Razer Phone 2 Audio Source Now Available + Developer Feedback Request - Razer Phone 2 Guides, News, & Discussion

Hello developers of XDA!
I'm Rox, a Razer Vanguard and i'm here to let you know that the Audio Source is now available for the Razer Phone 2! You can now find the complete source code on the Razer Developers website here
I'm glad you all now have access to the full open source material and we can finally see some movement on the custom development we all know from Android
I would also like to take this opportunity to ask the developers of XDA for some feedback. Is there anything stopping people in particular supporting the device in the community with custom ROM's and Kernels? And is there anything that Razer could do to help?
This is by no means any assurance but I will gather all your feedback and pass it on.
The community is the most important thing to a product and I will continue to raise the communities voice as much as possible.
Thank you so much for the time!
Rox - Razer Vanguard.

Roxas598 said:
Hello developers of XDA!
I'm Rox, a Razer Vanguard and i'm here to let you know that the Audio Source is now available for the Razer Phone 2! You can now find the complete source code on the Razer Developers website here
I'm glad you all now have access to the full open source material and we can finally see some movement on the custom development we all know from Android
I would also like to take this opportunity to ask the developers of XDA for some feedback. Is there anything stopping people in particular supporting the device in the community with custom ROM's and Kernels? And is there anything that Razer could do to help?
This is by no means any assurance but I will gather all your feedback and pass it on.
The community is the most important thing to a product and I will continue to raise the communities voice as much as possible.
Thank you so much for the time!
Rox - Razer Vanguard.
Click to expand...
Click to collapse
Thanks for the info, I'm waiting for my phone to arrive. I hope to start playing with the ROM very soon.

What's a Razer Vanguard?

It's like their tech support reps, except they're a little more involved. Already dealt with one on their site, and he was very helpful and responsive. Most replies were within just a couple hours. Seems like these guys actually use the hardware they support, and don't treat the users like idiots. Nice to see this, especially since they just laid off most of their phone division. Hopefully this is a sign of better things to come. This phone is a beast.

jonchance_84 said:
It's like their tech support reps, except they're a little more involved. Already dealt with one on their site, and he was very helpful and responsive. Most replies were within just a couple hours. Seems like these guys actually use the hardware they support, and don't treat the users like idiots. Nice to see this, especially since they just laid off most of their phone division. Hopefully this is a sign of better things to come. This phone is a beast.
Click to expand...
Click to collapse
That is essentially it! Thank you for the kind words, I'll be sure to pass it on to the team. We definitely do use the hardware we help with and for me personally the Razer Phone is my specialty but we all have experience with most Razer products.

I think there are two main things I would like to see:
1. Earlier factory images and the release of ota updates. It would be nice for those who have yet to get pie, for example.
2. Though I realize it's unlikely, the release of the device tree would really be a big boost to rom and kennel development

I second earlier factory image and source releases.
On another note. The sources we have currently had a lot of header/build issues. As other Devs have pointed out(elsewhere) this was probably due to the sources being built out of the device tree but they still seemed weird as I've never seen that before and can't make out how a device tree would have changed that. Would it be too much to ask that some time be taken to scrub the sources better and maybe even have some basic build scripts or instructions? I realize this is contrary to my first point but it's the next best thing to a device tree.

It would be nice to get full android 9 images the same as android 8.1
I still do not understand - why there is no support for aptx, aptx hd, ldac?!!!
And you can't even install it like on most other phones, maby razer developers know how fix it?
Also, due to a strange signature system, most gsi roms do not work.

How about Razer Phone 1?
Now I'm not a gamer, just got a used RP1 from a moderator on the Swedroid forum quite by accident, as it were.
I really quite like it, the Sharp IGZO screen especially, same as on my Xiaomi Mi Mix1, which was the main reason I got it.
I have had zero problems with it so far.

ROM for Andorid 9
GoomerHD said:
It would be nice to get full android 9 images the same as android 8.1
I still do not understand - why there is no support for aptx, aptx hd, ldac?!!!
And you can't even install it like on most other phones, maby razer developers know how fix it?
Also, due to a strange signature system, most gsi roms do not work.
Click to expand...
Click to collapse
+1 having the full image will save us a lot of time and will expedite the creation of mod ROM.

CurtisMJ said:
I second earlier factory image and source releases.
On another note. The sources we have currently had a lot of header/build issues. As other Devs have pointed out(elsewhere) this was probably due to the sources being built out of the device tree but they still seemed weird as I've never seen that before and can't make out how a device tree would have changed that. Would it be too much to ask that some time be taken to scrub the sources better and maybe even have some basic build scripts or instructions? I realize this is contrary to my first point but it's the next best thing to a device tree.
Click to expand...
Click to collapse
I was informed this is how all new MSM kernels are - they don't build properly out of the AOSP tree (it looks like Android's build system supplies some additional flags to the kernel make system to make it use some prebuilts and AOSP headers over the kernel-provided ones). I don't think this is unique to Razer, since it's a Qualcomm thing.
I've got build instructions for the kernel in my thread too if you need them.
Of course, I could be relaying incorrect information but this does seem like it's typical of Google/Qualcomm to be changing Open Source projects to fit their internal needs...

Rox598 said:
Rox - Razer Vanguard.
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Click to collapse
Can you guys get in contact with CurtisMJ on this forum and see about implementing his amazing Chroma logo alternative app, integrating features of it with the current Chroma logo app, or otherwise allowing us non-root users to systemize it?
https://forum.xda-developers.com/razer-phone-2/themes/beta-logo-oss-implementation-lighting-t3893981
It has a lot of features I want from the Chroma app, but I'm weary of rooting, especially now that Android 9 Pie has come out and no factory images for 9 Pie are on the Razer dev site. If you even wanted to put it in the next update and give users the option of which Chroma app they wanted to use, I'm sure CurtisMJ would think that was pretty neat, though you'd have to ask him. I mean, I'd personally pay to use it if it meant I didn't have to root. Maybe integrate it with the stock Chroma app, and charge $5 to upgrade to CurtisMJ's features, and then split the cash with him. Idk.

AbsoluteContingency said:
Maybe integrate it with the stock Chroma app,.
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Click to collapse
I wonder lol.
Interestingly I did see some code in the Chroma app which can grant use of the service to unprivileged apps. I think it was used to whitelist some other Razer component. Just opening up that functionality to users so they can "grant" Chroma access to apps of their choosing might be enough. Otherwise, if I could get a signed stub in the next OTA that'd be cool (and ridiculously unlikely, just to be clear)

Great comments everyone keep them coming!

GoomerHD said:
It would be nice to get full android 9 images the same as android 8.1
I still do not understand - why there is no support for aptx, aptx hd, ldac?!!!
And you can't even install it like on most other phones, maby razer developers know how fix it?
Also, due to a strange signature system, most gsi roms do not work.
Click to expand...
Click to collapse
Yeah, coming from my Samsung S8+, LDAC is the thing I'm missing the most.

I would just like to say thanks to Razer for listening to their customers and trying to be helpful, so: Thank you! :good: :victory:
I'm not a developer, but whatever these other guys need to get TWRP working, I'm all for

Pete450 said:
I would just like to say thanks to Razer for listening to their customers and trying to be helpful, so: Thank you! :good: :victory:
I'm not a developer, but whatever these other guys need to get TWRP working, I'm all for
Click to expand...
Click to collapse
That's my goal atm to get the developers points of view and requests I'm proud of the community helping each other out so this is my next focus.
So far my feedback list has faster Factory images, and source code, device tree, more Audio Codec (APT-X AND LDAC) and a couple of other things I can't get into.
If anyone else thinks of anything lmk and I'll add it to my list to send on. I hope the right person sees it but again there is zero assurances that any of it will happen but this is where the voices matter.
Thanks again everyone!

Might be a little off topic, but since this is a gaming phone, why can't I pair my old ps3 controller? I even tried an old usb Xbox 360 controller, which a usb host test app successfully found the device. I would have hoped this would have been built in, being a gaming phone and all. I'm on pie and rooted, even when trying multiple previous methods of trying to get something the work, all the phone wants to do is charge the connected device.

jonchance_84 said:
Might be a little off topic, but since this is a gaming phone, why can't I pair my old ps3 controller? I even tried an old usb Xbox 360 controller, which a usb host test app successfully found the device. I would have hoped this would have been built in, being a gaming phone and all. I'm on pie and rooted, even when trying multiple previous methods of trying to get something the work, all the phone wants to do is charge the connected device.
Click to expand...
Click to collapse
Unfortunately the PS3 controller doesn't connect and act like a good Bluetooth or USB device. There is an app called sixaxis controller on the play store that allows you to connect a PS3 controller via Bluetooth, but it needs root and I don't believe it works anymore. There's also an app for wired PS3. It's not a Razer issue, it's a controller issue.

CalebQ42 said:
Unfortunately the PS3 controller doesn't connect and act like a good Bluetooth or USB device. There is an app called sixaxis controller on the play store that allows you to connect a PS3 controller via Bluetooth, but it needs root and I don't believe it works anymore. There's also an app for wired PS3. It's not a Razer issue, it's a controller issue.
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Click to collapse
Right, I tested it all. That app gets to the part where it tries to pull the Mac of the phone's Bluetooth adapter and simply can't. I'm leaning more towards the an Oreo/Pie issue. Seems to be driver related.

Related

[Cancelled] Returning my OUYA...

