Devs, Why is everyone messing with OpenGL? - Hero CDMA General

I understand the need to tweak, but it seems that tweaking OpenGL only seems to improve LWPs, at the sacrifice of 3D games and Google Maps.
I'm running FreshToast 1.1, and I think it has a hacked up OpenGL.
Google Maps Navigation works, but the screen "blinks" every 2-3 seconds, and to be honest, the 3D performance in gaming is worse than my 1.5 ROM without overclocking or JIT or anything. Damage Control (whichever one he didn't mess with OpenGL) seemed to work just as good as 1.5
Is OpenGL baked into the Kernel? Or can I just push some files and have OpenGL back to the way it was from the "original" sprint release, or whatever it is that works with Google Nav.

herm... ive done nothing to opengl in my build. that is the same opengl that is in every single 2.1 RUU. the same libs that are gonna be in the official update from Sprint. the kernel however has been modified. but only modified to support opengl 1.1 which is eclair opengl. my kernel drivers actually work better then the .29 kernel drivers. producing better fps and better blit ability then .29 kernel drivers. if a game runs funny and is blinking and such it could be the game itself or the games lack of support for opengl 1.1. if ur sayin the games u play work better in cupcake then idk what to say. other then that load up cupcake and run neocore. come back and give me a report. i doubt ur gonna get anything close to what opengl1.1 produces.
as for the LWP opengl kill. all they are doing is adding cupcake opengl libs or noncompatable opengl libs and getting LWP to work. i have not done this and actually think its pointless. but some dont play games and just want some cool LWPs. who am i to judge?
anyhow in my build ur getting the same opengl that ur gonna get in any eclair build using eclair libs. love it or hate it there is nothing we can do about it. the only advantage to using mine and the other OC builds is the CPU is able to process the information faster. thus giving u better frame rates. this all varies of course on the game and what it wants. ive played a few games in testing and have found OC, opengl1.1, and BFS have given a much better feel and framerates. while others may feel good and run smooth but have glitchy bitmaps and textures. for example: homerunbattle... it has awesome actual game play but there seem to be textures that flip out. on the other hand ive played toonwarz which really sucked before, but is totally smooth and actually playable now. also R.thunder lite has shown major improvements. it even says its for high end devices and before all the cpu and shed mods it was totally unplayable. now its playable and actually fun if u ditch the sound to improve frame rates. so yeah i can see where ur coming from. but i also know that OC, BFS, and opengl 1.1 together have made my hero go from playing pong to actually rendering some awesome games. a few glitches and pixelation is to be exspected if ur gonna push a device to play a game it wasnt meant to, or crank the cpu up to get better frame rates. it all come down to hardware. were never gonna make the hero run like a nexus. but..... ive given it the boyscout effort.
also i welcome people to review my kernel source and if they find improvements to submit changes. if u got a better way to make our hardware render please pm me make a patch, or whatever. i be glad to sign ur name to it and push it to my tree.

is there no command or syntax for disabling the opengl in a smali in the lwp's to make them stick? also, I've seen some magic roms with a sup setup app that has an option to disable 3d... I'm assuming this means opengl, as I am pretty damn sure they don't have a seperate gpu, is it possible to make this work on our hero's? Turn it off for keeping your lwp's, turning it on to play games?

mountaindont said:
i love how your like one of the smartest guys here but have the worst grammer
gives hope to us small time guys
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Click to collapse
lmfao
grammar* ;/
nice sig!

funcrusher said:
lmfao
grammar* ;/
nice sig!
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lol!
case&point
its thanks to toast i have any hope left

