New Fortnite Installer - Moto G5 Plus Questions & Answers

So, on the android beta site, there is now a downloadable installer. Obviously it is still the same devices compatible, however, I am wondering, if we change build prop to pixel, would it at least allow us to install to see if it will run?

I tried
Cupcake 1.5 said:
So, on the android beta site, there is now a downloadable installer. Obviously it is still the same devices compatible, however, I am wondering, if we change build prop to pixel, would it at least allow us to install to see if it will run?
Click to expand...
Click to collapse
It will run but it won't let you play , you will enter the spawn Island but you can't get out from bus. Game will send you back to lobby (I did disguised by gpu as Adreno 540 with GLtools) if you can try that method with build prop edit maybe there is a chance :fingers-crossed:

rijazbinu said:
It will run but it won't let you play , you will enter the spawn Island but you can't get out from bus. Game will send you back to lobby (I did disguised by gpu as Adreno 540 with GLtools) if you can try that method with build prop edit maybe there is a chance :fingers-crossed:
Click to expand...
Click to collapse
I heard of this problem. Ok, thanks, I guess we have to wait for a global release.

Related

[Q] Running Banjo-Tooie on N64oid

Hey I'm on CM7RC1 with Eugene's Kernel. It shows the startup and after that the screen goes blank. I will donate $5 via Paypal to whomever can help me get it running. Possibly a different combination of ROM and kernel might get it to run as it runs on other HTC phones fine so I think I can rule out the Emulator as being the entire problem. Thanks!
GetTargetedFans said:
Hey I'm on CM7RC1 with Eugene's Kernel. It shows the startup and after that the screen goes blank. I will donate $5 via Paypal to whomever can help me get it running. Possibly a different combination of ROM and kernel might get it to run as it runs on other HTC phones fine so I think I can rule out the Emulator as being the entire problem. Thanks!
Click to expand...
Click to collapse
The ROM of the game perhaps?
DanWilson said:
The ROM of the game perhaps?
Click to expand...
Click to collapse
I feel comfortable ruling that out after trying 4 different versions. EU, US, AU etc.
My offer for $5 to help me find a fix or workaround still stands!
Hello dawg
Ether your emulator is not compatible (happened to me) or your rom is corrupted. Theres an apk called "Emulator Roms" (version 2.2.1) out and it will give you downloads for most roms, worth playing, and up to date emulators that are compatible with CM7 (aka Gingerbread lol)
Google to find the download or wait for me cause i forgot where it is haha
http://www.paulscode.com/forum/index.php?topic=60.msg563#msg563
The emu is not optimized yet, and there is no GUI. But Banjo Tooie is working on this emulator!
To play Banjo Tooie, go on your sd card. Open the folder App-Data> Paulscodeblahblah folder > Roms > Place the Banjo Tooie rom here and rename it to mario.n64 ( dont forget to rename or delete the original mario.n64 )
It lags on my device but i already said the emu needs optimization because it is still in alpha

[Q] How do I install firefox for my xcd35 ?

