Metro resolution limit hacked! - Windows 8 General

Legendary developer Cotulla managed to hack Windows 8 to run metro apps at lower resolutions!
And guess what? Apps run fine, interface is just a bit smaller, but there is no overlapping etc. Proof that microsoft's excuses about inability to display stuff at low resolution were false.
He did that for Windows RT, but he said he might do it for x86 too. Lets hope its true, so we can run metro without downscalling hacks that make screen look like garbage.
Images of Windows RT metro running at WVGA (800x480) resolution - much smaller one than officially required.
https://twitter.com/CotullaCode/status/294906020780703744/photo/1
https://twitter.com/CotullaCode/status/294906487950675969/photo/1
https://twitter.com/CotullaCode/status/294906308950380545/photo/1
Source: https://twitter.com/CotullaCode/status/294909045167505409

Can't wait for his Leo RT and WP8 port
Sent from my GT-I9300 using Tapatalk 2

matejdro said:
And guess what? Apps run fine, interface is just a bit smaller, but there is no overlapping etc. Proof that microsoft's excuses about inability to display stuff at low resolution were false.
Click to expand...
Click to collapse
Did you make that up yourself? This isn't a global conspiracy!
They give the actual reason in a blog: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx
There's a minimum resolution for the sake of developers, and I'd say that it also forces manufacturers to adhere to at least a barely minimum standard!
This is great news, regardless, I'm very interested to see Windows 8 pop up on much smaller devices.

who can use it as a baseline to ensure that all of the navigation, controls, and content fit on screen.
Click to expand...
Click to collapse
Based on Cotulla screenshots, I can see that every control fits on the screen. Its just smaller.

Related

porting!!!!!

Theoretically if i knew specific specs of an iphone could i somehow port win mo to an iphone? One of the main reasons i would even bring this up is the ability of the multi-touch and the larger processor (i wanna say 720mHz)
YES I DO HATE APPLE
joel2009 said:
Theoretically if i knew specific specs of an iphone could i somehow port win mo to an iphone? One of the main reasons i would even bring this up is the ability of the multi-touch and the larger processor (i wanna say 720mHz)
YES I DO HATE APPLE
Click to expand...
Click to collapse
LOL never heard it the other way around like that before
oh, and t answer your question: no
did u fall into the iphone trap?
joel2009 said:
Theoretically if i knew specific specs of an iphone could i somehow port win mo to an iphone? One of the main reasons i would even bring this up is the ability of the multi-touch and the larger processor (i wanna say 720mHz)
YES I DO HATE APPLE
Click to expand...
Click to collapse
Well, theoretically you could build your own phone that's 50 times faster than an iPhone, with 10 times the resolution and 100 times the storage. And ran WinMacOSXubuntuDos, all with neural interfacing - no touch required.
Anything's possible theoretically.
snachez said:
Well, theoretically you could build your own phone that's 50 times faster than an iPhone, with 10 times the resolution and 100 times the storage. And ran WinMacOSXubuntuDos, all with neural interfacing - no touch required.
Anything's possible theoretically.
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Click to collapse
LOL, didn't we have a whole thread about this? People started getting wild and started imagining all sorts of different things..like a nuclear powered phone that can double as a microwave..etc etc
Yes, but can it mow the lawn?
outphase said:
Yes, but can it mow the lawn?
Click to expand...
Click to collapse
You can use it to call someone to cut your grass for you though
hmm.. that makes me think if we might built our own customs... maybe sort of a pimp my phone customs?
kewl..
Seriously now, guys are having a hard ass time writing drivers for the video issues on the MSM7200 chipset devices. How do you realistically think porting the entire WM OS to a foreign device that you will have no device reference info to is possible. Theoretically yeah I guess, but realistically, well you know the rest of the sentence....
glad everyone is on the same page hahaha....... i must say though when i heard phones would be coming out with gHz chipsets now..... does anyone know exactly how the multi touch works, is it software or hardware that makes the difference. because the whole "finger only sensitive screen" isn't really that..... it responds to anything that is thicker as an input, so it probably has something to do with a lock on a certain range of size..... since all programs are input output and touch flow is now modifyable is there a way to write software or a driver for the multitouch?????
sorry to seem iintreged by the iphone, really i hate it and personally think the only real "new" thing it produced with the multi touch on a handheld devise. I mostly just don't like apple because they Ruin everything they create by being overprotective of there stuff..... thats my two cents for the day though......
Food for thought, is there an exchange rate on your thoughts or something cause people say a penny for your thoughts but i've always given my 2 cents
Joel
I have been told that multitouch requires a whole different type of screen.
I have aslo been told that there is a possibility that WM7 once released will be able to support multitouch; however, you will not be able to just put WM7 on any phone and have multitouch because our current screens cannot support it. There will have to be completely new devices.
I wonder if the HTC Touch HD will be able to support it though.
i imagine one day our ppc will replace a p4 desktop able to output xvid video quality to tv
able to dl large gb files over the air at t1 speed and watch local tv anywhere around the world.
iPhone has a capacitive screen as opposed to the resistive screens on HTC devices. http://en.wikipedia.org/wiki/Touchscreen
hambola said:
iPhone has a capacitive screen as opposed to the resistive screens on HTC devices. http://en.wikipedia.org/wiki/Touchscreen
Click to expand...
Click to collapse
good refrence hambola
i understands how the touch screens differ now, but if there is a way to program "actions" such as swiping a finger is there not also a way the write a piece of software that could then some how measure the size of the objet pressing on it? can we better control the "smartness" of our screens?
i no the type of screen our htc phone can only register one point because of the way it litterallly registers though the contact of two plates and just gets confused by a large object, but is there a way to assign an object to that confusion?
I think this should be off-topic....
yeah probably but i really have no idea how to move it... and itskinda development and hacking or atleast about it
mods are welcome to move it

