[Q] Lower resolution to 1920x1200 - Nexus 10 Q&A, Help & Troubleshooting

The main complains I read about for the Nexus 10 stem from the extra high res display.
Would it possible... or dangerous... to have the option to lower the resolution when you do not need it so high?
1920x1200 would maintain the 16:10 ratio and still have a high res, but battery life and overall speed would surely improve greatly.
Anyone know of any reason I should not experiment with this?

OldGaf said:
The main complains I read about for the Nexus 10 stem from the extra high res display.
Would it possible... or dangerous... to have the option to lower the resolution when you do not need it so high?
1920x1200 would maintain the 16:10 ratio and still have a high res, but battery life and overall speed would surely improve greatly.
Anyone know of any reason I should not experiment with this?
Click to expand...
Click to collapse
Does it even work that way? You're still pushing a resolution of 2560x1600 regardless.

Actually just found this:
LCDDensity for Root
Does this work with N10?

Not sure how it would be dangerous to lower the res but wouldn't the picture quality degrade if you do this?
If you do this on a regular pc lcd monitor, everything looks like a turd.

404 ERROR said:
Does it even work that way? You're still pushing a resolution of 2560x1600 regardless.
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Click to collapse
I don't know... I am wondering if it would be like a PC... games run slower the higher you push the resolution.
But it may now work the same way with tablets...

OldGaf said:
Actually just found this:
LCDDensity for Root
Does this work with N10?
Click to expand...
Click to collapse
That's just for changing the PPI. Something like how PA works. You'll just end up getting a smaller or larger version of the app.
There's nothing wrong with the resolution. Overall speed is top notch and battery life is pretty good. Most of the complaints are because of Chrome. Chrome itself is the problem though.
Don't worry dude.

To my knowledge, you can't directly modify what resolution the device runs at easily. You can change screen DPI easily, but not resolution (most, if not all apps only change DPI).
For example, changing the N10 DPI from 320 to 400 will make the UI look bigger, but games and everything else will still be running at native resolution, so essentially no performance change.
I imagine editing the resolution directly would require some source-code modification on either a ROM or Kernel level, or maybe even LCD driver, but I have no idea.
In any case, the N10 is fine at the resolution it's at, but a few non-optimized apps may not run ideally. I would say the CPU architecture is more to blame though instead of the screen resolution.

chimpknowskungfu said:
Not sure how it would be dangerous to lower the res but wouldn't the picture quality degrade if you do this?
If you do this on a regular pc lcd monitor, everything looks like a turd.
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Click to collapse
I don't know how bad it would look.... it is a small screen so would think it would not be as bad as on a 22+ monitor.
I am still waiting on my N10 so can't try it yet.

espionage724 said:
To my knowledge, you can't directly modify what resolution the device runs at easily. You can change screen DPI easily, but not resolution (most, if not all apps only change DPI).
For example, changing the N10 DPI from 320 to 400 will make the UI look bigger, but games and everything else will still be running at native resolution, so essentially no performance change.
I imagine editing the resolution directly would require some source-code modification on either a ROM or Kernel level, or maybe even LCD driver, but I have no idea.
In any case, the N10 is fine at the resolution it's at, but a few non-optimized apps may not run ideally. I would say the CPU architecture is more to blame though instead of the screen resolution.
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Click to collapse
Oh well .... was just a thought.
Thanks all for your input / info.

OldGaf said:
Oh well .... was just a thought.
Thanks all for your input / info.
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Click to collapse
I love this resolution nothing wrong with it battery also fine , don't listen to ppl who looking for reason not to like this tablet ,
I use ocean browser its works fine!

johnyguy said:
I love this resolution nothing wrong with it battery also fine , don't listen to ppl who looking for reason not to like this tablet ,
I use ocean browser its works fine!
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Click to collapse
Just..... can't...... wait...... is it Wednesday yet?

