Not impressed with Windows 8 Customer Release - Windows 8 General

What's up with Windows 8 Customer Release? I mean the Developer preview was crapy but running way better that this. Half of the Metro aps take long to launch or freeze up. Further more you can't side swipe to snap in screens anymore and you can't customize the start screen. Maybe it's just me but it runs a lot better in desktop mode, Metro at this rate will be total fail on non touch devices.

Whether they call it consumer preview or not it is still beta. If you can't understand the limitations of beta you probably shouldn't be playing with it.
And what do you mean you can't side swipe to snap in screens anymore? How do you want to customize the start screen?

as the post above what do you mean exactly?
I just demoed consumer preview to my brother and could snap screens in metro and desktop just fine.
Also customize? The developer release didn't have ANY options except moving tiles or changing dll's to change the look (high contrast to me didn't count). On consumer you have the option for different base colors and designs in the settings.
Also running on the same hardware I have notice a speed increase in launching apps. only thing I think may have slowed is the browser (feels a little choppy) at certain points/sites.

I think it works great, in some things, even faster than 7... although it has some issues to fix, off course , its just a beta.

sinister1 said:
What's up with Windows 8 Customer Release? I mean the Developer preview was crapy but running way better that this. Half of the Metro aps take long to launch or freeze up. Further more you can't side swipe to snap in screens anymore and you can't customize the start screen. Maybe it's just me but it runs a lot better in desktop mode, Metro at this rate will be total fail on non touch devices.
Click to expand...
Click to collapse
your not running it on a VM are you?

Nope not running it on VM, actually running it on a Compaq 6910p which ran Developer Preview fine, I don't understand why things are working for me. I think I might just reinstall it and see if it runs any better. And for the record if it's still beta then they should label it so, Consumer Release sounds like a version release to the public before release. Maybe call it beta release or Developer Release 2.

sinister1 said:
Nope not running it on VM, actually running it on a Compaq 6910p which ran Developer Preview fine, I don't understand why things are working for me. I think I might just reinstall it and see if it runs any better. And for the record if it's still beta then they should label it so, Consumer Release sounds like a version release to the public before release. Maybe call it beta release or Developer Release 2.
Click to expand...
Click to collapse
Maybe you are outside the US, but in the US it is called the Windows 8 Customer PREVIEW, not Customer Release.
Sent from my Transformer TF101 using Tapatalk

Snap function only works in resolutions above 1360*768, maybe a reinstall and install updated video driver. I can do pretty much everything you said you cant & the customer preview works much faster & more stable than developer preview.

I wouldn't expect much from a customer preview on a side note i haven't bothered to try it yet. You guys think it'll end up like vista? MS has definitely ruined their image when it comes to new releases with vista. I'm always skeptical about 'upgrading' to their new product.