Xperia with existing games

Hi folks,
Just wondering how would xperia handle the screen res of some existing games that has fixed screen res.
I love Orions and would definitely be very sad if xperia cannot support Orions cos of the 16:9 format. And if xperia supports, I would hope that instead of stretching the game, making everything look fat. I rather that it has side black columns, like how you are watching standard def TV programs on a widescreen TV.
Anyone any info on that?
This is a question everyone has, but I haven't seen it answered yet. Most people just say "because the HD has the same resolution there will be plenty of software available", but I think that's accepting the fact that applications made for other resolutions will not work. This is only my speculation, I don't have any hard proof. Anyone who owns the device care to help?
That's the problem.
But I don't think normal apps will have any problems as most apps will just scale properly without the elements being affected by the screen res.
Just that games, as they are usually coded against the screen res/size.
Really hope that folks who had the privilege of playing with an eval unit or folks who recently bought it will be able to comment.
in my opinion, some applications will have problem, some not. I had three PDAs at the same time. one had 240x240, second 320x240 and third 640x480. some apps worked correctly on all of them, some not. for example iGo had problem on that smallest display, but on bigger worked correctly. so we will see.
Omnia has WQVGA instead of QVGA and has some problems in some programs...
maybe Xperia will have the same
Well at least HTC is coming out with more phones with this res. so developers will start to code for it correctly from now on...
mkent_barbados said:
Well at least HTC is coming out with more phones with this res. so developers will start to code for it correctly from now on...
Click to expand...
Click to collapse
Yeah but see, that's not good enough. If it was good enough to simply have NEW applications and not worry about the ones we've used in the past, everyone would get Android because it's the easiest to make new apps for. The reason people are afraid to switch is because of all of the software they already have for Windows Mobile, but if this phone won't be compatible with it then there's no point in hanging on.
But i think the screen res problem will affect Andriod too, being open source does not mean being easy to program on.
It is painful to migrate platforms esp if the developer does not include a migration tool. I think its the lack of that prevents people from switching platform.
I remember that is what happen to me when I switch from Palm to PPC. I literally have to export everything to .txt and even some to pen & paper. It is a painful process that I do not wich to go thru again.
Well I'll just install android on the xperia if it turns out to have awesome apps and then it will kick G1's ass.
Kloc said:
Well I'll just install android on the xperia if it turns out to have awesome apps and then it will kick G1's ass.
Click to expand...
Click to collapse
Lol! That's another thought.

What's Wrong With Windows Mobile?