OldGaf said:
Just..... can't...... wait...... is it Wednesday yet?
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Today is Friday.
I use to have the Acer iconia A500 as well this thing is faster thinner. Lighter much nicer screen . stronger Wi-Fi radio than Acer.

johnyguy said:
Today is Friday.
I use to have the Acer iconia A500 as well this thing is faster thinner. Lighter much nicer screen . stronger Wi-Fi radio than Acer.
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Click to collapse
Good to know. Reading reviews is not like having the real deal. This is the first purchase I made without holding one in my hands first.
Are there any apps you ran on the A500 that you could not / would not on the N10 ?

OldGaf said:
I don't know... I am wondering if it would be like a PC... games run slower the higher you push the resolution.
But it may now work the same way with tablets...
Click to expand...
Click to collapse
This is definitely true for games. Graphics intensive 3d games, like Shadowgun Deadzone, have a hard time running at native resolution on the Nexus 10. The game renders at native resolution even on the lowest graphics settings. Most maps are playable, but some have a really hard time. On an LCD display, the only way to scale back resolution, and still look reasonable, is to run at 1/2 resolution (4 pixels get rendered as 1). When the iPad 3 came out, many devs chose to continue rendering their games at 1024x768 to keep performance acceptable.
What would really help, is a way to fool a 3d game into rendering at 1/2 resolution. Playing at 1280x800 would still look great, especially if 4x MSAA was enabled.

bioorganic said:
This is definitely true for games. Graphics intensive 3d games, like Shadowgun Deadzone, have a hard time running at native resolution on the Nexus 10. The game renders at native resolution even on the lowest graphics settings. Most maps are playable, but some have a really hard time. On an LCD display, the only way to scale back resolution, and still look reasonable, is to run at 1/2 resolution (4 pixels get rendered as 1). When the iPad 3 came out, many devs chose to continue rendering their games at 1024x768 to keep performance acceptable.
What would really help, is a way to fool a 3d game into rendering at 1/2 resolution. Playing at 1280x800 would still look great, especially if 4x MSAA was enabled.
Click to expand...
Click to collapse
If a game does not run well it is because the game is coded terribly, not because the resolution is too high. If we were able to lower the res it would help performance, but that is just a band-aid on the real issue of the developer not doing a good job with whatever they made. The GPU is running at its max potential, but it has enough power and bandwidth at stock speed that it can render any game that is properly made at 30fps.

DEAD TRIGGER has an option in a config file for screen resolution. I might imagine editing this file would tell the game to render at a lower resolution, but I'm not entirely sure. In any case, not entirely sure if any other game would have such a config file or resolution setting either.
GTA III has an option for screen resolution conveniently in it's in-game options. Setting it at 100% does cause a noticeable drop in FPS. Setting it to about 50% allows for (imo) playable, high FPS, without too much of a drop in overall quality. Pretty sure GTA III is just not "as optimized" as it can be though.

EniGmA1987 said:
If a game does not run well it is because the game is coded terribly, not because the resolution is too high. If we were able to lower the res it would help performance, but that is just a band-aid on the real issue of the developer not doing a good job with whatever they made. The GPU is running at its max potential, but it has enough power and bandwidth at stock speed that it can render any game that is properly made at 30fps.
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I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.

bioorganic said:
I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.
Click to expand...
Click to collapse
Crysis is terribly coded.
Games can be terribly coded which makes them run slower than they're supposed to.

bioorganic said:
I respectfully disagree. Running the original Doom, or Crysis, at 2560x1600 are two dramatically different things. Does that make Crysis terribly coded if it doesn't run well on your hardware at that resolution? For pure aesthetics, I'll take a playable Crysis at 1280x800 over Doom at 2560x1600. I suppose using Doom in that example was not so appropriate given that it was programmed by God himself.
Given the tiny fraction of the mobile market that 2560x1600 makes up, I think it's pretty unlikely that we'll see games optimized for that resolution. Adding a 1/2 res setting for games seems like a far easier solution.
Click to expand...
Click to collapse
I know that two games can have very different loads on the system, but if you look at all the tech doc's for the device the Mali 604 graphics processor has enough power and bandwidth to just barely push 30 fps @ 2560x1600 with properly coded apps. So if something is not coded well, it will not be able to reach proper frames per second to run smooth on this device. Optimizing for a resolution and have optimized code are very different things.

