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I know you can put OS on a PS3.... Its likely not possible to load Android, but I thought it would be worth asking.
I know MIPS are coming out with android.... why not use my PS3 to use apps. Plus, I hate the PS3 browser.
edit: I did find this http://code.google.com/p/android-ps3/
It's a shame the dev gave up on it, It would be awesome to put it on any major games console really
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.
Could anyone list them please?
Just get the emulators from the ouya store. They all work great. N64 might have some minor issues on some roms but it's constantly improving. FPSe for PSone is the only one I didn't test yet.
PS emu is fine. SNES plays flawless. N64 plays better then on my MK808. Also started playing some GBA ROMs and work flawlessly too.
Sent from my Nexus 7 using XDA Premium HD app
Currently using n64oid. Substantially better than the mupen64, at least for the moment
I'm going to try various ones over the weekend so I can let you know what I think are good.
Hope this helps :thumbup:
Sent from my Nexus 4 using xda app-developers app
I loaded sarges hero's 2 on fpse and it would forceclose after the intro video so i switched it to experimental opengl in video settings and it ran albeit super choppy. I didn't check the rom on the emulator compatibility list though so i suspect that's the problem. Mupen runs surprisingly well and of course GBA and snes both have very smooth playback
Downloaded GenPlusDroid but it is kicking me out.
Probably need to try another version.
ddelamareuk said:
Currently using n64oid. Substantially better than the mupen64, at least for the moment
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How'd you set up your controller with N64oid? It doesn't want to recognize my right analog stick when I try to map it to the C buttons, and recognizes the left analog stick as the same thing as the D-pad.
anyone do any PPSSPP testing?
DrROBschiz said:
anyone do any PPSSPP testing?
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not a whole lot, but seems like it's running just as good as on my S3. The good news is they have said an official port is in the work.
Fpse
Mupen64+
Snes9x Ex+
Gba.emu
Md.emu
Nes.emu
Uae4all2-sdl
All the Roberto Broglia ones are great.
Fpse is really good and I believe epsxe is also good so for PS1 we are spoiled.
Uae4all2-sdl is for the Amiga - Hard to set up but once its configured its awesome.
DrROBschiz said:
anyone do any PPSSPP testing?
Click to expand...
Click to collapse
Same as on My LG Optimus x4 , it runs laggy and I have slide show( No metter what I do in settings.
Those using fpse. Are you buying the app again after buying it from Google play ? When I side loaded the current Google play version it crashes when I start a game. On the Ouya it actually said Ouya edition after it's installed, so I'm not sure if the apks are actually different?
As a side note the Ouya version from their store appears to play okay, but I'm constantly berated with the buy now spam.
Sent from my Nexus 4 using Tapatalk 2
frigidazzi said:
Those using fpse. Are you buying the app again after buying it from Google play ? When I side loaded the current Google play version it crashes when I start a game. On the Ouya it actually said Ouya edition after it's installed, so I'm not sure if the apks are actually different?
As a side note the Ouya version from their store appears to play okay, but I'm constantly berated with the buy now spam.
Sent from my Nexus 4 using Tapatalk 2
Click to expand...
Click to collapse
All apk's on the OUYA store are exclusive to the OUYA, they are different APK's, so yes if you want to run fpse on both your phone and the OUYA, you have to buy it twice (or get the sideloaded one to work).
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
slashdotjeo said:
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
Click to expand...
Click to collapse
You have to understand the OUYA runs its own store with games optimized for the OUYA, hence making sideloading almost necessary if you want run non-OUYA apps.
slashdotjeo said:
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
Click to expand...
Click to collapse
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
JLCollier2005 said:
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
Click to expand...
Click to collapse
Correct me if I'm wrong, but I thought Google play apps said it was okay to be used by the same individual on an unlimited number of devices. Hence why you can use the same app on your tablet and phone. Where as with Windows the license specially says only on one device at a time. I think this why why people would be upset about buying android apps again.
Let's be honest. When have you ever looked at an android based item and thought you would have to re buy the apps?
Personally, I'm going to just wait until there's a finished cm or other ROM and use that.
Sent from my Nexus 4 using Tapatalk 2
JLCollier2005 said:
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
Click to expand...