All of my previous mobiles were purely phones that were used for that purpose only. When I decided I needed mobile email etc. for my business a friend who had an HD suggested the HD2 and after reading all the reviews which were pretty unanimous in praising the HD2 and Sense but were very critical about WM, I decided to go for it.
Now what is puzzling me is why so many people are critical of WM? I think it's really rather good and as a business user does eveything that I would ask of it. In fact any problems I've encountered have been with sense and as far as I can see this seems to be the case on this forum as well.
I realise that in it's present incarnation WM is designed for a stylus but on the HD2 with its superb screen I don't have much of a problem using any of the native apps and of course there are plenty of third party apps around.
So am I missing something because I just can't see the downside?
If your introduction to Win Mobile is a device like the HD2 and the resulting user experience then you would be baffled as to what is wrong with it. But keep in mind that the HD2 is exceptional in hardware compared to EVERY OTHER Win Mo device that has ever existed, bar some exceptions.
Most other devices were woefully underpowered to handle an O.S based around a desktop style U.I, never was really finger friendly and the web browser was terrible really until Opera and the others. For me personally, Palm made Win Mobile tolerable to use as well as HTC.
I absolutely agree with you - I have been using WM for years, and at times have used Symbian/UIQ. I used Symbian because my operator gave me an upgrade every year and I was told that the SonyEricsson P series was the best thing for mobile smartphones.
The journalists, almost to a man, agreed with that assessment, showering praise on the P800, P900 and P910.
I do not understand it - to my mind, and for my money, WM beat UIQ unhesitatingly in terms of raw functionality and yet I groaned as I read review after review showering praise on S-E phones and UIQ, saying it was the way of things to come, while damning WM at the same time. There were LOADS of things WM could do that UIQ could not. It was the same when I looked at the ungainly and unusable Symbian Series 60 devices - no touch screen!!! It seems almost laughable now.
At the moment, the journos, who hunt in packs, have it in for WM, and they lose no time in criticising either the OS or any device that uses it.
I agree that WM has long been due for an overhaul, and Apple's iToy has been welcome competition in forcing MS either to upgrade the OS (which it looks like they are doing) or abandon it (which it seems they are not). To my mind, the HD2 just shows what WM is capable of - the best being that it is all there, now, not promiseware.
It is good to hear someone new to WM saying what you are saying - welcome to the club!
rjstep3
So am I missing something because I just can't see the downside?
Click to expand...
Click to collapse
Yeah these days i would agree there seems not to be a downside worth talking about .. The HD2 makes this tired os shine coupled with sense on top it looks modern and works very well .
I come from an iPhone 3G and im really happy with my HD2 and am impressed at the stability of the phone even on these cooked roms .. The 3G was getting dull and the HD2 was just what was needed.
However this was not always my impression or WinMo, i had an HTC Magician many years ago and i can say with 100% truth this was the worst phone i ever owned . If the battery ran out, and it would in a good few hours, the thing would hard reset and wipe all my data, leaving me to recover from backup, HTC issue or windows i do not know but it was bad .. , Windows was so unstable i would be rebooting the damn thing 1 or more times per day .. horrid .. There are many other faults i used to experience on this phone (phone lol) but i have blocked them out my mind for good.
I avoided windows phones for many a year deciding to use, Ericsson, Nokia, Samsung and Apple instead .. When the HD2 came out and i needed an upgrade, all the reviews i read and watched made me rethink my position .. Very happy i did
You're bound to think Windows Mobile is wonderful if you've never used any of its rivals. You need to spend some time on an iPhone 3GS, and then on a high-end Android phone (the Google Nexus One, for example) to get a balanced opinion.
As LordLugard points out, the HD2 is (in many respects) the best Windows Mobile phone out there; and it achieves this by compensating for, or simply hiding, many of the OS' deficiencies. It's a bit like a well-laid-out house with a monster lurking in the cellar - so long as you stay upstairs, you're fine.
