Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
Click to expand...
Click to collapse
I'm kind of wondering this myself. Every game I try with it runs super slow.
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
DrROBschiz said:
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
Click to expand...
Click to collapse
^ This.
PPSSPP is cool, but little more than a proof of concept at this point. It's hardly playable on any platform.
DrROBschiz said:
I wouldn't expect PPSSPP to run smoothly on Mobile processors anytime soon if at all
Getting decent performance is still a challenge for PC users as the emulator is still in its early stages
Click to expand...
Click to collapse
sonofskywalker3 said:
^ This.
PPSSPP is cool, but little more than a proof of concept at this point. It's hardly playable on any platform.
Click to expand...
Click to collapse
Thanks folks. I hope to some day be able to run wild with some WipeOut. I'll keep an eye on the devs progress and repost if we see some headway in the future.
Sent from my Hitchhikers Guide to the Galaxy
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
Click to expand...
Click to collapse
Was messing around with this app last night. No luck getting any games to run smoothly, however I do see some potential. Tried both god of war games and they were very choppy. Only the movies within the game played fine. Dragonball Budokai ran pretty decent but the sound was off. Burnout had no music and was very choppy. Call of Duty starts but than goes to a black screen. You can hear the music but nothing else.
Tweaked the settings quit a bit but just couldn't get any to play right. Hopefully, they can get this up and running on the Ouya.
Not all games play slow. Here is a list so far that play fine (smooth with sound) on my Excite 7.7, TF300, Nook HD+ and S4.
Burnout Dominator
Guilty Gear Judgment
Hotshots Open Tee
Namcom Battle Museum
Lumins 1 (not 2)
Star Soldier
Street Fighter Alpha 3 remix
Guilty Gear XX
Megaman Powerup
Metal Slug XX
Blaz Blue (both games)
Need for Speed Carbon
NeoGeo Shooter (it is a shootemup with different NeoGeo characters)
Full Auto 2
I actually own the PSP games to compare to, except NeoGeo shooter. For some reason, it would not work on my PSP when I tried it out and local Disc Replay gamestore.
More games do not work than do, but I was impressed enough to contribute. There are some others that work, but I have most on my tablets and only a few on my S4- going by memory of what does.
The forums seem to have a thread going for hints on how to improve speeds: http://forums.ppsspp.org/showthread.php?tid=5236
Some games need Buffered Rendering.
Some games have no sound unless you download the unofficial atrac3 library from within the app.
The topic started on May, when the version in the stores was 0.8.1. Checked for updates since then? Last version in the store is 0.9.1, and last version on git is 0.9.1.2xx.
I've noticed a huge speed boost from setting the frame buffer to the gpu, some games are actually playable although the full 3d ones are still at about 65%. Hopefully the official ouya release will work better.
I haven't tried it on my OUYA, but one of my friends said using a PSP emulator and connecting his OUYA to a projector was a winning combination.
I have tried PPSSPP on my NVIDIA Shield (Tegra 4) and at first I was skeptical about it - audio was choppy and performance wasn't great in some situations, but then like the next day there was an update to PPSSPP and since then it has been running phenomenal (at least on the games I care about). I love using the "Unthrottle" feature to essentially fast forward the game too
So if you haven't tried it in a while you might give it another go. Shield is of course more powerful than OUYA, but you might at least have better results than before.
~Troop
shield settings
Trooper_Max said:
I haven't tried it on my OUYA, but one of my friends said using a PSP emulator and connecting his OUYA to a projector was a winning combination.
I have tried PPSSPP on my NVIDIA Shield (Tegra 4) and at first I was skeptical about it - audio was choppy and performance wasn't great in some situations, but then like the next day there was an update to PPSSPP and since then it has been running phenomenal (at least on the games I care about). I love using the "Unthrottle" feature to essentially fast forward the game too
So if you haven't tried it in a while you might give it another go. Shield is of course more powerful than OUYA, but you might at least have better results than before.
~Troop
Click to expand...
Click to collapse
Hi!
I have a shield too but cannot make ppsspp work properly. U put ur roms on the sd or the internal storage? do u use any kind of special setting?
thx a lot!