Related

GDI/Graphics are WAY faster on the Wing than the TP2, why?

So I went from the T-Mobile Wing (HTC Herald) to the TP2.
The Wing can safely only be overclocked at a max of 299mghz and defaults at 201. So why does S2U2 go maybe 15 frames or more smoother on the crappy little Wing that has BARELY 64mb of RAM (23mb free on a fresh restart) than these phones that are twice as fast and have waay more RAM and way more potential?
Is it a driver issue for the graphics or what's going on?? I think it's just pitiful that I sometimes want to go back to that little QVGA screen just because of how smooth any type of graphics display on it. I would make a video example if I had a really good camera .
Even iContact goes maybe 17 or so frames faster and it NEVER stutters or lags EVER on my Wing :/... but, you guys know how "fast" it is on the TP2.
Does anyone have an older phone that's more fluid than the TP2 also? And why is the Wing "faster" in the sense of running those kinds of programs? (Sorry I don't know the exact terminology)
im no expert
I'm no expert and i could be wrong but doesn't higher screen resolution require more video processing power. QVGA has less than one quarter of the pixels of WVGA and i think would be much easier to render. I could be wrong though.
You know, that's what I believed too, but it's just sooo much more fluid... that could be why, but doesn't the TP2 have some kind of good GDI or OpenGL or whatever the hell that's far superior than the Wing?
If my wing had the same processor (believe me, even with it being such a smaller resolution, it's still damn slow) I would still be using it lol.
apxi84 said:
I'm no expert and i could be wrong but doesn't higher screen resolution require more video processing power. QVGA has less than one quarter of the pixels of WVGA and i think would be much easier to render. I could be wrong though.
Click to expand...
Click to collapse
Yup, that's it right there. Its easy to have fluid video at low resolutions. In fact, scale down the resolution on your video player (Core has the ability, don't know about S2U2) and the framerates skyrocket. You only have to go from 25 frames/sec to 15 fps to make fluid looking video look choppy.
Heres your answer and your fix
http://forum.xda-developers.com/showthread.php?t=546522
Aahh aww... sad ...
So there's no way to make it any "fluid"? I miss how S2U2 runs on my Wing lol and S2V.
Would an overclocker have any effect on the fluidity of it?

[Q] Galaxy tab resolution

I know that the galaxy tab resolution is 600x1024, but I am curious if thats a limitation of current android versions or the actual hardware in the device. They mention that honeycomb will support higher resolutions, so would it be possible that we get a resolution increase with the software update? I tried to pull up the specs of the LCD panel used in the device but I couldn't find anything that was directly linked to the existing tablet implementation.
I have to use LCD density, otherwise everything looks too big. Would be nice to have OS support for a higher resolution.
Its limited by what the hardware can handle. In the Tabs case,the screen is maxed at 1024x600.
No company that I am aware of uses a lcd screen that is of a higher res than what they sell it as. It would be a waste of money for them since the resolution is one of the factors of what it costs. In this game, ever penny counts for them.
Look for the Tab2 to possibly have a high res screen.
Thats what I was afraid of. Was hoping that the screen was capable of more and that the OS was holding it back a bit. Maybe honeycomb will do a better job allowing you to customize the scaling like lcd density to emulate a higher resolution. We can always hope.
It would of being nice if they made a 720 panel but %90 of consumers wouldn't care / know what it even meant.
I normally use a LCD Density of 180 on my Tab! My ideal value is 160 but it screws the system Status bar on stock ROM!
Pat123 said:
I normally use a LCD Density of 180 on my Tab!
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Click to collapse
Ditto... I use 180 as well, love it!
Rogue9 said:
Ditto... I use 180 as well, love it!
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i assume you are still on the stock rom?
below 183 the camera doesnt work on other roms, atlest for me
natious said:
i assume you are still on the stock rom?
below 183 the camera doesnt work on other roms, atlest for me
Click to expand...
Click to collapse
It works with 182

