how good is the legend's dual touch experience ?! - Legend General

hey guys i wanna know if the legend's dual touch is good enough to play games that require you to press 2 buttons @ the same time ! thanks

2 is fine, if the app only requires two touches. Otherwise, you're out of luck, because there points on the screen doesn't work. Hardware doesn't support it.
Sent from my HTC Legend using XDA App

Asovse1 said:
2 is fine, if the app only requires two touches. Otherwise, you're out of luck, because there points on the screen doesn't work. Hardware doesn't support it.
Sent from my HTC Legend using XDA App
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yes let's say playing with emulators on it is fine , lets say you can run and jump at the same time no problem , right ? thanks for your kind reply
Edit : just hit the thanks button

skyboyextreme said:
yes let's say playing with emulators on it is fine , lets say you can run and jump at the same time no problem , right ? thanks for your kind reply
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just hit his thanks button and i also hope that our x8 is DT capable

Ehhhhhhhhhhhh, not necessarily. I use Gameboid a LOT, and I must depend on the Legend's hardware buttons (unfortunately) to play effectively.
Here's an example of where it fails: Let's say you were jumping diagonally, or required a control where you would need to have points on Up (Dpad) + Right (Dpad) + A. Putting one finger between Up + Right, and putting the other finger on A would screw the screen up and it would think you'd be pressing B and Down (Dpad). Not the greatest.
The hardware buttons I have set up for the Legend on Gameboid are: A = trackpad button, B = BACK button, Search for Right Trigger. On games such as Super Mario Advance 2 where I occasionally have to fly, I put my finger on the Dpad, right thumb on B (screen), and index finger on trackball.
It's pretty difficult to get used to, but play around with the controls, it'll get comfortable eventually.

Asovse1 said:
Ehhhhhhhhhhhh, not necessarily. I use Gameboid a LOT, and I must depend on the Legend's hardware buttons (unfortunately) to play effectively.
Here's an example of where it fails: Let's say you were jumping diagonally, or required a control where you would need to have points on Up (Dpad) + Right (Dpad) + A. Putting one finger between Up + Right, and putting the other finger on A would screw the screen up and it would think you'd be pressing B and Down (Dpad). Not the greatest.
The hardware buttons I have set up for the Legend on Gameboid are: A = trackpad button, B = BACK button, Search for Right Trigger. On games such as Super Mario Advance 2 where I occasionally have to fly, I put my finger on the Dpad, right thumb on B (screen), and index finger on trackball.
It's pretty difficult to get used to, but play around with the controls, it'll get comfortable eventually.
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thanks again , so it's no nothing that we can call "Dual Touch"

Having pinch-to-zoom at the very, very least is quite handy, I'll admit.
Sent from my HTC Legend using XDA App

Thanks for all the help you rock lol
Sent from my X8 using xda premium

Ive use dual screen touch on the legend using Snesoid, PES 2011, Fifi and a few others. It wasn't a great experience and I gave up. Snesoid runs ok but slows down badly once you touch the screen, touch it twice and, well its not worth it. The CPU just doesn't seem to cope with these games and touch at the same time. They all work fine on a HTC desire using touch I found.

NX3 said:
Ive use dual screen touch on the legend using Snesoid, PES 2011, Fifi and a few others. It wasn't a great experience and I gave up. Snesoid runs ok but slows down badly once you touch the screen, touch it twice and, well its not worth it. The CPU just doesn't seem to cope with these games and touch at the same time. They all work fine on a HTC desire using touch I found.
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Does the desire got a much better dual touch well I guess it uses a clearpad 2000 unlike the legend that uses clearpad 1000....
Sent from my X8 using xda premium

Not sure its the screen more that I'm doing stuff very cpu intensive like emulation or gaming and the additional overhead of inputs via touchscreen is too much. No not time critical apps like zooming maps the legend responds very well. Snesoid works better with sound off, free's up a few more cpu cycles it seems.

Try this app from the Market, it will give you an idea of how our multi-touch (or rather, lack of) works:
https://market.android.com/details?id=org.metalev.multitouch.visualizer2&hl=en
Then try it on other devices if you have the chance to!

Asovse1 said:
Try this app from the Market, it will give you an idea of how our multi-touch (or rather, lack of) works:
https://market.android.com/details?id=org.metalev.multitouch.visualizer2&hl=en
Then try it on other devices if you have the chance to!
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Click to collapse
Thanks! This looks better than the other testing app I was using which was just red and blue circles.

