Engadget
We've just been tipped off on a couple feel-good items for EVO 4G owners that should end your Friday on a bright note:
The glass separation issues are real, but said to be super minor and have no effect on the usability of the phone apart from a nearly imperceptible "give" to the touch. That said, HTC has made some assembly changes that should reduce or eliminate the problem going forward, and it'll keep an eye on the situation.
This is really interesting: the screen sensitivity problems are also real and are apparently far more prevalent in arid climates, but it can be fixed with a software patch alone. That patch will be rolling out to EVOs soon.
See? Told you it was feel-good news. More on this stuff as we get it.
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Just thought id relay the good news.
Yeah I wish they'd fix the fps cap instead.
Tell me about it...But hey, at this point something is better than nothing lol
Kshawn said:
Tell me about it...But hey, at this point something is better than nothing lol
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Having been an HTC customer for 3 years, this is very true. lol
I don't expect anything anymore from them.
Wait, so a software patch is going to fix the grounding problem?
^ That's what it sounds like. Not a complete issue for me but still bothered by it tho.
Is the sensitivity issue the really bad touch lag or are they referring to the "grounding problem"? If they fixed the touch lag, I'll probably buy the phone. The lag is much more important to me than the 30fps limit.
k2snowboards88 said:
Is the sensitivity issue the really bad touch lag or are they referring to the "grounding problem"? If they fixed the touch lag, I'll probably buy the phone. The lag is much more important to me than the 30fps limit.
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Is the lag and the 30 FPS releated
Shadow591 said:
Is the lag and the 30 FPS releated
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Me and a few other devs seem to think it's possible, but we don't know yet.
To the OP, engadget owns you. Did you know that?
lemonspeakers said:
To the OP, engadget owns you. Did you know that?
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...elaborate
Related
My understanding is that the problem lies when flipping the touch inputs over the axis, and Google CLAIMS that it is a hardware quality malfunction.
I'm thinking there might be a way to rewrite some code in order to fix this, though i really don't know where to start, and I'm not the best coder as far as Android goes, so i wont be much help.
Any ideas on where to start?
mudrock1000 said:
My understanding is that the problem lies when flipping the touch inputs over the axis, and Google CLAIMS that it is a hardware quality malfunction.
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Google doesn't claim it's a malfunction, do they? Just a hardware limitation.
Well I mixed the words up, but I've been thinking about it, and it just bothers me and makes me figure there has to be a possible fix. Maybe when the fingers hit a specific coordinate, it predicts the movements or something ya know?
Who cares.
It's not causing me any problems or grief.
Some people obsess way to much about nothing.
Henchman said:
Who cares.
It's not causing me any problems or grief.
Some people obsess way to much about nothing.
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well it sucks that we cant have quality gaming with mulitouch controls because of crappy hardware..so i do care
bobdude5 said:
well it sucks that we cant have quality gaming with mulitouch controls because of crappy hardware..so i do care
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thank you...some people are so defensive that they think that if we complain about an obvious issue we are trashing the device.
The software filtering mentioned by Cyanogen should resolve the most apparent issues, but I don't know if anyone has tested this proper on the Nexus One or if Google is ever going to enable it by default.
OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
Not really a dev, but if you flash the Froyo-Dev ROM, you'll see that the boot animation speeds along at 30+FPS for a while then drops down to 30 after something gets loaded. I don't know if this is unrelated or not, but if it is related, it seems that the cap is software-enforced by a kernel driver or something.
EVO-lution said:
OK so we all have heard about the 30 FPS issue that the Evo has...... now lets do something about it since HTC says it was "designed" like that.
Are any of the devs working on this and if your are please share your findings with the rest of the community so we can all chip in and try helping.
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not a dev (but would like to learn).. but i am REALLY glad someone brought this up cause 30fps is NOT GONNA CUT IT.
I Really hope one of these amazing devs can make this happen cause i would hate to have a crippled phone!! lol
I second this motion, this should be high priority. I can't believe the EVO with the hardware that it has "was designed" to under perform. Don't get me wrong the phone is amazing but the future of Android gaming is on the rise. I just purchased NOVA from gameloft. That game is like the mobile version of Halo but it is alittle laggy which makes me sad :'( please help.....
