Heap size and Kitekat - Galaxy Note 10.1 General

Hello , this is info and question in the same time so excuse me please.
Can somebody be so kind to say something about heap size on galaxy 10.1 on new Kitekat , or how to change build prop list to make larger heap size than 256mb.
That is maximum allowed memory acces for application on galaxy. Because of that I can not run properly Photo Mate R2 which is essential for me.
Small heap size prevents application to save raw files after editing so it is useless that way. App shows heaap size of 256mb in system info and needs at least 512mb preferablly more for bigger files from say nikon d800.
Is that issue solved in kitekat update or someone know how to make it bigger on 4.1.2. By changing build prop list like someone said before?
It is painfull that majority of phones have bigger heap than galaxy tablet, which make simple toy of it instead production tool that could be.
Thanks

Related

(Yet another) Big Storage question

Finally decided to bite the bullet and try the big storage hack. Dumped my ROM onto a SD card then loaded it into the hex editor which promptly complained about lack of memory (on a pc with 1gb of ram). I then noticed that the bin file was 512mb ! Yes you guessed, I used a 512 card to dump the rom.
From what I have read so far it seems that romupdate creates a file the same size as the storage card so my question is this, whats the minimum size of sd card that can be used ? I have an old 32mb card lying around and I dont really want to have to buy a 128mb card because all it will be used for is this one task.
Don't you have any imagination? How about switching to another hex editor. Now the answer to your next question in queue: use the search function to find out about other hex editors.
3 things:
- enlarge your pagefile
- look in the options of your editor, sometimes it wants twice the filesize for memory & you can adjust that to once
- read http://forum.xda-developers.com/viewtopic.php?t=46628
Thank you for your replies gentlemen.
@Chatty... Yes I have an imagination but I fail too see how it may be of use with this particular question.
@oltp... Thanks, I will look at those options. I dont think I had spotted the post you linked to but any search criteria involving big storage threw up so many results that I got tired of wading through after an hour or two.
Will have another bash soon, but Im still curious if it can be done with less than 128mb, after all it isnt the entire ROM that needs editing.
I'm using the hexeditor from the ftp & when you know what you're doing, you can even specify it to use only 70MB which is sufficient for this purpose.
M

SwellDisk 300% Enlarge Memory Card WM5 1.8.6

Hello everyone..
I know this has been talked about befor but i want to have all info about this in one place.
Mods: move around as you wish.... Sticky?
I was looking throu pocketgear and found this : http://www.pocketgear.com/software_detail.asp?id=19899
There is no Demo to download so i thought.... take the risk.
i bought the software and 1 week after i got my reg code too unlock.
I have a 2GB SDcard, put it in my pocketpc ( Orange SPV m5000 , HTC Universal )
i used SewlklDisk and now have 5.8GB of free space.
With Card Export ( software to transforme your pocketpc into a usb drive ) i conected to my pc and..... 5.8 GB USB device detected.
hvent filld it up yet, but RescoExplorer and internal storage viewer indicate also 5.8GB of usable Space.
Here is another one...: http://www.pocketgear.com/software_detail.asp?id=22364
There are some Slowdowns, but only when saving to the SDcard, and only minimal.
If anyone else has this sofware ( or not ) tell me about your expiriences and thoughts..
Try fill it up to over the original capacity. Thats when problems appear apparently....
btw. something similar was here with win95 - doulbe space,& u were able 2 use aprox 60-70% of capacity that showed. not worth of money
In fact, there were a bunch of these programs for Windows 95 way back when. Turns out they were all minimally useful at best and, as I recall, a couple of outfits that churned out "memory doublers" were successfully sued because they did absolutely nothing.
After all these answers, I supose that the experience says that it´s not a good idea to use this program to enlarge the memory? Or is there anyone who have a good experience whith this program??
"Enlarge" seems to be not 100% correct word here.
You may "enlarge" the displayed storage capacity, but real capacity would be not as high, so you'd end up deceiving yourself...
The idea of compressing data written on disk comes up quite often, and then larger disks destroy it. Then again the same occurs on the next level.
I personally prefer the "honest" capacity. There may be applications using the "sparsely filled" files, where the compression would be beneficial; but all round, the gain is normally 1.2-1.5:1 on average files, and might not be worth it, considering increasing read/write times... MP3's or MPEGs, even worse, are already compressed and are virtually incompressible as such -- so if you think more songs will fit on that "5.8GB" card, ... think again
So, I'd just buy a double capacity device. But, tastes differ and your mileage, as Americans say... may vary.
EastExpert said:
"Enlarge" seems to be not 100% correct word here.
You may "enlarge" the displayed storage capacity, but real capacity would be not as high, so you'd end up deceiving yourself...
The idea of compressing data written on disk comes up quite often, and then larger disks destroy it. Then again the same occurs on the next level.
I personally prefer the "honest" capacity. There may be applications using the "sparsely filled" files, where the compression would be beneficial; but all round, the gain is normally 1.2-1.5:1 on average files, and might not be worth it, considering increasing read/write times... MP3's or MPEGs, even worse, are already compressed and are virtually incompressible as such -- so if you think more songs will fit on that "5.8GB" card, ... think again
So, I'd just buy a double capacity device. But, tastes differ and your mileage, as Americans say... may vary.
Click to expand...
Click to collapse
Installing this disables the Visibility of Extended Rom i mean if any one has unlocked Extemded rom & installed some applications in the EXT Rom.
Any solution please ,i even wrote to the CEO of the Swell disk org no responce. Cheers, T
hmmm, sounds too good 2 b true.
can those who have this software test by filling up their cards close 2 their max. level & leave only a few MB's? & then try accessing d files & software stored on d card. this way, we'll know if d app really works.

page pool what is it and how it affect when changing?

