Tegra 3 graphics - Nexus 4 Q&A, Help & Troubleshooting

Any way to enable the extra settings in something other than dead trigger?
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you want physics (physix) like in nvidia pc games, you require an actual tegra but for many games you don't , see link below, haven't tested it myself
links
forum.xda-developers.com/showpost.php?p=28264365&postcount=54
www.androidpit.com/nvidia-tegra-3
chainfire 3d injects the modules between the game and phone to make tegra run on normal devices. he unfortunately dropped support,

No. There is no way to just "turn them on" Those modules are written specifically for tegra 3. Let's say you got the tegra 3 .apk of dead trigger or the boat racing game(can't remember the name) the apk would crash upon starting because its not written for our processors. The s4 wouldn't know what the hell to do lol.
Chain fire is an option but like he said, no support anymore.
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So how does it work for those two games only?
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Eric-1987 said:
So how does it work for those two games only?
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Click to expand...
Click to collapse
In the end all mobile 3D games are atm _only_ using OpenGLES2 as graphics api. So every game could run on every phone with a powerful GPU. Sometimes it is as easy as just changing config values like in the unity based game dead trigger. When investing more time during development you can optimize your game for special GPUs: Use api extensions to speed up performance or to make the graphics look more nice. Use special texture compressions for performance and memory footprint, use special and or binary shaders, etc, etc. All this leads to the game is only running on a special GPU with the provided resources, but this happens only in the last step during development and doesn't mean that any game is heavily/only optimized for e.g. tegra. It's only fine tuning to compensate their moderate mobile GPU design atm...
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Related

N64oid and Mupen64 performance

Hi guys
Over the past couple of days I have been testing emulators and have noticed that my nexus 7 can't seem to handle games that my desire HD could handle fine,the main culprits being banjo kazooie/tooie and donkey Kong 64
Has anyone else been struggling with these titles?
I am not rooted yet, would a root/deox/over clock help? Has anyone already tested this?
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Its the processor mate, both these apps work exactly the same on my HTC one x which exactly the same processor
Its annoying I know, I'm sure its just the case that it'll have to tweaked by the developer. Fingers crossed he does
Edit: as for rooting/custom ROMs Im using glazed jellybean and it does run slightly better on that
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I thought so :/
Is it something like those apps don't have quad core support?
It is a shame, I think development has stopped on both of them
Are there any other n64 emulators?
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Tbh I'll be surprised if N64oid has even dual core support given how much better it worked on my old single core DHD
Sadly I don't know of any other N64 emus
Its a shame as virtually every ROM would probably work smoothly if it was designed for our CPUs. I mean fpse (ps emu) runs at 100fps for me on some games with graphics effects at maximum on both of my tegra 3 devices
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Aww that sucks
Was looking forward to playing Banjo Kazooie again on my tablet
My last question is about overclocking, if these emulators don't have multi core support would overclocking help?
Or has anyone already overclocked and would mind testing this for me?
Sorry for posting this in the wrong place
Does anyone have any experience with over clocking and n64 emulators?
The tegras need special instructions to really be utilized. Have you tried forcing GPU acceleration in development options in settings.
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Batman runs terrible on my nexus

