when will android get some good games? - Hero, G2 Touch General

i mean like EA just paired up with palm.. so theres a whole bunch of apps that were not getting..:\
anyone know of any sweet 3d games, that closely compare to ipod touch/iphone apps?
mostly im talking 3D btw

We'll probably have to wait more devices support multitouch, for now nice loolink games aren't really playable
I guess we'll have a bunch of nice games before the half of the year

Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....

yea polarbit is like the only thing i had seen, il give some of the other you mentioned a try

The problem with games and Android is that Android isn't hardware-locked. I would imagine serious game developers would be turned off by this. It's a lot easier to program a mobile game when you know everyone's using the (almost) exact same hardware, like with iPhones. New Android phones keep coming out, changing the available hardware every few months. Programmers just may not be able to find stable footing.
Although I agree that we'll probably start getting more/better games once multitouch is running on the majority of android phones.

the other problems are the fact that android currently doesn't support opengl es 2.0, and the 3d acceleration is not very powerful (iirc, 4Mpoly/sec, compared to the iphone's 28Mpoly/s)

The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.

PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
Click to expand...
Click to collapse
I wiki'd "floating-point number" but it was waaaaayyy to difficult could you give me a simple explanation of what it is and why we need it?

PlanetTimmy said:
The iPhone has three big advantages over most Android devices when it comes to games:
1) Better 3d hardware
2) The iPhone has hardware floating-point number support
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
That's not to say you couldn't get good games on Android, but the iPhone has quite a big headstart.
Click to expand...
Click to collapse
The 3rd point is a bit moot, since you can code almost all of the application in any language you want, and then wrap it in Java. From what I've read, you won't get more native than that, but you'll get the speed advantages.

3d games in canada we dont even have paid apps.... so sad

You don't need state-of-the-art hardware to make good games. Look at Wii, people buy it like crazy even if it's only a slightly improved C64.
I can't imagine enjoying playing, e.g., Crysis on my Hero even if it would be possible: tiny screen, no surround sound, no proper controls, reflections from the screen, etc.
But I can imagine enjoying a few minutes of Robo Defense every now and then.

PlanetTimmy said:
3) iPhone programs are written in compiled Objective-C, as compared to interpreted Java on Android.
Click to expand...
Click to collapse
Hmm. But isn't there an API which can interconnect with some compiled code written in C? The purpose of this is to do the UI frontend in Android-native-friendly Java and all the CPU intensive backend in C.
I'm not very familiar with Android SDK though so I am not sure if that's really beneficial and/or applicable.

another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents

nirmalv said:
Most of the polarbit games are quite nice.Spending a lot of time nowadays on Raging thunder,Wave blazer and armageddon squadron.You should try these.Iron sight is ok.I dont have the patience for the controls of toonwarz but the concept is nice.Wish i could use the trackball for these games.Atleast it would come to some use ,especially in FPS....
Click to expand...
Click to collapse
You can use trackball now, its alot better !!

mrniceguy715 said:
another draw back is package size with the limited space availible for apps on the phone that would be a draw back. I have a hero and a pre the same day they released the update we had 3d games. The update gave a better path to the gpu and removed the app storage limit. I wouldnt want a kick ass game on my hero if it was the only program I could have. Program encryption and dl to sd card would help with size and so firmware and hardware changes would give a better performance. just my 2 cents
Click to expand...
Click to collapse
ye but apps 2sd solves that issue

stickyasglue said:
ye but apps 2sd solves that issue
Click to expand...
Click to collapse
What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.

pauliusba said:
What are you talking about? Devs are not going to consider apps2sd sh*t of ROOTED phones when developing games. It must be official.
Anyways, only the executable code can be stored in main memory while all the space hungry content of any kind can be automatically downloaded to SD card by the executable itself rather than the market.
Click to expand...
Click to collapse
As far as I know, google is thinking about implementing Apps2SD into future firmwares. The only showstopper at the moment is copy protection.

Related

Hope Someone Can Answer This : Why?

