I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
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Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
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Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
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Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
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Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.
Related
I read the ps2 gets up to 66milliion triangles/sec while the galaxy s is 90
So this must mean it could play them smoother than ps2??
We just need an emulator?
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I have no idea if that's true or not, but the reality is even if the GPU is more powerful that doesn't mean that the Galaxy S could play PS2 games well at all. The PS2 has a very specific dedicated graphics chip and processor. You'd have to emulate that hardware which takes up even more processing power. It's apples to oranges.
You could probably find a way to make it happen but I'm sure it wouldn't be easy and it wouldn't be flawless. Unless Sony released something on the Android PS Phone. That's about the only way I could see anything happening.
quick answer no.
long answer, emulation requires a cpu that is 10x as fast as the console thats being emulated.
Unfortunately the phone doesn't just have to run the game, it has to pretend to be a ps2 running the game, which is much more difficult. A modern desktop has trouble emulating ps2 games, so even the best phone doesn't stand a chance.
wait for 5-10 years.
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Na not possible.
There's a reason you have to buy those 30 gig memory cards for ps2.
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Oh alright you guys are right!
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Android Dreamcast emulator nullDCe gets early video preview, still a work in progress
http://drk.emudev.org/blog/
maybe in future ps2 emulator
Hi guys
Over the past couple of days I have been testing emulators and have noticed that my nexus 7 can't seem to handle games that my desire HD could handle fine,the main culprits being banjo kazooie/tooie and donkey Kong 64
Has anyone else been struggling with these titles?
I am not rooted yet, would a root/deox/over clock help? Has anyone already tested this?
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Its the processor mate, both these apps work exactly the same on my HTC one x which exactly the same processor
Its annoying I know, I'm sure its just the case that it'll have to tweaked by the developer. Fingers crossed he does
Edit: as for rooting/custom ROMs Im using glazed jellybean and it does run slightly better on that
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I thought so :/
Is it something like those apps don't have quad core support?
It is a shame, I think development has stopped on both of them
Are there any other n64 emulators?
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Tbh I'll be surprised if N64oid has even dual core support given how much better it worked on my old single core DHD
Sadly I don't know of any other N64 emus
Its a shame as virtually every ROM would probably work smoothly if it was designed for our CPUs. I mean fpse (ps emu) runs at 100fps for me on some games with graphics effects at maximum on both of my tegra 3 devices
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Aww that sucks
Was looking forward to playing Banjo Kazooie again on my tablet
My last question is about overclocking, if these emulators don't have multi core support would overclocking help?
Or has anyone already overclocked and would mind testing this for me?
Sorry for posting this in the wrong place
Does anyone have any experience with over clocking and n64 emulators?
The tegras need special instructions to really be utilized. Have you tried forcing GPU acceleration in development options in settings.
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Just purchased the game and for my surprise it is running really bad here. Low fps and laggy as hell.
I have been researching and it seems that tegra 3 has some issues with games from gameloft.
Anyone else tried and had problems like this ? I am trying to find a solution for this but so far no luck.
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Yeah same. Used different kernels too. It's pretty much unplayable.
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Forgot to say that I am using motley kernel. If the problem is with tegra maybe it possible to emulate some other api....
Well...back on looking for a solution....
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The PowerVR / Adreno 2xx / Mali chips do really well with Gameloft games. I guess nVidia needs to increase their market share before Gameloft shows them any love. My phone is using the Adreno 205 chip, and plays some games better than my Tegra device(which sucks).
If i am not mistaken Chainfire had an app to emulate tegra drives on mali so we could run games like shadowgun.
Maybe the opposite could be done either ?
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Heh... maybe
Let me try that ChainFire3D, and report back, because I'd like to think this was 25 cents wasted hahaha
*edit* DO NOT flash ChainFire3D. It sent my tablet into bootloops and had to restore a nandroid. Little bug with this phone won't let you go into recovery from bootloader without it being plugged in.
id say its your setup, its running very smooth here, and lag free. do you have force gpu rendering enabled in the main device settings, developer options? rasbean jelly rom with the latest trinity kernel.
Same here runs great, using paranoid android 2.17 and montley kernel 1.1.1 gpu 484.
Runs horribly for me too. Stock kernel and XenonHD,no over clock. Laggy as hell.