Click to collapse
To the average user like myself. When I think of open "ANDROID" game console. I think of google android with all its standard google associated services rooted and unlocked. I think of ouya having their proprietary app store of course, but also including google services. That's why google allows you to login with your email and download the purchased game on multiple "ANDROID" devices.
Believe me Spock. When I tell you your logic is most sound. But I, like most people would love to be able to have access to already purchased "ANDROID" apps. Especially the apps that can use the ouya controller. For example an android minipc. Which I should have purchased instead of this. I only bought it for xbmc, which works great! So I don't feel as ripped off.
Again,
I know the business model, but as a consumer, I will not pay 15 bucks for final fantasy on several "ANDROID" devices.
Oh, and to stay on topic. I love the emulation on the ouya. Especially nds4"DROID". Great ds emulator.
Sent from my SCH-R530M using Tapatalk 4 Beta
I'm using ePSXEe ps1 emu , works good only problem I'm having is I'm playing Final Fantasy 9 and when I switch video rendering from Hardware to Opengl I lose all the menu's during fight scenes , pity because with Opengl the image is much better
Sideload RetroArch and you will never need another emu again
If you will need the BIOS from some systems... well, google is your friend
Hello!
I am looking into this device as a google guy, but am concerned because of the Nexus Q a while back. Google made the product and it just vanished with no support. Is this device fated for the same? I want this to be good.
Also, does this have the capabilities of installing normal android apks? What I would like to see is an emulator installed and to play snes ROMs on the TV with the controller. I didnt' see specs for a microSD slot, so I don't think it has this kind of capability.
Am I wrong?
typhoonikan said:
Hello!
I am looking into this device as a google guy, but am concerned because of the Nexus Q a while back. Google made the product and it just vanished with no support. Is this device fated for the same? I want this to be good.
Also, does this have the capabilities of installing normal android apks? What I would like to see is an emulator installed and to play snes ROMs on the TV with the controller. I didnt' see specs for a microSD slot, so I don't think it has this kind of capability.
Am I wrong?
Click to expand...
Click to collapse
There is a ton of easily found info that you'll need to read, probably could have found before making this thread...
http://forum.xda-developers.com/nexus-player/help/nexus-player-starter-guide-t3002814
I use mine to watch video files, watch streams, and play nes, snes, Sega, n64,and ps1 roms,works great!
has anyone flashed new stock based rom by DroidMote Server / Client?
https://plus.google.com/+VideomapIt/posts/WLMsgEqw7dw
digweed4me said:
has anyone flashed new stock based rom by DroidMote Server / Client?
https://plus.google.com/+VideomapIt/posts/WLMsgEqw7dw
Click to expand...
Click to collapse
Yes it is a great rom overall but is not 4k/1080p friendly (as far as video playback is concerned in Youtube and Netflix) and you will lose leanback launcher functionality.
https://plus.google.com/+VideomapIt/posts/QiC1Pksvzaq
https://youtu.be/NMqz8e33oq8
With Android you can do all. With Android TV no. Now and forever because Android TV was invented for TV manufacturers that want a limited OS to better sell their services.
This is what I understand but I hope to be wrong.
zulu99 said:
https://plus.google.com/+VideomapIt/posts/QiC1Pksvzaq
https://youtu.be/NMqz8e33oq8
With Android you can do all. With Android TV no. Now and forever because Android TV was invented for TV manufacturers that want a limited OS to better sell their services.
This is what I understand but I hope to be wrong.
Click to expand...
Click to collapse
completly wrong.
Android TV is a full Android plus new TV features (search,recommendations,background playback). It's not limited.
It's just the launcher and the store that 'filter' apps that are not specifically optimized for a TV experience (= with a remote instead of touchscreen).
Savvy people can sideload and use any apps on Android TV.
But the goal of Google and TV manufacturers isn't to provide a system for savvy users, that would be a niche market and not worth their time & money.
They want a system anyone can use, the average user. A simple to use and consistent interface from app to app, while keeping the full power of Android behind the scene. Because nothing is more confusing for the average guy than using a 'made for touchscreen' app on a TV or using apps with different 'UI behavior' , it's the best way for him to throw away the whole thing in the trashcan
TV manufacturers don't sell services anyway, they sell TV...
kgersen said:
completly wrong.