I meant no disrespect as far as your work is considered toast, sorry if it came off that way. You and Flipz have "the hottest ****" (no other way to put it ;-) ).
I'm actually referring to two separate issues. One is Google Maps Navigation. The 3D moving map blinking. I was running Aloyouis (however you spell it) and I know he was doing something with the OpenGL and in turn it broke Google Nav. Now after running Google Nav on freshtoast it works, but is very glitchy. On Aloyouis it was just a black screen. I assumed it had something to do with making LWP work.
The other is actual gameplay lag. I'll have to try toonwarz again. I remember it seemed cool, but too laggy. The game I was referring to in particular was Armagodon Squadron. Then again it may be due to the fact that It's loading a lot of textures off the SD card (A2SD) I'll try putting it on internal memory.
Sent from my HERO200 using the XDA mobile application powered by Tapatalk

mountaindont said:
i love how your like one of the smartest guys here but have the worst grammer
gives hope to us small time guys
Click to expand...
Click to collapse
fail
and with open gl. i get that weird flashing sometimes with rthunder2. but not bad. i game too on my hero. thats why i left blackberry in the first place. but anyways the .27 OC kernel and my modified rom plays rthunder2 smooth even with sound.

no offense taken(even on the grammar crack). anyhow i was trying to inform. many people are misinformed on these forums. i see things all the time like "opengl fix" and "kernel hack", that are far from what the mods really are. "opengl fix" really means "broken opengl so u can have nicer lwp" and " kernel mod" really means "added a few lines to the ramdisk". its kinda funny from my point of view because most actually think its some sort of real "fix" or "mod to the kernel". being misinformed is what started this thread. if the "rom devs" that use those terms wouldve been more descriptive of what they actually did. then u wouldve known what "opengl fix" really meant. but its also a domino effect that causes that to happen. when i see a fix im not all jumping head first to be first man out. i actually look at what was done and try to figure out how it was done. anyhow im always here to help everyone and when i seen the post i knew u needed to know a few things about the "opengl fixes" that have been gong around.

In that case, are you aware of the "glitching" in google maps nav?
Its as if when driving, its loading a different set of images (maps) and flashes it for a few ms every say.... 5-8 seconds.
I just noticed there is an update for google maps, so im going to update and see if its fixed tomorrow when I do my errand runs.

poor_red_neck said:
In that case, are you aware of the "glitching" in google maps nav?
Its as if when driving, its loading a different set of images (maps) and flashes it for a few ms every say.... 5-8 seconds.
I just noticed there is an update for google maps, so im going to update and see if its fixed tomorrow when I do my errand runs.
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Click to collapse
ill try it in the mornin

toastcfh said:
ill try it in the mornin
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I agree, I saw the flashes in google nav, but just blew it off and not sure why its happening. It doesnt really bother me, but if it can be fixed, then thats great!

toastcfh said:
no offense taken(even on the grammar crack). anyhow i was trying to inform. many people are misinformed on these forums. i see things all the time like "opengl fix" and "kernel hack", that are far from what the mods really are. "opengl fix" really means "broken opengl so u can have nicer lwp" and " kernel mod" really means "added a few lines to the ramdisk". its kinda funny from my point of view because most actually think its some sort of real "fix" or "mod to the kernel". being misinformed is what started this thread. if the "rom devs" that use those terms wouldve been more descriptive of what they actually did. then u wouldve known what "opengl fix" really meant. but its also a domino effect that causes that to happen. when i see a fix im not all jumping head first to be first man out. i actually look at what was done and try to figure out how it was done. anyhow im always here to help everyone and when i seen the post i knew u needed to know a few things about the "opengl fixes" that have been gong around.
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Click to collapse
lol whats wrong with his grammar, hahaha thats how everyone talks online, i use most of those words when texting, i hardcore say gonna, i hate typing out going to.

Related

Coming Soon to a Android Near you Beryl Engines.

