Emulator support - G1 General

Potential gaming platform
I know it's been said on other forums, i'm not sure if it has been said in this one though. Anyways, with supposed unrestricted use to the services of the phone, i can't wait to see what sort of games we can see on Android. With wifi, 3g, and bluetooth, this can be the ultimate gaming platform and capitalize where wm and apple didn't. Imagine mmo's, multiplayer deathmatches, or something as simple as spades, all online or played on bluetooth. And androids focus on playing in wm territory can mean potential for a huge installer base. The future for Android looks bright indeed.

http://www.techcrunchit.com/2008/07/18/google-remove-xmpp-support-in-android/
apps for android are Managed code in java which in most cases is the enemy of speed
and supporting 3d features in cpu and gpu though

Any phone I have had since the Nokia 3300 has become a gaming phone for me. Special kudos to playing Dragon Warrior I & II on the Nokia 6600's gameboy emulator.
(I wish the trackball would be on the left like gaming controllers, which was the first major thing I had to adapt to when going from Wing to G1, but oh well - what can ya do?)

The one thing i would love to see for the android is pocketnesterplus. I'm not sure if there is a way to use it with g1, but hopefully one will come out soon for the nes games. Its extremely hard to play alot of the nes games on most phones but with trackball it would be easier to control the directions. I've heard some of the top game companies are coming on board, all of them better if they're smart!!!

it seems like there was an opengl demo by google a while back where they ran doom I would like to see more 3D games esp if they are written to run off the kernel and display thru the FB device that android creates. As far as I know there is no reason that android apps NEED to be in java.... maybe to be on the market they do... but it's a linux kernel... it should run arm9/11 compiled programs

Does anyone know if there will be development of an emulator for old school consoles like NES and SNES?

dshyang50 said:
Does anyone know if there will be development of an emulator for old school consoles like NES and SNES?
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Haven't seen any announcements of one(except that there's a really slow gameboy emulator on the marketplace) but I can say with 99.999999% assurance that there will be some.

Related

Games like Teeter?

hi does anyone know if there are any games like Teeter?
I enjoy it and just wondering if any similar
Thanks
resco bubbles: http://www.fuzemobility.com/resco-bubbles-gsen-addictive-game/
It's like teeter but you need to pop bubbles in order and the boards are textured so the ball acts differently...really neat
also Marble Worlds which is similar but slightly more of a traditional game: http://www.fuzemobility.com/marble-worlds-2-released-g-sen/
I wonder why the Windows Mobile platform gets so few games. I guess WinMo users have the sense to play games that are meant for gaming.
thedudelasse said:
I wonder why the Windows Mobile platform gets so few games. I guess WinMo users have the sense to play games that are meant for gaming.
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Well there is that and the fact that winmo has tons of emulators. Wait till marketplace comes out then we will get more accelerometer based games.
Bxsteez said:
Well there is that and the fact that winmo has tons of emulators. Wait till marketplace comes out then we will get more accelerometer based games.
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I would like to know any emulators that work with the TP2 I'm kinda missing my spring mogul.(NOT REALLY TP2 ROCKS!!!)
While I like games as much as the next guy, I would like to see them incorporate the accelerometers into more APPS as well. This is one thing that the iSore, er...iPhone does well.

