[BOUNTY] Injecting PSX Images into Native PSX Emulator - $280+ - Xperia Play General

** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1

Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
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Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.

10 Euro more. As long as it works, I'm cool with it.

Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.

dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
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Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.

Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
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Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.

Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?

AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
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Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App

I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!

illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
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Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.

I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.

Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .

bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
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Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.

I know, my first post but trust me Im good for $10CAD

count me in for $10 CAD

put me in for $20USD

put me in for 10 AUD

illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.

The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.

ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!

Related

Some real Games for Xperia pls? solitaire is antique

hi guys,
honestly speaking..the games preloaded on xperia make me feel like i am in year 2002 when O2 Xda was around.
in todays world when PC has high def games.. mobile phones like N95 or N82 having 3D games..why cant Xperia have some decent games which can cater to Gaming enthusiasts.
Solitaire, bubble breaker, bejeweled also..these games are very lame for a Gamer like me..even during year 1998 i used to avoid them and play Dave or Wolf 3D..what i like are 3D car racing games or 2D games which are like RPG.
Some type of games i would love to play on Xperia:
Racing games, Sports (Tennis), shooter..or any other BUT the default games.
the optical joystick has a huge huge potential as an input interface for such games.
but are there any games on Xperia?
Buh, don't bother searching for games for at least another six months. None of the cool apps (Genesis/SNES/GBA Emulators, Open Source Games, DosBox, ScummVM) support WQVGA and WVGA resolutions, which is pretty frustrating since my older phones did support most of them but lacked the inputs and processing power of the Xperia.
I hope some developers see the light and will support widescreen resolutions in the near future.
Oh, and you could try WVGA-Fix, it wil blank 1/3 of the X1's screen, giving you a VGA resolution which is better supported. But IMO that is not the 'right' solution.
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Mort said:
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
Click to expand...
Click to collapse
Woo, I just spot the developer of Mort series tools got an X1 too
jackleung said:
Woo, I just spot the developer of Mort series tools got an X1 too
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Click to collapse
I'd noticed that too
I just found this list of wvga games
http://forum.xda-developers.com/showthread.php?t=462217
BTW is there a way to get out of a game if it is not in full screen and I get stuck? Other than reset by taking off the cover? My fingernails are all gone now from resets and so I'm hoping there is an easier way since the hardware buttons don't have their normal functions while in a game. THANKS!
I'm running a list of games that i have installed and running on my Xperia without problems. There are around 12 Java games that support WVGA and a few native WM games as well... along with those that run in VGA but in full-screen (with part of hte screen black).
To check out the list: http://xperiancer.blogspot.com/2008/12/gaming-on-xperia-part-1.html
I'll be posting part 2 tonight with more games that i found to work on Xperia... only those in WVGA.
also... you guys might wanna try out ScummVM. Not in full WVGA (i.e. runs in VGA) but awesome games compatibility!
tomb raider
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
ruffnexx_uk said:
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
Click to expand...
Click to collapse
Tried it already... it does work great, but didn't it show the previous window outside its resolution? (i.e. instead of showing a black screen in the remaining area, it shows the previous screen like file explorer or today screen there)
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
^ Welcome to HTC's latest releases. Though tbh the problem lies with Qualcomm if you've followed the whole saga from the Kaiser's time. There are efforts to develop drivers in this Blackstone thread as the chipsets on HTC Diamond/Raphael/Blackstone/Kovsky are all very similar. Please, please contribute here if you are a developer or have any background in such things:
http://forum.xda-developers.com/showthread.php?t=442712
Alex Atkin UK said:
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
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Though i have been unable to get any Sega or Nintendo emulator to work god... but ScummVM games are working without any glitch (but then my iPhone played those great too)... and then there are other games too that are great at playback and quality.
Tomb Raider probably doesn't speak well for the device, but if you try other games such as Syberia - they work simply awsome! No lag during videos in the game and slowdowns, etc.
I do however agree that the true potential of gaming on Xperia is yet to be discovered.
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
Alex Atkin UK said:
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
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Click to collapse
Hmmm... Xperia has a good 3d chip + hardware acceleration, but alas! few games realize the potential yet. Hopefully we'll see more soon.
But is anyone even using the modified 3D accelerated driver on their X1? Is it stable if they are?
I would expect to find it mentioned in the performance thread if it was working.
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
Where can I find Tomb raider?
Is there a nice Columns clone that works with the X1s resolution?
Nocturnal310 said:
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
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Ummm... well don't know about Tennis, but you have GT Racing for Xperia and Snow Rally City Stage 1.1.
Will post info on more games on my blog later tonight.