Most of the day-to-day operation on an HD2 is not controlled directly by Windows Mobile, but has been skinned by HTC as part of its "Sense UI" front-end. If you ever have to venture beneath that, then things get much uglier. For example, go onto the settings tab, Data Services, and click ActiveSync. This gets you into the SenseUI screen for ActiveSync settings; looks quite nice, very finger-friendly. But you'll notice this is incomplete: there's no way to set the Peak Times. To do this you need to go Start Menu, Tools, ActiveSync, Menu, Schedule. Now you're in the default Windows Mobile screen for controlling the same settings (as opposed to the Sense UI skin). Notice the immediate visual difference, and how difficult it is to click the checkboxes accurately with your finger? Raw Windows Mobile is like that all the way through; it's just that HTC has managed to hide it most of the time.
Performance is another issue. Windows Mobile 6.5 is based on the Windows CE 5.2 kernel - which hasn't been seriously updated in 5 or 6 years. That means core OS operations are coded in such a way that they cannot take full advantage of any CPU that was designed more recently than that. This means that Windows Mobile always runs much slower than competing OSes on the same hardware. It also (for other reasons) is a memory hog. Again, you don't notice this so much on an HD2, because the Snapdragon processor is fast enough, and there's enough memory, that even Windows Mobile generally doesn't slow it down too much. But there are exceptions. If you look at the specifications for HTC's not-quite-released-yet Bravo phone, for example, this runs on very similar hardware to the HD2 (also based on the Snapdragon chipset) but it offers playback of 720p video clips, and the ability to capture 720p video using the camera. The reason the HD2 can't do is because it's running Windows Mobile.
There are general usability issues, too. Notice how many "tweaks" are advertised on this forum that require specially written utility programmes or registry edits to enable? On other OSes you generally don't need to do this: everything works in a sensible way as soon as you take the phone out of the box. Windows Mobile phones are very much ongoing projects - it takes weeks or even months to get them working the way you want. If you're the sort of person who enjoys that, great. And, arguably, if you are an inveterate tweaker, WinMo offers a higher degree of customisability. But many people prefer a phone that just works; and Android and iPhone do a much better job of that.
There are many other issues, too; the complete lack of multi-touch support in the OS is an obvious one.
I'm new to windows mobile, and have to say I don't get why it's put down so much. Sure it's taken me a couple of weeks to get my head around, and sure you may have to tweak settings to get the phone how you want it, but that's half the fun (although sometimes can cause you intense frustration). I've come from an iphone, and whilst this works better out of the box and you don't need to tweak as much, there were still things I wanted to tweak to get it just how I wanted it, but couldn't unless I jailbroke it. When I did this it was much slower at times and more glitchy. I tried several jailbreaks and they were all the same. Blackra1n was the best I found but still upset the phone.
Anyway, back onto winmo, my only negative comments about it have already been mentioned by others. It's not as finger friendly as other OS's, including sense, but it's not that bad really. And it's a little ugly, but again not that bad. The good points far out-weigh the bad imo
Shasarak said:
Performance is another issue. Windows Mobile 6.5 is based on..... this means that Windows Mobile always runs much slower than competing OSes on the same hardware..... is a memory hog..... The reason the HD2 can't do is because it's running Windows Mobile.
Click to expand...
Click to collapse
Again trying to spread that lie?
I get the feeling that you're paid by Apple to spread this kind of FUD...
Edited to remove response to a misplaced quote .. (it was out of place given context now above)
Cass67 said:
So this is not true ? I was under impression that from the system info pages this is a WinCE 5.02 based OS .. Wrong ?
Click to expand...
Click to collapse
Sorry, the quote was misplaced.
It is a WinCE based OS but that does not at all mean that it's slower than in any noticeable way and it has nothing to do with the ability of playing HD video.