Related

[APP][DISCONTINUED] Grooveshark Mobile - SOURCE CODE PUBLISHED

UPDATE 9/10:
Sorry, the project is discontinued by me. The source code is published as an attachment.
Feel free to continue the development (but if you do, please mention my name somewhere).
End users: Please try Groovefish by Barguast instead!
Thanks for all your support!
----------------------------------------------------------------
As the titles states, I've developed an application able to stream any song from Grooveshark.
The application is still full of bugs, so it should be considered more of a proof-of-concept at the moment.
I will spend my limited spare time on my new, still secret, project. Keep your eyes open
UPDATE 29/9:
New alpha version (0.2) released!
Some of the crashing is hopefully gone. Please leave feedback!
Known bugs:
BASS (the audio player) sometimes gives you a message box saying that the playback failed. Wait a few seconds and try again.
The spinning umbrella gets stuck on the result list (scroll a little to remove it).
The search query doesn't get copied from the search screen to the result/player screen.
Requirements:
Windows Mobile 6.1 (5.0, 6.0 and 6.5 will probably work).
.NET Compact Framework 3.5.
QVGA, VGA or WVGA screen resolution.
Download and screenshots as attachments.
Thanks to scilor for letting me use his kinetic scrolling demo code!
sounds a great idea.
unlikely to see a spotify app for a long while...
I think you shouldn't worry about it for a couple of reasons.
First, Grooveshark hasn't been labeled illegal.
Second, if Grooveshark has a problem with you reverse engineering their product they'll probably contact you first asking you to stop developing, at which point you might have to, or you can attempt to get hired by them for a windows mobile/ mobile version of their product all together!.... ( I doubt the last part, but I can hope can't I?)
Third, this is development forum, and you are developing within the bounds of things that aren't explicitly illegal.
So yeah, bring joy to our community and spread your knowledge.
looks like a great app, as said above a spotify app will be a long while off lol
sounds awesome, keep it up!
I would be VERY interested in this app.
Color me completely and unbelievably interested!!
Extremely interested. I could do graphics, if you wanted to go that approach.
I know this is very early, but I believe you could have a killer app:
*Kinetic Scrolling
*Great looks
*Easy to use
*User account?(maybe)
Thanks for all the response!
I've been improving the stability during the weekend and will now start to improve the looks.
intx said:
Extremely interested. I could do graphics, if you wanted to go that approach.
Click to expand...
Click to collapse
Thanks, but right now I think I'm OK with the graphics. I'm using Fluid to get a nice look and feel.
Actually, I'm having more problem with the audio playback part, where I'm using BASS.
Stay tuned for more details and maybe a alpha version!
then let me offer my servics as a tester. I would use the app a lot, so I could help track down bugs. I have a Diamond, which is VGA.
if you need a betat tester count me in.
This sounds like a fantastic idea. How much bandwidth is required for streaming?
Fluid library looks nice, but it would be even better to use graphics similar to Grooveshark itself as it's interface would lend itself to mobile nicely.
Can't wait to give this a try
thanks at least for bringing this site to my attention. will try running it off my skyfire for now.
Blade0rz said:
This sounds like a fantastic idea. How much bandwidth is required for streaming?
Fluid library looks nice, but it would be even better to use graphics similar to Grooveshark itself as it's interface would lend itself to mobile nicely.
Can't wait to give this a try
Click to expand...
Click to collapse
Grooveshark is streaming MP3 files, and the bitrate differs. Some songs I've tested are 128 kbit, and some are 192 kbit. There's most likely other bitrates as well. A regular 3G connection is between 64 kbit and 384 kbit, depending on the distance to the mobile mast. However, during my initial testing I've found no issues streaming the songs using my 3G connection.
Fluid is fully skinnable. In the first release it will probably "just work". In the upcoming ones I will try to make it look good as well. Your idea of making it look like the regular Grooveshark is really good.
As for the beta testing; I'm no fan of closed beta testings. I will publish I alpha or beta release as soon as possible (maybe in a week or two), and anyone may download it and help me locate the bugs.
/nile
...
yeah same here, thanks for bringing this site to my attention. This app would be awesume...
nilezon said:
Grooveshark is streaming MP3 files, and the bitrate differs. Some songs I've tested are 128 kbit, and some are 192 kbit. There's most likely other bitrates as well. A regular 3G connection is between 64 kbit and 384 kbit, depending on the distance to the mobile mast. However, during my initial testing I've found no issues streaming the songs using my 3G connection.
Fluid is fully skinnable. In the first release it will probably "just work". In the upcoming ones I will try to make it look good as well. Your idea of making it look like the regular Grooveshark is really good.
As for the beta testing; I'm no fan of closed beta testings. I will publish I alpha or beta release as soon as possible (maybe in a week or two), and anyone may download it and help me locate the bugs.
/nile
Click to expand...
Click to collapse
Streaming over HSDPA is really all I'm looking for Would be fantastic, although I'm not sure O2 would agree
If Fluid is skinnable, then it definitely looks as if it would be a very easy way to implement the Grooveshark interface.
Blade0rz said:
Streaming over HSDPA is really all I'm looking for Would be fantastic, although I'm not sure O2 would agree
If Fluid is skinnable, then it definitely looks as if it would be a very easy way to implement the Grooveshark interface.
Click to expand...
Click to collapse
I'm thinking of creating a local cache function, so that you don't need to stream the same song several times. The cache will however not make it into this first alpha release, and (for all you pirates out there) I will encrypt the local cache files to avoid downloading of songs.
After some struggling with Fluid it's clear to me that I need to look for other ways of building the UI. Fluid is too limited in it's default state, and changing it would take too much time.
I will build a simple but touch friendly UI for the first release. If anyone have some sample code for kinetic scrolling, please PM me or post the code in this thread. Thanks!
nilezon said:
I'm thinking of creating a local cache function, so that you don't need to stream the same song several times. The cache will however not make it into this first alpha release, and (for all you pirates out there) I will encrypt the local cache files to avoid downloading of songs.
After some struggling with Fluid it's clear to me that I need to look for other ways of building the UI. Fluid is too limited in it's default state, and changing it would take too much time.
I will build a simple but touch friendly UI for the first release. If anyone have some sample code for kinetic scrolling, please PM me or post the code in this thread. Thanks!
Click to expand...
Click to collapse
Found this on MSDN for legacy support:
http://forum.xda-developers.com/showthread.php?t=333124
Of course the Windows Mobile 6.5 Developer Toolkit comes with some great gesture samples, but you don't want to limit you application like that
Caching is a good idea, but definitely edging closer to "illegal" status
Is there any chance this will work on the smartphone (Standard) devices? Maybe it won't be too much of a work to make it work on non-touch screen devices since you are planing to make it simple.
amaric said:
Is there any chance this will work on the smartphone (Standard) devices? Maybe it won't be too much of a work to make it work on non-touch screen devices since you are planing to make it simple.
Click to expand...
Click to collapse
Well, I will probably never release a smartphone version, but the application is very modular, and it would be easy for anyone to take the Grooveshark DLL and the music player DLL and build their own GUI.