Found this as a reponse to Haykuro Blog:
mddictator said:
There shall be a built-in app for the android platform that will be able to run beryl engines. I have all the source codes which ill be porting very soon for the g1, it will be over a jf Build due to the responsivness of the build.
Sin, mddictator.
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DeadPhoenix said:
Found this as a reponse to Haykuro Blog:
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Click to collapse
awesome! bring on the expo, 3d cube, and the magic lamp/fire effect!
Imagin being able to see all running apps in an expo or 3d cube, how bad ass would that be?
But, from my experience with Beryl (Compiz Fuzion), it gets kind of laggy even on my 9800gtx, but that may have been a driver issue with ubuntu.
Heres a preview of some of the beryl effects for those who have never used it http://www.youtube.com/watch?v=_8ARotY86A0&feature=related
Nice! I can't wait for it!
Is this even possible? I'm running compiz on my main laptop and it would be hot to have beryl on the G1 but aren't there too many hardware limitations? Or is there a different Beryl that you're talking about?
mr2man07 said:
But, from my experience with Beryl (Compiz Fuzion), it gets kind of laggy even on my 9800gtx, but that may have been a driver issue with ubuntu.
Click to expand...
Click to collapse
I've been using compiz on an old p4 512ram sony vaio with no real noticeable lag, so maybe.
My biggest issue with compiz right now is that I get horizontal line breaks when I watch anything on full screen :\
I've been waiting for a compiz port for android, I can't wait. I've grown far too accustomed to having things catch on fire when I close them lol. It'll be interesting to see what they do about the keybindings though.
I use dxTop so I hope I don't have to disable it to avoid key binding conflicts but I see that happening at least in the beginning.
Awesome. With Roger FW and these effects, my phone is awesome device.
android runs a frame buffer, actual compiz could never run here. The guy is either a moron or using the term beryl to describe animations in a way people might understand. Leaning towards a moron who is just replying to a blog post since he mentions "porting".
imtehk said:
android runs a frame buffer, actual compiz could never run here. The guy is either a moron or using the term beryl to describe animations in a way people might understand. Leaning towards a moron who is just replying to a blog post since he mentions "porting".
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holy ****... you sure you wanna call him a moron dude???
those are some harsh statements about a major player in the android fw dev world!
-R.A.
kavants said:
holy ****... you sure you wanna call him a moron dude???
those are some harsh statements about a major player in the android fw dev world!
-R.A.
Click to expand...
Click to collapse
Sorry I have never heard of a 'mddictator' and a google search does not result in much. Maybe you misread the opening post and think Haykuro made those comments? I think it is pretty clear a compositing window manager for X will not ever work on just a frame buffer.
I'm agreeing with imtehk. This kind of speculation, based on reply by an unknown in another forum is ludicrous.
The guy speaks of "beryl engines." Beryl engines, like truglass, oxygen, etc....are for the window decorator part of compiz fusion. Last time I checked, Android doesn't use X-windows with compiz fusion or any other window manager--because it doesn't have any windows! Beryl engines don't have anything to do with desktop effects like cubes, just the windows.
So mddictator is agitating the excrement or really has no idea what he's talking about. I'd be more than happy to be proven wrong, but until someone shows me the app, I'm calling BS.
I would love to see this but I am skeptical; I HOPE to be proven wrong.
For one, like it has been pointed out, Beryl is the decorator part of Compiz Fusion. I don't even have it enabled currently I think and I'm still using Compiz with Metacity style decorations.
Secondly, Compiz Fusion is a Window manager for X. Android doesn't use X nor anything slightly resembling it. The idea of switching between workspaces seems pointless to me from the way Android works it's apps. Actually, Android doesn't even have system wide workspaces (Apart from home) so implementing it would be interesting...
Having the cube effect on the Home screen would be awesome but Compiz can't really help much there to my knowledge. It would be easier to just code that from scratch. Compiz is so MUCH more than decorations and I can't see it being use.
Maybe someone is just releasing something that looks like Compiz, in which case they may have been miss quoted from someone who doesn't know what they are on about?
I think I remember the oPhone has this already anyway, so it seems very possible.

