GDI/Graphics are WAY faster on the Wing than the TP2, why? - Touch Pro2, Tilt 2 Themes and Apps

So I went from the T-Mobile Wing (HTC Herald) to the TP2.
The Wing can safely only be overclocked at a max of 299mghz and defaults at 201. So why does S2U2 go maybe 15 frames or more smoother on the crappy little Wing that has BARELY 64mb of RAM (23mb free on a fresh restart) than these phones that are twice as fast and have waay more RAM and way more potential?
Is it a driver issue for the graphics or what's going on?? I think it's just pitiful that I sometimes want to go back to that little QVGA screen just because of how smooth any type of graphics display on it. I would make a video example if I had a really good camera .
Even iContact goes maybe 17 or so frames faster and it NEVER stutters or lags EVER on my Wing :/... but, you guys know how "fast" it is on the TP2.
Does anyone have an older phone that's more fluid than the TP2 also? And why is the Wing "faster" in the sense of running those kinds of programs? (Sorry I don't know the exact terminology)

im no expert
I'm no expert and i could be wrong but doesn't higher screen resolution require more video processing power. QVGA has less than one quarter of the pixels of WVGA and i think would be much easier to render. I could be wrong though.

You know, that's what I believed too, but it's just sooo much more fluid... that could be why, but doesn't the TP2 have some kind of good GDI or OpenGL or whatever the hell that's far superior than the Wing?
If my wing had the same processor (believe me, even with it being such a smaller resolution, it's still damn slow) I would still be using it lol.

apxi84 said:
I'm no expert and i could be wrong but doesn't higher screen resolution require more video processing power. QVGA has less than one quarter of the pixels of WVGA and i think would be much easier to render. I could be wrong though.
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Yup, that's it right there. Its easy to have fluid video at low resolutions. In fact, scale down the resolution on your video player (Core has the ability, don't know about S2U2) and the framerates skyrocket. You only have to go from 25 frames/sec to 15 fps to make fluid looking video look choppy.

Heres your answer and your fix
http://forum.xda-developers.com/showthread.php?t=546522

Aahh aww... sad ...
So there's no way to make it any "fluid"? I miss how S2U2 runs on my Wing lol and S2V.
Would an overclocker have any effect on the fluidity of it?