after i got an idea of what is a pagepool, i have some questions to clarify it, especially that i'm trying to figure my problems wich is maybe related to internal rams.
so i'm using garmin xt and during or when closing garmin i got a msg "your system is runing low memory", and when i'm playing need for speed undercover, i got my car distorted and the sky got some black mappings, but cars got distorted lines and triangles.
i checked the system memory and see that ther is storage and program
storage total:181.47, in use : 104.85, free : 76.63
program total:336.93, in use : 144.65, free : 192.28
now which one is the rom and which one is the ram?
when i run in low memrory does that mean low storage memory or low program memory?
is there a way to maximize it in order to not run low memory. (knowing that i do clean ram, and close all running apps)
does the page pool solve this problem and make better performance?
if i change page pool should i got a different ratio btw storage and programs memory other than 181.47/336.93, i changed all 4mb, 6mb and 12 mb and readings stay the same. should they not change?
any help please
Check here
http://www.modaco.com/content/i900-...khuanchai-windows-mobile-6-5-research-thread/
Q: What is pagepool?
A: Page pool is an area of RAM which is set aside to hold the next block of code the processor is likely to need to execute. It prefetches this from ROM as it executes the program. If the next step of the program needs something that's not in the page pool, the processor goes to the ROM to get it. ROM access is slower than RAM access. So generally, as you increase the page pool size, the chances of the required code being in the page pool increases and speed increases. There is a limit beyond which you won't see any increase in performance.
Click to expand...
Click to collapse
thanks gianton for the link, but really it's not what i want, if someone just can give me answers on each queston will be very helpfull.
thanks again for any help

overwritting a file in kitchen also changes to the new filesize?

hello fellow chefs
i whas looking for a way to gain more speed in my rom
i whas thinking it all are graphics so if i made the size smaller the rom wil be faster
now i found a program wich works with commands so it automaticly does a entire folder i set the files in
now i whas wondering if i search all png files from the kitchen and convert them
they will be put in one map
if i rename that map to zzzz_resized png files it will overwrite in the kitchen but will i end up with the small size png or the big size png when the rom is flashed to my phone?
i have read that overwritten files take up more memory thats why i am aksing
thansk in advance for any ideas
chris
It will just over-write the files during the rom build-you won't end up with duplicate files in rom. And you'll end up with the files that are processed last during the build (should be the zzz-ones). So, yeah, it will do what you want. That's a safer method than just replacing the old files with the new ones in the original packages, because you may find that the new ones suck, and then it could be difficult to recover the old setup. It's also faster to do. Just check you build log to see that the proper files are being over-written.
Farmer Ted said:
It will just over-write the files during the rom build-you won't end up with duplicate files in rom. And you'll end up with the files that are processed last during the build (should be the zzz-ones). So, yeah, it will do what you want. That's a safer method than just replacing the old files with the new ones in the original packages, because you may find that the new ones suck, and then it could be difficult to recover the old setup. It's also faster to do. Just check you build log to see that the proper files are being over-written.
Click to expand...
Click to collapse
thanks farmer ted for youre thought about it
in the meantime i thought i just needed to try it and see how it would end up
well a little bit of strange thing has happend:S
when i go into taskmanager>menu>view>processes
i see gwes.exe his size is cut in half:-o(verry nice result)
but filesys.exe is raised with approx 2 mb:-o
any idea how that possible?
The filesys size mostly depends on the cache sizes in my experience; did you change any of those? I may need to start compressing png files-it would be nice to have a smaller gwes tax.
hmmm nope i didnt change anything
when i check taskamanager it has lower ram% so i will leave it as it is
just wanted to check as i have read somewhere files being overwritten ended up loading in the ram instead o the place where it usually ends up
on a side note
you want the progrma i used?
you can put all the iles in one map and you can do them all at once
took me like 5 minutes to do my whole kitchen
all the png files though(a little over 2000 files)
i also want to do bmp and its possible with that program
maybe i did it the wrong way though
all the png files where bpp32 and i changed them to 16bpp wich saved me about hal the size of gwes
when i want to do it for bmp files wich are 12 bpp and i change them to 8bpp the files get blurred:s
can you share how you are planning to the bmp files?
I'm not good at graphics editting at all, lol. I have no clue how to edit a .bmp, although I did save 1.5 MB from my rom by just leaving out the two .bmp skin files for quick qps. Yeah, I'd definitely like to know what you're using on the .png's, that sounds easy (my level).
Task managers aren't the best at figuring out how much memory a process is using in my experience. As an example, here's my gwes.exe usage (right now) with different task managers:
dotfred: 26,295 kb
XTask: 5.08 MB
SK Tools: 5,414,912 bytes ; heap size = 63,619,664 bytes !!!! (Seriously, WTF?!?)
Microsoft TM: 5.16 MB
Ishi TM: 60,289 KB (Again, WTF?!?)
If I look at the gwes slot with virtualmemory.exe, it looks like it's around 6 MB of virtual memory (I guess that's the same as RAM, but who freaking knows). So, it seems like the task managers that put the usage at ~5 MB are more accurate. I run virtualmemory.exe whenever I really want to see if something weird is happening. Clearly, dotfred's can't be right. I've seen it have gwes at 30 MB before, which has got to be impossible (never mind the TM's that have it at 60 MB, lol).
hi mini,
can you post the program for resizing the graphics.
i have tried a lot but non of them working well.
you must do it manually one by one ( which means a lot of work)
thx
gonna send you booth a pm as its a warez program
Warez discussion is strictly prohibited on XDA.
Thread locked, I would suggest not sending that PM.

[Q] size leters

How can I change the size of the leters if it's big or too small
If u are talking abt "Font Sizes" then search the marketplace for a decent font changer...I highly recommend Absolute System Root Tools, It does that and so much more.

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