What's your most sought after feature in 2.0+ ?

Hi,
I'm a little curious why people are so anxious to update to 2.1 or higher, are there any special features that are critical to you?
My main reason is tethering, it's such a huge deal it's not even funny. A lot of the time I'm on the go without any kind of "real" interweb so I'm using my phone as a wireless modem. It's only 7.2 mbits but it's unlimited traffic.
Basic USB-tethering is easy, you can use PDANet or on of the other apps out there but the problem is that those apps only support Windows and Mac. A lot of the time I spend on my laptops using either Linux, *BSD or even spend time writing code in Haiku. So the wifi tethering in 2.1 has really got me foaming at the mouth in excitement.
What are you looking forward to?
Not really critical but I'd like to get my hands on 2.2 because of:
1. The reported increase in performance of 2.2 vs 1.6 and 2.1
2. Live Wallpapers
3. Flash in websites
4. They say flash when taking pics will be automatic? As in no more manually turning on of photo light?
5. Recent Games
6. Recent Software that are only 2.0 and above.
7. 16m Colors of the screen? I know I won't notice the difference but hey the X10's screen is capable of it right?
ojpd said:
3. Flash in websites
7. 16m Colors of the screen? I know I won't notice the difference but hey the X10's screen is capable of it right?
Click to expand...
Click to collapse
I forgot about flash, yeah that would be nice too.
The added colours could be nice as long as it doesn't impact performance. I'd rather have a fluid display with less colours especially since I can hardly notice the difference anyhoo. Unless one spends their days staring at gradients I doubt many would even notice.
For me:
1.) Faster phone
2.) HD videorecording
3.) 16M collors on the screen because some of my wallpapers look ugly
4.) Live wallpapers
720p video recording.
Tethering without the usb crap.
Google Maps new features for 2.+
720p video
Applications on the market that are only 2.0 and above.
Flash support
Imp. speed on the phone with the new jit implementation.
And why not, 16M colors, live wp
- Better performance
- 16m color
- Live wallpapers
- Web Flash
- Apps that requires 2.0+
- HD recording
Google Earth... I know it is basically a fancy Google Maps, but thats kinda the point. Something to show the phone off a bit more. And considering it is one of the best phones out there (hardware wise, and not that I am too bothered about getting 2.x soon, cause if I was, I would have bought the incredible/desire/something else) we don't seem to be able to show off a lot
Mod. edit: not dev related, moved to general
Mostly just the satisfaction that the performance of my device is no longer being hindered by outdated software...
- Smoother experience
- HD recording/ Camera upgrades (software)
- 16mil colours
- All those apps that donut could not run !
So now that root has been achieved, is it only a matter of time until a custom ROM with Froyo comes out? Are there other technical limitations that might prevent X10 owners from updating to 2.2?
Devotpohats said:
So now that root has been achieved, is it only a matter of time until a custom ROM with Froyo comes out? Are there other technical limitations that might prevent X10 owners from updating to 2.2?
Click to expand...
Click to collapse
Well root does not mean that we can flash custom ROMs. Root means that we have full access to the system from within Android but we still (afaik) can't touch the bootloader. Since the bootloader checks to see if the OS is valid we won't be able to flash until someone "fixes" the bootloader. So it'll be a while longer before we can run Froyo.
Great answer. Thanks for the reply.
OnCe rooted the current version will also support wifi tethering.
cvchetan said:
OnCe rooted the current version will also support wifi tethering.
Click to expand...
Click to collapse
Sure, but there are two "problems" with that.
1. It won't be as slick, ie "Press here to enable tethering supported by the OS"
2. The "once rooted" bit, not that I don't believe that root is coming. It's just that with Froyo it's a guaranteed feature whereas root has yet to materialise.

WP7 SD Build?

