Can someone please tell me, to what extent if any does honeycomb support dual core processors?
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I was under the impression that honeycomb was more of an answer to screen scaling, and that it didn't support multicore processors any more than gingerbread. Hence the major selling point of ics.
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Support for dual core devices was in froyo to my knowledge... its different then hardware acceleration.
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HC support was very rudimentary and "coarse". When I ran HC, SystemPanel showed the 2nd core rarely running; it came on only under heavy load. With ICS, the 2nd core is usually on & about the same load as the first. The ICS scheduler distributes load between the 2 two cores even under light load.
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I#ve installed DH 2 and played it but it lags sometimes....
i've edited the build.prob and overclocked to 1 ghz
why is it lagging?
What are the requirements for DH2? Isn't it Tegra2?
The U8800 "only" has a Adreno 205.
i dont know bur i dont think so because they are selling it for the desire hd
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I don't know if this is related, but I'v heared somewhere that you have to make gameloft
app thought it was running on a Desire HD, otherwise, it will download something which could cause the lagging.
ive already made. that.
it says desire hd when i look at the phone Information
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I think the Desire HD is a little faster than the X5 even when overclocked. But even then I don't think it should be that noticeable
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lag will be fixed with Gingerbread. It's a known issue on some devices which use Froyo
oh thx for the Information
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lags
In my opinion, the reason the game is stuttering bad organization of the system memory. The Adreno 2005 should have no trouble with most games available at the market. There is only one condition, ROM needs to be very well optimized. For the new ROM, we have to wait a bit.
Piron said:
In my opinion, the reason the game is stuttering bad organization of the system memory. The Adreno 2005 should have no trouble with most games available at the market. There is only one condition, ROM needs to be very well optimized. For the new ROM, we have to wait a bit.
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What kernels / roms have you tried it on?
Setcpu has shows 1Ghz processor......its an Nvidia chip.....but Tegra games don't work
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because its not a tegra processor. I had the same problem with my evo3d. There are ways around it.
The fire uses a TI OMAP processor (4430 afaik). The best way of playing tegra games on it, is probably through chainfire and the correct plugins.
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Kindle Fire uses a TI-OMAP processor (directly competing with Tegra2 being 1GHz dual-core) Paramet3r is right about using chainfire and necessary plugins.
btw, judging from your screenshot, rooting did not automatically grant some overclocking now did it (ex: my sidekick 4g was overclockable to around 1.2GHz as soon as i rooted it) i don't see anything like that here. have to wait for new kernel, i believe
Hi guys
Over the past couple of days I have been testing emulators and have noticed that my nexus 7 can't seem to handle games that my desire HD could handle fine,the main culprits being banjo kazooie/tooie and donkey Kong 64
Has anyone else been struggling with these titles?
I am not rooted yet, would a root/deox/over clock help? Has anyone already tested this?
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Its the processor mate, both these apps work exactly the same on my HTC one x which exactly the same processor
Its annoying I know, I'm sure its just the case that it'll have to tweaked by the developer. Fingers crossed he does
Edit: as for rooting/custom ROMs Im using glazed jellybean and it does run slightly better on that
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I thought so :/
Is it something like those apps don't have quad core support?
It is a shame, I think development has stopped on both of them
Are there any other n64 emulators?
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Tbh I'll be surprised if N64oid has even dual core support given how much better it worked on my old single core DHD
Sadly I don't know of any other N64 emus
Its a shame as virtually every ROM would probably work smoothly if it was designed for our CPUs. I mean fpse (ps emu) runs at 100fps for me on some games with graphics effects at maximum on both of my tegra 3 devices
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Aww that sucks
Was looking forward to playing Banjo Kazooie again on my tablet
My last question is about overclocking, if these emulators don't have multi core support would overclocking help?
Or has anyone already overclocked and would mind testing this for me?
Sorry for posting this in the wrong place
Does anyone have any experience with over clocking and n64 emulators?
The tegras need special instructions to really be utilized. Have you tried forcing GPU acceleration in development options in settings.
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Any way to enable the extra settings in something other than dead trigger?
