[GUIDE] Ultimate emulator guide - Xperia Play General

Ultimate emulator guide
Here is a guide of all the best emulators for android and the pro's and con's of each one. Please tell me if there are more you would like me to add to the list.
(this guide is made specifically for the xperia play) I will add more emulators over time hope this is helpful.
(Not all the emulators in this list are written by me, the ones that aren't have the users name who wrote them underneath.)
Key:
Emulators with a blue asterisk by the name (like this *) have xperia play touchpad support.
Emulators with a red asterisk by the name (like this *) Are open source. (Open source emulators have the possibility of having touch pad support implemented.)
PS1 emulators:
Fpse
Pros: Fast, great compatibility, filtering options.
Cons: Costs, no touchpad support.
Link: https://market.android.com/details?id=com.emulator.fpse&hl=en
PSXperia *
Pros: Fast, renders games at a higher resolution, good compatibility with software rendering enabled (disables high res), touchpad support, Free.
Cons: Complicated to use, doesn't work on android 2.3.4+.
Link: https://github.com/yifanlu/PSXperia/archives/master
Tiger PSOne
Pros: Free, can download games within the emulator.
Cons: doesnt work on the xperia play.
Link: http://apps.tigerplay.net/
psx4droid
Pros: Free.
Cons: doesnt work on the xperia play.
Link: http://www.zodttd.com/wp/2011/04/psx4droid-updated-to-3-0-5/
Click to expand...
Click to collapse
N64 Emulators:
N64oid
Pros: Fast, accurate emulation, ability to fast forward.
Cons: Costs, No touchpad support.
Link: http://slideme.org/application/n64oid
Mupen64plus-ae **
Pros: Touchpad support, great game compatibility, ability to fast forward and slowdown games, Free.
Cons: Needs overclock for more demanding games, a few games have graphical glitches.
Comment: This emulator is still in early development but because it has touchpad support I think its a good idea to add it to the list.
Link: http://www.paulscode.com/forum/index.php?topic=96.0
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Click to collapse
Sega Megadrive emulators (genesis):
Gensoid
Pros: Fast emulation, netplay, free.
Cons: Has some graphical glitches even in popular games like sonic.
Link: https://slideme.org/application/gensoid
MD.emu
Pros: Fast emulation, almost no graphical glitches, built in support for things like wiimote and icontrolpad.
Cons: costs, no netplay support.
Comment: Planned sega CD support.
Link: https://market.android.com/details?id=com.explusalpha.MdEmu
GenplusDroid*
Pros: almost no graphical glitches, free, shader support, ability to rewind gameplay.
Cons: Can be slower than other alternatives (needs at least 1ghz to run smoothly), no netplay support, audio pitch isn't correct in some games.
Link: https://market.android.com/details?id=ca.halsafar.genesisdroid
Tiger Genesis
Pros: Fast emulation, shows previews for your save states, can download games within the emulator, free.
Cons: Has some graphical glitches even in popular games like sonic, ad supported.
Link: http://apps.tigerplay.net
Genesis A.D.
Not tested yet
Link: https://market.android.com/details?id=com.bslapps.gens
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Click to collapse
GBA emulators:
Gameboid
Pros: fast, compatible, free.
Cons: Audio can be slightly off with some games.
Link: http://slideme.org/application/gameboid
Tiger GBA
Pros: fast, compatible, free, shows previews for your save states, can download games within the emulator.
Cons: Audio can be slightly off with some games, ad supported.
Link: http://apps.tigerplay.net/
Click to expand...
Click to collapse
GBC emulators:
Gameboid
Pros: Fast, free, works on versions of android as low as 1.5.
Cons: Havent spotted any (please point them out if you find them).
Link: http://slideme.org/application/gbcoid
GBC.emu
Pros: Fast, great UI, has built in support for things like wiimotes and icontrolpad.
Cons: Costs.
Link: https://market.android.com/details?id=com.explusalpha.GbcEmu
GambatteDroid*
Pros: Fast, Supports shaders.
Cons: Costs, sometimes has audio issues.
Link: https://market.android.com/details?id=ca.halsafar.gambattedroid
Tiger GBC
Pros: Fast, free, shows previews for your save states, can download games within the emulator.
Cons: ad supported.
Link: http://apps.tigerplay.net/
Gameboy Color A.D.
Pros: Fast, works on versions of android as low as 1.5, has an achievements system, free.
Cons: Havent spotted any (please point them out if you find them).
Link: https://market.android.com/details?id=com.bslapps.gbc&feature=search_result
Click to expand...
Click to collapse
SNES emulators:
Snesoid
Pros: Fast emulation, netplay, free.