an iPod Touch/iPhone can play 3d games, utilise the g-sensor and run smoothly - for example racing games. Tilt the iPhone, the car turns.
Why can't our phones run these sort of games? Or is it just the case they haven't yet been produced?
From what I'm aware a Diamond is more powerful than an iPhone therefore these games "shouldn't" be a problem?
Shoot me down in flames if I'm wrong, just kinda thought there should be iPhone-esque software for these phones now.
I am right with you, i keep thinking the same thing.
Because Apple has crazy fanboys and they provided a simple infrastructure to facilitate payment and downloading (appstore). They also gimped the iphone out of the box so as to pretty much require people to sign up for the appstore if they actually want to use it, ensuring that they have the user base they need for it.
Now the iphone has several million users - how many Diamonds do you think are sold? Windows mobile itself is bigger, but the capabilities of the phones running it vary too much that profiting from making advanced games is as feasible.
I have wondered about this as well. I think the problem is 3 fold
Firstly, the Diamond has 3d and graphics performance issues for sure. Sometimes my Diamond will slow down terribly when running some simple animations. I have read that HTC are notorious for providing poor graphics drivers and this could be part of the reason.
Secondly, I actually dont think Windows Mobile is capable of doing what the iPhone UI is capable of in terms of interactive gaming.
Thirdly, Apple provide your at home developers a great business model to go out and develop great games and apps for the phone. Plus with the Appstore they know that if they develop something good, people will see it - there is only one place to get apps from - and the developer will make money.
For me, the iPhone is not the right phone, but I would love Windows Mobile and HTC to be able to do what the iPhone and Apple can do.
The iPhone has v-sync, so the 3d graphics are drawn smoothly with no tearing and sadly win mo just does not. At least that is what my mate said who is a games developer. The power is there but you just can't get it to the wheels! This just makes it fundamentally unappealing to a lot of developers.
yeah totally agree, i love the diamond, but i've been using windows mobile for years now, and each new model HAS generally got better and better. however the iPhone is just something else.. for people who aren't nerds and into mucking around iwth their phone etc, i could never recommend a windows mobile over an iPhone. its just so much more polished compared to the diamond.
i'm an AMD fan too, godamnit why do i always have to back the underdog
Yes, even though i have a diamond and have had great fun tweaking it, i still can't help but envy the iPhone users for their graphically superior games and video playback prowess .
Another explanation would be that iPhone games are developed solely for... u guessed it, iPhones! ...whereas WinMo games have to be developed to run across many different devices, with (or lack of) accelerometers, touch screens etc. Therefore, to achieve this interoperability / compatibility across the many different devices, compromises have to be made.
That said, there are still gd games for our beloved devices, my favourite being PDAMill, whom develop aesthetically pleasing games with intuitive controls, and they're cheap too.
Nudge.
So all in all, will it become possible? And what's vsync? Portable to diamonds?
I think V sync is something to do with the way images are drawn to the screen, and it is just not implemented in win mo, I don't know if it could be written into the drivers or of it is a hardware thing, but then I don't actually have a clue what I'm talking about! Can anyone confirm this?
vsync actually makes bad performance even worse since it forces the back buffer to wait until right after a screen refresh before it copies its data to the frame buffer.
it's great if the device is capable of rendering an FPS that is higher than the refresh rate, but in the diamond case it's just another fps thief
if you want games like iphone get an ipod touch. The diamond never advertised gaming as a capability. Think of it this way: The iphone is like a mac with mediocre hardware but also comes with a mid range video card. The diamond/touch pro are like PC's with raging motherboard/cpu/ram combo, but bottom entry level video card. You can get a lot done with the PC, but the fun factor lies in the mac.