Visegrad said:
Has anyone else tried the ppsspp emulator? I loaded Wipeout Pure and after changing a few setting, the best I get is a slightly slow version with no sound and frame skipping. That was the most playable I could get it. When I first loaded it it was total slow motion. Wipeout is a confirmed working game for this emu so I'm interested to see what settings combos people may have found that work for the OUYA.
Sent from my Galaxy Nexus using Xparent BlueTapatalk 2
Click to expand...
Click to collapse
I play ppsspp on my phone with my friends all the time multiplayer It's cool and runs fast
I installed ppsspp on my samsung galaxy note 4. And it's absolutely amazing. Played tekken 6 in full 60 fps. But Wipeout pulse is lagging in some parts of the racing track (always at the same places. The framerate is constantly at 40 fps then, but the game runs really slow. Doesn't matter what settings I apply
Related
Hey guys, where can I get some nice games for the new toy? On Android Market there aint' that much, and on the Samsung Store the only one available is Asphalt 5.
Where do you people go to look for games? I've seen a lot of videos with people testing N.o.v.a. on the Galaxy S but where did they get it?
http://www.gameloft.com, I downloaded the motorola Droid versions since there are no Galaxy versions. Workin just fine. Downloaded NOVA and Modern Combat: Sandstorm there.
d0p3d said:
http://www.gameloft.com, I downloaded the motorola Droid versions since there are no Galaxy versions. Workin just fine. Downloaded NOVA and Modern Combat: Sandstorm there.
Click to expand...
Click to collapse
Thanks! I'll check it oout right away.
if you have other suggestions, please share them!
How do u find gaming in GalaxyS? Is the sensor accurate?
I'm concerned since I really like playing in the Iphone and I hope its as much fun
You can always use an emulator like gameboid and others to emulate everything from nes to gba games, I find that a gba game offers a lot more depth than the average ios/android game, also brings back the feeling from the old days .
The gaming experience is really smooth on the Samsung. This is where the superamoled really is good. I think there are som vids on youtube where a galaxy runs nova and modern combat. Might want to check those out
Cooki3s said:
You can always use an emulator like gameboid and others to emulate everything from nes to gba games, I find that a gba game offers a lot more depth than the average ios/android game, also brings back the feeling from the old days .
Click to expand...
Click to collapse
can you please confirm if gameboid works and the SNES emulator? i heard it doesnt pick up the roms properly.......
ZUMA would look nice on this phone
GameBoid not working for me, at leat it didn't the one time it installed before I had to factory reset the phone again (stupid download unsuccessful error - can't install apps!).
OrionTC said:
can you please confirm if gameboid works and the SNES emulator? i heard it doesnt pick up the roms properly.......
Click to expand...
Click to collapse
It appears it doesnt work properly, atleast gameboid doesnt, hangs after I select the rom (it shows the image where I last saved and hangs there with distorted sounds, however the application still works, I can still press menu and go to settings etc). It did work fine on my htc desire before, so I'm gonna try some things to make it work.
The snes emulator works great, played mario kart the other day.
the gba one doesn't however
Anyone else find asphalt 5 doesnt have a particularly good fps? raging thunder 2 and all the other games seem to be 60fps. Looking forward to games to start using ogl 2.0
Asphalt 5 is not really optimized, it performs horribly on pretty much every device out there.
The motorola droid runs is pretty well, but ONLY the droid.
As for the rest of the games- Everything that works on the droid/milestone will work on the Galaxy S
All current mobile processors are based on Cortex A8 with ARMv7 instruction sets, and both devices contain SGX series 5 graphics. The difference between 530 and 540 doesn't really matter, pretty much the same driver.
My guess is that after 1 or two firmware updates for the device things will be running a hell of a lot smoother.
Give it some time, the nexus and droid also had some childhood sickness untill stuff started running perfectly.
asphalt runs sweet as a nut on my galaxy s. so does raging thunder
Toonwarz looks like its running pretty well...
i like bridge, solitair and quake, also search for chromatatron.. laser puzzle logic games i like a lot.
