What does everyone use their OUYA for these days? - Ouya General

I'm trying to find a use for my OUYA since I haven't turned it on in ages. Outside of an emulator box what other things do people use their OUYA for?

lets kick this zombie... I would be very excited if libreElec was ported to the ouya. I would def use it for a one trick kodi pony if.
Other options would be the Lakka platform - if ported - could provide a great retro gaming platform?

Can Anyone dump ravensword for this console please desperate for it

IM thinking of formatting it and just using it for KODI. I miss this thing, I really liked it and think people crapped on it for no reason. OUYA comes out and people complain about garbage indie games on their tv and it stupid..... switch comes out and everyone loves garbage indie games on their tv...... so dumb

Well, I can't say I'm disappointed that Razer tried to make it work, even merging with Forge TV project, just to be a failure. But I believe now is a good time to look for cfw to get that small paperweight back to life!

Related

Ouya vs google play store

I was following ouya development but I have to say its a surprise for me that I will not be allowed to play already bought games.
For me ouya was a nice looking google tv with pads, probably it will end up that way since devs will hack the living **** out of it Anyway the freemium/microtransaction model might be in conflict with the whole sourcy openness.
Who prefer cm based ouya rather than stock ouya market thingy?
I'm not to worried about it. The Kindle Fire have a closed system, but was able to get Play Store sideloaded. The Ouya is most likely going to get CM ported to it.
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yeah but the whole issue is to tweak pads controls so it will be useful on touch controlled apps. not sure if it will worm
It has sideloading, you just install Play like any other app. It's probably the 2nd or 3rd thing I plan on doing when I eventually get mine in
noted for future reference on my Note 2
This is going to be a great device to tinker with :victory:
Would just sideloading the play store .apk work?
From what I remember, the OUYA will only be running on Android - it won't have the Google apps framework. If that's the case, I think the Play Store by itself won't work unless gapps are installed as well. I'm sure that won't be hard to overcome (simply flash gapps.zip from recovery or something) but it's worth thinking about.
And on that note, if it's possible and/or necessary to flash gapps, do you think that will open up (easy) access to all Google apps on the OUYA? I'd love to see some kind of in-game chat through Babel or something. (Of course, that could be what's coming with the android games code found in the MyGlass app...)
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
lovekeiiy said:
GAPPS is just Google apps you can't download.
It may be possible to load the Play stare. Just depends all what it required to it to work. I don't know if there is something that has to be installed within the framework or not.
The bigger problem I see is that Google Play may not have listing for the Ouya and thus not a lot of apps will show up or be downloadable within Google Play if it did install.
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I think the other problem is that the controller may not play well with most of the apps on the market.
madmofo145 said:
I think the other problem is that the controller may not play well with most of the apps on the market.
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that may be an issue for anything not delivered through the Ouya Store. I think if you want an idea what may happen, if you have another android device, rooted, and have Sixaxais App installed and Playstation3 synced, try running the app with it turned on.
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Just get an mk908 Android mini pc, run all of the emulators, XBMC, Play Store, and Bluetooth PS3 controller. Oh, an air mouse also.
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
sternrulez said:
I have to say I am very underwhelmed and disappointed by my OUYA. Besides the fact that I had to look online to see how to even install the batteries in the controller because there was ZERO instructions in what's laughably called a manual, I had completely forgotten about the touch pad and spent a while trying to figure out why I couldn't play Saturday Morning RPG on it. I was really hoping to better the experience by either grabbing apps from GPS or worse case sideload them, but after reading the comments here and elsewhere I think I'm best off just using my phone and tablet for Google gaming and sell this so I can put the $ towards an Xbox One....now THAT is a "smart device" if I've EVER seen one!! :good:
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I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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ha yeah, i hope he was being sarcastic. Xbox One is a joke....to gamers anyway
it looks good on the surface until you get to the details they didnt share at the conference
a few thoughts
- when i'm gaming, i'm gaming. i'm not switching to TV or Movies or IE every few minutes.
- not always online....but it has to check every 24 hrs (according to one report). what if u have no internetz or are in the military or my bro in law who cant get internet at his house (without paying thousands to have lines run)?
- pay a fee on top of the price you paid for a used game (need to hear gamefly & gamestops reaction)
- kinect always has to be connected. (also what if someone comes in the room & says "turn that XBOX OFF" there goes your progress.
- the exclusives are probably kinect titles for kids
- non-removable HDD (should be just in case of failure)
- indie developers cant self publish
- for our fellow earthlings, a lot of this wont work outside of US
- it's GINORMOUS!
- the XBOX ONE is so forward-thinking, it's not even backwards compatible with gamers.
anyway, finally got my distribution center email for my OUYA today.
reading up on all this stuff while bored at work.
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
misfit410 said:
I've shown a lot of people the Ouya, most of them actually wanted one after seeing all of the things it would do. I've had a few who just don't get it and I understand it's not for everyone, but what does kill me are the ones who are like "ok so it plays movies at 1080P and XBMC is nice and all, but why would I pay $99 for something to watch movies and play a few phone games".. .the facepalm comes in when I find out they say this while owning an AppleTV.
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hah, thats hilarious.
i actually asked for a refund last friday, but heard nothing until the distribution center email today. ha. oh well.
we'll see if i actually have any time to mess with it.
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
misfit410 said:
I'm of the tinkering type so it was a no brainer for me, but I found I'm enjoying it even more than I thought I would, there are so many games out there I don't even want to throw down $2 for because they just don't look good... but here everything can be played for free, so I find myself trying every single game out there, I've gotten so many gaming time for nothing... and i found I loved some of these games I would have otherwise passed over.
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cool.
so what all have you tinkered with so far, just trying games or some other more complicated things.
basically i want to know where to start when i get mine. should i try some games or sideload some other stuff on it, etc
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
misfit410 said:
Sideloaded Emulators, Web Browsers, Onlive, etc..
put the Amazon app store on so I could load up Opera Mobile, Dolphin and Maxthon browser, as well as file explorer..
you can sideload apps without any external tools if you just use the built in browser to download then go to the settings menu, storage, downloads and you can launch an APK from there.
the one thing to know is that all sideloaded apps go to the developers MAKE section.. but most stuff I've loaded runs well, still hoping to get my hands on a generation 2 googletv netflix apk.
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sweet, thanks yo.
i'll be reading up on everything on these forums for the next 2 weeks.
thanks for the head start
misfit410 said:
I'd suggest you're the only person on earth who thought that the Xbox one looked like a smart device, it's been the laughing stock of the internet.
Ouya has it's own store, having the google play store would bankrupt the company being they would make no money and google would make it all...
I'm sorry you had so much trouble, but I can't say anyone else had issues figuring out these basics, what you have is not a retail product, you got an early version that is not ready for prime time on a software/manual level, so it's rather silly to expect a retail quality manual when it does not ship for another month to retail... we are beta testers, and I thought the fact that we were paying to BUILD it clued everyone in on that.
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I disagree 100% in that the op will be indicative of most general consumers that buy this at retail stores. That said, common sense suggests the retail units will have clear and concise guides as soon as you open the box. None the less, most retail buyers are going to balk at a proprietary market.
Their model depends on it, but most consumers will not care about that and will expect a simple, easy to start experience.
The bubble of this forum is not the best sample of tech knowledge level for mass market game systems. Lower the bar. If Ouya assumes otherwise, they may see good sales followed by a lot more returns than expected.