Go buy virtual pool mobile, it runs great and it's very fun. Its the best pool video game ive ever seen actually.
Simple reason
The reason to me is simple: Apple cares about user experience. Just look at win mobile contacts, or explorer. Do you think this software is made for 2008-2009 hardware? Now look at iphone's ones... Seriously, Microsoft has the power to make good things for mobile users, but they released win mo 6.1 one year ago, which is mainly the same OS that existed in 2003.
Silly we when we buy pocketpc running on windows mobile.
Just to revive a dead thread for quite a good reason..
I've seen a few videos on Youtube and also a few write ups on the wonderful Tinterweb in relation to Windows Mobile devices running and successfully playing iPhone games through emulation.
Is this just simple hear-say or fake ? I've been thinking for a long time about focusing simply on making the graphical capabilities of the diamond better through customising the graphics drivers. That's the main flaw for me.
According to a few posts the graphics card has 64MB dedicated memory.. is this right?
If so, these things SHOULD be capable of running bloody good games but the drivers are just nowhere near good enough. I did hear about changing to ATI drivers - is this right? If so, where can I find the info on this cause I would like to maybe bash at hybrid-combining the drivers and modifying them a bit as to allow maybe a bit more fluid graphics. If you check one of my other posts on the Diamond, I've been complaining about split-graphics. It's really getting on my nerves as I'd rather just see a full picture move around my screen fluidly. None of this "split it up" rubbish.
Cheers
Driver dev
This seems to be a good thread with most/all of the available drivers posted.
well I have been enjoying copy + paste and fully working GPS on my Diamond ever since
now why hasn't Apple offered this so far?
I guess each company chooses their own battles
glumetu said:
well I have been enjoying copy + paste and fully working GPS on my Diamond ever since
now why hasn't Apple offered this so far?
I guess each company chooses their own battles
Click to expand...
Click to collapse
Hrrm.. In the new 3.0 SDK update for iPhone 3G and iPod Touch which will be released soon there is copy and paste + redo.. in a very stylish and functional way.
And there will be mms + almost every single function that the iPhone was lacking before + some more.. many, many new stuff for improved gaming, new OS improvements etc.
I watched the presentation on the apple website..
Shoddy_me said:
Hrrm.. In the new 3.0 SDK update for iPhone 3G and iPod Touch which will be released soon there is copy and paste + redo.. in a very stylish and functional way.
And there will be mms + almost every single function that the iPhone was lacking before + some more.. many, many new stuff for improved gaming, new OS improvements etc.
I watched the presentation on the apple website..
Click to expand...
Click to collapse
Stuff that should have been released last year. The only reason Apple is releasing it when they are is because people's 2 year contracts are starting to expire, and Apple wants to try and persuade them from leaving by finally giving them features they've been demanding from day 1.
Honestly, it doesn't surprise me in the slightest. I knew Apple would do that.
Heres my question:
Smart phones and windows mobile operating system have been around for something like, oh, 15 years now. Why is it some EMO company like Apple releases a phone (badly I might add) and it becomes THE Benchmark for mobile devices? Its just purely unbelievable to me that so many people obsess over "well the iphone can do this, and it can do that.. I want my ______ to do what the iphone does..." If you like the turd and all its glory so much, why don't you just buy one and get it over with??
the iphone is so easy to use, thats why so many people bought one. when everyone has something, it becomes the norm to judge other things by. think of the model t from ford
Model T?
Confused.com. Is that the foreign (for me) Focus? lol
Anyways, I've looked about and the ATI drivers have given me the power boost I'm happy with. However - My images are still split on the screen.
Still trying to get this fixed...