Related

[Q] HD2 Multitouch Issues

hi i have been have a very big problem with the multitouch on the HD2 running in android NAND the best way of showing this is using the app multitouch visualizer 2 which is free on the market its shows that when the touching two points on the screen when two axis become near each other from the vertical axis or the horizontal it will move both points that are being touched
is anyone working on this problem and if so are you working on more than 2 point multitouch for the HD2 android
chappersjohn said:
hi i have been have a very big problem with the multitouch on the HD2 running in android NAND the best way of showing this is using the app multitouch visualizer 2 which is free on the market its shows that when the touching two points on the screen when two axis become near each other from the vertical axis or the horizontal it will move both points that are being touched
is anyone working on this problem and if so are you working on more than 2 point multitouch for the HD2 android
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You should post this in the right section Android Q&A
The multi touch is a known issue. There are debates on whether or not the HD2 supports more than two fingers also, but that is irrelevant right now, as two finger multi touch doesn't even work properly. However we also don't know if it is the HD2 that simply can't handle the two finger touch or is it the drivers.
Now iunno if anyone is actually even going to bother with the problem as the only times the problem is an annoyance, is during gaming, but that is, gaming with a joystick and etc. So I don't think devs are actually going to bother with a problem they don't even know whether its the device or software.
ah...
but since it only support two touch i think mine got a lil bit problem with 2 touch,
like it will get trouble when i am trying to put 2nd touch... like playing gt game, which im breaking it also react my steering that makes me unable to play it...
so it is cant be fix then?
thank for the information then
The hd2 can only support 2 touches, there is no problem with axis inversion , although when the two points are close to each other they lock and that is a hardware problem
Sent from my HTC HD2 using XDA App
hentyanto said:
ah...
but since it only support two touch i think mine got a lil bit problem with 2 touch,
like it will get trouble when i am trying to put 2nd touch... like playing gt game, which im breaking it also react my steering that makes me unable to play it...
so it is cant be fix then?
thank for the information then
Click to expand...
Click to collapse
No, can't be fixed. When the touch touches are near the same axis, they will both show touches on the same axis. Pretty sure it's a hardware problem. This is one of the big points I always tell people when they're trying to decide between HD2 and a native android phone, along with the fact the HD2 screen is only 56,000 colors compared to 4million a native device has.
well if it is a hardware problem can some one give me a link to a source that shows this
chappersjohn said:
well if it is a hardware problem can some one give me a link to a source that shows this
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Why would you need a source, it has been proven changing the code wont do anything it is know that these panels have issues with point locking
Sent from my HTC HD2 using XDA App
chappersjohn said:
well if it is a hardware problem can some one give me a link to a source that shows this
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Click to collapse
I'm not about to dig up old threads about the touchscreen driver development or irc logs... any of the devs that have worked on drivers for the touchscreen have said this. I remember seeing cotulla discussing it in irc sometime in the last few months. Touchscreen is not going to get any better than it is right now... there has been a lot of work on it over the last year and a half.
i resume this thread to notice that isn't an android issue... it happend on windows mobile also.. and is irritating..
daevoq said:
i resume this thread to notice that isn't an android issue... it happend on windows mobile also.. and is irritating..
Click to expand...
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yeah, hardware normally doesnt change when moving to another os
M..N said:
...there is no problem with axis inversion , ..
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Click to collapse
There is definitely axis inversion and a few other bugs.
http://www.youtube.com/watch?v=vV8ipacbcao
The Hd2 is single-touch and pinch-to-zoom.
It was never intended to have multitouch or android.
well... let this multitouch be for pinch to zoom only but this issue is disturbing while normal tapping on the keyboard.... You tap next letter of your word and You don't release the previous letter so this "next" letter won't be recieved. The touch runs between my fingers, look :
http://www.youtube.com/watch?v=RTsvyRh3fqE
gogodu5sU said:
There is definitely axis inversion and a few other bugs.
http://www.youtube.com/watch?v=vV8ipacbcao
The Hd2 is single-touch and pinch-to-zoom.
It was never intended to have multitouch or android.
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Click to collapse
It is not single touch, it dual touch not true multitouch axis inversion is happening in the video as they are putting the fingers to code to the edge of the screen so its messing up.
Sent from my HD2 using XDA Premium App
Is the keyboard multi-touch? Many keyboards aren't and can only receive a single input at a time so even if you type really quickly, you need to make sure you left one finger completely off the screen before typing the next. I can type pretty fast using the HTC_IME that comes with multi-touch. I mean, you can't hit "shift+a" to get a capital "A" but you can hit a key before letting go of another key and the keyboard will still pick up the correct keystrokes most of the time.
M..N said:
It is not single touch, it dual touch
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Click to collapse
Dual touch mode allows a two sensor system to track the absolute location of two simultaneous events provided that they are located in different regions of the screen.
What you mean is Dual Control or Gesture Input aka pinch-to-zoom.
M..N said:
It is not true multitouch axis inversion
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yeah, it's virtual...your Multi Dual Touch...
h.nocturna said:
...keyboard will still pick up the correct keystrokes most of the time.
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because the first pressed button gets released first
When I was using MDJ_FroYo_Revolution_v._2.1_NAND, i think, Multitouch was doing well. There were no such thing like multitouch problem, even while crossing the fingers. Now I'm using BOYPPC-SHIFTPDA GINGER 2.3.3_V10 and I have problem with multitouch. I'm 100% sure that I was using some ROM with well working multitouch. Maybe someone should check it?
Sorry for poor English...
Edit: I was not MDJ_FroYo_Revolution_v._2.1_NAND. When i figure out, I will make a video for a prove.
where is the proof?
arhanghel92 said:
where is the proof?
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Umm I starting to think that i was dreaming... -.-'
Honestly i have no problems with multitouch either using Gingerbread .
There s a couple other things that are a lil quirky but nothing that would make it unusable