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
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This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

Convince Me To Buy An OUYA

Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
Because its cool. What else are you going to spend a hundred bucks on?
Why should we convince you? It doesn't affect us whether or not you get one
Because you will be ahead if the revolution. You'll be cool before it was cool.
Sent from my HTC6435LVW using Tapatalk 2
Nxxx said:
Hey everyone!
I've been on the edge about the OUYA for a while now and am thinking that this thing could either really take off or be a pretty big bust. At $99 I feel like this could be a great media streaming device with some basic games on the side. I'm currently deciding between this and the ROKU 3.
If the OUYA eventually gets some FPS games like MC4 where you can use online gampelay and get direct support from Netflix and other streaming services this could be a great product for me. My thing is, do I really wanna pay $99 for this thing only to find that it eventually gets no dev support?
Also, I understand you can sideload apps and do all that stuff, but this is an entertainment and gaming device. I have a rooted GS4 and N7, so if I wanna sideload apps and flash a bunch of custom roms I'll use one of them. When I turn on my OUYA I want a flawless experience without having to do anything to it.
So convince me why I should buy the OUYA.
Click to expand...
Click to collapse
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
For a media streaming device, its not really there yet. You would be better served with the Roku.
Remember though, the device hasn't even been released for the general public yet. It's only been out of most of the Kickstater for a few weeks (some are still waiting). I finally started tinking with mine yesterday. It's definitely in a more or less, beta stage.
Basically, what you said is basically what people are doing. Getting APKs from their other Android devices, side loading, and seeing what works. Some try tweaking the APKs to get to work better. Related, but not on point, there are no, or very few custom roms for the device thus far. It's not a device for the flashaholic.
As you implied, there is a bit of redundancy of having it and another Android, such as Galaxy S4 or Nexus7. This is device that you can leave hooked up to the TV, whereas the others, not really since you'll want to take them on the go; I don't believe the N7 can be hooked up the TV.
I say it something to get if you like tinkering with an Android device, And can live with it that it may not work exactly like you hope. For me, I like the Ouya device. Yet, it has all the things I like, and hate, about the Android platform. End of the day, it is still an Android device.
Although, the Roku 3 will serve your media stream needs, at least most of them, you're not going to get MC4.
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
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Click to collapse
You do know that you were correct in saying it's not ready for primetime yet, right? I mean they've even said that, maybe not in those words but still. If you've only messed with it for 10 minutes, then you have missed 99% of what it can do.
to OP: If you are looking for a super Android based media machine, this might not be for you. Why? Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
The thing comes out of the box ready for apps to be downloaded both from the web and from the OUYA market. I think the term sideloading intimidates people, but the truth is getting an app on this thing is as easy as opening the built in browser, googling the app you want, and clicking download. This gets even easier when you install AirDroid and you can do it all from your laptop!
So what I'm trying to say is out of the box without tinkering you still have access to almost all non-drm Android apps. NOt all of them look right, but so far many work good.
As for the buggy stuff, as someone else mentioned, this is more of a beta phase than anything else, I suspect we'll see a large update in the next week before official release.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Thanks for all the above everyone. I think I'm going to wait a little bit and see how things go. It sounds like a real cool device, but it really has its own little niche.
I'm not bashing on it or anything, but right now it doesn't seem to be really good at anything from what I've heard from you all.
It doesn't have great games and isn't a product for gamers. Doesn't have the media streaming services.
Until OUYA gets a deal with Netflix or a solid FPS comes out, I'm going to sit back and wait. I really want this product to succeed because it seems like it could be really functional and portable.
If I missed anything or you would like to correct me on anything please do. I'm open to all thoughts and opinions.
Sent from my SCH-I545 using Tapatalk 2
Netflix's app just need tweaking for the controller input. Some have had better luck with it. I know I can bounce around with Sixasis controller enabled on my Galaxy Note 2 better than I was getting on the Ouya. Kind of odd. This is going to true for all media streaming apps. Some just may work better from the get go, so the updating/tweaking may be very minimal.
There are some good games. Chrono Blade looked nice and played well. I only played a few minutes. I briefly checked out Monster Boxing. Reminded me of Punch Out!. Its typical of situation of when a console launches. Couple gems, lots a mediocre, and even more crap.
Some of of what you ask is subjective. We don't know what kind of games you think are good. We don't know unbuggy something can be and still be a good experience for you. Don't know how much you like, want, or need to tinker. We're just trying to give a more objective facts based on experience and reading so you can decide a little more informed.
And thing is true, it's definitely a niche product. And most likely, any Android "game" console is going to be niche
acetkbez said:
I got my Ouya last week. I was excited at first, but I literally played with it for 10 minutes and it is a POS. It has since been listed on craigslist and is sitting in a corner of my room. And guess what, not one person on craigslist has contacted me about it. The firmware is buddy, the games look terrible, there is no Netflix support as of yet. Not ready for primetime.
Click to expand...
Click to collapse
Did you try to get more for it than what you paid? Theres some one where I'm at trying to sell one for more than it cost them. Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his. Also you knew what you were signing up for right?
JLCollier2005 said:
Because it's a brand new concept, the first of it's kind. Will it have the capability to match or even surpass the Roku's of the world? I believe so, but not without some tinkering. There is a LOT it has to offer and at $99, it's a good deal.
So if you want a rather powerful little device to play some good games (including the fact it has (or will have) all the emulators for Atari to PS1 on the OUYA market), with the potential to blow away what a ROKU can do, your $99 could not be better spent, but if you want something that is a sure thing for media only, get the ROKU.
Click to expand...
Click to collapse
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user. The Roku, for about the same price, wouldn't add any more capability. The China Android boxes might have a slight lead because they run pure Android. Realistically, the China manufacturers will eventually be making Tegra3 level Android boxes running pure Android. Probably by the end of this year. And these boxes would rival the Ouya in terms of functionality.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Asadullah said:
Plus not knowing how to tell if he has the good controllers or the bad ones makes me nervous about buying his.
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Click to collapse
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
coachclass said:
I wouldn't say this is the first of its kind. There are many China Android boxes out there that run pure Android. These Chinese boxes already do Netflix. However, none of the China Android boxes in the market right now have Tegra3. They're all dual core processors with some Mali400 graphics component. The difference in graphics ability is big enough between Tegra3 and the Mali chips on the China Android boxes to convince me to pick Ouya over the currently available choices. The China Android boxes can just play HD, but there's not a lot of headroom, and they cost about the same as the Ouya. The Ouya is a better value. You get a controller (now fixed) and a high profile American company over a non-responsive Chinese manufacturer.