Just got done talking to Amazon and discovered that I'm still in the window to be able to return the OUYA and get a full refund, so I'm taking that opportunity rather than continue to hope that the OUYA team will decide to deliver on the open console they promised.
After seeing how others have been treated and being ignored myself, I simply have no faith in their ability to deliver. Instead I see only more of the same, and instead of problems being fixed I see OUYA choosing to release version 2.0. If they'd screw over the kick-start backers, why wouldn't they screw over us too? The lack of communication, lack of transparency, lack of honesty make me think the OUYA have no future going forward and no vision beyond chasing the next customer at the expense of current ones.
Why would I stick around? To throw more good money after bad? Even if the community manages to paper around most of the issues plaguing the console, it will be at the expense of the console functionality--being able to just buy a game and play it, instead everything will eventually be through the Google Play Store (in which case what is the point of buying OUYA games?) or there will be all sorts of alternative stores trying to deliver OUYA Discovery store games without the OUYA team's blessings and that will only work for so long before it gets categorized as piracy...
What future is there here?
And please don't say XBMC, because one of the reasons I'm throwing in the towel is because I am unable to get my USB drive with all my videos recognized on the OUYA. That being the case, it's not even good to me as a Media Center device. Not when there are much better supported options available that I don't have to hack to make work all the time.
Emulation you say? What good is emulation with such a small internal disk and no real ability to expand the storage?
No, I'm done. But I'm wondering who else is thinking about walking away and returning their OUYA for a refund, and what are they planning on getting as an alternative?
Sent from my Nook HD+ using Tapatalk HD
bornagainpenguin said:
Just got done talking to Amazon and discovered that I'm still in the window to be able to return the OUYA and get a full refund, so I'm taking that opportunity rather than continue to hope that the OUYA team will decide to deliver on the open console they promised.
After seeing how others have been treated and being ignored myself, I simply have no faith in their ability to deliver. Instead I see only more of the same, and instead of problems being fixed I see OUYA choosing to release version 2.0. If they'd screw over the kick-start backers, why wouldn't they screw over us too? The lack of communication, lack of transparency, lack of honesty make me think the OUYA have no future going forward and no vision beyond chasing the next customer at the expense of current ones.
Why would I stick around? To throw more good money after bad? Even if the community manages to paper around most of the issues plaguing the console, it will be at the expense of the console functionality--being able to just buy a game and play it, instead everything will eventually be through the Google Play Store (in which case what is the point of buying OUYA games?) or there will be all sorts of alternative stores trying to deliver OUYA Discovery store games without the OUYA team's blessings and that will only work for so long before it gets categorized as piracy...
What future is there here?
And please don't say XBMC, because one of the reasons I'm throwing in the towel is because I am unable to get my USB drive with all my videos recognized on the OUYA. That being the case, it's not even good to me as a Media Center device. Not when there are much better supported options available that I don't have to hack to make work all the time.
Emulation you say? What good is emulation with such a small internal disk and no real ability to expand the storage?
No, I'm done. But I'm wondering who else is thinking about walking away and returning their OUYA for a refund, and what are they planning on getting as an alternative?
Sent from my Nook HD+ using Tapatalk HD
Click to expand...
Click to collapse
I for one am planning on using my OUYA as a paperweight. It looks quite good.
In all seriousness, I bought this never intending to bother with stock firmware, so when I get back to school I'll toss CM10.1 on it and use it to complement an ailing Logitech Revue. As a kickstarter backer though, I can't exactly return my unit, and I don't know that I'd feel good about selling it to anyone. Neat idea, awful execution on the software side.
That's a rather long post to tell us you just don't like your unit. Mine works fine. No problems with XBMC either. Playing across from my 4 terabyte home server with no issues.
BAXY Launcher as a replacement, live wallpapers, music and more. Kind of funny that you're returning yours because software that hasn't been released officially for it yet doesn't work right. That doesn't sound funny to you?
Blasted from my Samsung Galaxy SIII (CM10.1 Masta Mix).
Rirere said:
In all seriousness, I bought this never intending to bother with stock firmware, so when I get back to school I'll toss CM10.1 on it and use it to complement an ailing Logitech Revue. As a kickstarter backer though, I can't exactly return my unit, and I don't know that I'd feel good about selling it to anyone. Neat idea, awful execution on the software side.
Click to expand...
Click to collapse
Well I differ slightly here. With exception of the USB bug, limited usability of the touchpad, and overscan issues (which AFAIK never effected me) I honestly thought the default launcher was pretty good.
The Discover menu could have been cleaned up a bit, but for a new console with a limited repository of software, it was pretty good at showing off what was available. Some of the lists were a bit redundant, but that was understandable considering at this point we're all playing the same games. I would have expected the lists to diverge quite severely as newer games were added.
I would have liked to see a list for games which had been bought by percentages, a queued downloads section somewhere so you knew what was already selected for download and a way to see how much was in the pipe left to come and a place for all the games you'd purchased previously so you could add them back in to your library more easily once you started building it up. Would have even been a good idea to add a wishlist option so you could remember games you'd tried in the past but decided to buy at a later time for some reason. Otherwise the interface really didn't offend me all that much.
It was hardware bugs and usability issues that bothered me more than anything.
And while I'm sure the community will be able to fix most of these, I feel that in doing so the OUYA stops being a game console and becomes an Android computer.
RED ZMAN said:
That's a rather long post to tell us you just don't like your unit.
Click to expand...
Click to collapse
Who says that I didn't like my OUYA? When it worked it was the most amazing thing in the world. I could have both games and my media all with the same device. I liked it so much that despite having intended it as an emulation\xbmc box I began buying games. Does that sound like someone who doesn't like their OUYA?
RED ZMAN said:
Mine works fine. No problems with XBMC either. Playing across from my 4 terabyte home server with no issues.
Click to expand...
Click to collapse
Not everyone has a NAS of that type. I do however have a 1TB WB USB drive formatted to NTFS, a 2TB Seagate USB drive also formatted to NTFS, and a 3TB Toshiba USB drive formatted to FAT32. Since the last update my OUYA likes none of them. Before the last few updates I was able to make use of all of them by powering off the OUYA, plugging them in and upon restarting doing a system reset (returning to factory defaults).
Then I too was able to enjoy xbmc from my OUYA and was blown away by how well the video playback was. The problem is that I am unable to get my USB drive to mount ever since the latest update. And having to do a system reset every time I moved the OUYA somewhere to show it off and having to readd all my xbmc libraries and all my games got old after the third time. Worse was when mandatory updates hit and required me to do a reset because the update unmounted the USB somehow. Worse yet was when I posted about it on the OUYA twitter account and was completely ignored.
RED ZMAN said:
Kind of funny that you're returning yours because software that hasn't been released officially for it yet doesn't work right. That doesn't sound funny to you?
Click to expand...
Click to collapse
Perhaps if that was why I'm returning the OUYA it would seem funny. Unfortunately for your strawman argument I am not returning the OUYA because it doesn't run alpha software without issues; I am returning my OUYA because it is missing basic functionality in the USB port and unable to mount USB drives. Amazon has listed as my reason for return "defective" hardware.
Without being able to mount the USB drive I am unable to use my OUYA for its purpose. By breaking the USB mounting as they have, the OUYA team have rendered the console unfit for its purpose. Is that clear enough?
--bornagainpenguin
bornagainpenguin said:
Well I differ slightly here. With exception of the USB bug, limited usability of the touchpad, and overscan issues (which AFAIK never effected me) I honestly thought the default launcher was pretty good.
The Discover menu could have been cleaned up a bit, but for a new console with a limited repository of software, it was pretty good at showing off what was available. Some of the lists were a bit redundant, but that was understandable considering at this point we're all playing the same games. I would have expected the lists to diverge quite severely as newer games were added.
I would have liked to see a list for games which had been bought by percentages, a queued downloads section somewhere so you knew what was already selected for download and a way to see how much was in the pipe left to come and a place for all the games you'd purchased previously so you could add them back in to your library more easily once you started building it up. Would have even been a good idea to add a wishlist option so you could remember games you'd tried in the past but decided to buy at a later time for some reason. Otherwise the interface really didn't offend me all that much.
It was hardware bugs and usability issues that bothered me more than anything.
And while I'm sure the community will be able to fix most of these, I feel that in doing so the OUYA stops being a game console and becomes an Android computer.
Who says that I didn't like my OUYA? When it worked it was the most amazing thing in the world. I could have both games and my media all with the same device. I liked it so much that despite having intended it as an emulation\xbmc box I began buying games. Does that sound like someone who doesn't like their OUYA?
Not everyone has a NAS of that type. I do however have a 1TB WB USB drive formatted to NTFS, a 2TB Seagate USB drive also formatted to NTFS, and a 3TB Toshiba USB drive formatted to FAT32. Since the last update my OUYA likes none of them. Before the last few updates I was able to make use of all of them by powering off the OUYA, plugging them in and upon restarting doing a system reset (returning to factory defaults).
Then I too was able to enjoy xbmc from my OUYA and was blown away by how well the video playback was. The problem is that I am unable to get my USB drive to mount ever since the latest update. And having to do a system reset every time I moved the OUYA somewhere to show it off and having to readd all my xbmc libraries and all my games got old after the third time. Worse was when mandatory updates hit and required me to do a reset because the update unmounted the USB somehow. Worse yet was when I posted about it on the OUYA twitter account and was completely ignored.
Perhaps if that was why I'm returning the OUYA it would seem funny. Unfortunately for your strawman argument I am not returning the OUYA because it doesn't run alpha software without issues; I am returning my OUYA because it is missing basic functionality in the USB port and unable to mount USB drives. Amazon has listed as my reason for return "defective" hardware.
Without being able to mount the USB drive I am unable to use my OUYA for its purpose. By breaking the USB mounting as they have, the OUYA team have rendered the console unfit for its purpose. Is that clear enough?
--bornagainpenguin
Click to expand...
Click to collapse
If it did work, don't you think it might have just broke in the last update. They wouldn't include a USB port if they didn't want everyone to use USB HDDs. It broke, but they'll fix it. Can't see returning it because of one update bug.
Sent from Nexus 7 FHD from XDA Premium HD
I'm rocking the hell out of my OUYA, with the Play store installed, sdcard enabled, and controller support becoming the norm I plan to be playing mine for a loooong time. It's a much more elegant solution than a phone or tablet with hdmi out. Yeah the OUYA store has a crappy selection, but that is about the only knock against it I have. Your loss man.
player911 said:
If it did work, don't you think it might have just broke in the last update. They wouldn't include a USB port if they didn't want everyone to use USB HDDs. It broke, but they'll fix it. Can't see returning it because of one update bug.
Sent from Nexus 7 FHD from XDA Premium HD
Click to expand...
Click to collapse
It's not just one update bug--before this to get it to work took a lot of jumping through hoops. And who says they'll get to fixing it in a reasonable time frame? Look how long it took for them to fix the overscan bug, people were waiting three or four months with an OUYA that couldn't play most games.
Maybe if I'd at least gotten a response or a promise that they were working on it, I might stay, but the silence from OUYA has been very telling. Amazon already refunded my debit card, so I don't think I have a choice at this point, even if I found out there was an update this afternoon that fixed everything.
Tapatalk steals from their customers by forcing them to view ads in a paid app! - - sent from my MIRAGE KANG running Nook Color
bornagainpenguin said:
Well I differ slightly here. With exception of the USB bug, limited usability of the touchpad, and overscan issues (which AFAIK never effected me) I honestly thought the default launcher was pretty good.
Click to expand...
Click to collapse
The stock launcher is horrible. I didn't think it was bad until I tried out BAXY, now I know it is utter crap. The BAXY developers have made a better launcher in 2 weeks than OUYA did in a year.
And while I'm sure the community will be able to fix most of these, I feel that in doing so the OUYA stops being a game console and becomes an Android computer.
Click to expand...
Click to collapse
Thats already what it is. It is both.
Who says that I didn't like my OUYA? When it worked it was the most amazing thing in the world. I could have both games and my media all with the same device. I liked it so much that despite having intended it as an emulation\xbmc box I began buying games. Does that sound like someone who doesn't like their OUYA?
Click to expand...
Click to collapse
Who said you didn't like it? Let's see... *Reviews thread* Oh, I did. You returned it because something went buggy for you in an update that took place exactly one week ago. ONE WEEK. Hell, Sony borks an update on the PS3 a few times a year, and the latest one took what, 3 weeks for them to patch? I wonder how many PS3 owners returned their POS3's during that time period...
No, it doesn't sound like someone that didn't like their OUYA, it sounds like someone that is unrealistic and doesn't understand how dynamic the firmware and software is these days. In your opinion, they should have just seen there is a problem, clicked "FIX USB BUGS" on their SDK interface, and sent out an immediate update.
Right?
Not everyone has a NAS of that type. I do however have a 1TB WB USB drive formatted to NTFS, a 2TB Seagate USB drive also formatted to NTFS, and a 3TB Toshiba USB drive formatted to FAT32. Since the last update my OUYA likes none of them. Before the last few updates I was able to make use of all of them by powering off the OUYA, plugging them in and upon restarting doing a system reset (returning to factory defaults).
Click to expand...
Click to collapse
Yay?
Perhaps if that was why I'm returning the OUYA it would seem funny. Unfortunately for your strawman argument I am not returning the OUYA because it doesn't run alpha software without issues; I am returning my OUYA because it is missing basic functionality in the USB port and unable to mount USB drives. Amazon has listed as my reason for return "defective" hardware.
Click to expand...
Click to collapse
Strawman argument? What is this, 1856? I didn't say anything sounded funny either. I reviewed the Amazon page for the OUYA, and yes, it says...
Need more storage? No problem. Just plug in an external hard drive into the USB 2.0 port.
So I agree, that would be basic functionality since it was listed to be a feature on the device. Did they screw it up? It looks like for some, yes, they did. Do you want a quick fix that borks something else or do you want them to fix it right, along with some other things, and submit an update once a week instead of once every day or two?
Oh, and don't pretend that "Amazon has listed as my reason for return 'Defective' hardware". You listed it as that for your reason of return, I've returned enough to Amazon to know how it works. Even that reason would be wrong. Your hardware is fine, the software has a defect. For now.