Battlefield: Bad Company 2 xperia exclusive

Anyone tried this game yet? It's from EA and there were no big announcements for it.
It is a first person shooter and they "fixed" the right touch pad.... I personally think they should give option of swipe turning and hold to turn.. I'm hating the hold to turn option.
Sent from my XPlay using XDA App.
I Haven't tried this game but I prefer the hold to turn control myself.
http://forum.xda-developers.com/showthread.php?t=1173771
Looks pretty cool, but from what I heard, the gameplay sucks.
poor controls, poor graphics
downloading, will try the 60 mins trial first..
narflynn619 said:
poor controls, poor graphics
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Click to collapse
What are you talking about? The graphics are killer for a phone. And the controls are great. The game gives you option to choose between "real analog stick" and "swipe to move". What more do you want? Give it time and i promise you you'll get the hang of it
The right stick is INSANELY hard to use, it feels basically like they designated the right stick to be a small touchscreen....so youre swiping just like you would on the screen as opposed to the emulation/feel of a real analog stick....SO annoying/hard to get used to
wow, can't believe I'm one of the few that can work it just fine. I think this game controls great using default style.
Are you using the right stick to aim? you don't find it incredibly jumpy?
speedyink said:
wow, can't believe I'm one of the few that can work it just fine. I think this game controls great using default style.
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Click to collapse
Maybe you have small fingers? LOL
I think the controls are good to I've completed the game 2 times now
I need to play with it more but I could not get my guy to look right.
Nice, thx 4 the info
Sent from my GT-P1000 using XDA Premium App

Onlive Android app

Anyone on GB roms tried yet on vibrant? Reviews look pretty cool of you have fast wifi. This is the second app (Skype ffc video call being first) that makes me miss GB.
I second that. I use it on froyo and can do everything but play games. I wanna know if on GB if you can play the games?
rakeshchn said:
Anyone on GB roms tried yet on vibrant? Reviews look pretty cool of you have fast wifi. This is the second app (Skype ffc video call being first) that makes me miss GB.
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It's okay.
I played and only like one game worked without the controller. I
Sent from my SGH-T959 using xda premium
VeryCoolAlan said:
It's okay.
I played and only like one game worked without the controller. I
Sent from my SGH-T959 using xda premium
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Oh i thought all games supported on screen controls as it is a feature of the app itself and not games
rakeshchn said:
Oh i thought all games supported on screen controls as it is a feature of the app itself and not games
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Click to collapse
There are about 30 games that have touch controls, the rest are controller or kb/m. I believe more games will get touch controls in time. The touch controls are specific to each game like specialized button layouts and some games like Split / Second have a slider instead of a button, to mimic pressure sensitivity. That means each game has to be set up and tested individually to find the best layout.
newb posting for dev cred
nothing to see here
philnolan3d said:
There are about 30 games that have touch controls, the rest are controller or kb/m. I believe more games will get touch controls in time. The touch controls are specific to each game like specialized button layouts and some games like Split / Second have a slider instead of a button, to mimic pressure sensitivity. That means each game has to be set up and tested individually to find the best layout.
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i guess if they make some generic xbox360 like controls for all games it would save them much hustle and make touch compatible games come out faster , also they should push all the on screen buttons to the edges of the screen cause some games are like having controls all over the screen , kinda annoying , but the idea itself of the whole onlive thingy is great cause it takes mobile gaming to a whole new level provided that a good internet connection is available....

how in the heck to use play's touchpads in games?....