[Q] Good Turned Based RPG

Well I got my Play and got Eternal Legacy, which I beat today [Graphics were great, story was terrible, was also too short and lastly the ending was disappointing, or better yet - Non Existent].
So, now I need a new turned based RPG. I have noticed that all the good RPGs [and games generally] are on the Iphone with no android ports.
Can anyone suggest a good turn based RPG. Please don't say emulators, because the PlayStation emulators still can't get the games to run smoothly anyway. It's hard to go back to PlayStation graphics after playing Eternal Legacy.
Someone suggested Golden Sun 2 for Gamboid, however, I tied it and the sound is choppy [just like FPse] and it always restarts after the long text intro right when the characters appear on the screen for the first time.
Final fantasy 7 works great for me on fpse. Best RPG ever
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
If you don't want to rely on emulation, Symphony of the Eternity looks like a valid starting point, though it's not optimized for the gamepad. However, good stories are hard to find anywhere, and sometimes a further problem lies on bad translations (Zenonia's case).
Forget those games get fpse and a rom called chrono cross.
If you own the game in the past of course.
Sent from my R800a using XDA Premium App
Yeah I would def play Chrono Cross, it got a very good review from IGN and I loved Chrono Trigger, once again it's just that FPse has not been able to run ANY game smoothly [ie without sound or graphics problems] so I am a bit reluctant... As for Symphony of the Eternity, I guess I could try that, though it's hard to go back to those sort of graphics after just completing Eternal Legacy.
Oh by the way symphony of the eterinty is optimized for the play, i was just playing it. It controls with the plays directional arrows etc.
jdz...I know fpse isn't perfect, but the three games I play right now (Nectaris: Military Madness...which is an AWESOME turn-based strategy game, Castlevania:Symphony of the Night, and Destruction Derby) all run flawlessly or next to flawlessly so there are some that are there or really close to perfect. I highly recommend Nectaris if you're a fan of the genre. Playstation graphics obviously but if you can get past that you'll love the gameplay.
thanks for the reply/advice, will check them out.
I can't find Eternal Legacy on the android market, am I missing something?
jdz7t8 said:
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
Click to expand...
Click to collapse
There's no slowdowns at all, only slight oddities in the sound, no where near unplayable.
Honestly it's hard to find good new rpg's on any platform.
jdz7t8 said:
I knew someone was going to come on here and say that..Final Fantasy 7 does not work properly on the Play, that's why there is a bounty on cracking the code of native psx emulator on the Play so that games can be played using it. Final Fantasy 7 on FPse is a miserable experience in terms of audio and it slows down a bit, far from "great." And like I said, after playing Eternal Legacy, or just generally speaking, it's hard to go back to PlayStation 1 graphics. Playstation 2 Fine, 1...nononono....
Click to expand...
Click to collapse
You have done somthing wrong to your play then m8 FF7 8 and 9 all run perfect for me with no slowdowm and perfect sound, i let my brother run around coral for a bit in FF7 and his responce was "wow this runs better than it did on the playstation"
Sent from my R800i using Tapatalk
It's not "optimized" for the Xperia Play so you have to download a version from gamelofts website thats made for the snapdragon processors.
Two words: Spectral Souls
It got everything, story, graphics, xperia optimized... etc
IGN gave spectral Souls a bad review:
http://psp.ign.com/articles/742/742395p1.html
It turns out that the bad score was given mainly due to the long and frequent loading moments. If that is not an issue on Android, and it doesn't have to be if they did a good job, then it may make sense. But, man, 10 euro for a ported-to-phone game... it's hard to justify.
jdz7t8 said:
IGN gave spectral Souls a bad review:
http://psp.ign.com/articles/742/742395p1.html
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Click to collapse
If you read the review they gave it a lower score because of loading issues, which is no longer an issue in the Android version.
The game is pretty good all around. Not spectacular, but still good.
Video of it running on Xperia Play
http://www.youtube.com/watch?v=TQPUyzd63w0
Holy crap, that's some good music actually! It's getting better and better. Maybe I'll try and give it a try. How much space does it take?
Logseman said:
Holy crap, that's some good music actually! It's getting better and better. Maybe I'll try and give it a try. How much space does it take?
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Click to collapse
On your phone it takes 5.77MB and downloads a gig worth of data to your SD card.
If you are a fan of that style of game play (final fantasy tactics, disgaea) then this game will be right up your alley.
Story-wise so far for me it has been average, not as good as FFT, but it's decent enough. It provides a way to play both sides of the storyline, so that adds to the overall enjoyment.
I didn't mind paying 1200 yen for this game. It shows it has a lot more production value than the average mobile game.
What really surprises me is that Android doesnt havent more quality RPGS, I mean mobile devices should be a haven for turned based RPGs because they are actually easy to control with the touch screen. Why is it that more big "well known" RPGs are not on android? Why for example is their a Final Fantasy game on Android? It's on 360 and PS3, so it's not to say that it's an exclusive title to one of the consoles. Come on, esp for a device like the Xperia Play, Sony should be well aware that this device could be the RPG gamers dream come true.

