Any possibility to increase Leo fps? - HD2 General

I was wondering, in light of the recent success of increasing EVOs fps, if we can increase LEOs also? I'm not sure if it is already with no limits and i tried searching the forums but no one had posted anything. Thanks

jojo_angelov said:
I was wondering, in light of the recent success of increasing EVOs fps, if we can increase LEOs also? I'm not sure if it is already with no limits and i tried searching the forums but no one had posted anything. Thanks
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FPS in what??
I get over 50 in most games already ...

This answers my question as I wasn't sure if we are already with no caps on the fps. Thanks

watcher64 said:
FPS in what??
I get over 50 in most games already ...
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Click to collapse
i think he means in the system e.g. menu scrolling (which was capped on the evo 4g)

Related

(DEVS NEEDED) 30 FPS Issue

OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Not really a dev, but if you flash the Froyo-Dev ROM, you'll see that the boot animation speeds along at 30+FPS for a while then drops down to 30 after something gets loaded. I don't know if this is unrelated or not, but if it is related, it seems that the cap is software-enforced by a kernel driver or something.
EVO-lution said:
OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Click to expand...
Click to collapse
not a dev (but would like to learn).. but i am REALLY glad someone brought this up cause 30fps is NOT GONNA CUT IT.
I Really hope one of these amazing devs can make this happen cause i would hate to have a crippled phone!! lol
I second this motion, this should be high priority. I can't believe the EVO with the hardware that it has "was designed" to under perform. Don't get me wrong the phone is amazing but the future of Android gaming is on the rise. I just purchased NOVA from gameloft. That game is like the mobile version of Halo but it is alittle laggy which makes me sad :'( please help.....
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Its a good thing have alot of great devs such as toast have the evo.... I believe that the problem is either associated with OpenGL or a kernal driver but im going to let someone with more knowledge answer that.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Click to collapse
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Click to collapse
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
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Click to collapse
YUP... and doesnt the Incredible and Nexus have the same GPU??
30fps is laggy... you can even notice this in swiping screens and menus.. its just a little choppy... dont get me wrong.. i wouldnt trade this phone for anything.. but the hardware is definitely not seeing its potential here.
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
Click to expand...
Click to collapse
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just a thought here and this is way out there.. BUT...
What if we could gather "pledges" or donations as a community and the first dev to get rid of this limitation wins?? Like a dev contest of sorts...
Could be a dumb idea i dunno.
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
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Click to collapse
EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
Click to expand...
Click to collapse
Once again I'm not trying to argue here, I haven't really gamed on my EVO so I will defer to you, if this is causing problems, then it should be addressed. But I have to note one thing: 30 fps is not laggy. Have you ever gone to a movie theater? Those are 24. Traditional camcorders are like 30, but sometimes 60. Yes the human eye can discern more (there is no definite limit... just like there is no single limit to the ppi the eye can see, so shut up SJ, its different for everyone) but at a certain point its like megapixels, you get more garbage than real information.
A real EVO example I can call forth is the Quadrant 3D graphics demos. The first two run like crap... maxing about at probably 20fps, but the planetoid one runs at 30 (capped there, obviously) and is as smooth as butter.
So I think if you had a framerate counter on those games you would be way under 30 when you notice the lag. I think there must be something else at work here.
Edit for webnetics:
webnetics said:
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
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I don't really mind if you try to incite mob rule on my posts, but please at least have the courtesy to refer to me as something other than "this guy." Preferably phinnaeus...
ok so we know it makes a differnce... now lets start finding away to fix the problem at hand.... has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
A pledge for donations sounds good too.... im putting in 5 bucks.. lets keep this going
I can tell you this, when a buddy of mine with a Nexus one and I both loaded up the same games to see the difference next to one another it made me wanna throw my EVO at the ground as hard as I could.
It's choppy, its laggy, its all around BAD. The nexus one has the same processor and gpu and its smooth as a baby's ass. If you can't see it you are in denial.
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
Why dont you repost this with a bounty to get this fixed?
frettfreak said:
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
Click to expand...
Click to collapse
I wonder if there is a ROM of 1.6 that can be flashed on the Evo?
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
Click to expand...
Click to collapse
funny on my phone i notice no "choppyness" or lag could be there but im to busy to notice
For starters, i'm not convinced that the evo runs the froyo/nexus1 boot animation at more than 30fps. it just looks to me like it "runs faster" after the GPU driver loads.
I haven't seen any indication that it's running at 60fps. Just faster than the 10fps it runs before the drivers lod
Second, the gaming lag issues have already been fixed in the froyo build. Asphalt is playable on v6+ of froyo.
EVO-lution said:
has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
Click to expand...
Click to collapse
Is this the openGL issue you're referring to: http://forum.xda-developers.com/showthread.php?t=592663?