Cons: Has slowdown with some games when enabling the C core option(needed to play some games).
Link: https://slideme.org/application/snesoid
Snes9xEx
Pros: Fast emulation, Can play most games without switching to a slower core, free, has built in support for things like wiimotes and icontrolpad.
Cons: No netplay support.
Link: http://www.explusalpha.com/home/snes9x-ex
SNESDroid*
Pros: free, shader support.
Cons: Can be slower than other alternatives (needs at least 1ghz to run smoothly), no netplay support.
Comment: Not tested yet, only got these facts from the market page.
Link: https://market.android.com/details?id=ca.halsafar.snesdroid&hl=en
SNES A.D.
Not tested yet
Link: https://market.android.com/details?id=com.bslapps.snes
Click to expand...
Click to collapse
NES emulators:
Nesoid
Pros: Fast, free, netplay support, works on versions of android as low as 1.5.
Cons: Havent spotted any (please point them out if you find them).
Link: http://slideme.org/application/nesoid
Click to expand...
Click to collapse
Sega Saturn emulators:
Yabuase-AE*
Pros: Only sega saturn emulator, open source.
Cons: Very very very slow.
Link: http://www.paulscode.com/forum/index.php?topic=200.0
Click to expand...
Click to collapse
Other Emulators:
Mame4Droid*
Pros: fast emulation, games supported by original MAME 0.37b5.
Cons: no save states.
Link: where to get it : https://market.android.com/details?id=com.seleuco.mame4all&hl=en
SToid
Pros: Has so far played just about every ST game I've loaded with no glitches. Easy to set up.
Cons: You'll need a soft keyboard complete with an esc key, function keys etc to emulate the ST keyboard for some games no big deal, Save/Load button could be laid out better.
Comments: Well worth the £1.44 if you dig ST games and that unforgettable sound.
Link: https://market.android.com/details?id=com.emulator.stoid
*written by Deu5Vult*
Ataroid
Pros: Free, fast emulation, games supported all Atari 2600
Cons: Havent spotted any (Does lack of old school joystick count?)
Link: where to get it : http://slideme.org/application/ataroid
*written by persain*
ColEm - Colecovision Emulator
Pros: Good game support, saves state on exit and you can restart from where you were next time.
Cons: The ad version is annoying, but there is a paid version available
Link: https://market.android.com/details?id=com.fms.colem&hl=en
*written by gbesta*
fMSX - MSX Emulator
Pros: MSX, MSX2 and MSX2+ emulation
Cons: None so far
Link: https://market.android.com/details?id=com.fms.fmsx.deluxe
*written by gbesta*
PCE.emu - PCEngine emulator
Pros: Just works. Saves position on exit. No slowdown or audio glitches on my xperia play.
Cons: None so far
Link: https://market.android.com/details?id=com.PceEmu&hl=en
*written by gbesta*
ScummVM*
Pros: Smooth emulation, save states, free.
Cons: Right clicking is tricky, but it's rarely needed.
Link: https://market.android.com/details?id=org.scummvm.scummvm
*written by juxtapose519*
Click to expand...
Click to collapse
More emulators to be added soon
Click to expand...
Click to collapse
Unreleased or Discontinued emulators:
NullDCe (Dreamcast emulator)
Pros: appears to run full speed on a galaxy S 2.
Cons: no public release.
Comment: appears to be in development but no word from the dev for a long time.
Link: http://www.youtube.com/watch?v=Q-dm2lMJnSI&feature=channel_video_title
n64droid (N64 emulator)
Pros: none
Cons: none
Comment: was in development by zodttd but was never released.
Link: none
TigerNDS (DS emulator)
Pros: none.
Cons: very very slow, no sound.
Comments: Discontinued.
Link: http://apps.tigerplay.net/
nds4droid (DS emulator)
Pros: none.
Cons: very very slow, no sound.
Comments: Discontinued.
Link: none.
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Click to collapse
FAQ:
What is netplay?
Netplay lets you play multiplayer with a friend who is on another android device via either bluetooth or wifi.
What are shaders?
Shaders are filters that go on top of the gameplay to try change or improve the graphic quality, there are tonnes of shaders to choose from so if you dont like one you can always find another somewhere online. Its also important to note that some shaders can slow down emulation.
Can I help with this guide?
Sure! Just add you emulator of choice in the comments and fill it out using the template below (remember to remove the bits in the brackets!). I will add any emulators filled out in this format to the op.
(Emulator name)
Pros: (whats great about it)
Cons: (any downsides)
Comments: (this is optional)
Link: (where to get it)
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If I miss any emulators please point them out, clones dont count.