Games on the HD2

A key feature that I'm hoping the HD2 does well is emulation. Running morphgear on my Touch HD worked alright. You couldn't really get audio to sync or work right and framerate wasn't that great either. Now with the HD2 you got multitouch support and better hardware, so it should be an awesome experience. Has anybody tried running any emulation apps on the HD2 yet?
Also the TG01 plays PSX games flawlessly check out these links:
http://www.youtube.com/watch?v=0Q9qAB7ADB4
http://www.youtube.com/watch?v=YR2e1Mep2b0
Anybody test this out on the HD2?
I dream of being able to play PSP games on the HD2
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
snowblindd said:
FpSECE should run like a charm on this monster (also without any bluetooth gamepad due the enourmous screen size). I think there are going to be alot of capacitive-scree-like-games for windows mobile now also. Pfff can.t wait to get my hands on this baby )
Click to expand...
Click to collapse
If you think that most of developers are going to make capacitive-like-games for windows mobile when only one device support it instead of putting their efforts on games for the iphone and android, you are going crazy.
^^ Second that! Don't keep your hopes up for any Multitouch based games for atleast another year.
Windows Mobile 7 might change that. But till then, its no use dreaming
I remember when xtract (or whatever it was called was released), this was such a fantastic game and showed what could be possible on the WM platform.
sadly, the popularity of the iphone means that most developers are working on apps for that phone instead. The main reason behind this is that every developer knows almost exactly what he will have to work with on an iphone. With WM there are too many variations of screen resolution to consider, memory restrictions etc
in addition, the relatively high cost of apps on WM (compared to the thousands of 0.59p for iphone)means that they don't sell quite so many and the demand isn't there.
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
Well, out of those 100,000 apps 99,900 are useless fart apps and such, not the kind of games we are talking about here. App Store allows you to sell whatever you want and since there's no return policy you can have people paying for your app, no matter if it is good or not.
This is not to say there are no great games for the iPhone of course! Yet the mere number of apps there isn't really an indicator of quality.
you're right ( I question your accuracy though )
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
twisted-pixel said:
it's sad, but this is perhaps the reason that WM is dying as a platform.
I saw an article the other day that said that itunes had hit the 100,000 mark for apps. I think that's an increase of about 25,000 apps in a single year. WM cannot even get close to that figure..
Click to expand...
Click to collapse
I think we do need to make some difference between a big number, and quality programs... How many programs are not just total useless "fart" and other idiotic crap programs.
Its easy to claim that they have 100.000 programs, when most are close to useless.
SnooPPP:
You forgot to post a more recent one. This one showes the touchscreen in action on the TG01, with the overlay:
http://www.youtube.com/watch?v=-MHCQiT6e54
Its actually kinda playable just using a Single Touch Resistive screen.
A quick look at the forum of the FpseCE emulator shows that people are interested in the HD2.
People here question if its useful for developers to create games for a single platform. But, the specs for WM7 are know. They know that every device in the future will have at minimum, the same specs as the HTC HD2, to be compatible with the WM7 OS. So, for many developers the HTC HD2 will probable be a nice development / testing platform for the future.
Also, when looking at the PSX emulator, that now on a Snapdragon can play about every PSX game... This is a game library of? How many hundred games? Including hits like FF7, etc ...
What about the N64 emulator that they are porting for the openPandora project, on a TI OMAP 3430? When the source is released and recompiled for WM, you can expect to also that game library...
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
twisted-pixel said:
but the point is, that people are spending time creating 'useless' apps for the iphone....very few people are creating anything for WM
Click to expand...
Click to collapse
Well, why wouldn't they spend time? If you put a fart app in App Store, chances are, somebody will pay for it by mistake, and won't be able to claim money back.
loomx said:
This is what im really excited about, FpSECE on the HD2 will be amazing, it just needs either multitouch support or we need a controller we can use with the HD2.
Click to expand...
Click to collapse
In fpsece 0.1 there are overlays so no need for a controller(and it supports multitouch if I recall correctly).
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
KrewCial said:
Meh, regarding an entertainment perspective, I never really understood why games should be on phones. Sure the usual, patience or bubble breaker is nice, but if you really want to play games, I suggest getting an xbox360 or ps3, it's what I use mine for anyway.
Click to expand...
Click to collapse
You don't travel much, do you?
PSP then?
KrewCial said:
PSP then?
Click to expand...
Click to collapse
Carrying around two devices is just too inconvenient.
Could the HD2 even handle PSP Game's graphics??
Toss3 said:
Carrying around two devices is just too inconvenient.
Click to expand...
Click to collapse
Meh, when I travel, I don't mind carrying another device with me. Playing games on your phone only drains the battery even more, leaving less juice to make business calls.
KrewCial said:
Meh, when I travel, I don't mind carrying another device with me.
Click to expand...
Click to collapse
That's a bit like arguing that there's no point in putting a camera into a phone because, when you travel, you don't mind taking a camera with you. That may be true as far as it goes; but having a camera in your phone becomes useful in situations where you didn't know in advance that you were going to need a camera and then suddenly realise that you do - conveniently, you just happen to have one with you because it's built into a device that you automatically carry with you at all times. The same applies to gaming on a phone: it's useful in situations where you didn't know in advance that you were going to want a gaming device.
You also have to ask: even if you are willing to pack a separate portable console, are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets. There's a lot to be said for combining multiple devices into the same box.
Shasarak said:
are you willing to pack a portable games console, a phone, an MP3 player, a mobile web browsing device, a mobile email terminal, a dedicated satnav device, and a portable video player? That's quite a lot to fit in your trouser pockets.
Click to expand...
Click to collapse
You forgot to mention all the chargers too
It's not like chargers take that much space... it's just one small bag. Besides, nowadays there are these universal extensions and what not if I'm correct if you really mind taking multiple chargers with you. Furthermore, if you have one device which you use for everything, you're gonna need to charge it more often, while this is not the case when using multiple devices, just to make clear that having an all-in-one device is not as heavenly as it might seem (or you're gonna have to take ALL those multiple batteries with you ).
Also, comparing taking a picture and gaming with and on a phone is not entirely just, because when one wants to game, he/she has to sit down and put time into gaming, while taking a snapshot is almost instant. What I'm trying to say is that when someone is playing a full blown 3D game (which is what is actually discussed here instead of patience, minesweeper or whatever), that person wants to put in time to focus on the game. In this case it's much better to use a dedicated device and not some emulator on a phone to play ps1 games while draining your battery life. And yes, if someone wants to take beautiful high resolution pictures, that person will take a quality camera with him/her.
Eventually it all comes down to preference I guess...

HD2 vs iPhone 3GS: Guitar Hero 5..why why why is it better on the.......