[POLL] HDMI out vs Uncapped Framerate

What is more of a priority to you: Uncapped framerates or HDMI-out ?
Where's option 3 with automatic toggling if an hdmi cable is connected?! I keed I keed
netarchy said:
What is more of a priority to you: Uncapped framerates or HDMI-out ?
Click to expand...
Click to collapse
Have the devs found the actual cap? Not some dirty LCD hack.
jerryparid said:
Have the devs found the actual cap? Not some dirty LCD hack.
Click to expand...
Click to collapse
The main cap is probably being set in the radio, which leaves us with having to work around it to uncap framerates. Ideally if it's possible to get both uncapped framerates and hdmi-out working at the same time that's the solution that will be used.
I vote framerate for now... but hopefully there is some long term solution to both
I'll take framerate. HDMI would put up more of a fight if we could get full output of the android system instead of just selective video.
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
I'd go with the fps because the hdmi is still restricted with output options anyway
acme64 said:
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
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Gaming without annoying lag and stuttering. Smooth transitions between home screens. Better live wallpaper performance. Feel as smooth overall as the HTC Aria
acme64 said:
I still don't understand why the cap is a big deal. What can't you do that requires double the framerate?
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Click to collapse
the device being capped at 30 fps wouldn't be a problem if the device wouldn't drop below 30fps but it often does during 3d games (the human eye typically perceives anything over 19 fps as fluid motion, without choppiness or studdering). so the main reason to uncap the framerate is because it gives you more wiggle room for the fps to drop without you noticing choppiness.
so if you were capped at 30 fps and a game caused a performance drop of 12 fps then you would now be at 18fps and you will notice choppiness,
but if the fps were unlocked to 44 (which is the novatek right now i think) and that same game dropped the 12 fps, you would now be running at 32 fps and you will notice no choppiness.
it can be hard for someone to understand sometimes as most people dont properly explain WHY having higher fps is nice instead of just sounding like iphone users "its so smooth!" like the guy above me lol.
I vote frame rate. Less than 1% of the time would be spent using HDMI for me anyway.
Didn't someone post this already ?
Sent from my PC36100 using XDA App
I couldn't care less about HDMI, disable it permanently to uncap the frame rate for all I care.
HDBaseT>hdmi
http://www.pcworld.com/article/200301/new_technology_could_replace_hdmi_with_ethernet_cables.html
Sent from my PC36100 using XDA App
What about just maintaining 2 different kernels and if u wanna use hdmi you could easily flash one kernel then flash right back to the fps fixed kernel when your finished seems like the most logical way to go
GHOST99K said:
Didn't someone post this already ?
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
Considering the OP is spear heading development on a dual Nova/Epson kernel, I think it is okay for the question to be asked on a very real basis...
the poll was our idea. we needed to see who wanted what. it came from a discussion we were having on #HTC-EVO (<~shameless plug) about the issues were facing and what to do about the community kernel. we figured the real answer would come from... well... the community. anyhow they both need to be fixed for there to actually be a fix. imo a broke isnt fixed so that was the discussion. anyhow hope that settles ths little debate.
Unless a future work-around includes being able to use the HDMI output for use with the actual phone interface and not just videos, I see no real point of using it at all.
So, definitely uncapped.
My only complaint about the Evo has been the laggy touch response. If uncapping the framerate fixes that, which the op's kernel that I flashed today has on my phone, I am willing to do without the hdmi. While I would prefer to have everything working, getting rid of the touch lag is the highest priority to me.
wfrandy said:
My only complaint about the Evo has been the laggy touch response. If uncapping the framerate fixes that, which the op's kernel that I flashed today has on my phone, I am willing to do without the hdmi. While I would prefer to have everything working, getting rid of the touch lag is the highest priority to me.
Click to expand...
Click to collapse
Using the 'dirty' fix will pretty much fix the input, go check out the 3.6.3 fix, it will almost remove all lag