Click to expand...
Click to collapse
While the China boxes might be out there, it's not something I'd go through again...I've bought plenty of things from China that never worked or worked right. I will say you are right about there being other options, though, but I meant more official.
coachclass said:
If we don't get any developer support for a pure Android ROM, that means the Ouya could do 2 solid things:
1) local media player (XBMC). Local meaning media files from your network, not Netflix media.
2) small games and game emulator
That is enough to satisfy me for a $100 device. That's because I'm not a Netflix user.
I haven't been keeping up with the development work. What are the chances that we'll see a pure Android ROM for the Ouya? I know that's a subjective question.
Click to expand...
Click to collapse
XBMC already "kinda" supports OUYA. I say it that way because it's a known fact that you can get it up and running the same way you have to on your phone/tablet and that the people at OUYA are talking to the people at XBMC, so I think it's likely we'll see that in the market as soon as a stable release is found. I believe the same goes for Netflix. I am a netflix user and would love to see HD netflix on this thing, which shouldn't be hard, but it's not my main concern right now. WIthout the Google Architecture, them managing DRM on the thing shouldn't be too hard.
As for games, I'm not sure if "small games" is the correct term. Sure, they won't be Playstation 3/Xbox 360 quality, but I think people will be surprised at how much devs can push this thing! The ball is a good example of pretty good graphics, better than I originally thought possible, and it can only get better. While I didn't buy it with the thought of it being used as an Emulator, that's one of the main things I've done with it. Most recently I got PPSSPP to work on it and actually played a game.
As for development work, I know people are already working on builds, some already running in alpha, so I do believe we'll see some stable pure android ROM's sooner than later, although personally I wouldn't be using one. I like the structure that OUYA has laid over it and plan on keeping it that way, even if I am in the minority with that idea.
JLCollier2005 said:
A bit off topic but can you tell me what made the bad controllers bad? I have heard people say there were problems, but not what the problems were.
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Click to collapse
Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
Asadullah said:
Buttons sticking and not reacting as quickly as they should. Ouya did offer to replace any ones that was messed up like that and fixed the problem but some people didn't know that.
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Ah okay. I should make sure I didn't get any messed up ones, I haven't tried my second controller. Thanks!
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented. I don't know what you (or many others like you) expected, maybe you expected it to be more like a phone or tablet (and if that's the case, I can understand where you're coming from, I thought the same thing until I really thought about it).
The OUYA is doing things no other console has ever done, but people are not seeing it. The simple fact is that OUYA didn't (and shouldn't) put all the money into it day one, they need to think of the longevity of their product and their company.
Could they have done more? Sure! One thing is they should have thought about first party games. With the amount of money they made, they could have had a select few working on some top notch games for release. Being a brand new company, they struggled in getting support, however some big names have signed on to test the waters. With some good support, I wouldn't be surprised to see console quality games ported to the OUYA. Not as good graphics, of course, but that was never expected.
JLCollier2005 said:
Not enough games? Can you tell me the last console that released with 154 (and counting since it's not officially released) games/apps? It's unprecedented.
The OUYA is doing things no other console has ever done, but people are not seeing it.
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Click to collapse
I don't really think the Ouya is doing something that no other console has ever done. There has been several Android set-top boxes out before Ouya. They run pure Android. Ouya is just bringing a game store to the Android set-top box idea. I wouldn't say it's revolutionary. I think some of the games that are out are just existing games from the Android play store anyways.
And I'm saying this as a pre-order customer for Ouya.
I have a Roku 3 and it is amazing. I am a cord cutter and got my sisters Time Warner and HBO Go login. I have Hulu Plus and Netflix. I also use Blockbuster and Amazon on Demand. The roku3 is butter man. Two leagues of their own. The Roku has magnificent streaming capabilities and never drops video. It balances bandwidth but never drops. It has a wealth of video watching. Games on the Roku3 are fun but an afterthought/gimmicky.
Ouya is a game console primarily and should be considered as such. My android devices can do Netflix and stuff but typically drop and have to rebuffer often. Some video services like Hulu Plus don't even work on Ouya yet.
I want an Ouya and recommend getting both but I would buy the Roku3 over the Ouya first IMO.
It just all depends on your priorities. We can play games on our cellphones but the family can't watch TV on one. If you have an alternative TV service like cable and streaming is not a priority then pick up a Ouya and see if it will suffice in place of both. I know my wife wouldn't use a game controller to control the TV.
Like previously stated, the Ouya is merely a new interface right now. Once it gains its foothold I think unique games will start to spruce up and it will take off.
I'm buying one just for multiplayer controller support, something no other android device can successfully do from my experience. My MK808 and N7 all see multiple controllers as the same player1 controller. I'd like to be able to play some old school Mortal Kombat and Mario Kart with my son and buddies.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
I'll trade you my first gen Roku XDS and MK808 with external Antenna mod and a RC11 AirMouse.
Sent from my Nexus 7 using XDA Premium HD app
Muckrak3r said:
I regret buying the OUYA. There's not enough to it. Not enough games. The idea was great, and with the millions upon millions of kickstarter funds I sure expected more.
Wish I got the ROKU HD instead.
Click to expand...
Click to collapse
This kind of response astounds me, but I'll just address one tiny point. The money given to OUYA. I hope everyone realizes that even including the venture capital $$, OUYA funding barely matches the advertising budgets for the big two, right. I mean, the Xbox 360 took five (?) years to become profitable. The idea that a device running Android, funded by kickstarter, and planned and developed in a year for release to retail, and then immediately viewed as a bad value in comparison to the big two is just mind-boggling.
It's not perfect, but it's great for its intended use.
/end rant
Sent from my HTC One X using Tapatalk 4 Beta
I agree. I just launched. Right now it is piggy backing off of the Android market but that is just the icing on the cake. With Mobile games becoming more and more advanced, it is nice to have the ability to play both. But that isn't what the Ouya is about. The Ouya is about CREATING a platform for people to build games out of their basement and get them public. Not all great minds work for a big company. Look how Minecraft took off. Minecraft NEVER would have been able to build directly for a console.
There are tons of fun games to play right out of the box for free. No other console does this. Aside from emulators, the Ouya is about an idea, spawned from the little people who just want to make and play games. Buying an Ouya doesn't just buy you an Ouya, but supports the idea that games don't have to cost $60. Perhaps if MS/Sony/Apple/Nintendo wouldn't charge so damn much just for stupid licensing and fees, we might live in a totally radical world right now.
If you can't appreciate the Ouya, then you can't look past your nose to see the big picture. It just isn't a purchase but an investment into a totally new way of creating and playing games. I, for one, cannot wait to see how the Ouya blossums and develops over the next year. If you are looking for instant gratification then the Ouya might fail you today. I think it is a worth while purchase just to have a dedicated emulator machine that plays on the big screen.

