[GAME] Cube 2005 running HW 3D Accelerated on my Diamond ! - Touch Diamond, MDA Compact IV Themes and Apps

Hello guys, you must have meet me in other thread such as "OMG!!! i got quake 3 ce running on my Diamond !" and others-alike, so with no further delay i present you another hardware accelerated 3D FPS:
Cube 2005
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(actual screenshots from my 1.93 stock Diamond ROM)
Installation procedures:
1- download Cube PPC from here: http://downloads.sourceforge.net/cube/cube_2004_05_22_pocketpc_bin_xscale_opengl_es.zip
2- download libgles_cl.zip from here: http://forum.xda-developers.com/showthread.php?t=415523 and extract the libgles_cl.dll wrapper to \Windows
3- make sure you enable TouchFlo (yes, it must be activated!)
Ain't got much time to test it, but you can read a more through review here: http://www.mobilitysite.com/boards/games/125311-all-your-cube-3d-questions-answered.html
Also many thanks to NuShrike who come up recently with the CL wrapper, whom without it, it would be impossible to have this running on our Diamonds (and probably on Raphael's too)
I've made a video and uploaded it to youtube, check it out (sorry about the non-focused image, my HP cam can't do better)
http://www.youtube.com/watch?v=Sc3b9_CT2bw

iRiKi said:
Also many thanks to NuShrike who come up recently with the CL wrapper, whom without it, it would be impossible to have this running on our Diamonds (and probably on Raphael's too)
Click to expand...
Click to collapse
Well, should run on the Kaiser too.
Does look better than your Heretic demo... I wonder why some works and some doesn't.

Never heard of this game before. Will have to look into this.
Thanks a lot.

Can´t extract, "File Corrupted or dammaged"

Hmm, good test of graphics once again. TF3D goes to Tap here to launch TouchFlo screen, and doesn't come out of it until a softreset.
EDIT: Ok, it seems Flip It (screen auto rotate utility) caused the glitch of TouchFlo.
However I can still run Cube with or without TouchFlo at same speeds, with same rendering and same FPS. Cube does, however give off different colours when you move around in the game.
Strange, your rendering in the youtube clip is near enough perfect, at least in comparison to mine.

I cant start the game with Cube.exe.. comes a error saying it cant be opened..
The ".DLL" file is suppose to go "Internmemory > Windows" or "/" > Windows"

Menu?
Ok ! seems to run ok on my touch diamond. but how do i change button config and access ingame menus?

http://de.youtube.com/watch?v=ShCi7Jh61p0
touch diamond, touch flow on

is that the same file that makes cod2 run better as well?

Libgles_cl.dll is a fairly new discovery, it's libgles_cm.dll (the one used by CoD2) you're confusing it with.

gurkburk92 said:
I cant start the game with Cube.exe.. comes a error saying it cant be opened..
The ".DLL" file is suppose to go "Internmemory > Windows" or "/" > Windows"
Click to expand...
Click to collapse
Trying again..

You know.. you would think somebody would write a BT keyboard and mouse driver so you guys can play these FPS naturally.

iRiKi why don't you tell us how unplayable is, especially when playing singleplayer mode (with bots)?
About 2-5 FPS when bots are near you. So totally unplayable.
+ textures are waxed (when moving, you can see through them or gets black)
Conclusion: no joy

this is an open.-source freeby from 2004 that never was updated, besides this game isn't even supposed to run on htc's, just axims, the funny part is recently someone came with a libgles_cl renderer which allowed us to actually run the game. it has some rendered bugs (black areas) which hopefully will help developers improving the wrapper.
now DSF, what have YOU done for the community (besides whinning) ?

THPS2, Quake 3 which also uses OpenGL ES CL/CM have low FPS. I really don't want to start again and again to make comparison between an old 2005 device and those HTC+Qualcomm devices
Okay... this will go offtopic but I have to write this.
With all those posts I actually help. I wish I could read about the performance of touch pro BEFORE buying it. But actually haven't found information about this, so I thought to myself, at least HTC has succeeded to bring good graphics performance. But.. that is false.
Reading your first post, one may think that this game is running good or very good. You haven't said anything about poor low frame rate, it's totally unplayable with bots. If we hide these "details" do you think we can resolve anything?
I will continue to post the truth about touch pro/diamond so :
1) people will know that there are very good alternatives to HTC+Qualcomm (eg: Omnia+Marvell)
2) HTC will try to improve/work on this area (though I don't think this will be happen . see the past htc class auction + the costumer interaction experience is extremely poor, they don't admit that those device have MULTIPLE problems, not only related to graphics but also to GPS, sound, drain, etc etc)
This should be announced to a large scale.
.. The problem is that many persons thanks their self with all those poor thingy... or they start to compromise.
- gps has lag, so what? at least I have GPS
- sound breaks? it's not an ipod, come on!
- crappy speackerphone/earpice? umm.. nothing is perfect
- sluggish UI experience? eeh.. it's a WM
- poor OpenGL performance? so what? at least it has hardware acceleration
- battery drains quickly? man it has a VGA screen and this beauty is fully packed! (even if you use one function at a time)
- ETC ETC
Some of us just find apologies for all these issues. Why? I mean WHY? We paid for every feature in the phone and it's not normal to perform (below) mediocre.. Another counter-replies for the real/palpable issues from *some* HTC fanboys are "get an iphone". This conception is so wrong.. Maybe they are thinking that are superior to the others because they use the PPC for business purpose lol. They said it like they want WM to be sluggish when coming to entertainment. WM is more than mail, internet, office dudes. It's a portable pocket PC. A PC in your pocket.
Let's try to be realistic. HTC ads new features and take n steps back in terms of functions quality. This is not normal, technology evolves, prices get low, more performance, device pieces become more reliable, devices become compact, etc etc... Unfortunately HTC+Qualcomm is not our case.. they add cheap features at a high price.
BTW iRiKi, I do appreciate your work, but we must say the WHOLE story.