I am currently running a NAND Android build on my HD2.
I want to test out WP7. Is there a SD card build for WP7 instead? I don't want to erase my current NAND Android build, so is there a way to run WP7 from SD card instead?
nope, not yet, and in my opinion not very likely either
Was looking for something similar
Seriously, you're not currently missing much, just stick with Android until the numerous WP7 issues on the Leo are fixed. Don't hold your breath though, there hasn't been much in the way of fixes since DFT released the original rom nearly three months ago. For example, multitouch (or the lack of it) is a major dealbreaker for me.
Pagnell said:
Seriously, you're not currently missing much, just stick with Android until the numerous WP7 issues on the Leo are fixed. Don't hold your breath though, there hasn't been much in the way of fixes since DFT released the original rom nearly three months ago. For example, multitouch (or the lack of it) is a major dealbreaker for me.
Click to expand...
Click to collapse
Isn't the multitouch a HW limitation? i expect to ever see that working correctly...
Pagnell said:
Seriously, you're not currently missing much, just stick with Android until the numerous WP7 issues on the Leo are fixed. Don't hold your breath though, there hasn't been much in the way of fixes since DFT released the original rom nearly three months ago. For example, multitouch (or the lack of it) is a major dealbreaker for me.
Click to expand...
Click to collapse
its unlikey that there will be any fixes for anything, and to be honest its not an issue anyway, multi touch works fine, you just have to adapt a little.
I used WM then moved to Android for my social dealings and finally ive moved to a 100% WP device and you cant pay me to move back, wp is a rock solid OS that works well, I used to mod the crap out of WM and droid OSs now i really dont feel the need to and i dont miss not being able to do it either, its very odd to start with but a couple of weeks later and im converted!
Gotta agree with Dazza. I've used it exclusivley for three months now. It is nearly flawless. There are a few points where I know I am hitting limitations due to the hack (Multi touch works, just not flawlessly). but these are no more, in fact less so than the flaws I always seemed to hit running android and there is no comparison to old WM builds. Even with the awesome ROM's that were available towards the end.
Even without NoDo or Mango, even with multi touch that will never be more than 2 point and sometimes be slower to respond then I would like, this will see me through to my next upgrade when I'll get whatever the latest WP7 iron is and my HD2 will be nailed to my wall in homage to the most ground breaking phone I can remember. even 2 years later it's versatility keeps it in the game!
rwholden said:
Isn't the multitouch a HW limitation? i expect to ever see that working correctly...
Click to expand...
Click to collapse
It technically is and isn't. HTC says that the HD2 can support more than 2 point multitouch, but the software limits it to 2. But that is for Windows Mobile 6.5! So, in theory, it can be fixed, but the process to do so is not worth it.
And if you really want to, you can run NAND Windows Phone 7 and SD Android together
dazza9075 said:
its unlikey that there will be any fixes for anything, and to be honest its not an issue anyway, multi touch works fine, you just have to adapt a little.
Click to expand...
Click to collapse
Works fine? No it doesn't. You have to press your fingers on the screen at exactly the same time for it to be recognised. This makes playing multitouch games almost impossible and makes other multitouch features within the OS (browsing and photo viewing for example) a chore at best.
Still, if you're happy with it that's all that matters.
XPiemaster said:
It technically is and isn't. HTC says that the HD2 can support more than 2 point multitouch, but the software limits it to 2. But that is for Windows Mobile 6.5! So, in theory, it can be fixed, but the process to do so is not worth it.
And if you really want to, you can run NAND Windows Phone 7 and SD Android together
Click to expand...
Click to collapse
HTC doesn't say it supports for the 2-point multitouch. One random customer service person that works at HTC who probably didn't know what they were talking about doesn't count as HTC saying that.
Every dev that has worked on the touch screen or drivers for it have said its a hardware limitation of 2 point... and it's not even true, full 2point touch... that touch sensor was actually only designed to do pinch to zoom, but the clever devs were able to write drivers that allow us as close to real 2point multitouch we'll get on the HD2. But there's the problem of if your 2 fingers get close to the same axis line, it will register them as on the same line. That happens with our touch screen because it was designed for only pinch to zoom type multitouch originally.
Pagnell said:
Works fine? No it doesn't. You have to press your fingers on the screen at exactly the same time for it to be recognised. This makes playing multitouch games almost impossible and makes other multitouch features within the OS (browsing and photo viewing for example) a chore at best.
Still, if you're happy with it that's all that matters.
Click to expand...
Click to collapse
thats very much open to ones needs, I dont really play games so for me, once you adapt your fingers to hit at the same time there isnt an issue.
Too much hatin' going on here... or should I say pessimism?
Everyone just remember how TERRIBLE android was when it was first ported to the HD2. As for WP7, the first build I tried after 3 months is almost FLAWLESS. It is so fast, smooth, you can get Live services running in a few moments with just a few tweaks AND you can dual boot with Android. I see WP7 improvements on the horizon.
d16soda said:
Too much hatin' going on here... or should I say pessimism?
Everyone just remember how TERRIBLE android was when it was first ported to the HD2. As for WP7, the first build I tried after 3 months is almost FLAWLESS. It is so fast, smooth, you can get Live services running in a few moments with just a few tweaks AND you can dual boot with Android. I see WP7 improvements on the horizon.
Click to expand...
Click to collapse
im glade you do, i dont, but o be honest there is very little id want changed, bar wp7 updates, actual hd2 compatibility updates are unlikely to change in the near future
Thanks for the reply guys. I upgraded to Gingerbread and find it very stable with improved performance. I am no longer interested in WP7...
Good for you, OP. I used WP7 for a few weeks, but it was too slow, ate too much of my battery even on standby, had no decent free nav, had few decent apps that I needed, was horribly hamstrung, and offered an abominable web surfing experience. On the positive side, it was smooth as silk and the boot time was amazing.
I think it still has potential, but I'll wait for WP7.9 or whatever they'll call it. I live in the present and I can't waste time using an OS because of what I think it can be in the future.
Pagnell said:
Seriously, you're not currently missing much, just stick with Android until the numerous WP7 issues on the Leo are fixed. Don't hold your breath though, there hasn't been much in the way of fixes since DFT released the original rom nearly three months ago. For example, multitouch (or the lack of it) is a major dealbreaker for me.
Click to expand...
Click to collapse
I couldn't be bothered so much about multitouch, my Android has a that irritating zoom in icon on the web and pics anyway, I want to try WP7 but switch back to a NAND Droid when I feel like it. So seriously a WP7 SD version would take the cake.
farcry27 said:
I couldn't be bothered so much about multitouch, my Android has a that irritating zoom in icon on the web and pics anyway, I want to try WP7 but switch back to a NAND Droid when I feel like it. So seriously a WP7 SD version would take the cake.
Click to expand...
Click to collapse
or you can back up your android ROM via CWM, so when you want to go back to Android after you check out WP7 you can just restore your nand droid via cwm in like 5 minutes.