I had a chance to download Guitar Hero 5 for the iPhone 3GS today.
After checking out this game (and obviously a host of others), why in the world are games so much more cleaning, crisper and less drag then on the HD2? The HD2 has the bigger, faster hardware with a higher end screen.
CAn you someone shed some light on why the games are just horrible on the HD2 (al la PS1/NES/SNES graphics) whereas the iPhone with its less then higher hardware performs so much smoother and games look a lot better?
I read somewhere that winmo 6.5 is limited to output display which may very well have everything to do with the weak graphics. I don't know
Thoughts appreciated
lazy developers
Well, there's the obvious reason why it's better. The touch screen on the HD2 sucks, this is vital part of the gaming experience.
the touch screen has nothing to do with the quality of the graphics, and as for using it once you get the hang of your screen its just as good as any other, practice!
im gonna agree with above post, the developers probably did a piss poor job just to get it out of the door, if its not optimized for the hardware we have then its not going to work, an you can bet it will be optimized for the iphone with all its publicity.
think of it like an old computer game thats not using SSE or HT&L, gonna be a huge drag on performance but it will work
Windows Mobile devices have all different hardware. Some prefer snapdragon, while other uses another arm chip. Then you have different graphics chips. One more powerfull the the other. In the end, it would be impossible to optimize games to run on every winmo device. iPhone for example, doesn;t have these obstacles. So it's pretty fair to say that it is because of the many, many differnt winmo devices with all different hardware.
Try Rockband instead it is far superior!!! UI is great, game runs fluid, controls are awesome, game has MUCH more content...
Only fail: you need internetconnection to play it.
Greets
you are right.. games on winmo SUCKS.. i have iphone 3g also. Hd2 is better than iphone in all other aspects than GAMES.. Playing Games on Iphone is a Fun.. you can show off the games.. graphics, sound everything is good.
But on HD2 or any other winmo .. Games quality is Like DOS PROMPT GAME.. Sucks in graphics .. even Games available with HD version like assassin creeds, Need for speed, Ferrari gt.. All comes with Stupid HD graphics..
only Bubble breaker n solitaire got good quality in graphics lolz
hyellow said:
Windows Mobile devices have all different hardware. Some prefer snapdragon, while other uses another arm chip. Then you have different graphics chips. One more powerfull the the other. In the end, it would be impossible to optimize games to run on every winmo device. iPhone for example, doesn;t have these obstacles. So it's pretty fair to say that it is because of the many, many differnt winmo devices with all different hardware.
Click to expand...
Click to collapse
Not that I have used or have ever owned an iPhone, but maybe, just maybe this is one of the advantages of the tied down system the iPhone employs. This is the the same tied down system that most on this forum moan on and on about.
The majority of iPhone users want games...... not so many wm users give a toss about games....
easier to develop for iPhone etc etc..... its probably all got something to with why moss only grows on the south side of a tree trunk and cows have seven stomachs.......
conantroutman said:
The majority of iPhone users want games...... not so many wm users give a toss about games....
easier to develop for iPhone etc etc..... its probably all got something to with why moss only grows on the south side of a tree trunk and cows have seven stomachs.......
Click to expand...
Click to collapse
HD2 can have amazing game graphics even better then the iPhone, just follow the following simple steps!
1.Install an Android ROM
2.Run the Android on HD2
3.Now Play HD games
you can run android on the hd2???
well you learn something new every day
xda2_haseeb said:
HD2 can have amazing game graphics even better then the iPhone, just follow the following simple steps!
1.Install an Android ROM
2.Run the Android on HD2
3.Now Play HD games
Click to expand...
Click to collapse
Yeah - I'm playing games now like I was a kid again! Having used WM for years, I can't believe the difference in the quality of the games and apps in general.
The HD2 has the power to deliver, it's just that the OS can't. Which is now why I'm running Android 90% of the time.
Towserspvm2000 said:
Yeah - I'm playing games now like I was a kid again! Having used WM for years, I can't believe the difference in the quality of the games and apps in general.
The HD2 has the power to deliver, it's just that the OS can't. Which is now why I'm running Android 90% of the time.
Click to expand...
Click to collapse
Would you be so kind as to recommend a good build???
Im using ENergy ROM - Reference
rmdeathwish said:
Would you be so kind as to recommend a good build???
Im using ENergy ROM - Reference
Click to expand...
Click to collapse
For Android, I'm running "Mdeejay_FroYo_Sense_v._2.3_Clean", which is now at 2.4 (which I haven't tried yet) http://forum.xda-developers.com/showthread.php?t=780525
For WM, I'm running this one http://hotfile.com/dl/83789233/d43c2d7/Energy.Leo.23148.Sense2.5.Cookie.2.0.Nov.19.7z.html
hey, saw your thread, and I was just wondering about how many people do you guys think abandoned HD2 for WINMO without knowing the fact that HD2 has been running ANdroid for 6 months now... And today it is perfect. Install latest radio, VBN CLEAN ROM and Mdeejay 2.3 sense clean and I get 40HRS BAttery life.
hrm, Thats Windows Mobile my friend.
You want a real OS? go to the Android section on this forum and get any of the vast amazing Android Roms available.
Right now, builds are 99% Perfect.
Using http://forum.xda-developers.com/showthread.php?t=823491 atm, Battery last way longer than it did in WM, phone is WAY faster and the amount of apps you can get... pffft.
Do you want to see all the Androids Runs available?
Check this out: http://android.hd2roms.com/ Sort em by Updated.
I must say I was a big-time Windows Mobile fan, but after trying out Android and all it offers, I'm not coming back to WM ever again.
GL.
conantroutman said:
you can run android on the hd2???
well you learn something new every day
Click to expand...
Click to collapse
Yeah it does!! Like it was built for it!
Towserspvm2000 said:
Yeah - I'm playing games now like I was a kid again! Having used WM for years, I can't believe the difference in the quality of the games and apps in general.
The HD2 has the power to deliver, it's just that the OS can't. Which is now why I'm running Android 90% of the time.
Click to expand...
Click to collapse
I dont think its the WM that lacks but i think its the WM Game Developers that lack, if you player NFS Shift, Real Soccer 2010 HF on your WM HD2 you would know that its pretty much HD like Sony PSP or PC so Windows Mobile was always capable of that but our developers are the ones which lack the capability
its probably all got something to with why moss only grows on the south side of a tree trunk
Click to expand...
Click to collapse
*COUGH*... The north side...
thats not always the case, and also try the games on android on the hd2 i think its better than iphone
Airborne Aircrew said:
*COUGH*... The north side...
Click to expand...
Click to collapse
I knew that lol.... just testing you all........
Glad to see somebodys paying attention

