Onlive Android app - Vibrant General

Anyone on GB roms tried yet on vibrant? Reviews look pretty cool of you have fast wifi. This is the second app (Skype ffc video call being first) that makes me miss GB.

I second that. I use it on froyo and can do everything but play games. I wanna know if on GB if you can play the games?

rakeshchn said:
Anyone on GB roms tried yet on vibrant? Reviews look pretty cool of you have fast wifi. This is the second app (Skype ffc video call being first) that makes me miss GB.
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It's okay.
I played and only like one game worked without the controller. I
Sent from my SGH-T959 using xda premium

VeryCoolAlan said:
It's okay.
I played and only like one game worked without the controller. I
Sent from my SGH-T959 using xda premium
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Oh i thought all games supported on screen controls as it is a feature of the app itself and not games

rakeshchn said:
Oh i thought all games supported on screen controls as it is a feature of the app itself and not games
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There are about 30 games that have touch controls, the rest are controller or kb/m. I believe more games will get touch controls in time. The touch controls are specific to each game like specialized button layouts and some games like Split / Second have a slider instead of a button, to mimic pressure sensitivity. That means each game has to be set up and tested individually to find the best layout.

newb posting for dev cred
nothing to see here

philnolan3d said:
There are about 30 games that have touch controls, the rest are controller or kb/m. I believe more games will get touch controls in time. The touch controls are specific to each game like specialized button layouts and some games like Split / Second have a slider instead of a button, to mimic pressure sensitivity. That means each game has to be set up and tested individually to find the best layout.
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i guess if they make some generic xbox360 like controls for all games it would save them much hustle and make touch compatible games come out faster , also they should push all the on screen buttons to the edges of the screen cause some games are like having controls all over the screen , kinda annoying , but the idea itself of the whole onlive thingy is great cause it takes mobile gaming to a whole new level provided that a good internet connection is available....

Related

Battlefield: Bad Company 2 xperia exclusive

Anyone tried this game yet? It's from EA and there were no big announcements for it.
It is a first person shooter and they "fixed" the right touch pad.... I personally think they should give option of swipe turning and hold to turn.. I'm hating the hold to turn option.
Sent from my XPlay using XDA App.
I Haven't tried this game but I prefer the hold to turn control myself.
http://forum.xda-developers.com/showthread.php?t=1173771
Looks pretty cool, but from what I heard, the gameplay sucks.
poor controls, poor graphics
downloading, will try the 60 mins trial first..
narflynn619 said:
poor controls, poor graphics
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What are you talking about? The graphics are killer for a phone. And the controls are great. The game gives you option to choose between "real analog stick" and "swipe to move". What more do you want? Give it time and i promise you you'll get the hang of it
The right stick is INSANELY hard to use, it feels basically like they designated the right stick to be a small touchscreen....so youre swiping just like you would on the screen as opposed to the emulation/feel of a real analog stick....SO annoying/hard to get used to
wow, can't believe I'm one of the few that can work it just fine. I think this game controls great using default style.
Are you using the right stick to aim? you don't find it incredibly jumpy?
speedyink said:
wow, can't believe I'm one of the few that can work it just fine. I think this game controls great using default style.
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Maybe you have small fingers? LOL
I think the controls are good to I've completed the game 2 times now
I need to play with it more but I could not get my guy to look right.
Nice, thx 4 the info
Sent from my GT-P1000 using XDA Premium App

how good is the legend's dual touch experience ?!

