[Q] Capabilities and google support? - Nexus Player Q&A, Help & Troubleshooting

Hello!
I am looking into this device as a google guy, but am concerned because of the Nexus Q a while back. Google made the product and it just vanished with no support. Is this device fated for the same? I want this to be good.
Also, does this have the capabilities of installing normal android apks? What I would like to see is an emulator installed and to play snes ROMs on the TV with the controller. I didnt' see specs for a microSD slot, so I don't think it has this kind of capability.
Am I wrong?

typhoonikan said:
Hello!
I am looking into this device as a google guy, but am concerned because of the Nexus Q a while back. Google made the product and it just vanished with no support. Is this device fated for the same? I want this to be good.
Also, does this have the capabilities of installing normal android apks? What I would like to see is an emulator installed and to play snes ROMs on the TV with the controller. I didnt' see specs for a microSD slot, so I don't think it has this kind of capability.
Am I wrong?
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There is a ton of easily found info that you'll need to read, probably could have found before making this thread...
http://forum.xda-developers.com/nexus-player/help/nexus-player-starter-guide-t3002814
I use mine to watch video files, watch streams, and play nes, snes, Sega, n64,and ps1 roms,works great!

Related

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

Ouya Nightmare

So i got my brand new ouya today at 9am, i quickly went home plugged it in and the first thing that happened was an error, the console wasn’t displaying on my TV, after i shut it off, it quickly started OUYA, and so did the setup, after a few minutes updating the software, the console started successfully and i stated to dig around, i didn’t give the store one glance, and started installing other apps, the first thing i wanted was Google play, failed, then a good launcher, fail even sharing something through blue-tooth, fail, it surprised me the slap this company gave Google, really it doesn’t have anything Google at all, no account, search, nothing, i was appalled, if i were Google i would be calling some people, i understand the whole gaming console but come on, its 2013 and if your device doesn’t do everything but serve as a skateboard, it isnt worth your money, and for $106.00 bucks with taxes is understandable but why limit the ability to make the console your own, after all i bought it, i would like to see a good tablet interface, with the option of an ouya store not a launcher, heck even keep the same Google play and have the compatible applications run in the damn device, why are you shutting the creator from its creation, you’re only a surgeon making changes to something so wonderful, making it cripple, this is the advice of a gamer, a tech freak and a consumer.
this is for you Julie Uhrma, and your team make it right
Sounds more like an Ouya Meh rather than Nightmare.
Seems absurd, but once the good people in the dev section get CM10.1 on it, it'll be more useful.
treborbula1 said:
So i got my brand new ouya today at 9am, i quickly went home plugged it in and the first thing that happened was an error, the console wasn’t displaying on my TV, after i shut it off, it quickly started OUYA, and so did the setup, after a few minutes updating the software, the console started successfully and i stated to dig around, i didn’t give the store one glance, and started installing other apps, the first thing i wanted was Google play, failed, then a good launcher, fail even sharing something through blue-tooth, fail, it surprised me the slap this company gave Google, really it doesn’t have anything Google at all, no account, search, nothing, i was appalled, if i were Google i would be calling some people, i understand the whole gaming console but come on, its 2013 and if your device doesn’t do everything but serve as a skateboard, it isnt worth your money, and for $106.00 bucks with taxes is understandable but why limit the ability to make the console your own, after all i bought it, i would like to see a good tablet interface, with the option of an ouya store not a launcher, heck even keep the same Google play and have the compatible applications run in the damn device, why are you shutting the creator from its creation, you’re only a surgeon making changes to something so wonderful, making it cripple, this is the advice of a gamer, a tech freak and a consumer.
this is for you Julie Uhrma, and your team make it right
Click to expand...