Games on the HD2

A key feature that I'm hoping the HD2 does well is emulation. Running morphgear on my Touch HD worked alright. You couldn't really get audio to sync or work right and framerate wasn't that great either. Now with the HD2 you got multitouch support and better hardware, so it should be an awesome experience. Has anybody tried running any emulation apps on the HD2 yet?
Also the TG01 plays PSX games flawlessly check out these links:
http://www.youtube.com/watch?v=0Q9qAB7ADB4
http://www.youtube.com/watch?v=YR2e1Mep2b0
Anybody test this out on the HD2?
I dream of being able to play PSP games on the HD2
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
snowblindd said:
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
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If you think that most of developers are going to make capacitive-like-games for windows mobile when only one device support it instead of putting their efforts on games for the iphone and android, you are going crazy.
^^ Second that! Don't keep your hopes up for any Multitouch based games for atleast another year.
Windows Mobile 7 might change that. But till then, its no use dreaming
I remember when xtract (or whatever it was called was released), this was such a fantastic game and showed what could be possible on the WM platform.
sadly, the popularity of the iphone means that most developers are working on apps for that phone instead. The main reason behind this is that every developer knows almost exactly what he will have to work with on an iphone. With WM there are too many variations of screen resolution to consider, memory restrictions etc
in addition, the relatively high cost of apps on WM (compared to the thousands of 0.59p for iphone)means that they don't sell quite so many and the demand isn't there.
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
Well, out of those 100,000 apps 99,900 are useless fart apps and such, not the kind of games we are talking about here. App Store allows you to sell whatever you want and since there's no return policy you can have people paying for your app, no matter if it is good or not.
This is not to say there are no great games for the iPhone of course! Yet the mere number of apps there isn't really an indicator of quality.
you're right ( I question your accuracy though )
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
twisted-pixel said:
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
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I think we do need to make some difference between a big number, and quality programs... How many programs are not just total useless "fart" and other idiotic crap programs.
Its easy to claim that they have 100.000 programs, when most are close to useless.
SnooPPP:
You forgot to post a more recent one. This one showes the touchscreen in action on the TG01, with the overlay:
http://www.youtube.com/watch?v=-MHCQiT6e54
Its actually kinda playable just using a Single Touch Resistive screen.
A quick look at the forum of the FpseCE emulator shows that people are interested in the HD2.
People here question if its useful for developers to create games for a single platform. But, the specs for WM7 are know. They know that every device in the future will have at minimum, the same specs as the HTC HD2, to be compatible with the WM7 OS. So, for many developers the HTC HD2 will probable be a nice development / testing platform for the future.
Also, when looking at the PSX emulator, that now on a Snapdragon can play about every PSX game... This is a game library of? How many hundred games? Including hits like FF7, etc ...
What about the N64 emulator that they are porting for the openPandora project, on a TI OMAP 3430? When the source is released and recompiled for WM, you can expect to also that game library...
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
twisted-pixel said:
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
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Well, why wouldn't they spend time? If you put a fart app in App Store, chances are, somebody will pay for it by mistake, and won't be able to claim money back.
loomx said:
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
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In fpsece 0.1 there are overlays so no need for a controller(and it supports multitouch if I recall correctly).
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
KrewCial said:
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
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You don't travel much, do you?
PSP then?
KrewCial said:
PSP then?
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Carrying around two devices is just too inconvenient.
Could the HD2 even handle PSP Game's graphics??
Toss3 said:
Carrying around two devices is just too inconvenient.
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Meh, when I travel, I don't mind carrying another device with me. Playing games on your phone only drains the battery even more, leaving less juice to make business calls.
KrewCial said:
Meh, when I travel, I don't mind carrying another device with me.
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That's a bit like arguing that there's no point in putting a camera into a phone because, when you travel, you don't mind taking a camera with you. That may be true as far as it goes; but having a camera in your phone becomes useful in situations where you didn't know in advance that you were going to need a camera and then suddenly realise that you do - conveniently, you just happen to have one with you because it's built into a device that you automatically carry with you at all times. The same applies to gaming on a phone: it's useful in situations where you didn't know in advance that you were going to want a gaming device.
You also have to ask: even if you are willing to pack a separate portable console, are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets. There's a lot to be said for combining multiple devices into the same box.
Shasarak said:
are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets.
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You forgot to mention all the chargers too
It's not like chargers take that much space... it's just one small bag. Besides, nowadays there are these universal extensions and what not if I'm correct if you really mind taking multiple chargers with you. Furthermore, if you have one device which you use for everything, you're gonna need to charge it more often, while this is not the case when using multiple devices, just to make clear that having an all-in-one device is not as heavenly as it might seem (or you're gonna have to take ALL those multiple batteries with you ).
Also, comparing taking a picture and gaming with and on a phone is not entirely just, because when one wants to game, he/she has to sit down and put time into gaming, while taking a snapshot is almost instant. What I'm trying to say is that when someone is playing a full blown 3D game (which is what is actually discussed here instead of patience, minesweeper or whatever), that person wants to put in time to focus on the game. In this case it's much better to use a dedicated device and not some emulator on a phone to play ps1 games while draining your battery life. And yes, if someone wants to take beautiful high resolution pictures, that person will take a quality camera with him/her.
Eventually it all comes down to preference I guess...

