Major Performance Drop With App - X Style (Pure) Q&A, Help & Troubleshooting

So, I play a 3rd party Runescape server app called RSC Revolution. On my LG G3 and my OnePlus One (both Snapdragon 801), the game ran around 35-45 FPS all the time.
I just got a Moto X Pure because for the money, the specs seemed unbeatable. However, RSC Revolution is running at about 9 FPS constant (12 FPS peak)
Nothing running in the background, and the device shows to be up to date. What's going on here?

That is strange, considering the Snapdragon 808 has an Adreno 418 vs the 330 in the 801 devices. Something doesn't seem right though, I just downloaded RSC Revolution out of curiosity and this was my result.
I assume you've tried clearing app cache/data? I'm not sure what would cause low fps like that besides maybe a very hot (thermal throttling) device or battery saver mode.
Edit: As I played on a while, fps did drop.. Maybe just poor optimization... It doesn't seem it should be a very demanding game.

quakeaz said:
That is strange, considering the Snapdragon 808 has an Adreno 418 vs the 330 in the 801 devices. Something doesn't seem right though, I just downloaded RSC Revolution out of curiosity and this was my result.
I assume you've tried clearing app cache/data? I'm not sure what would cause low fps like that besides maybe a very hot (thermal throttling) device or battery saver mode.
Edit: As I played on a while, fps did drop.. Maybe just poor optimization... It doesn't seem it should be a very demanding game.
Click to expand...
Click to collapse
Now get rs3 to work xD

Related

Anybody here with an MSM7227A in their phones?

Hi, my sister just got the motoluxe with the MSM7227A clocked at 800MHz, just wondering, hows general performance for those who have this SoC in their phones?
She can't seem to play Candy Crush. It has an Adreno 200 to be fair lol.
I have an e400 and believe has the same soc you are talking about clocked at 800mhz. About performance ummm, there's really nothing to right home about - even after oc'ing it to 1 ghz via custom kernels and various other tweaks btw since i use the device mostly for calling /texting it suffices somehow. Battery life is however a different story and lasts almost 2 days for me with moderate usage. Gaming isn't much fun filled either and leaves plenty to be desired yet it is able to handle classics like temple run @ low frame rates
Also it has adreno 200 enhanced afaik (still nothing to boast of)
Thanks for the reply. I know Temple run is a little more graphics intensive than Candy Crush, yet Candy Crush won't boot up
^^how much ram and which android version

I9505 feels laggy in games!

