Ubuntu on Nexus 7? - Nexus 7 Q&A, Help & Troubleshooting

Any experiments with Ubuntu on Nexus 7?

I imagine Complete Linux Installer would work. It runs through VNC, but other than that it should be fine. Just depends on what you wish to do with it
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This goes in Q&A ..needs to be moved
But yes it works
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My Nexus 7 is envious of the Touchpad. >_>

I imagine it would be really annoying to use on a tablet this small (compared to a 10" that is).

brando56894 said:
I imagine it would be really annoying to use on a tablet this small (compared to a 10" that is).
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It's annoying on a 10inch tablet too.

theoneofgod said:
It's annoying on a 10inch tablet too.
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Very true, hence the reason why I never used it on my TF101. I'm just saying it would be even worse Android is meant for small screens, "normal" Linux distros are meant for normal laptop screens and desktops, also the biggest difference that separates the two are the interfacing options: Android is meant to use a touch interface, whereas Ubuntu and "normal" Linux distros are mean for a mouse and keyboard. I used to use Ubuntu on my Asus eeePC 1005HA before I got my TF101 and it was still a pain in the ass.

Yea, both devices would run Ubuntu fine, but you would need a mouse/keyboard for any sort of functionality.

I can't seem to install ubuntu on my Nexus 7, I'm using the app from the market. When I try to install it just says root access required to run this script. I have rooted my nexus with Super User installed and working.

Has anyone tried actually compiling a ubuntu compatible kernel?
I see there are some mentions of nexus7 kernel source.. perhaps ubuntu or mer/PA could be run natively

it will be done soon .,.,just wait and don't stop searching

http://www.ubuntu.com/devices/android
Looks like it may be possible... eventually

I can't wait for it!
Sent from my Nexus 7 using xda premium

Is there any other linux distro that would work better on a 7" tablet?
Something more tablet-friendly...

Zorro744 said:
Any experiments with Ubuntu on Nexus 7?
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YES
http://www.youtube.com/watch?v=_2tGHfmM-TU

Related

ScummVM + AGS

I've never owned an Android device before so forgive me if this is a stupid question. I'm buying a Nexus 7 and am wondering if ScummVM works well on the Nexus 7?
And also Adventure Game Studio, there's an android port, but I'm not sure if it will work on the Nexus 7.
I can't post the link to the Android build as I'm a new user, can google "AGS engine Android port"
Thanks guys
Doesn't seem to work on mine at the moment.
retrobeans said:
I've never owned an Android device before so forgive me if this is a stupid question. I'm buying a Nexus 7 and am wondering if ScummVM works well on the Nexus 7?
And also Adventure Game Studio, there's an android port, but I'm not sure if it will work on the Nexus 7.
I can't post the link to the Android build as I'm a new user, can google "AGS engine Android port"
Thanks guys
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Scummvm runs great. At least with lucasarts games. The mouse tracking is odd at first but you can actually change it to a click-point interface in the midi options
Sent from my Nexus 7 using xda app-developers app
edit: got it working. Scummvm works great on Nexus7!
I don't know what I'm doing wrong but for me ScummVM just opens and gives me a black screen. Tried putting compatible ROMs where I think they should be but no luck. I'm rooted using the Wugfresh toolkit but other than that I've done nothing to the stock ROM. Any suggestions?
Sent from my Nexus 7 using Tapatalk 2
Just tried deleting the app cache for ScummVM. Seemed to do the trick. Launches fine now and tested with Beneath a Steel Sky.
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Windows RT on the N7?

So I've noticed the Windows tablets that are coming out mostly all have the same chipset we do, did that mean we might also be able to load Windows RT?
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whoamanwtf said:
So I've noticed the Windows tablets that are coming out mostly all have the same chipset we do, did that mean we might also be able to load Windows RT?
Sent from my Nexus 7 using xda app-developers app
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No because rt requires 2gb of ram and a resolution of 1366x768 and windows rt is licensed by Microsoft.
heat361 said:
No because rt requires 2gb of ram and a resolution of 1366x768 and windows rt is licensed by Microsoft.
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Ahh the required 2GB of ram I was unsure about that, I had noticed the other tabs having it but figured just trying to one up. Alright thanks, I enjoy Android anyways so I wasn't even looking to switch just thinking dual boot would be fun to poke around on.

