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Google pulls 56 malicious apps from Android Marketplace
original source: http://blog.mylookout.com/2011/03/s...-found-in-official-android-market-droiddream/
List of malicious Android App that steals your information and download additional craps to your phone
Full list Developed by “Myournet”:
Falling Down
Super Guitar Solo
Super History Eraser
Photo Editor
Super Ringtone Maker
Super Sex Positions
Hot Sexy Videos
Chess
下坠滚球_Falldown
Hilton Sex Sound
Screaming Sexy Japanese Girls
Falling Ball Dodge
Scientific Calculator
Dice Roller
躲避弹球
Advanced Currency Converter
App Uninstaller
几何战机_PewPew
Funny Paint
Spider Man
蜘蛛侠
Full list Developed by “Kingmall2010″:
Bowling Time
Advanced Barcode Scanner
Supre Bluetooth Transfer
Task Killer Pro
Music Box
Sexy Girls: Japanese
Sexy Legs
Advanced File Manager
Magic Strobe Light
致命绝色美腿
墨水坦克Panzer Panic
裸奔先生Mr. Runner
软件强力卸载
Advanced App to SD
Super Stopwatch & Timer
Advanced Compass Leveler
Best password safe
掷骰子
多彩绘画
Full list Developed by “we20090202″:
Finger Race
Piano
Bubble Shoot
Advanced Sound Manager
Magic Hypnotic Spiral
Funny Face
Color Blindness Test
Tie a Tie
Quick Notes
Basketball Shot Now
Quick Delete Contacts
Omok Five in a Row
Super Sexy Ringtones
大家来找茬
桌上曲棍球
投篮高手
Personal warning I'll also include AppsPlanet into those list if I were you.
Note that, since everyone on Nexus S is presumably running at least Android 2.3, the vulnerability those apps exploited is already patched, rendering the malicious code ineffective. It's only people with older OS versions that need to be concerned. Yet another argument for taking responsibility for software updates out of the hands of manufacturers and carriers.
zorak950 said:
Yet another argument for taking responsibility for software updates out of the hands of manufacturers and carriers.
Click to expand...
Click to collapse
Definitely agree with that
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zorak950 said:
Note that, since everyone on Nexus S is presumably running at least Android 2.3, the vulnerability those apps exploited is already patched, rendering the malicious code ineffective. It's only people with older OS versions that need to be concerned. Yet another argument for taking responsibility for software updates out of the hands of manufacturers and carriers.
Click to expand...
Click to collapse
So, fragmentation actually helps some of us
Google needs to fix this and adopt a similar process like Apple does. I try to be careful when downloading stuff, but there are many, many people out there who are not tech savy and this can be a large problem down the line. Piracy is another issue they need to fix. Has Google ever found a way to stop people from downloading an app, backing it up to SD card or PC, and then requesting a refund? If they haven't, they need to immediately.
meetagrawal said:
Has Google ever found a way to stop people from downloading an app, backing it up to SD card or PC, and then requesting a refund? If they haven't, they need to immediately.
Click to expand...
Click to collapse
there's something along the line in regards to DEV protection about that.
It basically lets you only refund it once! for the lifetime of your Google account
so any app that you refunded once, you will not be able to refund it again the second time
which basically will prevent you from ever upgrading to a new version, even if you did rip them off once.
there are updates to your installed google apps like once a week, or once a day depending on the developers
the worse ones EA for example are aprox once a month upgrades
it's extremely annoying to not be able to update the apps, you always get annoyed about new apps alerts if you don't update.
so i always make sure all my apps are legit, so that i can use the UPDATE ALL button without having to manually update each app independently
wow here we go !
Luckily I don't download every app. Especially those that use the word sexy.
DKYang said:
Luckily I don't download every app. Especially those that use the word sexy.
Click to expand...
Click to collapse
But those are the best ones!
Thanks for the heads up. Thankfully I didn't download any of those. To the point of the android app market becoming like apple, I'd resist that. Freedom is why I stopped using my iPhone and got a nexus s
most of these apps sound like porn anyway so who ever downloaded should have a virus or whatever the case may be. use your computer lol not your precious android.
not all of them, there are many legit apps and "useful" apps that were hacked, and then injected with the trojan, then release back to the market for free
like PewPew for example it's a legit game, but this is a fake version that works too, or too well, as it will download the trojan meanwhile you play the game
in the PewPew case, they didn't even rename the app
many of those other apps are just the same originals but renamed with the added payload inside
Analysis posted by Jon Larimer:
blogs.iss.net/archive/Examining%20the%20recent.html
An Update on Android Market Security
googlemobile.blogspot.com/2011/03/update-on-android-market-security.html
I have created a word game called Anagram Online. But the download number is quite bad. Can't understand why people don't like my game. From my previous experience, it only take a few days to pass 1,000 download number.