Click to collapse
Sounds like you didn't research the console at all. I'm with you, but in a different way. I pre-ordered knowing it was a closed garden, but they told me I had the keys to the gate, "open and hackable". It's not any more open and/or hackable than a kindle fire. There isn't even a way to boot into recovery. I just ordered it to install CM10 and use it for media, but that doesn't look promising. I just called Chase and canceled my purchase. Was supposed to get it in April and I still haven't heard a word from them. For now, I'm done with Ouya and I'll enjoy my PS4. Perhaps they can change my mind with the Ouya 2, but for now I'm just praying Google will launch a TV box coupled with a controller.
treborbula1 said:
So i got my brand new ouya today at 9am, i quickly went home plugged it in and the first thing that happened was an error, the console wasn’t displaying on my TV, after i shut it off, it quickly started OUYA, and so did the setup, after a few minutes updating the software, the console started successfully and i stated to dig around, i didn’t give the store one glance, and started installing other apps, the first thing i wanted was Google play, failed, then a good launcher, fail even sharing something through blue-tooth, fail, it surprised me the slap this company gave Google, really it doesn’t have anything Google at all, no account, search, nothing, i was appalled, if i were Google i would be calling some people,
Click to expand...
Click to collapse
Why would google care? You do realize the OUYA has NOTHING to do with google, right? It is based on Android, but so is a lot of other things that you probably don't even realize. You wanted a Google TV but you got a video game console, your fault not OUYA or Androids. This is not a google product, it is not a tablet or phone sponsored by google, and all the google parts are not there. Now if they were using google infrastructure and google didn't know about it THEN google might have something to say, like on many of the cheaper non-official tablets, but this has NOTHING to do with Google. It's BASED on android. Android and Google are not the same!
i understand the whole gaming console but come on, its 2013 and if your device doesn’t do everything but serve as a skateboard, it isnt worth your money, and for $106.00 bucks with taxes is understandable but why limit the ability to make the console your own, after all i bought it, i would like to see a good tablet interface, with the option of an ouya store not a launcher, heck even keep the same Google play and have the compatible applications run in the damn device, why are you shutting the creator from its creation, you’re only a surgeon making changes to something so wonderful, making it cripple, this is the advice of a gamer, a tech freak and a consumer.
this is for you Julie Uhrma, and your team make it right
Click to expand...
Click to collapse
What part of the OUYA doesn't do everything? You can sideload many many MANY apps, you can browse the internet, you can download games, you can watch videos, play music, stream content, and more. It actually has more (even if different) features than an Xbox 360 or PS3! Do you expect your Xbox One or Playstation 3 to sign into Google and have your whole Android content on it? That's the same thing as expecting that with the OUYA.
A tablet interface would work HORRIBLY with the OUYA, so I'm not even going to touch on why you would want that.
And again, by saying that they're shutting the creator from its creation, you obviously don't understand what Android is. I'll just leave it at that.
i did not create this post so that pessimistic people would bash me, but so that optimistic people would join and build something better, really a tablet interface would suck... how so?t would be the things they mention same thing as an aosp roms only on the ouya, or did you forget about a kindle fire with and android makeover, so please dont tell me itll be stupid, or preposterous to fathom the thought of something being what has been stripped off, i even saw a rom adding some things ouya removed, so im not the only one, yes i knew it was an android console but what was hidden from us, and i say hidden because one of the the things they mentions on the site, videos, etc... is hack-ability, and once you add apps to the system it starts to freeze, it gets weird noises, the graphics are not in the resolution its supposed to be, the consoles resolution is 1920x1080 but it has the ratio of a cell phone, im not asking anyone to agree with me, if you dont like the idea dont give your opinion just look away, if you do i welcome you to join and comment:good:
From what I understand in order to have Google Play on a device, Google requires that it be the primary (possibly only) marketplace on the device. Considering that Ouya's plan to make their money off of their market, putting Play on there as the primary would pretty much kill any chance of them being a profitable (or not closed) company. That aside, very few of the apps on the Play store are ioptimized for controllers and they have , for now, no method by which t sort and find those apps. Fow now if you really want something from the play store either install it on another device and copy it over to the Ouya or download the apk from another source. Chances are someone will create a GAPPs package for the ouya eventually anyway.