im not a fanboy. i already said on other threads this is the last qualcomm device i'll ever buy. but i have another pda, the Qtek S100 (known as Magician) and i can compare the diamond with the magician, and tbh it's not as bad as ppl paint. the magician battery doesn't last 2 days as the diamond, and it's 1300 mah vs 900. the performance on cod2 software is awfull, and it has to draws 4 times less pixels than the diamond. iGo is also slow on the magician.
about the gps/sound/battery rants. sorry but you're offtopic here, wanna flame htc do it elsewhere
and yes, ill say it again, to clear your doubts as htc fanboy: the diamond was the first, and also the last qualcomm device i'll ever buy.
my sister wanted a new cell, and was unsure about 3 devices: the HD, the iPhone 3G and the Nokia N96. the only advice i gave was: dont buy the htc and choose from the other 2 cells. and that's what she did

But I haven't called you a fanboy.. I was talking about the users with "get an iphone" recomandations...

Well this are little offtopic but it are a good thing that iriki give us this tips about the 3d hw on div games that will bring ppl even closer too the perfect driver and on my touch pro il get around 12-15 fps in this game but yes it have gfx bugs but what so? atleast it prove that we can run in 3d hw! And maybe in the future will we even get better drivers for this devices. Still this is alot closer to perfect games in 3d hw on the htc phones and most ppl should know that this devices can do alot more if we just get the right driver..hopefully in the future! i had a nokia n95 before this phone and i can say i dont regret at all when i did buy this phone for sure and for a note the gps did lag also in n95..on my touch pro i havent seen any lag in garmin gps so far maybe on the diamond it are just to wait for better rom that fix alot bugs for me i use elite rom on my touch pro and can say the phone are damn fast

Iriki, I don't think DSF is being critical of you. I think he just loathes HTC for letting down its consumers once again, and so he's complaining that graphics still don't seem to be at an optimum.
Of course, you are looking at it in a more positive light, which is good.
I can however see where DSF is coming from. If we become too complacent/relaxed with HTC then they will keep getting away with it, like they did with the Kaiser and now Diamond. HTC should know that its customers want a driver update, that fully utilises the advertised Qualcomm/ATI Imageon 64MB graphics chip.

DSF said:
+ textures are waxed (when moving, you can see through them or gets black)
Click to expand...
Click to collapse
There's probably some things that need to be done in the wrapper that isn't being done at all right now. The Axim probably supported texture image formats the ATI doesn't, so have to write some code to convert that ...