hey guys i wanna know if the legend's dual touch is good enough to play games that require you to press 2 buttons @ the same time ! thanks
2 is fine, if the app only requires two touches. Otherwise, you're out of luck, because there points on the screen doesn't work. Hardware doesn't support it.
Sent from my HTC Legend using XDA App
Asovse1 said:
2 is fine, if the app only requires two touches. Otherwise, you're out of luck, because there points on the screen doesn't work. Hardware doesn't support it.
Sent from my HTC Legend using XDA App
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yes let's say playing with emulators on it is fine , lets say you can run and jump at the same time no problem , right ? thanks for your kind reply
Edit : just hit the thanks button
skyboyextreme said:
yes let's say playing with emulators on it is fine , lets say you can run and jump at the same time no problem , right ? thanks for your kind reply
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just hit his thanks button and i also hope that our x8 is DT capable
Ehhhhhhhhhhhh, not necessarily. I use Gameboid a LOT, and I must depend on the Legend's hardware buttons (unfortunately) to play effectively.
Here's an example of where it fails: Let's say you were jumping diagonally, or required a control where you would need to have points on Up (Dpad) + Right (Dpad) + A. Putting one finger between Up + Right, and putting the other finger on A would screw the screen up and it would think you'd be pressing B and Down (Dpad). Not the greatest.
The hardware buttons I have set up for the Legend on Gameboid are: A = trackpad button, B = BACK button, Search for Right Trigger. On games such as Super Mario Advance 2 where I occasionally have to fly, I put my finger on the Dpad, right thumb on B (screen), and index finger on trackball.
It's pretty difficult to get used to, but play around with the controls, it'll get comfortable eventually.
Asovse1 said:
Ehhhhhhhhhhhh, not necessarily. I use Gameboid a LOT, and I must depend on the Legend's hardware buttons (unfortunately) to play effectively.
Here's an example of where it fails: Let's say you were jumping diagonally, or required a control where you would need to have points on Up (Dpad) + Right (Dpad) + A. Putting one finger between Up + Right, and putting the other finger on A would screw the screen up and it would think you'd be pressing B and Down (Dpad). Not the greatest.
The hardware buttons I have set up for the Legend on Gameboid are: A = trackpad button, B = BACK button, Search for Right Trigger. On games such as Super Mario Advance 2 where I occasionally have to fly, I put my finger on the Dpad, right thumb on B (screen), and index finger on trackball.
It's pretty difficult to get used to, but play around with the controls, it'll get comfortable eventually.
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thanks again , so it's no nothing that we can call "Dual Touch"
Having pinch-to-zoom at the very, very least is quite handy, I'll admit.
Sent from my HTC Legend using XDA App
Thanks for all the help you rock lol
Sent from my X8 using xda premium
Ive use dual screen touch on the legend using Snesoid, PES 2011, Fifi and a few others. It wasn't a great experience and I gave up. Snesoid runs ok but slows down badly once you touch the screen, touch it twice and, well its not worth it. The CPU just doesn't seem to cope with these games and touch at the same time. They all work fine on a HTC desire using touch I found.
NX3 said:
Ive use dual screen touch on the legend using Snesoid, PES 2011, Fifi and a few others. It wasn't a great experience and I gave up. Snesoid runs ok but slows down badly once you touch the screen, touch it twice and, well its not worth it. The CPU just doesn't seem to cope with these games and touch at the same time. They all work fine on a HTC desire using touch I found.
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Does the desire got a much better dual touch well I guess it uses a clearpad 2000 unlike the legend that uses clearpad 1000....
Sent from my X8 using xda premium
Not sure its the screen more that I'm doing stuff very cpu intensive like emulation or gaming and the additional overhead of inputs via touchscreen is too much. No not time critical apps like zooming maps the legend responds very well. Snesoid works better with sound off, free's up a few more cpu cycles it seems.
Try this app from the Market, it will give you an idea of how our multi-touch (or rather, lack of) works:
https://market.android.com/details?id=org.metalev.multitouch.visualizer2&hl=en
Then try it on other devices if you have the chance to!
Asovse1 said:
Try this app from the Market, it will give you an idea of how our multi-touch (or rather, lack of) works:
https://market.android.com/details?id=org.metalev.multitouch.visualizer2&hl=en
Then try it on other devices if you have the chance to!
Click to expand...
Click to collapse
Thanks! This looks better than the other testing app I was using which was just red and blue circles.

how in the heck to use play's touchpads in games?....

I been playing nova 2 and shadow gun on my play 4 and how in the heck do the touchpads controls work. It just seems like it doest register well is there a proper way to using them.
I end up using the d-pad for movement and use the right touchpad for camera movement but even with that touchpad only still have a hard time using it. anyone know what up? thannks
pctektgg said:
I been playing nova 2 and shadow gun on my play 4 and how in the heck do the touchpads controls work. It just seems like it doest register well is there a proper way to using them.
I end up using the d-pad for movement and use the right touchpad for camera movement but even with that touchpad only still have a hard time using it. anyone know what up? thannks
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Hey, Shadowgun and Nova two do not require any special settings touse the touchpads. Either try re-installing the games or you may have a issue with your Play.
Aphex33 said:
Hey, Shadowgun and Nova two do not require any special settings touse the touchpads. Either try re-installing the games or you may have a issue with your Play.
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Sorry I'm not to clear, the touchpads work but what the key in using them?
There is no key they're just lame. It does take getting used to.
Sent from my R800i using XDA App
I found them so bad and usable that I haven't touched them in weeks
I think it depends on the game.
Onlive and Minecraft uses them well, but most others don't. I think the trick is to treat them like miniature LCDs. The apps that use them poorly tend to treat them as touch sensitive buttons (u,d,l,r).
I just pretend like it's a thumbstick and slide my finger around from the middle. Seems to work ok. Not a fan of the touchpads. They work, but why they did not make a mini-stick like the PSPGo is beyond me.
maddog00 said:
I just pretend like it's a thumbstick and slide my finger around from the middle. Seems to work ok. Not a fan of the touchpads. They work, but why they did not make a mini-stick like the PSPGo is beyond me.
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Because just touching stuff is the cool thing to do.
Ok this is what I wanted to hear from all you guys, they simply dont work well, except just like one of you guys said when i play onlive games they work better. thanks
brock029 said:
Because just touching stuff is the cool thing to do.
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yeah well you would know all about "touching stuff " wouldn't you lol.
Fma965 - Forgottencoders.co.uk
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4.4 game mapper