Related

Questions from a potential wizard owner

I really like the wizard (cingular 8125) and am planning to get it but I have too questions about the product.
Is the wizard capable of smooth vidoe playback? I don't mind re-encoding to 320X240 using whichever format works the best. Needed for my long international flights. I don't want to buy an iPod video as that would be an extra item that I have to carry around halfway across the world.
Can windows mobile compatible games such as age of empires be played on the wizard? Again for those long flights.
Thanks is advance,
Smit
Yes and Yes
If you want decent video running you'll need to overclock (see Overclocking thread)
Does overclocking reduce the processor life as I plan to use it for atleast 2-4 years. I know this is true for desktop processor but don't know much abt pocket pc processors. Battery life is not a big concern as I plan to buy an additional battery anyway.
Thanks,
Smit
You don't need to overclock the Wizard if you're re-encoding video specifically for it. If you're watching high bitrate media that you encoded for your PC then yes, overclocking will help you view that kind of media but video that's specifically encoded at QVGA with a medium bitrate should work fine at the default clock speed.
I personally however keep my Wizard overclocked for other reasons, and yes the battery does drain quicker. It's a logical assumption that overclocking the Wizard will decrease the processor's lifetime but it's anyone's guess by how long. (Does anyone even know how long the Wizard's processor will last for under specifications?) However, since these processors are designed to run in ultra-low power modes with no active cooling, and low heat emissions, it would be purely my EDUCATED GUESS that the difference in life expectancy is negligible.
No one knows the awnser to that question, so far we have had very few reports of any problem with overclocking. Personally i overclock but plan only to keep my phone a year(I change it yearly) ,i would not be happy to overclock it longer than this because in theory it must shorten the life of some cpu's. However you can get perfectly good video at normal cpu speeds using xvid or divx at 320 x 240 res at 20 fps - at this it wont drop any frames. As for games most work fine but the really graphics intensive will be slow. If you can wait the htc hermes comes out soon which is very like the wizard but has a samsung 300 mhz processor which people say is equiv to intel 400 Mhz processor. Choice is yours - most users on the forum are very pleased with their wizard and i would consider replacing my wizard with a new one in six months time.
Does anyone know how windows mobile games such as pocket age of empires (big fan of it since it was initially released during pentium II days) runs on the wizard. I was considering Hermes but I don't really need the 3G capabilities and I am quite sure it is going to be a lot more expensive than the Wizard. I don't even thnk it will be offered in the US by the carriers as they don't seem to have wide UMTS coverage nor will they have one in the near future.
Thanks,
Smit
I'll try that game for you - interested myself how the game is and how it runs. Keep you posted.
Age of empires runs just great even with the phone not overclocked - was in demo mode though don't know if there are any more qraphics intensive parts of the game. Looks addictive though, a bit like spb airislands which i have and that is good. Q can it be completed without too much killing, i am not into meaningless killing - might consider buying the game.
Thanks for trying Age of Empires. Yes it is a very addictive game and you could easily spend hours. You could get by without killing a lot of people but this requires skill. Anyway I am looking forward to my new Cingular 8125.
Thanks,
Smit
I had this game running on my orginal xda without any problems so the wizard should fly it
What do you guys think of the eten M600 vs. the Wizard.
The M600 has a much faster processor (even beats Jasjar) but no edge and keyboard which also makes it slimmer than the Wizard.
a queston about another phone, in the wizard section, in a thread asking about the wizard... RANDOM
bsmit007 said:
I really like the wizard (cingular 8125) and am planning to get it but I have too questions about the product.
Is the wizard capable of smooth vidoe playback? I don't mind re-encoding to 320X240 using whichever format works the best. Needed for my long international flights. I don't want to buy an iPod video as that would be an extra item that I have to carry around halfway across the world.
Can windows mobile compatible games such as age of empires be played on the wizard? Again for those long flights.
Thanks is advance,
Smit
Click to expand...
Click to collapse
i actually downsample all my vids using pocket divx encoder to 320x240, and i use TCPMP to play stuff. works fantastic, and i get comments from people all the time about how good the video looks. size is nice too. i can fit ~4 full-length feature films on my 1gig card, and have some space left over.
i did notice recently that i had to overclock for perfectly smooth playback of compressed video while using a2dp streaming, but hey, that's to be expected.
fantastic device. gives me a chubby every time i touch it.
...
Me too, but I would highly advise against having sex with your HTC Wizard. I believe it voids your warranty
great so it looks like ill have to oc when my wizard arrives.
by any chance are there any higher capacity batteries for this phone out??
Hello all! Great, very helpful site!!! Fantastic!
I, too, am looking into getting an 8125 through Cingular and after reading through this thread I had a couple of questions:
1) If anyone is familiar with it, and if I had a 2Gb mini sd, could I play the original Unreal Tournament on the 8125?
2) I have quite a few tv shows on my HD (xvid). How would I go about changing them to 320x240 res?
Any help is appreciated!
Matt
matt0525 said:
2) I have quite a few tv shows on my HD (xvid). How would I go about changing them to 320x240 res?
Any help is appreciated!
Matt
Click to expand...
Click to collapse
I use PocketDivxEncoder - http://divx.ppccool.com/
Free, & easy to use.
Tezcatlipoca said:
I use PocketDivxEncoder - http://divx.ppccool.com/
Free, & easy to use.
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Click to collapse
Thanks a lot!! You rock!!!!