https://market.android.com/details?id=com.sillycube.android.anagramonline
Is it too boring? Too stupid? The graphic is not attractive? How do you think of my game?
cubewalker said:
I have created a word game called Anagram Online. But the download number is quite bad. Can't understand why people don't like my game. From my previous experience, it only take a few days to pass 1,000 download number.
https://market.android.com/details?id=com.sillycube.android.anagramonline
Is it too boring? Too stupid? The graphic is not attractive? How do you think of my game?
Click to expand...
Click to collapse
Might work on the graphics a bit but overall is looks OK. I think maybe it's just that you're getting your first taste of what download numbers look like for crowded genre/market that already have dominating apps in them (words with friends, etc).
It's hard to stand out in the crowd. Do you do any promotion?
My previous game performs much better than this one. I have published 3 games already. This is the first multi-player game we tried to test the market. Unfortunately the result cannot reveal our hard work.
We have sent press release to different blogs. Also distribute the game to different 3rd party app stores. Just want to see if the game have any obvious defects before going into real-money advertising campaign.
cubewalker said:
We have sent press release to different blogs. Also distribute the game to different 3rd party app stores. Just want to see if the game have any obvious defects before going into real-money advertising campaign.
Click to expand...
Click to collapse
Makes sense,
Can I ask who you sent press releases to? You dont have to answer if you dont want to, I'm just curious.
About 600 android, tech blogs, android review site and some newspaper.
READ PHONE STATE AND IDENTITY
Allows the application to access the phone features of the device. An application with this permission can determine the phone number and serial number of this phone, whether a call is active, the number that call is connected to and the like.
I know this is probably required to do multiplayer, but I won't buy it (or install it if it's free). I don't know you and I'm not giving you access to my phone#, serial#, active calls, and caller I'm connected to.
Just my little slice of securing my life the best I can.
privacy concern? I thought that lot of peoples like word game in general
Root, i thought you were an android dev?
Phone state is required for a bunch of stuff, most of it does not require a concern with security
It's hard to get on top with word games. Our app is ranked around 200 or so in brain & puzzle if you want to check it out. (has multiplayer as well)
Its called Tile Takedown
Also, your download is over 5MB, which for a word game is a lot... is most of that your dictionary? or graphics?
Lakers16 said:
Root, i thought you were an android dev?
Click to expand...
Click to collapse
Yes, I'm a dev. Just the fact that it can read my phone stuff and do whatever with it bothers me. My ethics as a programmer caused me to stop writing a "SMS Text Spam Blocker", which was going to be a slick application, just on account of what I realized I could do inside that broadcast receiver
Now, I may be wrong about the "phone" permissions, but I tend to error on the side of caution when it comes to my information and privacy.
Side note...I'm hoping the size thing isn't an issue these days. The app I'm developing now is 12MB...has 1,000 row database and about 50 png images. People have to realize you're not going to get high-end apps in the kb or sub 5MB range! (Note: Google Market limits app size to 50MB)
Lakers16 said:
Root, i thought you were an android dev?
Phone state is required for a bunch of stuff, most of it does not require a concern with security
It's hard to get on top with word games. Our app is ranked around 200 or so in brain & puzzle if you want to check it out. (has multiplayer as well)
Its called Tile Takedown
Also, your download is over 5MB, which for a word game is a lot... is most of that your dictionary? or graphics?
Click to expand...
Click to collapse
Just check your word game. It should be hardly profitable if the download number is around 10,000 - 50,000. I don't think that ad can generate high revenue.
It makes over $600 a month, not sure what "hardly profitable" is to you though
Sorry for my wording, it's just my personal view. Not intent to look down on your great product
I think that ad cannot generate high revenue because the ecpm are quite low in my apps, only around 0.1x. I use admob. If the download number is high enough, the revenue can hardly pay for the dev cost.
Theres a full version of the app for $3, but the free version generates more income.
The reason you are stuck at 100-500 downloads is because the dev console isn't updating. The ratings and bug reports are real-time but the download count hasn't been updated in about a week. I'm sure you'll be in the 1000-5000 range by the time it updates. or higher
Google just sent an email out to developers but it looks unrelated to the updating issue.
I like game like scrabble, I hope you make multilanguage game in future!
The download number is always not updated. I have made post in google support forum to gain more attention.