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Its a good thing have alot of great devs such as toast have the evo.... I believe that the problem is either associated with OpenGL or a kernal driver but im going to let someone with more knowledge answer that.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
phinnaeus said:
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
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YUP... and doesnt the Incredible and Nexus have the same GPU??
30fps is laggy... you can even notice this in swiping screens and menus.. its just a little choppy... dont get me wrong.. i wouldnt trade this phone for anything.. but the hardware is definitely not seeing its potential here.
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
Alright correct me if I'm wrong but if a game is running at 30fps then thats pretty smooth, right? I'm not saying this is isn't a bad thing, but you guys need to point your blame elsewhere. The EVO is great but it doesn't have an even halfway decent GPU AFAIK, so that might be too blame if you are having big 3d graphics problems.
What I'm trying to say here is if you were ACTUALLY getting 30fps constantly (because its locked, as in it would normally be higher) then would you notice this?
Didn't think so.
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just a thought here and this is way out there.. BUT...
What if we could gather "pledges" or donations as a community and the first dev to get rid of this limitation wins?? Like a dev contest of sorts...
Could be a dumb idea i dunno.
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
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EVO-lution said:
True but try playing a game like asphalt 5 then try it on the Nexus or Incredible and you will see a HUGE change
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Once again I'm not trying to argue here, I haven't really gamed on my EVO so I will defer to you, if this is causing problems, then it should be addressed. But I have to note one thing: 30 fps is not laggy. Have you ever gone to a movie theater? Those are 24. Traditional camcorders are like 30, but sometimes 60. Yes the human eye can discern more (there is no definite limit... just like there is no single limit to the ppi the eye can see, so shut up SJ, its different for everyone) but at a certain point its like megapixels, you get more garbage than real information.
A real EVO example I can call forth is the Quadrant 3D graphics demos. The first two run like crap... maxing about at probably 20fps, but the planetoid one runs at 30 (capped there, obviously) and is as smooth as butter.
So I think if you had a framerate counter on those games you would be way under 30 when you notice the lag. I think there must be something else at work here.
Edit for webnetics:
webnetics said:
Yes let's all correct this guy, there is a huge difference from 30fps to 60fps when running 3d graphic intensive media like some of the other phones out there.
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I don't really mind if you try to incite mob rule on my posts, but please at least have the courtesy to refer to me as something other than "this guy." Preferably phinnaeus...
ok so we know it makes a differnce... now lets start finding away to fix the problem at hand.... has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
A pledge for donations sounds good too.... im putting in 5 bucks.. lets keep this going
I can tell you this, when a buddy of mine with a Nexus one and I both loaded up the same games to see the difference next to one another it made me wanna throw my EVO at the ground as hard as I could.
It's choppy, its laggy, its all around BAD. The nexus one has the same processor and gpu and its smooth as a baby's ass. If you can't see it you are in denial.
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
Why dont you repost this with a bounty to get this fixed?
frettfreak said:
I think there was a similar issue with the Droid when it got the 2.1 update... maybe we would be looking at a similar fix for the evo??
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I wonder if there is a ROM of 1.6 that can be flashed on the Evo?
jigglywiggly said:
Dude... the phone is choppy.
30fps is really laggy! Think about the emulators, those rely solely on cpu speed.
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funny on my phone i notice no "choppyness" or lag could be there but im to busy to notice
For starters, i'm not convinced that the evo runs the froyo/nexus1 boot animation at more than 30fps. it just looks to me like it "runs faster" after the GPU driver loads.
I haven't seen any indication that it's running at 60fps. Just faster than the 10fps it runs before the drivers lod
Second, the gaming lag issues have already been fixed in the froyo build. Asphalt is playable on v6+ of froyo.
EVO-lution said:
has anyone looked into OpenGL... i remember it has problems in the hero and it messed up the FPS but it was addressed by developers... maybe the problem lays in there.
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Is this the openGL issue you're referring to: http://forum.xda-developers.com/showthread.php?t=592663?
A guy from another forum pointed me to this bug.
It starts when you hold two fingers in the screen for more than 12 seconds. Then the multitouch is lost. After a few seconds it fixes itself.