Android TV is a full Android plus new TV features (search,recommendations,background playback). It's not limited.
It's just the launcher and the store that 'filter' apps that are not specifically optimized for a TV experience (= with a remote instead of touchscreen).
Savvy people can sideload and use any apps on Android TV.
But the goal of Google and TV manufacturers isn't to provide a system for savvy users, that would be a niche market and not worth their time & money.
They want a system anyone can use, the average user. A simple to use and consistent interface from app to app, while keeping the full power of Android behind the scene. Because nothing is more confusing for the average guy than using a 'made for touchscreen' app on a TV or using apps with different 'UI behavior' , it's the best way for him to throw away the whole thing in the trashcan
TV manufacturers don't sell services anyway, they sell TV...
Click to expand...
Click to collapse
Is a FACT that with Android we can do all. Also specific things of Android TV. The inverse is not possible. But i'm very sorry of this
But this is not problem, the important fact is that Nvidia Shield Console have very good hardware and finally we can have a good full Android device connected to our TV.
The choice from Android TV and full Android is a reality so advanced users can have the alternative.
If it was not a question of money / forced limitations, should be more simple create a specific Launcher for TV that all can download from Google Play and specific apps more accessible with a dpad also downloadable for all from Google Play.
zulu99 said:
Is a FACT that with Android we can do all. Also specific things of Android TV. The inverse is not possible. But i'm very sorry of this
Click to expand...
Click to collapse
no
Android TV is Android + more features..
I don't get what you can do with Android that you can't do with Android TV.
Actually it's the contrary: you can do stuff with Android TV that you can't do with Android, for instance acting as a Chromecast (Google Cast Receiver) or displaying a video in the background of your launcher (home screen) from an app.
kgersen said:
no
Android TV is Android + more features..
I don't get what you can do with Android that you can't do with Android TV.
Actually it's the contrary: you can do stuff with Android TV that you can't do with Android, for instance acting as a Chromecast (Google Cast Receiver) or displaying a video in the background of your launcher (home screen) from an app.
Click to expand...
Click to collapse
Only one example of others million, install chrome browser and observe how it look bad at 320 dpi. Like the most negative phone of 10 years ago.
Android TV is a stripped down version of Android full of limitations.
Chromecast functionality are possible also on full Android.
Android is Android because you can install and update million of apps directly from Google Play. Android without apps is nothing. This is also the difference with Windows Phone, Ubuntu Phone and many others OS that dream the android apps ecosystem.
The actual number of Android apps in Google Play is a reality because independent developers thought that Android would have been a real open source OS, no longer thinks so after so many closures.
Apart that every single standard app is better and faster than the leanback version. Try Youtube as example to better understand. Life is too short to waste time with the directionals keys. Was already a failure on old Smart TV.
But if in the world there are people that bought an Iphone, This justifies even people who prefer Android TV
My interest is not to be right about this, i'm very happy with full Android. I'm just sharing my experience and i know Android quite well.
The thread of full Android firmware is this:
http://forum.xda-developers.com/android/development/rom-t3138575
I don't understand why for this good hardware, one of the best in the Android world, we can't have a regular forum like all others devices.
Can someone explain ? please. Just for information.
@zulu99 I have a nexus player, I'm currently running CM12.1 but even on stock there was not much I couldn't do.
There is an app to allow easy use of sideloaded apps, a keyboard/trackpad combo let's you navigate without the directional keys on everything but the lean back laucher. Only thing I wasn't able to do is get the VPN working well (had to use separate VPN app, no built in VPN). I'm not saying ATV is better then Normal Android, just that you can do almost anything with a little effort. ATV is Android, same kernel and the core is built on the same code as normal Android.
Android is still very much an open ecosystem. Yes some things are locked away, but nothing as draconian as Apple or Microsoft. Even without root a lot more is possible on a system running Android then any other comparable platform (Android wear vs WatchOS, Android vs iOS, etc). I respect that you are a developer, I just think your 100% wrong in your view on ATV.