Windows 8 Flaws - Short Review

Hey guys, I believe everyone has known the BUILD conference by Microsoft pretty well and know quite a bit about Windows 8 for now. I have written a short review on the short-comings of Windows 8 and decided to share with you guys. Please leave me a comment and tell me what you think, and I'll gladly thank you in return.
http://www.seednonym.com/2011/09/major-flaws-in-windows-8-known-so-far.html
This article is written as of now and is subject to change as development continues. I'd like to know what you have in mind regarding the issues.
Thank you.
Regarding "Major Flaw no 2":
Not supporting Flash (or any other plug-ins) in IE10 when running the Metro UI is not an issue in my opinion, that is a great feature. Flash really is a disaster in general especially on smartphones and tablets. Flash has had it's time, now its time to leave Flash for HTML5 or dedicated apps.
And since the breakthrough of ipad, Flash is slowly dying, and this move by MS will speed up this process. So this is not a big issue when W8 arrives. And we'll probably see third party browsers for metro UI with Flash support (e g google chrome/firefox?) if you really need Flash.
And plug-ins is a huge security issue as well.
Regarding the other issues - they seem a bit irritating, but if these are the major flaws you have found in a alpha-OS then this looks really promising.
tjtj4444 said:
Regarding "Major Flaw no 2":
Not supporting Flash (or any other plug-ins) in IE10 when running the Metro UI is not an issue in my opinion, that is a great feature. Flash really is a disaster in general especially on smartphones and tablets. Flash has had it's time, now its time to leave Flash for HTML5 or dedicated apps.
And since the breakthrough of ipad, Flash is slowly dying, and this move by MS will speed up this process. So this is not a big issue when W8 arrives. And we'll probably see third party browsers for metro UI with Flash support (e g google chrome/firefox?) if you really need Flash.
And plug-ins is a huge security issue as well.
Regarding the other issues - they seem a bit irritating, but if these are the major flaws you have found in a alpha-OS then this looks really promising.
Click to expand...
Click to collapse
Thank you for your feedback.
Yes I do agree with point #1. However most web-based applications still run on Flash and it takes time to transition over to HTML5. Flash imo hogs too much system resources hence it actually would slow down performance - a key note why Steve Jobs insisted not to incorporate in iOS.
ToonXW said:
Flash imo hogs too much system resources hence it actually would slow down performance - a key note why Steve Jobs insisted not to incorporate in iOS.
Click to expand...
Click to collapse
Actually, if you make the same banners/advertisements with the same animations in HTML5, it will use even more resources. And believe me, those banners will still be made. HTML5 and supported video codecs(patented) for the video element is also questionable.
Flash is not that bad in regard to performance(especially with the latest version of flash utilizing the GPU for acceleration).
However HTML5 is an open standard and flash is not, so that's a good reason why flash had it's time.
YoMarK said:
Actually, if you make the same banners/advertisements with the same animations in HTML5, it will use even more resources. And believe me, those banners will still be made. HTML5 and supported video codecs(patented) for the video element is also questionable.
Flash is not that bad in regard to performance(especially with the latest version of flash utilizing the GPU for acceleration).
However HTML5 is an open standard and flash is not, so that's a good reason why flash had it's time.
Click to expand...
Click to collapse
Thank you for your input.
I think designing on the same base, flash could actually produce better animations as compared to HTML5 as the variety is much more made for animated transitions. Correct me if I'm wrong.
How can you judge an OS when its in beta... I remember downloading the W7 beta and it was as bad as vista
TwoSquared said:
How can you judge an OS when its in beta... I remember downloading the W7 beta and it was as bad as vista
Click to expand...
Click to collapse
So you can't judge a school child when he is in primary school.
It's the same theory. Everything has to improve, and people has to point it its flaws from time to time. When it's finalized, there will be even more little flaws found. It's how disadvantages are cut down to the minimum.
Give it time to improve now. 8 months from now we'll see to the official release.
Regarding closing apps, you're not really supposed to close Metro-apps, just as Android. Look for example here:
http://www.winsupersite.com/article.../wininfo-short-takes-september-16-2011-140606
"
Top Windows 8 Question: How Do You "Close" a Metro App in Windows 8?
Answer: You don't. Windows automatically suspends apps that aren't on the screen and, over time, will shut them down as needed, so you don't have anything to worry about, or anything to micro-manage. In some ways, it works a lot like it does on Windows Phone, which makes sense, though it's a much more sophisticated system. And if a Metro app does hang, you can always kill it with Task Manager, just like you do with today's applications. I'm guessing that won't be a pressing need, based on the quality of the underlying platform, called WinRT (Windows Run Time).
"
If this works well or not in practice is something we'll need to find out of course...
tjtj4444 said:
Regarding closing apps, you're not really supposed to close Metro-apps, just as Android. Look for example here:
http://www.winsupersite.com/article.../wininfo-short-takes-september-16-2011-140606
"