Just FYI: Fresh's opengl fix

Should I even make a post about this. I'll delete if no one cares or this is not the place for it...
installing the LWP/opengl fix made games like Speedx 3D run like cold molasses. Even when a LWP isn't set as the wallpaper
Why?
scirio said:
Should I even make a post about this. I'll delete if no one cares or this is not the place for it...
installing the LWP/opengl fix made games like Speedx 3D run like cold molasses. Even when a LWP isn't set as the wallpaper
Why?
Click to expand...
Click to collapse
He posted that that would happen on his website. Even the LWPs are slow. It's something to do with the version of openGL he got being a full version I believe.
FlipzFromHisWebsite said:
It turns out that our OpenGL has some issues. This patch will give you the full open gl es to correct the issue. The LWP’s may be a little glitchy at times however this should resolve any issues.
Click to expand...
Click to collapse
FYI... this isn't my fix. I only put together the update.zip to help make the transition easy for everyone. I don't want there to be confusion and anyone to think I'm claiming I made this work. heh.
smw6180 said:
Quote:
Originally Posted by FlipzFromHisWebsite
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Click to collapse
I lol'd. But yea... OpenGL is programming for 2d/3d stuff. By messing with it, it's going to make some 2d/3d games not work properly. It's a trade off for LWP. There is also an undo patch on my website if you change your mind.
flipzmode said:
Just FYI... this isn't my fix. I only put together the update.zip to help make the transition easy for everyone.
I lol'd. But yea... OpenGL is programming for 2d/3d stuff. By messing with it, it's going to make some 2d/3d games not working properly. It's a trade off for LWP. There is also an undo patch on my website if you change your mind.
Click to expand...
Click to collapse
Heh. Thought you'd be amused.
And for what it's worth I did indeed use the undo patch. Couldn't handle not having gallery and a few other things unusable. I'll just stick with the 3-4 lwp's that don't shut down when the phone sleeps and deal with it
smw6180 said:
Heh. Thought you'd be amused.
And for what it's worth I did indeed use the undo patch. Couldn't handle not having gallery and a few other things unusable. I'll just stick with the 3-4 lwp's that don't shut down when the phone sleeps and deal with it
Click to expand...
Click to collapse
Which one's won't shut down?
flipzmode said:
FYI... this isn't my fix. I only put together the update.zip to help make the transition easy for everyone. I don't want there to be confusion and anyone to think I'm claiming I made this work. heh.
I lol'd. But yea... OpenGL is programming for 2d/3d stuff. By messing with it, it's going to make some 2d/3d games not work properly. It's a trade off for LWP. There is also an undo patch on my website if you change your mind.
Click to expand...
Click to collapse
IDK what anyone else is experiencing, but the zip on your site made my LWP run great with no issues whatsoever. I flashed it on RegawMOD and other ROMS and had no issues. Made the LWP stick and run better and faster than anyone elses ROMS. MAybe its just my phone, but thanks.
Well I am not 100% positive but I think the patch is why the navigation app is telling me where to go but there is no map. Can you guys try running navigation (maps app works fine but the navigation does not).
sierpinski13 said:
Which one's won't shut down?
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Fireworks (which tends to FC)
Digital Rain
Zoomfield
Bezier (haven't tested, someone else said that stuck).
bob2300nx said:
Well I am not 100% positive but I think the patch is why the navigation app is telling me where to go but there is no map. Can you guys try running navigation (maps app works fine but the navigation does not).
Click to expand...
Click to collapse
anyone?
The message you have entered is too short. Please lengthen your message to at least 10 characters.
It works for me.. And it will even show a picture of my destination. I just cant do street view.
Mines not showing a map, in navigation mode, either.
a couple of the lwp's that come with substrate stick as well... I use sand traveller in blue and love it. Also andwobble sticks pretty good and is quite entertaining.
sticks without opengl fix I mean