Did someone have the chance to check out H.A.W.X?
And generally, the galaxy S should be pretty much a gaming beast, with the large 4" screen which is probably the best in the market right now, and SGX540, which is the strongest GPU around, untill the snapdragon 8672 sees light (and might still be the strongest even after that)
Tested and verified games and fullscreen..
Asphalt 5
Tower Bloxx
Tangram Pro (love this game..)
Flight Frenzy
The Game of Life
Surviving High School
New York Nights 2 (nice but not full screen though.. for 3.5 - 3.7 screen)
Bonsai Blast
Katamari Mobile (love this game..)
Mechanics Touch
Sally's Spa
The Gube - 3D Rubik's Cube
..still testing others.. it is very tiring to install and uninstall the games even when using ASTRO. hehehe
I have a ton of games installed on my Galaxy S.
m3keni said:
Asphalt 5
Tower Bloxx
Tangram Pro (love this game..)
Flight Frenzy
The Game of Life
Surviving High School
New York Nights 2 (nice but not full screen though.. for 3.5 - 3.7 screen)
Bonsai Blast
Katamari Mobile (love this game..)
Mechanics Touch
Sally's Spa
The Gube - 3D Rubik's Cube
..still testing others.. it is very tiring to install and uninstall the games even when using ASTRO. hehehe
Click to expand...
Click to collapse
thephawx said:
I have a ton of games installed on my Galaxy S.
Click to expand...
Click to collapse
The aim of this thread is to share WHERE you get all these..
Pika007 said:
Did someone have the chance to check out H.A.W.X?
And generally, the galaxy S should be pretty much a gaming beast, with the large 4" screen which is probably the best in the market right now, and SGX540, which is the strongest GPU around, untill the snapdragon 8672 sees light (and might still be the strongest even after that)
Click to expand...
Click to collapse
Hawx working, however not reacting to accelerometer. Possible to play with onscreen joystick.
** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
Click to expand...
Click to collapse
Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
Click to expand...
Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
Click to expand...
Click to collapse
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
Click to expand...
Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Click to expand...
Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!
Well I got my Play and got Eternal Legacy, which I beat today [Graphics were great, story was terrible, was also too short and lastly the ending was disappointing, or better yet - Non Existent].
So, now I need a new turned based RPG. I have noticed that all the good RPGs [and games generally] are on the Iphone with no android ports.
Can anyone suggest a good turn based RPG. Please don't say emulators, because the PlayStation emulators still can't get the games to run smoothly anyway. It's hard to go back to PlayStation graphics after playing Eternal Legacy.
Someone suggested Golden Sun 2 for Gamboid, however, I tied it and the sound is choppy [just like FPse] and it always restarts after the long text intro right when the characters appear on the screen for the first time.
Final fantasy 7 works great for me on fpse. Best RPG ever
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
If you don't want to rely on emulation, Symphony of the Eternity looks like a valid starting point, though it's not optimized for the gamepad. However, good stories are hard to find anywhere, and sometimes a further problem lies on bad translations (Zenonia's case).
Forget those games get fpse and a rom called chrono cross.
If you own the game in the past of course.
Sent from my R800a using XDA Premium App
Yeah I would def play Chrono Cross, it got a very good review from IGN and I loved Chrono Trigger, once again it's just that FPse has not been able to run ANY game smoothly [ie without sound or graphics problems] so I am a bit reluctant... As for Symphony of the Eternity, I guess I could try that, though it's hard to go back to those sort of graphics after just completing Eternal Legacy.
Oh by the way symphony of the eterinty is optimized for the play, i was just playing it. It controls with the plays directional arrows etc.
jdz...I know fpse isn't perfect, but the three games I play right now (Nectaris: Military Madness...which is an AWESOME turn-based strategy game, Castlevania:Symphony of the Night, and Destruction Derby) all run flawlessly or next to flawlessly so there are some that are there or really close to perfect. I highly recommend Nectaris if you're a fan of the genre. Playstation graphics obviously but if you can get past that you'll love the gameplay.
thanks for the reply/advice, will check them out.
I can't find Eternal Legacy on the android market, am I missing something?
jdz7t8 said:
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
Click to expand...