Top Windows 8 Question: How Do You "Close" a Metro App in Windows 8?
Answer: You don't. Windows automatically suspends apps that aren't on the screen and, over time, will shut them down as needed, so you don't have anything to worry about, or anything to micro-manage. In some ways, it works a lot like it does on Windows Phone, which makes sense, though it's a much more sophisticated system. And if a Metro app does hang, you can always kill it with Task Manager, just like you do with today's applications. I'm guessing that won't be a pressing need, based on the quality of the underlying platform, called WinRT (Windows Run Time).
"
If this works well or not in practice is something we'll need to find out of course...
Click to expand...
Click to collapse
Thank you for the input.
Yes I have read the app managing system and yes it does work like how Gingerbread manages applications. However there are certain times which you would want to shut down the number of apps as it will affect the amount of applications you have to swipe through each time to reach your desired app.
Point 5: This is amazing for Tablet point's of view, assuming they have an airplane mode. Otherwise "go directly to jail, do not pass go, do not collect $200"
For a desktop the fast resume could be useful, but for small individuals or students like myself even small increases in power bills hurt. If we have 4 devices doing this then it will knock us over our budget (yes thats how tight our budget in NZ is)
CruciasNZ said:
Point 5: This is amazing for Tablet point's of view, assuming they have an airplane mode. Otherwise "go directly to jail, do not pass go, do not collect $200"
For a desktop the fast resume could be useful, but for small individuals or students like myself even small increases in power bills hurt. If we have 4 devices doing this then it will knock us over our budget (yes thats how tight our budget in NZ is)
Click to expand...
Click to collapse
Thank you for the input.
Airplane mode would just cut off the data line, however i don't really think it really consumes that much battery. for tablet in deep sleep mode it could last for days on light usage.
I liked the new windows. Internet explorer 10 is extremely fast. The switching between apps is fluid and smooth. I know multitasking is an issue but only for a select amount of people. I don't know how many people actually run more than two applications at once but for me its not an issue. You can still snap two windows side by side so I have enough to do my work while watching movie etc. btw the flash works but you have to select the internet explorer from the desktop not from metro.
So far, I've liked it. I like that it suspend tasks, saves battery that way and nothing eats up too much memory that way.
Looking forward to more improvements.
What's a signature?
utsmaster18 said:
I liked the new windows. Internet explorer 10 is extremely fast. The switching between apps is fluid and smooth. I know multitasking is an issue but only for a select amount of people. I don't know how many people actually run more than two applications at once but for me its not an issue. You can still snap two windows side by side so I have enough to do my work while watching movie etc. btw the flash works but you have to select the internet explorer from the desktop not from metro.
So far, I've liked it. I like that it suspend tasks, saves battery that way and nothing eats up too much memory that way.
Looking forward to more improvements.
What's a signature?
Click to expand...
Click to collapse
I see. I've read Adobe is now stepping up the game and start poking into HTML5 on top of Flash at the same time, so that problem is generally solved.
Has anyone found anything that's worth adding under the list?
I think the list is almost perfect as it is, but a small correction for #2, Windows 8 does support Flash (and other plugins) on both x86 and ARM when running in regular desktop IE10 rather than the Metro IE10. I think this makes perfect sense because you're mostly going to be using Flash with the mouse and keyboard, as the uses for Flash - games, web apps, etc - don't work too well on a touch screen anyway.
NotTarts said:
I think the list is almost perfect as it is, but a small correction for #2, Windows 8 does support Flash (and other plugins) on both x86 and ARM when running in regular desktop IE10 rather than the Metro IE10. I think this makes perfect sense because you're mostly going to be using Flash with the mouse and keyboard, as the uses for Flash - games, web apps, etc - don't work too well on a touch screen anyway.
Click to expand...
Click to collapse
Thank you, will update as it is.
TwoSquared said:
How can you judge an OS when its in beta... I remember downloading the W7 beta and it was as bad as vista
Click to expand...
Click to collapse
Not sure which beta you used but I had 7 as my main OS since beta, and it was leagues better than vista.
The decision to remove the start menu and its dedicated search along with apps not being designed to close entirely are the ones that are bugging me the most. For now.
ToonXW said:
Thank you, will update as it is.
Click to expand...
Click to collapse
Am i right in assuming that windows 8 RTM, will have both the desktop and metro sides? If they do that's retarded. I thought the desktop side was there atm to provide compatibility with win32 applications, and in the final build would be hidden
AndroHero said:
Am i right in assuming that windows 8 RTM, will have both the desktop and metro sides? If they do that's retarded. I thought the desktop side was there atm to provide compatibility with win32 applications, and in the final build would be hidden
Click to expand...
Click to collapse
On the contrary, hahah. Yes, you will have both desktop and Metro UI.

