Related
Found this apk while scouring the Adobe Blogs:
http://coenraets.org/blog/2010/05/sample-application-using-flex-and-air-for-android/
Looks very cool. Can't wait to see what comes out of this after the announcement of public prerelease of the air for developers.
Please correct me if I'm wrong, air allows devs to write software in air's code and its then capable of use on various platforms...Is this the main use of adobe air? So devs don't have to write programs separately for each platform....
Yes I think so.
DMaverick50 said:
Please correct me if I'm wrong, air allows devs to write software in air's code and its then capable of use on various platforms...Is this the main use of adobe air? So devs don't have to write programs separately for each platform....
Click to expand...
Click to collapse
Pretty much it in a nutshell. If you look at the AIR applications available for desktops then potentially these may be able to be ported to Android without much effort.
The applications for Android should rocket and the diversity of what can be run on the system increased too.
Flash based games are probably going to be high up the list for most devs I suspect. Did you try the sample?
It's pretty interesting. The videos of the possibilities are inspiring too.
+1 for all the possibilities that AIR now brings to the Android dev scene
<off topic>
+100 to Christophe for using The Office as his test database.
Good to see Kelly Kapoor, Michael Scott and Angela on there
</off topic>
karthikjr said:
+1 for all the possibilities that AIR now brings to the Android dev scene
<off topic>
+100 to Christophe for using The Office as his test database.
Good to see Kelly Kapoor, Michael Scott and Angela on there
</off topic>
Click to expand...
Click to collapse
Yeah , really cool little app. Pretty funny seeing The Office characters in it.
I got a game I made called Spate running using AIR, the performance is better than I expected from a phone but the game is unplayable as the boxes become like 4mm wide when shrunk down to a mobile screen size
eedok said:
I got a game I made called Spate running using AIR, the performance is better than I expected from a phone but the game is unplayable as the boxes become like 4mm wide when shrunk down to a mobile screen size
Click to expand...
Click to collapse
Post the apk so we can have a play. How much work do you need to do to modify it to work on the smaller screen?
Here's the web version:
hxxp://geekswhoshower.com/webgame/8
and here's the apk (requires the AIR runtime from the link in the OP):
hxxp://dl.dropbox.com/u/168938/Spate.apk
The biggest issue with resizing the game is I contracted out the artwork for the game, and it was a one time contract so I'd have to contract out the art again, and the high scores were a third party library that doesn't work with AIR, so I'd have to code one of those too. Plus I have a bunch of other projects going so this was more of a see if I can do it more than anything, and it's exciting how easily the game ported over, and how well it runs.
EDIT: not mod approved so I can't post links, change the xx's to tt's
Quite a good little game. It runs fairly well until the pot fills up and there are a lot of objects on screen.
It would be nice if it could run in portrait too.
I suppose it depends how much effort and cost is involved from your consultants to see what you could launch on Android Market.
Stick it out there for 59p and see what happens.
markouk said:
Pretty much it in a nutshell. If you look at the AIR applications available for desktops then potentially these may be able to be ported to Android without much effort.
The applications for Android should rocket and the diversity of what can be run on the system increased too.
Flash based games are probably going to be high up the list for most devs I suspect. Did you try the sample?
It's pretty interesting. The videos of the possibilities are inspiring too.
Click to expand...
Click to collapse
Just to be explicit, so people can create Android applications without writing even a single line of Android code?
I've tried dabbling with Android coding, but the framework-specific stuff frustrates me.
Paul22000 said:
Just to be explicit, so people can create Android applications without writing even a single line of Android code?
I've tried dabbling with Android coding, but the framework-specific stuff frustrates me.
Click to expand...
Click to collapse
This is true, that version of Spate was made without adding any new code, so if you know how to make flash applications it's pretty easy to turn them into android apps with this
Over the last week or so I've downloaded a ton of cab files, which have served to not only make my phone look better, but run better as well. When I began reading these forums, I had no clue as to the inner workings of this phone. However, through the well-written guides, advice, and comments offered by the community I have mustered the courage to actually flash the ROM with one of the many fantastic ROMs available (energy ROM with Dinik’s glassy bits). There are so many of you that are deserving of a contribution, I hardly know where to begin. That coupled with the fact that I have recently become unemployed has led me to try and show my gratitude in another way.
I spent some time walking around the house today looking for some textures that might make interesting wallpapers. That coupled with some of the photographs I've taken in the past, I have created a folder of images that some of you may find useful.
