I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.
So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
disorder78 said:
I really wonder when the Shield console will release? No pre orders are available yet, and I'm not sure what they are waiting for. The demand must be high or something. I wouldn't buy a fire TV or OUYA because the new shield will destroy those two products combined!
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The Shield is supposed to be in May. I wonder if Google plans to step up the content on Android TV around the same time? The Razor Forge should also be along shortly. I just want one Android microconsole that does it all
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
disorder78 said:
Yea and I'm tired of spending $100 dollars for ****ty micro consoles. The Shield console should definitely change that.
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I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
gwaldo said:
I can bet you that the new shield will not be 100% working.. there'll be issues with AndroidTV, limited onboard storage, etc etc.
The trick is to enjoy what works and work around what doesn't.
It's early days in the 'micro console' days.
I wouldn't be surprised if new TV's come out with AndroidTV pre-installed on cheap dual core SoC's. :good:
Click to expand...
Click to collapse
Tell you what I refuse to buy another box that is strapped for storage space. I will keep my Mojo and Draco until then. Do you think NVidia would be stupid enough to release the console with a major flaw like that? I know Shield is supposed to be about game streaming but what of Google Play support? I own games on Fire TV, AndroidTV, Ouya I would love to get them all on one box but I know that's never going to happen
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
wastate2014 said:
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
Click to expand...
Click to collapse
Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
gwaldo said:
Where did you get the 500gb on the shield from?
I can't see nvidia doing so, not for 199USD.
The obox has a harddisk but it's not X1.
The future is Android :good:
Click to expand...
Click to collapse
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
wastate2014 said:
Do any of you own and play Ouya Games? I have been trying to decide if spending money on the Ouya platform is a losing battle? They are still adding games all the time many are good ones. They have the partnership with Playcast Media which is awesome by the way. They have the largest library of Controller based Android games that I know of. My opinion is there is a Bigboy other than just the China partners that is keeping them going maybe as a test bed of some kind. How else could they still be here? They already have a tie with NVidia? To me the whole microconsole industry is very interesting to see how this will all play out. What's your guess?
well the Shield just got much more interesting offering a 500gb console......OUYA!!!
Click to expand...
Click to collapse
Ouya seeks quick sale as debts mount
http://www.eurogamer.net/articles/2015-04-29-ouya-seeks-quick-sale-as-debts-mount
I never did get the ouya, the sorry dev kits said it all really.
TegraZone have a good controller game library and google play last year introduced the controller friendly icon, so that should be even better.
And now nvidia up'ing it's game.. yeah Ouya was an interesting experiment.. like GameStick
But, your right.. Ouya's worth something.. someone will buy it cheap.. and maybe make their own microconsole.. Ouya II :laugh:
wastate2014 said:
NVidia for a short time had a 299.00 option with 500gb. I have since read a retraction on Android Police.
Click to expand...
Click to collapse
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
gwaldo said:
Looks like that option is back:
http://www.amazon.com/dp/B00XO7AK1U/ref=cm_sw_su_dp
To bad the 16GB $199 version has no SATA port.. it has the 2.5' drive bay tho:
https://www.youtube.com/watch?v=wFZfCBXw6K4
I hope someone hacks it.
A 1TB drive and the $199 option would have sold better then a $299 IMO.
Click to expand...
Click to collapse
LOL You caught me in the middle of a cluster f**k. I have waited and now I can't make up my mind ? At $300 that's getting awful close to my PS4 so then I start asking myself what the Shield will offer me that my Ps4 can't? I have to wonder at this point if they should not have added the 8gig of ram and made it a true console?
To me if the 16GB version is expandable you are right it would be better to just add a 1TB hard-drive for the extra money ? . So it does have a 2.5 internal HD bay? Then I am curious if a external HD via USB will work ?
Speaking of cluster f**ks , recent reviews of Android TV have not been the greatest . Serious lack of programs and games . The Forge TV looks to be a big disaster , no Netflix or external drive support , controller issues they must have taken a course from the Ouya school of Business ?