[Angry] Multitasking on Android is totally rubbish!

This is just so annoying.
I was playing a game on FPSE during the lunch break. At 13:30, back to work, did not have the opportunity to save my game. Nevermind, I just put the telephone on screen saver / lock screen so that I can continue later, after the work.
...
...
...
Meanwhile I received a text. Fine, I can read it and possibly answer to it... Android is supposed to hadle multitask rather well after all.
...
...
...
Pwned.
After texting, back to FPSE, just to check and make sure that it's still on... Just to notice that the app has been killed by Android...
This is sooo annoying. It's supposed to be mobile phone specialized in gaming. You should be able to interrupt your game to answer a call or a message!!!
I previously owned a Nokia N8 Powered by Symbian^3. It was much much more efficient. Could lauch many apps without worrying of the multitaking. Apps where running in the background, not simply killed by the OS...
Any similar experience to share guys? (or solution, but I doubt there is any...)
What you are experiencing is the brilliant idea of putting a small amount of ram into a android gaming phone (well thought out, Sony). When the ram is low and another app needs to use that ram, Android will automatically kill another app to claim free ram. The problem Android has is it uses Java as the base programming language. The problem with Java is it is a resource hog and totally steals as much ram as possible...see the problem yet? Also, the problem Sony has is that they are stupid.
And now for the reasons. Google choose Java as the base because of its popularity and ease of use for noobs at programming, which is also why there are so many bad apps in the Google Market compared to the iphone. While this was a smart choice for Google at the time to help accelerate their market growth to help catch up with the ios market, it's now a problem they'll always have as a consequence to that choice. To counter this problem of having a horrible base program language android phones constantly needs to have ridiculous specs in order to have comparable performance to the iphone (quad core, gig of ram, phones anyone?).
So there you have it, the core and unavoidable problem with Android. An operating system so inefficient that it warrants quad cores with close to pc specs (That is amazingly bad). So bad that they must've been really high when the folks at Sony thought it was a good idea that a GAMING phone would only need a single core with crap ram. Well played.
So what you are saying is, the entire Android platform is garbage because you made that decision with a garbage phone? Try multitasking on the SG3, then come back. Or, go deal with the fake multitasking of iOS.
you can try supercharger, n use multitasking choice, that's the best multitasking option that i ever try, altough it will makes your free RAM under 70 MB, but multitasking is very great....
DubleJayJ said:
So what you are saying is, the entire Android platform is garbage because you made that decision with a garbage phone? Try multitasking on the SG3, then come back. Or, go deal with the fake multitasking of iOS.
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All I'm saying is Android is inefficient. This is generally known and Google has been constantly criticized because of it. Going back to my point, this is why manufactures are pushing out quads on their phones.
@cityhunter62
@coreyon
So, why are you even here?
narflynn619 said:
@cityhunter62
@coreyon
So, why are you even here?
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Click to collapse
I provided information on the problem...? I think a better question would be why are YOU here? You didn't provide anything on this thread.
just wonder if V6 supercharger bulletproof app might help?
Tje great thing about android is that normally there is an app for whatevet you need or a flashable zip or a script ect so it just takes a quick search and abitta time and you could be tip top and there's allways the quick save feature in fpse
Sent from my R800i using xda app-developers app
narflynn619 said:
@cityhunter62
@coreyon
So, why are you even here?
Click to expand...
Click to collapse
Coreyon answered to my question and I thank him for that. Now I understand why multitasking does not work on Android, or at least on Android phones with few ram. Still, N8 had 256mb ram but handled multitasking perfectly.
Anyway, mathacer and foryou168 gave some advices that might be helpful. I had some answers, that was the point of this thread...
I'm sure I'm not the only one who experienced that kind of problem...
coreyon said:
All I'm saying is Android is inefficient. This is generally known and Google has been constantly criticized because of it. Going back to my point, this is why manufactures are pushing out quads on their phones.
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Inefficient because it ran out of RAM? OEM's are pushing for quads because the software and Linux foundation is the most advanced out there. No other mobile is has such supreme multitasking and such a myriad of emulation apps.
Enable zRAM or use a swap partition if you expect this low-RAM device to keep a 32-bit-era console emulator in the background while doing phone functions.
Or get a tablet for gaming. Its still just a smartphone dude.
Or get an iPhone.
Or learn development and help the "horrible android" to be better.
Sent from Xperia Play (R800a) with Tapatalk
Just don't say that android is rubbish,.. it's awesome.. And it's open.. we can customize our phone to our need... that's make it different..
Sent from my GT-I9100 using xda premium
Android is insufficient, but on my Galaxy S3 samsungs multitasking is absolutely terrible for 1GB, but now once I flashed the Multitaskingfix I have to say its like multitasking on a 2GB android device, I love it! and in the latest leak (with Multi view, etc) XXELK4 4.1.2 the ram used is almost half of what is used on 4.1.1, Love you samsung! can't say that about Sony, but Xperia play will always be with me until I get use to Touch screen gaming.