I've had mine for a while and it's not too difficult to get apps you want but no where on the box do they advertise Google Apps or Google Play store, you didn't do any research on the product. If you noticed anything from the website, they have games specifically made for Ouya, Google Play doesn't support this kind of filtering, at least not to a great extent. Secondly, most apps from Google Play, will NOT work. They weren't made for the console, it lacks the google framework(big reason why you can't get google play, its not stable enough) and most apps are touch interface, not controller/keyboard input. Plus all the major uses of the ouya (emulators, video playback and streaming) can already be done without google play. The streaming is the only one thats a bit of a hassle atm due to touch interface menus.
I think Google requires licensing fees to include their apps. Hence why Custom roms require a separate install of GAPPS. This is a CLOSED system specifically so that developers HAVE to make their games work for the OUYA and not just release some tablet app with half-ass support and functionality. This is understandable and in the best interest of all parties.
As far as the console (closed-garden/keys), you can side load apps all you want. So while some apps may not have official support, you can still install and run them.
But the OUYA does NOT have GAPPS installed thus no Google Account or Google Apps as of right now. If you were looking for a Tablet Inferface, you should have picked up one of the many Android TV Sticks such as the MK808 or better. These have a straight Android tablet interface with Google Play. But they lack any manufacturer support and don't come with any controllers. If you can get a controller to work, you will be limited to 1 (in my experience). They are fun but are cheap chinese build quality. I can't speak for the OUYA but it appears they put some good effort into the OUYA and coupled with a pretty neat controller, I think the Price is really a good buy. Android TV sticks have more of a traditional android environment that you may be looking after.
Really?
JLCollier2005 said:
Why would google care? You do realize the OUYA has NOTHING to do with google, right? It is based on Android, but so is a lot of other things that you probably don't even realize. You wanted a Google TV but you got a video game console, your fault not OUYA or Androids. This is not a google product, it is not a tablet or phone sponsored by google, and all the google parts are not there. Now if they were using google infrastructure and google didn't know about it THEN google might have something to say, like on many of the cheaper non-official tablets, but this has NOTHING to do with Google. It's BASED on android. Android and Google are not the same!
What part of the OUYA doesn't do everything? You can sideload many many MANY apps, you can browse the internet, you can download games, you can watch videos, play music, stream content, and more. It actually has more (even if different) features than an Xbox 360 or PS3! Do you expect your Xbox One or Playstation 3 to sign into Google and have your whole Android content on it? That's the same thing as expecting that with the OUYA.
A tablet interface would work HORRIBLY with the OUYA, so I'm not even going to touch on why you would want that.
And again, by saying that they're shutting the creator from its creation, you obviously don't understand what Android is. I'll just leave it at that.
Click to expand...
Click to collapse
Why are you defending the Ouya. It seriously doesn't do a lot. Yes you can sideload many apps but not a lot. any that need a verification with google play can't be sideloaded. Heck google play hasn't even been properly sideloaded. Honestly i'm not happy with the ouya i bought. Unless idk how, there isnt even a way to do a full reset on this thing. SU isnt even correct. it sucks.
OreBoySwaggin said:
SU isnt even correct. it sucks.
Click to expand...
Click to collapse
How is 'su' not even correct? It works exactly like it does in google's AOSP eng and user-debug builds. Its the same one that is on all the android emulator images. If you dont like it, it works perfectly fine to grant the shell user root and you can change it to any of the su apps you want. But don't confuse them. The su that is on ouya is the most googly-official su there is.
OreBoySwaggin said:
Why are you defending the Ouya. It seriously doesn't do a lot. Yes you can sideload many apps but not a lot. any that need a verification with google play can't be sideloaded. Heck google play hasn't even been properly sideloaded. Honestly i'm not happy with the ouya i bought. Unless idk how, there isnt even a way to do a full reset on this thing. SU isnt even correct. it sucks.
Click to expand...