Click to collapse
There's no slowdowns at all, only slight oddities in the sound, no where near unplayable.
Honestly it's hard to find good new rpg's on any platform.
jdz7t8 said:
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
Click to expand...
Click to collapse
You have done somthing wrong to your play then m8 FF7 8 and 9 all run perfect for me with no slowdowm and perfect sound, i let my brother run around coral for a bit in FF7 and his responce was "wow this runs better than it did on the playstation"
Sent from my R800i using Tapatalk
It's not "optimized" for the Xperia Play so you have to download a version from gamelofts website thats made for the snapdragon processors.
Two words: Spectral Souls
It got everything, story, graphics, xperia optimized... etc
IGN gave spectral Souls a bad review:
http://psp.ign.com/articles/742/742395p1.html
It turns out that the bad score was given mainly due to the long and frequent loading moments. If that is not an issue on Android, and it doesn't have to be if they did a good job, then it may make sense. But, man, 10 euro for a ported-to-phone game... it's hard to justify.
jdz7t8 said:
IGN gave spectral Souls a bad review:
http://psp.ign.com/articles/742/742395p1.html
Click to expand...
Click to collapse
If you read the review they gave it a lower score because of loading issues, which is no longer an issue in the Android version.
The game is pretty good all around. Not spectacular, but still good.
Video of it running on Xperia Play
http://www.youtube.com/watch?v=TQPUyzd63w0
Holy crap, that's some good music actually! It's getting better and better. Maybe I'll try and give it a try. How much space does it take?
Logseman said:
Holy crap, that's some good music actually! It's getting better and better. Maybe I'll try and give it a try. How much space does it take?
Click to expand...
Click to collapse
On your phone it takes 5.77MB and downloads a gig worth of data to your SD card.
If you are a fan of that style of game play (final fantasy tactics, disgaea) then this game will be right up your alley.
Story-wise so far for me it has been average, not as good as FFT, but it's decent enough. It provides a way to play both sides of the storyline, so that adds to the overall enjoyment.
I didn't mind paying 1200 yen for this game. It shows it has a lot more production value than the average mobile game.
What really surprises me is that Android doesnt havent more quality RPGS, I mean mobile devices should be a haven for turned based RPGs because they are actually easy to control with the touch screen. Why is it that more big "well known" RPGs are not on android? Why for example is their a Final Fantasy game on Android? It's on 360 and PS3, so it's not to say that it's an exclusive title to one of the consoles. Come on, esp for a device like the Xperia Play, Sony should be well aware that this device could be the RPG gamers dream come true.
Hello, I currently have the xperia play and I am loving the emulators on it, however the ps1 and n64 ones seem to have slowdown on them. I have the opportunity to get the Motorola milestone x2 and was wondering if I should. I know the controls won't be as good since it doesn't have a built in gamepad, but how would emulation improve? Would it run ps1 and n64 games better and if so, is it significant?
gravemakerffxi said:
Hello, I currently have the xperia play and I am loving the emulators on it, however the ps1 and n64 ones seem to have slowdown on them. I have the opportunity to get the Motorola milestone x2 and was wondering if I should. I know the controls won't be as good since it doesn't have a built in gamepad, but how would emulation improve? Would it run ps1 and n64 games better and if so, is it significant?
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No it wouldn't run much faster if any. The problem is emulators only use one core, so a second core isn't helping. Out of curiosity what's your xplay setup because I get no ps1 lag and only a tad of lag in a few n64 games.
Sent from my R800i using Tapatalk
Well I don't even have the ps1 one on my phone now because i had a hard time getting games to play. The 64 emulator I use is mupen64 xperia play edition. I have default setting enabled. I do use sound but I have disabled it on occasion and really don't notice a difference. It plays decent most of the time, but every 30 seconds or so, it will lag out for about 3 seconds and screw me up if I'm running on Mario or rounding a corner in Mario kart. I just want to optimize the emulator the best I can. I know it won't always be perfect, but I feel it could be better.
gravemakerffxi said:
Well I don't even have the ps1 one on my phone now because i had a hard time getting games to play. The 64 emulator I use is mupen64 xperia play edition. I have default setting enabled. I do use sound but I have disabled it on occasion and really don't notice a difference. It plays decent most of the time, but every 30 seconds or so, it will lag out for about 3 seconds and screw me up if I'm running on Mario or rounding a corner in Mario kart. I just want to optimize the emulator the best I can. I know it won't always be perfect, but I feel it could be better.
