Ok 2 questions.
1) Is there any way to save and load state of game on Tiger Mame?
It's a dam awesome emulator, but quite useless as a mobile game emulator without save states !
2) Are there any decent Android MAME emulators that enable to play arcade games other than cps1/2/neo geo?
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Thank in advance for replies.
Honestly, I think it's really funny that he's calling his app "Tiger MAME" because I don't think his app is actually MAME whatsoever. Judging from the specific games that are supported and those which are not, it matches up almost perfectly with the Final Burn series of emulators.
1) Nope.
2) Nope, not until we get an actual REAL port of MAME.
Agreed about the name, but I think he renamed to TigerArcade (MAME), so people would relate more to what it plays. It really should have been called TigerRaine or TigerFinalBurn, since those are the rom sets it works best with.
MAME rom sets are moving targets to work, due to platform updates of the MAME app.
This app is better for just emulating what it does, since that is why it plays EVERY rom full speed with sound, even on the Incredible. Far less overhead than MAME, since only supporting a few platforms.
There are/were a few that played some, but not all of MAME4All rom sets (played about half). Jironi Arcade is the name and is still in market, but has issues with Gingerbread (the dev knows and is working on it).
It doesn't matter how many ROMs a build of MAME supports, it doesn't speed things up any by removing them.
want to play more roms on my xperia play like splatterhouse , Ghost n Goblins and Bionic Commnd and More Games
yes please can some devs make a mame port that would be brilliant
just think of all those games that mame supports
damn i would need a 64gb card lol
Get to work then.
If TigerArcade had save states it would be a great emu.
Surely not too hard to do from the Dev considering he has done it in all his other emus?
I agree about the save states thing...the only other problems I've noticed is that some Capcom games have sound issues (Ghouls 'n Ghosts, Strider). The music is total static with those.
We really need a proper port of MAME to Android.
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
deadfraggle said:
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
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There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
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Didn't even realize most Android programs were written in Java. There was this project called Jape, but it's unfinished and looks abandoned since 2006. The source is available though, with a paper titled, "How to port MAME from C to Java".
Lol. I took a few peeks at the code. This may take a while...
I guess there's also the NDK, which would allow you to avoid porting to Java, I believe.. but I know very little about it.
dsswoosh said:
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
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you can often found ports very close to the original in compilations for gameboy advance or PS1 which you can play with Gameboid or FPSe.
For example, for GBA, you have Out Run in Sega Arcade Gallery compilation, Double Dragon in Double Dragon Advance, Golden Axe in Sega Smash Pack.
Ghosts'n Goblin is found in Capcom Generations Vol.2 for the PS1.
I got a DOS port of mame working through aDOSbox, but not to a point where it's playable. The games launch, albeit incredibly slow. Controls are a ***** too. Details and pics on my blog, though there's not much to see. Still, it's the currently the only way to get MAME on the Android I've found.
Hey its jwhood again,it wont let me download that link in your blog for the dosmame says your not aloud can u fix it really appreciated bro,great work,its a start : )
sent from the evil d MT4G
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
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Few performance games on Android are written in Java.
Big studios use a C/C++codebase hooked in via the NDK.
Smaller studios tend to use C# or Javacript with the brillant game engine Unity3D
Yeah, I mentioned the NDK already.
JRioni's emulators don't support the plays controls and if you manage to get any response from the guy, you should play the lottery that day. Haven't had much luck with tigermame on a number of devices a while back, and was extra frustrated by the way it searches for roms instead of letting you select a rom directory. Not everyone is a douchebag who throws roms on the root of their SD card. Anyway, since people seem to be having luck with it, maybe its been updated and resolved some of these issues.
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
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This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.