!
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Click to collapse
Same here xD
Sent from my R800i using XDA App
Problem its people look at specs and benchmarks and never do their own research, very annoying that people including supposedly respectable reviewers are too bothered about the silly specs!
IMO this phone is better than any I've tried, sensation, galaxy s2, desire hd and s none hold up to the gaming and general experience of the XP, just need more advocates like us!
Sony have done really well with the software and all the xda people make things loads better!
Sent from my R800i using XDA App
Zombie iPhone fanboys, don't even bother reading their comments.
wired84 said:
people look at specs and benchmarks and never do their own research
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Ditto.
People using 'single core' as an argument against it automatically revoke any chance that their opinion is reputable. People who know what they're talking about know it has some blazing fast high-quality memory and acceleration that's great enough to keep it's performance right up there with the dual cores.
Samurai II on Xperia PLAY runs just as smoothly as it does on the Atrix.
Don't mind them.. I came from iPhone also, but nothing compares our phone for now.. I know deep inside of them they want this phone too, they just dont admit that they made a wrong decision by choosing their current phone over this..
I’m happy with it and that is all that matters to me.

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