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Runs laggy here too on rasbeanjelly stock kernal, Franco kernal seemed to have slightly better performance buts dissapointing that gameloft is having us resort to using custom roms/kernals just to get almost decent performance in there games, back on tegra 2 gameloft games were extremely smoove what happened here?
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It seems to be a miss and hit scenario, some report it playable and some report unplayable. Suppose everyone has a different outlook on playable, anyway, Gameloft games aren't optimised for Tegra 3. As leelaa pointed out they only use 1 core, which is pretty annoying. Also this should be in Themes & Apps section?
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batman runs fine here..non-rooted..very mild lag sumtimes..but playable..i have complain bout asphalt 7...low gfx..terrible frame rate...
CJHolderUK said:
It seems to be a miss and hit scenario, some report it playable and some report unplayable. Suppose everyone has a different outlook on playable, anyway, Gameloft games aren't optimised for Tegra 3. As leelaa pointed out they only use 1 core, which is pretty annoying. Also this should be in Themes & Apps section?
Sent from my Galaxy Nexus, if I helped hit thanks.
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You are correct they aren't optimized yet, if they were you would see all the HD titles on the wapstore, and there's actually none on there other than the simple free games that they have, but hopefully that changes soon
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Ran fine on rooted stock when I bought it a while back. Pretty graphics but it's more like watching a movie with predictive actions. After a few tries got bored and uninstalled it.
I'm on stock unrooted and it works perfectly. Very smooth.
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mine lags... almost unplayable.
Could it be possible that some 'variants' of Nexus 7 runs fine?
Let s try to discover what are the settings of those who runs it smooth and copy it.
I will begin to test it here.
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I disabled the force gpu under developer and it got way way better. Now it is playable. My nexus frooze while playing. I will increase the voltage and how it works.
Nice...i will keep testing
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Thank you.
simms22 said:
id say its your setup, its running very smooth here, and lag free. do you have force gpu rendering enabled in the main device settings, developer options? rasbean jelly rom with the latest trinity kernel.
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Hey thanks for this advice,I just ran into this problem and your advice fixed it. So just wanted to say thank you.
Any way to enable the extra settings in something other than dead trigger?
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you want physics (physix) like in nvidia pc games, you require an actual tegra but for many games you don't , see link below, haven't tested it myself
links
forum.xda-developers.com/showpost.php?p=28264365&postcount=54
www.androidpit.com/nvidia-tegra-3
chainfire 3d injects the modules between the game and phone to make tegra run on normal devices. he unfortunately dropped support,
No. There is no way to just "turn them on" Those modules are written specifically for tegra 3. Let's say you got the tegra 3 .apk of dead trigger or the boat racing game(can't remember the name) the apk would crash upon starting because its not written for our processors. The s4 wouldn't know what the hell to do lol.
Chain fire is an option but like he said, no support anymore.
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So how does it work for those two games only?
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Eric-1987 said:
So how does it work for those two games only?
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In the end all mobile 3D games are atm _only_ using OpenGLES2 as graphics api. So every game could run on every phone with a powerful GPU. Sometimes it is as easy as just changing config values like in the unity based game dead trigger. When investing more time during development you can optimize your game for special GPUs: Use api extensions to speed up performance or to make the graphics look more nice. Use special texture compressions for performance and memory footprint, use special and or binary shaders, etc, etc. All this leads to the game is only running on a special GPU with the provided resources, but this happens only in the last step during development and doesn't mean that any game is heavily/only optimized for e.g. tegra. It's only fine tuning to compensate their moderate mobile GPU design atm...
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Hi, I just stumbled upon this news http://store.steampowered.com/livingroom/SteamOS/
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
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Basically the concept is the same with nvidia shield streaming, BUT no need for keppler, I hope somebody will make a dual boot system for shield for this new OS. or better if nvidia can make something that enables playing steam games natively.
Will never happen with nvidia they are too closed and that doesn't give you a reason to upgrade to an nvidia GPU.
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orafice said:
Will never happen with nvidia they are too closed and that doesn't give you a reason to upgrade to an nvidia GPU.
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Maybe not? Check this out
jdsemler said:
Maybe not? Check this out
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The streaming stuff will likely only be available for newer Nvidia hardware. AFAIK they never stated that all features would be available on all hardware.
This would probably never happen as Valve would need to release an ARM port of SteamOS, which I don't see happening any time in the near future.