Click to collapse
WHy am I defending OUYA? Well, I was a EARLY backer on Kickstarter, have followed it closely since then, and even with everything they have said it has gone above and beyond the expectations I had for it. It does more than I expected already, has more games on it than I expected it to have at release, and in general works better than I expected.
I knew it wasn't going to have the PLAY store, which makes sense but that's for another topic, and every single app I've sideloaded has worked so far except for the ones that have internet DRM. ANd that makes sense because I didn't buy the app for the OUYA, I bought it for my Google related products.
A better question is why are there so many bashing it? Although the number bashing the console itself (not shipping or support) are getting to be far and few (and seem to be the minority), it makes me question what did you expect? The ONLY thing they did not deliver on was how hackable it was, and even then it seems like it's just a matter of time before they plan on unlocking it even further.
Simply put I spent $170 on this thing and am very happy with my purchase. I have had it for about a month and have used it every single day. I have an Xbox 360 and a PS3 sitting next to it that have not been touched since I got my OUYA. I have a PC full of steam games that has also not been touched.
If you don't like the console, then sell it, there are plenty of people who want one.
Why then
gianptune said:
How is 'su' not even correct? It works exactly like it does in google's AOSP eng and user-debug builds. Its the same one that is on all the android emulator images. If you dont like it, it works perfectly fine to grant the shell user root and you can change it to any of the su apps you want. But don't confuse them. The su that is on ouya is the most googly-official su there is.
Click to expand...
Click to collapse
If the su is "correct" on the ouya, then how come su has to be pushed and replaced when properly rooting it?
Because your 'properly' rooting is it not how root works on AOSP. You are thinking of superuser and superSU, which are 3rd party apps that must be installed in the play store, right? How can you even begin to think that something you must install manually from the store, and that even has premium/paid versions is the 'proper' way.
The AOSP 'su', the one that comes on Ouya, exists to grant the shell user root access. It has no concept of java, dalvik, the VM, or any apps that draw anything on the screen.
Bought and Ouya yesterday. Downloaded some crap off their crappy market. Played some games. Games were alright -- kinda glitchy. The screen was stretched beyond the bounds of my TV -- everything was cut off. Sideloaded some apps. Apps were junk -- really glitchy. XBMC kinda worked, but setting up network shares was a nightmare. Everything else sucks. This system blows. My Super Nintendo was better. Returning this garbage before I go crazy. They should be paying me to test their beta software.
jpsiemer said:
Bought and Ouya yesterday. Downloaded some crap off their crappy market. Played some games. Games were alright -- kinda glitchy.
Click to expand...
Click to collapse
172 games available at launch is amazing. You're right some are crappy and some are glitchy, but some are excellent. The big plus is you get to try them before you purchase the game.
jpsiemer said:
The screen was stretched beyond the bounds of my TV -- everything was cut off.
Click to expand...
Click to collapse
I am fortunate that this ailment doesn't affect me. There is a setting that in theory should fix this for those folks affected, but I've heard it may not function yet. In the 2 weeks I've had my Ouya there have been about 4 major firmware updates and with each update things improved.
jpsiemer said:
Sideloaded some apps. Apps were junk -- really glitchy. XBMC kinda worked, but setting up network shares was a nightmare.
Click to expand...
Click to collapse
Sideloading apps are hit and miss. I use Plex (from the Ouya store) instead of XBMC. It was a snap to setup and works great. The Amazon store was my first sideloaded app and I used it to install Dropbox, Netflix and HuluPlus and they all work as expected. I sideloaded the Veetle app and it works great as does the Twitch app (from the Ouya store). The emulators in the store work as expected too.
I'm sure there are many apps that are junk and very glitchy, but the ones I just mentioned are not among those apps.
jpsiemer said:
Everything else sucks. This system blows. My Super Nintendo was better. Returning this garbage before I go crazy. They should be paying me to test their beta software.
Click to expand...
Click to collapse
Since I don't experience the overscan problem you experience I can't agree with this statement. My Ouya runs Super Nintendo games great and much much more.
