Galaxy S can play PS2 games? - Vibrant General

I read the ps2 gets up to 66milliion triangles/sec while the galaxy s is 90
So this must mean it could play them smoother than ps2??
We just need an emulator?
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I have no idea if that's true or not, but the reality is even if the GPU is more powerful that doesn't mean that the Galaxy S could play PS2 games well at all. The PS2 has a very specific dedicated graphics chip and processor. You'd have to emulate that hardware which takes up even more processing power. It's apples to oranges.
You could probably find a way to make it happen but I'm sure it wouldn't be easy and it wouldn't be flawless. Unless Sony released something on the Android PS Phone. That's about the only way I could see anything happening.

quick answer no.
long answer, emulation requires a cpu that is 10x as fast as the console thats being emulated.

Unfortunately the phone doesn't just have to run the game, it has to pretend to be a ps2 running the game, which is much more difficult. A modern desktop has trouble emulating ps2 games, so even the best phone doesn't stand a chance.

wait for 5-10 years.
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Na not possible.
There's a reason you have to buy those 30 gig memory cards for ps2.
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Oh alright you guys are right!
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Android Dreamcast emulator nullDCe gets early video preview, still a work in progress
http://drk.emudev.org/blog/
maybe in future ps2 emulator

Related

Yes!!!!! FF8 works on our phone

The cutscenes lag a little but, I just wanted to let you guys know. That means good things, because it was miles ahead of other PS1 games.
So does seven, nine and tactics
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lemarg said:
So does seven, nine and tactics
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Is nine a little choppy too?
Very much so. It won't even play the audio on fmv's. But audio in game play is pretty solid considering how most games are choppy. Same for tactics.
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lemarg said:
Very much so. It won't even play the audio on fmv's. But audio in game play is pretty solid considering how most games are choppy. Same for tactics.
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Is the sound problem the emulators fault or our phones?
Like how much better can the emulator get.
All my questions ultimately lead to wanting to know how possible a PSP and Sega Dream cast / SegaSaturn/Sega Genesis emulator are.
Well the n64 emulater is on the way. When I had my g1 snes games had the sound issue. Then an update fixed it. Due to the fact that are phones are the most powerful android devices for gaming. I'm less inclined to believe its our galaxies. With this kick ass gpu and all.
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Going into an open area really ****s on it, its almost unplayable in an open area for me.

How to make dungeon defenders run smooth?

Ok so i recently stimbled upon a game called dungeon defenders and its pretty graphics heavy. Problem is when you go into a multiplayer game it lags like crazy unless you turn the graphics to minimum in which case the game looks like ****.
Im running the bionix newgen rom not overclocked or.anything, but what could i do to help speed the game up without sacraficing graphics
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Try the stock rom, or try not to put the graphics resolution to full. the game still looks good if it's halfway.
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You need a phone with Tegra 2 processor to run smooth. Dungeon Defenders is optimized for Tegra 2. Unreal Engine is optimized for Tegra 2 also.
nraudigy2 said:
You need a phone with Tegra 2 processor to run smooth. Dungeon Defenders is optimized for Tegra 2. Unreal Engine is optimized for Tegra 2 also.
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yup, but the tegra 2 phones that are out now isn't really that smooth with this game. Maybe the SGS2 can handle this game very well.
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In single player my game is smooth. But in multiplayer it is not. This is an issue with a lot of games out there, and it happens do to the network coding in the game and it being crappy and sucking up a ton of CPU time. A PC game from 7 years ago could play upto 150 people in a single map, but once 60 people got on everyone complained that the game played horribly and the frame rate sucked, but play with 20 people and it was nice and smooth. This has been an issue for lots of games for a long time, and was one of the primary reasons LAN parties came about, better and smoother graphics from a local 1gig lan compared to the internet and lagginess because the CPU didn't have to work as hard with the network code.
Try playing a multiplayer VIA WIFI with both people on the same WIFI and see if that makes a difference.
I'm curious if anyone ever found out if there are any ports that I could open on my router to get better connections.
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I uninstalled the game because it kept freezing my phone and was laggy. Too bad too cause it seems like a fun game.
decoyrock said:
I uninstalled the game because it kept freezing my phone and was laggy. Too bad too cause it seems like a fun game.
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Yup, very fun game. I played it for months.
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[Q] What is the best way to play N64 games?

I've installed N64oid on my Nexus 4 and tried to run Ocarina of Time. Though it is decent, there is still a lot of frame drop. My assumption is that the phone shouldn't have any problem given the specs it has and that there is something that I can do to make this run a lot smoother.
Try this emulator.
https://play.google.com/store/apps/details?id=org.retroarch
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inaboutaminute said:
I've installed N64oid on my Nexus 4 and tried to run Ocarina of Time. Though it is decent, there is still a lot of frame drop. My assumption is that the phone shouldn't have any problem given the specs it has and that there is something that I can do to make this run a lot smoother.
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It doesn't matter how powerful the phone is if the emulator isn't 100% flawless.
El Daddy said:
Try this emulator.
https://play.google.com/store/apps/details?id=org.retroarch
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I don't see N64 on this.
The really best way to play n64 games is to buy a n64 i suggest.

[Q] Dolphin Emulator Pre-Alpha Chances of Working on OUYA

I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
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Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
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Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
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Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
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Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.

Best Nintendo emulator

Hey, I'm looking for the best emulator to run the legend of zelda but don't want a hog of a program. I know emulators can be pretty large and inefficient so I'm wondering if anyone knows of a good light one
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I think you posted this in the wrong area, wouldn't this be general Android apps? This isn't specific to the G2.
That being said, I'll still answer the question.
I don't know about 'light' emulators, per se, but you do find different qualities of apps. Mainly because some are mere ports and some are good, ARM-based apps. "Legend of Zelda" doesn't tell me what system you want to run...
If you visit the Coolrom page on your phone for the version of Zelda you want, the recommended emulator that they post for whatever system you're looking at is good. Off the top of my head, that'd be:
-DraStic (DS Emulator)
-SuperGNES (SNES)
-Super N64 (Nintendo 64)
Good luck!
you want the emulator for PC or Android???
I personally use n64oid v2.7 i play both the legend of zelda ocarina of time and the legend of zelda majoras mask without any glitches or laggs.
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