Tegra 3 not so great as they would make us believe

iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Bahahahahahahahahaha
ipad2 not so great as they would make us believe ......
Sent from my DROID X2 using Tapatalk
My phone has a single-core processor and my tablet has a dual-core. That's pretty damn good. If I NEED computing power, I have my quad-core i7 rocking, 8 GB puffing, ATI HD5870 running laptop that can do just about anything.
Let me know when Android can run a fully-featured version of Photoshop or something better than iMovie, I'll happy jump onboard the X-core bandwagon. I might even leave Windows behind then...
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
The software they used is right there...GLBenchmarks and Basemark. It's exactly the same as testing your frame rates for video games that are made for different platforms, ie. Windows and OSX. The games themselves have their own engines that can show you what frame rates you're running at so why should it be any different between Honeycomb and IOS.
It's the same software...
I do remember Apple fabricating their signal bars, but not their battery life. Unlike a certain website, *cough*ENGADGET*cough*, Anandtech is a reputable tech site that is more unbiased than others.
The reasons I can believe it is true?
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
stuckonduhmode said:
My iPad 2 plays EVERY single video it can play (no flash of course) without fail. My Transformer? Sometimes (more often than not) it doesn't even play 360P Youtube videos without stuttering. Pathetic if you ask me.
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Click to collapse
If your Transformer can't play SD YouTube videos, you have a setup problem of some kind. Mine doesn't stutter at all, even on HD YouTube videos. It likewise doesn't stutter at all on high bitrate transfers of my own DVDs, which are well above the resolution and bitrate of SD YouTube vids.
Also note that Anandtech themselves clearly noted that they had problems with their initial test unit, as evidenced by the increase in wifi performance and battery life with their second unit. Until they've had time to rerun all their tests, I wouldn't put much weight in any of their original numbers.
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
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correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
magicpork said:
correct me if I'm wrong..don't think iPad can handle 720p/1080p High profile either
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Click to collapse
iPad2 plays high profile 720p smoothly (B-Frames, cabac, etc). Not with the native player, but with appstore players like AVPlayerHD.
GT 10.1 and other Tegra 2 do, too, with market players like Dice and BS but they stutter on fast action scenes. iPad2 doesn't do that. I did oc my GT 10.1 and set cpu to Interactive and that gets rid of the stutter, but for my particular 10.1 Interactive leaves the tab unstable.
Never tried 1080p high profile on iPad2.
deadman3000 said:
My Transformer struggles with 720p @ High profile. How does the iPad 2 fare?
Click to expand...
Click to collapse
If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
Funny as I have been doing my own research on getting a tegra 3 or Ipad 2 or just nothing. YouTube videos work great for me. I have problems with ESPN videos on Tegra 2 compared to the OG Ipad. For the stutter, I like the close to 200.00, savings compared to the ipad.
Sent from my Transformer TF101 using Tapatalk
i sell and ipad2 before buying transformer.in video playing ipad2 is a bit more fluid,but at high profile 720p it is the same as tf,depend on which software you use for,but 100% lag free video you haven't with ipad2 and you haven't also with transformer.i suppose that tegra 3 chip with neon support included is more powerfull and generate more smooth and fluid videos than ipad2.personally i think that video playing is the only thing where tegra2 might be not exceeding,but not from an ipad2 chip but at least a tegra 3\exynos or newest qualcomm soc (with NEON as well)
correct me if i'm wrong mates...
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
+1
+1
+1
Sent from my DROID X2 using Tapatalk
colonel187 said:
goodintentions said:
Let me ask simple question. How did they come up with those numbers? No, it is not a stupid question. Did they use an app to come up with those numbers? Did they hook the devices up to some kind of machine and then did measurements? What did they use?