(DEVS NEEDED) 30 FPS Issue

OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Not really a dev, but if you flash the Froyo-Dev ROM, you'll see that the boot animation speeds along at 30+FPS for a while then drops down to 30 after something gets loaded. I don't know if this is unrelated or not, but if it is related, it seems that the cap is software-enforced by a kernel driver or something.
EVO-lution said:
OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Click to expand...
Click to collapse
not a dev (but would like to learn).. but i am REALLY glad someone brought this up cause 30fps is NOT GONNA CUT IT.
I Really hope one of these amazing devs can make this happen cause i would hate to have a crippled phone!! lol
I second this motion, this should be high priority. I can't believe the EVO with the hardware that it has "was designed" to under perform. Don't get me wrong the phone is amazing but the future of Android gaming is on the rise. I just purchased NOVA from gameloft. That game is like the mobile version of Halo but it is alittle laggy which makes me sad :'( please help.....
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Its a good thing have alot of great devs such as toast have the evo.... I believe that the problem is either associated with OpenGL or a kernal driver but im going to let someone with more knowledge answer that.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Click to collapse
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
Click to expand...
Click to collapse
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
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Click to collapse
YUP... and doesnt the Incredible and Nexus have the same GPU??
30fps is laggy... you can even notice this in swiping screens and menus.. its just a little choppy... dont get me wrong.. i wouldnt trade this phone for anything.. but the hardware is definitely not seeing its potential here.
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
Click to expand...
Click to collapse
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just a thought here and this is way out there.. BUT...
What if we could gather "pledges" or donations as a community and the first dev to get rid of this limitation wins?? Like a dev contest of sorts...
Could be a dumb idea i dunno.
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
Click to expand...
Click to collapse
EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
Click to expand...
Click to collapse
Once again I'm not trying to argue here, I haven't really gamed on my EVO so I will defer to you, if this is causing problems, then it should be addressed. But I have to note one thing: 30 fps is not laggy. Have you ever gone to a movie theater? Those are 24. Traditional camcorders are like 30, but sometimes 60. Yes the human eye can discern more (there is no definite limit... just like there is no single limit to the ppi the eye can see, so shut up SJ, its different for everyone) but at a certain point its like megapixels, you get more garbage than real information.
A real EVO example I can call forth is the Quadrant 3D graphics demos. The first two run like crap... maxing about at probably 20fps, but the planetoid one runs at 30 (capped there, obviously) and is as smooth as butter.
So I think if you had a framerate counter on those games you would be way under 30 when you notice the lag. I think there must be something else at work here.
Edit for webnetics:
webnetics said:
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
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I don't really mind if you try to incite mob rule on my posts, but please at least have the courtesy to refer to me as something other than "this guy." Preferably phinnaeus...
ok so we know it makes a differnce... now lets start finding away to fix the problem at hand.... has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
A pledge for donations sounds good too.... im putting in 5 bucks.. lets keep this going
I can tell you this, when a buddy of mine with a Nexus one and I both loaded up the same games to see the difference next to one another it made me wanna throw my EVO at the ground as hard as I could.
It's choppy, its laggy, its all around BAD. The nexus one has the same processor and gpu and its smooth as a baby's ass. If you can't see it you are in denial.
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
Why dont you repost this with a bounty to get this fixed?
frettfreak said:
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
Click to expand...
Click to collapse
I wonder if there is a ROM of 1.6 that can be flashed on the Evo?
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
Click to expand...
Click to collapse
funny on my phone i notice no "choppyness" or lag could be there but im to busy to notice
For starters, i'm not convinced that the evo runs the froyo/nexus1 boot animation at more than 30fps. it just looks to me like it "runs faster" after the GPU driver loads.
I haven't seen any indication that it's running at 60fps. Just faster than the 10fps it runs before the drivers lod
Second, the gaming lag issues have already been fixed in the froyo build. Asphalt is playable on v6+ of froyo.
EVO-lution said:
has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
Click to expand...
Click to collapse
Is this the openGL issue you're referring to: http://forum.xda-developers.com/showthread.php?t=592663?