Opinions

I have a friend thinking of getting one of these phones and I wanted to get some opinions whether this is a good phone or a peace of junk
Sent from my ADR6300 using XDA Premium App
The games that are made for the xperia play are crap but you can run a lot of emulators on it that work really great with the hardware keys.
yes the emulators are great on the play
with a great gamepad
the games on the xperia play are just as good as on any other android phone
while there are better spec phones out there
the games for them can run just as good as on ours with chainfire3d
Lol ya except they cam play them without staring at fingers ad thumbs and only being able to see a small portion of the screen. Seriously though tell your friend if he likes game he will destroy everyone who doesnt have a play in multiplayer.
Sent from my R800a using XDA Premium App
If you play games at all, get the Play. If you don't play games at all, then get whatever the hell looks cool, i dunno, iPhone cause why not, everyone and their mom has one.
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
Red_Kop said:
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
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Click to collapse
I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
Mozza2k11 said:
I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
Click to expand...
Click to collapse
I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
Red_Kop said:
I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
Click to expand...
Click to collapse
Indeed in full on sunlight its not the best but indoors i thinks it is really a fully decent screen.
About what i have froze i followed the safe apps to remove thread here. Just froze most on the list i dont use and froze some not sure about to test if the phones ok after freezing (still figuring out what i want to be frozen as well). Mainly tho the following;
Moved all gameloft/preinstalled games to sd via titanium backup (free)
Anonymous useage stats
Iplayer
chinese keyboard
both the digital clocks
everything facebook related
google maps
media server
postcard
retail demo
setup guide
store
street view
support
talk
anything timescape related
twitter extension
+ a few others i have forgot
But i have not filled my phone full of crap i dont use. Just kept the stuff i use regularly and will install others as i see fit. Currently Internal Memory: 161mb used / 219mb free. Ram: 120mb used / 254 mb free.
The Good -
- Hardware Buttons work GREAT with emulators. Honestly this is an emulators fan dreams come true.
- Hardware buttone work GREAT with Gameloft games. You think they are good on the iphone? They are 100 times better on the Play.
- Android Market Games are starting to work pretty good with the Play. Lots of games support the D Pad even if they dont mention it.
The Bad -
- Auto Brightness still cant be disabled as a stock feature.
- Low RAM means sometimes games stutter a little bit. (This is hardly an issue, but if you look close you can see it in some games, so it's worth mentioning)
- More games need to start appearing
Conclusion -
I personally hate using touchscreen for games. My finger prodding on the glass gets completely agitated to the point it drives me insane. The hardware buttons as controllers is an awesome feature.
You get all the Android software working excellently as you would on any Android phone.
It is a solid gaming phone, but does have room for improvement. The screen has an excellent display, but it's not as good as some phones. The auto brightness is a part of this reason.
Battery Life is decent. However it's unlikely you can last 2 days without charging. You will need to charge every night.
Speakers are very decent. The loudest on a phone i have ever heard.
Gameloft games are cheap and plentiful. Forget almost every other developer though, decent games other than Gameloft games are almost non-existent.
Basically if you love gaming and enjoy Gameloft + Emulators, then this phone is most definatley for you. If you dont care about gaming onphone and just want a quick touchscreen game every now and again, then go for something else. Either an iPhone or a powerful Tegra 2 chipset.
Gamer's Phone
The obvious reason to get this phone is the controls.
Basically, if you game on your phone, get the Play. If not, get something else. It really is that simple.
The controls rock. Emulators are perfect. Nothing better than playing old school NES or Sega games. The gameloft games run great, and lots of games in the market have support but dont mention it. I sit at work and play all day long.
The analogs work better than you think they would although it takes some getting used to. I
As a phone I have no issues. Its just like any other android I've had. Dont let the specs fool ya, its pretty quick, camera is good enough for me and I've only used the front facing camera once. It was fine. Mine came with a class 2 sd card so I bought a class 10. Made a little difference. Noticeable at least.
I like it.
Red_Kop said:
My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight.
Click to expand...
Click to collapse
I beg to differ, the iPhone 2g had an inferior screen.
The Play's screen may not be good in the direct sunlight, but it's still far from the worst. I have no troubles reading stuff in direct sun. Sure, colors go to ****, so pictures and videos suck, but as a phone it's still completely usable.