something is seriously wrong with the performance of the xperia

i sure hope these get fixed in the coming months by our devs and cooks
i just got a chance to play with an old ATOM EXEC (64mb,qvga,520mhz.no 3g...etc). i was amazed on how much faster and snappier the device. i know that the screen has one fifth the pixels, but not everything is depending on graphics. here are some things i noticed ive grouped them into 5 differnt "benchmark classes
1- anything with any graphics effects(non 3d) like scrolling rotating...etc is infinitely smoother and cooler despite the lower resolution and crappier image quality. pointUI2 was a solid50fps vs only ~20fps on x1, fingermenu 1.10 was about 15-20fps vs only about 5fps, miniflow was about 30 fps vs an unusable ~5-6fps. zooming and panning with htc image viewer was butter smooth unlike the "good enough" on the x1. scrolling and navigating in UCweb feels a lot smoother on the atom
2-opening the windows directory takes about 1.5 seconds vs 4-5 seconds on my itje's 3.5rc1(one of the fastest roms i have tested. cold booting takes about half the time but thats to be expected due to the smaller windows folder.
3-opening demo PocketArtist is 6 seconds vs 8 on x1.
4-youtube videos using the application @normal quality setting does not lag at all. on my x1 it does sometimes when it is viewing while its finishing the download over wifi. m2d was not as good looking as tf3d but its so much smoother
5-navigating various parts of the OS (for example jumping from programs to settings-> clock-> connections - activesync- connections...etc) was just noticeably snappier on the EXEC. switching to landscape was faster on the X1 though
while the experience of the x1 is clearly better due to the screen,resolution,other phone features and all, i just cant but feel extremely disappointed with how things currently are especially the first observation.
I'm really interested in our cooks opinion on how performance may end up being improved in a major way in the coming few months in any of the above situations. I'm obviously interested in the first point as its very easy to notice compared to the other points. can we expect something worthwhile in terms of performance in wm6.5
btw i also tested a cooked dutty v4 htc diamond and i dont think the diamond was much better than the x1 in the performance.
I don't know if your x1 is customised or what, but so far my take is the X1 is the fastest winmo phones I ever own in the last few years, considering those I have owned include both smartphone and professional, wm5 and wm6 (touch pro, samsung i780, omnia, treo 500v, moto q9h, etc)
that reply was more fanboish than i would like it to be . i think the X1 (despite some problems) is the best htc phone made. but current generation QC-based phones (x1,tpro,hd and diamond) seem to be suffering from a performance problem and im not sure whats at blame.
are you noticing better performance than me?????? im using itje 3.5rc1
1- anything with any graphics effects(non 3d) like scrolling rotating...etc is infinitely smoother and cooler despite the lower resolution and crappier image quality. pointUI2 was a solid50fps vs only ~20fps on x1, fingermenu 1.10 was about 15-20fps vs only about 5fps, miniflow was about 30 fps vs an unusable ~5-6fps. zooming and panning with htc image viewer was butter smooth unlike the "good enough" on the x1. scrolling and navigating in UCweb feels a lot smoother on the atom
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na....im totalli with you that ATOM EXEC is way faster than X1. no doubt. my frnd got an atom. but u hav 2 consider this
1. x1 resoution is 5times more as you said. thats like going from 800x600 resolution to 1920x1250. dats a HUGE jump and just imagine if just a ram and cpu upgrade is enogh to handle that kind of load.
2. also, i noticed that you r running tf3d. now installing that copies bout 1400 files into your windows folder. dat will take time.
3 .i don agree with apps running faster. youtube or PocketArtist, both run lot faster on x1.
4. navigation (for example jumping from programs to settings-> clock-> connections - activesync- connections...etc) is faster because, there are more things installed in you x1 than in your atom. also dont forget the fact that atom runs on lower resolution. a QVGA app that takes 200KB of RAM might take upto 2MB of ram when converted to WVGA.
im not the best guy to understand the problem and the solution but if i were to guess it could be one or more of the following :
1- very slow performing on-board flash memory 2-unoptimised code in apps for w/vga
3- used 528mhz cpu is not fast enough
4-none of the common apps i mentioned makes use of the hardware(which means that they will be slow even on tegra + 1ghz cpus
5-HTC/SE made a bad design by putting slow cpu/graphics on a WVGA screen. they are biting more than what they can chew
as mentioned earlier. can we realistically expect a major change in performance if the cooks and devs here focus their effort on improving this
THE GRIZZ said:
im not the best guy to understand the problem and the solution but if i were to guess it could be one or more of the following :
1- very slow performing on-board flash memory 2-unoptimised code in apps for w/vga
3- used 528mhz cpu is not fast enough
4-none of the common apps i mentioned makes use of the hardware(which means that they will be slow even on tegra + 1ghz cpus