Related

Back to real QVGA

Hi,
My request will surprise many of you, but here is what I want. I am a developer of Flash based programs and I live a nightmare with all those VGA devices out there.
As they have to deal with 4 times the amount of pixels as their QVGA friends, they generally perform much slower in graphics.
While this is ok for office programs and other phone tools, they are totally unusable with Flash Graphics.
With my Toshiba e800, using SE_VGA, I managed to get back to true QVGA mode. This has brought back the graphic performance of the device.
SE_VGA won't work on WM5 (it could not even reverse back to QVGA on the e830 under WM2003SE), but can OZVGA do that ?
If not, does someone know how to hack the system, so it can work that way.
Many thanks for your help.
Sorry, I forgot to explain the "real QVGA mode".
Right now, the VGA devices like the Universal show a QVGA screen. They only use the VGA mode for smaller fonts and a few other things.
This screen mode is neither a real VGA nor a real QVGA. It is actually set as VGA in the OS, but it makes sure all the interface reamains as visible as in a QVGA mode.
Now, most of you want to access the Real VGA mode as it displays more stuff, but I want the RealQVGA mode for the reasons I explained above.
The reason why those devises are so slow, is that the OS must quadruple each pixels as it displays content. This is an enormous task and there no chance that it could achieve acceptable Flash animations this way.
So I am looking for a great hacker that could do this.
Thanks
minimac: although the devices are slow, I don't think it's just pixel doubling that's the cause. I'm sure it's more memory issues then screen interface - my alpha app VJSihaya uses quite a lot of relatively extreme video processing compared to normal use of GWES, but it works at a perfectly good speed.
However, I agree with you, a non pixel doubled display would be faster for you, cutting out the extra processing. However, isn't that the problem? The Universal's VGA screen is 640x480, so the hardware wants to show 640x480. If you want QVGA, the info must either be quadrupled, or just sit in 1/4 of the screen.
I think options may be either playing with the DPI settings as was hacked with OZVGA etc, to force a qvga resolution, or alternatively write a hacked display driver to provide native QVGA (equivalent to Nydiot's software). But as I said, I think that will just force the display to sit in one corner of the 640x480 screen.
V
Thanks Vijay for this answer.
This is not reassuring. I am going to try different things. I just wish this was set into the display settings, letting the users decide what they want:
- Real VGA,
- Real QVGA
- or Improved QVGA as it is now.
I mean the universal performs 225 at the benchmarks graphics index where we have seen devices reach 4500 points.
This is just too slow.
Very true. But as I said, VJSihaya windows move around with almost no lag or screendraw issues, (they're slightly slower on the Magician, but the processor is also slower I guess). So I think the graphics processor isn't bad, but certainly not great. I'd kill for an Axim 51v with a phone built in. I was >this< close to going for the Axim and sidestepping the HTCs altogether. No XDA Devs for me then, eh?
I wonder if running flash in a VJSihaya window at QVGA size would improve matters for you... that way, you get the benefits of VGA - ie big screen, plus your flash running at QVGA size. However, I don't know whether the flash issue is crippled by the pixel doubling or the infrastructure of the Universal. But if the flash app is well written to resize appropriately, it'll run lovely jubbly in VJSihaya. What flash app are you running? PM me some links and a demo flash and I'll test it out if you want.
V
Funy VJ, that you mention the X51v, because I got hold of one once and tried Flash Apps with Videos on them. It turned out that despite its graphic chip, the X51v was very slow. Barelly usable, in fact. This was confirmed by the graphic benchmarks from PPC review sites.
I have a very basic Flash Movie that I run on devices to compare their performances.
http://brunorousseau.free.fr/bench.zip
Right-click "Save Target as"
Eventhough it is not very sofisticated, it is a real life test.
So, this is a rather large video file of exactly 2 minutes and 3 secondes. I made it, so Flash is obliged to play every single frame of the movie without skipping any and obviously, this takes more time on certain systems than others. So here are a few benches.
- 2 min 12 secs on a 3GHZ intel P4 PC
- 3 min 08 secs On a 520MHZ HP H2490 with WM5
- 3 min 26 secs on a 624MHZ AXIM X30 with WM2003SE
- 4 min 24 secs on a 416MHZ AXIM X51 with WM5
As you can see, the HP is working really well compared to the Axim X30, eventhough the AXIM has a 624MHZ processor and uses WM2003SE which is supposed to be faster than WM5.
I would be very interested to know the benchmark on the Universal without VJSIHAYA and then with it.
Thanks VJ
minimac: send me the flash over, and a link to, or the flashplayer used, and I'll give it a go in VJSihaya. Does screen size make a difference you think?
Yup, 51v is a beauty internally, but obviously there are only about 3 apps that use the hardware acceleration. But those three, wow. Made my mouth water to see them. Reminds me of kkrieger.
V
Hi VJ,
Either you live in New Zealand, or you are working late like me.
I changed the link, so now it works.
Try it again.
The app contains the Flash Player installer, so just follow the steps.
I'm dying to know how well it performs.
I am going to bed now.
Today was a 16 hours working day.
Time to get some sleep.
I'll see your post tomorrow
Thank you again VJ
I'm a very very late sleeper. Only way I can get any programming done!
Installing now.
V
Same here vijay. Although I'm falling asleep at my desk right now...
minimac: interesting results. I didn't use all of VJSihaya, just a simple non skinned VJSihaya to capture the benchmarker. I hope I did this right, but using a 320x240 window, I got 2mins 30 seconds on a landscape normal clocked Universal. It runs very smoothly the smaller you resize obviously, and at fullscreen it's horrible! But 320x240, seemed ok...
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V
PS time for bed for everyone, surely!
4h45 in the morning and still univers...ing !
Thank you Vijay for your time. I am really impressed.