I guess I should return mine too since my USB mouse/keyboard combo keeps logging on as controller one. Amazon will list this as "damaged in shipping"
RED ZMAN said:
The stock launcher is horrible. I didn't think it was bad until I tried out BAXY, now I know it is utter crap. The BAXY developers have made a better launcher in 2 weeks than OUYA did in a year.
Click to expand...
Click to collapse
I guess I'd have to try out BAXY for myself to 'get' the improvement. I stand by what I said for now though, based on my use of the current store it doesn't strike me as all that bad.
RED ZMAN said:
Who said you didn't like it? Let's see... *Reviews thread* Oh, I did. You returned it because something went buggy for you in an update that took place exactly one week ago. ONE WEEK. Hell, Sony borks an update on the PS3 a few times a year, and the latest one took what, 3 weeks for them to patch? I wonder how many PS3 owners returned their POS3's during that time period...
No, it doesn't sound like someone that didn't like their OUYA, it sounds like someone that is unrealistic and doesn't understand how dynamic the firmware and software is these days. In your opinion, they should have just seen there is a problem, clicked "FIX USB BUGS" on their SDK interface, and sent out an immediate update.
Right?
I reviewed the Amazon page for the OUYA, and yes, it says...
Need more storage? No problem. Just plug in an external hard drive into the USB 2.0 port.
So I agree, that would be basic functionality since it was listed to be a feature on the device. Did they screw it up? It looks like for some, yes, they did. Do you want a quick fix that borks something else or do you want them to fix it right, along with some other things, and submit an update once a week instead of once every day or two?
Click to expand...
Click to collapse
Ha-ha-ha....yeah, that's exactly what I wanted! The OUYA team needs to just press their magic doo-hickey in their super duper OUYA SDK and reenable large disks support, all the while serenading us with music from unicorn horns and rainbows coming from every television set! How did you know?
Only, sarcasm aside and all your attempts to make me out to be foolish to the contrary--yes, that is exactly what I do expect to see happen. I expect the OUYA team to fix what they broke. What I start to suspect is deliberate breakage.
Hear me out please. And help me to understand please how any other conclusion is a better one to fit the details...maybe you'd rather pretend the OUYA team is simply incompetent? Although honestly I'm not quite sure how that makes things better...
Let's look at the facts, shall we? All it takes to fix USB external hard drive detection is root installation of the Paragon app. That's all that needs to happen, then the external storage will work again. Will work without a need to do a system reset every time you plug in the drive or jump through other hoops. This is something I've been told over and over again and seen others told over and over again whenever the issue of large USB disks not mounting was brought up--just root and install Paragon and your troubles will be over. It's easy.
I've also seen mention of a script which could run which would make needed changes in vold.fstab (a bit more understanding of the system needed to accomplish but easy enough if you know what you're doing and can follow instructions.) Since not everyone is comfortable with editing system files the easy button is to simply use Paragon and this is why it gets recommended so often.
Meanwhile I sit here just amazed that an external application can do what the OUYA developers seemingly cannot do and will not discuss doing. Are we really supposed to believe the makers of the system are unable to fix so simple of a problem as this because it is so extremely complicated---booooooooo--be very very scared---booooooooo....and yet outsiders can program an app that can do it apparently without breaking down a sweat? Really? Maybe incompetence is looking to be a better rationale after all?
No, as I said before this whole thing stinks to high heaven and between the USB bug (which looks less and less like a bug every day that goes by without an official fix) and the overscan bug which if posts by people who suffer from it are to be believed is only a bandaid that did nothing to fix the actual problem, the locked bootloader, the lack of root, lack of openness, large numbers of people on kickstarter who still haven't gotten their units, DRM that makes you depend on OUYA being there to continue playing what you paid for, etc etc...it starts to look like a pattern. And with the lack of communication it's impossible to know if things are ever going to be different.
I'm not hopeful. I posted this thread in hopes of someone giving me a reason to find hope again, to decide to stick it out and expect things would get better and no one has. So tomorrow after work when I can finally have some time to head over to the UPS pick up while the store is still open I'll be taking the printout Amazon sent me and returning the OUYA to get my money back.
I've seen others also making this decision and posting about it too. Maybe if enough of us return our devices the number of people saying no sale and voting with their wallets will be enough to make the OUYA team wake up and fix things. If they're as incompetent as you seem to think they are, I'm not sure how much good it will do though....
--bornagainpenguin
I think most of the problem with not having root, which is the root of a lot of problems, is that the device is being made for more than the members on this forum and other developer communities.
The device needs to be user friendly to some degree. If they start making root a standard, than those who don't know otherwise will start bricking their consoles left, right and center
Sent from my Xperia S using xda premium
sasamifan said:
The device needs to be user friendly to some degree. If they start making root a standard, than those who don't know otherwise will start bricking their consoles left, right and center
Click to expand...
Click to collapse
All OUYA would have had to do was made it accessible via easter egg, similar to how developer options are enabled now on most roms by tapping the build number. They could even have paid homage by making it be the Konami code that unlocked things.
It's not *that* hard and is what they promised.
Most of the user friendly issues could be resolved by having a working recovery that allowed backups to be created before messing with the system. Something like CWM....
Sent from my Nook HD+ using Tapatalk HD
bornagainpenguin said:
Well I differ slightly here. With exception of the USB bug, limited usability of the touchpad, and overscan issues (which AFAIK never effected me) I honestly thought the default launcher was pretty good.
Click to expand...
Click to collapse
There's no accounting for taste. I'm glad it worked for you-- for me, it was a thoroughly unpleasant experience (probably made worse by the physical arrangement of the OUYA buttons on the controller, which for me are simply confusing). It just looked and felt very tacky to me, and seeing how paltry the native settings menus were before the system rolled over and coughed up the Android native Settings app made me feel like I was running someone's first theme.
bornagainpenguin said:
The Discover menu could have been cleaned up a bit, but for a new console with a limited repository of software, it was pretty good at showing off what was available. Some of the lists were a bit redundant, but that was understandable considering at this point we're all playing the same games. I would have expected the lists to diverge quite severely as newer games were added.
Click to expand...
Click to collapse
For a storefront that ostensibly wants to highlight breakout titles as well as expose others, I found the display to be a fairly uninteresting grid that made it hard to see any given titles as standout. In their defense though, I was never really interested in the stock OUYA firmware.
bornagainpenguin said:
I would have liked to see a list for games which had been bought by percentages, a queued downloads section somewhere so you knew what was already selected for download and a way to see how much was in the pipe left to come and a place for all the games you'd purchased previously so you could add them back in to your library more easily once you started building it up. Would have even been a good idea to add a wishlist option so you could remember games you'd tried in the past but decided to buy at a later time for some reason. Otherwise the interface really didn't offend me all that much.
Click to expand...
Click to collapse
Ditto.
bornagainpenguin said:
It was hardware bugs and usability issues that bothered me more than anything.
And while I'm sure the community will be able to fix most of these, I feel that in doing so the OUYA stops being a game console and becomes an Android computer.
Click to expand...
Click to collapse
More or less yes, and if I could do it again I would definitely have opted for a different solution (probably one of the upgraded Google TV sets). Although I probably will enjoy messing with the OUYA later (not having a good TV at home makes this hard), I must confess that my interest in messing around with ROMs has been fading fast over the last few months (more or less coinciding with swapping out my Galaxy Nexus for a HTC One). I still primarily own and use Nexus to tinker, but for the TV? I kind of want to be a bit lazier there.
Anyway, as for what you were saying earlier, I doubt the bugs are out of deliberate malice but unintentional/unconscious priority bias. They're out to make money first over encouraging a dev community, which is understandable, but it means that any fixes and resources aren't going to go where we'd like. OUYA has had a sort of Jekyll/Hyde thing going for a while now-- is it a consumer product? A dev box? Both? It's harder than I think they realized to be both.
In the end I just couldn't do it. Subconsciously I guess I really didn't want to return my OUYA because I kept checking to see if there'd been any updates and putting off the return. It didn't help that I had to work overtime all week and kept missing the window where the drop off for UPS is. I finally got a hold of Amazon and cancelled the refund.
Nothing has changed, all of the issues I mentioned before still exist, but I just can't let go. If---a big gamble as far as I'm concerned---but IF the OUYA team do manage to pull themselves up from the tailspin they're currently in and fix the system so it'll do all that they promised us from the beginning, the OUYA has the potential to rule the family room. The truth is nothing else seems to be aiming for the same heights that the OUYA is. There are so many things they have right that it just frustrates me all the more when something doesn't work right.
And most of these things they keep getting wrong are things that are easily fixable! I think someone in the thread said that the launcher baxxy was banged out in two days? I see a fix for the USB problem was posted almost immediately on the OUYA developer forums in June. An app has been developed and posted that allows a one click root via a big button, just like we were promised... Like I said, frustrating.
But I'm in. For as long as the OUYA works, or can be made to work. For as long as there is a community who wants to keep going forward.
I apologize to anyone who thought I came off a troll, honestly I wasn't trying to be.
Sent from my Nook HD+ using Tapatalk HD
bornagainpenguin said:
In the end I just couldn't do it. Subconsciously I guess I really didn't want to return my OUYA because I kept checking to see if there'd been any updates and putting off the return. It didn't help that I had to work overtime all week and kept missing the window where the drop off for UPS is. I finally got a hold of Amazon and cancelled the refund.
Nothing has changed, all of the issues I mentioned before still exist, but I just can't let go. If---a big gamble as far as I'm concerned---but IF the OUYA team do manage to pull themselves up from the tailspin they're currently in and fix the system so it'll do all that they promised us from the beginning, the OUYA has the potential to rule the family room. The truth is nothing else seems to be aiming for the same heights that the OUYA is. There are so many things they have right that it just frustrates me all the more when something doesn't work right.
And most of these things they keep getting wrong are things that are easily fixable! I think someone in the thread said that the launcher baxxy was banged out in two days? I see a fix for the USB problem was posted almost immediately on the OUYA developer forums in June. An app has been developed and posted that allows a one click root via a big button, just like we were promised... Like I said, frustrating.
But I'm in. For as long as the OUYA works, or can be made to work. For as long as there is a community who wants to keep going forward.
I apologize to anyone who thought I came off a troll, honestly I wasn't trying to be.
Sent from my Nook HD+ using Tapatalk HD
Click to expand...
Click to collapse
Trust me if you think OUYA have made a pigs ear of software you've never had a really bad Android box. I put up with the Minix Neo X5 for 6 months before binning it. That was a truly god awful pile of crap. I've done more with the OUYA in a month than I did in 6 with the Neo. Sure, it's not perfect... but it's on the right track.
RED ZMAN said:
That's a rather long post to tell us you just don't like your unit. Mine works fine. No problems with XBMC either. Playing across from my 4 terabyte home server with no issues.
BAXY Launcher as a replacement, live wallpapers, music and more. Kind of funny that you're returning yours because software that hasn't been released officially for it yet doesn't work right. That doesn't sound funny to you?
Blasted from my Samsung Galaxy SIII (CM10.1 Masta Mix).
Click to expand...
Click to collapse
Would you rather he write a post saying "I dont like the ouya it isnt open and i want my money back." you know there are people who do post that way, be happy he detailed his experience.
danbst said:
Trust me if you think OUYA have made a pigs ear of software you've never had a really bad Android box. I put up with the Minix Neo X5 for 6 months before binning it. That was a truly god awful pile of crap. I've done more with the OUYA in a month than I did in 6 with the Neo. Sure, it's not perfect... but it's on the right track.
Click to expand...
Click to collapse
Well my first Android was a Pandigital Novel, so.....
Yeah, I get what you mean though. I was looking through the competition while I was unable to get to the UPS drop off point and kept thinking to myself that even with the stuff that OUYA's gotten wrong, they're still so much further ahead of the curve than anyone else! But that's why it's so frustrating to see them missing this stuff and ignoring the requests of their customers to fix things already. I really don't think it's as hard as people are pretending it to be.
--bornagainpenguin
bornagainpenguin said:
I really don't think it's as hard as people are pretending it to be.
--bornagainpenguin
Click to expand...
Click to collapse
Your absolutely right if you look in the lk bootloader source it's really easy to make a button to get into bootloader. Alot of the other issues would only take someone with the source code a day or less (per issue and some one who is familiar with it).
Asadullah said:
Your absolutely right if you look in the lk bootloader source it's really easy to make a button to get into bootloader. Alot of the other issues would only take someone with the source code a day or less (per issue and some one who is familiar with it).
Click to expand...
Click to collapse
So you see what I mean and understand why I'm so skeptical when people keep making excuses for them?
Like I said over at Ouya Forums, it's a two line edit thereabouts. If it can be done by you or I in vold.fstab as a dirty hack, there's no reason why the OUYA team with their access to the source code can't fix it properly.
The only thing I can think is malicious interference or sheer incompetence to explain their reticence in fixing things.
Sent from my Nook HD+ using Tapatalk HD
I like my Ouya, and thank goodness they sent me a retail kit instead of a preorder kit. Maybe getting it really late is a blessing in disguise.
I agree with a lot of things said in this topic RE: the makers of this box. The hardware's fine (well mine was), but their customer service support is lacking. I haven't seen this much reputation damage since XBAWKS. (not XBone, XBAWKS).
If the dev community is not happy and abandons the thing... at least the controller is salvagable. Not as good as the X360 or PS3's, but decent and better than the unusual Wiichuck, more comfortable than a bluetooth clip gamepad, no proprietary connection protocols and no MAC address hacking needed.
RED ZMAN said:
That's a rather long post to tell us you just don't like your unit. Mine works fine. No problems with XBMC either. Playing across from my 4 terabyte home server with no issues.
BAXY Launcher as a replacement, live wallpapers, music and more. Kind of funny that you're returning yours because software that hasn't been released officially for it yet doesn't work right. That doesn't sound funny to you?
Blasted from my Samsung Galaxy SIII (CM10.1 Masta Mix).
Click to expand...
Click to collapse
RED ZMAN!!!!, how make work CIFS.ko modules in ouya
i need mount NAS server in my home and add this munt at startup.
regards
Ariel