Reserved for future content

Just want to add a bit about the SNES emulators...we wary of any that you need to pay for. Some of them use Snes9X as their base and the license agreement for Snes9X says it needs to be distributed for free.
Snes9X EX is the one to use, and I believe is the only one that licneses Snes9X properly.. For some reason it's been removed from the market but you can find it by googling. A good advantage is that you don't need to map the XPlay's buttons manually, it's already done for you, which is nice. Great compatibility, emulates most games perfectly though I have noticed some stutters and occasional slowdown in A Link to the Past. Donkey Kong Country also runs noticeably faster than in should, and I haven't found a way to slow it back down to normal speed yet.
Snes AD is also pretty good. Free on the market. I'm not sure what it's based on though. Also great compatibility. Doesn't have the problem with DKC running too quickly. Some logo screens don't work properly. You'll need to map the buttons yourself.

Thanks for the info

White_Pointer said:
Just want to add a bit about the SNES emulators...we wary of any that you need to pay for. Some of them use Snes9X as their base and the license agreement for Snes9X says it needs to be distributed for free.
Snes9X EX is the one to use, and I believe is the only one that licneses Snes9X properly.. For some reason it's been removed from the market but you can find it by googling. A good advantage is that you don't need to map the XPlay's buttons manually, it's already done for you, which is nice. Great compatibility, emulates most games perfectly though I have noticed some stutters and occasional slowdown in A Link to the Past. Donkey Kong Country also runs noticeably faster than in should, and I haven't found a way to slow it back down to normal speed yet.
Snes AD is also pretty good. Free on the market. I'm not sure what it's based on though. Also great compatibility. Doesn't have the problem with DKC running too quickly. Some logo screens don't work properly. You'll need to map the buttons yourself.
Click to expand...
Click to collapse
Yep im pretty aware of the fakes, most of them are just rip offs of snesoid.
When I do a write up about the snes emulators I will put up snesoid, snes ad, snes9xEX and snesdroid since its the only snes emulator for android that supports shaders.

What's the advantage to supporting shaders? I thought they were a 3d thing.

speedyink said:
What's the advantage to supporting shaders? I thought they were a 3d thing.
Click to expand...
Click to collapse
Think of them as a filter that goes on top of the game that can do things like smooth out the graphics a bit so it doesn't look as pixely or anti-aliasing shaders so objects dont have jagged edges. They basically try to make the old games look better.
One of my fave shaders for PC emulators is the cartoon shaders for epsxe. They make PS1 games look cel-shaded.
Vid of crash bandicoot with cartoon shaders

awesome post, i've booked marked this one to keep tabs on all the emulators! thumbs up!

Search the Android Market & SlideMe, there are more GBA emulators than just one...

CrimsonSentinel13 said:
Search the Android Market & SlideMe, there are more GBA emulators than just one...
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Click to collapse
They are all clones of gameboid, but please do post here if you find any that are not clones.
Edit: did find some legitimate ones that were not gameboid clones but they were all pretty terrible. No real advantages over gameboid.
Most of the emulators I post here have some sort of advantage over each other.

bubblegumballon said:
They are all clones of gameboid, but please do post here if you find any that are not clones.
Edit: did find some legitimate ones that were not gameboid clones but they were all pretty terrible. No real advantages over gameboid.
Most of the emulators I post here have some sort of advantage over each other.
Click to expand...
Click to collapse
I did notice that similarity with many of them. Thanks for the list by the way.