[TWEAK] Possible increased framerate on Gtab

I have on my Folio found a way to tweak the nvrm_daemon, to increase the frame draw rate.. on folio its was limited to 51 frames (tested with app: fps2d) and this tweak increases it to 78 and it shows in the fps2d app too.
Just so everybody is clear on what this hack does.. its changing the framebuffer rate, NOT screen refreshrate.
see this link if you are not sure what that means
testing this with NeoCore benchmark we hit 56 frames.. so im guessing Viewsonic Gtab also could benefit from it, but as i don't have one i cannot verify if the screen type works with this change..
Anyone with just a small linux knowledge and knows how to replace a binary, please verify this , and you might have another enhancement if it works.
download the attached zip and put the nvrm_daemon into the /system/bin and do a chmod 755 /system/bin/nvrm_daemon on the file too.. (remember /system need to be r/w)
reboot and test with "fps2d" from Market, and let me know if you gain 78 frames too ... (i hope so)
it should work on all custom roms, as im sure, you all use the same Gtab binaries for your hardware here..
The updated nvrm_daemon ran successfully TnT Lite 4.1.0
Stats:
Done avg=79 stdev=6.47
1000 iterations: touch to repeat.
Butch1326 said:
The updated nvrm_daemon ran successfully TnT Lite 4.1.0
Stats:
Done avg=79 stdev=6.47
1000 iterations: touch to repeat.
Click to expand...
Click to collapse
so the questions is, what was the previous lock rate on Gtab?
Dexter_nlb said:
so the questions is, what was the previous lock rate on Gtab?
Click to expand...
Click to collapse
Done avg=51 stdev=3.59
Pershoots 0112 kernel on zpad 3 rom G Tablet
Dexter_nlb said:
so the questions is, what was the previous lock rate on Gtab?
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Click to collapse
I put the original nvrm_daemon file back in a rebooted the gtab. Here's the results I got:
Done avg=51 stdev=4.32
1000 interations: touch to repeat
Butch1326 said:
I put the original nvrm_daemon file back in a rebooted the gtab. Here's the results I got:
Done avg=51 stdev=4.32
1000 interations: touch to repeat
Click to expand...
Click to collapse
if you're willing to test, maybe use it for a day or 2, and let others know if its stable with the change..
its primarily a 2D and 3D games improvement, for regular use i doubt you see differences..
In GLBenchmark its not visible (probably best 3d engine testing tool), but other benchmarks does indeed increase, as they probably is not pushing CPU limits, where GLB does...
Dexter_nlb said:
if you're willing to test, maybe use it for a day or 2, and let others know if its stable with the change..
its primarily a 2D and 3D games improvement, for regular use i doubt you see differences..
In GLBenchmark its not visible (probably best 3d engine testing tool), but other benchmarks does indeed increase, as they probably is not pushing CPU limits, where GLB does...
Click to expand...
Click to collapse
I will report back with an update over the weekend. I have Raging Thunder2, and I'm addicted to Angry Birds, so I'll get some game time in...
Thanks!!!
Butch1326 said:
and I'm addicted to Angry Birds
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Click to collapse
aren't we all
getting 55fps on neocore used to be 33 or so.
Thanks a bunch, will test this out in Dungeon Defenders.
FYI:
chown 755 /system/bin/nvrm_daemon
should be
chmod 755 /system/bin/nvrm_daemon
you could also:
chown root:root /system/bin/nvrm_daemon
rothnic said:
should be
chmod 755 /system/bin/nvrm_daemon
Click to expand...
Click to collapse
was too quick on the keyboard trigger
nice find... what exactly was holding our devices back? 50Hz refresh and vsync?