However , if this is your experience/opinion then you are right to return it.
Thanks for sharing.
The Ouya seems a nice enthusiast device, but not ready for mass consumers that just want Wii style plug and play. At the price point, you will see a lot of the Wii demographic, so probably a lot of subsequent complaints.
Ya that's right, it's not a plug and play console and even not as easy as a closed system like IOS...but if it's able to run games correctly because it's a game console, it's everything we ask from for this price! Free games and low ownership cost make the difference, but if people want a high end game console, with HD and 3D gaming go with Sony and Microsoft, they will enjoy getting your money
jpsiemer said:
Bought and Ouya yesterday. Downloaded some crap off their crappy market. Played some games. Games were alright -- kinda glitchy. The screen was stretched beyond the bounds of my TV -- everything was cut off. Sideloaded some apps. Apps were junk -- really glitchy. XBMC kinda worked, but setting up network shares was a nightmare. Everything else sucks. This system blows. My Super Nintendo was better. Returning this garbage before I go crazy. They should be paying me to test their beta software.
Click to expand...
Click to collapse
You installed the wrong xbmc, they are in the beta stage with h/w accel version, you can sideload it, libstage alpha 4 xbmc.
Secondly the emulators are great, snes9x from Robert, along with his releases of nes, genesis. Mupen64 works good on most Roms but android has had problem with n64 emulation.
Sent from my HTC Sensation using Tapatalk 2
Paulenski said:
You installed the wrong xbmc, they are in the beta stage with h/w accel version, you can sideload it, libstage alpha 4 xbmc.
Secondly the emulators are great, snes9x from Robert, along with his releases of nes, genesis. Mupen64 works good on most Roms but android has had problem with n64 emulation.
Sent from my HTC Sensation using Tapatalk 2
Click to expand...
Click to collapse
I installed the right XBMC. That's the version I'm using. Like I said, it works, just glitchy, just as everything else is on this console. Console emulation isn't really an amazing feat considering the hardware on this thing. My Xbox1 did everything this did and more, and it wasn't glitchy.
Sorry, but this "console" blows. I'd rather have an Android HDMI dongle from some unknown Chinese company.
jpsiemer said:
I installed the right XBMC. That's the version I'm using. Like I said, it works, just glitchy, just as everything else is on this console. Console emulation isn't really an amazing feat considering the hardware on this thing. My Xbox1 did everything this did and more, and it wasn't glitchy.
Sorry, but this "console" blows. I'd rather have an Android HDMI dongle from some unknown Chinese company.
Click to expand...
Click to collapse
Great! Pack it back up, return it, spend your money elsewhere, and get off the forums. Your opinion has been heard and noted.

[Q] What emu are currently running?

Could anyone list them please?
Just get the emulators from the ouya store. They all work great. N64 might have some minor issues on some roms but it's constantly improving. FPSe for PSone is the only one I didn't test yet.
PS emu is fine. SNES plays flawless. N64 plays better then on my MK808. Also started playing some GBA ROMs and work flawlessly too.
Sent from my Nexus 7 using XDA Premium HD app
Currently using n64oid. Substantially better than the mupen64, at least for the moment
I'm going to try various ones over the weekend so I can let you know what I think are good.
Hope this helps :thumbup:
Sent from my Nexus 4 using xda app-developers app
I loaded sarges hero's 2 on fpse and it would forceclose after the intro video so i switched it to experimental opengl in video settings and it ran albeit super choppy. I didn't check the rom on the emulator compatibility list though so i suspect that's the problem. Mupen runs surprisingly well and of course GBA and snes both have very smooth playback
Downloaded GenPlusDroid but it is kicking me out.
Probably need to try another version.
ddelamareuk said:
Currently using n64oid. Substantially better than the mupen64, at least for the moment
Click to expand...
Click to collapse
How'd you set up your controller with N64oid? It doesn't want to recognize my right analog stick when I try to map it to the C buttons, and recognizes the left analog stick as the same thing as the D-pad.
anyone do any PPSSPP testing?