Neither iPhone nor Android make use of any of the ARMv7 instructions in order to play HD video (and btw. the iPhone doesn't officially play HD video). Moreover, if you compare Android, Windows Mobile and iPhone OS on similar hardware, you can see that Windows Mobile is just as fast in most of the day-to-day tasks and even faster at some. And lastly, iPhone OS is much more of a memory hog than Windows Mobile, which you can see by comparing the RAM usage of both, and in addition to that, Windows Mobile has much better memory management (which is probably one of the reasons why Apple doesn't allow multitasking).
freyberry said:
It is a WinCE based OS but that does not at all mean that it's slower than in any noticeable way and it has nothing to do with the ability of playing HD video.
Sorry, the quote was misplaced.
Click to expand...
Click to collapse
Heh, no worries ..
freyberry said:
(and btw. the iPhone doesn't officially play HD video).
Click to expand...
Click to collapse
Officially, no. Unofficially it can play 1080p video. See, for example, http://gizmodo.com/5045466/the-iphone-handles-1080p-video-just-fine
freyberry said:
Moreover, if you compare Android, Windows Mobile and iPhone OS on similar hardware, you can see that Windows Mobile is just as fast in most of the day-to-day tasks and even faster at some.
Click to expand...
Click to collapse
I'd have more patience for that claim if it were not self-evidently untrue. Android apps can be a bit held back by the whole Java architecture, sure; but what exactly is your explanation as to why the HTC Bravo can both play and record 720p when the HD2 can't, despite being based on virtually identical hardware? It's clearly nothing whatever to do with drivers and hardware acceleration. There are plenty of applications that offer hardware-accelerated playback under Windows Mobile. On the HD2 we get hardware-accelerated MP4's and WMV's in Pocket Media Player. On the TG01, the specially customised version of Coreplayer that the phone ships with offers hardware-accelerated playback of any codec that CorePlayer supports. And yet neither application on either phone can play 720p video at acceptable speeds.
I recall that your stated position the last time we discussed this was that a hardware-accelerated version of CorePlayer could not possibly exist (see http://forum.xda-developers.com/showthread.php?t=622393&page=2 posts #18 and #20); this despite the fact that it ships with every TG01 sold and that several people had previously downloaded it from this forum and run it on an HD2 (see http://forum.xda-developers.com/showthread.php?t=613355 ). You then went on to demand that I supply evidence in support of claims I hadn't made. Frankly, your credibility on this point is in tatters; so, can we just drop it, please? Stop trying to derail the thread.
(And before anyone asks, no, I cannot tell you where to download the TG01 version of CorePlayer.)
Officially, no. Unofficially it can play 1080p video.
Click to expand...
Click to collapse
That's why I said officially.
hat exactly is your explanation as to why the HTC Bravo can both play and record 720p when the HD2 can't
Click to expand...
Click to collapse
Because the Bravo has drivers, the HD2 has not. It's as simple as that. If anyone would make drivers for the HD2, it could play HD video as well.
And by the way, those drivers do exist in the labs of Qualcomm.
Since you are unable to point me to the proof of the Coreplayer version playing 720p in EVERY format, your post is just empty words. Looking at the thread you linked, I can absolutely not see any proof of that. Instead, I can see proof of what I am saying.
Do you always post random links in order to "prove" your lies and hope nobody reads them?
Additionally, your claims that WM is responsible for the lack of HD video playback capabilities contradict the existence of a Coreplayer version for WM that plays HD video. It also proves my point that it's all about drivers and has nothing to do with the operating system.
Truth is, the HD2's inability to play HD video as absolutely NOTHING to do with Windows Mobile. Moreover, your claims that Windows Mobile is in any way slower than the other OSs is just wrong. It is not only just as fast, it also has much better memory management than for example the iPhone, which is why Apple doesn't allow multitasking and while you can run lots of applications simultaneously on a WM device with 128MB RAM, it's almost impossible to send more than one or two applications to the background on a hacked iPhone 3G with the same amount of RAM, which proves that your claims of WM being a "memory hog" are utter bull****, just like all the rest of what you allege.
I'm not going to accept that you spread that kind of bull**** here on the forum. You're a liar (or maybe paid for spreading FUD), and your insistence on those false (and even contradictory) claims is not only ridiculous, it doesn't make them true either.