I've xcd35, and when I was browsing to android market it says firefox isn't available for your device
But I love firefox as a browser and I'm habituated to it.
So, is there a way install firefox browser on my device ?
shek007 said:
I've xcd35, and when I was browsing to android market it says firefox isn't available for your device
But I love firefox as a browser and I'm habituated to it.
So, is there a way install firefox browser on my device ?
Click to expand...
Click to collapse
because its meant for armv7 and our device is not supported.
and its not open source so no way to install it
saaransh9 said:
because its meant for armv7 and our device is not supported.
and its not open source so no way to install it
Click to expand...
Click to collapse
Actually there is an experimental branch of Firefox for ARM v6.
Unfortunately none of the versions I tired has worked.
Anyway, if you want to start it somewhere, here is link to another forum at here on XDA.
saaransh9 said:
because its meant for armv7 and our device is not supported.
and its not open source so no way to install it
Click to expand...
Click to collapse
It is armv7 only & that's why it wont work.
But Firefox is open source! There's a guide to getting & compiling the source code here: https://wiki.mozilla.org/Mobile/Fennec/Android
You would need to modify the source to make it compile properly for arm v6, those modifications might not be easy.
There is a note on their site about armv6 https://wiki.mozilla.org/Mobile/Platforms/Android#ARMv6_.28experimental.29
Sorry, the experimental ARMv6 builds are no longer available. They contained bugs that caused them to crash immediately, so they were no longer useful for testing. (bug 697205 is filed on getting these builds working again.)
While we'd like Firefox to run on as many phones as possible, we are focusing first on devices that can run current versions of Firefox with acceptable performance. As we improve Firefox's speed and memory use, it might become possible for us to support ARMv6 phones in the future, but we are not actively working on it now.
Click to expand...
Click to collapse
The bug report gives more information: https://bugzilla.mozilla.org/show_bug.cgi?id=697205
There are a few alignment bugs that need fixing, armv7 automatically fixes bad alignment, armv6 crashes.
ok
BTW, how do I know if my mobile is armv7 or 6 ?
I could find a place in my mobile where it says it's version number..
shek007 said:
ok
BTW, how do I know if my mobile is armv7 or 6 ?
I could find a place in my mobile where it says it's version number..
Click to expand...
Click to collapse
ARMv6 or ARMv7 is not your phones version number!
Your XCD35 has been built around the Qualcomm MSM7227 SoC (SystemOnChip). It contains a processing core (the main core) developed by ARM. This core is based on an architecture, named ARMv6.
Okay got it..
Thanks for helping me out.. I would have surfed more and more to find a way to install and finally I came to knew that it is not possible..

[Q] Note 10.1 build.prop

Hello everyone,
I have installed androidx86 on my old netbook and google play says most of the apps isn't compatible with that.I've looked into some topics and i understand that my build.prop file is not giving any info to google play and google play isn't giving me the apps.so im gonna use some info from note 10.1 and lie to google play.with your help of course.for simple : can anyone send me his build.prop file ?
Here u GO!!!!!!!!
txtmikhail said:
Here u GO!!!!!!!!
Click to expand...
Click to collapse
thanks buddy
okb1100 said:
I have installed androidx86 on my old netbook and google play says most of the apps [aren't] compatible with that. I've looked into some topics and i understand that my build.prop file is not giving any info to google play ...
Click to expand...
Click to collapse
Changing your build.prop (and more exactly, your build information) won't really help you too much in this case; you're running an Intel-chip Android build, and most of the apps in the Play Store expect an ARM-chip based Android build. While the majority of the Apps rely on only Java (which is cross-platform) for their main code, if they need any ARM-only Native Code libraries they simply won't link on an Intel-based Android.
Now that you have a GNote build.prop (and you REALLY shouldn't change any of the lines except the ones that start with "ro.build."), please report back and let us know if my suspicions are correct, though.
kcrudup said:
Changing your build.prop (and more exactly, your build information) won't really help you too much in this case; you're running an Intel-chip Android build, and most of the apps in the Play Store expect an ARM-chip based Android build. While the majority of the Apps rely on only Java (which is cross-platform) for their main code, if they need any ARM-only Native Code libraries they simply won't link on an Intel-based Android.
Now that you have a GNote build.prop (and you REALLY shouldn't change any of the lines except the ones that start with "ro.build."), please report back and let us know if my suspicions are correct, though.
Click to expand...
Click to collapse
You were right.Some apps worked but not much.For example dropbox worked but chrome didn`t.I think i will stop right here and install ubuntu.
Edit : Of course i didn`t changed any of these lines except ro.build.