Please keep in mind that this is my first amateurish attempt to create wallpapers. The majority these images were created with the Nikon D. 300 digital camera (12 megapixels). I saved them at the highest resolution possible, making some of them a bit large. When I first loaded a couple of them onto my phone, I thought I had locked it up. I hadn't, it just took long time, as much as 45 seconds, for some of them to load. These are fairly high quality images (many of them can be blown up to poster size without losing much image quality), and you can put them into a photo editor, re-crop, and save at a lower-resolution to speed up the load process. Further, you will not be able to appreciate the detail in some of the textures by looking at the thumbnails.
You needn't worry about any copyright infringement since I personally took every photograph in the folder, and you of course have my permission to use them in whatever way you wish. Just don't re-bundle them and sell them to someone else, because that would be uncool. In addition to textures there is something in there for you patriots(USA), nature lovers, and a little bit for you Harley and cobra guys/gals.
Any comments or suggestions -- from those of you out there who, unlike myself, actually know what you're doing when it comes to making wallpapers -- are welcome. I hope yousee something you like.
Cheers, 111Kestrel
http://hotfile.com/dl/56481472/9046aca/111Kestrels_Wall_papers.zip.html
Great, thanks
kk
That's kind of you, thank you!
Very nice of you to think that way! Too many leeches out there anyway...
Good job, mate
Thankyou
downloading.. will take a look at the stuff u uploaded..
thanks for helping out!
Hey fellas!
I've spent the last couple weeks making a bunch of tutorials and things for people just getting into the scene and those that want to learn a new thing or two. I got tired of seeing all the crappity crap crap videos that were OK but nothing stellar, and usually poor quality resolution wise. Here's a taste of what I've been up to. I hope to have the core of my series done by the end of the week. I say hope because I've redone every video 2-3 times, and I keep finding something new to play with each time.
So, with that. This is a link invite only. I'd just like to know what you guys think, or if maybe you have some ideas you'd like me to take a shot at. I do have more interactive videos that zoom, highlight, and point out things when it requires steps to do so (i.e Odin which is a GREAT video so far). Most of my videos have 3 vantage points. The computer screen, the screen on the phone, and me handling the phone sometimes simultaneously.
Here is just a taste of what I'm up to.
***Edit***
I added the first video so you guys can get a better idea. I've only activated the rooting option at the end, which should take you to the second video (original one I posted) Enjoy!
Samsung Adventure Guide Intro
Vibrant Adventure Guide Rooting options
Dude, that is very professional looking..... very, very nice. Thank you for using my sticky as a background, looks cool scrolling.
Are the links at the end going to take you to future videos?
s15274n said:
Dude, that is very professional looking..... very, very nice. Thank you for using my sticky as a background, looks cool scrolling.
Are the links at the end going to take you to future videos?
Click to expand...
Click to collapse
yes, and a link takes you to this video should you choose the rooting direction. Those videos are mostly done, but aren't linked yet. I think you'll be surprised on what I've done with them.
Really looking forward to it, when all done... this will be at the top of each sticky (General and Q&A).
I did some videos for the noob guide that are not even close to this in quality (my daughter was sleeping next to me, shot with a nexus one, and no editing). One thing that I do get asked a lot is when going from eclair > froyo > eclair. How to ODIN back to stock... and flashing kernels (about the simplest thing ever). I imagine you touched on some of this already, just giving some feedback to you that I received.
Here is a good guide on going back to stock, just in case:
http://forum.xda-developers.com/showthread.php?t=803492
wow amazing work
Very cool man
Nerobeta3+dow1.3+oclf
s15274n said:
Really looking forward to it, when all done... this will be at the top of each sticky (General and Q&A).
I did some videos for the noob guide that are not even close to this in quality (my daughter was sleeping next to me, shot with a nexus one, and no editing). One thing that I do get asked a lot is when going from eclair > froyo > eclair. How to ODIN back to stock... and flashing kernels (about the simplest thing ever). I imagine you touched on some of this already, just giving some feedback to you that I received.
Here is a good guide on going back to stock, just in case:
http://forum.xda-developers.com/showthread.php?t=803492
Click to expand...
Click to collapse
Yup, so far I've got my core essentials in. It's just fine tuning them and making sure I like them. Basically a person who has never seen a vibrant will be able to decide what they want to do with their phone, rooted or not. There is the intro which give you a choice to root, or not to root, or what is root if they're clueless. From there, it branches out to theming and rooting topics. Hopefully by the start of next week I'll be able to do some of the kernal flashing details and the different roms going around so people can see visually what's going on and decide before hand what that particular angle is all about.
Looks great!
Nice work!