Emulators vs Modern games i.e zombies ,Ngrybirds

Are ? /surely modern games are better ,than the emulator ones ,that evry1 says to download ?
Depends what you enjoy i guess.
The Snes/Genesis era was fluctuated with an amazing amount of high quality platform games.
Try finding a modern day platform game that is better than Sonic the Hedgehog 1 for example.
Todays platform games are mostly shallow experiences compared to older games.
Older games were simply sold as any other toy, so they had to make the best out of your playing experience in order to make you a repeat customer. That involved using more thought out and complex game mechanics, longer play times and more engaging stories and characters, all allowed by the growing processing power of consoles.
Eventually multimillion dollar teams had to be used for those tasks, which made games not profitable. The adoption of distribution means originally used by pirates (aka the internet) and the huge success of the Wii with the casual gaming population allowed companies to cut costs on both distribution and production: casual gamers demand simple addictive games and they're more ready to fork out cash, so you can both cut the videogame store middleman by distributing on the internet and you can cut production costs because you need less cost intensive games.
Right now the game scene resembles a lot the commercial films scene: it's a dual environment with both independent low cost games whose success is a lottery and big budget games which have more or less a planned demand.
I enjoy emulating SNES and PSX a lot more than modern games. I just think those older games are much much more fun to play. And I really love pixel graphics. I have a PS3 at home which is pretty much unused as I emulate on the phone all of the time.
I play mostly RPG's. They story telling in them can't be matched in todays games in my opinion and the older graphics leaves much for my own imagination of things. I can relate more to older games and the feelings they are trying to convey.
spyro,crash,banjo , medievil , mvc , mk, metal slug, pokemon , zelda ,mario , donkey kong , star fox ,ff are simply too amazing!!! You just cant compare these masterpieces to modern games on Phone!
BUT! i still enjoy both the XPERIA games and the classic games ,and i think i play phone games more than classic games they are differenet , so it depends on how you view them. I bought my phone to play emulators , but the phone games had more quality than i expected, and ending up loving them aswell..
Both are good but emu is best. Most new games dont hold a candle to some older ones in terms of gameplay
You can't go wrong with emulators, some of the best games of all time came out in the 90's (Chrono Trigger, Earth Bound, FFVII VII IX, Mega Man X, Chrono Cross, Suikoden, Crash Bandicoot, Metal Gear Solid, Twisted metal, etc.) Not only that, the roms/emulators for SNES, Genesis, NES, and Gameboy Advanced take up FAR less memory than a modern game. The PS1 games are pretty big files (ranging from 300mb to 800mb per disc), but they're usually long amazing games so it's well worth the memory usage.
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
You've given it away: RPG's and adventures, the kind of games one actually may want to play again because they have a plot and can be rediscovered, are still unchallenged. The rest of genres have been either dumbed down where they're not a challenge anymore (Survival Horror games as the most conspicuous example, compare Resident Evil and Silent Hill with Resident Evil 5), or mainly figured out in terms of control, or both (FPS, compare the complex dungeons in Quake vs. the cutscene-laden FPS of today)... but not in the Xperia Play. Compare Battlefield 2 and Minecraft in terms of control and then roll a die to see if you cry, and if so, how hard.
Maybe Street Fighter 2 Turbo is unbalanced and has retarded physics, but people know most characters of its roster. The same cannot be said for games like Bruce Lee.
Maybe Final Fantasy 7 or 8 have ridiculous animations and they are childish to no end, but they say something to people, unlike Eternal Legacy.