Has anyone noticed this?. Is there any fix or workaround?.
This is terrible for gaming.
http://www.youtube.com/watch?v=eQblG7OxABk
omg same problem here.
i noticed it last night! also noticed video recording does not autofocus...with adeo
Ronaldo_9 said:
i noticed it last night! also noticed video recording does not autofocus...with adeo
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ya, but what phone has a video camera that does?
Techcruncher said:
ya, but what phone has a video camera that does?
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Right, there are a lot of stand alone cameras that don't have that feature
Yes i noticed this when playing the n64 emulator, i just commented in one of the threads about it lol.
Apparently we have the same digitizer as the Nexus S. Mayb we can get the driver from it?
Techcruncher said:
ya, but what phone has a video camera that does?
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My Evo does.
Sent from my PC36100 using XDA Premium App
OneStepAhead said:
My Evo does.
Sent from my PC36100 using XDA Premium App
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I think the point was, most cameras on phones do not have this feature and the Atrix did not have the feature out of the box.
IPhone does as well.
Anyway just tested this the bug is indeed real. This phone just has way too many issues.
Sent from my MB860 using XDA App
live4nyy said:
I think the point was, most cameras on phones do not have this feature and the Atrix did not have the feature out of the box.
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...really? Galaxy S has, iphone has, n8 has...anyway there is no manual focus either on atrix. for a highend phone like this you have to be silly not to expect it.
anyways without being able to flash a kernel we wouldnt be able to do anything about multitouch far as i'm aware
A bit off topic but I don't see how the nokia N8 has autofocus considering it has a "full focus" camera, aka fixed focus.
Ronaldo_9 said:
...really? Galaxy S has, iphone has, n8 has...anyway there is no manual focus either on atrix. for a highend phone like this you have to be silly not to expect it.
anyways without being able to flash a kernel we wouldnt be able to do anything about multitouch far as i'm aware
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Ronaldo_9 said:
...really? Galaxy S has, iphone has, n8 has...anyway there is no manual focus either on atrix. for a highend phone like this you have to be silly not to expect it.
anyways without being able to flash a kernel we wouldnt be able to do anything about multitouch far as i'm aware
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Right, right. I might have been thinking about touch-to-focus...
dinan said:
A bit off topic but I don't see how the nokia N8 has autofocus considering it has a "full focus" camera, aka fixed focus.
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Off topic... but full focus isnt the same as fixed focus. N8 has auto focus and C7, E7 has fixed focus
Sent from my MB860 using Tapatalk
I noticed this playing Dungeon Defenders before. Kind of a pain...waiting for some kind of hack/patch
hotleadsingerguy said:
I noticed this playing Dungeon Defenders before. Kind of a pain...waiting for some kind of hack/patch
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Same here it hasn't been that bad just my little guy would stop for a sec and I would have to lift my finger and push the virtual d pad again.
Is this bug fixable by software?.
Or is hardware related and will never be fixed?.
Whipon said:
Is this bug fixable by software?.
Or is hardware related and will never be fixed?.
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as i stated earlier.... i believe the atrix has the same digitizer as the nexus s. So posibly we could get the driver from the nexus s and try it...
Whipon said:
A guy from another forum pointed me to this bug.
It starts when you hold two fingers in the screen for more than 12 seconds. Then the multitouch is lost. After a few seconds it fixes itself.
Has anyone noticed this?. Is there any fix or workaround?.
This is terrible for gaming.
http://www.youtube.com/watch?v=eQblG7OxABk
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OMG I was wondering this while playing MARIO CART 64! You press B to go but you have to use the trackpad and 12 after the race starts, I always come to a stop and everyone passes me
LOL I sound like a dumbass kid now...but seriously, this is very very annoying...
The only work around I saw for Mario Cart was to use the Accelerometer sensor for the trackpad. Which is under Settings>Input Settings then Use sensor as-trackpad.
But this is defiantly an annoyance to other applications too...it really needs to be fixed.
Whipon said:
Is this bug fixable by software?.
Or is hardware related and will never be fixed?.