Now, 2'30" is an impressive achievment. I need to get hold of this VJSihaya software and get a Universal ASAP.
How do I get your software VJ ?
Question: When you mention "using a 320x240 window", does this means that the actual movie was showing up in 1/4 of the screen (VGA mode), or you managed to make it run on a full screen at 320x240 (QVGA) ?
How did it perform without VJSihaya ?
If there is no way to play it full screen at normal speed, would you be able to alter the driver Vijay ?
I tried before to change the registry values of the screen on a HP Hx4700, but it wouldn't work. I am not a real programmer, so I did not want to investigate further, but this whole performance issue is really getting me frustrated as I cannot take full advantage of these new devices.
Really, we need to make something that works.
Thank you again Vijay for your time to answer my questions.
Minimac, without VJSihaya, the flash player obviously tries to fill the whole screen, and is hideous, you can see every frame render. This took 6mins 30 seconds!
Obviously as you know, the Uni is VGA, so when I'm playing it at VGA, as you can see in the screenshot, it's taking up one quarter of the screen. As I said, you can actively resize the player with VJSihaya, so I can choose any screen size. As I go smaller, it plays smoother.
I have just retested it, because I was worried that perhaps I'd gone digitally dyslexic and miscounted, but 2 mins 32 seconds on second go. It's worth noting this is without being on power, since I believe that the Uni only runs at it's full speed when on power or overclocked.
VJSihaya is unforunately unreleased, and is likely to stay that way for quite a while due to the development still to go into it. Remember, VJSihaya is basically a hack I'm making to re-implement windows into the OS, to drag windows around, resize them etc. This isn't at a driver level!
However, you could make a new screen driver if you wish, but I think, as discussed above, that displaying QVGA on a VGA screen will always either require pixel doubling or running in a quarter (VGA) screen. I believe that VJSihaya and related techniques are only likely to be a convenient hack, rather than a solution, since you will be running your flash in a quarter screen (as in the screenshot!). However, if this is what you need, i can probably knock together a stand alone hack to achieve this (giving you selectable sizes for the flash player).
I would imagine that the flash player already provides some capability to specify playback size? If not, I'm sure you can knock together a few lines of html to play the flash in a webpage, and you can of course specify the player's size there. This may be the most convenient solution, although obviously there you're carrying the overhead of a browser as well.
Unfortunately I'm not a real programmer either, so developing a driver etc is not really my field. But as I said above, I think running QVGA on VGA hardware is always going to either require pixel doubling, or running at a quarter of the screen, as in my screenshot. I'm not in a position to test benchmark on the Uni at QVGA, since I don't like switching between VGA <> QVGA, because it's so hard to get the VGA hack right in the first place!
Can someone else please play the benchmark app at QVGA, on a landscape non charging Uni?
Minimac - why do you want a Uni if you know that the VGA/QVGA implementation is slow?
What exactly did you do to your Toshiba to get back true QVGA? That would be interesting to see, and might be a good solution if we can get it to work on WM5.
V
I want a universal because it is gorgeous, and because it is very business orientated.
It also has a 3.6" screen, slightly larger than the 3.5" screens you find anywhere else.
When you say "standalone" hack, does this means that by pressing an .exe icon in the program menu under the factory QVGA mode, I could start VJSihaya and run my Flash App resized into 640x480, so it would actually be transparent to the user who would beleive this is a full screen app ? But then, running at 640x480, like you said, I would get back to slow motion mode.
Please let me know because I'm interested in a hack that could play my Flash Apps at normal speed in full screen.
minimac: Hmm, that's the big problem of course.
No, I don't know how you're going to play fullscreen at 640x480 smoothly. It's terrible right now. Has anyone else benchmarked at QVGA yet?
You might want to write to Nydiot and a couple of others. On Wm2003 they had software to change resolution on the fly. I don't know if they're updating to Wm5, but it'd be useful to you.
PM or post about what you did to your Tosh to get QVGA and we'll see why it's not possible for WM5.
Re Uni - have you seen the new Acer? Man, I'd sell my body to get one of those. I'd have to sell it many times I'd imagine.
V
Well, the story on the e800 is really specific. This was the first ever PPC to sport a VGA screen. At the time (WM2003), the OS did not support such resolutions, so Toshiba developped an application that made the switch. Unfortunetely, you found yourself with more or less 2 Pocket PC in one as the VGA mode did not actually display your today screen and preferences as they were in QVGA. However, when you reversed back to QVGA, you got a normal PPC. Not the fastest, but good enough.
So then came SE_VGA. This was an app that let you switch very easilly (just a soft reset at each switch) between the 3 modes (VGA, QVGA and FalseQVGA).
Finally came WM2003SE that supported the VGA screens. Toshiba released its e830, a PXA270 520MHZ device with the same FalseQVGA/FalseVGA crap mode from Microsoft used in all the other new VGA devices.
To make matters worst, SE_VGA does not allow on these devices the "reverse back to real QVGA" mode it had in the previous OS.
As for the new Acer, I agree, it is gorgeous, but for me, the same problem remains.
So I am stuck.
Who is Nydiot ?
Do you think I should start a new post on "Could someone get me a hack to reverse to real QVGA ?"
Thanks Vijay again
Sorry, I never get their name correct:
http://www.nyditot.com/NVDPage.asp
You can try posting again, or hopefully anyone reading this thread will follow, yes, you need to get proper QVGA back.
You might find it useful to read this article:
http://pocketpcmag.com/forum/topic.asp?TOPIC_ID=18237
I'll keep experimenting.
V
minimac: I've had a thought. You might want to investigate the hires_aware hack. Not sure if it will have any effect, but it might.
V
What is that ?

