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omg - if someone does this I will probably regret it
I have a (almost) 2 year old daughter - and she is alway trying to get a hold of my phone anyway.
It would be great to have something on it she could play with (me holding of course) - so my idea was this:
Display like 6 pictures and assign sounds to them.
Example: farm would be a cow, a pig, a rooster, ... and the corresponding sounds they make
another: family and friends with their own voices stating their names
For occupation in boring places like the doctors or whatever 'waiting-place' this would really be neat.
There would probably be many more ideas for kids - although it might not be to hot of an idea having them play with our Diamonds....
I'm no programmer - but this sounds to me like not too big of a deal right?
Anyone?
I've no problems taking this on for you, but you're right about letting your kids loose with your diamond...
What kind of things did you have in mind, like one of those things you get attatched to the side of those kids story books?
Would not take long to generate a simple re-usable interface, with a simple config file for assigning pictures and sounds to little picture boxes.
yeah - that was exactly what I had in mind!
And I am not planing on really 'giving it to her hands' - perhaps if it were to run on different resolution I might give her my charmer (looks like s*** anyway as I dropped it about a zillion times).
thx for posting - was not sure to get an answer since my idea does not include any sensor-functionality
hope to find some spare time tomorrow - I would check for some example pics/sounds
I'm interested too!
ME TOO... Please
I don't have any kids...
But it sound like fun ..
Will keep me occupied for hours!!
you guys might want to check out http://forum.xda-developers.com/showthread.php?t=424081
i think this is what your lookin for
Keland44 said:
you guys might want to check out http://forum.xda-developers.com/showthread.php?t=424081
i think this is what your lookin for
Click to expand...
Click to collapse
I`ve already got that but what i think schmeichler is after is something with pretty colourful pictures on that when pressed play childrens sounds. Not lazer guns and i fart in your general direction!!
me too.... sign me up....
x 2 girls 4 years (twins)
x 1 boy 5 months
Yeah, this is a great idea!
Also interested
intrested as well what about won with mickey mouse club house? my Johnny is crazy over this
johnboywilson said:
I`ve already got that but what i think schmeichler is after is something with pretty colourful pictures on that when pressed play childrens sounds. Not lazer guns and i fart in your general direction!!
Click to expand...
Click to collapse
yea i figured this was a start since it does basically what you guys are looking for and it uses flash if you get the ok from the creator you could use a flash decomipler and change the works so instead of accepting text it accepts images because you can add whatever sounds you want
looks like this might be a solution i asked the developer and he said it will load an image so it just takes the user playin around with it to get it the way they want it to be
Bubble Breaker and Teeter work great for my 7 year old twins!
I'm just gonna go have some tea, and feed the dogs, then i'll start on this little project for you. I should be able to make it simple enough to modify, by restricting the config to a single file.
It will most likely have 6 buttons taking up the whole of the screen, which could be mapped to different images and sounds (Any more, and they'd be hard for little fingers to see and press, especially on non-VGA screens). For example:
Cow,./Farm/Cow.png,./Farm/Cow.wav
Chicken,./Farm/Chicken.png,./Farm/Chicken.wav
Hopefully it should be reasonably simple to get the structure in such a way that you could make a new folder for a theme, which had the ini file, along with a collection of sounds and pictures.
Any objections to this kind of layout before I begin coding (In about 30 mins)?
Games for kids
yeh I also have a two & half year age son, who wana do something with HTC
brins0 said:
I'm just gonna go have some tea, and feed the dogs, then i'll start on this little project for you. I should be able to make it simple enough to modify, by restricting the config to a single file.
It will most likely have 6 buttons taking up the whole of the screen, which could be mapped to different images and sounds (Any more, and they'd be hard for little fingers to see and press, especially on non-VGA screens). For example:
Cow,./Farm/Cow.png,./Farm/Cow.wav
Chicken,./Farm/Chicken.png,./Farm/Chicken.wav
Hopefully it should be reasonably simple to get the structure in such a way that you could make a new folder for a theme, which had the ini file, along with a collection of sounds and pictures.