For everyone that somehow got offended when I said Android is inefficient, please read on. Android IS inefficient, but that does not mean it's a bad operating system. I personally use it myself. It's certainly better than ios with Apples lockdown. The great positives of Android is that it uses the Linux kernel which is very advanced, and the entire operating system itself is very customizable (partly thanks to java it self).
Now with that said, like I've mentioned I don't know how many times now, it will always have a problem as apps and games become more and more advanced; there will always be the new apps that pushes the hardware to a new level and with the Android overhead will cause it to be slower than it could be. A good example of this is how Minecraft (with its amazingly bad graphics) on the PC needs Crysis-like specs to play with good fps on a PC. That's ridiculous, and it's because the game runs in Java. I know there is Minecraft for Android, but let's be honest it's a very very small map that barely has any of the pc gameplay, otherwise the phone would explode. However, just like Android, even with Minecraft's horrible lag issues it is still an awesome game, and is very easy to customize the game which is also very awesome. Does everyone understand my point now?
CosmicDan said:
Or learn development and help the "horrible android" to be better.
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I AM a developer, and I have had the pleasure of struggling with Java's limitation on a multiple array of platforms. I do know what I'm talking about, it's a well known issue.
I'm personally suprised Java is still alive
Thought it would have died years ago because java programs would be slow as molasses/bog down any PC.
So I'm surprised it actually runs decently on phones... tho the phones are more powerful than PCs from a few years ago lol
And yeah, its' the same old cycle.
Software always gets bloated as hardware specs increase so it's tough to get ahead - kinda like how inflation negates pay raises
coreyon said:
I AM a developer, and I have had the pleasure of struggling with Java's limitation on a multiple array of platforms. I do know what I'm talking about, it's a well known issue.
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I can agree from my experience with Java software, especially the security concerns. I heard a saying: hell is a world where Java is the only programming language. I'm more annoyed by Google trying to do things different and separating itself from Linux standard.
I have to say you are very lucky to present your thoughts here, if this was a Nexus forum all hell would break loose. The Nexus fanboys are relentless.
Sent from my Galaxy Nexus
eksasol said:
I can agree from my experience with Java software, especially the security concerns. I heard a saying: hell is a world where Java is the only programming language. I'm more annoyed by Google trying to do things different and separating itself from Linux standard.
I have to say you are very lucky to present your thoughts here, if this was a Nexus forum all hell would break loose. The Nexus fanboys are relentless.
Sent from my Galaxy Nexus
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Aha, I should've made a thread for this. This went way off topic from the original purpose of the thread.
JAVA OS?
I thought IOS apps were Java also?
Either way, they have similar "multitasking", except that the programmer can control how an Android app "moves through the states" (ie. from pause when its in background to being killed) so if the FPSE programmers took advantage of the power of Android OS, they could have set the game to do a save as it was killed...
In fact, Android AUTOMATICALLY dumps some of the programs memory when killed involuntarily (the OS needs more RAM) so really, all the programmer needs to do is check to see if there is a bundle already there when the programs oncreate() is (re)called - if so, then resume!
developer[dot]android[dot]com/training/basics/activity-lifecycle/recreating.html
For the record I hate Java, and more so - ECLIPSE (Java IDE that was also itself made in Java) makes me want to shoot myself in the face whilst listening to Enya and letting spiders crawl on my testicles.
Hicsy said:
I thought IOS apps were Java also?
Either way, they have similar "multitasking", except that the programmer can control how an Android app "moves through the states" (ie. from pause when its in background to being killed) so if the FPSE programmers took advantage of the power of Android OS, they could have set the game to do a save as it was killed...
In fact, Android AUTOMATICALLY dumps some of the programs memory when killed involuntarily (the OS needs more RAM) so really, all the programmer needs to do is check to see if there is a bundle already there when the programs oncreate() is (re)called - if so, then resume!
developer[dot]android[dot]com/training/basics/activity-lifecycle/recreating.html
For the record I hate Java, and more so - ECLIPSE (Java IDE that was also itself made in Java) makes me want to shoot myself in the face whilst listening to Enya and letting spiders crawl on my testicles.
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Click to collapse
I don't touch ios even with a 50 foot pole, but I'm pretty sure ios apps don't use Java. Even if they did, the core operating system doesn't, and that's enough to make a huge impact difference in performance.
I heard about some developer porting Android to C+. By passing all those legal issues with Microsoft, if Android ran on C+ wouldn't it fix all the lag much like Project Butter has and evidently fixed the incredible RAM usage by the device?