I been playing nova 2 and shadow gun on my play 4 and how in the heck do the touchpads controls work. It just seems like it doest register well is there a proper way to using them.
I end up using the d-pad for movement and use the right touchpad for camera movement but even with that touchpad only still have a hard time using it. anyone know what up? thannks
pctektgg said:
I been playing nova 2 and shadow gun on my play 4 and how in the heck do the touchpads controls work. It just seems like it doest register well is there a proper way to using them.
I end up using the d-pad for movement and use the right touchpad for camera movement but even with that touchpad only still have a hard time using it. anyone know what up? thannks
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Hey, Shadowgun and Nova two do not require any special settings touse the touchpads. Either try re-installing the games or you may have a issue with your Play.
Aphex33 said:
Hey, Shadowgun and Nova two do not require any special settings touse the touchpads. Either try re-installing the games or you may have a issue with your Play.
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Sorry I'm not to clear, the touchpads work but what the key in using them?
There is no key they're just lame. It does take getting used to.
Sent from my R800i using XDA App
I found them so bad and usable that I haven't touched them in weeks
I think it depends on the game.
Onlive and Minecraft uses them well, but most others don't. I think the trick is to treat them like miniature LCDs. The apps that use them poorly tend to treat them as touch sensitive buttons (u,d,l,r).
I just pretend like it's a thumbstick and slide my finger around from the middle. Seems to work ok. Not a fan of the touchpads. They work, but why they did not make a mini-stick like the PSPGo is beyond me.
maddog00 said:
I just pretend like it's a thumbstick and slide my finger around from the middle. Seems to work ok. Not a fan of the touchpads. They work, but why they did not make a mini-stick like the PSPGo is beyond me.
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Because just touching stuff is the cool thing to do.
Ok this is what I wanted to hear from all you guys, they simply dont work well, except just like one of you guys said when i play onlive games they work better. thanks
brock029 said:
Because just touching stuff is the cool thing to do.
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yeah well you would know all about "touching stuff " wouldn't you lol.
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4.4 game mapper

how the hell do we use this lmao, i have moga pro and ouya but not sure how to load the mapper to map!
Sent from my TegraNote-P1640 using XDA Premium HD app
foxorroxors said:
how the hell do we use this lmao, i have moga pro and ouya but not sure how to load the mapper to map!
Sent from my TegraNote-P1640 using XDA Premium HD app
Click to expand...
Click to collapse
Connect your Moga in Mode B. Once connected, start an app/game that you want to create a profile for. Once in the game, long press the Start button and overlay will appear on screen. Part of the overlay will be a toolbar with various icons on. Drag the function you want to assign to the screen and place it where you want (LS = left stick for example). Once you have placed something on screen, long pressing it will bring up a menu that allows you move the item or select other functions. For the analogue sticks you can use buttons Y and A to increase or decrease the size of the stick which will change the way it responds in game. Trial and error
thanks man, now time to play armoured aces on the tv happy days !
Sent from my TegraNote-P1640 using XDA Premium HD app
foxorroxors said:
thanks man, now time to play armoured aces on the tv happy days !
Sent from my TegraNote-P1640 using XDA Premium HD app
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Cool
I was hoping to use the mapper with Modern Combat 3 but for some reason the Kit Kat update seems to have killed that particular game - it crashes after checking the licence which is really annoying...
I'm having a weird issue where I have to move the analogue stick up and down for left and right when a game map is in use. Is there a setting somewhere which will correct this?
UPDATE:
Figured out it's just on Real Racing 3 (I haven't got many games installed yet) and I presume it's down to the gyroscope problem which TN7 owners seem to have.
Hopefully RR3 will get a fix for that. Quite annoying though, as using the analogue stick on mapping instead doesn't seem to fully turn the virtual steering wheel so I can't get round corners, ha!
Andy4Shurr said:
I'm having a weird issue where I have to move the analogue stick up and down for left and right when a game map is in use. Is there a setting somewhere which will correct this?
UPDATE:
Figured out it's just on Real Racing 3 (I haven't got many games installed yet) and I presume it's down to the gyroscope problem which TN7 owners seem to have.
Hopefully RR3 will get a fix for that. Quite annoying though, as using the analogue stick on mapping instead doesn't seem to fully turn the virtual steering wheel so I can't get round corners, ha!
Click to expand...
Click to collapse
How did you configure on RR3? I've been trying but unable. Tried the MOGA VK too. Please help.
junooni said:
How did you configure on RR3? I've been trying but unable. Tried the MOGA VK too. Please help.
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Click to collapse
I haven't been able to either. I've been playing it with touch controls instead!
Andy4Shurr said:
I haven't been able to either. I've been playing it with touch controls instead!
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Click to collapse
In case anyone is still interested, RR3 implemented controller support into the game. My Moga Pro works well.
The only issue is after the last OTA update from nvidia, the game is pretty much unplayable. All audio is horrifically choppy and the game feels a bit laggy too.
To say I'm really cheesed off is an understatement. I do love that game
According to me, EA does not love a Taiwanese Tegra, Nvidia

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