Ported PC games for HTC Diamond: Warcraft 2, Duke3D, Wolfenstein, Doom...

Thanks to Drakey83 from htcgeeks - this is copypasted text..
Warcraft II
Requirements: Any VGA Pocket PC or PDA PDA Phone with plenty of memory to spare.
Overview: The single player storyline is basically a frame tale for combat and devoid of plot development during missions, which is usual for early RTS games but in contrast to some later ones, including StarCraft and Warcraft III: Reign of Chaos. The game is set six years after the fall of Azeroth (the orc campain ending from Warcraft: Orcs & Humans) in the First War in Warcraft: Orcs & Humans. The Orcs have decided to conquer the lands to the north and acquire Lordaeron for their empire, and the battles to follow would later be known as the Second War.
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More Info: Wargus was ported to Pocket PC by a great russian programmer that goes by the name n0p. Wargus uses a mobile version of the Stratagus game engine. The version I've uploaded here is the English VGA Version that has been optimized by me to run as well as possible and also to look as much like the original Warcraf II as possible. The first change I made to the code was th change the intro screen to be the original Warcraft II screen intest of the ugly Stratagus screen, the second change to the code I made was with the sound files, now insted of like six or seven phrases per character there is only one or two, to save momory usuage, also I changed the icon to be the original Warcraft II icon, along with all of that I also included all of the patches and fixes that are currently available, hope you ENJOY!
Code:
http://airsoft-cro.com/static/Warcraft2.zip
http://rapidshare.com/files/90257783/Warcraft_2_PPC_VGA__freeware__with_game_files.rar.html
I uploaded game to my portals server with unlimited bandwidth so there must be no problems for anyone to download.. If you have memory problems with game try downloading it from second link provided (rapidshare)..
Click on the download link, download .zip file, unzip files, put the Warcraft II files on your SD or CF card, and then simply go to SD Card(or CF Card)\Warcraft II and click on the new Warcraft II icon to play.
EDIT: problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect
Don't know about warez and stuff, but I was fast enough to catch that link.
Thank you very much
hummm it sounds great!
let me try it.i will let you know my impresions.
thanks!
Duke Nukem 3D Atomic
Ported application from spv3d. I changed some settings in duke3d.cfg file like UsingGapi to 0 so it looks like this "UsingGapi = 0" without setting it the game didnt show graphics. The fps count is enabled and showing 10-20fps on Diamond (TF3D disabled of course). I have problems with setting sound device & also some controls problems... Anyone who has some time to test please post your results here somewhere
The response in game menu is slowed down so it might take a few presses before you actually press the menu link. Once in the game you can shoot by tapping anywhere on the screen & move with buttons up, down, left, right.. as said before it would be great if someone could find a way to control the movement trough touchscreen...
Here are some pics of game runnin I have take:
Download link (19,2mb):
Code:
http://airsoft-cro.com/static/spvDuke3d.zip
Doom
NOTE :
You need some wad files for running the game.
currently supported wad files are:
doom1.wad
doom.wad
doomu.wad
doom2.wad
doom2f.wad
plutonia.wad
tnt.wad
Note that not all of these files intend to run perfectly and you may experience some problems with some of them.
Doom1.wad the shareware version seemed to work perfectly.
For music you can put a file called doom.wav in same directory.
Included Doom1.wad for testing purposes... Game running smooth on Diamond.. up down left right movement & shooting..
Download link... only ~1,5mb
Code:
http://www.megaupload.com/?d=8Z7NZWZ3
Awesome!!!!
Doom is a classssiccc.
But how do I exit Doom.
Thanks kick asss!!!
I think is free already maybe abandoned
Do you know how to calibrate cursor position its a little bit out about 50-80 pxs moved to right...
kultus said:
I think is free already maybe abandoned
Do you know how to calibrate cursor position its a little bit out about 50-80 pxs moved to right...
Click to expand...
Click to collapse
I noticet that annoying problem too! It works fine under menu.. but in game its moved so its difficult to select the character or click the button to walk
P.S. Heretic port doesnt work for our HTC devices.. only with OpenGL-ES port for Dell AXIM X50V and X51V (and any PocketPC which contain the intel 2700g graphic chipset)
Hi thanks for the games! warcraft 2 is great! about the problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect in my diamond!
gabrielmarcos2001 said:
Hi thanks for the games! warcraft 2 is great! about the problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect in my diamond!
Click to expand...
Click to collapse
Didnt try before... nice one tnx
Thanks. It should be fine to post this stuff as it is not warez or copyrighted. It is a remake or port.
Nagrom Nniuq said:
Thanks. It should be fine to post this stuff as it is not warez or copyrighted. It is a remake or port.
Click to expand...
Click to collapse
Ha. Ha. Ha.
And I thought my jokes were bad.
Seriously, now - Warcraft II, it's story, characters, graphics and sound files are (c) Blizzard Entertainment. Warcraft II is not abandon-ware, nor is it free. Most of the abandon-ware talk is myth anyway - there's barely any abandon-ware available.
Nevertheless, since I legally own Warcraft II, it is legal to download this since, indeed, it is a remake on a different engine, using stuff legally licensed to me by Blizzard Entertainment.
This is warez, but at least this form is rather acceptable (although the data files should not be in the archive to be fully legal - instead, it should contain information on how to load the Warcraft II data files into Stratagus).
My bad I thought it was just Stratagus and being called something else.
hahahhahaha. give me a break mate. Even if you've got the original. Doesn't mean that you can have a copy of it. This is a port as well. Mean you can't edit any copyright. Cheers
tha_rami said:
Ha. Ha. Ha.
And I thought my jokes were bad.
Seriously, now - Warcraft II, it's story, characters, graphics and sound files are (c) Blizzard Entertainment. Warcraft II is not abandon-ware, nor is it free. Most of the abandon-ware talk is myth anyway - there's barely any abandon-ware available.
Nevertheless, since I legally own Warcraft II, it is legal to download this since, indeed, it is a remake on a different engine, using stuff legally licensed to me by Blizzard Entertainment.
This is warez, but at least this form is rather acceptable (although the data files should not be in the archive to be fully legal - instead, it should contain information on how to load the Warcraft II data files into Stratagus).
Click to expand...
Click to collapse
Is it possible for somenone to make Command & Conquer Red alert for the HTC Diamond? I would love to play that game on my HTC, it was a bit like this game graphic wise.
warcraft ends after 5 min
Great work, loved it on my old pc! Now on my Diamiond, nice!
One problem: after some minutes of playing the game will just end. Looks like the app is just killed.
No error message, enough device memory, problem both in human or orc mode..
Only thing could be that I installed it on the internal storage instead of device memory (since device memory has only 15MB left).
One other thing could be that I just unzipped the whole into my internal storage. The included readme says to replace some files in a folder, only there is no such folder so I didn't make any change..
Any of you guys having the same problem? Please help, tnx!
F-L-I-P said:
Great work, loved it on my old pc! Now on my Diamiond, nice!
One problem: after some minutes of playing the game will just end. Looks like the app is just killed.
No error message, enough device memory, problem both in human or orc mode..
Only thing could be that I installed it on the internal storage instead of device memory (since device memory has only 15MB left).
One other thing could be that I just unzipped the whole into my internal storage. The included readme says to replace some files in a folder, only there is no such folder so I didn't make any change..
Any of you guys having the same problem? Please help, tnx!
Click to expand...
Click to collapse
Yeah it works fine up untill you have like 30 people on the screen then it just turns off because it runs out of memory... you have to save often and just restart your game whenever it crashes so its semi-playable..
On a post nr. 4 added Duke Nukem with download links..
Also I found this great port. Its only shareware version but looks nice to try...
Age of Empires for Pocket PC 1.25
http://handheld.softpedia.com/get/Games/Strategy/Age-of-Empires-for-Pocket-PC-10066.shtml
Ok, thanks a lot for clearing up this problem. Guess we'll just have to live with it.. keep saving!
Thanks again for bringing back the good old Warcraft memories! Respect!
i have my PSP and PS3 for gaming... out loved Diamonds dont have the muscle or the hardware (buttons) to support this games