I may be waiting awhile with my Mojo and Ouya to see how this pans out.
I think game consoles are old fashioned.... Like wearing a watch.
Yeah android TV will take a lot of time to mature.
Because it has no touch screen ... Lol remember when the mojo came out lol
But it has to done that way..
Eventually it will gain more support and apps.
There's always sideloading
I'd rather android over Sony's or Microsoft's platform.
Same, plan on sticking with mojo at least till the end of the year.
Android M External Storage Can Be 'Adopted' As True Internal Storage Or Accessed Normally With No Additional Apps:
http://www.androidpolice.com/2015/0...or-accessed-normally-with-no-additional-apps/
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
disorder78 said:
It looks like the Shield 16gb has done everything right (+external storage) based off of the reviews I've seen. At least better than this sh** product called the MOJO. Nvidia has saved Android TV and I hope they are happy because their product rocks!
Who is buying one? Anyone?
Click to expand...
Click to collapse
+external storage? you mean having NTFS and xfat?
Let us know if you find people adding a SATA drive as native storage to shield 16g. :good:
Ok here is what I actually found out. I have been told that you cannot move games to a USB HDD. : ( You are allowed to move games to a SD card up to 128 GB. I also heard you cannot add your own SATA drive to the empty drive bay because there is no SATA port inside of the Shield Android TV. I'm a little disappointing with this news, but I still believe the Shield is a great product.
Android M should fix this problem if the software ever comes to Shield Android TV.
wastate2014 said:
So I was shopping for games this morning and I realized just how far microconsole gaming has to go. Honestly at this point how many games can you play on Shield that you can't already play on your Mojo? I like everyone am holding on to my wallet just biting at the bit to lay down my 199.00 for my new shield console This as I am staring at a Fire Tv, Adt1,Ouya that are not even plugged in I hate to admit it but Ouya is still ahead of the game when it comes to controller based games on Android. Downloading from Google Play is a crap shoot in many cases? They also have the storage issue down pat which many of its newer Android Tv bretherin are yet to accomplish. The stupid part is, When I think about Ouya I get pissed because they just keep doing stupid sh?t:silly: Maybe it's the idea I am in love with?
So how many more boxes will I buy before I get a clue?:cyclops:
Click to expand...
Click to collapse
IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
subcreep said:
IF ouya would of used a tegra 4 and had 2 gigs of ram, they would have done really really well. It was just to underpowered to impress. I think shield tv is going to own the living room. Mojo could stay around if they update to android tv and drop the price to $99.99
Click to expand...
Click to collapse
The Madcatz store has the Mojo down to $103.99. I am pretty sure they are phasing out the Mojo as there is no reference at all on there homepage. The sad thing is Mojo at 2years old still outpowers allot of the current boxes. I looked at the benchmarks of Forge Tv, and the Mojo is neck and neck. Madcatz just dropped the ball with software and seems to have lost interest in any further development . With Razer buying out Ouya I am going to keep the Mojo and see how the new boxes come together after the bugs get worked out.
Mojo and shield
Hi all yeah bought my mojo here in UK for £89. Gotta admit the was some problems at first, but eventually have mine running sweet as a nut. Given the fact that android gaming is on the rise surely makes larger companies like nvidia to push this forward. But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that. I use my nexus 7 for gaming with my madcatz mojo controller and play store on here is vastly more. Even looking at the new shield TV console which dam looks good, still is going to have the same problem we all get. Looks to me the new shield has focused more on a device to be a PC streamer from there servers. I am for one not entirely comfortable with That. Rather use my Pc.
KMAXLEE1983 said:
But scince the release of ouya there has always been a common problem, the issus of compatible Google play store, even the powerful nvidia shield has its problems with that.
Click to expand...
Click to collapse
Game compatibility on Android is often just an arbitrary lock that can by fixed by device spoofing or sideloading apps extracted from other devices (for example your Nexus 7). And if Market Helper fails in some cases or the target device hasn't been rooted I recommend installing Android X86 on a virtual machine where it's irrelevant if you damage that system when editing the build.prop file.