5-HTC/SE made a bad design by putting slow cpu/graphics on a WVGA screen. they are biting more than what they can chew
as mentioned earlier. can we realistically expect a major change in performance if the cooks and devs here focus their effort on improving this
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Click to collapse
well first thing as mention your running TF3d and that take up alot of the speed on your x1 i did reinstall of my phone to the newest orginal rom from se without any kind of tf3d and gotta say my phone was twice as fast when it had tf3d on it..also most of todays apps are not optimized for the newest phones out on the marked second try some real test with some games (eks Tony Hawk Pro Skater 2 - Call of Duty 2 -) (convert some mp3s or videos on the phone) Test with some emulators like fpsece - pocketsnes - picodrive then you will hopefully see what your x1 is good for
i noticed when i have lot of apps open ..the phone becomes slow..and simple functions such as opening Menu's takes more than 1 second.
so when this happens.,..i use the 'FreeRam' of SKTools...and clear up everything.
then it becomes fast as before.
lets not get sidetracked from the main issue that our x1(HD,tpro,diamond also) performs quite badly in certain 2D graphics applications as i mentioned in the first post. can the graphics accelerator on our x1 be used to accelerate.
the iphone had a 400mhz CPU with no graphics acceleration and half the memory and the interface of all its apps looks slick, smooth and cool. if the iphone can do this with its hardware, how come our phone cant. i think there is more to this then the resolution
THE GRIZZ said:
lets not get sidetracked from the main issue that our x1(HD,tpro,diamond also) performs quite badly in certain 2D graphics applications as i mentioned in the first post. can the graphics accelerator on our x1 be used to accelerate.
the iphone had a 400mhz CPU with no graphics acceleration and half the memory and the interface of all its apps looks slick, smooth and cool. if the iphone can do this with its hardware, how come our phone cant. i think there is more to this then the resolution
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One of the major problems here is windows mobile. It's just a mess.
Another is the resolution. Even on 2d, it makes a hell lot of difference. There's like ... 500% more pixels, with only 50% more performance.
THE GRIZZ said:
lets not get sidetracked from the main issue that our x1(HD,tpro,diamond also) performs quite badly in certain 2D graphics applications as i mentioned in the first post. can the graphics accelerator on our x1 be used to accelerate.
the iphone had a 400mhz CPU with no graphics acceleration and half the memory and the interface of all its apps looks slick, smooth and cool. if the iphone can do this with its hardware, how come our phone cant. i think there is more to this then the resolution
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Click to collapse
If you did look around in XDA, you should know that Qualcomm's CPU is well known for it poor performance (especially for 2D/3D). X1/HD is already the best you can get compare to Kaiser but still far left behind PDA w/ Intel Xscale CPU. See for yourself for Diamond vs. Asus P565 (the current performance king):
http://www.youtube.com/watch?v=UZHYimU-VHM&feature=related
http://www.youtube.com/watch?v=lCI6JyfmuPU&feature=related
Since it's bascially a hardware issue, there is not much we can do on it performance side. But X1 still my best one I can get base on it's overall features (3.5mm audio, USB 2.0, WVGA, UTMS w/ US's 850/1900), build quality, form factor, and of course it's look.
iPhone? It does have PowerVR chipset for graphic acceleration. And it's simply a joke for this date if I have to give up multi-tasking (for all 3rd party apps) for it's smooth and cool factor. My X1 is a workhorse and I want it to run IGo8 w/ Coreplayer player over A2DP/AVRCP concurrently.
Resolution does indeed play a big role. When I launch a program that needs WGAFIXv3 running, i notice how the framerate is practically doubled....
Hopefully Windows Mobile 6.5 will do justice just as Windows 7 is doing TREMENDOUS justice in terms of speed/performance. I finally appreciate the direction Microsoft is taking. It seems that ever since the introduction of Windows Media Player 7 (all versions up to 6 loaded in a SNAP and then 7 and up started taking forever to open unless you upgrade to the latest/fastest PC), back in the day, Microsoft's norm was to build more and more bulkier mega-code-loading software and this rubbed off on the mobile side of things too. Even SQL Server Express 2005 takes sooooooo long to load on PC's. Everything of theirs needed soooo much disk access to open up until Windows 7 came along.
So yeah I'm hoping a slimlined approach on the mobile platform will redeem the Windows Mobile brand
Diamond vs. Asus P565 (the current performance king):
http://www.youtube.com/watch?v=UZHYi...eature=related
http://www.youtube.com/watch?v=lCI6J...eature=related
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these things in the video are very CPU intensive stuff. the stuff im complaining about is far simpler stuff