The point I'm trying to make is since iOS and android are different platforms, if they used an app to do these measurements, they'd have to use 2 completely different apps for 2 completely different platforms. Apple has been exposed to fabricate their signal strength and battery bars count. Their OS also don't show error messages when something crashes. How do we know they didn't fabricate these numbers as well?
Click to expand...
Click to collapse
+1
+1
+1
Sent from my DROID X2 using Tapatalk
Click to expand...
Click to collapse
It doesn't matter which software/platform. The software just measure how many fps at 720p the tablet can display. I think it's a fair comparison.
Does it matter in normal usage? i don't know. But it shows that the iPad2 GPU is better than the tegra 3 in this case.
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Click to expand...
Click to collapse
Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
Spidey01 said:
Lack of NEON is the biggest let down of Tegera 2 IMHO. Reminds me of one of my friends with an aging AMD that had the clockrate but couldn't thunderbird on without newer instruction set extensions some games needed.
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
Thisthisthis. Most of your media playback issues? This is the reason. Except for the "SD YOUTUBE LAGS OMG SO PATHETIC" guy, which either has terrible internet or is doing something very, very wrong. My TF plays back high prof 720p no problem with Dice. If tegra2 had NEON, we'd have 1080p30f.
tekkitan said:
Dont forget Honeycomb is software rendering, ICS has hardware rendering (like the iPad).
Click to expand...
Click to collapse
That kinda has nothing to do with this...
Sent from my Transformer TF101
deadman3000 said:
iPad 2 beating it on every front. ICS may fix this but we will have to wait and see on that front.
http://www.anandtech.com/show/5163/asus-eee-pad-transformer-prime-nvidia-tegra-3-review/3
and from a 'somewhat' biased site.
http://semiaccurate.com/2011/11/09/tegra-3-missed-performance-goals-by-wide-margins/
http://semiaccurate.com/2011/04/06/nvidia-in-full-philosophical-retreat-for-tegra-3/
http://semiaccurate.com/2011/10/19/nvidia-tegra-roadmap-slips-a-year/
http://semiaccurate.com/2011/08/04/a-look-at-tegra-3-3-3-and-4/
Click to expand...
Click to collapse
Uhm, I like Charlie. I really do.
But sadly, as far as his Tegra stories are concerned, he seems to live in parallel (or maybe even perpendicular) universe.
Tegra2 he ridiculed so much and went as far as to claim that it will not get a single design win ended up cornering ENTIRE goddamn tablet market. Pretty much 100% of Honeycomb devices run on T2 (whether we like it or not).
Same with his "sky is falling, Tegra roadmap slips for a whole year". Well, the roadmap might have slipped (or was that just dumb marketing projections, not the roadmap itself), but the second part of the story is that even after slip, nvidia is still a whole year ahead compared to competition (4 core Kraits are scheduled market introduction Q4Y12).
---------- Post added at 01:21 PM ---------- Previous post was at 01:11 PM ----------
Danny-B- said:
If your struggling playng video, give BSplayer a try ... i tried dice player (as recommended) and NOTHING plays video better than BSplayer
Click to expand...
Click to collapse
Both (newest BSplayer, before ovt'11 release, it didn't even have ahardware acceleration) players are still not prefect and drop frames on panning or action scenes.
They also have bunch of non-performance issues:
-DICE player cannot playback 90% of embedded subs (and for those it can read, it will start showing them only after 30 seconds of movie have passed) out there and has ugly, undocumented GUI.
BSplayer suffers from nasty subtitle desyncing issue and its seeking implementation is utterly dysfunctional (you can only seek in random 15-30 secs jumps)
Oh, and both players suffer performance hit when streaming via SMB.
So yeah, for media consumption device(with 399-499 pricetag!; You could buy two netbooks for that money), Tegra2 tablets ****ing suck.
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
CrazyPeter said:
Of course what the Anadtech seem to conveniently "forget" is that the Transofmers display is much higher resolution than the iPad2 and therefore more pixels to populate...
Perhaps I should make a iPad2 killer tablet that 120 pixels x 120 pixels that downscales 720p video at can play at insane framerates but looks ****. I'm sure the idiots at Anadtech would love it...
Click to expand...
Click to collapse
Afaik both ipad and TF simply upscale the games.