when will android get some good games?

i mean like EA just paired up with palm.. so theres a whole bunch of apps that were not getting..:\
anyone know of any sweet 3d games, that closely compare to ipod touch/iphone apps?
mostly im talking 3D btw
We'll probably have to wait more devices support multitouch, for now nice loolink games aren't really playable
I guess we'll have a bunch of nice games before the half of the year
Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....
yea polarbit is like the only thing i had seen, il give some of the other you mentioned a try
The problem with games and Android is that Android isn't hardware-locked. I would imagine serious game developers would be turned off by this. It's a lot easier to program a mobile game when you know everyone's using the (almost) exact same hardware, like with iPhones. New Android phones keep coming out, changing the available hardware every few months. Programmers just may not be able to find stable footing.
Although I agree that we'll probably start getting more/better games once multitouch is running on the majority of android phones.
the other problems are the fact that android currently doesn't support opengl es 2.0, and the 3d acceleration is not very powerful (iirc, 4Mpoly/sec, compared to the iphone's 28Mpoly/s)
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
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I wiki'd "floating-point number" but it was waaaaayyy to difficult could you give me a simple explanation of what it is and why we need it?
PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
Click to expand...
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The 3rd point is a bit moot, since you can code almost all of the application in any language you want, and then wrap it in Java. From what I've read, you won't get more native than that, but you'll get the speed advantages.
3d games in canada we dont even have paid apps.... so sad
You don't need state-of-the-art hardware to make good games. Look at Wii, people buy it like crazy even if it's only a slightly improved C64.
I can't imagine enjoying playing, e.g., Crysis on my Hero even if it would be possible: tiny screen, no surround sound, no proper controls, reflections from the screen, etc.
But I can imagine enjoying a few minutes of Robo Defense every now and then.
PlanetTimmy said:
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
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Hmm. But isn't there an API which can interconnect with some compiled code written in C? The purpose of this is to do the UI frontend in Android-native-friendly Java and all the CPU intensive backend in C.
I'm not very familiar with Android SDK though so I am not sure if that's really beneficial and/or applicable.
another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents
nirmalv said:
Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....
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You can use trackball now, its alot better !!
mrniceguy715 said:
another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents
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ye but apps 2sd solves that issue
stickyasglue said:
ye but apps 2sd solves that issue
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What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.
pauliusba said:
What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.
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As far as I know, google is thinking about implementing Apps2SD into future firmwares. The only showstopper at the moment is copy protection.

Emulators, Imagine The Possibilities!