i am talking about simple none 2d graphics intensive image scrolling and simple dialog boxes movements. surly this stuff is not that hard to handle. decoding mpeg4 video at full screen is surly FAAAAAR more work and yet the x1 does an OK job hadling it. choking at something like displaying dialog boxes, schrolling screen full of text, handling menu selections...etc fingermenu,ucweb, miniflow, album, s2v are hardly graphics intensive stuff
question: is anyone noticing much better results then mine on a lite or even naked ROM
anything with any graphics effects(non 3d) like scrolling rotating...etc is infinitely smoother and cooler despite the lower resolution and crappier image quality. pointUI2 was a solid50fps vs only ~20fps on x1, fingermenu 1.10 was about 15-20fps vs only about 5fps, miniflow was about 30 fps vs an unusable ~5-6fps. zooming and panning with htc image viewer was butter smooth unlike the "good enough" on the x1. scrolling and navigating in UCweb feels a lot smoother on the atom
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Click to collapse
I have replied to your post on the Turbo X1 thread, there are some answers, but maybe not the magic bullet you and I have been both looking for.
after messing around to get speedbooster to work. i managed assign higher priority to some of the apps that are suffering. its giving some worthwhile enhancements nothing major though.
im begening to think that the only way we can get get improved performance and iphone-like "experiance" is for all the software need to be re-written to use the graphics hardware of the QC chipset. that does not look very likely even on future software since the majority of the avalable phones dont have it. writing software for wm requires it to be written for the lowest common denomiator hardware.
software for LCD hardware will continue to make WM software a bit ugly for a very long time indeed
I am quite mystified by threads such as these but I put it down to two things... 1, I am not such an intense nor knowledgable user as the OP of the thread and 2, I dont use my phone in the same way or do not expect it to be used as I would my laptop or have the same level of software as the OP of the thread...
TBH I have been amazed by the capability of this phone and am pleasantly surprised time and again by its speed, functionality and performance... most of my programs are up and running in incredibly short order, I can access menus and the like almost instantaneously and even the windows folder (previously the worst folder to access using file explorer time wise) is much faster now when I open it... (I have upgraded to the R2A ROM and its much much better)... I find that videos are very watchable and play with no lag and the audio/video in sync... overall its exactly what it says on the tin in my ever so humble experience... although in my own admission I am not very savvy when it comes to these things so perhaps I am misunderstanding the fact that it is supposed to be as fast and capable as my laptop...
even the new generation htc phones (diamond2, touchpro2 )are using the same QC msm7200a present in all common WM w/vga phones http://www.htc.com/www/product/touchdiamond2/specification.html .
i think its about time software development should focused on creeating two versions of the same software
-qvga for compatibility with any phohe (including non graphics accelerated vga phones)
-w/vga version with hardware acceleration since all htcphones released since the kiaser use it
Shadowdh, i think the x1 is the best htc-made phone ever. but i dont understand why many people(you included) are ignoring (or not noticing) the fact that its quite slow in certain aspects that i have highlighted in the first post
THE GRIZZ said:
Shadowdh, i think the x1 is the best htc-made phone ever. but i dont understand why many people(you included) are ignoring (or not noticing) the fact that its quite slow in certain aspects that i have highlighted in the first post
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The Grizz,
I believe it's similar to the whole issue of being able to notice "ghosting" on LCD screens. I personally know what it is, but yet I don't care enough to want to bother about it. For others, some people may not know what ghosting is until you show it to them and once you have "opened their eyes", they irrevocably develop the habit of constantly taking note as it happens on their screens.
And I believe this is ultimately the same issue with the issues you describe. Some people are just really content and amazed with the fact that such a small little bugger can still pack a punch. Sure, it'll slip up once or there, but for the most part, people are happy with what they've spent on the phone.
My 3 cents,
Cheers.
THE GRIZZ said:
1- very slow performing on-board flash memory
Click to expand...
Click to collapse
Maybe the SD card tuneup could help you speeding up the off-board flash memory goving you more speed from SDHC then internal flash...
THE GRIZZ said:
3- used 528mhz cpu is not fast enough
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Click to collapse
One of the basic science rules is: if you gain on one thing you have to give in on other things.
Higher speed means higher power consumption. In time a higher speed will be possible with the same power consumption because the cpu size becomes smaller. But for that you will have to wait.
So what do you want? A speedy phone with unacceptable power consumption or do you want to timetravel to get the newest technology before we can imagine how it should look like ?