Official projectM (Milkdrop) for Android thread

projectM homepage
Carm and I have released projectM for Android. This is a complete rewrite of the renderer in OpenGL ES 2 to improve performance on our devices. We've been working on it for almost a year, and we figured it was time to get it out there.
Android Market
Amazon Appstore link coming soon
Features:
Preset Browser
Preset Ratings
Preset Search
Music Control (Google Music + PowerAMP)
Album Art and integrated music browsing
Transparent music control overlay
Multi-touch interative drawing
Automatic Switching between Microphone and Audio Input
Live Wallpaper and Standalone app modes
Downloads presets at first start
FPS Counter and Limiter
Honeycomb/ICS Action Bar support
What's New:
3.29:
PowerAMP Support (Enable in Settings)
ICS Stability Improvements
Hide Soft Buttons in ICS
Live Wallpaper will not reset each time you navigate to the home screen
Redesigned Settings
Minor rendering fixes
3.28:
Pixel Shaders (Milkdrop 2.0) - Awesome New Effects!
Free Downloadable Preset Packs
Stability Improvements
3.25:
Major Performance Enhancements
Single Preset Mode for Live Wallpaper
Revamped Preset Browser
Buttons for Lock/Next/Random/Previous/Search
Stars instead of Mushrooms for preset ratings
I loved the mushrooms but most people didn't know what they were for, stars are more obvious
Untested x86 support
What's New Dialog
3.21:
Settings stored in file on sd card instead of database
3.19:
Left/Middle/Right tapping on the screen selects Prev/Random/Next preset respectively
Search button on preset browser
Preset Browser scrolls with selected preset
Menu/Action Bar Icons and improvements
Performance Enhancements (drawing waveforms)
Ability to hide Settings button on HoneyComb/ICS
3.18:
Performance enhancements
Honeycomb/ICS Action Bar support
Framerate limiter and on-screen fps display
3.16:
Live Wallpaper is now multi-touch sensitive
Music Player controls added (Stock Player and Google Music)
Option to re-download presets if anything goes wrong
Many other bugfixes and improvements!
Excellent!
How is the Tegra 2 support? Looking to try it out on the Atrix.
I bought it the other day, and it runs pretty well on my Samsung Epic 4G.
And don't let the android market fool ya, it's android requirement is v2.3.3 not v2.3.7.
=]
imhuy said:
Excellent!
How is the Tegra 2 support? Looking to try it out on the Atrix.
Click to expand...
Click to collapse
At least on my Galaxy Tab 10.1, it runs a little slower than I would like at high quality settings(1024 texsize = 15-30fps depending on preset). If you lower the texsize to 512 in settings (which is still pretty sharp), it helps a lot.
I am not sure why it runs slower on the Tegra 2, but I suspect its because the GeForce ULP is not a variant of the PowerVR GPU that most phones use and the OpenGL ES drivers don't like one or two calls I'm making.
I fully intend to get it buttery smooth on my Galaxy Tab 10.1, so you can buy this with confidence. If I am not able to make it 100% within a few weeks, I'll refund you
I plan on working on improving Tegra 2 performance over the next few days, so you should see improvement soon. I have not tried it on an Atrix, so for all I know, it could work better than my tablet.
awesome
so glad to see this finally made it to the market, there are some presets that seem to run smoother in androp, hopefully some shared knowledge will get that sorted out, already told the dev about it anyway, just had to post something cause I'm too much of a noob to figure out how to subscribe to this thread any other way :-/
Awesome I never thought I'd be able to have milkdrop in my pocket from when I started using it in winamp years ago. I'm also on an Atrix and am looking forward to improved Tegra 2 support. One problem though, Market complains that my device isn't compatible with the app. Any idea why? I'm running a CM7 nightly which is up to 2.3.7. Not sure what the other requirements of the manifest file are...
guitarded068 said:
Awesome I never thought I'd be able to have milkdrop in my pocket from when I started using it in winamp years ago. I'm also on an Atrix and am looking forward to improved Tegra 2 support. One problem though, Market complains that my device isn't compatible with the app. Any idea why? I'm running a CM7 nightly which is up to 2.3.7. Not sure what the other requirements of the manifest file are...
Click to expand...
Click to collapse
The market is strange. I don't understand how it decides who can install something. It says the Atrix is supported in the developer's console, so I'm not even sure where to look next.
It should be up on the Amazon market soon, although with their one week delay for updates, it will be out of date most of the time.
We released version 3.10 today, mostly centered around startup performance and stability. It helps a lot with the live wallapaper.
guitarded068 said:
Awesome I never thought I'd be able to have milkdrop in my pocket from when I started using it in winamp years ago. I'm also on an Atrix and am looking forward to improved Tegra 2 support. One problem though, Market complains that my device isn't compatible with the app. Any idea why? I'm running a CM7 nightly which is up to 2.3.7. Not sure what the other requirements of the manifest file are...