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its a software thing
lol the more we discover about this phone, the worse it gets
Can anyone please report if they are seeing lots of crazy frame drops on this phone? I'm running rooted Xxx No Limits, but have observed the same on Elemental OS too. When you turn on 'Profile GPU Rendering' in the Developer Settings to 'On screen bars', I see a crazy amount of frame drops every where. I bought this phone because it is suppose to offer the best smoothness and performance rivaling only the Pixel, specially after the fantastic 3T. Attached are some images showing the frame drops on even mundane tasks like scrolling Settings menu. Is anyone else seeing this behavior?
I use Action Launcher, but can anyone report if they see this on their stock launcher or other launchers?
PS: The phone 'seems' smooth and fast when doing these tasks. It doesn't seem to slow down and drop frames like crazy like an S8 or G6, which can be seen with the naked eye. It's only when I turn on GPU profiling that I can detect these frame drops. Is the GPU profiling reporting 'broken' and incorrectly reporting lots of frame drops? I'm confused.
Hey, I just checked and I got the exact same results, maybe even a bit more drops than you do. I'm using the stock launcher. Phone is absolutely smooth aside from that. I'm not sure, but this may be in correspondence with the jelly-scrolling issue? I'm not sure if I'm affected though, if yes, the jelly effect is minimal.
Are you affected by the jelly scrolling?
Chaphasilor said:
Hey, I just checked and I got the exact same results, maybe even a bit more drops than you do. I'm using the stock launcher. Phone is absolutely smooth aside from that. I'm not sure, but this may be in correspondence with the jelly-scrolling issue? I'm not sure if I'm affected though, if yes, the jelly effect is minimal.
Are you affected by the jelly scrolling?
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I don't see the jelly scrolling effect on my phone. I'm not sure if this frame drop issue and the jelly scrolling effect are related. Its interesting to know that you see a lot more frame drops in the rendering.
i agreed with you, for this phone having the latest 835 which is suppose to give a straight line of performance (no frame drops) yet i see a lot of those
what the hell is going on with this phone ...
i dont know if its the phone or the softwere but im so returning, the only reason i bought was because of the 835 and because its was the latest and will give you continues performance, its all a lie
Probably because the screen is upside down!
B3501 said:
Probably because the screen is upside down!
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ha! True!
Its a cheap chinese knock off phone
worldsoutro said:
ha! True!
Its a cheap chinese knock off phone
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100%
Just tested on a Galaxy S8 and that graph looks even worst!!!!
What's happening?!?! Snap 835 is the culprit?
But I've seen a review with the HTC U11 and it doesn't do this.
Yeah mine is far from smooth as well, dunno,it just does not scroll smooth, my Nexus 5 on MIUI is soooo much smoother, way less frame drops.. I suppose theissue will vanish with the right ROM / Optmization, perhaps changing to a different CPU governor could help already..
Is this really a big deal if you can't see it until you run this log that shows you its happening?
atistang said:
Is this really a big deal if you can't see it until you run this log that shows you its happening?
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People are like: "I didn't know I had a problem until I ran this app now I'm like O..M..G!". These people can't be for real. They should try standing on there heads, looking in a mirror, with the phone upside down.. see how it scores.
zone23 said:
People are like: "I didn't know I had a problem until I ran this app now I'm like O..M..G!". These people can't be for real. They should try standing on there heads, looking in a mirror, with the phone upside down.. see how it scores.
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Its like the Jelly scrolling thing. I bet 85% of the people *****ing about it haven't even held a OP5. I watched those videos and then paid close attention to my 6P, guess what? It does the same damn thing!
About the only real issues I have seen are the WiFi and autobrightness issues, and camera performance. The WiFi seems to have been fixed and the camera could and most likely will be improved... I hope.
And from what I have seen out of the camera isn't bad, but it is very average for a phone bought 2 years ago. I just believe the hardware is much more capable of better results.
atistang said:
Its like the Jelly scrolling thing. I bet 85% of the people *****ing about it haven't even held a OP5. I watched those videos and then paid close attention to my 6P, guess what? It does the same damn thing!
About the only real issues I have seen are the WiFi and autobrightness issues, and camera performance. The WiFi seems to have been fixed and the camera could and most likely will be improved... I hope.
And from what I have seen out of the camera isn't bad, but it is very average for a phone bought 2 years ago. I just believe the hardware is much more capable of better results.