Project: Manila 3d porting - STILL IN DEVELOPMENT READ FIRST POST

Thread being locked
--------------------------
Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
MOD EDIT: For historical Purposes I have edit this thread to preserve it's historical context.
THERE ARE SOME IMPORTANT FACTS IN THIS FIRST THREAD - PLEASE PLEASE PLEASE READ BEFORE YOU ASK QUESTIONS
POWER DOWN DOES NOT WORK while TF3d IS LOADED. There is no fix for this, just a work around. read the rest of this first post for answers
SOFTWARE DRIVERS CAUSE WHITE SQUARES - this is due to the lack of ATI texture support - there is no fix, its by design
CONFIRMED WORKING DEVICES:
KS20, POLARIS, NIKE, KAISER, Imate ultimate 8502.
Things you need to know before you continue:
--------------------------------------------------
You need WORKING OpenGL ES drivers. these can be software or hardware based, hardware being a lot faster. Omnia3D drivers WILL NOT HELP since they are Direct3D not OpenGL.
Software Drivers (best for old devices but cause white squares):
http://forum.xda-developers.com/attachment.php?attachmentid=121298&d=1223892257 (not the best - looking for better - These drivers will give you functionality but not perfect rendering)
Kaiser/Polaris/Nike Drivers:
http://www.htcclassaction.org/driverprogress.php#update_20081009_1
IT IS NOT FINISHED - it is not ready for a day to day phone. dont expect to be able to use your phone properly while it is enabled. Soft resets will be needed often while it is enabled. Use the Today/Items control panel to disable it when you are not testing.
Its CPU & resource intensive. Its got high system specs, higher than most pre-kaiser era phone can handle easily, takes an age to install or uninstall and will slow most phones down to a crawl. It also is a huge battery drain and due to the power bugs its almost impossible to even charge the phone while its enabled.
If you find your phone a bit sluggish without TF3D, its probably not worth installing.
--------------------------------------------------------------------------
Update 12: Direct from Chainfire:
=========================
Third release
Here's the third public release. This is pretty much a maintenance release, wrapping some stuff up, nothing really new. See the changelog.
Changelog
- Graphics Fixed dotted line image (white dot top-left of the text on the home tab) (EDIT: Read fixed == removed!)
- Graphics Fixed incorrectly scaled globe on the internet tab (looks much better now )
- ToggleManila Fixed the shortcut for non-English devices
- CAB Broke the CAB into two: base files in English-US and additional language pack. This because the non-english language files take about 3 MB of storage space, but more importantly, are spread out over 484 files (which is almost half of all manila files). This split will make (un)installation much faster as well as have less impact on your phone's performance when not running TF3D (and it's not cooked in). If you are not running an English / US / WWE ROM and still want your language, get the language pack as well. The base CAB, installed, is now 8 MB, from 17 MB originally.
Download
*download removed*
-------------------------------------------------------------------------------
issues and work arounds
-------------------------------------------------------------------------------
White squares: Images appearing as white squares is due to non support of ATC textures - this can be caused by a non ATI graphics driver - either an nvidia one (intel used ati i beleive) or software based ones. This is an IP issue more than anything else, and not something that we as developers can easily fix. since the majority of HTC devices either have no 3d or ATI based 3d and this app requires 3d, we will spend our time on ATI based 3d. so the fix for white squares? unfortuantly, the most likely is new device! if you are lucky and youre device isnt very old, u MAY get new drivers - but this is NOT the thread for discussing it
+ Thread being locked
--------------------------
- POWER DOWN ISSUES: the current HTC-CA drivers for pretty much all devices have an issue with powering down. TF3D is one app that is effected by this issue, but because of its always on-ness - is more visibile than other apps - which tend to be 3d games - which the device doesnt sleep on. the only fix for this is to have TF3D unloaded when u want to sleep. this is not elegant but until this issue is resolved (and its proving to be a tricky one) it is the only solution. To make life easier, there is an app included in the TF3D cab called 'togglemanila' - this can be bound to a hardware button in control panel. this means u have to press two buttons to power down instead of the usual one (and its also worth disabling power saving) - but thats the cost of using beta applications and beta drivers.
+ Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
- Broken images tab or broken music tab: ensure you have diamond album and diamond audio manager installed.
+ Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
I'm willing to help with the xml coding.
It would be nice to have 3D working like 2D.
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
nuke1 said:
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
Click to expand...
Click to collapse
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
It seems 3d has that arrow on the home screen that makes the clock smaller and shows at least two up coming appointments, which is better then one.
It may also open the ability to change this entirely which doesn't yet seem possible on 2d.
I just can't use something that doesn't show vmail count, or more then one appointment. Along with the whole restarting...
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
Animated envelope too? Also this launch program would be good. I would like to help too
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
CraZyLiLbOy said:
Animated envelope too? Also this launch program would be good. I would like to help too
Click to expand...
Click to collapse
Not sure that has anything to do with TF3D. I believe it is a separate program.
blazingwolf said:
Not sure that has anything to do with TF3D. I believe it is a separate program.
Click to expand...
Click to collapse
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
CraZyLiLbOy said:
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
Click to expand...
Click to collapse
Ahh, missed that.
brilliant - glad to see weve got some people as keen as myself.
the first thing we need to do is chose a base to work on. now the beta versions run already. very nicely too... but they arent finished version - so thats probably a no go. the diamond version installs but refuses to run - and we havent sussed out why yet. that really should be our first port of call. it would be good if someone out there has an older phone, pre-diamond - that has proper 3d support and wm6.1 - that could try the diamond cabs - and report on how far manila gets. Im not sure off the top of my head what a good device would be. the main issue at the moment is that the HTCCA drivers are not full implimentations - so the reason it doesnt start could be related to that amongst many other things - to scrub that one off the list would be a good start.
Unfortunately, that would not be my phone.
blazingwolf said:
Unfortunately, that would not be my phone.
Click to expand...
Click to collapse
actually...thinking about it - thats almost any phone - for a 3d implimentation to be full doesnt need to be hardware - the openglcs_es.dll or whatever it was from the early manila 3d working betas is a fairly complete 3d implimentation - we should start by using that.
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
Agree..better try to make VGA version first and if it is possible to run on other devices already..QVGA version can be start after that..will be more easier
I show my full support for this project as I will use this in my ROM all the time if it gets completely....2D is nothing like 3D which I really want
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
is this not exactly what i wrote in the first post?
we need to get it to run first - that could be a device limitation or it could simply be a dependancy issue. to really find out, some form of debugging tool would be helpful - i know what kinda tool id like - something like snoopdos from my amiga days - something that shows every dll an app tries to load - and which are succesful - this would prove or disprove the dependancy issue.
there are rumours of manila.exe looking at the nk.rom files - this maybe to check device or it maybe to load an embedded dll or similar.
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
jakub_w said:
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
Click to expand...
Click to collapse
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
i love you djboo
now that herg has abandoned us, we must take matters into our own hands.
I'll be glad to help any way i can
let's get this thing working
blazingwolf said:
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
Click to expand...
Click to collapse
Whenever Verizon Diamond does come out, which is either 09 or 10....then it will easily be ported, now...to port it from Sprint Diamond, it will need the drivers and a reduced size of the manilla in order to work, that means porting everything

Plase Move This to the Dev Section---Willing to make a new shell interface for Omnia