DrROBschiz said:
anyone do any PPSSPP testing?
Click to expand...
Click to collapse
not a whole lot, but seems like it's running just as good as on my S3. The good news is they have said an official port is in the work.
Fpse
Mupen64+
Snes9x Ex+
Gba.emu
Md.emu
Nes.emu
Uae4all2-sdl
All the Roberto Broglia ones are great.
Fpse is really good and I believe epsxe is also good so for PS1 we are spoiled.
Uae4all2-sdl is for the Amiga - Hard to set up but once its configured its awesome.
DrROBschiz said:
anyone do any PPSSPP testing?
Click to expand...
Click to collapse
Same as on My LG Optimus x4 , it runs laggy and I have slide show( No metter what I do in settings.
Those using fpse. Are you buying the app again after buying it from Google play ? When I side loaded the current Google play version it crashes when I start a game. On the Ouya it actually said Ouya edition after it's installed, so I'm not sure if the apks are actually different?
As a side note the Ouya version from their store appears to play okay, but I'm constantly berated with the buy now spam.
Sent from my Nexus 4 using Tapatalk 2
frigidazzi said:
Those using fpse. Are you buying the app again after buying it from Google play ? When I side loaded the current Google play version it crashes when I start a game. On the Ouya it actually said Ouya edition after it's installed, so I'm not sure if the apks are actually different?
As a side note the Ouya version from their store appears to play okay, but I'm constantly berated with the buy now spam.
Sent from my Nexus 4 using Tapatalk 2
Click to expand...
Click to collapse
All apk's on the OUYA store are exclusive to the OUYA, they are different APK's, so yes if you want to run fpse on both your phone and the OUYA, you have to buy it twice (or get the sideloaded one to work).
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
slashdotjeo said:
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
Click to expand...
Click to collapse
You have to understand the OUYA runs its own store with games optimized for the OUYA, hence making sideloading almost necessary if you want run non-OUYA apps.
slashdotjeo said:
Complete b.s. this I see will be the down fall of ouya. Why do I need to repurchase the same app?
Sent from my SCH-R530M using Tapatalk 4 Beta
Click to expand...
Click to collapse
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
JLCollier2005 said:
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
Click to expand...
Click to collapse
Correct me if I'm wrong, but I thought Google play apps said it was okay to be used by the same individual on an unlimited number of devices. Hence why you can use the same app on your tablet and phone. Where as with Windows the license specially says only on one device at a time. I think this why why people would be upset about buying android apps again.
Let's be honest. When have you ever looked at an android based item and thought you would have to re buy the apps?
Personally, I'm going to just wait until there's a finished cm or other ROM and use that.
Sent from my Nexus 4 using Tapatalk 2
JLCollier2005 said:
Why would you expect to be able to use two different system's apps together? Saying you should, by default, be able to tranfer all your purchases from your Google based Phone to the OUYA based console is like saying you have 2 windows based computers, buy 1 copy of a program with a single use licence and think you should be "entitled" to use it on both.
Or even better, buying 2 Xbox's for 2 different rooms and expect to be able to get all your content without any work on both.
In both of these scenarios, you can and many people do, but it is technically against their terms of service. WIth Xbox its more like Android in that you can transfer your username, but what about the Xbox 360 to the Xbox One? NONE of your content transfers and there will be no way to get it! At least on the OUYA there are workarounds, much like with 2 PC's.
Click to expand...
Click to collapse
To the average user like myself. When I think of open "ANDROID" game console. I think of google android with all its standard google associated services rooted and unlocked. I think of ouya having their proprietary app store of course, but also including google services. That's why google allows you to login with your email and download the purchased game on multiple "ANDROID" devices.
Believe me Spock. When I tell you your logic is most sound. But I, like most people would love to be able to have access to already purchased "ANDROID" apps. Especially the apps that can use the ouya controller. For example an android minipc. Which I should have purchased instead of this. I only bought it for xbmc, which works great! So I don't feel as ripped off.