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I'm right there with you brother.. The auto brightness has been a "real" issue for me. I have not had the jelly thing but then again I didn't go looking for it. The camera? Well I took what I though were some really nice looking photos over the 4th.
atistang said:
Is this really a big deal if you can't see it until you run this log that shows you its happening?
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zone23 said:
People are like: "I didn't know I had a problem until I ran this app now I'm like O..M..G!". These people can't be for real. They should try standing on there heads, looking in a mirror, with the phone upside down.. see how it scores.
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Thank god I am not the only one, reading through some of the threads I am starting to feel like I am the crazy here. People are like "The phone is smooth but this tool is showing frame drops, **** Oneplus, I am returning this phone."
So they will return a 500€ flagship which runs smooth and they dont notice lags without a tool? They expect that the CPU is the cause of frame drops?
Seriously, this must be a joke. Its just looking for a problem when you dont have one.
I do notice the jelly scrolling, but its minimal, so its kinda cool, like a subtle animation.
Camera could be better but nobody can say its bad, they just overhyped it and didn't meet expectation.
Battery life is like out of this world, I got 8h of SoT, good luck on other phones with that.
No other issues were encountered in the meantime. Perfect phone.
I get drops with the launcher, inc app drawer but it's not significant. I'm currently using a custom kernel as well.
Here's Chrome:
stebsgb1 said:
I get drops with the launcher, inc app drawer but it's not significant. I'm currently using a custom kernel as well.
Here's Chrome:
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The screenshot you have posted doesn't show any frame drops. Can you let e know what kernel you are using?
Here are my rom and kernel details. No governor settings changes etc, I'm just using the kernel out-the-box.
Anyone facing the same problem? Is it something to do with the battery optimisation?
Mine makes no difference, smooth as butter all the time. Maybe you need to debloat the crapps?
kennyk09 said:
Mine makes no difference, smooth as butter all the time. Maybe you need to debloat the crapps?
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Maybe I should try that. But I found the keyboard is whats affected the most.
bbtee said:
Maybe I should try that. But I found the keyboard is whats affected the most.
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Maybe is the slow touch latency problem a lot of us are suffering. I am dissapointed i bought this phone.
eldoggor said:
Maybe is the slow touch latency problem a lot of us are suffering. I am dissapointed i bought this phone.
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Yep I have the touch latency problem too, I actually made another post about that
Fortunately, I don't have the touch latency issue. I only heard it emerged for some Chinese users with MIUI 10.3.5.
For people who've had it since they bought it, might be the case of a bad batch of digitizers used by Xiaomi. The phones are under warranty, why not simply send them for repair/replacement?
Quaresma_7 said:
Fortunately, I don't have the touch latency issue. I only heard it emerged for some Chinese users with MIUI 10.3.5.
For people who've had it since they bought it, might be the case of a bad batch of digitizers used by Xiaomi. The phones are under warranty, why not simply send them for repair/replacement?
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Click to collapse
Mine is the global version, not the Chinese version and I tested the demo in the store and it kinda had like the same problem.
So how bad is the latency? Are you talking about micro lag, or something that effectively prevents normal typing? If I'm really trying to dissect it on my device, I can notice a lag when quickly swiping up and down multiple times without pausing. Or if I open a drawing app and draw lines very quickly. Even then, it is a barely noticeable latency. And I don't have any issues typing. If in your case it's (much) more than what I described, you should definitely replace the phone or have it repaired.
Quaresma_7 said:
So how bad is the latency? Are you talking about micro lag, or something that effectively prevents normal typing? If I'm really trying to dissect it on my device, I can notice a lag when quickly swiping up and down multiple times without pausing. Or if I open a drawing app and draw lines very quickly. Even then, it is a barely noticeable latency. And I don't have any issues typing. If in your case it's (much) more than what I described, you should definitely replace the phone or have it repaired.
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I think you described some of the problems I have, is exactly what you are talking about. Is barely noticible many of the times, but doing some task like reading a book is just kinda annoying, cause I need to kinda scroll more to make it move. Can you maybe do a screen video with the pointer location on your screen so I can see if you're actually having the exact same problem? For the typing issue, is also quite minor but noticible when you're typing really fast.