Hi Guys,
Ok, i've thrown the lure on Modaco and now i try here, I'm basically looking for someone to code this idea.
I'm an Omnia lucky owner and i really love it, particularly it's versatility.
I just regret the lack of cool interfaces (put Manilla 2d aside, it's awesome, but it's like having an htc device on out phones, not very exclusive). here are two quick layouts of an idea i had today, it's practically just eyecandy stuff, maybe not the top usability around but, you know, in our life we must satisfy ourselves...
Basically i'm looking for someone to code this, if it's mildly possible, 'cause i'm a poor lazy designer, and i don't chew any "if" or any "else"...
So here they are, a portrait and a landscape view of what's laying in my mind:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
the idea is to have a spinning wheel of icons, transparent if possible (png with alpha?) that can grant access to the corrisponding main ambients of a mobile shell when tapped, just like SPB mobile shell or manilla, only more "graphic". The thing is conceived to be touch driven, with hrizontal sliding to spin the icons wheel and a vertical slide to access a second menu, just in case smile.gif The background (plane + rings) should be still, just a plain image.
I plan to design the "inside" of any section if i find someone crazy enough to follow my babblings, things like a photo gallery, a media player, a weather panel, etc.... (ye ye, like manilla) ando oh yes, no windows bars for now.
If there's someone who own the knowledge to understand the feasibility of this thing, my first question is "Flash lite?" cause i like very much the idea of having something very kinetic and possibly quick, and i'm not completely new to flash to keep me from helping.
Any Thoughts ?
P.S.: i'm sorry if some phrases in my post aren't clear enough, but i'm italian and i'm not so sure about my english.
Cheers.
Hellbender.
PPS: Frak, wrong section, please can a mod move it in the appropriate one ? I'm so lame.
I'm not an Omnia owner, nor can I help you, but I think it's a pretty cool looking idea. As for the language, I wouldn't have guessed until you said it that you weren't a native English speaker... No worries. I hope someone can help you get this idea off the ground, maybe having a few levels of wheels (i.e. flicking up and down gets to an inner or outer wheel from the one it's at) would make it more fun to navigate. Wheel 1 is your basics, and when you select something (like programs) wheel 2 lists the programs... Quick to get back and forth and easy to sort through. Good luck!
it will be difficult to remove the window bars and softkeys while keeping the touchflo.
This will have to be done in C++ (basically rework the whole frontend.) -meaning we need to know alot about each API to be able to create a flawless frontend that works with WM6.0+ backend
This will be quite a project.
I like how it looks
@Black93300ZX: thank you for your kindness
@zeezee: so i assume that products like SPB Mobile Shell are written in C++. I would be happy with just a fullscreen app that overlays on the today screen (SPB like), non necessarily a total integration like Manilla 2D. I haven't any idea about the performance.
"...meaning we need to know alot about each API.." you mean each single app i would add to that interface ? Because i was thinking that could be initially just some sort of launcher with graphical navigation, and adding features with time.
Obviously the BEST should be to intregrate every single function inside the same graphical environment, but for starters this is far from my expectations.
For now it's a spare time project, i'll take everything community can give to help.
Hellbender.
I really like the idea, especially the concept mock up interface you have developed. However I think you might get a better reception if you try and aim to make the application available for all HTC users, aka a universal front end to the essentials much like what SPB Mobile Shell does. Sadly my programming expertise is not that great to help out, sorry.
Best of luck getting others onboard to help you out with it!
psychoben87 said:
I really like the idea, especially the concept mock up interface you have developed. However I think you might get a better reception if you try and aim to make the application available for all HTC users, aka a universal front end to the essentials much like what SPB Mobile Shell does. Sadly my programming expertise is not that great to help out, sorry.
Best of luck getting others onboard to help you out with it!
Click to expand...
Click to collapse
That's true, if you made it generic for Windows Mobile I'm sure you could find plenty of developers here who would help you out. Unfortunately, asking for help with software for a Samsung on an HTC forum may present problems. :|
Black93300ZX said:
That's true, if you made it generic for Windows Mobile I'm sure you could find plenty of developers here who would help you out. Unfortunately, asking for help with software for a Samsung on an HTC forum may present problems. :|
Click to expand...
Click to collapse
I could be wrong but I'm under the impression the Omnia runs windows mobile 6.1 which iirc is the first samsung phone to use windows mobile.
psychoben87 said:
I could be wrong but I'm under the impression the Omnia runs windows mobile 6.1 which iirc is the first samsung phone to use windows mobile.
Click to expand...
Click to collapse
It does, but I'm saying I think originally he was asking for this to be made specifically for the Omnia, wouldn't work with HTC devices... Just like a lot of the customizations on the Tilt won't work on the Touch Pro. If he asked for it to be a generic program for Windows Mobile, however, he might have better luck as developers will have their phones to test it on.
For a start, Flash Lite is probably easier, but using C++ may end up with a better finished product that's more compatible.
I love the idea, and think the graphics look great!
I can help code it, but I'm certain there are better people with more time than me.
If the whole interface were 2D rather than 3D (using scaling to produce a 3D like effect) it'll run faster and probably better. And it'll be far less reliant on hardware.
I don't own an Omnia, but I'm sure there's an emulator available for the resolution, and it would be cool to have it on other screens as well.
Oh, and since I seem to be the first mod here, I'll move the thread.
Black93300ZX said:
It does, but I'm saying I think originally he was asking for this to be made specifically for the Omnia, wouldn't work with HTC devices... Just like a lot of the customizations on the Tilt won't work on the Touch Pro. If he asked for it to be a generic program for Windows Mobile, however, he might have better luck as developers will have their phones to test it on.
Click to expand...
Click to collapse
Oh opps, thanks for pointing that out.