Just purchased the game and for my surprise it is running really bad here. Low fps and laggy as hell.
I have been researching and it seems that tegra 3 has some issues with games from gameloft.
Anyone else tried and had problems like this ? I am trying to find a solution for this but so far no luck.
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Yeah same. Used different kernels too. It's pretty much unplayable.
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Forgot to say that I am using motley kernel. If the problem is with tegra maybe it possible to emulate some other api....
Well...back on looking for a solution....
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The PowerVR / Adreno 2xx / Mali chips do really well with Gameloft games. I guess nVidia needs to increase their market share before Gameloft shows them any love. My phone is using the Adreno 205 chip, and plays some games better than my Tegra device(which sucks).
If i am not mistaken Chainfire had an app to emulate tegra drives on mali so we could run games like shadowgun.
Maybe the opposite could be done either ?
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Heh... maybe
Let me try that ChainFire3D, and report back, because I'd like to think this was 25 cents wasted hahaha
*edit* DO NOT flash ChainFire3D. It sent my tablet into bootloops and had to restore a nandroid. Little bug with this phone won't let you go into recovery from bootloader without it being plugged in.
id say its your setup, its running very smooth here, and lag free. do you have force gpu rendering enabled in the main device settings, developer options? rasbean jelly rom with the latest trinity kernel.
Same here runs great, using paranoid android 2.17 and montley kernel 1.1.1 gpu 484.
Runs horribly for me too. Stock kernel and XenonHD,no over clock. Laggy as hell.
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Runs laggy here too on rasbeanjelly stock kernal, Franco kernal seemed to have slightly better performance buts dissapointing that gameloft is having us resort to using custom roms/kernals just to get almost decent performance in there games, back on tegra 2 gameloft games were extremely smoove what happened here?
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It seems to be a miss and hit scenario, some report it playable and some report unplayable. Suppose everyone has a different outlook on playable, anyway, Gameloft games aren't optimised for Tegra 3. As leelaa pointed out they only use 1 core, which is pretty annoying. Also this should be in Themes & Apps section?
Sent from my Galaxy Nexus, if I helped hit thanks.
batman runs fine here..non-rooted..very mild lag sumtimes..but playable..i have complain bout asphalt 7...low gfx..terrible frame rate...
CJHolderUK said:
It seems to be a miss and hit scenario, some report it playable and some report unplayable. Suppose everyone has a different outlook on playable, anyway, Gameloft games aren't optimised for Tegra 3. As leelaa pointed out they only use 1 core, which is pretty annoying. Also this should be in Themes & Apps section?
Sent from my Galaxy Nexus, if I helped hit thanks.
Click to expand...
Click to collapse
You are correct they aren't optimized yet, if they were you would see all the HD titles on the wapstore, and there's actually none on there other than the simple free games that they have, but hopefully that changes soon
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Ran fine on rooted stock when I bought it a while back. Pretty graphics but it's more like watching a movie with predictive actions. After a few tries got bored and uninstalled it.
I'm on stock unrooted and it works perfectly. Very smooth.
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mine lags... almost unplayable.
Could it be possible that some 'variants' of Nexus 7 runs fine?
Let s try to discover what are the settings of those who runs it smooth and copy it.
I will begin to test it here.
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I disabled the force gpu under developer and it got way way better. Now it is playable. My nexus frooze while playing. I will increase the voltage and how it works.
Nice...i will keep testing
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Thank you.
simms22 said:
id say its your setup, its running very smooth here, and lag free. do you have force gpu rendering enabled in the main device settings, developer options? rasbean jelly rom with the latest trinity kernel.
Click to expand...
Click to collapse
Hey thanks for this advice,I just ran into this problem and your advice fixed it. So just wanted to say thank you.

[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
Click to expand...
Click to collapse
Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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Click to expand...
Click to collapse
This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Click to collapse
Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
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Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
Click to expand...
Click to collapse
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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Click to expand...
Click to collapse
+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
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Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Click to expand...
Click to collapse
except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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Click to expand...
Click to collapse
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