I'll be getting the Shield soon as a gaming/streaming TV console for an upcoming multi month work trip.
zulu99 said:
Only one example of others million, install chrome browser and observe how it look bad at 320 dpi. Like the most negative phone of 10 years ago.
Android TV is a stripped down version of Android full of limitations.
Chromecast functionality are possible also on full Android.
Android is Android because you can install and update million of apps directly from Google Play. Android without apps is nothing. This is also the difference with Windows Phone, Ubuntu Phone and many others OS that dream the android apps ecosystem.
The actual number of Android apps in Google Play is a reality because independent developers thought that Android would have been a real open source OS, no longer thinks so after so many closures.
Apart that every single standard app is better and faster than the leanback version. Try Youtube as example to better understand. Life is too short to waste time with the directionals keys. Was already a failure on old Smart TV.
But if in the world there are people that bought an Iphone, This justifies even people who prefer Android TV
My interest is not to be right about this, i'm very happy with full Android. I'm just sharing my experience and i know Android quite well.
Click to expand...
Click to collapse
If Chrome looks bad on TV isn't because of the OS... You "know Android quite well" but you clearly don't know what is an OS and what is an app and where the 'frontier' between the two is.
You're confusing a lot of things and mixing things up.
Plz do show me Chromecasting Netflix for instance on what you call "full Android" (which I just call "Android").
I agree with Zulu. If you want locked down hardware and software, please go buy an Apple TV. And you also probably have no reason to go to XDA developers as this site is all about tweaking. Without root, what tweaking are you doing?
Sent from my SM-N910V using Tapatalk
well said @machx1111
Leave zulu99 to his noble developing work @kgersen Some of us find this sort of stuff really useful.
I get that you don't personally find it useful but your comments seem to be borderline insulting considering the effort zulu99 has gone to. This forum really isn't the place for criticism unless it's constructive.
BenjiHansell said:
well said @machx1111
Leave zulu99 to his noble developing work @kgersen Some of us find this sort of stuff really useful.
I get that you don't personally find it useful but your comments seem to be borderline insulting considering the effort zulu99 has gone to. This forum really isn't the place for criticism unless it's constructive.
Click to expand...
Click to collapse
wth are you talking about? did you even read our comments ?
I never said we mustn't root or do alternative ROM or that I want locked-down devices and software.
We're just talking about Android vs Android TV.
I just don't get why people waste their time porting CM or a 'smartphone/tablet/touch' version of Android to the Shield when it already has a full OS: Android TV and that NVidia already provides all the source and tools to build your own firmware for it: https://developer.nvidia.com/shield-open-source
I think they're just transposing what they had to do on smartphones and tablets because OEMs won't release the sources and tools to build your own firmware, to a new device just because it also run Android... They didn't bother looking up or asking NVidia...
Android TV is Android, if you don't like the 'TV' part just don't use it, go download the source code from NVidia and adapt/change what you don't want or add new features. If you prefer to use an UI made for touch on a TV that's your choice...hell you can even adapt Linux for Tegra for the Shield if you want Ubuntu instead of Android.
I'm all for tinkering and rooting but do it right, even more when the manufacturer can help you do so.
_Dennis_ said:
@zulu99 I have a nexus player, I'm currently running CM12.1 but even on stock there was not much I couldn't do.
There is an app to allow easy use of sideloaded apps, a keyboard/trackpad combo let's you navigate without the directional keys on everything but the lean back laucher. Only thing I wasn't able to do is get the VPN working well (had to use separate VPN app, no built in VPN). I'm not saying ATV is better then Normal Android, just that you can do almost anything with a little effort. ATV is Android, same kernel and the core is built on the same code as normal Android.
Android is still very much an open ecosystem. Yes some things are locked away, but nothing as draconian as Apple or Microsoft. Even without root a lot more is possible on a system running Android then any other comparable platform (Android wear vs WatchOS, Android vs iOS, etc). I respect that you are a developer, I just think your 100% wrong in your view on ATV.
I'll be getting the Shield soon as a gaming/streaming TV console for an upcoming multi month work trip.
Click to expand...
Click to collapse
Use Lollirock firmware on Nexus Player and no cyanogenmod if you want a regular Android firmware in which you can install all from Google Play.