White_Pointer said:
Just want to add a bit about the SNES emulators...we wary of any that you need to pay for. Some of them use Snes9X as their base and the license agreement for Snes9X says it needs to be distributed for free.
Snes9X EX is the one to use, and I believe is the only one that licneses Snes9X properly.. For some reason it's been removed from the market but you can find it by googling. A good advantage is that you don't need to map the XPlay's buttons manually, it's already done for you, which is nice. Great compatibility, emulates most games perfectly though I have noticed some stutters and occasional slowdown in A Link to the Past. Donkey Kong Country also runs noticeably faster than in should, and I haven't found a way to slow it back down to normal speed yet.
Snes AD is also pretty good. Free on the market. I'm not sure what it's based on though. Also great compatibility. Doesn't have the problem with DKC running too quickly. Some logo screens don't work properly. You'll need to map the buttons yourself.
Click to expand...
Click to collapse
Can we not start with this stupid argument again please, snes9x is open source and covered by the GPL. Under the GPL rules there is nothing wrong with people using the source, making there own emulator and charging.
Sent from my R800i using Tapatalk

Very useful thread would be a good idea to sticky this thread maybe

I updated the OP, If somebody has used the emulators that say "not tested yet" please post how they perform here plus any advantaged/disadvantages they have over other alternatives.

mac_d4di said:
Very useful thread would be a good idea to sticky this thread maybe
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Click to collapse
Haha that would be pretty cool
I dont mind if its stickied but it might be better to wait until I finish it first.

Very useful info mate. Nice one. Am shocked about nulldce, looked very interesting.
Seeing as there are obviously people on here that know about the emus has anyone had king of fighters 2003 working. If so please could you tel me what emu, version, bios and where you got the Rom. Everyone I've tried has failed.
Cheers

Lono9885 said:
bios and where you got the Rom. Cheers
Click to expand...
Click to collapse
Please don't ask for warez or where you can download them, It's forbidden in the rules, the only roms you can legally use are ones ripped from your own owned games, the same goes for bios's

Lono9885 said:
Very useful info mate. Nice one. Am shocked about nulldce, looked very interesting.
Seeing as there are obviously people on here that know about the emus has anyone had king of fighters 2003 working. If so please could you tel me what emu, version, bios and where you got the Rom. Everyone I've tried has failed.
Cheers
Click to expand...
Click to collapse
Yep what Androhero said, you cant ask for roms or bios. Im sure somebody could tell you what emu you need though.
I googled the game and it appears to be for the neo geo and arcades. so you either need a neogeo emulator (I could only find neo geo pocket) or a mame emulator. Ive never played the neo geo or any arcade games so I dont really know what would be the best emulators to use sorry.
Also I really hope NullDCe gets released at some point but by looking at the devs track record that might never happen, he ported his emulator to multiple other consoles including the psp but he never publicly released them.

bubblegumballoon said:
Yep what Androhero said, you cant ask for roms or bios. Im sure somebody could tell you what emu you need though.
I googled the game and it appears to be for the neo geo and arcades. so you either need a neogeo emulator (I could only find neo geo pocket) or a mame emulator. Ive never played the neo geo or any arcade games so I dont really know what would be the best emulators to use sorry.
Also I really hope NullDCe gets released at some point but by looking at the devs track record that might never happen, he ported his emulator to multiple other consoles including the psp but he never publicly released them.
Click to expand...
Click to collapse
Afaik Android Arcade also plays Neo Geo roms
http://g-arcade.appspot.com/

Btw guys if you want to contribute to this thread Please post an emulator in the current format and I will add it to the OP.
Emulator name
Pros: whats great about it
Cons: any downsides
Comments: this is optional
Link: where to get it

Related

Emulators!!?

Does any1 know of any emulators that support and play in landscape mode? Like NES,SNES, Genesis etc..
Thanks
there is a version of pocketsnes optimised for the universal, but there is a big piece of bad news coming up for you:
you can only press one keyboard key at a time.
this means that most snes games are on the verge of being unplayable
PocketScumm!!! Works awesome great and clean. never had a crash yet
you can check here:
http://www.pocketpcemulation.net/
Follow my emulation-related articles; the lastest installment discusses SNES emulation (but it links in some of my older articles on NeoGeo, CPS, Genesis, Sierra etc):
http://forum.xda-developers.com/showthread.php?t=306444

[BOUNTY] Injecting PSX Images into Native PSX Emulator - $280+

** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
Click to expand...
Click to collapse
Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
Click to expand...
Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
Click to expand...
Click to collapse
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
Click to expand...
Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Click to expand...
Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!