Display link

Will a display link device work with the nexus on android? If not will it work on Ubuntu on the nexus 7? I haven't done much research so forgive me if this is a dumb question!!
Sent from my Nexus 7 using xda app-developers app
Regarding ubuntu on Nexus7, pls refer to the following site.
https://wiki.ubuntu.com/Nexus7/Installation
You can also use dual-boot. pls see this thread.
http://forum.xda-developers.com/showthread.php?t=1959828
I don't have knowledge on the displaylink. sorry.
Amazing_Antony said:
Will a display link device work with the nexus on android? If not will it work on Ubuntu on the nexus 7? I haven't done much research so forgive me if this is a dumb question!!
Sent from my Nexus 7 using xda app-developers app
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https://www.youtube.com/watch?v=8vnaBNmm4LA&feature=youtube_gdata_player
I made a demo to use DL-165 with Nexus 7, but really slow: (
mariotaku said:
https://www.youtube.com/watch?v=8vnaBNmm4LA&feature=youtube_gdata_player
I made a demo to use DL-165 with Nexus 7, but really slow: (
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I am interested in this, can you explain more on your setup. What is the DL-165?. An asus docking station? There is a USB to HDMI video converter for sale in the fry's add today for only $12.99 that uses a displaylink driver.
MikeM said:
I am interested in this, can you explain more on your setup. What is the DL-165?. An asus docking station? There is a USB to HDMI video converter for sale in the fry's add today for only $12.99 that uses a displaylink driver.
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DL-165 is a chip type of DisplayLink Adapter, known supported devices are DL-125,160,165 based devices.
That adapter costs me $30. Currently this is not suitable for daily use because it is too slow (1fps), I'm working on it.

Windows 8 Gestures with Splashtop

Has anyone gotten this to work. I have heard that some people have gotten it to work and some reviews on google play say it works perfectly. The video it shows you should be able to switch between windows 8 gestures/splashtop gestures.
I installed Windows 8 the other day and I'm loving it. But splashtop says windows 8 gestures work but I don't see that option. I've installed/re-installed the app on my tablet and the pc streamer. I've gone through all the settings and haven't found it either. Has anyone here successfully got it working?
Thanks.
maxvsmith said:
Has anyone gotten this to work. I have heard that some people have gotten it to work and some reviews on google play say it works perfectly. The video it shows you should be able to switch between windows 8 gestures/splashtop gestures.
I installed Windows 8 the other day and I'm loving it. But splashtop says windows 8 gestures work but I don't see that option. I've installed/re-installed the app on my tablet and the pc streamer. I've gone through all the settings and haven't found it either. Has anyone here successfully got it working?
Thanks.
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There's no option for Win 8 gestures, they just work.
mozyman said:
There's no option for Win 8 gestures, they just work.
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This video says otherwise.
https://www.youtube.com/watch?feature=player_embedded&v=Z82ezbykOn4
It doesn't work natively like it should. Swiping just moves the cursor. The only way I can semi swipe is doing hold and drag mode and using two or three fingers. The the way the surface tablets work and the video works isn't working that way.
Everything is updated. I'm sorry if I sound stupid and if it's supposed to just work. But for some reason it does not for me.
I have the same problem. No Windows 8 touchscreen mode like others say.
Sent from my ASUS Transformer Pad TF300T using xda app-developers app
It does work I have it. At first its cool but after a while gets boring. If you want windows 8 on a tablet get a windows 8 tablet . Which is exactly waht im about to do sell my tf300 And buy me a surface notjing beats having the real thing.
Sent from my SCH-I605 using xda app-developers app
diamantericos said:
It does work I have it. At first its cool but after a while gets boring. If you want windows 8 on a tablet get a windows 8 tablet . Which is exactly waht im about to do sell my tf300 And buy me a surface notjing beats having the real thing.
Sent from my SCH-I605 using xda app-developers app
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It's like the other guy says there is no option and it just natively doesn't work. The smoothness of android and swiping between screens or using the browser is perfect. The only way I can somewhat imitate it on windows 8 splashtop is to use two fingers to scroll and I think 3 to swipe across the screen and even then it's not very fluid.
By any chance did you just update to the newest firmware or are you on the previous one or an earlier one? I updated mine. But you are correct. I suppose if you really want the true windows experience get a windows 8 tablet/surface rt/ or surface pro. Eventually I probably will but I still really like android.
Works for me, it's just slow and laggy
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[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
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Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
Sent from my SAMSUNG-SGH-I317 using xda premium
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This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
Sent from my Galaxy Nexus using xda app-developers app
Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
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Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
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+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
Sent from my Nexus 4 using Tapatalk 4 Beta
Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
Sent from my Galaxy Nexus using xda premium
jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
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except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

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