Sent from my GT-I9000 using XDA App
UPDATE v1.2 Just released onto the market
Thanks for all of the feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
---
I've just released Livestock Vs The Undead Lite v1.1 (free strategy game) onto Android Market and Amazon. (See screenshots attached)
I've tried to resolve all issues that had been raised and feel the game presents much more of a challenge. I've rewritten a large chunk of the graphics engine to handle a more involved playing environment. Added new characters, sounds and more features than I can list.
If you had tried it before and thought it too basic, or haven't tried it - please check out the new version and let me know if I'm it's starting to show any potential. If you liked it before, please let me know if you think any ways to improve it?
Sincerely - this project is being driven by feedback - so any is most welcome. All suggestions will be considered.
Many thanks,
Paul
Hi,
** EDIT : 04/06/2011 : Livestock Vs The Undead Lite is now completely free and available in the Android Market! Please check it out! **
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
pphillips001 said:
Hi,
I thought it'd be great to give and receive thoughts and feelings for my first ever attempt at an android tower defence type game. (Currently available on the android market.)
==========
A brief description:
"Only you can save the planet. Again. 'Cos you are good at it!
"The farm is under attack! It's an all out invasion from hordes of gruesomely reanimated dead and the animals aren't going to take it lying down.
"Fight wave after wave of increasing challenging life-challenged assailants.
Utilise each of the unique skills on offer from the livestock that are fighting your cause.
"This is a taste of an imminent future release."
==========
I am very new to all this and am keen to learn. The biggest question is : what do you think?
Cheers,
Paul
Click to expand...
Click to collapse
Here's what i think!
http://forum.xda-developers.com/showpost.php?p=14104107&postcount=4
Potter1984 - I've responded here : http://forum.xda-developers.com/showthread.php?t=1093941
Hi!
Under the superb advice given from these very forums I have released the game freely into the market.
Just search for 'Livestock vs the Undead Lite'.
Please check it out and I would appreciate any feedback.
Many thanks,
Paul
Hi,
Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)
Played it one time now till I got to level 3, then I died
some remarks
- why is the screen shifting when I move the phone around?
- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone
- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash.
- there's also no clear way to tell how much each animal costs in cash
- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think).
- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place
- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?
- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)
Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid.
Hope this was of some help to you.
Grtz
Hi swimon,
First of all: many thanks for your feedback.
"Very nice for your first game. Is this an original game concept by you or did you 'copy' it from another game? (I know it's based on tower defense games, but never saw a 'top down' one like this)"
It has elements of several tower defence games - I thought the vertical layout would set it out from the rest. I haven't seen any other quite like this.
"Played it one time now till I got to level 3, then I died "
Not bad for your first go!
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
"- tutorial screens are not very clear plus they dont stay on screen long enough. It's like: "1 pig is 1 rocket, 1 hay is 1 shield, wait a minute.. what?" and then the screen is already gone "
I agree. I think I shall add a 'tutorial' section that incorporates levels one to three. Players new to the game will then get a gentle intro to the game and repeat players could then skips these easier levels to get straight into the action.
"- also, it wasn't obvious that the chickens and stuff cost 'cash'. At first I thought they only 'cost' time. And I couldnt figure out why I couldnt build any pigs, thats when I realised I needed to build up cash. "
As above.
"- there's also no clear way to tell how much each animal costs in cash"
That was the next thing on my list to do!
"- level 1 is kinda boring, I think level 1 is necessary, because you should give people the time too learn the game, but it's too long. When you reach level 2 things get a lot more interesting, zombies are coming at you in higher numbers and at higher speed (i think)."
This should be addressed in the tutorial as mentioned above.
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
"Anyway, it's pretty nice for your first game. I even enjoyed it a bit, but tower defense type games can't hold my interest for very long i'm afraid. "
Many thanks. I know tower defence isn't everyone's flavour of game but I do appreciate you taking the time to try it out and even more so for giving me this feedback.
"Hope this was of some help to you."
Absolutely!
Cheers
Paul
pphillips001 said:
"some remarks
- why is the screen shifting when I move the phone around? "
It allows the player to see a larger playing area that the phone's screen. I was hoping it would make the game more involving and a bit more interesting to watch.
Click to expand...
Click to collapse
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
pphillips001 said:
"- I also think zombies get more health as you progress through the levels? But there's no way to tell, so I didnt know how many chickens to place "
You are correct - the creeps (I take it you haven't gotten past the zombies yet?) do get harder each level. I did this so you'll never reach a stalemate which would take all interest out of the game. My intention is to make some shooters more powerful against some creeps than others, which should add to the strategy element.
Click to expand...