emulators

which emulators would you say were the best for the play for the snes, GBA and Playstatio 1? also is all this emulating thing on ps1 legal?
thanks
I've tried quite a few, SNESdroid on the market didn't really work out too well, it lagged and had crackling in the audio, if you want a smooth SNES emulator, I suggest getting SNesoid, it might not be on the android market, so you're gonna have to google it, but it works perfectly. FPSe is a great PSX emulator, as for the other consoles, I don't know, because I've not tried anything else beyond those three.
Numerics said:
I've tried quite a few, SNESdroid on the market didn't really work out too well, it lagged and had crackling in the audio, if you want a smooth SNES emulator, I suggest getting SNesoid, it might not be on the android market, so you're gonna have to google it, but it works perfectly. FPSe is a great PSX emulator, as for the other consoles, I don't know, because I've not tried anything else beyond those three.
Click to expand...
Click to collapse
Good info.
I +1 SNesoid. I use it to play Earthbound. Amazing game by the way
Also FPSe is the best PS1 emulator in terms of compatibility with games and devices. it's simply THE BEST.
PSXperia (another emulator / Ps1 apk) project is a good attempt at something but it really has alot of problems. I dont want to slam it but all the games I tested 8 out of 10 had problems leading to un-playability so i would not recommend this one.
Legality(my opinion not facts): I believe that if you own the games now that will give you the freedom to make a copy for your own use. As long as you aren't selling emulator packs or ISO's you should be totally fine.
This is the link to the various emulators by yongzh
I personally use PSXperia and then convert my PS1 ISO's into playable .apk's. I believe it is legal if you are using ISO images you have made from games you personally own.
i'll be damned if i understand why people keep pushing snesoid, both snesdroid and snes9x ex are far better. Snesoid had its time in the sun... like 2 years ago...people need to move onto bigger and better things.
snesdroid: best accuracy
snes9x ex: speed + accuracy
snesoid: forced linear filtering + least accurate
also keep in mind that snesoid was sold, violating the license of snes9x from which its derived. I bought and used all yongzh emulators, but with the exception of gameboid, they have pretty much all been bettered at this stage.
im inclined to agree on fpse, miles ahead of psx4droid and i love the work thats gone into psxperia, but from an ease of use standpoint ive just stuck with fpse, it does what it says on the can and does it pretty well tbh.
Thanks all, I guess that if you chipped your ps1 then it ain't legal lol
Sent from my Blade using XDA App
Mael5trom said:
i'll be damned if i understand why people keep pushing snesoid, both snesdroid and snes9x ex are far better. Snesoid had its time in the sun... like 2 years ago...people need to move onto bigger and better things.
snesdroid: best accuracy
snes9x ex: speed + accuracy
snesoid: forced linear filtering + least accurate
also keep in mind that snesoid was sold, violating the license of snes9x from which its derived. I bought and used all yongzh emulators, but with the exception of gameboid, they have pretty much all been bettered at this stage.
im inclined to agree on fpse, miles ahead of psx4droid and i love the work thats gone into psxperia, but from an ease of use standpoint ive just stuck with fpse, it does what it says on the can and does it pretty well tbh.
Click to expand...
Click to collapse
Snes9x is open source, under the GPL yoggz had the right to sell it, the only rule he broke was not making his source availible.
Sent from my R800i using Tapatalk
that sounds like a licence violation to me , but thanks for clarifying.
snesoid still sucks though.
Where can I get ps1 ROMs?
Sent from my Blade using XDA App
Buy the PS1 games and then make them ISO.
I use this thread:
http://forum.xda-developers.com/showthread.php?t=1326087
for an overview of the best emulators. It's a great thread and I'm a bit surprised it wasn't stickied.
AndroHero said:
Snes9x is open source, under the GPL yoggz had the right to sell it, the only rule he broke was not making his source availible.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
snes9x is NOT open source, free software or gpl licensed.
technically the source code is avaliable, but under a restrictive non-commercial use license. he did not legally have the right to sell it if it was based on snes9x.
https://en.wikipedia.org/wiki/Snes9x#License
tmovids said:
I use this thread:
http://forum.xda-developers.com/showthread.php?t=1326087
for an overview of the best emulators. It's a great thread and I'm a bit surprised it wasn't stickied.
Click to expand...
Click to collapse
Somebody needs to PM a Mod if they want it stickied. I probably wont be updating the list anymore buts its still pretty helpful.