i keep reading samsung is working on update

For GPS and compass issues, but never have seen any evidence. .. anyone got a link, I'd just like to see it with my own eyes instead of speculating. ... thanks
Didn't think there was a statement directly from them.
I think you're right that there's no official statement from them. I think it's just what people have heard from the tech support folks at Samsung (and now also from TMo).
i just spoke to a rep and they've stated that *there aren't any updates planned to be released by samsung* *if they do, there will be information on the website* i kindly told them that they need to fix the slow screen to screen scrolling, gps, error connecting when using friends feed and replying to someone
other than that, the phone is excellent.
wrong thread. ignore.
stepinmyworld said:
i just spoke to a rep and they've stated that *there aren't any updates planned to be released by samsung* *if they do, there will be information on the website* i kindly told them that they need to fix the slow screen to screen scrolling, gps, error connecting when using friends feed and replying to someone
other than that, the phone is excellent.
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Click to collapse
Try a game using the accelerometer. .. its extremely fubared. .. try doodle jump or hell a free one hyperspace lite. .. you will see how messed up the 6 axis motion sensor they tout is.
temperbad said:
Try a game using the accelerometer. .. its extremely fubared. .. try doodle jump or hell a free one hyperspace lite. .. you will see how messed up the 6 axis motion sensor they tout is.
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Click to collapse
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
I just emailed Samsung about the issue, and asked them what the time frame of it being publicly addressed and fixed would be. I suggest everyone having issues do the same. I have not heard back yet, but will post their response when I do.
I also just got off the phone with T-Mobile tech support. They said they will not swap the phone out for the GPS issue, as it's a known issue and a different unit will not make a difference. They also had me do the keypad fix, (*#*#ect.) and it didn't give me any different results from the last time I tried it, other than the loss of signal I had last time.
I asked what Samsung has said to them about the issue and her response was there is no timeframe on when this will be fixed, but Samsung is aware for of the issue and are working on it.
Basically the same stuff everyone else is saying. 6 days left for me before I return the phone. I hope something happens soon.
beren28 said:
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
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Click to collapse
On the contrare. . Try homering battle 3g. There you will see... after that you will no what I mean and every game using the accelerometer takes a split second to really orientate......
It is flawed. ..
Or try hyperspace again and pay attention... then close it and download android sensor data... open that app, now go back to the game and notice how Mich faster it moves and how Mich more it responds... another game is speedx 3d... so hard to control then open android sensor data and its smooth as butter...
Please check again, it works sometimes like the first time then after that you will notice slow response. ..
beren28 said:
Just tried hyperspace lite. Thanks for the suggestion. Its pretty cool.
That makes three games I have players that use the accelerometer for controls (also replica island labrynth) and so far I find the accelerometer to be excellent.
WAY better, or instance, than playing similar games on the wii.
Click to expand...
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Try papijump..... notice how when you tilt it takes a second for the dude to respond to ya movement. .. then close it completely, open android sensor data and try again, its a lot smoother...... like the app calibrates the sensors or something...
We need more people to see this issue as not many people know about it... but I play games using accelerometer and notice its not right until that apps started first.
Tried your sensor data trick. Not noticing any difference.
eta: I have always sucked at these types of games on the wii or other phones, but I am doing quite well (comparatively) on the vibrant.
beren28 said:
Tried your sensor data trick. Not noticing any difference.
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OK have you tried homerun battle 3d? If you don't have it ill pm you... I need you to see this..... I know its there....
Downloading the lite version now.
beren28 said:
Downloading the lite version now.
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Cool. That should work... it may be smooth on try 1. But exit completely and try again, the shadow on the bat chops around and its supposed to be smooth.... then once choppy try that app again...
Thanks for testing this.. I've read others have same issue just no one really can see. This game should do it though...
I pmed you also..
Edit: if ya already opened that sensor app it wont play bad....
Must reset phone, don't run app, then try game, then when ****ty open app it'll fix everygame... but since ya opened it it will run smooth... must reset.
After completely resetting the phone, I am no getting what you described. Was definitely not seeing this before reseting, meaning something else I had done had "fixed" it somehow. No idea what.
beren28 said:
After completely resetting the phone, I am no getting what you described. Was definitely not seeing this before reseting, meaning something else I had done had "fixed" it somehow. No idea what.
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Click to collapse
Its not major, just a slight stutter which in really meticulous games like asphalt 5 speeding around corners it will effect you...
But run that app after reset, even close it, for some reason now the sensor is flawless. Lime the app calibrates it somehow......
I was cool on all bugs till this, cause I'm a gamer, but luckily someone found that app in another thread, makes it flawless....
Its like first time ever playing the app, it plays fine, but then next time its wack... really strange. I can't believe no one else noticed on games like those, I notice the slightest weirdness.