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It might be sdcard related. I noticed that with Dungeon Hunter 2 if I have the apk. moved sd card the game lags really badly. As soon as I moved it back to phone memory the game hardly has any stutters ( still has some but very few and not very bothersome).
Do you have the emulator itself moved on sd card?
No gamepad so not in the same league. No comparison.
If you wait until the milestone 4 comes out it will emulate games better than the xperia but of course you will loose the real game controls.
Overclock your Play and you never see again slowdown
Agreed with the overclocking. It'll vary from device to device, but I OC mine at 1.4Ghz and it runs most things peachy keen.
N64oid and FPse
bubblegumballoon said:
If you wait until the milestone 4 comes out it will emulate games better than the xperia but of course you will loose the real game controls.
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Giving the phones he named, I'm guessing he is on Cspire. If thats the case then there is no telling when the Milestone 4 will arrive, if ever. They are always late as hell getting good phones.
What is gaming without control?
n64oid still lags for me at 1.5ghz
I think it's due to:
coding and resolution
My old droid played mario kart perfectly, that said, it looks beautiful the XP.
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Have you tried it with a NES30 controller?
Verstuurd vanaf een Galaxy Nexus met CM10
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I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
Sent from my OnePlus One using Tapatalk
abhi08638 said:
The dualshock 4 controller and mount seems like a good option, but the controller itself is like $40
sent from my amazingly awesome OnePlus One
don't forget to hit thanks!
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Well, I don't know about the DS4, but using the DS3 with a Gameklip is wonderful; I can actually play PS1 games that need 4 shoulder buttons
You can get genuine DS3s for $15-$25 on eBay.
You could also mount the DS2 to a GameKlip, I imagine. Though you'd need a PS2 to USB cable and you'd have at least a meter of wires dangling around you
DxTcmix said:
PPSSPP emulator runs like a dream on my OPO with cm11s and AK Kernel
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I can imagine, though I have a modded PSVita for such things. Does PPSSPP allow you to use the DS3 to play Resistance: Retribution with the analog sticks like when you link your PSP to a PS3?
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
oscarandjo said:
Drastic (DS emu) runs full speed brilliantly. The only thing I don't like is that ever since Android 4.2 on every phone Wii remotes don't work anymore
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Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
notyu1459 said:
I didn't even know they existed. What a versatile little thing I might get one of those. Though I prefer something that mounts directly to the phone. It makes it easier to play on a bus or train; somewhere without a flat surface. And it doesn't have analog controls. But it still looks a joy to use
I see no reason why it shouldn't work. Unless I'm missing something.
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Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
Verstuurd vanaf een Galaxy Nexus met CM10
Lex_Michdeandroid said:
Analog controls, jeez... We didn't have that back in the day future boy, deal with it.
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Heh...don't get me wrong. I physically collect for every system I've listed in my OP and beyond. Its just a lot easier to play PS1, N64, and Dreamcast games when you have the controls nessesary. Not to mention, without 4 shoulder buttons, some games on the PS1, like Megaman Legends and Metal Gear Solid are a real pain in the ass to play, sometimes even unplayable.
That being said.....why can't most companies make a great d-pad any more? At least the DS3's is decent, but I want some Saturn level stuff.
notyu1459 said:
Drastic is one of the best emulators I've ever used. Even DS emulators on PC don't run this perfect, last time I checked. It's awesome playing touch screen games using a capacitive screen.
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Yeah its amazing how well made it is.
oscarandjo said:
Yeah its amazing how well made it is.