But the ad request in admob / adwhirl has been checked as well, which is around 100. Our other apps generally made 1000- 5000 in the first week. Therefore it seems like not many people are interested in trying the game.
ravishi said:
The reason you are stuck at 100-500 downloads is because the dev console isn't updating. The ratings and bug reports are real-time but the download count hasn't been updated in about a week. I'm sure you'll be in the 1000-5000 range by the time it updates. or higher
Google just sent an email out to developers but it looks unrelated to the updating issue.
Click to expand...
Click to collapse
I agree with ravishi, I am checking mine for the last three days and it hasn't updated, something wrong with the console stats.
Google send an email saying something about the "what's new" in apps needs to be dealt with.
Have just changed the icon. Hope it will be more attractive to other players.
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Any others can give some suggestions? I wonder it may be too competitive for the word game market. So people's attention is distracted by similar word games
Wimmmr is excited to announce that our first self published app is launched on Google Play. The name is Talkstarter and it's free. Talkstarter is simply an app about conversation topics. If you’re excited to see the app, please download it on Google Play. Just install the app and start playing around with it, think and discuss.
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Get it on Google Play!
Talkstarter is an Android app containing inspiring and interesting conversation topics.
• Over 1,000 conversation topics
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• Comment and discuss with other Talkstarter users
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• Talkstarter is Socialize Enabled
Please visit wimmmr.com for more information.
Thanks!
Have you considered a free lite version?
gummihaf said:
Have you considered a free lite version?
Click to expand...
Click to collapse
You mean a more simple version? Which features would you keep?
Wimmmr said:
You mean a more simple version? Which features would you keep?
Click to expand...
Click to collapse
Yeah, to encourage people to try without having to buy - it's a weird psychological thing, people won't spend $0.99 on an app they're not sure about, but will happily put down $3.99 for a cup of coffee that might not be that good tasting
One suggestion would be to just include a few topics (50?) and no search, favorites, share etc. But you're the best judge of what you think might be enought to give a taste but still encourage some portion to lite users to buy the full version.
gummihaf said:
Yeah, to encourage people to try without having to buy - it's a weird psychological thing, people won't spend $0.99 on an app they're not sure about, but will happily put down $3.99 for a cup of coffee that might not be that good tasting
One suggestion would be to just include a few topics (50?) and no search, favorites, share etc. But you're the best judge of what you think might be enought to give a taste but still encourage some portion to lite users to buy the full version.
Click to expand...
Click to collapse
Thanks, this is interesting.
The app is now completely free. You propose to have two versions? We thought of it before launching, but went for the full and free version. We wanted to see how many people who downloaded it. I think you're absolutely right. People are willing to pay "a lot" for a cut coffee that might not be that good tasting, but not that much for an good app. We monitor the situation and evaluate continuously.
By the way, here are som pictures of the app. Do you have some comments on the app as well? Thanks.
Wimmmr said:
Thanks, this is interesting.
The app is now completely free. You propose to have two versions? We thought of it before launching, but went for the full and free version. We wanted to see how many people who downloaded it. I think you're absolutely right. People are willing to pay "a lot" for a cut coffee that might not be that good tasting, but not that much for an good app. We monitor the situation and evaluate continuously.
Click to expand...
Click to collapse
Nice to see the app free, just downloaded but it crashed at launch (Nexus 4), is that something others have seen as well?
gummihaf said:
Nice to see the app free, just downloaded but it crashed at launch (Nexus 4), is that something others have seen as well?
Click to expand...
Click to collapse
Thanks for your feedback. Which Android version are you using? We have not received any similar feedback. Did you try to start the app again and let it load finish?
4.3 - I launched a few times and it crashes immediately every time.
gummihaf said:
4.3 - I launched a few times and it crashes immediately every time.
Click to expand...
Click to collapse
Ok, we will look into it.
Here are some more pictures:
wow this looks interesting! anyone else from here who tried this app? what do you guys think?
Nothing to say?
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Hey, this is awesome app! Maybe you could add sound. You`ll put bluetooth in ear plug and when you are stuck, you just play some topic through smartwatch when you are stuck. Just kidding. I like this App!
Read latest newsletter from Wimmmr
Nice app!
It reminds me of IT Crowd tv series - they had a similar app to chat about football with fans)
Wimmmr is now on Instagram. It is more personal and I hope you will like it.
Hi, I'm currently finishing the development of my first app. It's not a very original idea (a job board) and I wonder how could I promote it. I know a few sites where you can post about software or startups, like Reddit.com/r/startups, promoteproject.com or pineapple.io but I would like to know it does exists any site to specifically promote apps (free, if possible).
Are unofficial app stores a good resource?