Mojo and shield
Yeah Google play store checks your device then shows compatible apps based on build prop. I've been modding files for long time and certainly when it came to my mojo, the only way for me which worked best was to modify the build prop. Mojo is stock ROM running moddaco mod, which rooted gave me some more access to apps, 2nd by looking at list from nexus 7 still found lack of apps mainly Gameloft. So I decided to edit build prop file, tricky and bricked device few times, but after days of tinkering and going back and forth to get the file abbreviations put correctly. Build prop file is now running as nvidia shield. With some performance tweaks to cut cpu lag out, Market compatibility is now a lot better. Now I did try out the cm12 on the mojo, liked it and although play store did show more high end games mainly some of the regular games did not show as compatible. Ie- dead trigger. Tried the modacco mod. But it didn't like that. Tonight next move I will try would be cm12, root with towelroot, then apply nvidia build prop. See how it goes, but given the fact play store on shield still suffers I might compile the build prop up from the nexus 7 or looking at the jxd line from there gaming tablets. In all like to see company's working on the goal of compiling the code right for the device to be fully compatible based on spec rather than device model and with the right integration of software for full controller support, seems its all left to us to pick up the pieces to get things to work properly. Lol
Hey everybody.
I've been using media streamers for a bit.
Started with a Chromecast, then Amazon Fire stick and now with a Nexus Player.
Previous streamers felt limited but the nexus player felt better.
Now I've been thinking about upgrading to a Apple TV 4 or a Nvidia Shield tv.
My question is: Do you guys feel remorse of having bought this?
Performance aside is a bit expensive compared to other boxes.
I have a pc with a GTX970 and I was thinking maybe this will work to stream some games to my living room.
Another thing, how far away from a Shield TV 2 are we? This will surely have a price a drop when they announce the second gen, although while there is no much competition I think Nvidia will sit a bit.
You've had plenty of views but no replies...so I'll chip in lol
Do I regret buying one....no. The only thing that bothers me is how spartan the app store is for Android TV, obviously this can change in the future. If you already have a Nexus then you're already using Android TV. Is it expensive? Considering the price of the Fire TV gaming bundle...I actually think the 16GB model is priced well. I got the Nvidia remote free when I bought mine, you've literally just missed a promotion to get an extra controller. Perhaps you'd rather wait for another promotion before purchasing to get the most for your money. Buying the 16GB model and upgrading the storage via MicroSD or USB HDD would make the most sense rather than the expensive Pro model with 500GB.
Yes you can gamestream from your PC, this feature is under the SHIELD HUB...you could also try installing Moonlight which might offer slightly better performance. I've tried the Geforce NOW service and the games do play quite well to be fair. Although I will say for best results forget about wifi and hard wire the SHIELD to the router...even if you have to buy some inexpensive homeplug network adapters.
What I have done is install SPMC (KODI). I have customised it to work as a homescreen/dashboard essentially, it auto starts when I power on. This way I can set shortcuts to what I want...my retro arcade (Hyperspin), Shield Hub, Remote Play (PS4), Netflix, Radio, my movie and music collection on my home PC...you get the picture
I have no idea what Nvidia are planning. Although I would guess that we would see the Shield Tablet updated before we see a new SHIELD TV. The tablet still uses Kepler tech...the Shield TV is Maxwell. If there was a new SHIELD TV it would surely be based on Pascal
Do It
I was actually reconsidering the same like you also the apple tv.
Now I'm happy i choose the Shield! Nvidia allows you to unlock the bootloader and root the system without losing warranty, which is a great thing.
I wasn't happy with the Leanback launcher as there is a lot of stuff i don't like and the apps i installed via APK and Aptoide TV didn't show up (only with help of the sideload launcher).
So i rooted it and set a differnt launcher as default! now it is really great! I have adaway, Firefox with several adons and kodi with husham wizard!