Same here, I cant find any Major flows in the OS yet!
But when you read about WM in Google, forums! they scare you about the problems!
Yes sure it dosent have as much Apps as other Mobile Os, But every app i need i got in here and a damn fast phone
But sure if compared to older phones it might be unfair.
I am 100% sure that I read in a tech review that Windows Mobile disables the HD functions built into the Snapdragon. Is this not so?
donalgodon said:
I am 100% sure that I read in a tech review that Windows Mobile disables the HD functions built into the Snapdragon. Is this not so?
Click to expand...
Click to collapse
No, this is not so.
Shasarak said:
You're bound to think Windows Mobile is wonderful if you've never used any of its rivals. You need to spend some time on an iPhone 3GS, and then on a high-end Android phone (the Google Nexus One, for example) to get a balanced opinion.
As LordLugard points out, the HD2 is (in many respects) the best Windows Mobile phone out there; and it achieves this by compensating for, or simply hiding, many of the OS' deficiencies. It's a bit like a well-laid-out house with a monster lurking in the cellar - so long as you stay upstairs, you're fine.
Most of the day-to-day operation on an HD2 is not controlled directly by Windows Mobile, but has been skinned by HTC as part of its "Sense UI" front-end. If you ever have to venture beneath that, then things get much uglier. For example, go onto the settings tab, Data Services, and click ActiveSync. This gets you into the SenseUI screen for ActiveSync settings; looks quite nice, very finger-friendly. But you'll notice this is incomplete: there's no way to set the Peak Times. To do this you need to go Start Menu, Tools, ActiveSync, Menu, Schedule. Now you're in the default Windows Mobile screen for controlling the same settings (as opposed to the Sense UI skin). Notice the immediate visual difference, and how difficult it is to click the checkboxes accurately with your finger? Raw Windows Mobile is like that all the way through; it's just that HTC has managed to hide it most of the time.
Performance is another issue. Windows Mobile 6.5 is based on the Windows CE 5.2 kernel - which hasn't been seriously updated in 5 or 6 years. That means core OS operations are coded in such a way that they cannot take full advantage of any CPU that was designed more recently than that. This means that Windows Mobile always runs much slower than competing OSes on the same hardware. It also (for other reasons) is a memory hog. Again, you don't notice this so much on an HD2, because the Snapdragon processor is fast enough, and there's enough memory, that even Windows Mobile generally doesn't slow it down too much. But there are exceptions. If you look at the specifications for HTC's not-quite-released-yet Bravo phone, for example, this runs on very similar hardware to the HD2 (also based on the Snapdragon chipset) but it offers playback of 720p video clips, and the ability to capture 720p video using the camera. The reason the HD2 can't do is because it's running Windows Mobile.
There are general usability issues, too. Notice how many "tweaks" are advertised on this forum that require specially written utility programmes or registry edits to enable? On other OSes you generally don't need to do this: everything works in a sensible way as soon as you take the phone out of the box. Windows Mobile phones are very much ongoing projects - it takes weeks or even months to get them working the way you want. If you're the sort of person who enjoys that, great. And, arguably, if you are an inveterate tweaker, WinMo offers a higher degree of customisability. But many people prefer a phone that just works; and Android and iPhone do a much better job of that.
There are many other issues, too; the complete lack of multi-touch support in the OS is an obvious one.
Click to expand...
Click to collapse
LOL...
gabbs said:
LOL...
Click to expand...
Click to collapse
Why do you even qoute that BS?
freyberry said:
Why do you even qoute that BS?
Click to expand...
Click to collapse
some ppl might be reading it and think it's fact..
LOL
well this is my first wm phone and what a choice I made,its totally awesome and for me blows all other phones out of the park. I had the Sony satio before this but sent it back after 5 days,I'm so glad I did.as for apps,you just have to look about,there's 1000's spread about....I also know a good site for (free) games....lol
donwhann said:
... I also know a good site for (free) games....lol
Click to expand...
Click to collapse
May I remind you of the forum rules - this site is for sharing!
So if you know of a site with some good free (and legal) games, please let us in on the info!
thanks
rjstep3