Any objections to this kind of layout before I begin coding (In about 30 mins)?
Click to expand...
Click to collapse
Nope that sounds fine to me, just wish i could stuff like this myself instead of waiting for other people doing for me...
johnboywilson said:
Nope that sounds fine to me, just wish i could stuff like this myself instead of waiting for other people doing for me...
Click to expand...
Click to collapse
It's quite alright, gives me something to bored, coz i'm bored out of my tiny mind...
Here you go
That should do the job for yu, although it was built quickly. If you need it to do more, than ask, but that does all you originally wanted. Instructions are on the page.
This sounds awsome.
I have a...
9 week old girl
2 Yr old girl
3 yr old girl
This would be awsome. any sort of an idea of time?
jacob.loynes said:
I have a...
9 week old girl
2 Yr old girl
3 yr old girl
This would be awsome. any sort of an idea of time?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=428053
First of all, I'd like to thank the XDA-Dev community. Without you, my poor Vogue would still be running WM6.1
I've been trying the Android builds for quite some time now, and while I'm in love with the buttery smooth UI, the wonderful responsiveness, and the general geeky goodness of having multiple OSes on a phone, there's still one issue that prevents me from fully embracing Android and flashing it to the NAND.
The camera.
Perhaps it would be better illustrated in picture form. Here are two pictures I took about five minutes ago of the desk beside my monitor. (I've resized them down, of course.) It's not dark here, but there's no light directly shining into the lens. Still plenty to take a decent snapshot, right?
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I'll give you three guesses as to which photo was taken under Android. And the first two don't count.
I've tried virtually every kernel and build I've come across on this site, from 1.5 to 2.0.1, using various zImage dates and combinations of those and the builds, and have still had no luck whatsoever.
Help me, someone. Please point out the obvious solution that I'm overlooking, so that I can use Android as a daily OS.
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
bri3d said:
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
Click to expand...
Click to collapse
it is seriously noise that causes that?
Have no fear...we have some great devs here! Someone will crack the mystery of the grainy lens! LOL
jamezelle said:
it is seriously noise that causes that?
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Click to collapse
i'm not a camera expert but that 100% looks like a lighting issue! this camera stinks to begin with so i never use it anyways
It's been like this since day one with droid builds on the vogue. So far the only repsonse is " you're lucky it even works" I don't expect a fix anytime soon.
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
bri3d said:
There is no obvious solution. Recent kernels are better (they have automatic whitebalance) but there are still noise issues. If I had to guess it's probably setting the camera's sensitivity (ISO) incorrectly, or lacking some sort of noise filtering that Windows Mobile's camera driver has, but Martin or another kernel developer would know more.
No magic noise switch, sorry.
Click to expand...
Click to collapse
Unfortunately neither photo came with ISO numbers in the EXIF data. I'll try hunting down some custom camera apps on both OSes and see if I can replicate the Android results under Windows - that way I'll at least know exactly what's causing it.
Thanks for the suggestion, and thanks Reddog80p, I'm sure one of us can figure it out.
And thanks tatnai for showing me that even Canadians can be pompous, arrogant, and rude. One world, one love.
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
+1
[ten character]
My vogue camera exibits the same behavior.
The noise in the android picture is static for me, and it would be easy to fix. I just need to take a picture with the lens blocked (a dark frame that contains just the noise) and substract the noise from the actual picture I want to take. This could probably be implemented on the software side.
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
The OP was asking a question. Stop flaming noobs and pick on someone with your same amount of posts. It's because of responses like YOURS that drive noobs away. He deserves the benefit of the doubt, there was nothing rude about his question, he was not expressing any contempt for any developers, he never complained about Android, just asked for help with the camera. He did more than most noobs would, he posted pics, and expressed his attempts at finding the solution himself. People who flame noobs have little man's syndrome, they are bullies. Your answer is completely worthless and makes you look like a jackass.
petermg said:
The OP was asking a question. Stop flaming noobs and pick on someone with your same amount of posts. It's because of responses like YOURS that drive noobs away. He deserves the benefit of the doubt, there was nothing rude about his question, he was not expressing any contempt for any developers, he never complained about Android, just asked for help with the camera. He did more than most noobs would, he posted pics, and expressed his attempts at finding the solution himself. People who flame noobs have little man's syndrome, they are bullies. Your answer is completely worthless and makes you look like a jackass.