[TIP] silky smooth HD+

HD+ has a hell of a lot of pixels to move every frame, and at our native resolution of 1920x1280 (3:2 aspect) all of the interface drawing is done without gpu qcceleration*.
Get 'Resolution Changer Pro' from the app store. Saw this app mentioned in one of the 10.x dev threads being used to improve case by case game performance. Instead of just using for games, leave it on permanently. This app forces android to change the screen resolution from our default (1920) to whatever we specify. The trick is that once the resolution is changed, android does all image scaling on the GPU, making each frame draw significantly faster than before, so then more frames can be drawn in the same amount of time, creating smoothness.
This is not like scaling DPI, tho it initially may look similar. DPI resizes every element on the screen, but the screen is ultimately still running at the same 1920 res. Changing the resolutions keeps our standard DPI (240, just at a new resolution) so there are no app store incompatibilities.
For best effect, use these 3:2 resolutions:
1800x1200 (retains tablet features, 2 pane settings, slight scale up from stock, etc)
single column phone modes, maybe easier on the eyes?
1600x1067
1536x1024
1440x960
I've also noticed improved battery life and less heat when holding. The GPU is much more battery efficient at drawing than the CPU.
Not sure if this is a common knowledge app, but I'd had these same thought a while ago and couldn't find much. Hope someone else finds this useful!
*1800x1200 is a negligible difference in pixels to native, but the smoothness factor is much increased, making me think there is little GPU utilization with native panel res.
Sent from my BN NookHD+ using XDA Premium HD app
FYI, this is essentially the same thing that happens when running a live wallpaper. The GPU is now drawing the frame (in addition to the content), which speeds up all interface drawing. The downside tho, it only works where there is a lap present. Basically only the desktop.
Sent from my BN NookHD+ using XDA Premium HD app
One last thing (can't figure out how to edit w the xda tablet app), uncheck force GPU rendering (if on) in dev options if you try this. The two seem to occasionally conflict with each other.
Sent from my BN NookHD+ using XDA Premium HD app
pbassjunk said:
*1800x1200 is a negligible difference in pixels to native, but the smoothness factor is much increased, making me think there is little GPU utilization with native panel res.
Click to expand...
Click to collapse
There must be a way to force CPU acceleration with the native resolution.
nevermind.
THANK YOU !!!! This thing is flying, doesn't stutter anymore when scrolling on cm10.2.
At 1800 x 1200, seems same lag issues, but not sure. $2 app equals two beers...... gone... Tito throw me a tissue!
On a serious side, I will test again tomorrow after work too see if it helped my HD+ The premise makes sense at least.
Update. I see no improvement using 1800X1200 and defeats the point of the display going lower than that 12% drop. I am still on 10.1 use 402m heap size and 16bit transparencies. Maybe my device was already optimized and is why no improvement. Quadrant scores did not change, but the changes are active based on resolution check.
Two happy hour beers wasted due to the $2 app. Boo!
Update 2. The app is also a battery drainer and appears to constantly poll the chipset. Losing average of one point per hour. I want my $2 back. Uninstalled (after setting back to 1920X1280). Boo! X2

Overkill Resolution for high gfx gaming? Samsung got you covered!