Logseman said:
"... but not in the Xperia Play."
"...they say something to people, unlike Eternal Legacy."
Click to expand...
Click to collapse
lol, I agree with some things you've said, but let's be honest... it's a low blow (nearing straw man logical fallacy) to use Gameloft's incompetence to evaluate this generation of gaming - even if we're being specific enough to only consider the Xperia PLAY. Not to say you gotta be like me, but I at least used games that were prime at the time because it just make one's own point less respectable if all they can attack are weak opponents.
Gameloft has made some horrid controls (and even more horrid storylines), but the Xperia PLAY's game library has much more than Gameloft.
Dead Space; for example, not only created a standard of perfection for touch-pad controls, but it brought handheld dual-analog gaming to a reality it wouldn't have reached until the Vita was released next year... and with additional OS functions the Vita will likely NEVER have. Mainstream handhelds have consistently been weak with MMORPGs, Xperia PLAY's already got a handful of them... which work over 3G. What the Xperia PLAY's accomplished is very amazing when viewed from that standpoint.
The only thing that's come close to that was the Pandora, and it didn't do it near as well.
..and while Eternal Legacy's storyline hit mediocrity quite often (I'll admit, that forced kiss scene on the mountains almost made me rage) Eternal Legacy is not the cream of the crop. For example, get into Spectral Souls and you'll catch something that has a gameplay system easily able to take on Disgaea, and a storyline that truly develops into something substantial.
EDIT: BTW, i get a error when trying to view the image you posted.
YET ANOTHER EDIT: Even though I cited RPGs as the one genre that I can credit the old school for... removing the nostalgia glasses kinda takes them off the pedestal too. Newer RPGs have better overall design, less generic dungeon structure, characters with vastly better development, battle systems are more variant and allow more options/growth, conversations are more interesting, conversations are to a point in which you get involved input that will change the tide of things, storylines have much more impact, atmosphere actually has a passionate craft behind it... it's not just a "GRAFIX WHORE!" thing... games just improved over time, regardless of the genre.
Honestly, the only thing I really miss how "melodic" music used to be in games, as opposed to that wannabe-theatric bull**** they have now. And I'd even go as far as to admit that's a bias on my behalf too, since what I labeled as "wannabe-theatric bull****" actually has a far greater sense of orchestral composure behind it.
...luckily, KEMCO has been on a non-stop RPG churning spree for people just like me who want old-school-style RPGs on Android without them actually being the games I've already played ages ago.
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days. Besides, EA hasn't published any RPG's on the Play (not that I'd mind snatching some Dragon Age goodness...) and the only offers are Gamevil's and Kemco's which appear to be made with RPGMaker.
The Xperia Play means undoubtedly a breakthrough, even if it's been mostly a commercial flop (let's assume it, it was marketed wrongly and it was too expensive at first). People pay cash for its games quite gladly, unlike most other Android handsets where people buy more ad-supported games or pirate them. It hosts some good games, and it's proven that touch screen gaming can not substitute for buttons and sticks.
However, it lacks device-sellers, or games which make a dent on the public. Right now it has a price where bundling it with a game could drive further sales, but it's really hard to find a device-seller like what FFVII did for the PSX. Spectral Souls is nice, but it didn't hit in the PSP where it came from, so it's hard to imagine it would do on the Play, particularly with its high price.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