Sent from my VEGAn-TAB-v1.0.0B5.1 using Tapatalk
TheTruth said:
nice find... what exactly was holding our devices back? 50Hz refresh and vsync?
Click to expand...
Click to collapse
honestly, i dont know.. i was actually trying to fix the resolution to 840x480 which i accomplished so i could compare performance with a 7" elocity. and get same score, but i then experimented with some other values and rebooted a few times watching the bootup and i noticed the init of the framebuffer device changed,
NvGrFbDevOpen: Opened fb0 on disp 0 size 1024x600 format 1 rate 78.000000
and i tested it with fps2d and got info confirmed...
so actually it was pure luck
not sure of the effects yet. maybe a battery drainer ? but the hack its only a few days old, and kernel dist does not include nvrm_daemon, so im not sure where to find exact documentation on it yet.
The greatest advances seem to be pure blind luck of unintended consequences. Nice catch on your part.
Thanks Dexter. Question. Can I also use this on my Elocity that at the moment is running your 1.0c.
Thanks in advance
manfly9884 said:
Thanks Dexter. Question. Can I also use this on my Elocity that at the moment is running your 1.0c.
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Click to collapse
no, this driver has 1024x600 native resolution which your device will not handle.
But i can take a look at it tomorrow to see if its the same with ElocityA7 .
There is alot of tweaks to offer for ElocityA7, but sadly i still havent got one :-( , to verify it.
Dexter_nlb said:
honestly, i dont know.. i was actually trying to fix the resolution to 840x480 which i accomplished so i could compare performance with a 7" elocity. and get same score, but i then experimented with some other values and rebooted a few times watching the bootup and i noticed the init of the framebuffer device changed,
NvGrFbDevOpen: Opened fb0 on disp 0 size 1024x600 format 1 rate 78.000000
and i tested it with fps2d and got info confirmed...
so actually it was pure luck
not sure of the effects yet. maybe a battery drainer ? but the hack its only a few days old, and kernel dist does not include nvrm_daemon, so im not sure where to find exact documentation on it yet.
Click to expand...
Click to collapse
ahhh that explains alot... it seems the refresh is set to 78... thats why my evo when set to 50 or 60 Hz antibanding mode didnt do squat to remove the bands zipping by on the screen...
roebeet was very interested in the refresh rate of this device... perhaps you could talk to him about this tweak
Sent from my VEGAn-TAB-v1.0.0B5.1 using Tapatalk
TheTruth said:
roebeet was very interested in the refresh rate of this device... perhaps you could talk to him about this tweak
Click to expand...
Click to collapse
ill PM him about this as well..
. Works great on g tab. 78fps on fps2d and 54.1 fps on neocore. I'm sure quadrant will jump to. Thanks!
Update: Quadrant stayed the same which is odd as I could see that fps was much higher in 3d tests, like hitting 80 fps. Sweet!
nswenson said:
.
Update: Quadrant stayed the same which is odd as I could see that fps was much higher in 3d tests, like hitting 80 fps. Sweet!
Click to expand...
Click to collapse
your 3D score might jump, but if the rest drops just a little , you don't notice it much, it weighs not much in the complete test. I/O really makes a difference when tweaked..
But i got just another 200+ here, running it a few times, so its not a major but it did show improvement on 3D.. (a little strange as the fps2D also shows 2D increase?) but thats probably why perf. tests are not always reliable..
i tried some flashplayer tests on top of this, and those also increased