I used to play GTA vice city in my note 2 N7100. It was so smooth, now im playing the same game but it feels laggy. It looks like im playing below 30 fps.
I think its something with the game or driver issue. Anyone with same problem?
Sent from my GT-I9505 using Tapatalk 4 Beta
Haven't had any lag on a single game I have played myself, although GTA isn't one of them. Perhaps there is a compatibility issue. One thing is for sure, it isn't the I9505 being too slow.
Sent from my Qualcomm Galaxy S4
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Funkym0nkey said:
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Click to expand...
Click to collapse
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Toss3 said:
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Click to expand...
Click to collapse
That is exactly what I do. In SetCPU I have created custom profiles for games.
It just reduces the jitter, does not eliminate it. Funny thing is, some more heavy games play just fine.
same issue
i have the same issue with vice city, on s3 it was so smooth and now i uninstalled the game because i dont like shuttering... it was lagging like hell nfs most wanted, carmageddon etc are working great.
What I have seen is that the SoC Heats up very quick and it begins to throttle down CPU and GPU frequencies to cool itself! Our phones should theoretically be 1.9GHz beasts and they are..... for 15 to 20secs! Then everything goes to hell as the CPU throttles down to 918MHz (GPU too goes down) and it actually becomes slower than last year's Phones!
I hate Mobile technologies! My Acer Iconia W700Pro behaves the same! It has an Intel Core i5 3317U CPU with an Intel 4000HD Graphics GPU and it should be able to play many games without problems but Because of throttling it is actually Slower than an i3 CPU if you rum longer tasks!
Somebody must begin thinking of new ways to cool these CPUs instead of ramping Up MHz just so manufacturers can brag about it!
That's why I keep my Note 2 (I sold my S4 already, mainly because of the pen)
It's very cool, no throlling in any case, perfect smooth with no lag at all. Stability test proved it the best also.
I don't know why reviewers and many people keep screwing about benchmark and raw power. They are BS and do not convert to the real experience.
Maybe because these games are not optimized for FHD resolution?
They play well on i9500. I really want octa but 4G is fast where I live.
Sent from my GT-I9505 using Tapatalk 4 Beta
*Emix* said:
Maybe because these games are not optimized for FHD resolution?
Click to expand...
Click to collapse
Nope. If that was the case they would have problems with my i9500 or Oppo Find 5. They work fine on these.
9500 does not even get warm playing Hill climb racing.
This issue is specific to Snapdragon S600 powered phones.
From my Galaxy S4 Exynos, in your face.....
Should I exchange my i9505 for i9500 or wait for solution or software update that fixes this lag?
Have you activated the 4x MSAA under Developer options?
Many of my games started to lag quite alot after i enabled that. So i turned it off and every games runs buttery smooth.
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
tiaolipa said:
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
Click to expand...
Click to collapse
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
I have the i9500 version ( Octa ), and faces this problem a lot and also most of the times the phone gets hot and starts draining the battery too fast !! so it's not throttling at all with this temperature and battery drain !!
I had this problem with Note2 but not as much as S4 ( and without getting hot or eating the battery !! ).. the S4 sometimes gives me as low as 1FPS or less sometimes ( measuring by eye )
Jason2k13 said:
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
Click to expand...
Click to collapse
And do you notice overheating when playing? How bad is it? Can you compare it with your previous phone?
I have a i9505 and are not that butter smooth as on my old i9300. But then again after the latest MEA update it's better then before. Not perfect but its something. This sure means they can fix it over time. I did not own a i9300 for long but I assume at launch that phone had the same problems as this one. After a while with update the phone became smooth right?
About the heating issues. I don't really think its a problem. CPU and GPU will get hot while playing games like Modern Combat 4. The iPhone 5 also gets really hot so its nothing abnormal. Mine is getting hot while playing games but not concerning hot.
renosj said:
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
Click to expand...
Click to collapse
I use Ktoonsez Kernel. It comes with an app that lets you control all that.:good:
For how to install the kernel though, I'd rather not give any advice on that, because I have done quite a mess on my own device on my mistakes during the instalation. I never had any problems installing Kernels on my Galaxy S2, S3 and Note2, but on the S4 I'm still pretty inexperient.
On the Kernel and Roms foruns you will find plenty XDA users that can help you on the installing process sweetly though!

Gta San Andreas lag

Hey guys I have just downloaded and tested the gta:sa for Android. Although it seems like a great port in terms of controls and graphics, it lags hugely on my g2(d802) on maxed out settings about 10fps. Is it from the game (poor optimization for s800?) or is our processor and GPU is not capable? I thought this SoC is the best on market.
Did you reboot after install and make sure nothing else was running?
I would be on the side of poor game optimization for the S800..
Sent from my Verizon LG G2 using XDA Premium 4
souleman said:
Did you reboot after install and make sure nothing else was running?
Click to expand...
Click to collapse
Yes I already unlocked San fierro(2nd island) so I played it a ton. It just gets really laggy sometimes on low settings and on maxed out settings, it gets pretty much unplayable. I am really disappointed with this whether it is an optimization problem or not. :crying:
karakalem said:
Yes I already unlocked San fierro(2nd island) so I played it a ton. It just gets really laggy sometimes on low settings and on maxed out settings, it gets pretty much unplayable. I am really disappointed with this whether it is an optimization problem or not. :crying:
Click to expand...
Click to collapse
I'm french, i have buy this game and i've a LG G2 (snapdragon 800 2Go RAM and so one like yours D802.
The problem is resolution 1920x1080 toot high and in some places it's very laggy 15 or 10 fps (show by FPS Meter in Google Play).
My best settings for best performance and good graphics quality are:
Visuals effects: high
resolution: 40%
draw distance: 50%
shadows: classic
cars reflects: detailed
like screen on joint piece, and i have now 30 fps all the time in all places in the game
I hope it will help you :good:

[Q] Fixing bad 3d performance?