The box is extremly fast! I have a logitech usbe mouse and keyboard connected and the box also works with my logitech universal remote.
Alsow with marshmello (shiled os 3.1) you can add a microsd with up to 128 GB to expand the internal storage!
I found an amazing app called "AirPlay/DLNA Receiver (PRO)" that you can use to mirror your tablet/mobile phone screen beside the standard YouTube casting
The only thing i'm not happy with is that it doesn't have a optical/coax audio output.
The apple tv is for sure much more limited and has by far not the game performance of the shield!
extra controller w/purchase @ gamestop. i do not know when the promotion ends, but as of this morning...its still there!
Pion33r said:
Do It
I wasn't happy with the Leanback launcher as there is a lot of stuff i don't like and the apps i installed via APK and Aptoide TV didn't show up (only with help of the sideload launcher).
So i rooted it and set a differnt launcher as default! now it is really great!
Click to expand...
Click to collapse
doe the controllers still work when you root? I Heard some about trouble with that.
Pion33r said:
Do It
I wasn't happy with the Leanback launcher as there is a lot of stuff i don't like and the apps i installed via APK and Aptoide TV didn't show up (only with help of the sideload launcher). So i rooted it and set a differnt launcher as default! now it is really great! I have adaway, Firefox with several adons and kodi with husham wizard!
Maybe try SPMC, it's a fork of KODI. It's being developed with the SHIELD in mind. Unlike KODI, you can actually launch android apps from within SPMC (so you don't really need sideload launcher). It also integrates with the leanback launcher, providing recommendations from SPMC. Voice search from the launcher will also have links to your SPMC library. The voice feature also works with the keyboard in SPMC, so you can speak rather than type in the search box
I found an amazing app called "AirPlay/DLNA Receiver (PRO)" that you can use to mirror your tablet/mobile phone screen beside the standard YouTube casting
Airplay is for Apple devices, the SHIELD natively casts from android devices. I don't buy Apple stuff, so I've never tried it but KODI/SPMC has Airplay built in...just turn it on in the services. I'm glad to hear you're happy with the device...I always enjoy seeing the different ways people set them up and use them!
Click to expand...
Click to collapse
foomanjackel said:
extra controller w/purchase @ gamestop. i do not know when the promotion ends, but as of this morning...its still there!
Click to expand...
Click to collapse
Here in the UK that promotion ended on the 1st of May. If it's still available to you guys "across the pond"...that's great! Good looking out
discocandy said:
doe the controllers still work when you root? I Heard some about trouble with that.
Click to expand...
Click to collapse
I haven't rooted my SHIELD. I could be wrong but I think the controller issues were more to do with people flashing a different ROM after rooting...the SHIELD game pad would need to be wired for example, although that may have changed by now. As we are talking about game pads. One of the reasons root would appeal to me, is that it's required for the Sixaxis app. This app will allow the DS4 pad to connect via bluetooth (lag free), as I have the Remote Play app installed this would be nice.
My phone is rooted with a custom ROM and recovery. I don't really feel that I need say an Adblocker on the SHIELD TV to be fair. Of course there are plenty of other good reasons to root the device. In fairness I am at a point now where I know how I want the devices to be, so the thought of wiping it and doing it over "properly" is getting more appealing. Rooting would help me fix a few niggling things...for example I really would like to be able to manually add the MAME 2014 core to Retroarch, I need this core for my Retro Arcade but the buildbot for Retroarch won't add it currently.
Wish you all the best playing with your devices
discocandy said:
doe the controllers still work when you root? I Heard some about trouble with that.
Click to expand...
Click to collapse
No trouble at all. I'm on the latest version of Shield os (3.1 Marshmello). What i relly love is that now i can even use Titanium backup
Next step - Xposed
foomanjackel said:
extra controller w/purchase @ gamestop. i do not know when the promotion ends, but as of this morning...its still there!
Click to expand...