Animations horribly slow

My captivate destroys this phone in user interface animations... Beautiful widgets opens like a slug, animated wallpapers move like snails...
Is this a joke?
psufan5 said:
My captivate destroys this phone in user interface animations... Beautiful widgets opens like a slug, animated wallpapers move like snails...
Is this a joke?
Click to expand...
Click to collapse
They must've sold you the wrong phone cause mine certainly doesn't do that.
Open beautiful widgets.. my cappy loads the animation well above 30-60 fps.. this thing hardly breaks 3-10 fps max...
They are without a doubt capping the UIs hz speed or capping its FPS really really low. Even the launcher animations are brutally slow.
psufan5 said:
Open beautiful widgets.. my cappy loads the animation well above 30-60 fps.. this thing hardly breaks 3-10 fps max...
Click to expand...
Click to collapse
Ok your phone DEFINITELY has something wrong. Mine goes WELL beyond 50 and 60 flops.
Fixter said:
Ok your phone DEFINITELY has something wrong. Mine goes WELL beyond 50 and 60 flops.
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Click to collapse
flops huh... lulz
Fixter said:
Ok your phone DEFINITELY has something wrong. Mine goes WELL beyond 50 and 60 flops.
Click to expand...
Click to collapse
Run quadrant.. tell me what FPS you get on the Orange 2D model..
psufan5 said:
Run quadrant.. tell me what FPS you get on the Orange 2D model..
Click to expand...
Click to collapse
I already have a thread open with all the information you might need.
http://forum.xda-developers.com/showthread.php?t=961762
Fixter said:
I already have a thread open with all the information you might need.
http://forum.xda-developers.com/showthread.php?t=961762
Click to expand...
Click to collapse
2D animations are being capped LOW... Thats why most of the widget loading animations are BRUTALLY slow.
My captivate gets 22ish on the orange 2D model, this gets around 13-14. Thats unacceptable really.
psufan5 said:
2D animations are being capped LOW... Thats why most of the widget loading animations are BRUTALLY slow.
My captivate gets 22ish on the orange 2D model, this gets around 13-14. Thats unacceptable really.
Click to expand...
Click to collapse
I just got Quadrant Advance just to run that. And I get 34 to 35 FPS.
Fixter said:
I just got Quadrant Advance just to run that. And I get 34 to 35 FPS.
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Click to collapse
Well then not sure what is wrong with my phone. Its horrible... maybe I should factory reset and see if it fixes it?
I get 13 and 14 fps at most
psufan5 said:
I get 13 and 14 fps at most
Click to expand...
Click to collapse
Run it and then back and run it again.
Try to say this dualcore means nothing right now at this point and time these company's know what there doing with these dualcore wars #Smh
Sent from my Nexus S using XDA App
Fixter said:
Run it and then back and run it again.
Click to expand...
Click to collapse
Same issue.
psufan5 said:
Same issue.
Click to expand...
Click to collapse
Yeah, I'm getting the 13-15 too. But if I run it again I get 31 to 36. I dont understand wtf is going on.
psufan5 said:
Same issue.
Click to expand...
Click to collapse
I'm getting 35. You must be doing something wrong?
Squeak22 said:
I'm getting 35. You must be doing something wrong?
Click to expand...
Click to collapse
Im getting a mix of 35 and 14.
psufan5 said:
Run quadrant.. tell me what FPS you get on the Orange 2D model..
Click to expand...
Click to collapse
Around 14fps on my Atrix 4G
I noticed the app drawer in LauncherPro is laggy on mine. No widget slowness that I can tell though.
Sent from my MB860 using XDA App
Probably issues with the application not properly supporting the tegra 2 chipset yet..
I'm suddenly glad I can't get an Atrix yet..