Has anyone else thought of emulators on the ouya? Playing retro games on the big screen again would be great. Personally this is one of the biggest reasons I'm excited for the console. Can't wait to play ocarina of time.
FrostyF7 said:
Has anyone else thought of emulators on the ouya? Playing retro games on the big screen again would be great. Personally this is one of the biggest reasons I'm excited for the console. Can't wait to play ocarina of time.
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I've bought/pre ordered the ouya primarily for xbmc, but being able to pay some classics like shadow run and legend of Zelda, whilst lying in bed on a Sunday morning is massively appealing.
It's starting to feel like Christmas with the release just around the corner and I'm looking forward to seeing what the devs around here do when they get their mucky paws on it.
cooool
No, I prefer something like the Xperia Play for emulators, though its a bit out dated in term of performance. But the Ouya should do emulators really well too. I'm mainly getting the Ouya to use as an HTPC.
ditto.
I backed OUYA mainly for XBMC but the fact that I can run emulations is a bonus. imaging DosBox with all the old school Sierra games, on the big screen.
Emulate
God i totally love the idea of using emulators on this it's another reason i purchased it. On my phone gs2 i use the playstation emulators gameboy eveyrthing now to be able to do it on a tv.... man im excited
Search YouTube. Tons of videos of devs using side loaded emulators to play old school games on the Ouya. It's reality, folks.
Grooby97 said:
ditto.
I backed OUYA mainly for XBMC but the fact that I can run emulations is a bonus. imaging DosBox with all the old school Sierra games, on the big screen.
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Betrayal at Krondor
Honestly, there's not really more "possibility" with emulation on the Ouya than there is on any other somewhat recent Android device.
There is one bad thing. The focus Ouya team are now placing on emulators could result in unneeded focus on the subject and gaming company retained lawyers could be out for money. Kind of like when MP3 started getting popular and you had a lot of one hit wonders trying to sue for a back catalogue that nobody even bought when they were new. Saturday Night Live had a funny skit about that.
Ouya had better be careful, since they are pushing it as a feature, which will be like a bleeding cut in the water to lawyers.
Added:
I am serious. Usually I am that much.
rushless said:
There is one bad thing. The focus Ouya team are now placing on emulators could result in unneeded focus on the subject and gaming company retained lawyers could be out for money. Kind of like when MP3 started getting popular and you had a lot of one hit wonders trying to sue for a back catalogue that nobody even bought when they were new. Saturday Night Live had a funny skit about that.
Ouya had better be careful, since they are pushing it as a feature, which will be like a bleeding cut in the water to lawyers.
Added:
I am serious. Usually I am that much.
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I dunno about having to worry that much about emulation and the legalities for the OUYA. Heck, google play sells emulators that can be used on any android device. the ouya is that itself.. just another android device. emulation isn't illegal..
The emulation is not illegal, only the BIOS and the Games which are downloaded
are more or less illegal. These would have to be copied from your own console with
special equipment... nobody does this in the time of internet.
Theoretically this things could be free to download if the copyright owner allows this.
There is also my idea, that Nintendo and others aren't interested in forbidding emulation
for some (not every) console and that's why they aren't fighting against emulation.
In Ouya you can download and install anything... So, doesn't matter if it's legal or not...
Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727
I've sideloaded SNES9X emu, works good. Started playing chrono trigger, it nice it has an option to let joystick function as dpad.
I'm about to see n64oids performance on the ouya. If it does run smoothly then I guess I will be replaying Zelda oot
I personally prefer mupen64. Ouya is plenty powerful enough for it anyway
Emulators
Emulators, I hadn't even thought of that, now I'm really excited about the Ouya, mine should be arriving very soon... I think some companies turn a blind eye to very old emulated games because it keeps their IP popular, which for some franchises still has some value.
For now, i managed to work gba, nes, snes, genesis, psx and n64 emulators via sideloading and all worked smooth with posibility of assign hardware pad buttons to them
There are 3 emulators in the OUYA store.
1. EMUya for NES emulation with intergrated ROM store (I'm sure this won't go forever, pretty much illegal).
2. Mugen64 is an N64 emulator which works better than any N64 I tested before, plus it's already mapped to work with the OUYA controller and does so flawlessly. No lag whatsoever
3. 2 different SNES emulators which also work very good. One of them is already altered to work perfect with the OUYA the other one is a known one from the play store.
I got the ouya especially for emulation, because hooking up my Galaxy S3 via HDMI to the TV and using a PS3 wireless controller was too much of a hassle and had a crazy input lag. With the OUYA no input lags at all.
Feels like playing the real consoles. Finally.