[PROJECT] EvolutionUI, integrating Gamification into Android - open source research

Hi all developers,
We released our EvolutionUI research project as open source. In this project we are experimenting with integrating gamificiation (experience points, achievements, etc) into Android. This should make the phone easier to use and a lot more fun.
Feel free to have a look at the open source project and contribute to make it even better!
https://github.com/sonyxperiadev/EvolutionUI
Get the full story on Developer World.
/Pál Szász
SW developer at Sony
Hi
pal.szasz said:
Hi all developers,
We released our EvolutionUI research project as open source. In this project we are experimenting with integrating gamificiation (experience points, achievements, etc) into Android. This should make the phone easier to use and a lot more fun.
Feel free to have a look at the open source project and contribute to make it even better!
https://github.com/sonyxperiadev/EvolutionUI
Get the full story on Developer World.
/Pál Szász
SW developer at Sony
Click to expand...
Click to collapse
Interesting! A very good initiative how can I put the file in my rom?
I actually like the idea a lot. Brings simple 'Fun' to the Android system. For some users it won't be though because there have been times where myself just wanted to dive into my Brand New Android device when I received it. However once I get used to it I get somewhat bored?! Lol, I'm a phone whore so that's definitely why. This might actually help me not want to move on to the 'Next Best Thing' once I get used to my current device.
I like it!:good:
Sound great....
i love the idea!!
Great idea, I actually think this is a great concept. Some users I've noticed find it white hard to get used to Android phones.
With this, they can explore and find out more things about their device yet figure out more about what they can do on it.
So great concept, I'll take a peek at the source
Sent from my Nexus 5 using Tapatalk
Marília de Oliveira said:
Interesting! A very good initiative how can I put the file in my rom?
Click to expand...
Click to collapse
If you are making/building your own ROM, then I guess you need to include the two projects into our repo and create Android.mk files for them.
If you just want to install it on your already flashed phone, there are precompiled binaries here: https://github.com/sonyxperiadev/EvolutionUI/releases
In each case note that this is not a finished product
This reminds me of app Android achievements
Used a lot then lost after factory reset and got lazy enough to not install it
Press thanks :good: if I've helped :highfive:
great job,, nice sound quality on sony
Good stuff! I'm trying to convince family to ditch iPhones since they're getting worse and worse on build quality under Mr. Cook. Their only real concern is learning a new phone. This would be extremely useful!
This has been already been done in form of an app. Been available for some time too!
https://play.google.com/store/apps/details?id=com.pixelmark.phonechievements
Awesome work
Currently you can get achievements by :
1) Add 5 Shortcuts to Home Screen (Told by OP).
2) Open any app 5 times (Told by OP).
3) Add 5 Widgets to Home Screen (Discovered by me).
4) Add 10 Apps to Home Screen (Discovered by me).
pal.szasz said:
If you are making/building your own ROM, then I guess you need to include the two projects into our repo and create Android.mk files for them.
If you just want to install it on your already flashed phone, there are precompiled binaries here: https://github.com/sonyxperiadev/EvolutionUI/releases
In each case note that this is not a finished product
Click to expand...
Click to collapse
Thanks !
Thanks for the feedback, both for the positive and the negative!
Btw, you should be able to adjust other applications to work with achievements. The launcher is just an example.
Any application can publish it's own set of features and achievements. I started to write some more detailed explanation, but it's not finished yet: https://github.com/sonyxperiadev/EvolutionUI/wiki
However you can always look at the launcher patches: https://github.com/sonyxperiadev/an...mmit/71460e8441066b3dfc1a796b05f196d7edab8ba8
honestly, this is a bad idea. let me explain why.
the main idea behind this concept is to make it easier to the user to get familiar with the user interface. The user is slowly understanding the "game mechanics" of one "level" (i. e. reduced interface) and once he mastered them, he's ready for the next level. This process repeats until the user has all the skills needed to use the phone fully.
Ideally, the user should have full access to all functionality. The user interface should be polished and user friendly enough that any user doesn't experience any steep hills on the learning curve.
like someone said, Everything Should Be Made as Simple as Possible, But Not Simpler.
The average user has changed since the first smartphone. Back then, the idea of interact with a machine was very new. Arguably nowadays people are being brought up surrounded by technology, making it easier for them to understand how a computational device work.
Hence the achievements system is purely a steep hill that every single user has to do, even an experienced user. More computation machines are owned by the average user: tablet, phone, watches. What I fear is that the user has to go through a little game every time he has a new device. An idea to be successful has to be widely implemented, and I don't see this happening.
One could argue that every device may have a different interface and new "skills" have to be learned in order to fully use the device. True, but where the problem really lies is within inconsistency across multiple devices.
Consistency across multiple devices. This is what the aim of a good designer should be. As mentioned, this interface should be clean and intuitive. It's not easy, Microsoft is trying to do it and even with all the skilled people and resources available they ain't quite there yet.
With what it is available at the moment, a AOSP look with a theme engine (and an advanced menu unlocked it via a semi hidden command, like tapping multiple times the build number to get to Dev options) is a very very good concept.
Sony is almost doing so with the recent devices and I'm really happy about their decision. Continue down this way you guys. This surely was a fun little project to do, hopefully it has taught you something on the way.
p. s.
I love Android and its ability to change interface when I feel like it. But once I found an interface I'm happy about, I'm sticking with it between flashing and phones. The interface is device agnostic. This idea is shared among my friends and personally it is shared across xda as well. Hopefully this could serve as a proff of the above.
pps
I really like the professionality of the latest Sony interfaces, it doesn't look like it was designed for teens. Thank you!
I hope I have expressed my ideas in a clear way without offending anyone. I have open to further discussion on this topic.
hrockh said:
honestly, this is a bad idea. let me explain why.
the main idea behind this concept is to make it easier to the user to get familiar with the user interface. The user is slowly understanding the "game mechanics" of one "level" (i. e. reduced interface) and once he mastered them, he's ready for the next level. This process repeats until the user has all the skills needed to use the phone fully.
Click to expand...
Click to collapse
That's only one of the main ideas. Another important idea is to make it fun, to make a positive feedback to the user. I understand that some users don't need, but some do, some like an extra little bit of challenge, or simply a reward. For example my parents were very happy when they managed to find out how to merge two word documents, and they were eager to tell everybody
hrockh said:
Ideally, the user should have full access to all functionality. The user interface should be polished and user friendly enough that any user doesn't experience any steep hills on the learning curve.
Click to expand...
Click to collapse
I don't think this is possible. There is no way to make a user interface, which is easy to use both for beginner users and contains all the features required for advanced users. You mention the hidden developer options as an example. For me that's a good example why it doesn't work: it took me some time to find out what happened with the developer menu. The same with the offline map support in google maps. They removed the feature from the menu (to make it easier to use for the beginner users), and they added it as a hidden feature (type "ok maps" in the search?!). I also used an iPhone for 2 weeks, but didn't liked. And I liked the UI of the old UIQ phones. I also think the new trend of using more hidden gestures is also confusing for some users (especially the new swipe-sideways-to-delete-but-sometimes-to-show-more-options thingy).
Btw, we thought about advanced users, they can switch profile and disable the achievement system. Or switch profile only, but keep the achievement notifications just for fun. In many comments I saw people look at this as something they HAVE TO do. That's not the case. The point is to track what they are doing, and enable more and more. And of course there are not and there will never be microtransactions involved.
hrockh said:
Hence the achievements system is purely a steep hill that every single user has to do, even an experienced user.
Click to expand...
Click to collapse
Like I mentioned before, this is not something the user HAS TO do. You can skip it by changing profiles.
hrockh said:
What I fear is that the user has to go through a little game every time he has a new device.
Click to expand...
Click to collapse
We actually thought about this as well (but was not mentioned in the article for time/size reason)
We actually think this can help the user to switch to a different phone even if he used a smartphone already. Smartphones have new features compared to the previous one, so there is always something new to learn. The idea is the following:
* if switching from a phone which already supported EvolutionUI, we can copy the state (experiences, features, achievements obtained) and continue from the same point. This is rather easy to do, we already store this information locally (obviously, in case the user reboots the phone), so the only thing we need to do is transfer it to another device (probably via a cloud service). (NOTE: this is still in the concept phase, not implemented yet).
* if switching from a phone which did not support EvolutionUI, we can have a small builtin database, which maps the previous phone to an achievement state. For example if the previous user had an iPhone, we can set the medium profile instead of the beginner profile. It would be possible to even have customized profiles for certain phones (i.e. a small xml file describing all the features which needs to be enabled by start, since it was available in the previous phone)
hrockh said:
Consistency across multiple devices. This is what the aim of a good designer should be. As mentioned, this interface should be clean and intuitive. It's not easy, Microsoft is trying to do it and even with all the skilled people and resources available they ain't quite there yet.
Click to expand...
Click to collapse
NOTE: the following is just my personal opinion:
Of course we cannot guarantee complete consistency, since we control the Sony phones only. But to be honest, I don't think consistency is that important: imagine, if all android phones would look and behave like the iPhone. Of course it would be nice for many users, they could switch to android easily. But what should those users who don't like the iPhone UI do? They could not buy any phone. And I also want to mention again, that IMHO there is no such thing as perfect UI. UIs evolved a lot, but it's still a matter a fashion: a couple of years ago everybody liked the real-life-looking apps on the iPhone. Now they like the new modern, simplified look. It's always changing, and just like with fashion, not everybody has the same taste.
hrockh said:
I hope I have expressed my ideas in a clear way without offending anyone. I have open to further discussion on this topic.
Click to expand...
Click to collapse
Thank you, and I appreciate it!