HVGA and WVGA apps...

Ok, this is a huge issue with me...
it seems like at least 30% of apps on the market are only HVGA. What the hell?
Do these developers even care? Some of these apps are some of the most popular on the market. Like Handcent SMS, that is probably the biggest example. Someone popular like the Handcent developer MUST have a phone with WVGA. Yet, he STILL doesn't care to update it with WVGA graphics. This is not acceptable.
As much as I love how open the Market is, I think it should be required that apps be at least WVGA, and that Google should drop HVGA all together. If someone buys an Android phone with HVGA, too bad, they shouldn't have picked a POS phone. And with phones like the Motorola Bionic, which will have a resolution of 960 x 540, most apps will look like **** on it. The worst part is that developers - they just don't seem to care. They shouldn't get away with this. My phone is WVGA, and I want all apps to support it! I'm pretty sure most Android phones are WVGA anyway.
Google, drop HVGA already, make WVGA a minimum requirement for RUNNING Android!
My phone is HVGA and I want all apps to support it and does not support WVGA to be smaller! Google, make HVGA-only a requirement for Market!
And did you heard about QVGA? It's even smaller than HVGA, but HTC Wildfire was released just 7 months ago and it's quite popular phone.
Also I didn't count Android devices, but if you search http://en.wikipedia.org/wiki/List_of_Android_devices site for WVGA, HVGA and QVGA phrases, then you'll find there are much more QVGA + HVGA devices than WVGA. You're totally wrong, sorry.
Brut.all said:
And did you heard about QVGA? It's even smaller than HVGA, but HTC Wildfire was released just 7 months ago and it's quite popular phone.
Also I didn't count Android devices, but if you search http://en.wikipedia.org/wiki/List_of_Android_devices site for WVGA, HVGA and QVGA phrases, then you'll find there are much more QVGA + HVGA devices than WVGA. You're totally wrong, sorry.
Click to expand...
Click to collapse
Well, it shouldn't be allowed. QVGA and HVGA is WAY too low-resolution to get anything done. The Wildfire... Design cues from the amazing Desire... Even crappier hardware than the Hero. Who benefits from this? No one. The higher the pixel density, the better. I cannot stand to look at ultra low res HVGA, let alone QVGA.
If any Android phones are released with HVGA&QVGA, they should be considered feature phones. Those resolutions are unacceptable. Pixel densities of 240+ are very important for smartphones. These HVGA and QVGA "smartphones" give Android a horrible name. I've seen a low-end Android phone (LG Ally) and everything BUT the screen is nice. It has a 3.2-inch WVGA screen, its screen looks amazing. (Though, I need the power, and hate LG, so I have an HTC Incredible.)
My friend has an LG Optimus. It has HVGA. She's thinking about returning it, and getting an iPhone 4 on Verizon.
I love Android, but I don't want the Android ecosystem to be polluted with POS phones.
So basically you're saying that what google should do is force developers to write apps to suit your personal preferences and break compatibility with phones that you don't like because if you don't like it then it must be a POS phone.
....your arrogance is astounding and only surpassed by the ridiculousness of your argument.
Sent from my HTC Desire using Tapatalk
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I have a QVGA resolution Android Phone (Vodafone 845 (or Huawei U8120)) which is perfectly adequate for every day use...
I just wish more developers would develop apps which work on ALL resolutions....
feels good to have a hvga phone that beats most wvga ones in linpack benchmarks
lagaba said:
So basically you're saying that what google should do is force developers to write apps to suit your personal preferences and break compatibility with phones that you don't like because if you don't like it then it must be a POS phone.
....your arrogance is astounding and only surpassed by the ridiculousness of your argument.
Sent from my HTC Desire using Tapatalk
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Click to collapse
Its not a personal preference. Its a fact. More pixel looks better. Its a fact. Until you have a developer who doesn't wanna develop for high res screens.
Dr. Hax said:
Its not a personal preference. Its a fact. More pixel looks better. Its a fact. Until you have a developer who doesn't wanna develop for high res screens.
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And less pixels is cheaper and takes less space in your pocket. This is also a fact.
Better screen or cheaper, smaller and lighter device - this is personal preference.
Brut.all said:
And less pixels is cheaper and takes less space in your pocket. This is also a fact.
Better screen or cheaper, smaller and lighter device - this is personal preference.
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Click to collapse
Exactly right Brut....
Dr. Hax, what you are saying is analogous to the tv networks or Youtube deciding that all broadcasts and recordings will only be made in 1080p HD...no standard def anywhere...and to hell with anyone who doesn't have an HD tv or a device capable of HD playback - they shouldn't have bought a POS SD tv on the first place... everyone knows HD looks better, right?
This will not work for many reasons. Here are 2 of them
1.People want different things from their devices. Variety and freedom of choice are many people's reason for choosing an Android device.
2.You can't just cut off customers who bought their devices only 2 or 3 years ago - how would you feel if every 2 years your PC or Mac became obsolete and you couldn't get new software for it because the specs now require xyz processor and a 24" ultra hi-res monitor before it will install?
Sent from my HTC Desire using Tapatalk
quality and diversity
lagaba and Brut.all are so right.
Sarcasm ... the market should eliminate all apps that are not QHD 940x560 and trailered for dual core. everybody toss your phones in the trash, tomorrow all non 4G phones will have their data plans revoked
and all north american roads should ban 4-cylinder cars because we have 6's and 8's... forget it .. only V12 or W12 engines in cars. our you get put in jail.
And anyone over the age of 42 please report to your local End of life center.
DONE.......
The community that works tirelessly on developing applications and fixes for this platform is so strong because it is functional over a broad range of devices, allowing everyone to the party, so everyone can give input based on their experience on different devices.
if you want streamlined get an iphone, or at least try changing you pixel density. or filter the market content so you don't have to see any non WVGA apps. you don't need them anyway DR.HAX
minSdkVersion="8"
and
Make sure your compatibility mode is turned off in settings
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Click to collapse
Last year my already year old HTC Sapphire organised our entire business. i like the feel, I like the size, The screen looks great, Cant beat the Trackball. if i want to see higer res when on the road I use my laptop just because 21" 1920x1024 HD is better than 4.Bulky" wvga. I often have to hold my coffee and cellphone in the same hand.
Ill take a Great APP in QVGA than a sorta ok app that didn't get the time because someone was worried about a higher quality interface