Click to collapse
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
pphillips001 said:
"- Last remark: When a zombie reaches the first of your 'last defense' chickens, your basicly screwed. There's nothing you can do. Maybe you should introduce a bomb or something to push the zombies back?"
Yep. I have a number of attack methods to add.
Click to expand...
Click to collapse
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
pphillips001 said:
"- And also introduce some animals that don't just shoot up. (or maybe there are some in later levels?)"
As above.
Click to expand...
Click to collapse
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
You can always PM me if you update to a newer version!
Grtz
swimon said:
Just be careful with sensor controls. It's not everyone's cup of tea first of all, a lot of people don't like it. And secondly it's very difficult to implement well (imo).
You could also easily control the camera by swyping your fingers on the screen? Maybe make it a user defined setting.
Click to expand...
Click to collapse
I'm ripping out the tilt code for the next release. It's not really needed and I found it a bit distracting.
swimon said:
Thirdly (is that a word?): I don't really see the point of it? I don't know at what resolution you tested it, but on my Desire, I can already see every row/column so there's no need to shift?
Click to expand...
Click to collapse
As above. I'm a fellow Desireian. (Desirables?) We rock!
swimon said:
Maybe you should change the color of the shirts of the zombies as they grow stronger, so the player knows he's facing a stronger opponent.
Click to expand...
Click to collapse
Good suggestion.
swimon said:
You could maybe also add an option to retreat your animals. When you see your defenses are going to be breached, you can quickly change one of your chickens in for a pig or a hay stack. (or something like that)
Click to expand...
Click to collapse
I have something cunning in mind for this.
swimon said:
introduce one animal that shoots sideways, the player could then first place a hay stack and beneath it a sideways shooting animal!
Click to expand...
Click to collapse
This is also going on the list.
swimon said:
Also lastly: This game asked me for root priveleges? that's a big no no! so please fix that.
Click to expand...
Click to collapse
I'm a bit confused by this? It hooks into the wakelock and vibration permissions (both of which I have taken out of the next release) - other than that it shouldn't ask for anything else?
swimon said:
You can always PM me if you update to a newer version!
Grtz
Click to expand...
Click to collapse
Will do, and thanks again. You are a star!
Great feedback.
Cheers,
Paul
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Got to level 5 yesterday,
even managed to place one cat and one cow
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
potter1984 said:
Glad to see your taking on board all the advice and critique on board, THAT is what makes a dev a GOOD dev.
Thanks for listening and keep at it!
Click to expand...
Click to collapse
Thanks. I am trying. I'll keep developing/tweaking for as long as I'm getting feedback (I may have doomed myself there).
swimon said:
heya,
yeah, don't know why it asks for root permission. I clicked deny and remember and the game still runs fine. So dunno...
Click to expand...
Click to collapse
It's still puzzling me that one. I've not heard anyone else being asked for it.
swimon said:
The game is actually pretty addicting, but it's also really hard (maybe thats what makes it addicting...)
Click to expand...
Click to collapse
It should be even more so (on both counts) in the next rel.
swimon said:
I already found a way to cheat though
When you see one of your shields (hay stack) is about to go down, quickly replace it with another at the moment it get's destroyed
Click to expand...
Click to collapse
Kind of - you'll eventually run out of money, so it's only a temporary 'feature'.
swimon said:
You could also introduce downward shooting animals to kill off the last zombies of the wave who are still attacking your hay stacks
Click to expand...
Click to collapse
I've just updated the bullet code to handle 360 degree firing. It should start to get more interesting now.
swimon said:
Looking forward to the new version, 'cause I'm a little confused by the cash/time system
Click to expand...
Click to collapse
At the moment there is a slow cash over time increase - in case you put your first animal down in the wrong column on the first turn.
You get additional cash from shooting baddies - the more so the harder the creep.
The cooldown time is more for the hardier animal (apart from haystacks which I've kept quick cooldowns).
All this will be revealed in the tutorial.
swimon said:
Got to level 5 yesterday,
even managed to place one cat and one cow
Click to expand...
Click to collapse
Yay - well done! I can see I've made it too easy - I can easily fix that!
swimon said:
but i'm not sure the cash system is in balance, I wasn't generating enough cash to build the more powerful animals/defenses to hold back to numerous (!) zombies and vampires
Click to expand...
Click to collapse
Perhaps more frugal animal spending may help? On it's current settings I have completed level 12 (only once though ).
Thanks again,
Paul
v1.1 Released to the market. Please see original post for details.
Regards,
Paul
nice, i'll check it out one of these days
(messing around with some roms atm...)
Grtz
swimon said:
nice, i'll check it out one of these days
Click to expand...