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Not to mentiom, it was an enormous leap of quality from all the other DS emulators that were around when it was released. Suddenly, DS emulation changed from a madman's dream into a to-good-to-be-true reality.
notyu1459 said:
Mine has been wonderful. This is the only phone of mine that has ever ran Dreamcast games smoothly. In fact, the only issues I have are emulator related, not device related. With a GameKlip, its a wonder to use.
The only kernel that has given me smooth performance so far though is Franco Kernel. With all other kernels, I get frequent large dips in framerate on Reicast. On Franco Kernel, it works just fine. CM11s or AOSP, it doesn't matter.
I will say, though that the ROM and kernel I recommend overall is Slimsaber 9/12 and Franco Kernel r18. I miss some Cm11s touches, but until they fix all that needs to be fixed, I ain't switchin' back to a Cm11s based rom.
EDIT: I'm Currently testing Slimsaber 9/22 and Franco Kernel r20,. So far, so good
EDIT2: AAAUUGGHH NEVER MIND!!! GRAPHICAL ANOMALIES AND TOUCH ISSUES EVERYWHERE AFTER 3 DAYS OF USE! Going to try upgrading to the new 9/25 build to see if that fixes anything.
Other ROMs I've tried:
JEDI Open Source Project (r1.0): rock-solid, but not fully compatible with Franco Kernel, and the kernel that came with it gave me the same frequent large dips in framerate as every other kernel except for Franco Kernel when using Reicast.
CM11 Temasek Build (9/22, with Franco r20): Seemed like the scrolling was a little rough, butI I thought I was seeing things. Nope; scores in Antutu Benmark plummeted, even when everything was set to maximum performance. Also, it got really hot
Remember to always clean flash!
This is my Experience with several different emulators:
Dreamcast (Reicast): Near perfect. Tiny dips in framerate that don't affect the gameplay at all.
A tiny amount of missing textures and missing/glitchy sound effects. Most 3D games work fine (The only one that was unplayable was Zero Gunner 2, which ran quite smoothly but suffered from major graphical issues), all 2D games have major graphical issues, rendering them unplayable. Hoping that the Reicast developer fixes these issues, because it would be really nice to play Mars Matrix and SFIII, which both run smoothly but suffer from major graphical glitches that make them undecipherable.
SNES (SNES 9x EX+ Super Hyper Turbo Remix Deluxe): Beautiful. Fantastic. Amazing. Honestly it rivals an actual SNES.
N64 (Mupen64plus): Several graphical issues in several games, but smooth most of the time. Banjo Kazooie runs fantastically with practically zero graphical issues, which really surprised me. The only completely unplayable game was Conker's Bad Fur Day, which is a pain in the ass to emulate on any system. Most, if not all, of these issues can probably be fixed in updates to the emulator.
PS1 (FPse): It kinda......just works. And it's tons better that playing PS1 games on the PSP, and even rivals the Vita when used with a GameKlip. No complaints at all, really. Except it won't respond to input when playing Darius Gaiden (at least when I tried it. I think someone out there is deliberately making it difficult for me to play this game on the move. I couldn't even test if the music worked, because it wouldn't respond to button presses. I can tell you that the music doesn't work at all on the PSP, and even if you got it to work, you wouldn't be doing the game justice, anyway.)
Genesis/MegaDrive (MD.emu): So far, no significant issues. Speed is not 100% sometimes (and by that I mean the emulator runs a little faster than its supposed to where there would be slowdown on the console. Not a huge issue). Sound is not perfect, but surprisingly accurate; more so than most other emulators I've ever used on anything else. And Thunder Forcee IV doesn't crash mid-level like on a PSP
Have not tried NES, PC-Engine, or older consoles, because frankly I have plenty of other less powerful devices that can run these games just fine.
So, how have your emulation experiences been with the OPO? And what kernels/ROMs have you tried? I'd really like to know, going forward. I have a feeling that this device will be top tier for emulation for a while, even in the wake of 805 and 810 processors. It's remarkably well put together in both software and hardware, and unless someone releases a Snapdragon 805 or 810 based phone with a 1080p screen, little bloat, and expert hardware and software implementation, this device will remain relevant.
Click to expand...
Click to collapse
What about PPSSPP? LCS was so laggy on my OnePlus One I'm so disappointed