Ouya vs MOJO questions

I have a feeling the question answers itself, but...
There is really no PRO having a OUYA over the MOJO, right?
I'm really just interested in emulators older games (the PSX and N64) and don't feel the OUYA will be able to handle that.
But I noticed it's proprietary store with it's own apps. However, those are just android apps with OUYA skins? There's not some optimizations built into them that can come close to the MOJO's performance?
In terms of hardware, the Tegra 4 GPU and CPU are more than just a generational jump over Tegra 3. There isn't really any PRO to having OUYA unless you are heavily invested in that ecosystem.
The only PRO to an OUYA, as I mentioned in another post where you roughly asked the same question is that they have their own appstore where everything is guaranteed to be compatible and able to use. The MOJO is a far superior system, and the CTRLR is awesome.
Ouya is a scam
Pleiades7 said:
I have a feeling the question answers itself, but...
There is really no PRO having a OUYA over the MOJO, right?
I'm really just interested in emulators older games (the PSX and N64) and don't feel the OUYA will be able to handle that.
But I noticed it's proprietary store with it's own apps. However, those are just android apps with OUYA skins? There's not some optimizations built into them that can come close to the MOJO's performance?
Click to expand...
Click to collapse
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board
gwaldo said:
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board
Click to expand...
Click to collapse
I don't think OUYA is necessarily a scam...come on now, for $100 you get an Android gaming console with controller - plus I think they were the first company out there that really got a lot of us excited about an Android gaming console.
What turned me off from OUYA is the fact of the closed app ecosystem, 8gb of storage, and that controller well....you know. But for $100? Might be good for the not-so power user of Android. Maybe they'll step up their game with the OUYA 2.
Right now though, I'm very happy with my MOJO. More and more games are becoming available almost week by week. I can't wait to see where were at in just 6 months time
gwaldo said:
If you are serious about emulating PSX and N64 why not build a small PC box??
Click to expand...
Click to collapse
Heh..I've actually got one of my old desktops sitting behind the TV just for this purpose....Which is actually why I got the MOJO, so I didn't have to use the PC anymore. I do miss having a CD-ROM for my Saturn and PSX, though, but I ripped most of my PSX games and the ISO's work just as well.
gwaldo said:
Oh don't get me started with ouya!
Firstly it's not worth $100 now (even back at launch!).
Every thing about Ouya is cheap.
CTRLR is 500% better then the Ouya controller - no start/select/media buttons, $50USD for a throw away controller??? LMAO!
16GB over 8GB
BT4 over BT2
MicroSD over nothing
USB2 and USB3 over just USB2
blah blah...
People were right to suggest buying a tablet with HDMI out then the ouya, and that's what I did also!
I don't want to spend $100 each year on cheap sh!t but many people do.
It's there business model to sell cheap hardware to children every year.. the MOJO is an teen/adult product for sure, that's why it's worth three times as much.
I wanted to believe in ouya as it was the first, but over time their talk and what they produce is two different things.
If you want to read my rant about this, it's here: http://xpcoin.com/2013/12/16/a-game-developers-analysis-of-the-mad-catz-mojo/
Everyone is waiting on KitKat, some doubt it will happen, but they have been saying it will come, so I don't see why it wouldn't.
For most things 4.4.2 is fine as is, it's a pain with google play, but there's ways around it for most apps.
If you are serious about emulating PSX and N64 why not build a small PC box??
Or better yet get the actual hardware and get a rom interface board
Click to expand...
Click to collapse
Tried the PC box thing, just didn't like the way it felt. So I jailbroke my PS3 and use retroXMB for most things. But the PS3 can't do PSX emulation right (only non-shader boot rome in MM which gives you no customizations options) and N64 is out of the question.
So spending $150 for a MOJO just for a couple of emulators (FPse and N64 and....if the gods smile upon me....a gamecube emulator, if that could handle it, but I can live without it) makes me a happy girl and saves me the hundreds of dollars for the PC box.
Yes, I got my MOJO for $150. They had a quick sale on Amazon and got lucky. Ironically, as much as I love it, I probably wouldn't pay $250 since at that point I might as well just buy a custom PC. But, hell, $150 for a micro console that is essentially an major improvement on the OUYA priced at around the same price is/was a no-brainer.
Thx guys for all the advice. Im a dummie when it comes to this stuff and appreciate the clarification!
Ouya
mherma said:
I don't think OUYA is necessarily a scam...come on now, for $100 you get an Android gaming console with controller - plus I think they were the first company out there that really got a lot of us excited about an Android gaming console.
Click to expand...
Click to collapse
Claiming to be an emulation device when their controllers don't have start/select, I call this profiting at the expense of it's fans!
When they launched, their controller was $30, after they launched it went to $50, I call this extortion!
All games free to play but require a Credit Card at setup! :laugh: :laugh: :laugh:
The 'Free the games' fund benifited larger studios while publicly shafting the the indie devs it claimed to support from the start!!! :crying:
WHAT IF I REACH MY FUNDING GOAL BUT FALL SHORT OF RAISING $50K OR MISS MY FUNDING GOAL ENTIRELY? IS MY PROJECT STILL REQUIRED TO BE AN OUYA EXCLUSIVE?
No. We only require the 6-month OUYA exclusivity if we provide funds for your project out of the $1M Free the Games Fund (e.g., you successfully reach your funding objective, surpass $50,000 in funding, and therefore receive matched funds from us). Of course, if you don’t meet your Kickstarter goal at all, then maybe that means you can’t afford to make a game. We’ll be sad, of course, but we’ll understand if the game you can’t afford to make isn’t on OUYA.
Click to expand...
Click to collapse
Yeah, I call Ouya a scam:laugh:
It might have been the first 'microconsole' but it has zero integrity to me.