I'm done!

I have MOJO for several months now, when i initially bought it, i showed it to all my friends, and bragged about the potential of this product.
After all this months, its just sad, the lack of support or competence of the manufacters to actually stand by their product.
Beeing a developer and an android enthusiast, it's just sad to see how poorly this hole process has been developed.
The console itself has several issues, the play store, for me is a huge deal breaker. You can't have a main selling point of the product (the full access to play store and tegra zone) when most of the products there, altought i can see them, are not compatible either with the console itself, or worse, the gamepad isn't recognized. Titles like Portal 2 and Half Life 2, made precisely for MOJO's hardware, and i cant play it.
You can't also ask regular users to Root their device after every update. Either support the non rooted version, or it has to be rooted by default.
I could be a regular user who just wants to play some vice city on my TV, don't know or care how to root. This isn't a developer edition!!
The OS itself has several issues, from the basic ones ( I CANT RESTART OR SHUTDOWN THE CONSOLE w/ unplugging it), no resolution settings. I have several audio lag issues when the console is left on for days. So even for media, i can't have XBMC running 100% there.I do have a Samsung Beam (very slow 1.0 dual core) with buggy OS and i have hours and hours of projecting XBMC media without ANY issues.
The support is next to nothing. I've installed the latest update from MadCatz, i was so happy with more google play support etc.. Turns out when i didn't want to create a OUYA account, now i have OUYA Framework crashing every 5 minutes. Just perfect.
The other main selling point was the gamepad, a solid, well construct Controller, with amazing gaming tecnology from madcatz.
Well, beside the construction, there's nothing else good about the gamepad. I have a bunch of tablets and phones, i have a really hard time connecting and staying connected with my Android 4.4.2 devices. I'm constantly losing my Connection with the gamepad, and the REconnection is just painfull, i have to restart the gameopad a few times before i can get it to work again.
Also most of the games with gamepad support doesn't recognize the CTRLR.. WTF, MadCatz team, even the simple part of getting in touch with game developers, didn't do their homework.
Mad Catz could however, try to compensate somehow, and make a decent Gamepad Mapper. Nothing on this been release, has been months.
If this was a review of the product i would give it 2/10. And the 2 is for the choice of using Nvidia's tegra 4, and thats the only good thing about this.
The lack of support of XDA's developers, given the potential of the device shown by nvidia's shield portable, is insane.
I no longer brag about this with my friends, i'm just ashamed and deceived to have spent 250 bucks on this. I'm buying Nvidia's shield tablet and try to forget Madcatz and my 250$
Thanks MadCatz.
Wish I could have disagreed with at least one of the points you raised but I can't. 2 out of 10/that's quite generous mad cats well an truely ****ed this one up and don't appear to give a flying %uck. As you pointed out endless potential totally wasted. If anyone from madcatz ever reads these kinda posts get in touch with cyanogenmod or any of the renound teams who know what their doing and give them the contract to build the software rather than wherever cowboys currently produce ur shabby android builds cause their update supports abismal what ever u payed em its way to much
I completely agree with the OP, I purchased two Madcatz Mojos when the only other box was an Ouya. I was drooling over the potential of the Tegra 4 processor. The biggest issue with this box is its software, even though it was promised we still don’t have 4.4 and for such powerful chip it doesn’t support DTS or Dolby Digital bypass. Like most of you I got sick of waiting and have purchased an Amazon Fire TV instead, I sold one of my madcatz mojo for $160 on craigslist and used that money in addition with the money from selling my nexus 7 to purchase an nvidia shield tablet. Now that’s a company that did it right. I am going to selling my last Madcatz Mojo by the end of this month once I finish some testing with my 4k TV.
Well guys you beat me to it, I thought it was about time to join & post my feelings on the MOJO I purchased in December upon UK release but OP has written an almost identical post to what I drafted. Mad Catz could have done so much with the console which offered so much potential but lack of support has killed it before its even got started.
I feel it wouldn't be so bad if we were all kept in the loop on progress to bring us a new OS, further Play Store compatibility, gamepad mapping etc, but not a word!
I have tried to convince myself the £220 purchase was worth it, but its very hard to justify it when you look at the Shield & the Shield tablet, my Ouya is used everyday & the MOJO sits gathering dust without the power cord connected!
I beg the Mad Catz team to read these posts & at least come back to us with something, I know they do come on here so use your voice guys & throw us something.
At present I'm sure they are sat laughing that they have our money so why should they care? Well this forum ranks high on Google & must be hurting potential sales & I certainly won't buy or recommend another Mad Catz product & thats from a household which owns every major console released & has a competition PC gamer living it.
Thanks Mad Catz
I'll add my voice to the chorus, since it looks like this thread has the potential to become one of the longest ones in the Mad Catz forum.
I was new to Android but after having a great experience customizing a Nexus phone (thanks to the XDA community!) I fell for the hype and bought a M.O.J.O once root became available. Was ok with the limited number of games because Mad Catz said they were working with developers blah, blah, blah The games that work, are interesting and don't require key mapping are very few. I think I have 3 installed and don't remember the last time I played one.
It's still attached to the tv, for Netflix, but with a different input device. For those of you outside the US, after installing Set DNS and using some of its default settings I can access US Netflix so that's a plus. It's good for roms too.
This device had so much potential but the company looks like it doesn't have a clue. What's worse is that they flat out lied to customers about the Kit Kat update. From day one they said that "they were working on it, it was coming soon. it was with Google waiting for approval, etc. etc." and those were all total lies. I can't give any more of my money to a company that treats its customers like that. The sad part is that they could have easily found someone to outsource the Kit Kat work to right here on XDA, but even their employees joined this community after the product was launched.
I encourage others to add their thoughts to this thread.
FBRkr1s said:
Well guys you beat me to it, I thought it was about time to join & post my feelings on the MOJO I purchased in December upon UK release but OP has written an almost identical post to what I drafted. Mad Catz could have done so much with the console which offered so much potential but lack of support has killed it before its even got started.
I feel it wouldn't be so bad if we were all kept in the loop on progress to bring us a new OS, further Play Store compatibility, gamepad mapping etc, but not a word!
I have tried to convince myself the £220 purchase was worth it, but its very hard to justify it when you look at the Shield & the Shield tablet, my Ouya is used everyday & the MOJO sits gathering dust without the power cord connected!
I beg the Mad Catz team to read these posts & at least come back to us with something, I know they do come on here so use your voice guys & throw us something.
At present I'm sure they are sat laughing that they have our money so why should they care? Well this forum ranks high on Google & must be hurting potential sales & I certainly won't buy or recommend another Mad Catz product & thats from a household which owns every major console released & has a competition PC gamer living it.
Thanks Mad Catz
Click to expand...
Click to collapse
The reason they don't answer this kind of posts, and the reason you don't get any feedback on the work being done by Madcatz on MOJO, it's because you wont like those answers. The few units sold probably just made them stop working on this.
Again, as a developer, i think i'de get fired if i delivered such a final product or software. Just amateur.
Anyone thinking about buying this, just dont, anyone who already bought it just say Thank's madcatz and cry a tear for their hard work.
joaommsousa said:
The reason they don't answer this kind of posts, and the reason you don't get any feedback on the work being done by Madcatz on MOJO, it's because you wont like those answers. The few units sold probably just made them stop working on this.
Again, as a developer, i think i'de get fired if i delivered such a final product or software. Just amateur.
Anyone thinking about buying this, just dont, anyone who already bought it just say Thank's madcatz and cry a tear for their hard work.
Click to expand...
Click to collapse
You beat me to it again OP, however I would like to hear from MC themselves & have just invited Alex Verrey from MadCatz to join this thread with the following:
Dear Mr. Verry,
I do hope I find you in good health & apologise for this unconventional communication regarding a MadCatz product.
I am a supporter of MadCatz products & purchased the M.O.J.O in late 2013, a product which you handled the P.R for to great effect.
However myself & others have become disillusioned with Madcatz by the serious omissions in support & features this product needs & as such would like to invite yourself or any other MadCatz employee to join the recent topic on the XDA Developers Forum:
http://forum.xda-developers.com/mad-catz-mojo/general/im-t2852370
I think if you find the time to read through the aforementioned thread I need say little more & thank you in advance for any assistance you may offer to myself & the M.O.J.O community.
I agree the software support side of the mojo is disappointing, that's not to say it's not there at all.
It's hasn't even been a month since the last update! ie 4K TV, better google play & BT support.
Yes, it's two steps forward, one step back (now root doesn't fix google play), but Madcatz is a hardware company and still new to android and SW.. so I guess its to be expected... hmm.. but a year on and it's still the same :/
And going by the reactions here, to their detriment.. SW does need more support then HW and a OS needs a bit more..
The kernel code suggests that they don't have a dedicated Android person internally, which I think is a really huge mistake!
Android can be a great computer appliance when finished 100% and never changed, in MOJO's case, knowing it wasn't going to be finished 100% from the start, more attention should have been made.
One extra internal salary/contract and all this could have been avoided and our forums would have been like the shield's.. definitely underestimated Android! and in hindsight maybe a learning opportunity for them?
Yip, It's frustrating, to still have the dongle on USB3, not to mention no kitkat.
But, the mojo is still one the better android TV box HW wise out there and still relevant... I'm optimistic kitkat will come, hopefully sooner then later.
I think the potential is still there and it's the center piece of their gamesmart range which is still increasing, the StrikeM only released last week.
So they're not going to abandon it and I think there's still more support/improvements coming for it!
I'm guessing it's a balancing act with limited resources and growing the company in a competitive industry, so we'll see where it goes :/
I don't expect a reply here from Alex, @Mad Catz Rich etc, but I know they do read this.
I have received a reply from Alex Verrey & although it does not address our needs as such I am most appreciative of having got a response & now await for other Mad Catz employees to jump on here, the email reads as follows:
Thanks for the email. No need to apologise for reaching out, it’s good to hear from you, and if any forum members are feeling let down by Mad Catz, we certainly want to hear about it.
We have several Mad Catz staff members who already actively participate on the forums. All of these guys are probably better positioned than I to provide the answers you are looking for. I know M.O.J.O. well, but the guys in question are the lead product managers and marketers of M.O.J.O. and will be able to go into great detail for you and any others looking for assistance.
Apologies if I sound patronising, but were you aware that we have recently launched a new and free Firmware update for M.O.J.O.? The new update introduces nearly full Google Play accessibility without the need to root. In addition, the update introduces 4K (UHD) output compatibility and brings the entire catalogue of OUYA games to M.O.J.O. We have also been working with our friends at OnLive to introduce perfect compatibility with their cloud based gaming network.
We continue to work with developers and publishers to ensure full compatibility for major titles as well. Sadly, it is true that not every Android title available today is fully compatible with M.O.J.O. and our C.T.R.L.R but we’re sure working on it!
I’ll leave it to the other guys to jump on the thread and assist where possible. In the meantime, thanks for reaching out, we sincerely do care to hear your feedback and will strive to communicate more regularly in the future.
Regards
ALEX VERREY