[Q] Modern Combat 5 Graphics

Hello everyone, I am a new user here (actually I've been using XDA for help since ages!).
I created this new thread since there wasn't a thread like this since the game launched.
So I installed Modern Combat 5 on my Nexus 4 which is running stock 4.4.4 KitKat and Franco kernel with 1.944 GHz over clock and 450 MHz GPU over clock. The thing is, I can't enable Ultra Graphics settings in the game. There are only three settings in-game I.e. Quality-optimal-performance. I enabled the quality settings but it doesn't enable the graphics as seen in trailers or high end smartphone gameplays. I checked out Shared prefs folder in data/data/com.GLoFTMC5(something like that I don't remember)/shared prefs and opened each and every file but I couldn't find any graphics settings! Can someone help me to enable the ultra graphics? Thanks and greatly appreciated!
Looks like it will take some time figuring it out!
Sent from my Nexus 4 using XDA Free mobile app
Xno3 said:
Hello everyone, I am a new user here (actually I've been using XDA for help since ages!).
I created this new thread since there wasn't a thread like this since the game launched.
So I installed Modern Combat 5 on my Nexus 4 which is running stock 4.4.4 KitKat and Franco kernel with 1.944 GHz over clock and 450 MHz GPU over clock. The thing is, I can't enable Ultra Graphics settings in the game. There are only three settings in-game I.e. Quality-optimal-performance. I enabled the quality settings but it doesn't enable the graphics as seen in trailers or high end smartphone gameplays. I checked out Shared prefs folder in data/data/com.GLoFTMC5(something like that I don't remember)/shared prefs and opened each and every file but I couldn't find any graphics settings! Can someone help me to enable the ultra graphics? Thanks and greatly appreciated!
Click to expand...
Click to collapse
get the app gltools (chainfire 3d might work too) install, find the game in the app, enable custom settings, use fake gpu, and set template ---> tegra shield(tegra4) this will work 100%! have fun with full effects
I tried gltools once when I was on 4.4.3 and it didn't turn out so good. My device got stuck in bootloop and I uninstalled it from recovery (fortunately it created an uninstall zip file for gltools).
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Xno3 said:
I tried gltools once when I was on 4.4.3 and it didn't turn out so good. My device got stuck in bootloop and I uninstalled it from recovery (fortunately it created an uninstall zip file for gltools).
Sent from my Nexus 4 using XDA Free mobile app
Click to expand...
Click to collapse
have root? its working on my phone v.4.4.3
OK, so I tried gltools once again and it is working now. I used the XDA developer gltools and now I run it on ultra! thanks a lot
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vutaikt said:
have root? its working on my phone v.4.4.3
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Click to collapse
Yea I did have root then. I don't know why it didn't work, no worries though, it works great now!
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I have enabled it. The game lags on max settings when something explodes.
Mavasilisk said:
I have enabled it. The game lags on max settings when something explodes.
Click to expand...
Click to collapse
Yes, the game lags a little during explosion . have you overclocked your nexus? I have @1.944 GHz and [email protected] MHz so the game stays on 30 fps constant and during explosions around 17-20 fps. Oh and also the I use intellithermal instead of thermald and have it at 75° C before the CPU throttles down (although when playing the game, CPU's max temp is around 65°)
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Don't kill your phones. Just get a good PC or Console.
sidnoit22 said:
Don't kill your phones. Just get a good PC or Console.
Click to expand...
Click to collapse
I have a good PC
But I don't run it on 1.944 all the times. Usually I keep it @1.1 GHz with snake charmer (2 cores offline) and when gaming 1.512 GHz and when playing games like dead trigger 2/Real Racing 3/MC5 I over clock it to 1.9 GHz
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nadejo said:
get the app gltools (chainfire 3d might work too) install, find the game in the app, enable custom settings, use fake gpu, and set template ---> tegra shield(tegra4) this will work 100%! have fun with full effects
Click to expand...
Click to collapse
My device is an Asus TF701T (Tegra 4) and the game looks so ugly.. I also can't change the graphics it only says optimal. Looks like the resolution of the textures isn't optimized for QHD screens
Benjan32 said:
My device is an Asus TF701T (Tegra 4) and the game looks so ugly.. I also can't change the graphics it only says optimal. Looks like the resolution of the textures isn't optimized for QHD screens
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Click to collapse
The textures are bad TBH. Even on my HD screen they look bad! Although it is running on max graphics!
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Xno3 said:
Yes, the game lags a little during explosion . have you overclocked your nexus? I have @1.944 GHz and [email protected] MHz so the game stays on 30 fps constant and during explosions around 17-20 fps. Oh and also the I use intellithermal instead of thermald and have it at 75° C before the CPU throttles down (although when playing the game, CPU's max temp is around 65°)
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Click to expand...
Click to collapse
No overclock.
Mavasilisk said:
No overclock.
Click to expand...
Click to collapse
Oh OK....
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I play without overlock and only sometimes closes from scratch
mixito said:
I play without overlock and only sometimes closes from scratch
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Click to collapse
Force closes?
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Xno3 said:
Force closes?
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Click to expand...
Click to collapse
Yes, FC. But no problems for me.

Lag free low definition gaming

I have pretty much the most useless tablet in android history. It can't even play low definition games without lag(like head soccer, five nights at Freddy's).
Specs:
391MB RAM
Single core unknown processor.
Unknown graphic card.
I was wondering if there's a way to upgrade my tablet, like replace the processor.
I don't play HD games, just poor graphical simple games that just need a bit more power.
Is there a way to do this?
I'm using an unknown Chinese tablet.
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Bump
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