Logseman said:
It is not a strawman to compare successful games by successful companies. Whether we like it or not, Gameloft is the most successful videogame company of our days.
Click to expand...
Click to collapse
Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
When I said your comment was near being a straw-man, it's because we - the Xperia PLAY gamers - have already witnessed Gameloft incompetence, know they consistently screw things up... and we know not to expect much out of them. Why attack such an easy target? If you wanna make a point, it'd be much more effective to attack games of higher accomplishments.
I'll agree with the part about device sellers. Or at least half-agree... there's definitely games on Xperia PLAY that make it worth the purchase, but they aren't being marketed very well. Like you said, it's commercial success isn't quite where it should be...shame, because the Kristen Schaal ads were quite amazing (easily better than what Sony used for PS3/PSP) and they could've definitely pushed some units if they were aired in America. As far as I know though, Xperia PLAY only got a half-assed mention at a superbowl commercial a year back, and again in a back to school Verizon ad.
Another thing worth mentioning on that note is that things were also made quite a bit complicated when it comes to buying new Xperia PLAY games. Gameloft and EA's games, in particular, revolve around completely separate app stores and there's even some stuff that's inaccessible unless you're on the Rogers/Fido network. Not quite a big burden, but still one nonetheless.
Spectral Souls did flop on PSP, but it was also marred with issues that made it unplayable... issues that have been resolved in the Android version. At the same time though, that's still on it's reputation.
A game I'd LOVE to see ported is Battle for Wesnoth. It's a turn-based strategy game, probably the flagship of open-source games, and it has an iPhone port... but no Android one.
Click to expand...
Click to collapse
Hm? I could've sworn Battle for Wesnoth was on Android. Did you mean to say you wished there was an Xperia PLAY Optimzed version?
Yep... Wesnoth is definitely on Droid.
TLRtheory said:
Iuno if I'll piss the above replies off with my response... but my days of being nostalgia drunken aren't as potent as they used to be.
Nowadays, I'm coming closer to a time where I absolutely can't stand a lot of the games I grew up on.
I hear a lot of people inferring that challenge is a thing that no longer exists in today's game... but once you remove the nostalgia shades, you see that older games weren't harder, they were just full of technical flaws, poor algorithms, outdated control schemes, laughable physics and archaic collision detection that made a game harder than it needs to be.
With that said, I have pretty much all the good emulators on my Xperia PLAY... and they barely ever get used. There's no way in hell I can go back to playing a game like Doom when I've got Dead Space on my Xperia PLAY. Street Fighter 2 seems like an imbalanced trainwreck of a game now, Final Fantasy's magic system was illogical, the jumping physics in a lot of the platformers makes no sense.
Iuno... I still gotta have my Kirby's Adventure and some of the old-school RPGs... but for the most part,I just don't really care to play some outmoded game that suffers from outdated control schemes, and must be stretched and distorted when I can get something newer that makes use of my Xperia PLAY's big, beautiful 854x480 screen.
Take FPS for example... I have some of my fondest childhood memories of putting SNES FPS on the hardest setting and giving my all to make it through. It was a rush and I loved it... back in the day. Play them nowadays, and first thing you recall is
"OMFG, did we really use L/R to strafe back then?"
"Okay... so if R is strafe, how the **** did I shoot? ...oh... the X button... dis-a-point-ING."
"...wait... so I had to use a different button to aim on more than one axis?! WHAT IS THIS I DONT EVEN"