I might be being really dumb, but is this referring to the MO0205-TS Firmware. Because for me this update did increase the controller support granted, however I don't really care to much about that a ps3 and Xbox controller has worked fine for me since 2009 and the Wii classic controller before that on android devices. The ctrlr controller support is a bonus but could live with out at this point as the OS needs to be much higher on the priority's list.
It did the total opposite of increasing compatibility to my google play account, I had quite a large selection of games and apps before, but after updating basically all the games and apps I played/used where no longer compatible. And even on apps I don't use or want, when looking through the play store I never used to see incompatible that much now, now its plastered all over it.
My main main issues are :
1: It freezes and crashes a lot, which creates other issues.
2: one of these my micro SD must have been formatted at least 30 times now and I can't be arsed using it n e more board of transferring data to it. (A 32 or 64gb mmc this can be time consuming) seems to occurs when the mojo crashes or is unplugged from the wall on my mojo.
3: Has not happened any where near as much maybe only a hand full of times but I've had multiple hard drives wiped (luckily i have back ups of everything,) and again when were talking close to full 1tb drives its frustrating and time consuming to transfer the data back.
4: seems a kick in the balls that their are the nvidia only games such as half life and portal. Which are not available on the mojo which ticks all the boxes for compatibility.
5: NO RECOVERY MENU ACCESS: seriously we can't back up our systems In case something goes drasiticly wrong, which with android is a serious possibility.
6: The mojo went to market mid December 2013 and I could be wrong has had only 3 maybe 4 updates which have only addressed minor issues. And don't say itl shortly receive a kitkat 4.4 update before you release to market then 9 MONTHS later still not out, doesn't fill me with confidence at all.
I Don't get why dev teams like cyanogen, kindroid, crash, omni, jackyaway and countless other on XDA I am not going to list are able to produce nightly updates for multiple android builds across multiple devices and tablets, including multiple custom tweeks and optimisations.
I assume you have employed a professional development team. The teams I listed above will have provided its users with more updates in 3/5 days than your professional team has provided us in 9 months of suffering through a devise which by no way feels like the competed article that's the gripe and what's grinding your current owners patience out.
7: Compatibility issues talked about above
8: Because of the issues with the SD card and HDD formatting its impossible to fit all the games u wish to use on the console. With some games and apps now in the couple of gig region even if full compatibility is unlocked i could not set up the console exactly how I would like with a lot missing.
Alot of the issues listed above should have been addressed along time ago
Hello All,
M.O.J.O. is a new and innovative product but for the most part the issues aren’t related to the hardware. C.T.R.L.R support in Android apps is new and it’s taken some time for developers to update their manifests to get device support for M.O.J.O. Anybody that’s using M.O.J.O. and doing regular firmware updates will attest that, while it’s not perfect, the universe of apps and games available today is pretty cool and getting better all the time. Of course, there are many other micro-consoles that are now available and may be simpler to use, but we’re not aware of one that has the depth of assortment and quality of games and apps that M.O.J.O. has today and we’re committed to continuing to expand the selection and improve the experience.
The evolving nature of the Android app universe means that compatibility has been a moving target but we are fully committed to universal app compatibility and developers want their apps on as many supporting devices as possible. We are continuously working with developers to implement Google’s directive to support game controllers in games (http://developer.android.com/training/game-controllers/controller-input.html ). Please let us know when you come across an app that has a problem and we'll get in touch with the developer. Please feel free to contact the developer directly as well.
The "not compatible" message is a result of the hardware support filtering in the Google Play Store and can be impacted by options selected by the developer when posting the app manifest to the store. Typically, it’s not because M.O.J.O. can’t run the app. For example, we recently had an issue with one game that was rendered incompatible for a few days due to an update that had removed M.O.J.O. from their “white list” of supported devices by mistake. Fortunately, that was a quick and easy fix. The latest firmware update for M.O.J.O. gets access to a lot more content than previous unrooted releases, although we still find some apps with options selected in their manifest that prevent them from being accessible even though it would play fine on M.O.J.O. otherwise. Again, as with controller support, let us and the developer know and we’ll chase it up for you. Positively, there’s little doubt that the vast majority of popular apps and games are now available.
In addition, we have a lot of content for gamers not widely supported on other devices. OUYA is now available on M.O.J.O. giving access to hundreds of games configured specifically for compatibility with our C.T.R.L.R. More and more games are being added as OUYA works through their library of now over 900 games. We've also partnered with OnLive and their game-streaming service giving access to their PlayPack library and CloudLift-enabled titles from your Steam account with over 250 PC games from triple-A publishers playable on M.O.J.O. and with our C.T.R.L.R. These apps are not supported on many other devices today.
For resolution settings, we offer 720p, 1080p, and 4K support, as mandated by Google for GMS-certified TV devices.
DTS pass-through is unfortunately not supported but M.O.J.O. has full support for Dolby Digital pass-through. Some of the issues people are facing are app issues. For example, pass-through functionality is broken in the Android version of XBMC but other media players such as MX Player support it just fine.
Mad Catz Nate said:
Hello All,
Click to expand...
Click to collapse
Hey Nate, there running theme of the thread seems to be Android.. in particular kitkat and lack of a dev community for modding.
Personally, I'm not pushing for kitkat it will come when it comes... but any chance you can get someone that knows android to answer @shabbypenguin questions , repack problem? and ADB over USB/ETH0.
Running out of ideas and steam... help would be greatly appreciated.
From http://madcatz.com/mojo/en-ca/
Ready to Root
As any Android power-user knows, the best way to get the most out of your device is to root it. Root access opens up all sorts of options including adding custom keymapping capabilities and installing custom ROMs. Mad Catz provides a short step-by-step guide to rooting, and our tech support team is ready to help.
The best part – rooting won’t void your warranty.
Click to expand...
Click to collapse
gwaldo said:
Running out of ideas and steam... help would be greatly appreciated.
Click to expand...
Click to collapse
It would take 2 minutes to post a little update, even something like: "Sorry, I don't have that answer and the guy that does is out on holiday or on the road, blah, blah, blah" and you (we) don't get even that. I suppose that's an answer right there.
You're responsible for probably 25% of the user generated M.O.J.O. content that's on the Internet, and this is how they value your questions. :crying: Me, I'm just a customer.
P901 said:
It would take 2 minutes to post a little update, even something like: "Sorry, I don't have that answer and the guy that does is out on holiday or on the road, blah, blah, blah" and you (we) don't get even that. I suppose that's an answer right there.
You're responsible for probably 25% of the user generated M.O.J.O. content that's on the Internet, and this is how they value your questions. :crying: Me, I'm just a customer.
Click to expand...
Click to collapse
I wouldn't say i'm 25%, i have a blog and a few videos...
Maybe the questions have to go through management's approval then to china and back... I don't know
Anyway, I got a few more ideas while waiting.
gwaldo said:
I wouldn't say i'm 25%, i have a blog and a few videos...
Maybe the questions have to go through management's approval then to china and back... I don't know
Anyway, I got a few more ideas while waiting.
Click to expand...
Click to collapse
Gwaldo, I think you are the kindest guy on the internet, or at least in the top 10 :fingers-crossed:
p.s. have a look, your content accounts for about 30% of what is out there!
gwaldo said:
Maybe the questions have to go through management's approval then to china and back...
Click to expand...
Click to collapse
They must have a lot of layers of management to go through...
joaommsousa said:
I have MOJO for several months now, when i initially bought it, i showed it to all my friends, and bragged about the potential of this product.
After all this months, its just sad, the lack of support or competence of the manufacters to actually stand by their product.
Beeing a developer and an android enthusiast, it's just sad to see how poorly this hole process has been developed.
The console itself has several issues, the play store, for me is a huge deal breaker. You can't have a main selling point of the product (the full access to play store and tegra zone) when most of the products there, altought i can see them, are not compatible either with the console itself, or worse, the gamepad isn't recognized. Titles like Portal 2 and Half Life 2, made precisely for MOJO's hardware, and i cant play it.
You can't also ask regular users to Root their device after every update. Either support the non rooted version, or it has to be rooted by default.
I could be a regular user who just wants to play some vice city on my TV, don't know or care how to root. This isn't a developer edition!!
The OS itself has several issues, from the basic ones ( I CANT RESTART OR SHUTDOWN THE CONSOLE w/ unplugging it), no resolution settings. I have several audio lag issues when the console is left on for days. So even for media, i can't have XBMC running 100% there.I do have a Samsung Beam (very slow 1.0 dual core) with buggy OS and i have hours and hours of projecting XBMC media without ANY issues.
The support is next to nothing. I've installed the latest update from MadCatz, i was so happy with more google play support etc.. Turns out when i didn't want to create a OUYA account, now i have OUYA Framework crashing every 5 minutes. Just perfect.
The other main selling point was the gamepad, a solid, well construct Controller, with amazing gaming tecnology from madcatz.
Well, beside the construction, there's nothing else good about the gamepad. I have a bunch of tablets and phones, i have a really hard time connecting and staying connected with my Android 4.4.2 devices. I'm constantly losing my Connection with the gamepad, and the REconnection is just painfull, i have to restart the gameopad a few times before i can get it to work again.
Also most of the games with gamepad support doesn't recognize the CTRLR.. WTF, MadCatz team, even the simple part of getting in touch with game developers, didn't do their homework.
Mad Catz could however, try to compensate somehow, and make a decent Gamepad Mapper. Nothing on this been release, has been months.
If this was a review of the product i would give it 2/10. And the 2 is for the choice of using Nvidia's tegra 4, and thats the only good thing about this.
The lack of support of XDA's developers, given the potential of the device shown by nvidia's shield portable, is insane.
I no longer brag about this with my friends, i'm just ashamed and deceived to have spent 250 bucks on this. I'm buying Nvidia's shield tablet and try to forget Madcatz and my 250$
Thanks MadCatz.
Click to expand...
Click to collapse
I have Mojo for some months now and I'm very pleased with it.
Half-Life 2 and Portal works great on my device with some adjustments.
Yes, you can power the device off with a keyboard with shutdown button or install a widget that maps the powerbutton
and brings up the power menu. This is a proper shutdown, not like pulling the plug!
I honestly think right now the nexus player is a better deal. 10 gameloft games are being optimized for the system. Mad Catz must seriously hate their system because they don't update the product. Plus it's still $199 and the amount of problems you're having, makes no sense.
disorder78 said:
I honestly think right now the nexus player is a better deal. 10 gameloft games are being optimized for the system. Mad Catz must seriously hate their system because they don't update the product. Plus it's still $199 and the amount of problems you're having, makes no sense.
Click to expand...
Click to collapse
Anyone who bought this crap and wants the real stuff ou is crazy enought to be considering buying it, i seriously recommend Nvidia's Shield Tablet. More expensive than nexus player, but gets the job well done on every end ( Entertainment, gaming, PC gaming, Console / Tablet mode )
Nvidia actually supports their products, just announced Lollipop for the tablet by the end of november.
kaiserclaw said:
I have Mojo for some months now and I'm very pleased with it.
Half-Life 2 and Portal works great on my device with some adjustments.
Yes, you can power the device off with a keyboard with shutdown button or install a widget that maps the powerbutton
and brings up the power menu. This is a proper shutdown, not like pulling the plug!
Click to expand...
Click to collapse
Half-Life 2 and Portal wow!
Does it play well with the CTRLR?
I would buy both for my mojo if I knew how to get it working... could you please give us a clue how you got it work?