How do you get noticed in this huge market?
Thanks.
In terms of Free, you pretty much listed the core ones, but constant promotion helps, I have also heard that promoting in Facebook groups works too. To answer your last question, the easiest way to get noticed in my opinion is spending some money on advertisement, the more installs + review your app gets the higher it goes up in Google play ranks, which in returns means more visibility.
"Word of mouth" is the best free advertising instrument in the beginning. Don't forget to have a website with relevant information, profiles in social media, a blog.
A lot depends on what you're promoting. If it's an app (ie not a game) then you might want to get in touch with app review websites, magazines, etc. I'm not sure how many people read these but it's a good start. As has already been said, word of mouth is important too as IMO it offers a higher conversion rate than promoting via the sites mentioned. I would further add that encouraging your users to leave positive reviews (and discouraging them from leaving negative reviews) will do a great deal of good, as a 5 star rating with your name including a good keyword for instance will get you a decent amount of traffic.
Seek out people for whom your app likely solves a problem. If you can't define who they are or where they're likely to hang out, perhaps the app isn't as useful as you want it to be? If it is, find them talking somewhere and mention your app in conversation, but make it natural, not forced, not like some salesman annoying everyone.
For games, sites like Rock Paper Shotgun are good if there's also a PC version.
I think free promotion doesn't work anymore. Paid reviews of your App on huge sites probably will work.
I am also trying to promote my app, i already convinced many people i know to download it, however there has not been any download beside of them. Now i hope i have more success here in this forum - we will see how it turns out
Here are the 12 ways which are used to promote your app
1) Video Marketing
2) Use of Social media We can use various social websites such as Face-book, twitter, linked-In, You-tube for promotion of android apps.
3) Publish apps reviews You can have reviews in the form of small description about your app,
ratings of the apps, review date. This will help people know about the android apps.
4) Forums & Blog posting
5) Swap banner ads
6) Free trails Serve some of the features at free of cost.
7) Showcase app in website
8) Press Release
9) Email Marketing
10) Advertising
11) Newsletters Publishing newsletters for the apps promotion will help in increasing the audience for your apps.
12) App directories & article posting
Here are 8 of your most creative options:-\
1.Build a microsite. This one or two-pager showcases your app to the web audience. ...
2.Build a teaser website. ...
3.Start a blog. ...
4.Share your content. ...
5.Create a product video. ...
6.Get press, tons of it. ...
7.Pitch to app review websites. ...
8.Contact bloggers who would care.
Hi friends, there are many ways you can promote your app.
Free way:
1. Face to face promote, this need your friends and families help.
2. Create social accounts, and write some information and functions of your app, communicate with your fans.
3. Forum promoting, find some related forums and advertise your app in there.
4. Make your app free at first, if your app is a paid one, you can make it free for some days, people will download it.
If you want to know more about how to promote app, here I recommend you some forums, you can find methods in there.
1. blackhataso
2. makingmoneywithandroid
Paid suggestions :
Do an ad campaign
Free suggestions :
1) Post it on more than one store
2) Post it on more than a forum
3) Post it on blogs
4) use social media
5) Enhance your app description
6) Make your app design attractive and the screenshots must be attractive too
Acquiring users is always challenging, specially if your budget is limited or doesn’t exist. In this case I would encourage to try any ad exchange solutions like Tappx.
Tappx is an app developer community near 20,000 developers that exchange ads among them. It is, in my opinion, the easiest, fastest and affordable way to start gaining traction from zero without losing focus on what really matters, that is, coding and improvements to make happy your users.
Is designed by, and aimed to developers like you. And the best thing is that Tappx is entirely free.
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-Does it really works?
Adding to these suggesstions
Ultra-Droid said:
Paid suggestions :
Do an ad campaign
Free suggestions :
1) Post it on more than one store
2) Post it on more than a forum
3) Post it on blogs
4) use social media
5) Enhance your app description
6) Make your app design attractive and the screenshots must be attractive too
Click to expand...
Click to collapse
App store optimization (ASO) is, at it’s core, search engine optimization (SEO) for the Google Play and App Store. Just like search engine optimization, app store optimization focuses on keyword relevance, search relevance and the keyword density in your description.
With almost half of iPhone users in the US finding apps through search, your app description is one of the most important things you can focus on in your app marketing efforts.
It’s also really easy to get started with competitor research through platforms like App Annie where you can search something like “healthy recipes for women” and see what apps show up and their ranking.
rmmfree said:
Hi, I'm currently finishing the development of my first app. It's not a very original idea (a job board) and I wonder how could I promote it. I know a few sites where you can post about software or startups, like Reddit.com/r/startups, promoteproject.com or pineapple.io but I would like to know it does exists any site to specifically promote apps (free, if possible).