Looks like MOJO is dead....MCZ has embraced the Amazon FireTV instead...

Maybe MOJO was a proof-of-concept style project (not terribly well executed), but even at the reduced price of $199 (did you pay $249? OUCH!!!!), the console is not competitive with Amazon's very similarly featured (and NO root or side-loading is required to access content!) $99 console. Add in the $49 CTRLr and....well you can do the math. My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Domomojo said:
Maybe MOJO was a proof-of-concept style project (not terribly well executed), but even at the reduced price of $199 (did you pay $249? OUCH!!!!), the console is not competitive with Amazon's very similarly featured (and NO root or side-loading is required to access content!) $99 console. Add in the $49 CTRLr and....well you can do the math. My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Click to expand...
Click to collapse
Huh? These are two very different devices. The FireTV is a cool, easy to operate, inexpensive unit with Amazon's own proprietary modified version of Android. The Mojo is a very high powered device using stock android and is more of a "hardcore Android users" type of device. More can be done with the Mojo due to the fact that it is running stock android, and the mojo clearly outperforms it. And, it is a *good* thing to be rooted and have the ability to side load apps
zektor said:
Huh? These are two very different devices. The FireTV is a cool, easy to operate, inexpensive unit with Amazon's own proprietary modified version of Android. The Mojo is a very high powered device using stock android and is more of a "hardcore Android users" type of device. More can be done with the Mojo due to the fact that it is running stock android, and the mojo clearly outperforms it. And, it is a *good* thing to be rooted and have the ability to side load apps
Click to expand...
Click to collapse
The Rockchip RK3288 with Mali T628 will come out in a view weeks or a mound, and that one is gone be as fast or even faster then the Mad Catz
M.O.J.O., and will cost only US$ 120, and the plus points, the Rockchip RK3288 is gone have: HDMI 2.0 with a max resolution of 3840×2160 so
4K (The first SoC with real 4Kx2K video decoder), and 100M/1000M Ethernet and MUCH more.
And sorry, the price is what people will look at most of the time, and $199.99 is just to much for a Android TV BOX, even if you get a JoyPad with it, with
mouse function.
And a 2.4 GHz Wireless Dual Shock Sixaxis Controller Sony PlayStation 3 PS3 GPS3CT01 cost only $13.55, and works very smooth, my family have
two of them.
AmigaWolf said:
The Rockchip RK3288 with Mali T628 will come out in a view weeks or a mound, and that one is gone be as fast or even faster then the Mad Catz
M.O.J.O., and will cost only US$ 120, and the plus points, the Rockchip RK3288 is gone have: HDMI 2.0 with a max resolution of 3840×2160 so
4K (The first SoC with real 4Kx2K video decoder), and 100M/1000M Ethernet and MUCH more.
And sorry, the price is what people will look at most of the time, and $199.99 is just to much for a Android TV BOX, even if you get a JoyPad with it, with
mouse function.
And a 2.4 GHz Wireless Dual Shock Sixaxis Controller Sony PlayStation 3 PS3 GPS3CT01 cost only $13.55, and works very smooth, my family have
two of them.
Click to expand...
Click to collapse
Ewwww...I hate third party overseas rip-off controllers. I wouldn't pay 55 cents for that to be honest I would much rather have the official controller...which is around $50-$60, but is legit. The Mad Catz controller is rock solid and worth $50 as well in my opinion. To each their own I suppose.
I don't care much for Rockchip, Mali. I'm an Nvidia guy personally, and Tegra has been the staple for excellence in terms of performance and gaming (and games designed for Tegra) for some time now. If I were to go with any other chip it would be a TI OMAP. Again, to each their own.
$199 is not too much depending on who you ask. I'd love to see it cheaper (or even a cheaper version that did not include a controller) to be honest, but $199 is a pretty cheap en devour for everything this sucker can do and the performance I yield with it. I purchased my Sega Genesis brand new in 1989 for $189.99 I believe. It came with one game (Altered Beast) and that was it. Now, for $199 I can play the entire Genesis arsenal along with every other game system up to N64 with perfect performance. And Netflix, surf the net, manage a massive music collection, and more...and view it on a 48 inch modern TV via HDMI. Pretty good I say for $199.
zektor said:
Ewwww...I hate third party overseas rip-off controllers. I wouldn't pay 55 cents for that to be honest I would much rather have the official controller...which is around $50-$60, but is legit. The Mad Catz controller is rock solid and worth $50 as well in my opinion. To each their own I suppose.
I don't care much for Rockchip, Mali. I'm an Nvidia guy personally, and Tegra has been the staple for excellence in terms of performance and gaming (and games designed for Tegra) for some time now. If I were to go with any other chip it would be a TI OMAP. Again, to each their own.
$199 is not too much depending on who you ask. I'd love to see it cheaper (or even a cheaper version that did not include a controller) to be honest, but $199 is a pretty cheap en devour for everything this sucker can do and the performance I yield with it. I purchased my Sega Genesis brand new in 1989 for $189.99 I believe. It came with one game (Altered Beast) and that was it. Now, for $199 I can play the entire Genesis arsenal along with every other game system up to N64 with perfect performance. And Netflix, surf the net, manage a massive music collection, and more...and view it on a 48 inch modern TV via HDMI. Pretty good I say for $199.
Click to expand...
Click to collapse
Sorry but $199 it to much, you have todo to much work to get your baby (Mad Catz M.O.J.O.) working good, more then 95% of the Android games you cannot play with JoyPad, and the biggest stupit thing Mad Catz has done is not have there own JoyPad key mapper with this Android TV BOX, like what NVIDIA shield have done, and one that is special made for the Mad Catz M.O.J.O. and his JoyPad so it will work very easy and good.
And a simple remote controller with a OFF and ON button.
And NTFS write support.
If they had done that it wold be a great Android TV BOX, but they didn't and thats why MOST people won't but the Mad Catz M.O.J.O.
Wow, you seem to have a lot of hatred toward the Mojo. I am not sure what issues you have experienced with yours, but you make it out like it is some sort of a fact that the device is not very good...which is far from fact. If you know what you are doing, setup is ridiculously easy. The setup/installation methods I had used would have been exactly what I would have done to *any* Android device. Root (if possible), sideload some of my personal apps....same thing I have done with any phone or tablet I have owned for years.
I also do not understand this whole "its SO expensive" nonsense. $199 is not too expensive for a quality built device by a reputable manufacturer that has been in the business for a VERY long long. I think $129 is too expensive for a Asian knock off device.
The rockchip is in that "Ugoos" thing. Maybe that would be an better option for you
EDIT: Ohh..now I see. You had a bad experience with yours, and Bol.com refunded your money instead of replacing the product. Now I get it. You don't own it anymore.