Most simple games and UI lag while heavy games work fine

Hello I have Novathor U8500 device Xperia U with dual core processor and Mali 400 GPU.
Problem is as title says most simple games lag while heavy one are working great.
By doing some tests I found phone can't push more than 58 fps,no matter phone sometimes simply jumps to 90 then below 30 and I can't debug this.
I'm asking is there any way to fix this or cap fps to for ex. 55 fps.
Thanks.
XperianPro said:
Hello I have Novathor U8500 device Xperia U with dual core processor and Mali 400 GPU.
Problem is as title says most simple games lag while heavy one are working great.
By doing some tests I found phone can't push more than 58 fps,no matter phone sometimes simply jumps to 90 then below 30 and I can't debug this.
I'm asking is there any way to fix this or cap fps to for ex. 55 fps.
Thanks.
Click to expand...
Click to collapse
i think u can enable v-snyc somewhere.. i just dont remember how to do it..
kopter36 said:
i think u can enable v-snyc somewhere.. i just dont remember how to do it..
Click to expand...
Click to collapse
Its enabled but graphic card is not stable and I can't stabilize it.
Try forcing GPU rendering?
Use pimp my rom and disable vsync
Sent from my Micromax A50 using xda app-developers app
ajeteja said:
Use pimp my rom and disable vsync.
Sent from my Micromax A50 using xda app-developers app
Click to expand...
Click to collapse
Its not so simple also it doesn't work.
Enabling GPU Rendering also not helping.
This is my last time buying Mali phone
looks like maybe ics might help...
http://communities-origin.sonyericsson.com/thread/64517
n3wt said:
looks like maybe ics might help...
http://communities-origin.sonyericsson.com/thread/64517
Click to expand...
Click to collapse
Its not that problem yes they fixed lagging in some games but not in entire system,I am using CM9 right now but problem still occur,I can't scroll home screen without lag even simple scrolling like in Root Explorer lags.
I'm not sure what to do beside buy new device.
have you tried stock ICS?
n3wt said:
have you tried stock ICS?
Click to expand...
Click to collapse
Yes I did all a viable versions but none is smooth.
XperianPro said:
Yes I did all a viable versions but none is smooth.
Click to expand...
Click to collapse
Hmm strange.. Im not an XP user but i have XSOLA.. As i know they share very2 same hardware n spec xcept for the illumination and floating touch.. I've tried several rom like FXP 207,eXperience v2.1,MiUI and more but i dont have that kind of lag.. Usually right after i flashed a new rom i will debloated as much as i can then reboot into CWM and wipe cache and dalvik.. I admit some simple 2D games got a lag but none in UI.. Maybe your CPU governor?
CPU throttling due to temperatures?
CPU Bottleneck?
you cant just jump to the conclusion that mali devices are bad lol..
spazzy1912 said:
CPU throttling due to temperatures?
CPU Bottleneck?
you cant just jump to the conclusion that mali devices are bad lol..
Click to expand...
Click to collapse
You sure it happens all the time,even when its 30 degrees.
XperianPro said:
You sure it happens all the time,even when its 30 degrees.
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Click to collapse
hmm, very strange.
anyone else with your device having similar issues?
any other mali devices with these issues?
spazzy1912 said:
hmm, very strange.
anyone else with your device having similar issues?
any other mali devices with these issues?
Click to expand...
Click to collapse
Yes it is strange,even my old Xperia X8 is somewhat "smooth" I mean simple actions like scrolling are smooth while on Xperia U are not. :silly:
XperianPro said:
Yes it is strange,even my old Xperia X8 is somewhat "smooth" I mean simple actions like scrolling are smooth while on Xperia U are not. :silly:
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might be some software optimisation issues? :S
spazzy1912 said:
might be some software optimisation issues? :S
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I thought that too.
But why company would launch phone that lags?
XperianPro said:
I thought that too.
But why company would launch phone that lags?
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hmm, so you have tried factory resetting?
is it still under warranty? try sending it back :S
spazzy1912 said:
hmm, so you have tried factory resetting?
is it still under warranty? try sending it back :S
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I'm using CM9 and my friend U has got same problem.

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