Click to expand...
Click to collapse
This shouldn't be a flame fest. Tatnai didn't mean to "flame" anyone I don't think. Nor did he mean to come across as pompous, but he was just preemptively dealing with issues that his forum has seen in the past.
Anyone hurt or insulted, on either side... this is not a big deal. Let's just all settle.
I don't remember this camera getting good results even in WinMo...
yea, my camera never worked passably in WinMo either
Anyone who has ran a NFSfans Win-Mo rom knows the camera is capable of producing pretty decent pictures. When it come to HTC's camera lenses we all know they can improve dramatically.
The camera in android is controlled by our open source libcameraservice.so and in kernel. Here is the code for libcameraservice http://github.com/dzo/VogueCamera
tatnai said:
so dzo is the only one that has done work on the camera in the kernel so far (zimage or the .nbh is where the camera code is located). he has singlehandedly brought android to the vogue, and he has be the single most committed developer. I don't know what he is working on now, but if I gave you a list of all the latest updates, you would notice that they are all more important than the camera. and yes, importance is a matter of opinion, but basic features like bluetooth, the phone not crashing after calls, booting from the nand, etc etc, take priority for most.
if you have not followed this project from the beginning, or at least have not taken the time to read through the old forums to see where we came from (BGPS is an example - before gps we all used to be located somewhere in san franscisco driving on some highway out there), save your complaints. it is people who complain about sh** without contributing sh** that causes our good developers to say "fu** it, peace out" and then, guess what? who will make your camera better for you then?
we all know the camera isn't the best. but yeah, here's that response again, AT LEAST IT WORKS. there was a day when it didn't. and there are still things that don't. live with it; or roll up your sleeves, do some reading, and update it yourself. we'll all be waiting for your contribution. and when you give us something to test, instead of complaining how it isn't perfect yet, we'll say great job, thanks for contributing, and we'll help you figure out how to make it better instead of just saying "this sucks."
Click to expand...
Click to collapse
I did a lot of development for modifications for multiple RTS games like Empire Earth and Civilization III & IV, so to an extent I understand your frustration and even agree with you.
But that was plain out of line and rude. There is a better way of going about giving someone info than that and you really need to work on internet rage dude. Not everyone is a developer and not everyone will have something to contribute. It's the people who test the programs, find the bugs, and then report them that help advance the development process. People saying things like this, hinder it.
Besides all that, I do have the same issues with my camera and only recently did I even manage to get the camera to work. I've been talking with a couple of developers I know here at my school (DeVry for the geekyness win) and we've started working on finding a solution. Hopefully I'll have something to show for it soon.
OP posted a critique of the current android camera, with a hint of sarcasm, and ended with a question that was neither constructive or helpful or focused on future development. The state of the camera in android is nothing new, we have all used it and seen it. Framing his observations about the camera the way he did,
I'll give you three guesses as to which photo was taken under Android. And the first two don't count.
Click to expand...
Click to collapse
and
Help me, someone. Please point out the obvious solution that I'm overlooking, so that I can use Android as a daily OS.
Click to expand...
Click to collapse
in a flippant manner, like it is a bug that needs fixing, is quite disrespectful of the hours of work that dzo put into building the camera driver FROM SCRATCH. A little reading of the forums about android would have brought this to light, and would have produced a post more along the lines of "hey dzo, I see the camera has not been updated in a while, I would love to help take it to the next level with my skills - who wants to pitch in?" rather than "this sucks, who knows a fix?"
We have had developers leave the project due to posts like the OP. Some might say, well that is just childish for people to get their feelings hurt by a simple post. Maybe it is, maybe it isn't. But post after post of thoughtless criticism by people who have not taken the time to see WHY there is an android on the vogue in the first place, wear on the people who pour countless hours of there time into this project. You'll note that the two posts who acknowledge value in my original post are also from people (jamezelle, TheKartus) who have been around to see this happen before.