Shield + Roms = Awesome

I will be honest, my first impressions of my Nvidia Shield were so so. I love the few available games which take advantage of the controller and the beast of a graphics chip. However, last night I discovered that it would play my old roms. NES, SNES, N64. Amazing. Portable old school nintendo games for the win. Definitely worth the money I paid for it now. As new games come out, great. Goldeneye, Zelda, Street Fighter 2 on a portable? Fantastic. Anyone who has a shield should check this out.
Which emulators did you try had full shield support?
zergslayer69 said:
Which emulators did you try had full shield support?
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I know for PSX games, ePSXe works perfectly with the Shield controls, and has great performance. I'm also using SuperN64 for my N64 emulator.
SuperGNES works great as well, highly recommended.
I wish the MAME dev could leverage the cpu cores with MAME. Seems games that are slow on the Tegra 3 are still slow on the Tegra 4, in spite of 2X cpu benchmarks. I appreciate that relative speed will not be proportional, but seems huge diminished return scale for now. PC version does scale with cpu speed more directly. Perhaps Dalvik byte code layer is the culprit and an operational constraint...
emulators
zergslayer69 said:
Which emulators did you try had full shield support?
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I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
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I agree with this. It's been flawless with SNES, NES, and Nintendo DS. N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc). Haven't tried PSx yet.
Get retroarch best emulator experience on shield, and its free
Sent from my SPH-L900 using Tapatalk 2
xx5strider said:
I have tried various emulators. The NES and SNES emulators by Robert Broglia work excellent with the device. I just tried the N64 emulator and the PS 1 emulators also and they work well. Again, you have to map the buttons, but its a once and done process. DEFINITELY worth it.
Click to expand...
Click to collapse
Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
I agree
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
daleph said:
I have transferred my entire snes and mame collection, what an amazing device,it seems that this is ideal, all other devices i have tried in the past just dont cut it.
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Its unreal. What a hidden gem the emulators have been for this system. You are absolutely right, the setup feels so correct for these games. Hey what do you use for MAME btw?
enumBoss said:
N64 works pretty well, but some ROMs are unplayable because of graphical issues (e.g. Conker, Jet Force Gemini, etc)
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I have had no issues playing Conker, Banjo Kazooie, Banjo Tooie, or Mario 64. I like platformers
I suggest using the latest version of Mupen64 beta: http://www.paulscode.com/forum/index.php?topic=96.0
johnsongrantr said:
Get retroarch best emulator experience on shield, and its free
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Click to collapse
Agreed. Free, full Shield support, pre-mapped controls, countless cores, support for a custom ROM folder. I popped in the MicroSD card from my SuperCard DSTWO and copied my ROMs folder. Almost everything I tried works perfectly and looks amazing. The WAD loader doesn't seem to work on the Shield but there are countless other solutions for playing WAD files, many with full Shield support.
So far I've tried cores for PSX, PCE, SNES, NES, GameBoy, GBC, GBA & Sega Genesis. All worked flawlessly. Also included Desmume the DS emulator if you want to give that a shot for free instead of shelling out $8. I've got that, Dolphin Alpha, Mupen64 Plus, PPSSPP and I'm pretty sure that covers about every emulatable console I'm interested in.
Be sure to also check out the emulators section at the bottom of the Google Docs compatibility list this forum is working on collectively. I can't post a link because I don't have a long enough post history but it's at the top of the forum.
bonapartist said:
Robert Broglia didn't make those emulators, he just ported them and profiteered ruthlessly off the labor and love of others. He's... A prick, is the word? Don't speak of him.
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Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
Are you guys done here??
I sincerely hope so!
shinratdr said:
Why not? He makes a great shell and offers plenty of his own features. There is no rule in the respective license of those cores that forbids building upon them and charging for that work. His iOS emulators are second to none, and even here on Android he offers a competitive product. He was first out the gate with Wii U Pro controller support, releases very steady updates. Calling him a prick for doing something that countless mobile emulator developers do is more than a little harsh.