Are unofficial app stores a good resource?
How do you get noticed in this huge market?
Thanks.
Click to expand...
Click to collapse
I think best part will be starting a pre-marketing campaign for your app through social media, blogs and other platforms . It will be helpful for you building a solid user base and develop initial user interest. Later all depends on how your app performs in real world . :good:
Huawei Mobile Services, or HMS, is Huawei’s alternative to GMS, consisting of user-facing apps as well as core background services. The idea behind HMS is the same as that of GMS — to provide an experience that is consistent across devices and independent of the platform update. Much like how GMS is made up of app elements and core elements, the HMS ecosystem comprises of HMS Apps, the HMS Core, and the HMS Capabilities that the Core enables through its available APIs.
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HMS Ecosystem has seen its monthly average users increase from 420 Million globally in July 2018 to a huge 530 Million by July 2019, while developers registered on this platform grew from 450,000 to 910,000 in the same time period, and HMS Core app integration grew from 20,000 apps to 43,000 apps. Google does not release figures for its GMS integrations, so getting scale here is difficult against the #1 player, but these are still impressive figures in absolute terms. According to additional figures revealed by Huawei, HMS Core has a global reach of 530 Million users in more than 170 countries (including China), while still providing features such as cost-effectiveness, a unified portal for one-stop integration, and precise user targeting through multiple promotion channels. Huawei also claims to be compliant with international security and privacy standards, including GAPP, GDPR, and local regulations within its ambit.
All of this will merely remain marketing points if HMS Core does not incorporate the APIs that GMS Core provides. In order to be a replacement for GMS Core, HMS Core needs to provide similar, if not better, functionality to developers, if it wishes to persuade them to consider itself as a valid option and migrate over from using GMS Core. HMS Ecosystem is currently limited only to Huawei devices, but even on its own, this is a massive subset of Android devices. Huawei alone has shipped over 200 Million smartphones this year so far, which is a substantially large number for app developers to take notice. As an app developer, it becomes essential to adapt to these devices as well as other Huawei devices that may not ship with GMS in the future. Even if GMS makes a return to Huawei, HMS continues to be part of Huawei’s larger ecosystem strategy, where the smartphone becomes the central focal point that is used to control connected IoT devices. So adapting your app to play well with the HMS Ecosystem does make a compelling business argument. You don’t want to make the same mistakes that Snapchat did when it ignored its Android userbase for years and only woke up to pay attention to them very recently.
To offer more detail on the APIs that HMS Core provides to developers, here is a brief overview.
Account Kit
Provide a quick and secure way for users to sign in to your app.
Learn More
Awareness Kit
Get the context and status of your users to give them a smarter experience.
Learn More
Drive Kit
Enable your users to store and manage their data securely on the cloud.
Learn More
FIDO
Authenticate your users through biometric and FIDO2 identity securely.
Learn More
Game Service
Focus on innovating the gaming experience with in-depth services.
Learn More
Health Kit
Build an app with the strength and stamina to keep up with your users and their fitness data.
Learn More
Identity Kit
Make address authorization and management easier and faster for your users.
Learn More
Location Kit
Get user locations faster and more precisely with fused geolocation.
Learn More
Map Kit
Personalize your map display and interactivity for better location-based services.
Learn More
ML Kit
Take advantage of machine learning for vision and language services.
Learn More
Nearby Service
Give your apps the ability to communicate with nearby devices.
Learn More
Panorama Kit
Enable your users to browse and interact with images with a 360° view in a simulated 3D space.
Learn More
Safety Detect
Build and maintain a secure app with multiple checks.
Learn More
Scan Kit
Give your users access to the QR and other barcodes conveniently.
Learn More
Site Kit
Provide services specific to the place your users are in.
Learn More
WisePlay DRM
Protect your content with free and standard copyright capabilities.
Learn More
Analytics Kit
Collect and analyze your data efficiently on a one-stop platform.
Learn More
Dynamic Tag Manager
Monitor and analyze your marketing activities with code-free and flexible tag management.
Learn More
Push Kit
Improve targeting and responsiveness when engaging users.
Learn More
Ads Kit
Access high-quality ads for getting the most value out of your monetizable traffic.
Learn More
In-App Purchases
Monetize your app around the world with a global payment service.
Learn More
Wallet Kit
Be part of the All-in-One Wallet digital lifestyle with convenient access to other businesses and services.
Learn More
You can find active discussions, tutorials, and news about HMS in the XDA Huawei Developers Forum.