[XAP] WP 8.1 Emulator XAPs on WP8

Yay, first post
Hey,
I edited the manifest in many WP 8.1 Emulator XAPs (from dump) so they would run on Windows Phone 8. At this time, i've not tested it because my 8X is still in repair :crying:
If you test it please post if it works
I know this should be in the development forum, but I'm new, i can't post to it
It doesn't work on Lumia 925
I can't slideload any of these 3 apps on my lumia 925.
If you just changed the platform version in the manifest from 8.1 to 8.0 it won't work - I've already tried that myself and all deployment tools give the same error code.
The only thing from this SDK that I could sideload to my dev unlocked 820 was the new games hub, but besides changing the platform version, I had to remove the OEM_DEPLOYMENT capability as well.
You could, however, try sideloading these into the 8.0 emulator and see if they work.
You must remove "WMAppPRHeader.xml"
titi66200 said:
You must remove "WMAppPRHeader.xml"
Click to expand...
Click to collapse
Tried that, can sideload Music now (though it crashes on splashscreen) as well, but not video.
tilemanager and Music Crash:at splashscreen
I can't install?
I can't deploy them in my windowsphone8
After removing the PRHeader thing, I was able to sideload Music and IETileManager.
Music crashes (Wish it didn't Music+Videos is annoying >.>)
IETileManager just has a blackscreen (Doesn't help that I don't know what it does either xD
msg
Hey,
thanks for your reply all
I will check it out soon to run it fully working on WP8
Thanks,
myst02
MameTozhio said:
IETileManager just has a blackscreen (Doesn't help that I don't know what it does either xD
Click to expand...
Click to collapse
As the name suggests, it has something to do with IE's live tiles, and it seems to me more like a component, rather than an actual app you can use. If you look at the resources, it has a wide tile for IE, which IE itself doesn't offer (yet), so that kinda explains it...
Ok, removed TileManager and edited OneDrive so it will work
please test and review
Isn't it kinda pointless, when there's OneDrive already in the store? Or does this one have some magical abilities?
DaviUnic said:
Isn't it kinda pointless, when there's OneDrive already in the store? Or does this one have some magical abilities?
Click to expand...
Click to collapse
I don't know, I don't think that the app is completely similar to the OneDrive app in the store. I will test it when I get my phone back.

Why does't this app run on my device?

Hi all
I have a Jadoo4 stick that runs on Android, similar to Chromecast with HDMI. It has an app to watch live TV from East Asia.
I made an APK of that app, but whenever I try to install it on other devices (like my phone), it fails.
I think because it is because of I need to port it to my phone (oneplus 3t), but I'm not sure of that, nor I'm capable of porting it.
The specs of the device (Jadoo4) that runs the app are the following :
Quad Core Processor
1 GB RAM
8 GB Flash Memory
Android 4.4.2
HDMI Video Output Supports [email protected] Hardware Decoding Supports Micro SD Supports USB
On my phone I run Android 7.1.
This is the link to the apk:
https://mega.nz/#!E4UhWZDR!woA6mmng5O7iPYUBSUasqw0bMTsZSpxP7zpwAePi2zE
I would gladly appreciate it if someone could help me out.
titan1655 said:
Hi all
I have a Jadoo4 stick that runs on Android, similar to Chromecast with HDMI. It has an app to watch live TV from East Asia.
I made an APK of that app, but whenever I try to install it on other devices (like my phone), it fails.
I think because it is because of I need to port it to my phone (oneplus 3t), but I'm not sure of that, nor I'm capable of porting it.
The specs of the device (Jadoo4) that runs the app are the following :
Quad Core Processor
1 GB RAM
8 GB Flash Memory
Android 4.4.2
HDMI Video Output Supports [email protected] Hardware Decoding Supports Micro SD Supports USB
On my phone I run Android 7.1.
This is the link to the apk:
https://mega.nz/#!E4UhWZDR!woA6mmng5O7iPYUBSUasqw0bMTsZSpxP7zpwAePi2zE
I would gladly appreciate it if someone could help me out.
Click to expand...
Click to collapse
Hey,
As a start point, it would help, if you tell us, how did you create the apk?
Greetings
pbeckmann said:
Hey,
As a start point, it would help, if you tell us, how did you create the apk?
Greetings
Click to expand...
Click to collapse
Hi first of all, sorry for the late reply.
As a said, the stick runs android so it has Google Play Store tire on it
I downloaded an app called apk extractor, and made the apk with it.
So, I can successfully install the app on my phone with LinOS7.1. But when I start the app I got the error message. "Device not supported"
The only way to remove this warning would be to disable the check in the compiled code in the apk.
pbeckmann said:
So, I can successfully install the app on my phone with LinOS7.1. But when I start the app I got the error message. "Device not supported"
The only way to remove this warning would be to disable the check in the compiled code in the apk.
Click to expand...
Click to collapse
Thanks for checking it out. I know that that's the error. But unfortunately i don't have the skills to disable the check.
Do you have the necessary skills to do so?
I would gladly appreciate it.
titan1655 said:
Thanks for checking it out. I know that that's the error. But unfortunately i don't have the skills to disable the check.
Do you have the necessary skills to do so?
I would gladly appreciate it.
Click to expand...
Click to collapse
Actually, no. Sry, then i cant really hell you

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