I respect the classic Cyanogenmod development / firmwares, but on Nexus Player the cyanogenmod firmware is just a strange hybrid. It use many parts of Android TV. Usually Cyanogenmod add things to Android, on the nexus player it remove things from Android
Not really useful. Read posts of users to better understand.
In lollirock firmware thread in the last part there are comparisons made by users.
---------- Post added at 11:42 AM ---------- Previous post was at 11:26 AM ----------
kgersen said:
wth are you talking about? did you even read our comments ?
I never said we mustn't root or do alternative ROM or that I want locked-down devices and software.
We're just talking about Android vs Android TV.
I just don't get why people waste their time porting CM or a 'smartphone/tablet/touch' version of Android to the Shield when it already has a full OS: Android TV and that NVidia already provides all the source and tools to build your own firmware for it: https://developer.nvidia.com/shield-open-source
I think they're just transposing what they had to do on smartphones and tablets because OEMs won't release the sources and tools to build your own firmware, to a new device just because it also run Android... They didn't bother looking up or asking NVidia...
Android TV is Android, if you don't like the 'TV' part just don't use it, go download the source code from NVidia and adapt/change what you don't want or add new features. If you prefer to use an UI made for touch on a TV that's your choice...hell you can even adapt Linux for Tegra for the Shield if you want Ubuntu instead of Android.
I'm all for tinkering and rooting but do it right, even more when the manufacturer can help you do so.
Click to expand...
Click to collapse
About you, instead of writing things without sense, present to us your work. We will happy to test.
What are you doing for others people ?
If you like Android TV why you write here ?
Please i don't want problems with others users.
I'm already exposing myself too much.
But is necessary to demonstrate that we understand very well when things are necessary and others things are just made to protect economic interests against the fair competitive laws.
Apart all, is not most useful that you can do more things instead of be able to do just what others wants ?
Why we should remain closed in the Android TV that is a "Walled Garden". Because you don't like ?
Two things are always better than one.
p.s.
Netflix work well in full Android firmware, like google movies app and all others DRM players.
Chromecast functionality are working too.
Usually i use Chromecast functionality only if there isn't an app to do it natively inside the box. Is stupid stream with chromecast if you can have it native inside the box. But you can do all with quite all apps. also screen mirroring is possible. tested with my galaxy s6 and nexus7
All others Leanback-Only apps are working well ( 10 / 11 in total )
also xposed framework is beautiful to tweak your firmware.
When i read comments like your i'm very happy, because usually mean that the firmware works very very well
What many people not know is that in Google Plus, Facebook and also in xda forum like in others forum, users can be paid to do good reviews and support some platforms, just to make advertisement. Attention when you read.
RELY ON TESTS MADE ONLY BY YOURSELF
zulu99 said:
Use Lollirock firmware on Nexus Player and no cyanogenmod if you want a regular Android firmware in which you can install all from Google Play.
I respect the classic Cyanogenmod development / firmwares, but on Nexus Player the cyanogenmod firmware is just a strange hybrid. It use many parts of Android TV. Usually Cyanogenmod add things to Android, on the nexus player it remove things from Android
Not really useful. Read posts of users to better understand.
In lollirock firmware thread in the last part there are comparisons made by users.
Click to expand...
Click to collapse
I'm enjoying the hybrid model used on CM. I get that its not for everyone, was just using it as an example.
I am able to do almost anything I could do on my phone on the TV. Does it all work perfectly? Of course not. Many apps are designed around a multi touch screen, my TV does not have a touchscreen at all. I just don't understand why you feel Android TV is more locked down then standard android. I was able to use es explorer to side load anything I wanted. Does not mean it worked (some apps are not programmed for directional keys and rely on touch input only, so they needed a mouse. Once I got that set up I can use anything fairly well. I have Amazon prime music working great for example, and I have prime videos loaded (haven't used it yet, netflix and hulu have my attention right now). This is all doable on androidTV, can't do it on my Roku, all I can get for amazon music is the non-prime stuff.
I can only think one think of one thing ATV can't do (native VPN) and one thing stock android can't do (well haven't tried sideloading the app yet) and that's receive a chrome cast stream, or send a chrome cast from one phone to tablet or whatever. Mostly the two versions seem comparable, the differences are in the stock apps (read Launcher and play store).