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you want physics (physix) like in nvidia pc games, you require an actual tegra but for many games you don't , see link below, haven't tested it myself
links
forum.xda-developers.com/showpost.php?p=28264365&postcount=54
www.androidpit.com/nvidia-tegra-3
chainfire 3d injects the modules between the game and phone to make tegra run on normal devices. he unfortunately dropped support,
No. There is no way to just "turn them on" Those modules are written specifically for tegra 3. Let's say you got the tegra 3 .apk of dead trigger or the boat racing game(can't remember the name) the apk would crash upon starting because its not written for our processors. The s4 wouldn't know what the hell to do lol.
Chain fire is an option but like he said, no support anymore.
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So how does it work for those two games only?
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Eric-1987 said:
So how does it work for those two games only?
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In the end all mobile 3D games are atm _only_ using OpenGLES2 as graphics api. So every game could run on every phone with a powerful GPU. Sometimes it is as easy as just changing config values like in the unity based game dead trigger. When investing more time during development you can optimize your game for special GPUs: Use api extensions to speed up performance or to make the graphics look more nice. Use special texture compressions for performance and memory footprint, use special and or binary shaders, etc, etc. All this leads to the game is only running on a special GPU with the provided resources, but this happens only in the last step during development and doesn't mean that any game is heavily/only optimized for e.g. tegra. It's only fine tuning to compensate their moderate mobile GPU design atm...
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I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
HaYNigloo said:
I know OpenGL ES 3 needs to support it first, I also know that in order for the OUYA to support it(hardware wise), there are some pre-req's. The apk from Play works, but of course crashes when loading a game. Is there any chance of getting support for our OUYA's?
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Doubtful.... and even if it did work it'd run so bad.....
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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jmhalder said:
Need a quad core a15, or snapdragon 800, maybe a tegra 4... Basically a newest gen chip which this doesn't have.
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This isn't the first/only revision of the OUYA, so shouldn't we be planning ahead? If we can dev now, get things at least running on OUYA. When the latest & greatest OUYA comes out, things can implemented and fine tuned! Whadda think?
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I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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Good point, you're pretty confident about it running on OUYA 2. Is there hardware specs on OUYA 2 yet?
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Nvidia gave funding to Ouya, so probably tegra 4
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I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
gazdaman. said:
I have a fast custom built PC:
i7 3770k, 16gb ram + GTX650Ti graphics and it ever struggles at times to emulate some games using Dolphin.
Therefore I would say Ouya 2 whatever specs it may be will not come close to achieving this.
I cant see this being viable in a portable device for several years.
Not sure why someone is developing this just now when we still cant perfectly emulate N64 / Dreamcast etc.
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Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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BenG321 said:
Does it struggle on native resolution, or do you have the graphics turned up (on your PC)?
I think developing Dolphin for Android is a great idea. Even if we can't use it now, it will be very nice to use as soon as the tech is available.
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+1 the more the marrier. Ps2 emulation would be sweet now too since its a dated platform.
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Neither of these will work well, they are difficult to emulate on n Pc, ps2 requires more power to emulate well than the Wii does... I can't get Gt4 to run well to save my life on my i7-680, with a mediocre graphics card (that still outperforms the Ouya by a long shot) Wii emulation might be possible at a very low resolution if OpenGL ES 3.0 ever works on the Ouya, and if the software is heavily optimized, and if we are significantly over clocked. Lol
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jmhalder said:
I think that because it's being developed for android in general, little work needs to be done to get it running on the 'ouya 2'. But it's relatively pointless to have it running on the og ouya. There's virtually no difference between the ouya and any other Android device...
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except that the cpu/gpu is not underclocked at all and has an active cooling solution, which cannot be done in other android devices due to size/form factor, and power restrictions for portability.
It is after all it is a t33 tegra which is the fasted one available and uses ddr3 ram at 1600mhz.
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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jmhalder said:
Still much slower than a Snapdragon 600, which is the only thing that will run this right now (and even that runs it poorly)
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Click to collapse
by the numbers I can agree, except that the T33 on this particular platform doesn't need to be throttled or "woken up". If the Ouya had a snapdragon 600 setup in this fashion, I believe it would be amazing, but the underlying problem in this case isn't the hardware, it is the gimped version of the OS.
If we see an CM version for the ouya, I believe we could see a renaisance with the device (as with others that have gotten this treatment).
Oh and I got my wife's i3 based intel 3000 graphics sony laptop to run Super Smash Brother Melee, so low end pc hardware can do it.