Hero vs Touch HD vs iPhone 3GS UI Speed

I'm a bit anoyed with the slowness of Touch HD so am considering moving to Hero or iPhone.
iPhone seems to be very quick, but I don't really like Apple's lock-it-down concept, so if UI speed on Hero is comparable to iPhone, I'd rather go that way.
Any input on this?
Hero all the way, more options as such.. however there are some bugs with flash otherwise go for it... i wud still stay with the HD, bigger screen/better reso, everytin else is the same as the hero, cept the digital compass - if u have gps, its rather useless.
hope i helped.
I would prob view the options in person rather then
judging from youtube clips and the likes
milan_ns said:
I'm a bit anoyed with the slowness of Touch HD so am considering moving to Hero or iPhone.
iPhone seems to be very quick, but I don't really like Apple's lock-it-down concept, so if UI speed on Hero is comparable to iPhone, I'd rather go that way.
Any input on this?
Click to expand...
Click to collapse
iPhone 3gs can be jailbroken now...if you want to go down that route
I can't understand what everybody means with "the Touch HD interface is so slow"
How could it be much faster? Or is there such a big gap between Touch HD and iPhone in UI speed?
Maybe I can try an iPhone myself in the next days to look for big differences, but atm i can't imagine, that it would be so much faster.
Correct me if I'm wrong, but if an App has to load a certain amount into the memory, there MUST be a small lag before the program opens.
And I think the Touch HD handles Apps and especially its TouchFLO interface very well and fast. So I have no need to even compare to iPhone or something similar because I'm happy
Well UI on Touch HD is slow(-er than iphone 3gs)! Did you not expirience the lag between your action and reaction, when you e.g. move between the tabs, or when you answer the call (veeery annoying), when your going through the contacts, etc?
Iphone seems to do all these things with no noticable dealy.
Also browsing on iPhone is much better (read: faster & better screen rendering and navigation) even though screen resolution is lower.
I guess I'll have to wait for Hero to get into the shops and test in person...
Whats your memory usage like while you are having slow responses from the touch? I don't use TouchFlo and my HD is very fast apart from some of the larger apps like tom tom they all open straight away.
Maybe its because I don't got a direct comparison myself.
But for me, there is no disturbing lag which would me force to buy the iPhone
Like I said, hopefully I can test it myself and compare.
I will give instant feedback after that.
I think iPhone is not exactly faster, but it's much more smooth, it needs slightest touch/multi-touch to response, whereas for HTC Touch HD we have to use more force.
You should try iPhone and you'll get what I mean .
I dont know about hero but iphone resolution is HVGA 480x320 which is lower than a VGA 480x640. if your used to HD screen resolution 480x800 then you will find HVGA pixelated. I would never buy a phone with screen resolution lower than VGA no matter how fast the UI. Remember iphone os is not the same as wm which loads a lot of things on startup due to its multi-tasking capability. try turning off touchflo that would make your HD a lot faster. Keep your HD which is superior to iphone 3Gs
I suggest you try the cooked ROMs if you haven't. They can be very fast and stable. Personally, I have used both iPhone and I have Touch HD with Dutty's WM 6.5 Muchos R4 Rom, I would never think of switching to an iPhone. My Touch HD is very responsive and Fast even with TF3D enabled.
I'm going to wait for another htc phone based on android sense but with a new procesor
enyaj said:
I suggest you try the cooked ROMs if you haven't. They can be very fast and stable. Personally, I have used both iPhone and I have Touch HD with Dutty's WM 6.5 Muchos R4 Rom, I would never think of switching to an iPhone. My Touch HD is very responsive and Fast even with TF3D enabled.
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Click to collapse
Totally agree. I use HD and Iphone and thanks to Dutty's WM6.5 R4 I like HD much more!
"I think iPhone is not exactly faster, but it's much more smooth, it needs slightest touch/multi-touch to response, whereas for HTC Touch HD we have to use more force."
sounds more like a capative vs. restience touch screen hardware difference
some of the andriod devices like capative touch screens too
I've had me HD for about a month now.
Sure it's slow with some things. (not much though)
But, I'm sure the iphone has it's issues also?
The touch can be adjusted to suit, many things can be adjusted. And there are many apps to load and custom HD to your liking.
I did find, having about 9 apps runnig, started to show a little more 'slowness' than norm, but compared with my old S730, it flies along
I spent ages deciding between the HD and new iphone.
I'm plenty happy to get the HD, not wishing I got the iphone.
I haven't seen Hero yet in person but would suggest to wait for the new processors they'll be ready in a month or two and your HD is going to "survive" till then.Personally i won't change it for awhile I like tweaking it and it now has a "soul" it's like a pet compared to the iphone which is like a "tool" .
i would wait until senseUI comes out and able to be put on your HD and see what you think
The smoothness of the iPhone is because of the coding. If you want to see the same degree of smooth scrolling then install PhoneEx for your WinMo and you will see what i mean.
Everything you do is similar to the iPhone smoothness.
WinMo is easily capable but it needs competent programmers, like the creators of PhoneEx to make it decent.
milan_ns said:
Well UI on Touch HD is slow(-er than iphone 3gs)! Did you not expirience the lag between your action and reaction, when you e.g. move between the tabs, or when you answer the call (veeery annoying), when your going through the contacts, etc?
Iphone seems to do all these things with no noticable dealy.
Also browsing on iPhone is much better (read: faster & better screen rendering and navigation) even though screen resolution is lower.
I guess I'll have to wait for Hero to get into the shops and test in person...
Click to expand...
Click to collapse
have you tried using teh cooked ROMS in the forums? or perhaps using HD Tweak! then you'll notice how really fast the blackstone is!
Rudegar said:
"I think iPhone is not exactly faster, but it's much more smooth, it needs slightest touch/multi-touch to response, whereas for HTC Touch HD we have to use more force."
sounds more like a capative vs. restience touch screen hardware difference
some of the andriod devices like capative touch screens too
Click to expand...
Click to collapse
As mentioned before, install the phone extention program PhoneEx and you will see how wrong that is.