I love noobs as much as the next guy (we are all noobs in one area or another), and that's why you see me troubleshooting for people in threads all the time. We always need more people giving feedback, but please, give it in a way that is respectful of the time and energy and love put into the project by its creators, and in a way that shows you've taken the time to know the background of the subject you are addressing.
well lets get on track and fix it. the code is open source so anyone can have a look and fix it.
Here is the photo the G1 dev took, using his reverse-engineered Eclair driver. It comes out with very low noise.
Does the G1 have hardware noise-reduction that we don't? Or is there something in their driver? It's been a while since I've written C so I'm still digesting what all the code actually does. I've asked the devs of the G1 driver if they have a guess... hopefully they are not too busy to provide insight.
First and foremost I have minimal background in software developement.
I'm very visually oriented and hands on as well.. I do best with being shown what to do and then giving it a hand and seeing what it is that I can tinker around to change.
My education was minimal and far back and the career choices I made took me into a undergrond world where I had to develop and become like particular people who plague and hold our country back.
My communication skills have suffered drastically and certain definition in my normal vocabulary are not what most peoples are so there is simply a level of misconceptions, confusing understanding, and wrong impressions that would be on both ends if any one dares to help me.. (lol)
I'm looking into writing applications.. I have a Hero.. the SDK.. Eclipse classic.. AVD set up (But just realized how easily any thing i do goes straight to my phone while plugged in)
I watched a couple of youtube demos to get things set up..
I'm looking into some more and have just come across some samples and am doing a little bit..
Does anyone know of any video examples or written tutorials that will better show me how to modify some of these samples sources to get varying out puts..
The videos I keep coming across seem extraordinarly long and I'm looking to get straight to some points of seeing things that shows me like modify this and see this result.
Thanks in advance.
Learning to code takes time and there are no shortcuts.
"Don't try to run if you have not yet learnt how to walk." - Albert Einstein.
It would just be nice to learn from the right point.
Thanks for the quote, I love quotes.
When I get home I need to learn how to install this apidemo from the sample programs... I ran it from eclipse... I'm surprised to see something in my widgets from the test run.
Sent from my HERO200 using Tapatalk
Hey fellas!
I've spent the last couple weeks making a bunch of tutorials and things for people just getting into the scene and those that want to learn a new thing or two. I got tired of seeing all the crappity crap crap videos that were OK but nothing stellar, and usually poor quality resolution wise. Here's a taste of what I've been up to. I hope to have the core of my series done by the end of the week. I say hope because I've redone every video 2-3 times, and I keep finding something new to play with each time.
So, with that. This is a link invite only. I'd just like to know what you guys think, or if maybe you have some ideas you'd like me to take a shot at. I do have more interactive videos that zoom, highlight, and point out things when it requires steps to do so (i.e Odin which is a GREAT video so far). Most of my videos have 3 vantage points. The computer screen, the screen on the phone, and me handling the phone sometimes simultaneously.
Here is just a taste of what I'm up to.
***Edit***
I added the first video so you guys can get a better idea. I've only activated the rooting option at the end, which should take you to the second video (original one I posted) Enjoy!
Samsung Adventure Guide Intro
Vibrant Adventure Guide Rooting options
Dude, that is very professional looking..... very, very nice. Thank you for using my sticky as a background, looks cool scrolling.
Are the links at the end going to take you to future videos?
s15274n said:
Dude, that is very professional looking..... very, very nice. Thank you for using my sticky as a background, looks cool scrolling.
Are the links at the end going to take you to future videos?
Click to expand...
Click to collapse
yes, and a link takes you to this video should you choose the rooting direction. Those videos are mostly done, but aren't linked yet. I think you'll be surprised on what I've done with them.
Really looking forward to it, when all done... this will be at the top of each sticky (General and Q&A).