Shield + Roms = Awesome

I will be honest, my first impressions of my Nvidia Shield were so so. I love the few available games which take advantage of the controller and the beast of a graphics chip. However, last night I discovered that it would play my old roms. NES, SNES, N64. Amazing. Portable old school nintendo games for the win. Definitely worth the money I paid for it now. As new games come out, great. Goldeneye, Zelda, Street Fighter 2 on a portable? Fantastic. Anyone who has a shield should check this out.
Which emulators did you try had full shield support?
zergslayer69 said:
Which emulators did you try had full shield support?
Click to expand...
Click to collapse
I know for PSX games, ePSXe works perfectly with the Shield controls, and has great performance. I'm also using SuperN64 for my N64 emulator.
SuperGNES works great as well, highly recommended.
I wish the MAME dev could leverage the cpu cores with MAME. Seems games that are slow on the Tegra 3 are still slow on the Tegra 4, in spite of 2X cpu benchmarks. I appreciate that relative speed will not be proportional, but seems huge diminished return scale for now. PC version does scale with cpu speed more directly. Perhaps Dalvik byte code layer is the culprit and an operational constraint...
emulators
zergslayer69 said:
Which emulators did you try had full shield support?
Click to expand...
Click to collapse
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
Click to expand...
Click to collapse
I agree with this. It's been flawless with SNES, NES, and Nintendo DS. N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc). Haven't tried PSx yet.
Get retroarch best emulator experience on shield, and its free
Sent from my SPH-L900 using Tapatalk 2
xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
Click to expand...
Click to collapse
Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
I agree
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
daleph said:
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
Click to expand...
Click to collapse
Its unreal. What a hidden gem the emulators have been for this system. You are absolutely right, the setup feels so correct for these games. Hey what do you use for MAME btw?
enumBoss said:
N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc)
Click to expand...
Click to collapse
I have had no issues playing Conker, Banjo Kazooie, Banjo Tooie, or Mario 64. I like platformers
I suggest using the latest version of Mupen64 beta: http://www.paulscode.com/forum/index.php?topic=96.0
johnsongrantr said:
Get retroarch best emulator experience on shield, and its free
Click to expand...
Click to collapse
Agreed. Free, full Shield support, pre-mapped controls, countless cores, support for a custom ROM folder. I popped in the MicroSD card from my SuperCard DSTWO and copied my ROMs folder. Almost everything I tried works perfectly and looks amazing. The WAD loader doesn't seem to work on the Shield but there are countless other solutions for playing WAD files, many with full Shield support.
So far I've tried cores for PSX, PCE, SNES, NES, GameBoy, GBC, GBA & Sega Genesis. All worked flawlessly. Also included Desmume the DS emulator if you want to give that a shot for free instead of shelling out $8. I've got that, Dolphin Alpha, Mupen64 Plus, PPSSPP and I'm pretty sure that covers about every emulatable console I'm interested in.
Be sure to also check out the emulators section at the bottom of the Google Docs compatibility list this forum is working on collectively. I can't post a link because I don't have a long enough post history but it's at the top of the forum.
bonapartist said:
Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
Click to expand...
Click to collapse
Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
Are you guys done here??
I sincerely hope so!
shinratdr said:
Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
Click to expand...
Click to collapse
I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
bonapartist said:
I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
Click to expand...
Click to collapse
**** or no ****, those developers posted their software with the GPLv2 license, therefore they have little ammunition against this guy as he is operating fully within the law and the license the original developers set out with. If they don't like it then they shouldnt have used that license at the time.
For reference, I dont own any of this guys emulators and likely wont ever own them either. Just pointing out that from a legal stance he has done nothing wrong.
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
rushless said:
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
Click to expand...
Click to collapse
Retroarch's turbografx/PC Engine core is superior AFAIK, it runs beautifully. The new Snes9x cores in Retroarch blow the speedhacked, coarse old ones (Robert's forks) out of the water. The Picodrive core in Retroarch (Sega master system, Genesis/megadrive/ CD/ 32x) is far superior to Robert's forked, old-code md emulator. Stella core (atari 2600) is faster than Robert's fork, The NGP core runs beautifully in Retroarch I was just using it, there's no reason to be silly and pay 4.99 to do something worse than the version you can get for free.
So pay for something ****ty or get something superior for free. Hm....
It's all old code which was forked and then jury rigged to give a roughly passable experience with lots of errors. And that costs money, mind you. Or you could use Retroarch and other open source stuff and have freshly developed and top of the line open sourced code which offers superior emulation, and pay nothing.
I've heard the guy offers good support if there are issues running the emulators properly on your device, but that's the least you can reasonably expect from someone charging $8 for an MSX emulator.
Retro just recently surfaced, so 20/20 hindsight there. PCE app has been out for about three years. Point is several years of using the apps, thanks to the dev. I have zero problem paying for somebody's effort porting to Android. I appreciate the effort.
The problem with Retroarch is you can not set discrete folders for each emu. I hope the dev does provide the option at some point.
I can't stop playing DS (DraStic) on it. It's runs about 99% of games at full speed. Normally I would NEVER pay for an emulator,i'll usually just find the apk on the net because emus should be free but for 8 bucks I didn't care. So much fun. I wish I could enjoy N64 more but mupen is crap compared to n64oid which i don't believe is being worked on anymore. By crap I mean it runs games decent enough but too many graphical glitches and the inconvenience of always having to change setting depending on the game. N64oid would work but the second analog and triggers arent recognized /:

How does it run emulators?

So this device apparently starts shipping tomorrow right? When it does can someone please download some emulators and try them out? I would like to especially see the performance of PPSSPP, the PSP emulator. I would be eternally grateful to you. If you have access to various Bluetooth controllers I would like to hear about the compatibility of those as well if possible
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
disorder78 said:
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
Click to expand...
Click to collapse
Yeah if this had a Tegra K1 chip in it I would've been there Day 1 no questions asked, but as it is standing I'd rather wait and see some impressions first.
disorder78 said:
Yes, If this product can smoothly run some of the games I have downloaded, then I should be picking one up. I'm sure it going to be hard to download games with such limted storage, but hopefully someone can showcase some quality android titles. It basically has OUYA specs; however, with a more powerful CPU. I want to buy one, as it would be my first Nexus product. Some cool titles I would want to see runnig: MC5, GT racing as Asphalt 8 I've seen, and Need For Speed Most Wanted.
As a regard to emulators, It has 8gb of storage, good luck!
Click to expand...
Click to collapse
I would hardly say the ouya's GPU compares to the G6430.
dethrat said:
I would hardly say the ouya's GPU compares to the G6430.
Click to expand...
Click to collapse
Yeah, definitely. It outscores the GeForce ULP in the Tegra 3 by 2x-10x depending on the benchmark, and specifically handles the higher resolution (like the 1080p at which these devices tend to run) much better. Given the fact that even the Ouya was able to emulate up through the N64 reasonably well I think that the Nexus Player will make a great emulation device.
Kerfuffle92 said:
So this device apparently starts shipping tomorrow right? When it does can someone please download some emulators and try them out? I would like to especially see the performance of PPSSPP, the PSP emulator. I would be eternally grateful to you. If you have access to various Bluetooth controllers I would like to hear about the compatibility of those as well if possible
Click to expand...
Click to collapse
I believe it was the Ars Technica review where they had the N64 emulator running on it flawlessly. Seems emulation will be great on this box (seemingly one of only a few strong points).
Elrondolio said:
I believe it was the Ars Technica review where they had the N64 emulator running on it flawlessly. Seems emulation will be great on this box (seemingly one of only a few strong points).
Click to expand...
Click to collapse
Oh man, thanks for the reply. I was looking to emulate PSP games more than anything but I guess up to N64 and maybe Dreamcast is fine as well.
I use my N64 and SNES emulators and they work great!! It runs better than my Xbox one which sucks at most things.
Here are some pictures of it on my TV using Super GNES and Mupen64
The pictures I took aren't the best but it runs great. You can map the buttons on the gamepad however you want which makes it great and my wife loves it
Just wanted to chime in here and say that it works perfectly fine with the Wii U USB adapter and a Wii U Pro controller. Just make sure the adapter switch is set on the Xinput setting
Sent from my SM-G900A using XDA Free mobile app
smiley2billion said:
Just wanted to chime in here and say that it works perfectly fine with the Wii U USB adapter and a Wii U Pro controller. Just make sure the adapter switch is set on the Xinput setting
View attachment 3009109
Sent from my SM-G900A using XDA Free mobile app
Click to expand...
Click to collapse
how many controllers does the adapter support at one time?
I'm using the PCE.emu and Neo.emu and they work fine. Only thing that makes me crazy is that sideloaded apps are too large for the TV display, some menu options are difficult to read. Does anybody know if there is a way to adjust the resolution for sideloaded apps so they fit the TV screen properly?
buda81 said:
how many controllers does the adapter support at one time?
Click to expand...
Click to collapse
The listing on Amazon says that it supports up to 4 controllers with the 'direct input' mode, however I tried using the direct input mode and it seemed to not want to use the d pad and all of the buttons performed the same action. Using 'xinput' (I think this just emulates the Xbox controller input) everything mapped perfectly and all was well, the bad news is that it can only do 1 controller at a time using this method, so you'd need 1 usb adapter per controller. Also I have only 1 Wii U Pro controller so I don't have any way to test if multiple controllers even work with the direct input mode, it's worked perfectly with 'xinput' so I haven't moved it from there.