Just how many more Cores??

I simply would like to know just how many more cores do Android phones require to render basic games smoothly without lag?
It seems on paper, these devices will have enough power to virtually take off! yet my HTC One cannot handle a game like Cordy 2 or Granny Smith without stutter and lag.
I would put it down to the immense fragmentation of the android eco system which makes it nearly impossible to optimise for every device that may be running the app in question. I'm sure many developers will optimise for the One eventually...
well i can play cordy 2 and real racing in power save mode (reduced cpu) with no lag or stutter at all....
hawrai68 said:
I simply would like to know just how many more cores do Android phones require to render basic games smoothly without lag?
It seems on paper, these devices will have enough power to virtually take off! yet my HTC One cannot handle a game like Cordy 2 or Granny Smith without stutter and lag.
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Click to collapse
I've played Temple Run 2, Real Racing 3, Need for speed, Asphalt 7 and they're all running fine? Plus I've heard Game-loft are updating their apps so it runs better than good on the new Snapdragon 600 processor
I am sorry, but unless each device is made slightly different, then there is no way those games run 100% lag free...as this is not just an issue with HTC One, Its the same with my friends Xperia Z....simple games are simply not smooth.
It seems the higher the spec on theses phones, the more lag there is on simple games.
You ask a question then disagree with everyone who answered, why ask?
Sent from my HTC One X using Tapatalk 2
Haha. You really shouldn't blame Android...too much. Games with ****ty support run ****ty no matter what. Words with Friends is still crap on my iPad. And Zynga decided to break Scramble as well with their new update. Android makes it harder for even well supported games to work flawlessly. All the multitasking and stuff. It's like when your instant messenger freezes a game of Crysis on a $2000 computer? Yeah, that's what you get for picking the platform that can do more stuff at one time and is more "open". Like a swiss army knife to cut your filet mignon instead of a dedicated steak knife. If you don't need the extra functionality of Android, why not switch to the iPhone?
You ask a question then disagree with everyone who answered, why ask?
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I was hoping to a technical explanation to what is clearly a problem with most high end Android devices, and I would hardly classify replies by two individuals as "everyone"...anyway not sure what rattled your cage.
katamari201 said:
Haha. You really shouldn't blame Android...too much. Games with ****ty support run ****ty no matter what. Words with Friends is still crap on my iPad. And Zynga decided to break Scramble as well with their new update. Android makes it harder for even well supported games to work flawlessly. All the multitasking and stuff. It's like when your instant messenger freezes a game of Crysis on a $2000 computer? Yeah, that's what you get for picking the platform that can do more stuff at one time and is more "open". Like a swiss army knife to cut your filet mignon instead of a dedicated steak knife. If you don't need the extra functionality of Android, why not switch to the iPhone?
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Click to collapse
True, I have an Iphone as my other device, I was just hoping there would be a bit more power to such a top specced Android phone than just for benchmarking and how fast you can open, close and swipe between home screens.
Its not the device but the apps/games. Then again you cannot blame the app devs because android ecosystem is just enormous and you cannot really compare with ios with handful of models and most importantly only one manufacturer.
Don't say your phone can't handle a game because it can, use a heavily developed game that has a lot of attention payed to it. Big difference between a game like that compared to a small under developed game.
Sent from my SGH-I727 using xda premium
Don't feed the troll...
Seriously? There are two huge threads almost exclusively talking about gaming on this phone right in the one general forum. Do a little footwork.
Sent from my HTC6435LVW using xda premium
Heh, troll thread. Recommend everyone just report this thread to the mods. It's blatantly obvious the OP is trolling, don't feed this little critter.

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