I did some videos for the noob guide that are not even close to this in quality (my daughter was sleeping next to me, shot with a nexus one, and no editing). One thing that I do get asked a lot is when going from eclair > froyo > eclair. How to ODIN back to stock... and flashing kernels (about the simplest thing ever). I imagine you touched on some of this already, just giving some feedback to you that I received.
Here is a good guide on going back to stock, just in case:
http://forum.xda-developers.com/showthread.php?t=803492
wow amazing work
Very cool man
Nerobeta3+dow1.3+oclf
s15274n said:
Really looking forward to it, when all done... this will be at the top of each sticky (General and Q&A).
I did some videos for the noob guide that are not even close to this in quality (my daughter was sleeping next to me, shot with a nexus one, and no editing). One thing that I do get asked a lot is when going from eclair > froyo > eclair. How to ODIN back to stock... and flashing kernels (about the simplest thing ever). I imagine you touched on some of this already, just giving some feedback to you that I received.
Here is a good guide on going back to stock, just in case:
http://forum.xda-developers.com/showthread.php?t=803492
Click to expand...
Click to collapse
Yup, so far I've got my core essentials in. It's just fine tuning them and making sure I like them. Basically a person who has never seen a vibrant will be able to decide what they want to do with their phone, rooted or not. There is the intro which give you a choice to root, or not to root, or what is root if they're clueless. From there, it branches out to theming and rooting topics. Hopefully by the start of next week I'll be able to do some of the kernal flashing details and the different roms going around so people can see visually what's going on and decide before hand what that particular angle is all about.
Looks great!
Nice work!
Sent from my GT-I9000 using XDA App
UPDATE v1.2 Just released onto the market
Thanks for all of the feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
---
I've just released Livestock Vs The Undead Lite v1.1 (free strategy game) onto Android Market and Amazon. (See screenshots attached)
I've tried to resolve all issues that had been raised and feel the game presents much more of a challenge. I've rewritten a large chunk of the graphics engine to handle a more involved playing environment. Added new characters, sounds and more features than I can list.
If you had tried it before and thought it too basic, or haven't tried it - please check out the new version and let me know if I'm it's starting to show any potential. If you liked it before, please let me know if you think any ways to improve it?
Sincerely - this project is being driven by feedback - so any is most welcome. All suggestions will be considered.
Many thanks,
Paul
Hi,
** EDIT : 04/06/2011 : Livestock Vs The Undead Lite is now completely free and available in the Android Market! Please check it out! **
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
pphillips001 said:
Hi,
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
Click to expand...
Click to collapse
Here's what i think!
http://forum.xda-developers.com/showpost.php?p=14104107&postcount=4
Potter1984 - I've responded here : http://forum.xda-developers.com/showthread.php?t=1093941
Hi!
Under the superb advice given from these very forums I have released the game freely into the market.
Just search for 'Livestock vs the Undead Lite'.
Please check it out and I would appreciate any feedback.
Many thanks,
Paul
Hi,
Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)
Played it one time now till I got to level 3, then I died
some remarks
- why is the screen shifting when I move the phone around?
- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone
- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash.
- there's also no clear way to tell how much each animal costs in cash
- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think).
- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place
- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?
- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)
Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid.
Hope this was of some help to you.
Grtz
Hi swimon,
First of all: many thanks for your feedback.
"Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)"
It has elements of several tower defence games - I thought the vertical layout would set it out from the rest. I haven't seen any other quite like this.
"Played it one time now till I got to level 3, then I died "
Not bad for your first go!
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
"- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone "
I agree. I think I shall add a 'tutorial' section that incorporates levels one to three. Players new to the game will then get a gentle intro to the game and repeat players could then skips these easier levels to get straight into the action.
"- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash. "
As above.
"- there's also no clear way to tell how much each animal costs in cash"
That was the next thing on my list to do!
"- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think)."
This should be addressed in the tutorial as mentioned above.
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
"Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid. "
Many thanks. I know tower defence isn't everyone's flavour of game but I do appreciate you taking the time to try it out and even more so for giving me this feedback.
"Hope this was of some help to you."
Absolutely!
Cheers
Paul
pphillips001 said:
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
Click to expand...
Click to collapse
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
pphillips001 said:
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
Click to expand...