Click to expand...
Click to collapse
Yeah, I will be looking at the presets you poinetd out next week after the holidays. Performance stuff on that level erquires more concentration than I have available right now.
Looks to be running fairly well on the Atrix but seems to slow done a bit when there's a lot of lines drawn on the screen. Also tends to force close every now and then.
Running CM7 FYI.
BTW, is there a way to make this dependent on only media sound output rather than mic input?
imhuy said:
Looks to be running fairly well on the Atrix but seems to slow done a bit when there's a lot of lines drawn on the screen. Also tends to force close every now and then.
Running CM7 FYI.
BTW, is there a way to make this dependent on only media sound output rather than mic input?
Click to expand...
Click to collapse
We are working on allowing you to select only mic or audio input instead of the aut omode that projectM currently uses. Technically, projectM already supports thi feature, but we don't have a settings screen yet. I know, it sounds stupid. projectM is pretty boring with no sound input at all, so we made auto the defualt and figured we would add the option eventually for people like you who know what is going on. Expect it in a week or so.
As for the FC issue, can you give me any info? I would love to fix it for you.
We just released 3.13 to the Market. 3.11 and 3.12 were big crash fixers, 3.13 not so much.
nubecoder said:
I bought it the other day, and it runs pretty well on my Samsung Epic 4G.
And don't let the android market fool ya, it's android requirement is v2.3.3 not v2.3.7.
=]
Click to expand...
Click to collapse
I just realized I am running one of your kernels on my Epic 4G. I didn't notice the nubecoder.com on the splash image previously. Great work!
Did not see this was out yet. Just bought it for my Nexus One. Keep up the great work
projectM is now availanle on the amazon appstore.
Unfortuneately, Amazon requires review every time an update is released so this is a very old build at this point. I have submitted a much newer one for review, but they are still reviewing it. Use the Google Market if yo ucan, as this one will always be 3-4 days behind as far as updates go.
Pretty soon 3.15 will be out with support for selecting just one preset in live wallpaper mode.
Bought the app from Android Market. Running Epic 4G Touch stock kernel, unNamed ROM. Now I can feel like xbmc is alive in my pocket. Thank You psperl.
Anyone want to test an Android 2.2 build for me? I tried it on a Samsung Intercept I just scooped up and it runs like trash. I am not sure if there is something wrong with porjectM or if this phone is just slow.
psperl said:
Anyone want to test an Android 2.2 build for me? I tried it on a Samsung Intercept I just scooped up and it runs like trash. I am not sure if there is something wrong with porjectM or if this phone is just slow.
Click to expand...
Click to collapse
I can. Just provide the link.
Sent from my SPH-P100 using xda premium
Finally bought your app
I tested it on my Nook Color and HD2 - a little sluggish @ 1024 texture size , better with 512
Can you add an optional FPS counter? and maybe a limiter also?
Also , any updates on the Widget option?
Dj-Gutz said:
Finally bought your app
I tested it on my Nook Color and HD2 - a little sluggish @ 1024 texture size , better with 512
Can you add an optional FPS counter? and maybe a limiter also?
Also , any updates on the Widget option?
Click to expand...
Click to collapse
I am not sure the widget is possible. I've looked pretty hard.
I just completed some performance optimizations that I will be releasing tomorrow after I get home from work. I want to be around (and not asleep or at work) in case it blows up.
projectM already has a limiter set to 30fps. I just asked my co-developer to add a setting to change it. 30fps is the sweet spot because most MilkDrop presets were written with that speed in mind. I don't see why I couldn't add a display as well.
I tried to search more info on using opengl in widgets and it really seems impossible
But , I might found some interesting info - if you can look into it I'll be glad
ICS has introduced a new thing called TextureView
http://developer.android.com/reference/android/view/TextureView.html
I'm not a dev , but can this be used to "stream" the visualizations?
Code:
A TextureView can be used to display a content stream. Such a content stream can for instance be a video or an OpenGL scene. The content stream can come from the application's process as well as a remote process.
TextureView can only be used in a hardware accelerated window. When rendered in software, TextureView will draw nothing.
Also why some visuals looks different on pc? are there missing components?
BTW , love the new music controls! but it needs more work such as configurable/automatic opacity
can you can add the track name appearing on track change like milkdrop? if not a simple text on top would be great

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