I recently also tried to play Killer Instinct and Teenage Mutant Ninja Turtles: Tournament Fighters (the SNES one, of course) because I remember liking those as a kid too... oh my God... the collision detection was half retarded, and I quickly made that link to figure out balance in fighting games didn't really come 'til the late PlayStation/Dreamcast days.
Newer games like Cordy, Meganoid, INC, Stardash and Pixeline may not have franchise and nostalgia backing it... but they *work* a lot better than old school platformers do.
Same goes for pretty much every genre except RPG... and especially shooters/racers/sports/fighters. Try going back a couple generations in shooters/racers/sports/fighters and you'll be in tears, screaming "Why is this so BAD?!"
People tout the Xperia PLAY is the absolute best option for emulation... but honestly, I'd rather play games that are either made specifically for the Xperia PLAY, or optimized to work with it.
Nothing wrong with old school... but on a general note, a lot of people need to differentiate between genuine goodness, and notice when nostalgia's blinding them from seeing when a game is a pre-mature aberration.
Click to expand...
Click to collapse
QFT. I found myself when we discovered PSXperia I emulated a few games, played them for a week, and then went back to the new games I had. I tried to play through Crash Bandicoot again and found it needlessly frustrating. And in the past I've emulated on my computer everything from old arcade games I played through Genesis games and more. Every time I found myself playing for a few hours and then forgetting about it.
Not sure if it was just because it was a different time, a different place, or our expectations have just been pushed so high its hard to go back down. I could echo everything you say about bugs, and hit detection etc.
I think the other thing is, we (or at least I), don't have the time to sit down and play for long cycles like many of these games require. The Xperia Emulator partially helps this with the built in save feature but still not all emulators have that. Much of my game playing on my Xplay these days is at around midnight for a half hour or so before I go to sleep (which makes Dead Space even more awesome).
TLRtheory said:
Gameloft certainly has been successful, but I don't know how much weight I'd put in that since their success relies on using low prices to dodge the flak they'd catch for so many poorly-tested low-quality releases. Comparing their 'kind' of success to something like Sonic the Hedgehog just isn't level to me.
.....
Click to expand...
Click to collapse
Regarding Gameloft, I think I put up with a lot more with them for the fact I haven't paid more than a buck for any game of theirs that I own. If I paid $50 for their games I would have likely burned down their offices by now. That said if you look at some games from the past they were almost as buggy (especially PC games but at least those could be updated!) and we DID pay $50 for them and liked it. I still have sitting in a storage box a copy of Battlecruiser 3000AD, if you want to see a buggy game look that one up, it was actually unplayable out of the box!
The port was published in September. I didn't have news of it... At any rate, AWWWW YEAHHHHHH!!!
While I agree with some of what you and Rogue Leader are saying about certain games being out dated and whatnot, there were a ton of older games, especially renowned RPG's, that I missed in my youth. The fact that I get to finally play them **on my phone** whenever and wherever I want, AND with a game pad, is pretty astounding to me.
Yeah, some classic games show their age, but there are many gems out there that most the new games can't touch. Super mario series, Final fantasy series, Zelda series..the new games just lack the level designs, the perfect level of polish, and the emotion of these games. I dunno, maybe developers just tried harder then because these games originally sold for upwards of $70, rather than upwards of $7
However, one new game series has seemed to have captured the magic of the past, the Bit Trip series. I would kill to have Runner on my phone, but I know it will never happen.