To ROM Developers

First of all, thank you so much for your hard work and your noble strife to improve HTC HD2, a phone in much need of so.
Now to a more seriuos matters, I been testing out ROM´s now (around 15 different ones atm), and i get some striking matches that i want to ask about, all this on my HTC HD2.
Everybody wants to talk of Speed, 576mb, Clocked CPU, HD2 now super fast etc. And my question is the same as to HTC them selfs (boasting all this horsepower and falling so flat), why is menys and scrolling still lagging and showing .... in lack of words, Screen Tearing. Why on earth cant i in phone contacts, or file browsers, start meny, or any darn meny you like, scroll up or down and not feel like the phone is on a bumpy road? Dont know if any of you understand what i talk of, cause i havent seen any talk of it.
In some ways (Like through a non programer like me) it seems like hole darn windows is on some kind of grid, where the menys have to move through tiny bumps to move ahead. Anybody that can shine some light on this.
Im not new to phones, but im no hotshot also. So i want to make sure i made everything correct.
1. Install HSPL
2. Install ROM of liking
3. Hold your thumbs
As you may understand, i have in my own little world pretty humble visions. Fast everyday usage, ither in Windows or in Sense, does not matter. No lagg at all, pure speeeeeeeed. Is this really achivble? I must say im very dissepointed with the HD2´s performance.
Best Regards
Peder Nakazul Tjärnberg
Sweden HTC, Iphone, Motorola, Samsung User.
I understand what you mean..
Sometimes when flipping from the today in sense to view all 9 programs there is some kind of lag... the start menu also isnt that smooth..
Thats why MS started Windows Phone 7 development from Scratch! Now it will be much more fluid, smoother transistions rather than this messed up piece of code called WM6!
Tanmay® said:
Thats why MS started Windows Phone 7 development from Scratch! Now it will be much more fluid, smoother transistions rather than this messed up piece of code called WM6!
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Thats so true...
But I'm still standing here with my 3 months old HD2..
And we have to wait until next month to hear if our devices is going to get the update or not..
My guess would be that they simply purposedly limited scrolling fps to save battery.
kilrah said:
My guess would be that they simply purposedly limited scrolling fps to save battery.
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But since i must once again give you all programmers cudos, if it was a reduction by Microsoft, wouldnt you all have fixed that already?
Thnx for fast replyes btw. So its basiclly because Windows Mobile 6.5 builds on old programming then?
As you speak of screen tearing, that's also something quite common that you can get on a PC too, mostly noticeable when playing videos or games, and is due to non-synchronisation of screen refresh and image generation. The program creates a new image and sends it to the display buffer while the previous image is being sent to the display. Result is that the first half of the image that ends on the display is the previous frame, and the second half is the new one.
To prevent tearing the technique is to wait until the display finishes showing a full image before sending the new one.
A reason for the "slow" fps could simply be that the screen can't be refreshed faster due to hardware limits, which is totally possible with such a high resolution display.
Personally I don't find it "slow", of course when you put it side by side with an iphone it's definitely slower, but the iphone has a crap resolution... and I definitely prefer the HD2's screen resolution to slightly smoother srolling.
Kilrah, so you mean, basicly, if a better grahic driver could be created it could be solved? I mean do we even have any REAl graphic drivers, exept OpenGL and Chainfires 3d patch that are good, but not enough apperently?
have you toyed with the tweaks in THIS thread?
I have a noticably smoother sense sinse applying them.
Be warned thoughm, some of them will lock up the wrong phone. (I.e watch out for 576 mb tweaks on a non 576mb rom)
Maybe, maybe not. If it's hardware related, no way. Would need to know what the screen refresh frequency is, and anyhigher refresh obviously wouldn't be possible.
kilrah said:
As you speak of screen tearing, that's also something quite common that you can get on a PC too, mostly noticeable when playing videos or games, and is due to non-synchronisation of screen refresh and image generation. The program creates a new image and sends it to the display buffer while the previous image is being sent to the display. Result is that the first half of the image that ends on the display is the previous frame, and the second half is the new one.
To prevent tearing the technique is to wait until the display finishes showing a full image before sending the new one.
A reason for the "slow" fps could simply be that the screen can't be refreshed faster due to hardware limits, which is totally possible with such a high resolution display.
Personally I don't find it "slow", of course when you put it side by side with an iphone it's definitely slower, but the iphone has a crap resolution... and I definitely prefer the HD2's screen resolution to slightly smoother srolling.
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Click to collapse
In my opinion this cant be the reason. Have you ever scrolled in p.ex. TouchTwit1.6 ? It is 100% (!) fluid. So there is some Software around that shows us that it can be different...