Faster Xperia X1 (Tut)

Make your Xperia X1 Optimized and Faster
Hello guys I'm here to share to you how to make your X1 faster ( I mean not oc'ing) to make it responsive and play 3d games faster. For example when I'm running Flight Commander on stock X1 driver it is laggy and I cannot almost play the game, when I installed the Omnia Drivers and with a little performance tweak you can make it faster and responsive and of course PLAYABLE.​
Software Needed:
1. SJ Samsung Omnia Driver D3D
2. Advanced Configuration Tools V3.3
Installation
1. Install Samsung Omnia Driver cab
2. Beam or put the 3 files on your memory stick or phone then run the EXE(advanced configuration tool v3.3)
Advanced Configuration Tool
For advanced configuration tool here is the snapshot of the registry edited.
(under performance)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Soft Reset, then feel the your new xperia
Credits:
Thanks to TouchXperience for the Advanced Configuration Tool
and to the one who ported the OMNIA driver d3d
Disclaimer:
You are responsible for your system. Before editing the registry files take note of the default values. This tutorial made my xperia x1 faster however there may be conditions such as the rom used (I used 826X rom) of course we are free to try. On whatever rom.
I will post the before and after video later (I don't have time making it. )
and of course It is important to have your feedbacks thanks.
I appreciate the work! A good result on my X1, running Energy GTX. No problems with stability either.
buck naked said:
I appreciate the work! A good result on my X1, running Energy GTX. No problems with stability either.
Click to expand...
Click to collapse
Nice! you tried it? the results are awesome right? if not awesome still better. Right? One of the reason I love my xperia. Although SE made f8ckng drivers, yet people here in xda find solutions to their problems. thanks for trying and for the feedback.
Energy Roms already have Advanced Config Tool installed, is it really necessary to use the attachment?
And btw isnt there already a discussion abt graphics drivers where several benchmark reports are already posted as feedback?
thanks in advance for any reply
nah. this is a combo. I mean I don't see any topics which uses this two. So basically I tried and I compared from stock. Btw. Idk if energy roms have one. of course it is the same as long as the settings modified is it?
thanks for sharing, but missing screenshot with settings.
Missing snapshot.
So-so. I've installed Sample 3D applications. Run they all. Almost all OK.
Billboard app runs nice.
Then I installed Omnia Driver 'n' reboot.
And? Billboard app runs SLOW AS HELL!
I sure it is not perfect drivers for X1.
henryfranz2005 said:
nah. this is a combo. I mean I don't see any topics which uses this two. So basically I tried and I compared from stock. Btw. Idk if energy roms have one. of course it is the same as long as the settings modified is it?
Click to expand...
Click to collapse
Lol a combo? To begin with the Samsung D3D driver is only software rendering since are processors don't have that type D3D. Their are definitively better drivers and like MR. Black'd said there is already threads about different drivers for the MSM 7200A .
Viper89 said:
Lol a combo? To begin with the Samsung D3D driver is only software rendering since are processors don't have that type D3D. Their are definitively better drivers and like MR. Black'd said there is already threads about different drivers for the MSM 7200A .
Click to expand...
Click to collapse
maybe it worked differently for our devices btw I'm just sharing it. )
hm so which one is the best driver for the xperia x1?
and is there also a better sounddriver for clear sound( when recording videos etc)
would be cool when viper or someone else help
Works on my X1!!
thexmaster said:
Works on my X1!!
Click to expand...
Click to collapse
and is it really faster and better?
this may have some effect on stockrom, but on a good custom rom it will rather break things. in the past 2 1/2 years i've seen every cook come back to x1-drivers sooner or later.
when it comes to drivers, ultrashot's roms are the nonplusultra. he's done a great job in optimizing them. as a bonus, if you don't like his ready roms, you can get his kitchen as a base. takes some time to learn if you always just used cabs by others, but it's worth it! nothing beats your own, personal rom.
best start with modifying a rom and then work your way up to making your own, removing and adding packages as you see fit.
It fast thank for share
caliban2 said:
this may have some effect on stockrom, but on a good custom rom it will rather break things. in the past 2 1/2 years i've seen every cook come back to x1-drivers sooner or later.
when it comes to drivers, ultrashot's roms are the nonplusultra. he's done a great job in optimizing them. as a bonus, if you don't like his ready roms, you can get his kitchen as a base. takes some time to learn if you always just used cabs by others, but it's worth it! nothing beats your own, personal rom.
best start with modifying a rom and then work your way up to making your own, removing and adding packages as you see fit.
Click to expand...
Click to collapse
is it possible to play nfs shift without lag on the xperia x1 with this driver here?
i have a normal stock rom but i dont wanne destroy something when installing a new driver
a) dunno
b) i'm not gonna flash stockrom and test nfs with this driver for you
c) nfs shift is aimed at devices like hd2 (hardware...)
d) how you're gonna emulate g-sensor? (i can see you already stumbled on this yourself)
e) try a rom by ultrashot (i've never seen better hw-accelerated vid-playback than with his x1-drivers)
edit:
f) tried the game. animations looked slightly laggy, yet still driveable to me. but i can't really say because all i did was crashing along the side. and that's because you can't stear without a g-sensor. no option to change controls ingame, in reg or in a file.
just remove the files: smiHapticsServer_1.dll and SmiSensorServer_1.dll from windows directory. Now you can play the game by pressing j and k for left and right and d for drift.
it works fine,its just a little laggy
Stock Rom, got slower in launching apps, switching screens, briefly freezes sometimes..of course idk the reason..
**** i have a big problem with my X1...i installed the omnia graphic driver it was ok but not that good and in "device info" it was on 528mhz but in wimospeed on 672 like all the time i use it.i thought when i uninstall this cab,there is no graphic driver anymore,so i started spb backup to make a backup from yesterday to get the old settings back..then i made a restart...
after restart windows mobile starts but
the graphic looks wrong,to small,he doesnt find the storage card anymore so 90 % of my programs doesnt work and i cant do a backup again...i had the cab from omnia d3d on my device so i tryed to install this again but it failed..i couldnt install the cab
what can i do,is there a solution without a hardreset,cause i have important stuff on the phone
what does i have to do PLEASE GUYS give me an advice/answer!!!
thank you

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