Click to collapse
Cheers, I'd appreciate it.
swimon said:
(messing around with some roms atm...)
Click to expand...
Click to collapse
Good luck! I've spent way too much time checking out new roms - my poor Desire is starting to have an identity crisis! XJs MIUI is my personal fave at the moment. Or is your 'messing' at a lower level?
Cheers,
Paul
I've had reports of memory issues and have tracked it down in the code.
I'll release a fix for this later today.
Regards,
Paul
v1.1a has just been released onto the market.
Please let me know if there are any further issues and I'll jump straight on them.
Regards,
Paul
v1.1b has been uploaded with further memory optimizations.
This should fix some of the issues a small number of you have reported.
Cheers,
Paul
New screenshots have been posted on the original post.
For the next release I am looking to persist current level - so when you come back to play you start at the selection screen of the last level you had reached (with the option to start from the beginning again).
I have also raised the bullets to the top level - as they were looking a little strange flying through friendlies!
I have tracked down a bug that was causing force closes when the game had be paused and the user returned.
I am also looking to add some more variety to the creeps, bullets and towers.
Any suggestions on what you'd like to see adding?
Cheers,
Paul
New version (1.2) released onto the market.
Please check it out and let me know what you think.
Cheers,
Paul
[Q] [App][2.3+] thesaurus word map - is my app really that bad it gets < 30 downloads
Heres the link https:// play.google.com/store/apps/details?id=com.valeonom.wordmap
I'm working on a cool way to do a dictionary in the app along with it being a thesaurus in it's current design. But with less than 30 downloads I feel like I want to do something else. When I first thought of the idea I thought of how cool it was all the way to finishing the app. And still think it's cool. Is the app bad? or is there something else that I'm missing for the so low downloads? Or maybe I just have too high of expectations?
Thank you
over_optimistic said:
Heres the link https:// play.google.com/store/apps/details?id=com.valeonom.wordmap
I'm working on a cool way to do a dictionary in the app along with it being a thesaurus in it's current design. But with less than 30 downloads I feel like I want to do something else. When I first thought of the idea I thought of how cool it was all the way to finishing the app. And still think it's cool. Is the app bad? or is there something else that I'm missing for the so low downloads? Or maybe I just have too high of expectations?
Thank you
Click to expand...
Click to collapse
So apparently since this post 2 days ago you've grown to over 1000 downloads! Any tips on where you've been advertising?
Edit: Your app description looks a little short on words so it probably doesn't perform amazingly in the search results. Buffing out your description with keywords while avoiding looking too obvious will probably help boost your download count considerably.
dentedent said:
So apparently since this post 2 days ago you've grown to over 1000 downloads! Any tips on where you've been advertising?
Edit: Your app description looks a little short on words so it probably doesn't perform amazingly in the search results. Buffing out your description with keywords while avoiding looking too obvious will probably help boost your download count considerably.
Click to expand...
Click to collapse
My app isn't new, its been around for almost 1 year. It had accumulated all those downloads very slowly. And the description, I played around with all sorts of different descriptions for a few weeks. Even playing around with the name of the app. No matter what I set as the description, or title it had no effect on downloads. If you looked at the download stats, you wouldn't be able to tell when any of the changes have occurred. I tried having creative descriptions like poetry. No effect.
I tried blasting the description with keywords and that didn't do anything either. Interestingly crappy descriptions does not negatively effect my downloads. I'm curious what will happen if I give my app a crappy name will it negatively effect downloads? So far everything pretty much didn't effect downloads in any way (positive or negative).
I'm thinking what will happen if I rename my app to be called "A" and description "A". haha. Like I doubt there will be a negative effect. I've been reading alot on marketing, and really this app is my "marketing experiment" as to me it seams very good to experiment with, and it's not a bad app. All experiments I mentioned in this post I let it collect data for minimum 7 days before trying the next thing. The fact that all of this does not change downloads, even changing the icon to a nicer looking one had no effect, really boggles me. Even more stranger no negative effects from crappy descriptions.
What you just did is called A/B Testing
First of all Congratulations on getting 1000 downloads. But I guess the thread should be useful for others still struggling with getting good downloads.
So here's the thing, 'trying out crappy titles', playing around with different descriptions and other such experiments are actually good for understanding the best trend but it might have serious repercussions. What you need to do is try A/B Testing where you still get to try these weird changes but on a much smaller scale. Of course you can only do these changes inside the app, but trust me that works.
And as for the problem at hand, you lacking a good marketing plan, here's one for you..
1. Before app release
2. During app release
3. After app release