zektor said:
Wow, you seem to have a lot of hatred toward the Mojo. I am not sure what issues you have experienced with yours, but you make it out like it is some sort of a fact that the device is not very good...which is far from fact. If you know what you are doing, setup is ridiculously easy. The setup/installation methods I had used would have been exactly what I would have done to *any* Android device. Root (if possible), sideload some of my personal apps....same thing I have done with any phone or tablet I have owned for years.
I also do not understand this whole "its SO expensive" nonsense. $199 is not too expensive for a quality built device by a reputable manufacturer that has been in the business for a VERY long long. I think $129 is too expensive for a Asian knock off device.
The rockchip is in that "Ugoos" thing. Maybe that would be an better option for you
EDIT: Ohh..now I see. You had a bad experience with yours, and Bol.com refunded your money instead of replacing the product. Now I get it. You don't own it anymore.
Click to expand...
Click to collapse
No not more, but i do have hatred toward the Mojo, i just telling the facts, Most people just don't understand allot, they buy a product and think
they are done, plug and play, and sorry to say but thats not with the Mad Catz M.O.J.O.
But ALL the other Android TV BOXES have a ON OFF button and NTFS write support, and they have not a JoyPad key mapper App special for
that device, because simply it did not came with a JoyPad.
And if they just made dose 3 things, then it would have been a great Android TV Game BOX.
The NVIDIA SHIELD has a JoyPad key mapper App special for that device and thats only logical, and it has NTFS write support, they even recommend if you use a 64GB SD Card that you format it to NTFS, and copy the game DATA to it.
http://shield.nvidia.com/user-guide/sd-card/
So why did Mad Catz did that not with there M.O.J.O.?
But we will see how the ZERO Devices Z6C - RK3288 VoIP & Games will do, it looks good.
AmigaWolf said:
No not more, but i do have hatred toward the Mojo, i just telling the facts, Most people just don't understand allot, they buy a product and think
they are done, plug and play, and sorry to say but thats not with the Mad Catz M.O.J.O.
But ALL the other Android TV BOXES have a ON OFF button and NTFS write support, and they have not a JoyPad key mapper App special for
that device, because simply it did not came with a JoyPad.
And if they just made dose 3 things, then it would have been a great Android TV Game BOX.
The NVIDIA SHIELD has a JoyPad key mapper App special for that device and thats only logical, and it has NTFS write support, they even recommend if you use a 64GB SD Card that you format it to NTFS, and copy the game DATA to it.
http://shield.nvidia.com/user-guide/sd-card/
So why did Mad Catz did that not with there M.O.J.O.?
But we will see how the ZERO Devices Z6C - RK3288 VoIP & Games will do, it looks good.
Click to expand...
Click to collapse
The thing that gets me is that since you have had your bad experience, you have plastered these two tiny Mojo forums with nonsense about how this or that is "better", "why can't the Mojo do this", "where is the firmware", blah blah blah. If you do not care for the device the best way to protest is not to post in the forums. It is certainly not making any kind of contribution.
And you keep bringing up keymappers. Who cares about a keymapper? I personally think that they tend to suck and never work properly anyway. You would only need that to play games that were never designed for non-touch screen consoles with controllers. I only play games with controller support (everything I have run thus far does..except "Angry Birds"...which works a treat with a mouse BTW), and rarely run into anything worthwhile playing that does not. Games that do not provide controller support or in integrated method of mapping hardware buttons are simply not worth my time unless it is a game like Angry Birds that plays properly with a mouse. Why should Mad Catz compensate for games that were either designed ONLY for a touch screen (which the Mojo does not have BTW!) or games that have not been properly updated by the developers to include controller support? Controller support has been in the Android OS for quite some time....Mad Catz is not treading any new ground here. Even still, they did compensate with the inclusion of the mouse mode...something they really didn't even need to do honestly. I use a wireless mouse with mine religiously and the controller switch never moves out of controller mode. Your argument regarding this is pointless.
It is obvious that you want a system that is "plug and play", something you do not have to think about to use. You seem to keep calling out other android boxes and the Shield over and over, again and again in these forums...more or less trolling them in an attempt to spread your "Mojo hatred" gospel around.
You don't even own the device anymore. The best advice I can give you is to buy a Shield, or Mali, rockchip, YouGoose, or whatever else you want to migrate to, move to THAT forum and do something more constructive with your posts/comments. Hopefully you will not have a bad experience with one of these devices and have to migrate to a different device/forum afterward. If you think your propaganda is going to sway anyone away from the Mojo...I doubt it. An experienced user will understand its potential and make their own purchasing decisions. While you may be correct that "most users want to plug it in and be done", you are sorely mistaken with the users that navigate the XDA forums. If you believe that, my personal opinion is that you do not even belong here. This has always been the forums people come for hacking, developing, creating, modifying, etc. You do not sound to be that type of person at all.
You will see support for more things down the road as development continues and more people get their hands on the device and start chopping away at it and that requires patience, but you seem to want that quick fix. One thing is for certain and that is this is not the device for you. I am not sure really what would be. Maybe a Playstation or Xbox.
@Domomojo, the original topic starter: The title of this topic is very misleading. Mad Catz has "embraced" the FireHD? Looks like the Mojo is "dead"? Please link to a press release that states these. It's garbage like this that is the beginning of stupid rumors.
IM having the freezing issue with mine but I'm not sending mine away wouldn't want to do without it now I agree with zektor it is not dear for what you can do on this baby and its just the beginning you have to have patience in the meantime couldn't be happier with mad catz as zektor says the controller is well made I would buy a mojo 2 with tegra k1 in a heartbeat
Domomojo said:
My guess is that the Android 4.4 update will never come. I expect MCZ to allow MOJO to wither and die on the vine. IMO.
Click to expand...
Click to collapse
I disagree, MCZ doesn't have much experience with software (Android).. so I expect that's the delay.
I wouldn't be surprised if it's bundled with the Ouya release.. lol never thought I would see the day!
Mojo compared to the Amazon fire tv, I think it's still better for many reasons:
Better hardware
Best controller (PC, Android & travel clip)
Easily rooted, vanilla Google
Tegra store, 99% compatibility