Its hard to see there but on the side there's a toggle switch that lets you pick between 'dinput' and 'xinput'.
How does one install the emulator? Do I need to do this over adb ? If so, how can I download an apk from the play store?
I can't get Super GNES to work. I install it and it says there is a new version on the play store and for me to download it. Well I downloaded it from the play store so I don't see how its not the newest version. Where are you getting your version of Super GNES?
Searching for a tutorial on how to sideload an app...
Elemino said:
Searching for a tutorial on how to sideload an app...
Click to expand...
Click to collapse
If the app you want to "sideload" is in the normal Play store, all you have to do is load up the Play store on your computer then click install and select your Nexus Player as the device. That simple. You'll also want to install Chainfire's Sideload Launcher app from the Play store as well, as that makes accessing non-android tv optimized apps easier:
https://play.google.com/store/apps/details?id=eu.chainfire.tv.sideloadlauncher&hl=en
If you have an apk you'd rather install manually, you'll have to use adb and an a cable or use ES File Explorer (or equivalent) to transfer the apk from your computer/etc over wifi. There are already a few topics in these threads that discuss how.
DeVSS said:
I can't get Super GNES to work. I install it and it says there is a new version on the play store and for me to download it. Well I downloaded it from the play store so I don't see how its not the newest version. Where are you getting your version of Super GNES?
Click to expand...
Click to collapse
I got the same error with the (non-free) non-lite version of GNES. Tried the (free) lite version and that works fine (version 1.5.4). I'm not too experienced with sideloading, but perhaps the non-free nature of the full version of SuperGNES is the issue? The free version sucks though, since you can't load saved states, so it seems I can't continue my progress even though the ROM in question has save functionality.
Just wanted to share my experiences so far, since this is one of the bigger reasons I bought the NP. I've managed to load NES.emu, 2600.emu, MAME4Droid (0.37b5), and Mupen64 AE so far.
Installing apps:
Like many have suggested, I was able to load a couple of apps like ES Explorer and NES.emu through the Google Play web site and selecting the NP as the installation target. However, MAME and a couple of other apps would not install this way, so I have to sideload Aptoide and use that to install the remaining apps. Note that since no web browser is available, I had to use another tablet to identify the stores where apps could be found, and add them manually before selecting apps and installing them.
Navigation:
For the most part, the remote suffices, but it's not perfect. I installed ChainFire's Sideload Launcher, as only NES.emu shows up in my apps menu on the home screen. However, I happened to own a Nyko Playpad (not the Pro) from a while ago that I never really used. While I can't recommend it as a great gaming controller, it does have one key feature that turns it from run-of-the-mill control pad to ultimate NP utility. It contains a switch that allows you to switch between HID, iCade, Mouse, and App modes. It's the Mouse setting that makes this controller truly useful, because without it, I couldn't navigate around MAME to set up my control pad, or navigate around Mupen64 to quit out of a game (how else are people achieving this? Just quitting out?) Basically, to really set up many of the emus properly, you need some kind of mouse input, so it's nice that I can switch the Playpad back and forth between HID and Mouse modes as needed.
Performance:
Obviously, NES.emu and 2600.emu are not really demanding, so they work "flawlessly" (as in, any problems are due to the emulators, not the NP.) I also chose the smaller MAME, and nothing in there really pushes the system too hard. Street Fighter II Turbo ran as fast as expected. The only really challenge to the system was Mupen64. I'm happy to say that it ran everything that it was capable of running at full frame rate, and the only hiccups were related to the emulator itself. It successfully ran Super Mario 64, Mario Kart 64, Zelda: Ocarina of Time, Star Fox 64, and Mischief Makers. It could not Blast Corps or Bomberman 64.
All in all, I can say that things work well, provided you have the right equipment. For me, the mode switch feature of the Nyko Playpad is indispensable, although if you have a bluetooth enabled mouse device, that will suffice. Things can only get better. I haven't tried PPSSPP yet, but that will be my next test.
Thank you so much sjj.
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