Slow X, looking for info and/or advice

My X has been running slow and a little funny. I have froyo 2.3.15, with FlyX Rom, Revolution Themes, LauncherPro Plus, and Beautiful Widgets all running. Revolution was the last thing I added about a week ago and ever since then, it seems to be running different. Its slower to react, doesn't change from portrait to landscape very fast, whenever I unlock the screen, if I'm holding it straight up and down, it always opens into landscape mode. This seems like a pretty standard setup to a lot of people on here. Any advice and info on this topic would be appreciated, or just conversation about what others are running similar or different. Thanks a lot!
(also, I ran quadrant benchmark with scores between 1440 and 1495)
brandon2x said:
My X has been running slow and a little funny. I have froyo 2.3.15, with FlyX Rom, Revolution Themes, LauncherPro Plus, and Beautiful Widgets all running. Revolution was the last thing I added about a week ago and ever since then, it seems to be running different. Its slower to react, doesn't change from portrait to landscape very fast, whenever I unlock the screen, if I'm holding it straight up and down, it always opens into landscape mode. This seems like a pretty standard setup to a lot of people on here. Any advice and info on this topic would be appreciated, or just conversation about what others are running similar or different. Thanks a lot!
(also, I ran quadrant benchmark with scores between 1440 and 1495)
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I cannot recall whether or not FlyX includes the build.prop modifications or not, if not you would definitely want to make those. Other than that the only other thing I would recommend is giving MinFreeManager a shot, it changes the "low memory" requirements for the built in memory manager (task manager) of android. If configured properly it can really make a difference in both battery life and performance (not speed, but responsiveness). It does not do it for you, it lets you set the fields, so learn how to do it first, it varies depending on your use of your phone, I don't run any facebook or other streaming applications so my settings are 6,8,16,60,60,150 but this could vary greatly, and may adversely affect others, so read up on the app in the market.
Again that app will improve responsiveness, in that it will give you less delay when swyping the screen in the UI and such, in that your phone does not have to kill a task to free up memory to complete the next task, it will not improve benchmarks, at the same time, poor memory management will give you poor performance in real world use but may not affect your benchmarks, another reason that benchmarks are poor ways of measuring performance.
Outside of that, what it really comes down to is our Android systems need hardware acceleration... Google really needs to get of there... well... you know... and get with the game here, based off the recent discussion and their advisement to manufacturers to hold of the release of tablets until the next android release, I am hoping they are currently implementing it, but without GPU hardware acceleration in the UI and web browser, we will constantly have the appearance of choppiness and the illusion of poor performance even on our overqualified phones... it is one area where I am sad to say the iPhone has us beat... very sad to say... as a matter of fact, I just washed my mouth out with a bit of soap...
EDIT: a good example of how well that application worked for me over actual "tasks killers" on the market such as task killer and such... before having this app installed and configured, a quick investigation of "settings, applications, running services" and viewing the available memory, it would display "Avail:16MB+98MB in ##" after having this app and having it configured it displays "Avail:72MB+116MB in 26" I am assuming my poor UI responsiveness was due to the first of the two numbers...
Yeah I always hate to say that about iPhones too but they do seem to keep the same speed and responsiveness ALL the time... Oh well, they've been around a little longer so Android will just have to keep working on it. I believe it'll be there soon. I will try that app you recommended. I appreciate the speedy response.
brandon2x said:
Yeah I always hate to say that about iPhones too but they do seem to keep the same speed and responsiveness ALL the time... Oh well, they've been around a little longer so Android will just have to keep working on it. I believe it'll be there soon. I will try that app you recommended. I appreciate the speedy response.
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Click to collapse
no problem, yeah, the iPhone has had GPU hardware acceleration in the UI since it came out, they structured their OS around it, Google chose otherwise, and I can only hope they regret that decision now... but hopefully they will make amends for that...
just make sure you read the post referenced in the app itself. It is written for the HTC Hero which only has 288MB of Ram as opposed to our 512MB Ram, but it still basically applies.
Keep in mind:
It does not automatically set on reboot until you tell it to, do not tell it to until you are sure the settings you have set do not mess with anything.
You probably will not notice a difference for about an hour... at least that's how long it took for me to truly notice a difference... I'm not really sure why, it apparently took that long for the priorities to take affect, and get the right processes killed, etc., etc. After that, especially later that day I was truly noticing a difference, especially in typing... I have always had a delay when typing on this phone, and that seems to be gone now...
yeah i was guessing that. i read an article at androidcentral.com about it and just set it to aggressive for now. applied it, but the specs under "running services" haven't changed so i'll give it an hour or so. i'll let you know how it turns out. thanks again!
brandon2x said:
yeah i was guessing that. i read an article at androidcentral.com about it and just set it to aggressive for now. applied it, but the specs under "running services" haven't changed so i'll give it an hour or so. i'll let you know how it turns out. thanks again!
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Click to collapse
Sounds good, your welcome and good luck!
If those settings work out for you without any problems, you'll probably want to up them a bit, it might say aggressive, but they are only so aggressive... If it makes a big difference for you then stick with them, if you still have slow down, and you are running what you described before, you can probably get away running settings similar to what I posted, just don't have them set on boot just in case, if they don't work out you can always set them lower or back to a preset. It is definitely something you can expiriment with, if worst comes to worst, you can always reboot, but as long as you don't touch the first 4 values, you won't mess anything up, the worst that you will do with the last 2 is temporarly screw up facebook sync. or something similar, and really you can get away with changing the 4th value to, it just has a chance of affecting more things, but I doubt you'll end up affecting anything with values around 50 anyway. Like I said, experimenting never hurts, slow phones do... Just keep an eye on it ;-) good luck again.
To add a little correction.if you are running fly x then you are not running 2.3.15 you are running the earlier related release it Is based on. Even if you did have2.3.15 before installing it fly x over writes the system to the files it uses. All roms do. Do you actually have like 2.3.9 I think
Sent from my DROIDX using XDA App
It does say 2.3.9. I inquired about this before because I used teamblackhat to get .15 and the system never seemed to change to .15 every time I tried to download it... I guess that's why, because of flyx...
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After reading Captian Taco's post I was eager to try it out, and its actually making a big difference =D thanks!
Yes it is... its been running much smoother and more responsive all day. Thanks again captaintaco... (boy thats kinda funny to type...)
Sent from my DROIDX using XDA App
Thanks CaptainTaco! Installed MFM to clear up my "lag" issues that are usually experienced in the evenings after a reset first thing in the a.m. each day. Before MFM it wasn't a huge deal to do a reset to clear up the issue, but I much prefer it to just work right all the time.
pduboise said:
Thanks CaptainTaco! Installed MFM to clear up my "lag" issues that are usually experienced in the evenings after a reset first thing in the a.m. each day. Before MFM it wasn't a huge deal to do a reset to clear up the issue, but I much prefer it to just work right all the time.
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Click to collapse
Hey don't thank me, thank the creator of MFM, I'm pretty sure he was one of the first to discover the power of Androids integrated minimum memory management, if not the first. Just glad to share my discovery of his discovery haha. But yea, to be honest I don't even use a custom Rom anymore, it runs so quick just having that (thought it works even better in conjunction with your standard simplistic task killer such as "advanced task killer" just to kill apps in the foreground after you are done with them, since many apps don't include a way of closing themselves out...
I still try the custom Roms out and play around with them for the hell of it, but as for right now, I rely heavily on corporate integration, and most of the good blurless Roms remove features required for true and proper corporate sync, such as calender sync and the like... and I just don't like touchdown pro... So this helps me out greatly... remove some bloat, throw launcher pro on there, and get this fix fired up, phone runs like a dream... now if only they could get exchange active sync running like it was on Sense... best implementation I have seen of Exchange active sync so far... I do miss that...
Well after all the advice I ended up installing the zapx rom last night. Wow! It is sooo fast... everything just responds and reacts so much faster than before. I suggest installing zapx to anyone. Best rom so far I think...
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