how the hell do we use this lmao, i have moga pro and ouya but not sure how to load the mapper to map!
Sent from my TegraNote-P1640 using XDA Premium HD app
foxorroxors said:
how the hell do we use this lmao, i have moga pro and ouya but not sure how to load the mapper to map!
Sent from my TegraNote-P1640 using XDA Premium HD app
Click to expand...
Click to collapse
Connect your Moga in Mode B. Once connected, start an app/game that you want to create a profile for. Once in the game, long press the Start button and overlay will appear on screen. Part of the overlay will be a toolbar with various icons on. Drag the function you want to assign to the screen and place it where you want (LS = left stick for example). Once you have placed something on screen, long pressing it will bring up a menu that allows you move the item or select other functions. For the analogue sticks you can use buttons Y and A to increase or decrease the size of the stick which will change the way it responds in game. Trial and error
thanks man, now time to play armoured aces on the tv happy days !
Sent from my TegraNote-P1640 using XDA Premium HD app
foxorroxors said:
thanks man, now time to play armoured aces on the tv happy days !
Sent from my TegraNote-P1640 using XDA Premium HD app
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Cool
I was hoping to use the mapper with Modern Combat 3 but for some reason the Kit Kat update seems to have killed that particular game - it crashes after checking the licence which is really annoying...
I'm having a weird issue where I have to move the analogue stick up and down for left and right when a game map is in use. Is there a setting somewhere which will correct this?
UPDATE:
Figured out it's just on Real Racing 3 (I haven't got many games installed yet) and I presume it's down to the gyroscope problem which TN7 owners seem to have.
Hopefully RR3 will get a fix for that. Quite annoying though, as using the analogue stick on mapping instead doesn't seem to fully turn the virtual steering wheel so I can't get round corners, ha!
Andy4Shurr said:
I'm having a weird issue where I have to move the analogue stick up and down for left and right when a game map is in use. Is there a setting somewhere which will correct this?
UPDATE:
Figured out it's just on Real Racing 3 (I haven't got many games installed yet) and I presume it's down to the gyroscope problem which TN7 owners seem to have.
Hopefully RR3 will get a fix for that. Quite annoying though, as using the analogue stick on mapping instead doesn't seem to fully turn the virtual steering wheel so I can't get round corners, ha!
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How did you configure on RR3? I've been trying but unable. Tried the MOGA VK too. Please help.
junooni said:
How did you configure on RR3? I've been trying but unable. Tried the MOGA VK too. Please help.
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I haven't been able to either. I've been playing it with touch controls instead!
Andy4Shurr said:
I haven't been able to either. I've been playing it with touch controls instead!
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In case anyone is still interested, RR3 implemented controller support into the game. My Moga Pro works well.
The only issue is after the last OTA update from nvidia, the game is pretty much unplayable. All audio is horrifically choppy and the game feels a bit laggy too.
To say I'm really cheesed off is an understatement. I do love that game
According to me, EA does not love a Taiwanese Tegra, Nvidia

Shield games Portal and half life?

