Lag free low definition gaming - Hardware Hacking General

I have pretty much the most useless tablet in android history. It can't even play low definition games without lag(like head soccer, five nights at Freddy's).
Specs:
391MB RAM
Single core unknown processor.
Unknown graphic card.
I was wondering if there's a way to upgrade my tablet, like replace the processor.
I don't play HD games, just poor graphical simple games that just need a bit more power.
Is there a way to do this?
I'm using an unknown Chinese tablet.
Sent from my NOVA DREAM using XDA Free mobile app

Bump
Sent from my NOVA DREAM using XDA Free mobile app

Related

How to make dungeon defenders run smooth?

Ok so i recently stimbled upon a game called dungeon defenders and its pretty graphics heavy. Problem is when you go into a multiplayer game it lags like crazy unless you turn the graphics to minimum in which case the game looks like ****.
Im running the bionix newgen rom not overclocked or.anything, but what could i do to help speed the game up without sacraficing graphics
Sent from my SGH-T959 using XDA Premium App
Try the stock rom, or try not to put the graphics resolution to full. the game still looks good if it's halfway.
Sent from my SGH-T959 using XDA App
You need a phone with Tegra 2 processor to run smooth. Dungeon Defenders is optimized for Tegra 2. Unreal Engine is optimized for Tegra 2 also.
nraudigy2 said:
You need a phone with Tegra 2 processor to run smooth. Dungeon Defenders is optimized for Tegra 2. Unreal Engine is optimized for Tegra 2 also.
Click to expand...
Click to collapse
yup, but the tegra 2 phones that are out now isn't really that smooth with this game. Maybe the SGS2 can handle this game very well.
Sent from my SGH-T959 using XDA App
In single player my game is smooth. But in multiplayer it is not. This is an issue with a lot of games out there, and it happens do to the network coding in the game and it being crappy and sucking up a ton of CPU time. A PC game from 7 years ago could play upto 150 people in a single map, but once 60 people got on everyone complained that the game played horribly and the frame rate sucked, but play with 20 people and it was nice and smooth. This has been an issue for lots of games for a long time, and was one of the primary reasons LAN parties came about, better and smoother graphics from a local 1gig lan compared to the internet and lagginess because the CPU didn't have to work as hard with the network code.
Try playing a multiplayer VIA WIFI with both people on the same WIFI and see if that makes a difference.
I'm curious if anyone ever found out if there are any ports that I could open on my router to get better connections.
Sent from my SGH-T959 using XDA Premium App
I uninstalled the game because it kept freezing my phone and was laggy. Too bad too cause it seems like a fun game.
decoyrock said:
I uninstalled the game because it kept freezing my phone and was laggy. Too bad too cause it seems like a fun game.
Click to expand...
Click to collapse
Yup, very fun game. I played it for months.
Sent from my SGH-T959 using XDA App

Dead Space Always Pauses

Can anyone help? My game is always slowing down and pausing. Does amyone know why? Please help me
Sent from my U8800 using XDA
Running CM7
Strange...I don't know the game, but it doesn't sound like one of those HD super heavy like Asphalt and NFS kind of games...first thing that comes to mind (and I'm quite new at this) is CPU and RAM?...Is your device overclocked? Maybe if you use an app killer before playing there'll be enough RAM available...sorry I don't think I can help any further than this (if this is indeed any help...)
I'm always killing apps and I'm at 1.6Ghz, its just my adreno 205 graphics are killing me and my device keeps buzzing.
Sent from my U8800 using xda premium
No stops, goes smooth, but screen is too small for this game.
Premium version 1.0.1
Sent from my ragelis

Tegra 3 graphics

Any way to enable the extra settings in something other than dead trigger?
Sent from my Nexus 4 using xda app-developers app
you want physics (physix) like in nvidia pc games, you require an actual tegra but for many games you don't , see link below, haven't tested it myself
links
forum.xda-developers.com/showpost.php?p=28264365&postcount=54
www.androidpit.com/nvidia-tegra-3
chainfire 3d injects the modules between the game and phone to make tegra run on normal devices. he unfortunately dropped support,
No. There is no way to just "turn them on" Those modules are written specifically for tegra 3. Let's say you got the tegra 3 .apk of dead trigger or the boat racing game(can't remember the name) the apk would crash upon starting because its not written for our processors. The s4 wouldn't know what the hell to do lol.
Chain fire is an option but like he said, no support anymore.
Sent from my Nexus 4 using xda app-developers app
So how does it work for those two games only?
Sent from my Nexus 4 using xda app-developers app
Eric-1987 said:
So how does it work for those two games only?
Sent from my Nexus 4 using xda app-developers app
Click to expand...
Click to collapse
In the end all mobile 3D games are atm _only_ using OpenGLES2 as graphics api. So every game could run on every phone with a powerful GPU. Sometimes it is as easy as just changing config values like in the unity based game dead trigger. When investing more time during development you can optimize your game for special GPUs: Use api extensions to speed up performance or to make the graphics look more nice. Use special texture compressions for performance and memory footprint, use special and or binary shaders, etc, etc. All this leads to the game is only running on a special GPU with the provided resources, but this happens only in the last step during development and doesn't mean that any game is heavily/only optimized for e.g. tegra. It's only fine tuning to compensate their moderate mobile GPU design atm...
Sent from my Nexus 4

[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
Click to expand...
Click to collapse
Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
Sent from my Galaxy Nexus using xda app-developers app
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
Sent from my Galaxy Nexus using xda app-developers app
Nvidia gave funding to Ouya, so probably tegra 4
Sent from my SAMSUNG-SGH-I317 using xda premium
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
Click to expand...
Click to collapse
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
Sent from my SAMSUNG-SGH-I727
Click to expand...
Click to collapse
+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
Sent from my Nexus 4 using Tapatalk 4 Beta
Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
Sent from my Galaxy Nexus using xda premium
jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
Sent from my SAMSUNG-SGH-I317 using xda premium
jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
Sent from my SAMSUNG-SGH-I317 using xda premium
Click to expand...
Click to collapse
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

performance

hey guys
Is anybody else facing this?
When I was doing a bit of phone research before I got my grand prime, I stumbled upon this Indian guy video on YouTube in which he plays some games, one if these games is asphalt 8 which he plays at high settings with no noticeable lag.
Now the problem is that I can't even play asphalt at medium settings, I mean the game is absolutely unplayable, bunch of lag and frame drops and stuff.
Actually my phone hangs and freezes a lot randomly, even candy crush freezes at times.
So... anyone of you guys are experiencing this kind of behavior?
Im rooted and on whatever firmware that the mohan method installs, done a hard reset already and it only got a bit better.
Sent from my SM-G530H using XDA Free mobile app
Touchwiz is likely to lag no matter how good the system hardware is, The main reason is we're having latest touchwiz Ux on a phone which is made for Nature Ux 2.5.
To improve performance I would suggest you to use any CPU controller app (No-Frills) to put your phone to performance mode. Also use greenify to hibernate apps that you don't use often to increase the available ram.
Press thanks if It helped.
awesome, thx be trying that
Sent from my SM-G530H using XDA Free mobile app
mxvolta said:
awesome, thx be trying that
Sent from my SM-G530H using XDA Free mobile app
Click to expand...
Click to collapse
so... didnt helped, same although not as often hangs, anyone facing these?
Sent from my SM-G530H using XDA Free mobile app

Categories

Resources