Click to collapse
i actually bought mine @ gamestop in my town about 3 weeks ago. it is the 16gb version w/one controller included.... returned it today for a full refund (they put the amount on a gift card) and have just re-ordered the same unit from their website where it is the same price but now includes 2 controllers. used the gift card as payment and am just paying the shipping fee. should have the new one in a few days.
The controller works fine if you root. However, if you install a custom ROM, you will need to connect the controller to the Shield with a micro-USB cable.
The only real problem I have with the Shield is that Android TV is not nearly as capable as full Android.
Thanks a lot guys.
Hopefully I can sell my nexus player with my x360 pad on it and recoup some money for the shield tv.
foomanjackel said:
extra controller w/purchase @ gamestop. i do not know when the promotion ends, but as of this morning...its still there!
Click to expand...
Click to collapse
Is that online?
Share a link please.
Silenus21 said:
Is that online?
Share a link please.
Click to expand...
Click to collapse
Yes, online only. Bought mine in store 3 weeks ago with one controller. Returned yesterday for full refund which they put on a gift card. Used gift card at home to purchase online w/the extra controller. I'll be without unit for a few days while waiting for the new one, but I dont mind the wait if I can get a unit with the extra $60 controller
http://m.gamestop.com/browse/search?searchTerm=Nvidia
Thanks.
But sucks they don't take my paypal from outside USA.
And they are expensive on Ebay.
Wait, Amazon has it with the second controller for 200.
http://www.amazon.com/NVIDIA-SHIELD...d=1463060240&sr=8-1&keywords=nvidia+shield+tv
Silenus21 said:
Thanks.
But sucks they don't take my paypal from outside USA.
And they are expensive on Ebay.
Wait, Amazon has it with the second controller for 200.
http://www.amazon.com/NVIDIA-SHIELD...d=1463060240&sr=8-1&keywords=nvidia+shield+tv
Click to expand...
Click to collapse
Great!! :good:
Using the 16gb model on my Sony Bravia TV with matching home theater setup with TV remote function with all shield apps including Kodi.
Missed out on free remote offer but pleasantly surprised that original TV remote gives me full functionality and more.
My only regret is that I didn't get it sooner. [emoji13]
My roku3 is collecting dust big time.
Have not subscribed to cable since 2010. Before shield was running MK-908 and was happy with setup, but the shield blows everything else out of the water.
Pp.
sent from my stone/stock S6e using microwave technology.
Yes I love mine the only thing I dislike is I bought the Pro model and you don't have full access to the HD unless you do some skull doggery. If it were easy to put a SSD in it and actually be able to hook it up to my pc that thing would be totally awesome 10/10 but alas you can't. I say get the 16GB model and go from there.
Thanks guys, got mine today.
Now to read some guides on rooting this thing.
Silenus21 said:
Thanks guys, got mine today.
Now to read some guides on rooting this thing.
Click to expand...
Click to collapse
fairly simple guide here:
http://nvidiashieldzone.com/shield-android-tv/nvidia-shield-tv-16gb-root-m/
* be sure to have a usb mouse ready....you'll need it to make the "swipe to flash" when you are in TWRP. i tried a keyboard (with trackpad), the remote and even the phone app....but only the mouse would work for that step.
Thanks.
Rooted it yesterday.
Only having trouble setting up Dolphin, can't configure the shield controller and can't find an ini online.
I bought my shield to run as a Plex server because all Plex could talk about was "Shield is THE server..." It's not until you get it running that you learn that is cannot do a lot of things that my PC server handles easily. Then you find out that there's no Music Plus and missing transcoders and, btw, I hope you still have that PC because you will need it to manage your Shield Plex Server and migrate your media. Oh, and wait until you learn about file sharing with the Shield...allow yourself a little time! The punchline is that performance is tame. I do not serve 4K media, but 1080p was great from the PC that runs as a vm with 4GB.
And I made the mistake of tossing an extra remote and the (very cool and expensive) stand in my cart.
Oh well. I really need to start playing games.