[Q] Does anyone have any info on adobe apps

Hey i use adobe photoshop, dreamweaver and after effects but would love to know of any plans for metro versions of these apps. As I'm actally getting board of my desktop I'm loving metro.
Sent from my LG-P920 using xda premium
I don't think Metro is anywhere close to powerful enough to run full Adobe apps on it. It is meant to be used with a touchscreen so you would lose any precision on one, and the current menus would be hard to use. I am pretty sure they would release a mobile version (like the ones on iOS and Android) if anything. Same goes for stuff like SolidWorks, AutoDesk, and Sony Vegas.
I think we will are metro apps of all these soon. Windows 8 is here to stay and pretty soon all the desktop apps will go away. Best thing to do is write adobe! The more people who ask for windows 8 apps, the more likely they will create them.
Sent from my SCH-I535 using Tapatalk 2
JihadSquad said:
I don't think Metro is anywhere close to powerful enough to run full Adobe apps on it. It is meant to be used with a touchscreen so you would lose any precision on one, and the current menus would be hard to use. I am pretty sure they would release a mobile version (like the ones on iOS and Android) if anything. Same goes for stuff like SolidWorks, AutoDesk, and Sony Vegas.
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Click to collapse
Adobe has been writing touchscreen apps for a while. They are all subsets of the full apps, yes, but don't think Adobe doesn't want a piece of the touch pie especially since they currently have nothing that runs on RT
Highly doubt there will be metro versions of the big-uns, readers yes, CAD, photo shop no. But who knows, perhaps there will be support packages, project browsers, readers, demo environments etc
Sent from my Samsung Focus S using XDA Windows Phone 7 App
No way that will happen with photoshop. Apps like photoshop really need to deliver high precision control and many tools presented to the user at once in order to be productive. You simply can't accomplish that with a touch interface, not a chance.
If you have a large monitor (large being 30" or above) metro apps are a thorn in your side due to horribly inefficient use of screen real estate. I deleted all of mine.
I agree but metro on 37in is fine, metro is for singe use apps, email, news very specific in nature, it won't work well for the likes of PhotoShop but in terms of real estate, its fine, just use it and set it up as it was intended, an interactive startmenu an single page multi feed information source
Sent from my Samsung Focus S using XDA Windows Phone 7 App
BeADroid said:
Windows 8 is here to stay and pretty soon all the desktop apps will go away.
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Click to collapse
I highly doubt that. I simply can't see people readily giving up a truly windowed UI and the ability to have multiple applications on the screen at the same time. Not saying Metro doesn't have its uses, but it's simply too restrictive for general use by anyone that needs to actually be productive.
ChrisDDD said:
I highly doubt that. I simply can't see people readily giving up a truly windowed UI and the ability to have multiple applications on the screen at the same time. Not saying Metro doesn't have its uses, but it's simply too restrictive for general use by anyone that needs to actually be productive.
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Click to collapse
Agreed. Unless MS does some major overhaul of Metro in Windows 9/10, it will exist solely for content consumption... which it is great at. Creation, however, will have to reside on the more powerful desktop.
Oh, there's some productive work you can do in a "modern" app. They support mouse and keyboard, after all; you aren't required to use touch. The built-in email app is missing a few features that I consider essential (no plain text... WTF??) but for the vast majority of people, it works fine. There are already text and code editors which are totally usable (although they aren't generally *superior* to existing desktop apps). You can create and edit images and such.
That said, I agree that the desktop is here to stay. my reasoning, however, is different: *the* thing that keeps Windows as big a player as it is, is the legacy support (apps, drivers, interface). That's never going away completely.
Rakeesh_j said:
No way that will happen with photoshop. Apps like photoshop really need to deliver high precision control and many tools presented to the user at once in order to be productive. You simply can't accomplish that with a touch interface, not a chance.
If you have a large monitor (large being 30" or above) metro apps are a thorn in your side due to horribly inefficient use of screen real estate. I deleted all of mine.
Click to expand...
Click to collapse
The way I see it - there is a big difference between content consumption while on the go, or sitting in a recliner chair AND content creation while sitting at a desk. Sometimes touch interfaces make a lot of sense and sometimes they just don't. Sometimes command line makes more sense...
So yeah... There may be a version of Photoshop that works with touch, but it doesn't seem like the ideal interface for many of the functions hard-core photoshop users need.
I think Photoshop touch will be released soon, unfortunately its not anywhere close to a replacement for Photoshop
Sent from my MB860 using xda app-developers app
WebmastuhB said:
Sometimes touch interfaces make a lot of sense and sometimes they just don't. Sometimes command line makes more sense...
So yeah... There may be a version of Photoshop that works with touch, but it doesn't seem like the ideal interface for many of the functions hard-core photoshop users need.
Click to expand...
Click to collapse
I can certainly see Adobe releasing a Photoshop Touch (like the existing iOS/Android versions) for Metro, but certainly not the full Photoshop. I would honestly say there's absolutely nothing that the full Photoshop would benefit from by a touch interface.
Touch would seem like a great feature for something like Photoshop, but 1- the enlarging of all the buttons, menus and various controls would drastically degrade the UI, and 2- anyone who really needs a more natural input method than a mouse will be using a Wacom tablet with the added benefit of precise pressure sensitivity and all the various pen and tip/nib options. In comparison, painting with a finger has no serious benefit.

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