[Q] Lower resolution to 1920x1200

The main complains I read about for the Nexus 10 stem from the extra high res display.
Would it possible... or dangerous... to have the option to lower the resolution when you do not need it so high?
1920x1200 would maintain the 16:10 ratio and still have a high res, but battery life and overall speed would surely improve greatly.
Anyone know of any reason I should not experiment with this?
OldGaf said:
The main complains I read about for the Nexus 10 stem from the extra high res display.
Would it possible... or dangerous... to have the option to lower the resolution when you do not need it so high?
1920x1200 would maintain the 16:10 ratio and still have a high res, but battery life and overall speed would surely improve greatly.
Anyone know of any reason I should not experiment with this?
Click to expand...
Click to collapse
Does it even work that way? You're still pushing a resolution of 2560x1600 regardless.
Actually just found this:
LCDDensity for Root
Does this work with N10?
Not sure how it would be dangerous to lower the res but wouldn't the picture quality degrade if you do this?
If you do this on a regular pc lcd monitor, everything looks like a turd.
404 ERROR said:
Does it even work that way? You're still pushing a resolution of 2560x1600 regardless.
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I don't know... I am wondering if it would be like a PC... games run slower the higher you push the resolution.
But it may now work the same way with tablets...
OldGaf said:
Actually just found this:
LCDDensity for Root
Does this work with N10?
Click to expand...
Click to collapse
That's just for changing the PPI. Something like how PA works. You'll just end up getting a smaller or larger version of the app.
There's nothing wrong with the resolution. Overall speed is top notch and battery life is pretty good. Most of the complaints are because of Chrome. Chrome itself is the problem though.
Don't worry dude.
To my knowledge, you can't directly modify what resolution the device runs at easily. You can change screen DPI easily, but not resolution (most, if not all apps only change DPI).
For example, changing the N10 DPI from 320 to 400 will make the UI look bigger, but games and everything else will still be running at native resolution, so essentially no performance change.
I imagine editing the resolution directly would require some source-code modification on either a ROM or Kernel level, or maybe even LCD driver, but I have no idea.
In any case, the N10 is fine at the resolution it's at, but a few non-optimized apps may not run ideally. I would say the CPU architecture is more to blame though instead of the screen resolution.
chimpknowskungfu said:
Not sure how it would be dangerous to lower the res but wouldn't the picture quality degrade if you do this?
If you do this on a regular pc lcd monitor, everything looks like a turd.
Click to expand...
Click to collapse
I don't know how bad it would look.... it is a small screen so would think it would not be as bad as on a 22+ monitor.
I am still waiting on my N10 so can't try it yet.
espionage724 said:
To my knowledge, you can't directly modify what resolution the device runs at easily. You can change screen DPI easily, but not resolution (most, if not all apps only change DPI).
For example, changing the N10 DPI from 320 to 400 will make the UI look bigger, but games and everything else will still be running at native resolution, so essentially no performance change.
I imagine editing the resolution directly would require some source-code modification on either a ROM or Kernel level, or maybe even LCD driver, but I have no idea.
In any case, the N10 is fine at the resolution it's at, but a few non-optimized apps may not run ideally. I would say the CPU architecture is more to blame though instead of the screen resolution.
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Click to collapse
Oh well .... was just a thought.
Thanks all for your input / info.
OldGaf said:
Oh well .... was just a thought.
Thanks all for your input / info.
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Click to collapse
I love this resolution nothing wrong with it battery also fine , don't listen to ppl who looking for reason not to like this tablet ,
I use ocean browser its works fine!
johnyguy said:
I love this resolution nothing wrong with it battery also fine , don't listen to ppl who looking for reason not to like this tablet ,
I use ocean browser its works fine!
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Just..... can't...... wait...... is it Wednesday yet?
OldGaf said:
Just..... can't...... wait...... is it Wednesday yet?
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Click to collapse
Today is Friday.
I use to have the Acer iconia A500 as well this thing is faster thinner. Lighter much nicer screen . stronger Wi-Fi radio than Acer.
johnyguy said:
Today is Friday.
I use to have the Acer iconia A500 as well this thing is faster thinner. Lighter much nicer screen . stronger Wi-Fi radio than Acer.
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Good to know. Reading reviews is not like having the real deal. This is the first purchase I made without holding one in my hands first.
Are there any apps you ran on the A500 that you could not / would not on the N10 ?
OldGaf said:
I don't know... I am wondering if it would be like a PC... games run slower the higher you push the resolution.
But it may now work the same way with tablets...
Click to expand...
Click to collapse
This is definitely true for games. Graphics intensive 3d games, like Shadowgun Deadzone, have a hard time running at native resolution on the Nexus 10. The game renders at native resolution even on the lowest graphics settings. Most maps are playable, but some have a really hard time. On an LCD display, the only way to scale back resolution, and still look reasonable, is to run at 1/2 resolution (4 pixels get rendered as 1). When the iPad 3 came out, many devs chose to continue rendering their games at 1024x768 to keep performance acceptable.
What would really help, is a way to fool a 3d game into rendering at 1/2 resolution. Playing at 1280x800 would still look great, especially if 4x MSAA was enabled.
bioorganic said:
This is definitely true for games. Graphics intensive 3d games, like Shadowgun Deadzone, have a hard time running at native resolution on the Nexus 10. The game renders at native resolution even on the lowest graphics settings. Most maps are playable, but some have a really hard time. On an LCD display, the only way to scale back resolution, and still look reasonable, is to run at 1/2 resolution (4 pixels get rendered as 1). When the iPad 3 came out, many devs chose to continue rendering their games at 1024x768 to keep performance acceptable.
What would really help, is a way to fool a 3d game into rendering at 1/2 resolution. Playing at 1280x800 would still look great, especially if 4x MSAA was enabled.
Click to expand...
Click to collapse
If a game does not run well it is because the game is coded terribly, not because the resolution is too high. If we were able to lower the res it would help performance, but that is just a band-aid on the real issue of the developer not doing a good job with whatever they made. The GPU is running at its max potential, but it has enough power and bandwidth at stock speed that it can render any game that is properly made at 30fps.
DEAD TRIGGER has an option in a config file for screen resolution. I might imagine editing this file would tell the game to render at a lower resolution, but I'm not entirely sure. In any case, not entirely sure if any other game would have such a config file or resolution setting either.
GTA III has an option for screen resolution conveniently in it's in-game options. Setting it at 100% does cause a noticeable drop in FPS. Setting it to about 50% allows for (imo) playable, high FPS, without too much of a drop in overall quality. Pretty sure GTA III is just not "as optimized" as it can be though.
EniGmA1987 said:
If a game does not run well it is because the game is coded terribly, not because the resolution is too high. If we were able to lower the res it would help performance, but that is just a band-aid on the real issue of the developer not doing a good job with whatever they made. The GPU is running at its max potential, but it has enough power and bandwidth at stock speed that it can render any game that is properly made at 30fps.
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I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.
bioorganic said:
I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.
Click to expand...
Click to collapse
Crysis is terribly coded.
Games can be terribly coded which makes them run slower than they're supposed to.
bioorganic said:
I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.
Click to expand...
Click to collapse
I know that two games can have very different loads on the system, but if you look at all the tech doc's for the device the Mali 604 graphics processor has enough power and bandwidth to just barely push 30 fps @ 2560x1600 with properly coded apps. So if something is not coded well, it will not be able to reach proper frames per second to run smooth on this device. Optimizing for a resolution and have optimized code are very different things.

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