Sent from my SAMSUNG-SM-G920A using Tapatalk
_Dennis_ said:
I'm enjoying the hybrid model used on CM. I get that its not for everyone, was just using it as an example.
I am able to do almost anything I could do on my phone on the TV. Does it all work perfectly? Of course not. Many apps are designed around a multi touch screen, my TV does not have a touchscreen at all. I just don't understand why you feel Android TV is more locked down then standard android. I was able to use es explorer to side load anything I wanted. Does not mean it worked (some apps are not programmed for directional keys and rely on touch input only, so they needed a mouse. Once I got that set up I can use anything fairly well. I have Amazon prime music working great for example, and I have prime videos loaded (haven't used it yet, netflix and hulu have my attention right now). This is all doable on androidTV, can't do it on my Roku, all I can get for amazon music is the non-prime stuff.
I can only think one think of one thing ATV can't do (native VPN) and one thing stock android can't do (well haven't tried sideloading the app yet) and that's receive a chrome cast stream, or send a chrome cast from one phone to tablet or whatever. Mostly the two versions seem comparable, the differences are in the stock apps (read Launcher and play store).
Sent from my SAMSUNG-SM-G920A using Tapatalk
Click to expand...
Click to collapse
With Android we can install all apps simply from Google Play and all works better at 220 / 230 dpi. Touch-only apps are not a problem, with DroidMote i can use very well multi-touch apps and games.
You will search manually for every single apk when an update is available ? Get it from your phone, upload and reinstall. Baaaaaaaa
Good Luck
p.s.
Today i used all the day the Shield Console with full Android firmware and i can say it is Super. I installed and tested all benchmark apps, all others my preferred apps. All work super smooth and i like this hardware. I will never turn back on Android TV
zulu99 said:
With Android we can install all simply from Google Play and all works better at 220 / 230 dpi. Touch-only apps are not a problem, with DroidMote i can use very well multi-touch apps and games.
You will search manually for every single apk when an update is available ? Get it from your phone, upload and reinstall. Baaaaaaaa
Good Luck
p.s.
Today i used all the day the Shield Console with full Android firmware and i can say it is Super. I installed and tested all benchmark apps, all my preffered apps. All work super smoth and i like this hardware.
Click to expand...
Click to collapse
That's not an issue inherent to Android TV, that is a function of the play store.
Don't get me wrong I'll probably try your ROM at some point. I make my own opinions, so I'm constantly trying new stuff.
_Dennis_ said:
That's not an issue inherent to Android TV, that is a function of the play store.
Don't get me wrong I'll probably try your ROM at some point. I make my own opinions, so I'm constantly trying new stuff.
Click to expand...
Click to collapse
No problems. we are here to discuss like good friends. I'm writing from Shield Console in a beautiful Chrome Browser at 220 dpi.
I like to discuss and hear the opinions of others.
I have only one big problem, my bad english. I'm Italian
zulu99 said:
No problems. we are here to discuss like good friends. I'm writing from Shield Console in a beautiful Chrome Browser at 220 dpi.
I like to discuss and hear the opinions of others.
I have only one big problem, my bad english. I'm Italian
Click to expand...
Click to collapse
Its OK, I'm pretty good at understanding, my wife is Filipino and I lived in Japan for 3 years.
I may attempt to mess with some settings (I noticed a TV setting in build.prop) to see if I can get full play store use without changing much, mainly so anyone can use what ROM they want while getting access to both stores I see that as the best of both worlds.
_Dennis_ said:
I may attempt to mess with some settings (I noticed a TV setting in build.prop) to see if I can get full play store use without changing much, mainly so anyone can use what ROM they want while getting access to both stores I see that as the best of both worlds.
Click to expand...
Click to collapse
I have a minix neo x8h+ and this box is "seen" by the play store as a leanback compatible box, but it also has access to all the android apps... so this may be a build.prop worth looking at?
I am getting an Nvidia console in a couple of weeks and would love to use leanback BUT not with the added hassle of installing and running non leanback apps.
tx Mark.