Click to collapse
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
pphillips001 said:
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
Click to expand...
Click to collapse
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
pphillips001 said:
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
Click to expand...
Click to collapse
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
You can always PM me if you update to a newer version!
Grtz
swimon said:
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Click to expand...
Click to collapse
I'm ripping out the tilt code for the next release. It's not really needed and I found it a bit distracting.
swimon said:
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
Click to expand...
Click to collapse
As above. I'm a fellow Desireian. (Desirables?) We rock!
swimon said:
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
Click to expand...
Click to collapse
Good suggestion.
swimon said:
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
Click to expand...
Click to collapse
I have something cunning in mind for this.
swimon said:
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Click to expand...
Click to collapse
This is also going on the list.
swimon said:
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
Click to expand...
Click to collapse
I'm a bit confused by this? It hooks into the wakelock and vibration permissions (both of which I have taken out of the next release) - other than that it shouldn't ask for anything else?
swimon said:
You can always PM me if you update to a newer version!
Grtz
Click to expand...
Click to collapse
Will do, and thanks again. You are a star!
Great feedback.
Cheers,
Paul
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Got to level 5 yesterday,
even managed to place one cat and one cow
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
potter1984 said:
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Click to expand...
Click to collapse
Thanks. I am trying. I'll keep developing/tweaking for as long as I'm getting feedback (I may have doomed myself there).
swimon said:
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
Click to expand...
Click to collapse
It's still puzzling me that one. I've not heard anyone else being asked for it.
swimon said:
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
Click to expand...
Click to collapse
It should be even more so (on both counts) in the next rel.
swimon said:
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
Click to expand...
Click to collapse
Kind of - you'll eventually run out of money, so it's only a temporary 'feature'.
swimon said:
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Click to expand...
Click to collapse
I've just updated the bullet code to handle 360 degree firing. It should start to get more interesting now.
swimon said:
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Click to expand...
Click to collapse
At the moment there is a slow cash over time increase - in case you put your first animal down in the wrong column on the first turn.
You get additional cash from shooting baddies - the more so the harder the creep.
The cooldown time is more for the hardier animal (apart from haystacks which I've kept quick cooldowns).
All this will be revealed in the tutorial.
swimon said:
Got to level 5 yesterday,
even managed to place one cat and one cow
Click to expand...
Click to collapse
Yay - well done! I can see I've made it too easy - I can easily fix that!
swimon said:
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
Click to expand...
Click to collapse
Perhaps more frugal animal spending may help? On it's current settings I have completed level 12 (only once though ).
Thanks again,
Paul
v1.1 Released to the market. Please see original post for details.
Regards,
Paul
nice, i'll check it out one of these days
(messing around with some roms atm...)
Grtz
swimon said:
nice, i'll check it out one of these days
Click to expand...
Click to collapse
Cheers, I'd appreciate it.
swimon said:
(messing around with some roms atm...)
Click to expand...
Click to collapse
Good luck! I've spent way too much time checking out new roms - my poor Desire is starting to have an identity crisis! XJs MIUI is my personal fave at the moment. Or is your 'messing' at a lower level?
Cheers,
Paul
I've had reports of memory issues and have tracked it down in the code.
I'll release a fix for this later today.
Regards,
Paul
v1.1a has just been released onto the market.
Please let me know if there are any further issues and I'll jump straight on them.
Regards,
Paul
v1.1b has been uploaded with further memory optimizations.
This should fix some of the issues a small number of you have reported.
Cheers,
Paul
New screenshots have been posted on the original post.
For the next release I am looking to persist current level - so when you come back to play you start at the selection screen of the last level you had reached (with the option to start from the beginning again).
I have also raised the bullets to the top level - as they were looking a little strange flying through friendlies!
I have tracked down a bug that was causing force closes when the game had be paused and the user returned.
I am also looking to add some more variety to the creeps, bullets and towers.
Any suggestions on what you'd like to see adding?
Cheers,
Paul
New version (1.2) released onto the market.
Please check it out and let me know what you think.
Cheers,
Paul