[LG/XDA qPair Competition][Q&A] qLink

Hey guys,
I'm one of the app idea finalists in the LG/Xda qPair Developer Challenge. This will be my placeholder thread for up date to date info, for you all to give ideas/help/criticism.
My app is called qLink.
I am a student of Florida Tech and dev in my free time but never made an app to this scale. This will be a challenge for me but I will complete this app to the best of my ability. I work, am a full time student, and run a charity so i will do my best to keep you updated daily on progress but my response times here may be slow. Just know I am always working on this every day.
i do not have much in terms of pictures yet but will get screenshots up soon.
Whats Working
I haven't gotten the tablet yet so who knows
Some design work
Left To Do
Get the tablet to determine whats working
So what's the goal of your app?
EnergyUK said:
So what's the goal of your app?
Click to expand...
Click to collapse
to have a qpair alternativ which will work on aosp devices
EnergyUK said:
So what's the goal of your app?
Click to expand...
Click to collapse
That'll be updated with the screenshots this weekend. My app is actually impossible via my og method so I'm figuring out a rework (hackish way).
ckret said:
to have a qpair alternativ which will work on aosp devices
Click to expand...
Click to collapse
Lol maybe my next app
I'll get mine tomorrow hopefully. Good luck!
Dri94 said:
That'll be updated with the screenshots this weekend. My app is actually impossible via my og method so I'm figuring out a rework (hackish way).
Lol maybe my next app
Click to expand...
Click to collapse
so then i dont know what your app will do
maybe you could explain it or something like that?
Hey guys. So my original app was going to be to let you actually answer the call from your tablet and use it as bluetooth headset sort of way. However this is not possible due the bluetooth drivers not having ad2p sink enabled even though the tablet is capable. My app will now be a full fledged text client for your gPad. you can see all the texts on your phone and send and reply just as you would with any client on your phone. Development is going good. I have the mechanics of the phone part of the app down. No UI yet, just the code working (so no possible screenshots). I now need to learn how how xml files work to successfully sync the texts with your tablet. That should be done by next week and then i can implement sending the texts from your tablet to your phone. After i will begin building the UI based on Material Design.
The rate this is going is fast so if i complete this soon i will be accepting more (simple as i am a complete beginner) app ideas to do with qPair. I will also be getting back into ROM cooking and hopefully bring a big surprise to the GPad community. This is a learning experience for me, not a competition. So I'm welcome to all help. I will try to keep this thread updated as much as possible, I am a full time FIT student, I have a part time job, and also run my own business, so I have a lot on my plate lol.
Dri94 said:
Hey guys. So my original app was going to be to let you actually answer the call from your tablet and use it as bluetooth headset sort of way. However this is not possible due the bluetooth drivers not having ad2p sink enabled even though the tablet is capable. My app will now be a full fledged text client for your gPad. you can see all the texts on your phone and send and reply just as you would with any client on your phone. Development is going good. I have the mechanics of the phone part of the app down. No UI yet, just the code working (so no possible screenshots). I now need to learn how how xml files work to successfully sync the texts with your tablet. That should be done by next week and then i can implement sending the texts from your tablet to your phone. After i will begin building the UI based on Material Design.
The rate this is going is fast so if i complete this soon i will be accepting more (simple as i am a complete beginner) app ideas to do with qPair. I will also be getting back into ROM cooking and hopefully bring a big surprise to the GPad community. This is a learning experience for me, not a competition. So I'm welcome to all help. I will try to keep this thread updated as much as possible, I am a full time FIT student, I have a part time job, and also run my own business, so I have a lot on my plate lol.
Click to expand...
Click to collapse
Hi I'm also part of the challengers so I'm gonna have app ready and create dev thread once it's ready.
I'd suggest you'd learn a bit about ContentResolvers and http://developer.android.com/training/sync-adapters/creating-sync-adapter.html
For storing data I think you should look up on SQLite (and access it through ContentResolver such as the QPair API one).
Another thing to remember with SMS/Text on KitKat that's Google changed the permissions and API a little bit. you should check out MightyText...
Also if you plan on using LG's QPair SDK the transfer between devices would require you to pass very abstract types (putBoolean,putString etc...) but not custom parcels. so you'll have to do the parsing by yourself.
About A2DP sadly it's not supported by all Android devices I've seen so far only cumbersome hacking through rooting and changing Bluetooth drivers in Kernel would allow it but again it's super complicated unless you're the phone manufacturer (Eg. Apple's Handoff)
ttg said:
Hi I'm also part of the challengers so I'm gonna have app ready and create dev thread once it's ready.
I'd suggest you'd learn a bit about ContentResolvers and http://developer.android.com/training/sync-adapters/creating-sync-adapter.html
For storing data I think you should look up on SQLite (and access it through ContentResolver such as the QPair API one).
Another thing to remember with SMS/Text on KitKat that's Google changed the permissions and API a little bit. you should check out MightyText...
Also if you plan on using LG's QPair SDK the transfer between devices would require you to pass very abstract types (putBoolean,putString etc...) but not custom parcels. so you'll have to do the parsing by yourself.
About A2DP sadly it's not supported by all Android devices I've seen so far only cumbersome hacking through rooting and changing Bluetooth drivers in Kernel would allow it but again it's super complicated unless you're the phone manufacturer (Eg. Apple's Handoff)
Click to expand...
Click to collapse
Thanks for the tips. I'm going to look into content resolvers and have been looking into sqlite... Yea my app would have to be default on the phone unfortunately unless i find a hackaround but the table portion would appear as a normal app and require no extra permissions. I've created my own sms class for the apps to send the data between another so i wouldn't have to deal with apis I'm unfamiliar with... And i know. I looked into that. I do have one workaround but not the skills yet necessary to make it. I'll be doing that as i learn more.
Ive gotten the texts backup configured for the most part. Im in the testing phase of that. once i do ill begin actually building the app UI and have test builds out for everyone. After ironing out whatever bugs you report and any additional reportings, ill begin taking requests for more apps, and also trying my hackaround to get calls routed through the tablet.
Another round of bug fixes completed. Nearing release stage
Background of app done. Now creating UI according to material design
My workaround for sending sms will not work without root unfortunately so i am now creating a full text app. So that's why it's taking longer than expected. Sorry guys. Be patient with me. I have final exams in two weeks
What is the design concept for your app? did you do some work for UIs?
Yea but there is a bug in it and since exams are next week i haven't worked much at all. It will be minimal material design with hopes for a theme store.
I just realized the contest is over. Sorry guys. With exams, work, managing my seperate business, and still trying to live life i didn't have any time. I'm working on it again but stuck trying to find help sending a database from an array between activities. I didn't win this tablet for nothing and know i will continue working on my app even without the competition.