Again,
I know the business model, but as a consumer, I will not pay 15 bucks for final fantasy on several "ANDROID" devices.
Oh, and to stay on topic. I love the emulation on the ouya. Especially nds4"DROID". Great ds emulator.
Sent from my SCH-R530M using Tapatalk 4 Beta
I'm using ePSXEe ps1 emu , works good only problem I'm having is I'm playing Final Fantasy 9 and when I switch video rendering from Hardware to Opengl I lose all the menu's during fight scenes , pity because with Opengl the image is much better
Sideload RetroArch and you will never need another emu again
If you will need the BIOS from some systems... well, google is your friend

Will emulators work

Im buying the Nexus Player but I want to know if emulators work on the android TV platform. For this of us who have the adt-1 can you use a SNES or GBA emulator to play games? That's one of the main reasons I want to get one. If it doesn't work will rooting it allow us to use one?
Android TV is suppose to be based off of Android Lollipop, so one can assume that everything Lollipop can do Android TV can do as well. As far as if there's anything locked down such as a different Play Store(Maybe?), side loading apps, access to the 8gb storage for media, we don't know that until someone gets one in their hands.
Once rooted though if these were an issue they wouldn't be anymore.
vbetts said:
Android TV is suppose to be based off of Android Lollipop, so one can assume that everything Lollipop can do Android TV can do as well. As far as if there's anything locked down such as a different Play Store(Maybe?), side loading apps, access to the 8gb storage for media, we don't know that until someone gets one in their hands.
Once rooted though if these were an issue they wouldn't be anymore.
Click to expand...
Click to collapse
Thats true, I wonder if anyone who has the adt-1 could chime in regarding this. I really hope that we can get emulators to work via the gaming controller. This would make it the best mini system to have.
This Nexus device will follow its Nexus parents and have unlockable bootloader and sideloading of apps.

Playable On Mojo?

So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
disorder78 said:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
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Click to collapse
The Shield is supposed to be in May. I wonder if Google plans to step up the content on Android TV around the same time? The Razor Forge should also be along shortly. I just want one Android microconsole that does it all
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
disorder78 said:
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
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I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
gwaldo said:
I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
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Click to collapse
Tell you what I refuse to buy another box that is strapped for storage space. I will keep my Mojo and Draco until then. Do you think NVidia would be stupid enough to release the console with a major flaw like that? I know Shield is supposed to be about game streaming but what of Google Play support? I own games on Fire TV, AndroidTV, Ouya I would love to get them all on one box but I know that's never going to happen
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
wastate2014 said:
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
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Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
gwaldo said:
Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
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Click to collapse
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
wastate2014 said:
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
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Click to collapse
Ouya seeks quick sale as debts mount
http://www.eurogamer.net/articles/2015-04-29-ouya-seeks-quick-sale-as-debts-mount
I never did get the ouya, the sorry dev kits said it all really.
TegraZone have a good controller game library and google play last year introduced the controller friendly icon, so that should be even better.
And now nvidia up'ing it's game.. yeah Ouya was an interesting experiment.. like GameStick
But, your right.. Ouya's worth something.. someone will buy it cheap.. and maybe make their own microconsole.. Ouya II :laugh:
wastate2014 said:
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
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Click to collapse
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
gwaldo said:
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
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Click to collapse
LOL You caught me in the middle of a cluster f**k. I have waited and now I can't make up my mind ? At $300 that's getting awful close to my PS4 so then I start asking myself what the Shield will offer me that my Ps4 can't? I have to wonder at this point if they should not have added the 8gig of ram and made it a true console?
To me if the 16GB version is expandable you are right it would be better to just add a 1TB hard-drive for the extra money ? . So it does have a 2.5 internal HD bay? Then I am curious if a external HD via USB will work ?
Speaking of cluster f**ks , recent reviews of Android TV have not been the greatest . Serious lack of programs and games . The Forge TV looks to be a big disaster , no Netflix or external drive support , controller issues they must have taken a course from the Ouya school of Business ?