The keymapper, for me is a non-issue as mentioned and if it was an issue, there's great 3rd party software.
MCZ did say they had plans for making their own mapper (mentioned in the dev docs) ... some also mentioned something about using nvidia's mapper.. but I doubt that would happen... unless the shield 2 is a tv box and MZC is making their controller also
Don't be hating on @AmigaWolf, he's just particular about his devices... even as an Ex-mojo own he's welcome here
BTW, I agree that ZERO Devices Z6C looks very cheap, make sure you buy it from a good place where you can return it
zektor said:
@Domomojo, the original topic starter: The title of this topic is very misleading. Mad Catz has "embraced" the FireHD? Looks like the Mojo is "dead"? Please link to a press release that states these. It's garbage like this that is the beginning of stupid rumors.
Click to expand...
Click to collapse
You're aware that the Amazon FireTV Controller is a Mad Catz product right?
With respect to the pending demise (strictly my opinion) of the MOJO, unfortunately, a certain minimum number of ongoing unit sales are required in order for a company to continue to develop and support a product. MOJO doesn't seem to be hitting that number. The fact that it requires rooting to access most content renders it unappealing to the masses, and there just aren't enough "hard core" Android gamers out there willing to drop $199 on the console to keep it going IMO. The MOJO is better from a hardware perspective, but not that much better. The average buyer will be much more satisfied (and much less frustrated) with a $99 FireTV paired with a $49 CTLRr.
PS: The $49 CTRLr supports both BT4 and BT2.2, no dongle required. The controller supplied with the MOJO (when I bought mine anyway) requires a dongle, which wastes the USB 3.0 port, and complicates using the controller with other mobile platforms not yet supporting Android 4.4.
Domomojo said:
You're aware that the Amazon FireTV Controller is a Mad Catz product right?
With respect to the pending demise (strictly my opinion) of the MOJO, unfortunately, a certain minimum number of ongoing unit sales are required in order for a company to continue to develop and support a product. MOJO doesn't seem to be hitting that number. The fact that it requires rooting to access most content renders it unappealing to the masses, and there just aren't enough "hard core" Android gamers out there willing to drop $199 on the console to keep it going IMO. The MOJO is better from a hardware perspective, but not that much better. The average buyer will be much more satisfied (and much less frustrated) with a $99 FireTV paired with a $49 CTLRr.
PS: The $49 CTRLr supports both BT4 and BT2.2, no dongle required. The controller supplied with the MOJO (when I bought mine anyway) requires a dongle, which wastes the USB 3.0 port, and complicates using the controller with other mobile platforms not yet supporting Android 4.4.
Click to expand...
Click to collapse
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
The fact that the Fire tv uses Amazon's OS is reason enough not to want that system. Doesn't seem likes its been rooted yet? The fact that the MOJO has easy root access and standard Android is a huge plus in my opinion. I agree, your average plug and play user would probably not like it.
The CTRLR is an awesome controller and MadCatz should be trying to get it on as many Android tv devices as possible, it just makes good business sense. I don't really see how that relates to MadCatz giving up on the MOJO. Really, the only reason you may need a different remote or keyboard is if you type a lot. The low battery usage alone is a huge plus added in.
I am anxiously awaiting the kit kat update and OUYA update, so hopefully they do come. We always complain when things are rushed out and don't work appropriately, but then we complain when something doesn't come quick enough. Hopefully its just a case of all the ducks in a line.
christoph80 said:
The fact that the Fire tv uses Amazon's OS is reason enough not to want that system. Doesn't seem likes its been rooted yet? The fact that the MOJO has easy root access and standard Android is a huge plus in my opinion. I agree, your average plug and play user would probably not like it.
The CTRLR is an awesome controller and MadCatz should be trying to get it on as many Android tv devices as possible, it just makes good business sense. I don't really see how that relates to MadCatz giving up on the MOJO. Really, the only reason you may need a different remote or keyboard is if you type a lot. The low battery usage alone is a huge plus added in.
I am anxiously awaiting the kit kat update and OUYA update, so hopefully they do come. We always complain when things are rushed out and don't work appropriately, but then we complain when something doesn't come quick enough. Hopefully its just a case of all the ducks in a line.
Click to expand...
Click to collapse
Not only is it not rooted yet and no real way to sideload apps, but it still has no keyboard support. It's not even in the same league as the Mojo. I am not knocking the FireTV however, I think it is a neat device for the average user. I just expect a lot more out of my devices
zektor said:
Who cares about a keymapper?
Click to expand...
Click to collapse
SO you buy (like you say) a Android Game TV BOX, but you don't care about games?
So you only want to play a hand full of GOOD Android games, because most are noting special, and the good games works most of the time
only with tough screen, only 1% of the games on android (maybe even less) works with a JoyPad.
you are sorely mistaken with the users that navigate the XDA forums. If you believe that, my personal opinion is that you do not even
belong here. This has always been the forums people come for hacking, developing, creating, modifying, etc. You do not sound to be that type
of person at all.
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Sorry but only about 1% of the people are going to XDA that want to buy a Android Game TV BOX like the M.O.J.O., yes later some go to XDA,
because they thought they bought a easy Android Game TV BOX, where they could play allot of games on.
You will see support for more things down the road as development continues and more people get their hands on the device and start
chopping away at it and that requires patience, but you seem to want that quick fix.
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Sorry to say but the Mad Catz M.O.J.O. is already 7 a 8 mounts on the market and still we have not the basics, NTFS write support and
JoyPad key mapper App special for that device, and maybe thats not in portent to you but it is for the 99% of the people that want a good
Android Game TV BOX, thats cost $199, and also $ 200,- is allot of money for most people for just a Android Game TV BOX (with of course a
JoyPad).
And the fact you need to Root to access most content is also unappealing to the masses, just like Domomojo says.
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
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And sorry to say but if i look at Amazon and Newegg i see only a view people buying the Mad Catz M.O.J.O., and it get less stars and eggs then the
NVIDIA SHIELD, and that IS bad for business.
gwaldo said:
Don't be hating on @AmigaWolf, he's just particular about his devices... even as an
Ex-mojo own he's welcome here
BTW, I agree that ZERO Devices Z6C looks very cheap, make sure you buy it from a good place where you can return it
