android working with coordinatorlayout with examples - IDEs, Libraries, & Programming Tools

ANDROID COORDINATORLAYOUT EXAMPLES – TOOLBAR, COLLAPSING TOOLBAR, TABS, VIEWPAGER
Learn Coordinator layout, In this post, you will learn
1. Android CoordinatorLayout with Toolbar and Floating Action Button
2. Android CoordinatorLayout with ViewPager, Toolbar and Tabs
3. Android CoordinatorLayout CollapsingToolbar and Floating Action Button
4. Android CoordinatorLayout with ViewPager, CollapsingToolbar and Tabs
visit loopwiki.com for Full in-depth tutorial

Related

[New release 05-sep-2008] Finger SDK based on WTL

This is my addempt to develop a finger-friendly sdk for windows mobile. It's written in C++ and based on WTL.
At this time, there are only two components:
1) Finger Scroll Support
with help from this article
http://www.codeproject.com/KB/list/SmoothListBox.aspx
i developed a WTL template to add support for scroll windows (only vertical, for now) with fingers, without scrollbar. In the attachment there are
- header file with template implementation (fngrscrl.h)
- demo program
the template works in portrait and landscape mode, should work also for VGA devices but i tested it only with ppc emulator.
2) Finger Tab Control
this tab control is inspired by touchflo 3d bottom bar control, it mimics horizontal scroll, cursor repositiong and so on, but should be optimized.
Into the attached zip there's full source code (compile with visual studio 2005 and WTL 8.0) and a demo program that uses either components. If you want to test only program without compile the project, remember to put on ppc all the png images into the same folder of the executable.
This is a video of the demo in action
http://www.youtube.com/watch?v=gT1-_SqcjQo
I hope that my code will be useful for someone.
Give me your feedback to my work.
Thanks
wow this is great.
is it possible to convert it to VB .NET?
thread updated!
this is really really .. really cool.

[REQ] Hierarchical "All Programs" solution

Hi all!
I just installed the AT&T leaked test ROM + XboxMod Rhodium. I like the fact that the "Programs" TF3D tab is gone and instead pressing the Windows Start will bring me to my favorite apps.
However, the "All Programs" soft-button still flattens the contents of //Windows/Start Menu . There are many apps there to begin with and I'll have a crapload more installed soon - I don't want to flick through a long, flat list to run what I want. Frankly, I find it rather annoying to do that every time. I will be adding my most frequently used apps/games/utils to the favorites, but that has limited space.
So, here are my ideas for improvements (I wish I could hack it together myself, but I have neither the time, nor the in-depth knowledge):
1) The "All Programs" list should have an alphabetical vertical scroll, similar to the new "All People" list: touch a letter to go to the apps starting with that letter.
2) Make the "All Programs" list follow the folder hierarchy of //Windows/Start Menu with sub-lists. I can then re-arrange //Windows/Start Menu to my liking and it'd be instantly reflected in "All Programs".
3) Add the capability to add shortcuts to folders on the favorite apps button panel itself. Right now it allows me to add apps only from the "All Programs" list.
The above solutions are not mutually exclusive.
Basically, I am looking for a more organized, finger-friendly way to launch programs.
PS: Yes, I have used QuickMenu before, which I found to be a very good solution, unfortunately, it's not very finger-friendly and it doesn't fit into the TF3D2 theme and user experience at all.
This would be a fantastic enhancement to the Rhodium TF3D experience.
My additional/alternative requests would be more simple & straight-forward:
- Identify the exe for the WinMo Start screen, and create a .lnk to it and add it to programs folder, allowing me to set one of my favorites in Rhodium Start screen to be a link to the traditional WinMo Start Menu experience.
- In the All Programs TF3D screen, add a right soft-key to launch the traditional WinMo Start experience
imreolajos said:
So, here are my ideas for improvements (I wish I could hack it together myself, but I have neither the time, nor the in-depth knowledge):
1) The "All Programs" list should have an alphabetical vertical scroll, similar to the new "All People" list: touch a letter to go to the apps starting with that letter.
2) Make the "All Programs" list follow the folder hierarchy of //Windows/Start Menu with sub-lists. I can then re-arrange //Windows/Start Menu to my liking and it'd be instantly reflected in "All Programs".
3) Add the capability to add shortcuts to folders on the favorite apps button panel itself. Right now it allows me to add apps only from the "All Programs" list.
Click to expand...
Click to collapse
Good news: someone already did point 2 and 3 (http://forum.xda-developers.com/showthread.php?t=442341)
Bad news: it does not work on new devices with VGA and WVGA display.

WinMo development: tabs, panels, pages?

I have Visual Studio 2008 and the Windows Mobile 6/6.5 development kits..
I'm not sure how to create an app that lets me have several different pages..
For instance, if I am on the start page (panel?), I can SCROLL up/down/left/right to see the information.. If I SWIPE/Gesture up, I am taken to another page underneath (that I can SCROLL around in).. From that page I can SWIPE/GESTURE left to go to a new page on the right, etc..
Each page will just have some HTML links (I think you use a link label for that, right?)..
Thanks
-Matthew

How to create main menu layout like Robo Defense?

First of all, I'm sorry if this is in the wrong section. I posted this to androidforums too but it seems the topic was complicated so people didn't even bother to answer my thread.
Hi, I'm new to android. I am used to code in C#, and I'm also developing an application for Windows Phone 7. I found out that creating a simple layout in android took a lot more of effort comparing to Windows Phone 7.
I'm going to create this main menu layout that looks similar to Robo Defense's main menu (the menu where you choose to start game, view achievement, etc).
note: I already added the landscape screen orientation and the fullscreen mode to the AndroidManifest. xml.
If you have already played robodefense, you can understand what menu that I'm talking about.
It was easy to create that kind of main menu in Windows Phone 7, but I had difficulties in Android when trying to design it from the main xml file.
I was thinking of using a LinearLayout, and then put a TextView inside the LinearLayout. And after that, I put a TableLayout for the buttons under the TextView. What bugs me is that the table didn't show up, only the text view was displayed.
Then I changed to using LinearLayout again but then put a TableLayout, then put the TextView inside the TableLayout (into a TableRow), hoping that it would be centered inside the table above the buttons. The result is still bad.
The "Title Bar" isn't centered inside the table, and the table layout creates a tablerow with two elements, one of which is empty, and the rows below it change their widths to fit the rows above them.
So that's it, i'm stuck here. What should I do? Any help is appreciated, thank you

[Q] A strange problem about ScrollView

I was dragging the button to make a case under ScrollView
I found a short distance drag drag will be interrupted
I want the scroll mechanisms ScrollView!
For example: scroll button event takes pre
cedence over the drag events, when calculating the need to scroll, the system will interrupt the event and scroll button
I did not find the api on ScrollView interface, can not control the roll, can not override! I am not sure that I Xueyibujing or android is not much hope that thoughtful answers! Best to send email ~
-------------------
Google translation of the above come from

Categories

Resources