Help me choose a watch and a quick favor!

How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
ryvandal said:
How are you guys doing?
I have been looking for watches lately, and I decided I want to get one but not sure where to start since there are a billion watches out there.
My price range is approx 100-170 dollars.
I figured i'd ask you guys which watches would be best.
The main reason why I am wanting a watch is because they banned watches from my work, and I am addicted to a game called "brave frontier" so it would be awesome to play that game on it.
I need the watch to:
Work with sim card
Play brave frontier
Best battery life
Please post up which watch you think I should get and WHY.
And, my favor, can someone please take a picture of what the game "brave frontier" looks like on one of these watches? I want to know if its playable or not being that the screen is tiny.
Click to expand...
Click to collapse
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...?...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
Sent from my Nexus 7 using Tapatalk
mghtymse007 said:
Huh? Never heard of a company banning playing games while "WORKING". Just ludicrous...��...lol
Now to answer your question...I have tested every name brand SW and quite a few Chinese "no names". Games are near impossible to play on this screen size. And due to the lack of a quality GPU, many games won't even boot or run.
Example: I tried an early APK of the original angry birds on the Omate TS Xtreme and was not impressed at all.
I took a look at Brave Frontier... Looks like a game that not only is going to need high-end specs, but also a decent screen size. In the developer's FAQ'S, this game was designed for the newer, modern devices with a minimum of 1GB of RAM and noted that even the LG G2 has issues with smooth game play and excessive heat.
I was going to mention the Neptune Pine as a possibility with its 2.5" screen, but they have yet to confirm a 1GB RAM model. However, your budget is not going to get one of these on your wrist. The good news, for you, is the Pine has now been delayed to an October release... Maybe you can put away a few more Benji's by then.
Other than that, spec wise, the AI Watch has hardware that rivels most decent phones, but sports only a 240x240, 1.5" display. In addition, I would imagine that you would have to do a Xposed mod on the game to work within those dpi limitations...if you got it to run, that is.
Sorry I can't give you better news... But it won't be long before something will pop up. Keep your eye on the Pine. Good luck.
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Uhhh.... you pretty much answered all my questions literally perfectly....
Thank you for everything I appreciate it all.
you are saying that these watches can't really play anything that complex, but on the zgpax hes playing emulators and what not.
http://forum.xda-developers.com/showthread.php?t=2575556
And there are other youtube vids of people playing pretty 3d games. I wonder if it would work on that watch...
I am still curious if someone on here could just try the game out to see what it was like.... just for fun y'know? (ASWELL, in the game, you can turn down the quality and all the graphics to just have a bare bones game)
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
Lokifish Marz said:
Being able to play games (Dreamcast running on mine) and being able to play them well are two different things. If the game uses device buttons, gameplay will be near impossible. If the game uses onscreen controls, gameplay suffers significantly. Angry birds, which has pretty much minimal onscreen controls, is still pretty much useless on the tiny smartwatch screen. Any game with more than one or two buttons ends up having the screen covered with your fingers. Even Angry Birds you spend most of the time with the screen covered by your fingers.
You want an easy example of how the gameplay will be for any game. Find a screenshot of the game and print it out the size of the watch's screen and put your fingers on the onscreen buttons.
Click to expand...
Click to collapse
makes sense, the game in question (brave frontier) does not have any buttons, but an auto play button which i would be using. which is why i am curious how it runs and looks.

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