Just wondering if anyone had tried to run these, should work given that the note 7 is Tegra 4 right? Not sure about the controls though...
hsclater said:
Just wondering if anyone had tried to run these, should work given that the note 7 is Tegra 4 right? Not sure about the controls though...
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+1
I tried with xbox 360 pad (rumblepad 2 didnt work (mapping problem)) and hl2 shut down on loading screen. Main menu work well. I think that maybe 1gb of ram on our tegra note.
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
MNguyen281 said:
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
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Click to collapse
Hey bro wanna give a tutorial on how to actually get the game to install on our devices?? I have the .apk file but it says something like controller not supported and I cannot even install the game! ?/
gagan313 said:
Hey bro wanna give a tutorial on how to actually get the game to install on our devices?? I have the .apk file but it says something like controller not supported and I cannot even install the game! ?/
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Have u external game controller?? Maybe we can do a swap or somethink and hl2 will play normally?
DarkFreeze said:
Have u external game controller?? Maybe we can do a swap or somethink and hl2 will play normally?
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mY MADCatz controller is compatible with the game however game is loading with the bar when I go on new game but just force closes and goes back to home screeen.
gagan313 said:
mY MADCatz controller is compatible with the game however game is loading with the bar when I go on new game but just force closes and goes back to home screeen.
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Same here...
MNguyen281 said:
I can play all the way through to the part where you jump out the window of the interrogation room (about five minutes in) but everytime I open that first door the game tries to load and then crashes. sucks because everything up to that point runs pretty damn well. it might be a lack of ram issue.
using a moga pro controller in B mode. didn't even have to map keys it just worked.
Click to expand...
Click to collapse
Hey how do you get the game to actually work?? Do you have tablet set to balance or extreme ultra power mode thingy..??? CAnt get past loading screen otherwise it force close
gagan313 said:
Hey how do you get the game to actually work?? Do you have tablet set to balance or extreme ultra power mode thingy..??? CAnt get past loading screen otherwise it force close
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it's definitely a ram issue. I tried running a screen recording program to show you gameplay, and it would record just fine until the game tries to load. the game would crash and take the recording app and everything else along with it including my Bluetooth connection and ram monitor xposed module. if I start the game after a fresh boot and ram purge, the game will load fine and run buttery smooth until I get to a part where it needs to load again. sucks because it's perfect otherwise even on balanced power settings. nvidia really crippled the tablet with only 1gb of ram. even shield owners are complaining about the really long load times so it's no wonder the note doesn't stand a chance.
MNguyen281 said:
it's definitely a ram issue. I tried running a screen recording program to show you gameplay, and it would record just fine until the game tries to load. the game would crash and take the recording app and everything else along with it including my Bluetooth connection and ram monitor xposed module. if I start the game after a fresh boot and ram purge, the game will load fine and run buttery smooth until I get to a part where it needs to load again. sucks because it's perfect otherwise even on balanced power settings. nvidia really crippled the tablet with only 1gb of ram. even shield owners are complaining about the really long load times so it's no wonder the note doesn't stand a chance.
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Click to collapse
I reckon if we can debloat the ROM to make around 500mb free ram it would be perfect.... SO there can be a custom rom for hardcore gaming lol which is totally debloated with only a few services.... Thats what we need.... A very very very light custom rom!!:laugh:
gagan313 said:
I reckon if we can debloat the ROM to make around 500mb free ram it would be perfect.... SO there can be a custom rom for hardcore gaming lol which is totally debloated with only a few services.... Thats what we need.... A very very very light custom rom!!:laugh:
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Or maybe hl2 with texture compression.
Try getting logcats when it crashes, might be able to see the cause
Sent from my C6603 using Tapatalk
fards said:
Try getting logcats when it crashes, might be able to see the cause
Sent from my C6603 using Tapatalk
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Dark freeze thinks it's the ram?. I think it needs compressing or de bloating
gagan313 said:
Dark freeze thinks it's the ram?. I think it needs compressing or de bloating
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Click to collapse
Better to look for reasons in logs than guess for causes.
It might be something specific.
Sent from my Full Android on C6603 using Tapatalk
fards said:
Better to look for reasons in logs than guess for causes.
It might be something specific.
Sent from my Full Android on C6603 using Tapatalk
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I'll reinstall the game and upload a log by tonight.
Tried Portal tonight and seemed to work fine (I managed the first few levels) unfortunately there is some sort of glitchy overlay blocking most of the screen. The game behind is running just fine though. Will see if I can grab a screenshot.
:EDIT: Just gave HL2 a shot and seems to work just fine, played about an hour with no crashes/issues. The odd stutter but that'll likely be due to the RAM differences.
BuToNz said:
Tried Portal tonight and seemed to work fine (I managed the first few levels) unfortunately there is some sort of glitchy overlay blocking most of the screen. The game behind is running just fine though. Will see if I can grab a screenshot.
:EDIT: Just gave HL2 a shot and seems to work just fine, played about an hour with no crashes/issues. The odd stutter but that'll likely be due to the RAM differences.
Click to expand...
Click to collapse
What controller did you use? HL2 seems to run fine for me but I tried an xbox one controller with a USB otg cable and cannot map the analogue sticks.
chaps said:
What controller did you use? HL2 seems to run fine for me but I tried an xbox one controller with a USB otg cable and cannot map the analogue sticks.
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Click to collapse
I used a PS3 controller via an OTG cable. Xbox 360 controller would just spin and spin. Unfortunately though after a while the game would crash on HL2.
We would need a kernel whit swap support. Memory speed of tegra note is 11 MB ,with roehsoft ramexpander is possible expand up to 4 GB.
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