REMIX OS for shield TV?

I just found the shield TV was an officially supported device by Remix os.
there is the ROM http://www.jide.com/remixos/devices/shieldtv
it seems it is lollipop based and have no hardware acceleration yet.
did someone tried it and is willing to give a feedback?
EDIT: I didn't read the post properly, response removed.
deedscreen said:
EDIT: I didn't read the post properly, response removed.
Click to expand...
Click to collapse
it is OK,i t was entertaining still
what type to use ,16G? 500G HDD?
leasing said:
what type to use ,16G? 500G HDD?
Click to expand...
Click to collapse
same image for both.but 500gb shield will be a lots slower to install.
(formating)
This remix os version is for the Shield Pro, it's lollipop based so if anyone's on marshmallow and want to try it, you will have to downgrade in order to install
It would be amazing if we could dual boot this ROM (on Lollipop) and the stock Android TV on Marshmallow.maybe with AROMA and
Sent from my S7 Edge using XDA Labs
deedscreen said:
It would be amazing if we could dual boot this ROM (on Lollipop) and the stock Android TV on Marshmallow.maybe with AROMA and
Sent from my S7 Edge using XDA Labs
Click to expand...
Click to collapse
so true,to bad twrp does not support multiple rom on this device.
that suck.
in the other hand jide just leaked some info about remix 3.0 marshmallow.
that will be released very soon.
Remix is still a little glitchy & controller does not work wirelessly. Every other time Play Store is opened one must uninstall Play update, can be solved by installing the latest Play Store apk
techjunky90 said:
Remix is still a little glitchy & controller does not work wirelessly. Every other time Play Store is opened one must uninstall Play update, can be solved by installing the latest Play Store apk
Click to expand...
Click to collapse
Ho OK thx. Yes the controller and play store was expected.it is not the first that have this problem (Zulu roms)
Nvidia need to release the driver,they will make less holding back the controller wifi driver,as all it seems is a vain attempt to promote geforce now sales and percentage earnings via play store etc on shield tv.The chances are the units would fly off the shelves far faster than they ever would make more selling the games in a cloud subscription gaming service by miles,I'd see it as it would gain us notoriety for the hardware if I were a boss there,and that's everything brand recognition trumps trying to sell subscriptions to a sparse game library,and android tv os is just so young and uninteresting to some developers I am picturing it,this is why they are not rebuilding or porting current libraries of apps and games to the os.They probably see it more rewarding to keep with the standard os than plug money into an unknown variable,unless of course the fault lies with googles turn around on verifying the allready ported apps and games,this confuses me why is android tv os so sparse on apps and games and where does the blame lie in versions of apps and games for the android tv os lie anyway google and or the developer can someone elaborate where the blame goes please as I am confused what the problem is?
PHYSC-1 said:
Nvidia need to release the driver,they will make less holding back the controller wifi driver,as all it seems is a vain attempt to promote geforce now sales and percentage earnings via play store etc on shield tv.The chances are the units would fly off the shelves far faster than they ever would make more selling the games in a cloud subscription gaming service by miles,I'd see it as it would gain us notoriety for the hardware if I were a boss there,and that's everything brand recognition trumps trying to sell subscriptions to a sparse game library,and android tv os is just so young and uninteresting to some developers I am picturing it,this is why they are not rebuilding or porting current libraries of apps and games to the os.They probably see it more rewarding to keep with the standard os than plug money into an unknown variable,unless of course the fault lies with googles turn around on verifying the allready ported apps and games,this confuses me why is android tv os so sparse on apps and games and where does the blame lie in versions of apps and games for the android tv os lie anyway google and or the developer can someone elaborate where the blame goes please as I am confused what the problem is?
Click to expand...
Click to collapse
I assume for the play store the problem is from Google..
they offer different licencing for basically the same thing as Android..
but they have split Android and Android TV only because they wanted to earn more money.
splitting the licencing mean 2 time the money for them...
protecting a different experiences for living rooms.
for streaming stuff and controller you can blame nvidia for promoting their proprietary services and technology.
the cloud,the streaming and their "high "bandwidth "controllers.
Ah now I get it it's due to greed,make money by calling the same thing a different thing by slapping a launcher in it and saying yeah you can list your game in android tv os as well,but you know it's a different thing to normal android os because it's tv os! But actually it's android with a different shell they charge you again for just to list in the same play store for it,that's what people where i live call pure skank lol :good: thumbs up goolge no wonder everyone isn't jumping on the development side of this cash cow all at once lmfao,why the heck would you discourage before encourage if the aim is profit here???But thanks for this insight I never realized they'd do such a thing,it's theoretically a bit unbecoming of a open source os owner to start cashing in twice a time in my opinion it's a little bit cruel,maybe if they'd say earn your 1st year before paying a fee that would be better for anyone coming in as a first time publisher of apps or games,instead of being told give me your money then I'll list your game or app,who cares if it's not affordable because all your time and effort is spent making the app or game come to fruition for the purpose of then publishing it.Or even better incentives is 1 years free publishing and then a fee is paid regardless if you take it down or not,it gives a push to put good stuff up and not lowsy stuff otherwise you make nothing to pay with in the first year,why not work it door swings both ways like that,or a 2 year grace period is even better,it would mean better quality product is likely made,and money for the developer to afford to pay is highly likely at that stage.
I almost made a new topic for this, but decided to revive this one instead. Jide just released v3 of Remix OS for the Google Pixel C...... which has the same CPU/GPU as the Shield TV does, so theoretically this should make it a hell of a lot easier to get it working on the Shield.
I've been using it on my Pixel for about the past 48 hours and I absolutely love it. I'm trying to re-arrange my PCs in my apartment and I'm looking for a high performance, low power PC to put in my bedroom as a replacement for my Steam Machine (currently streaming stuff from it to the Shield in the living room), and the Shield with Remix would be the perfect candidate since I already know it suits my needs and is really snappy.
The question is, who's up to the challenge to get it to work? I know nothing about Android development, but I'm more than willing to help with development and provide anything necessary off of the Pixel, which shouldn't be a problem since I have Remix OS currently rooted
brando56894 said:
The question is, who's up to the challenge to get it to work? I know nothing about Android development, but I'm more than willing to help with development and provide anything necessary off of the Pixel, which shouldn't be a problem since I have Remix OS currently rooted
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Click to collapse
I guess they will release a V3 to Shield TV soon, so I dont think thats neccessary.
---------- Post added at 09:34 AM ---------- Previous post was at 09:30 AM ----------
tailslol said:
I assume for the play store the problem is from Google..
they offer different licencing for basically the same thing as Android..
but they have split Android and Android TV only because they wanted to earn more money.
splitting the licencing mean 2 time the money for them...
Click to expand...
Click to collapse
I dont understand? All my apps that I bought originally for standard Android devices work fine without having to rerpurchase. This even goes for apps I bought a few years back. I dont see Google splittimg licencing between devices, rather the opposite. And thats why Im perfectly happy with my Shield TV. If you look at Apple, they did what you talk about, releasing phone / tablet and I guess ATV versions of apps making customers have to repurchase.
Remix os uses a different license than android
They still have to release the source code, the kernel is Linux and the OS is Android, both are open source and licensed under the GPL so by law they have to release the source code of at least that, which is the major part we need. Also Nvidias drivers and source code are released so what are we really missing? I just read the article on XDA and its talking about Android-X86, but this is Android ARM, which is a different beast. Jide mentioned that they hosted their code on github, but surprise, surprise its empty https://github.com/jide-opensource. This seems to be their real repository: https://github.com/JideTechnology
Also I wouldn't be too sure of them releasing it for the shield since they already sell their own desktop/media center device.
Edit: looks like I was wrong Android is licensed under the Apache license, which means that a company can take the source code, modify it and change the license but the still have to release the code for the unmodified parts
Still me thinks it shouldn't be too difficult since they're using the same CPU and GPU, but the pixel is essentially a Chromebook and the shield has no screen or touch input, just an HDMI port, so it may be way more difficult than I think.
bingoking said:
I guess they will release a V3 to Shield TV soon, so I dont think thats neccessary.
---------- Post added at 09:34 AM ---------- Previous post was at 09:30 AM ----------
I dont understand? All my apps that I bought originally for standard Android devices work fine without having to rerpurchase. This even goes for apps I bought a few years back. I dont see Google splittimg licencing between devices, rather the opposite. And thats why Im perfectly happy with my Shield TV. If you look at Apple, they did what you talk about, releasing phone / tablet and I guess ATV versions of apps making customers have to repurchase.
Click to expand...
Click to collapse
The licensing is on dev side.not on customer side.
this would be amazing

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