I may be waiting awhile with my Mojo and Ouya to see how this pans out.
I think game consoles are old fashioned.... Like wearing a watch.
Yeah android TV will take a lot of time to mature.
Because it has no touch screen ... Lol remember when the mojo came out lol
But it has to done that way..
Eventually it will gain more support and apps.
There's always sideloading
I'd rather android over Sony's or Microsoft's platform.
Same, plan on sticking with mojo at least till the end of the year.
Android M External Storage Can Be 'Adopted' As True Internal Storage Or Accessed Normally With No Additional Apps:
http://www.androidpolice.com/2015/0...or-accessed-normally-with-no-additional-apps/
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
disorder78 said:
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
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Click to collapse
+external storage? you mean having NTFS and xfat?
Let us know if you find people adding a SATA drive as native storage to shield 16g. :good:
Ok here is what I actually found out. I have been told that you cannot move games to a USB HDD. : ( You are allowed to move games to a SD card up to 128 GB. I also heard you cannot add your own SATA drive to the empty drive bay because there is no SATA port inside of the Shield Android TV. I'm a little disappointing with this news, but I still believe the Shield is a great product.
Android M should fix this problem if the software ever comes to Shield Android TV.
wastate2014 said:
So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
Click to expand...
Click to collapse
IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
subcreep said:
IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
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Click to collapse
The Madcatz store has the Mojo down to $103.99. I am pretty sure they are phasing out the Mojo as there is no reference at all on there homepage. The sad thing is Mojo at 2years old still outpowers allot of the current boxes. I looked at the benchmarks of Forge Tv, and the Mojo is neck and neck. Madcatz just dropped the ball with software and seems to have lost interest in any further development . With Razer buying out Ouya I am going to keep the Mojo and see how the new boxes come together after the bugs get worked out.
Mojo and shield
Hi all yeah bought my mojo here in UK for £89. Gotta admit the was some problems at first, but eventually have mine running sweet as a nut. Given the fact that android gaming is on the rise surely makes larger companies like nvidia to push this forward. But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that. I use my nexus 7 for gaming with my madcatz mojo controller and play store on here is vastly more. Even looking at the new shield TV console which dam looks good, still is going to have the same problem we all get. Looks to me the new shield has focused more on a device to be a PC streamer from there servers. I am for one not entirely comfortable with That. Rather use my Pc.
KMAXLEE1983 said:
But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that.
Click to expand...
Click to collapse
Game compatibility on Android is often just an arbitrary lock that can by fixed by device spoofing or sideloading apps extracted from other devices (for example your Nexus 7). And if Market Helper fails in some cases or the target device hasn't been rooted I recommend installing Android X86 on a virtual machine where it's irrelevant if you damage that system when editing the build.prop file.
Mojo and shield
Yeah Google play store checks your device then shows compatible apps based on build prop. I've been modding files for long time and certainly when it came to my mojo, the only way for me which worked best was to modify the build prop. Mojo is stock ROM running moddaco mod, which rooted gave me some more access to apps, 2nd by looking at list from nexus 7 still found lack of apps mainly Gameloft. So I decided to edit build prop file, tricky and bricked device few times, but after days of tinkering and going back and forth to get the file abbreviations put correctly. Build prop file is now running as nvidia shield. With some performance tweaks to cut cpu lag out, Market compatibility is now a lot better. Now I did try out the cm12 on the mojo, liked it and although play store did show more high end games mainly some of the regular games did not show as compatible. Ie- dead trigger. Tried the modacco mod. But it didn't like that. Tonight next move I will try would be cm12, root with towelroot, then apply nvidia build prop. See how it goes, but given the fact play store on shield still suffers I might compile the build prop up from the nexus 7 or looking at the jxd line from there gaming tablets. In all like to see company's working on the goal of compiling the code right for the device to be fully compatible based on spec rather than device model and with the right integration of software for full controller support, seems its all left to us to pick up the pieces to get things to work properly. Lol

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