Hello all, one of the main reasons why i chose the xperia z1 compact over a galaxy s5 by then was that i knew that z1 compact had much more power to spare for future gaming thanks to the low screen resolution, It was very hard for me to choose this time galaxy s6 over z5 compact for the same reason, but i succumbed to the bigger better oled screen this time around even though i was upset at the senseless screen resolution of 1440 x 2560 which made it clear that the phone would struggle with current high end games to keep 60fps let alone future games...
Well after playing Dead Trigger 2 with all gfx on max surprise surprise, the phone could not keep up with its absurd screen resolution a steady 60fps so i started thinking if there was a proper screen res changer tool this time around as i was a bit familiar with some of them in the past which done a poor job and many times left the phone unusuable thx to the resolution affecting the OS itself aswell.
Well guess what, Samsung woke up and presented galaxy s6 owners (and some other high end galaxy models) with a very nice solution.
Its called Game Tuner, officially made by Samsung and you can find it here:
https://play.google.com/store/apps/details?id=com.samsung.android.gametuner.thin&hl=pt_PT
What it does is exactly what all the games should have in the first place, options to choose resolution for your game without changing the resolution for your OS GUI, on top of that, you have a nice control panel profile system which allows you to setup different settings for different games installed in your phone, this apps benefits you with the following:
1)Lower graphics resolution for any games of your choosing,
2) It allows you to even force 3D games which are running at a lower resolution than your screen to actually run at highest resolution supported by your screen,
3)It also allows you to lock FPS to 30 instead of 60 if you would like to preserve some battery life.
4)Allows you some brightness control per game.
Here are the more confusing settings explained:
High (turns all games to the highest resolution of the phone screen) almost impossible to observe pixelization
Medium (turns all games to a tad lower res (i believe 1920*1080) difficult to observe pixelization
Low (turns all games to an even lower res( i believe 1270*720) pixelization visible but not too ugly
Extreme Low (turns all games to the lowest resolution possible (i believe 840*472) as i see alot of pixelization
Custom (Allows you to select each game with a specific profile (high, medium, low, extreme low).
Now you can fully enjoy that 2k screen without reprecussions!
Give it a try and have fun!
EDIT: If any questions feel free to ask and ill try to help as i can.
Wow, thanks for sharing. Works great. You can even specify the resolution, fps and brightness per game.
Verstuurd vanaf mijn SM-G920F met Tapatalk
NP, glad you like it, updated thread with more information and corrected some grammar issues.
You can already find this in the S6 themes and apps section. No need to post this here
Thanks, this is really cool. I wouldn't have seen it if you hadn't posted it here! I wish it would actually tell you what resolution each of the settings are. I tried taking a screenshot in game after I enabled it and then checking the "details" in gallery but it still said 2560*1440.
Now I'd like to know how I can completely disable it? It seems even after uninstall the settings remain. I'd like to now bypass the 60FPS limit.
lite426 said:
Thanks, this is really cool. I wouldn't have seen it if you hadn't posted it here! I wish it would actually tell you what resolution each of the settings are. I tried taking a screenshot in game after I enabled it and then checking the "details" in gallery but it still said 2560*1440.
Now I'd like to know how I can completely disable it? It seems even after uninstall the settings remain. I'd like to now bypass the 60FPS limit.
Click to expand...
Click to collapse
The settings wont remain after uninstalling, i say this because i tried it myself by setting a game to lowest resolution possible and after uninstalling it rolled back to normal, many people believe that, without modding, all games will run by default on the highest resolution supported by your screen, this is a false assumption, and you can easelly notice that with games such as Asphalt 8 and Real Racing 3.
Indeed it should specify resolution instead of "very low, low, med, high," thats why the thread settings are nothing more but assumptions.
Also setting it to MED is considered the default setting for said game in this app so maybe med is actually the default app resolution.
crzykiller said:
You can already find this in the S6 themes and apps section. No need to post this here
Click to expand...
Click to collapse
Well, i think it doesn't stress anybody, but the opposite: more users will know about it. It seems this app is not that popular, many users have no idea about it (i found it a couple of weeks ago by mistake in playstore).
The app should receive more coverage in media too. This will be a win-win situation for all, and maybe samsung will add a system-wide option for resolution change (yeah, keep dreaming)
I believe beying able to choose fullscreen resolution of your phone shouldve been a thing implemented by default, im Really happy that samsung thinked of this for my S6 as i can play games like dead effect 2 with extreme graphics but reduced resolution (almost imperceptible pixelization) and get a rock steady 60fps, the only strange thing it semms that it is happening is that after a level or two the game starts to loose performance, other users also reported this issue, samsung will hopefully fix it in the next app update.