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And thank you for your kind words gwaldo, and yes i was just venting a little bit, but sorry to say the ZERO Devices Z6C does not look more
cheaper then the Mad Catz M.O.J.O., because the M.O.J.O. is also only made of plastic, and thats also one thing Mad Catz had to
made different, because it feels and looks cheap.
I Just Need To Vent A Bit
zektor said:
Mad Catz is in the controller business and has been for decades. I guess they are "embracing" everything. If the "pending demise" is opinion, edit your topic title to reflect that. As it stands now, you are conveying that it is fact, which it is not. You also mention Mojo not hitting the numbers. I am guess you have some insider information and have some sales numbers? Press releases? Anything to actually back up what you are telling people?
Click to expand...
Click to collapse
Mad Catz is in the controller business, and has been for decades, but they've never made a private label controller for Amazon's FireTV have they? I'd call that "embracing" the device. I'm sure they hope Amazon sells a billion FireTVs, each one with a pair of controllers. As far as editing my title, I think "Looks like" is qualifier enough. WRT information, everything I know is in the public domain. do your own homework. All that said, I have no reason to want MOJO not to be a commercial success. I just don't think the company has the resources to make it a commercial success. I don't even think they're selling enough units to continue to dedicate manpower to supporting the unit. Time will tell.
Domomojo said:
Mad Catz is in the controller business, and has been for decades, but they've never made a private label controller for Amazon's FireTV have they? I'd call that "embracing" the device. I'm sure they hope Amazon sells a billion FireTVs, each one with a pair of controllers. As far as editing my title, I think "Looks like" is qualifier enough. WRT information, everything I know is in the public domain. do your own homework. All that said, I have no reason to want MOJO not to be a commercial success. I just don't think the company has the resources to make it a commercial success. I don't even think they're selling enough units to continue to dedicate manpower to supporting the unit. Time will tell.
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At least you own the device and want it to succeed. Unlike the "other" poster that does not own it and seems to be making his life's mission to dissuade people from purchasing it (and keeps promoting other junk) and to continually whine about why it doesn't have something that >he< wants. It's really getting old now. I love the Mojo and want to contribute to it, but it might not be in these forums as there seems to be no control over this idiocy.
AmigaWolf said:
And thank you for your kind words gwaldo, and yes i was just venting a little bit, but sorry to say the ZERO Devices Z6C does not look more
cheaper then the Mad Catz M.O.J.O., because the M.O.J.O. is also only made of plastic, and thats also one thing Mad Catz had to
made different, because it feels and looks cheap.
I Just Need To Vent A Bit
Click to expand...
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What's cheap about he mojo? (apart from software issues) it's good quality.. the pics on that device (IMHO) look nasty cheap.. but i'm not one for aesthetics so I don't care what it looks like... but with tech it's sometimes better to pay extra for good tech that out performs the cheaper tech.
An old Ukraine friend once said to me, 'if you have to ask how much it is, you can't afford it' and 'buy cheap, buy it twice'... stuck with me.
zektor said:
I love the Mojo and want to contribute to it, but it might not be in these forums as there seems to be no control over this idiocy.
Click to expand...
Click to collapse
There's no idiocy.. it's the internet.. embrace free speech (while we have it!).
Don't let the hardcore tech freaks get you down.. I'm a fan of the mojo.. I wrote a bit about it on my site (http://xpcoin.com)
This is the largest forum for the mojo that I know of.. shame it's not bigger but it's niche and not $99.
There will be a turning point when people will want a mojo. Competitors like fireTV , google, cheaper devices all help the mojo because people will compare it... and some will see the advantages to having a better quality unity.
Today most don't, but I see this changing as android evolves and it's users, nvidia is heavily invested in this also.
I dont know if the mojo is a success or failure from MCZ point of view.. but for being among the first 'micro-consoles' and not selling out (ie ouya's nasty controller), it's ahead of the pack.. and positioned for the future (K1 etc)
gwaldo said:
What's cheap about he mojo? (apart from software issues) it's good quality.. the pics on that device (IMHO) look nasty cheap.. but i'm not one for aesthetics so I don't care what it looks like... but with tech it's sometimes better to pay extra for good tech that out performs the cheaper tech.
An old Ukraine friend once said to me, 'if you have to ask how much it is, you can't afford it' and 'buy cheap, buy it twice'... stuck with me.
There's no idiocy.. it's the internet.. embrace free speech (while we have it!).
Don't let the hardcore tech freaks get you down.. I'm a fan of the mojo.. I wrote a bit about it on my site (http://xpcoin.com)
This is the largest forum for the mojo that I know of.. shame it's not bigger but it's niche and not $99.
There will be a turning point when people will want a mojo. Competitors like fireTV , google, cheaper devices all help the mojo because people will compare it... and some will see the advantages to having a better quality unity.
Today most don't, but I see this changing as android evolves and it's users, nvidia is heavily invested in this also.
I dont know if the mojo is a success or failure from MCZ point of view.. but for being among the first 'micro-consoles' and not selling out (ie ouya's nasty controller), it's ahead of the pack.. and positioned for the future (K1 etc)
Click to expand...
Click to collapse
No worries at all. I laugh at people like this doof. The sad part is that he knows deep down that the Mojo is the best set top box available currently, but he had issues and was not able to obtain another one. Now, the Shield and the Mali, and the Rockchip, and the...whatever is what he is trying to sell to the public to try to dissuade them from getting the device that he deep down really wants to own. I can read between the lines AmigaWolf. I know you want the Mojo but can't obtain it now. I am sorry for your loss. You will get it again, you just need to save up a little bit.
zektor said:
No worries at all. I laugh at people like this doof. The sad part is that he knows deep down that the Mojo is the best set top box available currently, but he had issues and was not able to obtain another one. Now, the Shield and the Mali, and the Rockchip, and the...whatever is what he is trying to sell to the public to try to dissuade them from getting the device that he deep down really wants to own. I can read between the lines AmigaWolf. I know you want the Mojo but can't obtain it now. I am sorry for your loss. You will get it again, you just need to save up a little bit.
Click to expand...
Click to collapse
I know it's hard to hear the truth, i feel for you i really do.

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