Hell, he still releases binaries for WebOS, which is pretty much just a labour of love at this point. An emulator core isn't everything. Unless the core developers release quality front-ends for every OS imaginable, then they should hardly be surprised or upset that someone has taken their open-source, GPLv2 licensed work and done exactly what that license allows and is intended for.
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I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
bonapartist said:
I am not an emulation historian, and I do not own and will never again own an Apple device so I cannot comment on the IOS side of things, but my understanding is that Robert B. does what he does in violation of the wishes of the original coders. Frontends are pretty and all but I'd rather have the better emulator than a needlessly user-friendly front end. The Snes9x core in Retorarch is supposed to annihilate Broglia's old Snes9x ripoff for instance, and doesn't rely on frameskipping and speedhacking, it just does the job right, and does so on both Android and IOS. I do agree that making stuff for WebOS is "neat" and all but it's not like he's doing it for free, he's merely looking for another market to do a port job to so he can reap money off other people's labors. If Symbian was still around he'd make a port to that just so he could steal some more. With Retroarch around and becoming ever more refined I think that Robert Broglia is less relevant and less impressive than he has ever, ever been.
And saying that the developers went with a GPLv2 license so that some **** could profiteer off of it... Yeah. Not so much. Many of them regretted that decision once this situation developed, and have changed their license for newer versions. This is why the Robert B Snes emulators are running outdated, inferior versions of Snes9x, because the intelligent, talented people behind Snes9x stopped it by changing the license AFAIK. Also yes there are some other emulator developers that make front ends for other people's cores, but they typically have one or maybe two; they don't have a full panoply of them that they're funding their entire beer budget with.
Again, I could be wrong about alot of that, it's just what I've read from multiple sources - cept the WebOS theory which is just me. You may well know more about the situation than I do and I'd love to learn about it.
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**** or no ****, those developers posted their software with the GPLv2 license, therefore they have little ammunition against this guy as he is operating fully within the law and the license the original developers set out with. If they don't like it then they shouldnt have used that license at the time.
For reference, I dont own any of this guys emulators and likely wont ever own them either. Just pointing out that from a legal stance he has done nothing wrong.
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
rushless said:
I have almost all of his emulators and appreciate his effort. Without it, we would have lower performing versions and and no Turbografx emu. I could not disagree more as a result.
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Retroarch's turbografx/PC Engine core is superior AFAIK, it runs beautifully. The new Snes9x cores in Retroarch blow the speedhacked, coarse old ones (Robert's forks) out of the water. The Picodrive core in Retroarch (Sega master system, Genesis/megadrive/ CD/ 32x) is far superior to Robert's forked, old-code md emulator. Stella core (atari 2600) is faster than Robert's fork, The NGP core runs beautifully in Retroarch I was just using it, there's no reason to be silly and pay 4.99 to do something worse than the version you can get for free.
So pay for something ****ty or get something superior for free. Hm....
It's all old code which was forked and then jury rigged to give a roughly passable experience with lots of errors. And that costs money, mind you. Or you could use Retroarch and other open source stuff and have freshly developed and top of the line open sourced code which offers superior emulation, and pay nothing.
I've heard the guy offers good support if there are issues running the emulators properly on your device, but that's the least you can reasonably expect from someone charging $8 for an MSX emulator.
Retro just recently surfaced, so 20/20 hindsight there. PCE app has been out for about three years. Point is several years of using the apps, thanks to the dev. I have zero problem paying for somebody's effort porting to Android. I appreciate the effort.
The problem with Retroarch is you can not set discrete folders for each emu. I hope the dev does provide the option at some point.
I can't stop playing DS (DraStic) on it. It's runs about 99% of games at full speed. Normally I would NEVER pay for an emulator,i'll usually just find the apk on the net because emus should be free but for 8 bucks I didn't care. So much fun. I wish I could enjoy N64 more but mupen is crap compared to n64oid which i don't believe is being worked on anymore. By crap I mean it runs games decent enough but too many graphical glitches and the inconvenience of always having to change setting depending on the game. N64oid would work but the second analog and triggers arent recognized /:

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