TheWarKeeper said:
I believe beying able to choose fullscreen resolution of your phone shouldve been a thing implemented by default, im Really happy that samsung thinked of this for my S6 as i can play games like dead effect 2 with extreme graphics but reduced resolution (almost imperceptible pixelization) and get a rock steady 60fps, the only strange thing it semms that it is happening is that after a level or two the game starts to loose performance, other users also reported this issue, samsung will hopefully fix it in the next app update.
Click to expand...
Click to collapse
I think you should also disable DVFS for optimal performance gains.
vnvman said:
I think you should also disable DVFS for optimal performance gains.
Click to expand...
Click to collapse
Yes that would increase performance but its a heavy risk considering you might burn up ur cpu or gpu and void the warranty
TheWarKeeper said:
Yes that would increase performance but its a heavy risk considering you might burn up ur cpu or gpu and void the warranty
Click to expand...
Click to collapse
I may be wrong but I assume unless you game all day long it shouldn't make too much of a difference in terms of lifespan (assuming one swaps phone every 2 years or so), pretty much like OC/OV.
vnvman said:
I may be wrong but I assume unless you game all day long it shouldn't make too much of a difference in terms of lifespan (assuming one swaps phone every 2 years or so), pretty much like OC/OV.
Click to expand...
Click to collapse
Indeed OC reduces lifespan of said component but the problem is more serious than that, if you disable the throttle the GPU or CPU might overheat, it depends on the phone and the chips inside and also the heat dissipation quality which can range from different thermal pastes to different heatsinks and to where is that heat transfered after that, its a risk of hardware damage without knowing its internal chips temps.
But thats just me who knows maybe im wrong.
TheWarKeeper said:
Indeed OC reduces lifespan of said component but the problem is more serious than that, if you disable the throttle the GPU or CPU might overheat, it depends on the phone and the chips inside and also the heat dissipation quality which can range from different thermal pastes to different heatsinks and to where is that heat transfered after that, its a risk of hardware damage without knowing its internal chips temps.
But thats just me who knows maybe im wrong.
Click to expand...
Click to collapse
Well that would totally make sense, but at least as to OC+slight OV it has been tested that the possibility of making some actual damage will most likely be very slim untill around the 5 year mark or so of usage. As to DVFS, by disabling that you don't actually disable throttling completely, which is still managed by the kernel (as it should), but only Samsung's more aggressive throttling which is completely unnecessary because it's always trying to keep the phone "super cool" at the expense of performance, while some people who are into heavy games would use a device hot to the point that it causes mild discomfort (but still safe for the components), rather than a device that is slightly cooler but gets laggy after 2 minutes of actual gameplay.
I guess it's up to the user to decide whether to mess with this or not, maybe for most people it won't be worth even the slight risks but for people like me who happen to enjoy heavy games and swap phones every year and a half or so it's good to have the option.
vnvman said:
Well that would totally make sense, but at least as to OC+slight OV it has been tested that the possibility of making some actual damage will most likely be very slim untill around the 5 year mark or so of usage. As to DVFS, by disabling that you don't actually disable throttling completely, which is still managed by the kernel (as it should), but only Samsung's more aggressive throttling which is completely unnecessary because it's always trying to keep the phone "super cool" at the expense of performance, while some people who are into heavy games would use a device hot to the point that it causes mild discomfort (but still safe for the components), rather than a device that is slightly cooler but gets laggy after 2 minutes of actual gameplay.
I guess it's up to the user to decide whether to mess with this or not, maybe for most people it won't be worth even the slight risks but for people like me who happen to enjoy heavy games and swap phones every year and a half or so it's good to have the option.
Click to expand...
Click to collapse
I tought the DVFS disabled the throttle completely, its good to know it doesnt then and i agree, the samsung throttle is overreacting and prolly did better good with it off than on, thanks for your suggestion.
TheWarKeeper said:
Yes that would increase performance but its a heavy risk considering you might burn up ur cpu or gpu and void the warranty
Click to expand...
Click to collapse
I play with Samsung DVFS always off and I can play dead effect for 2 hours straight without performance degradation... CPU doesn't go over 75-80*C depending on the ambient temperature

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