Hello,
So it seems the Note 4 is not that good at 3d performance in quiet a few games, especially Grand Theft Auto 3 (atleast with snapdragon 805, not sure about the other chip they use). I presume this is because it renders at the screens native resolution, and that the snapdragon 805 is not good enough for that.
If that be the case, is it possible to force game applications to render at a lower resolution, thus making the game less jittery? I have root.
In anomaly 2 it quite good
Maybe you shouldnt use power saving mode when play these heavy 3d game
captainbirdseye86 said:
Hello,
So it seems the Note 4 is not that good at 3d performance in quiet a few games, especially Grand Theft Auto 3 (atleast with snapdragon 805, not sure about the other chip they use). I presume this is because it renders at the screens native resolution, and that the snapdragon 805 is not good enough for that.
If that be the case, is it possible to force game applications to render at a lower resolution, thus making the game less jittery? I have root.
Click to expand...
Click to collapse
Ive come to the conclusion that thermal throttling is to blame. I haven't play a heavy 3d game without it dropping frames within 10 minutes. It an issue that needs to be addressed.
I've been able to play modern combat 5 and dead effect without any slowdowns. Exynos Note 4.
Sent from my SM-N910U
HalvicFeedbatch said:
Ive come to the conclusion that thermal throttling is to blame. I haven't play a heavy 3d game without it dropping frames within 10 minutes. It an issue that needs to be addressed.
Click to expand...
Click to collapse
Which version ??
Lodix said:
Which version ??
Click to expand...
Click to collapse
snapdragon
There is an app to reduce the screen resolution:
https://play.google.com/store/apps/details?id=com.nomone.resolution_changer&hl=en
It does require root. Unfortunately I have att version and no root yet. Wish I could use this, as some of the higher end games don't run great at 1440p.
Conkrete said:
There is an app to reduce the screen resolution:
https://play.google.com/store/apps/details?id=com.nomone.resolution_changer&hl=en
It does require root. Unfortunately I have att version and no root yet. Wish I could use this, as some of the higher end games don't run great at 1440p.
Click to expand...
Click to collapse
Seems to work with improving performance in the brief time I spent testing it, but it messes up the UI on a things, such is expected.
Sent from my SM-N910U
HalvicFeedbatch said:
Ive come to the conclusion that thermal throttling is to blame. I haven't play a heavy 3d game without it dropping frames within 10 minutes. It an issue that needs to be addressed.
Click to expand...
Click to collapse
Thats correct bro, i came from S5 SD 801 and vice city (wich is more heavy than gta3) run smooth until i hit 20 mins and begins to slowdown.
I dont know at what resolution runs GTA VC on note 4 but i maxed out all settings and is super fluid and no slow downs, i being playin for 30 minutes and the smooth its not gone so far.
exynos variant.
I also have noticed some problems with Real Racing 3 and 3d Mark bench. Not as smooth as I've expected. Also on AnTuTu I get 40-49k one or two times even below 38k results so I think there is some thing we don't know about our device. I hope when Lolipop arrives this problems will be solved.
thats terrible for a 800$~ phone ! mine does excellent job on dead trigger 2 and nova 3 and riptide ! i have the exynos verison. i just got it i haven't downloaded any more games but im downloading order and chaos and dungeon hunter !

Poor performance on the 5X when the CPU gets WARM!

Hey guys,
Was playing something a few days ago and i noticed it worked like utter crap and today i ran Geekbench 3 a few times and i got results for single core between 472 and 670 and i saw most people are getting 900+. What can affect the phone in such a horrible way? Any ideeas? This is not acceptable.
EDIT: I just noticed the following when comparing the benchmarks (mine is the lower one)
https://browser.primatelabs.com/geekbench3/compare/4255827?baseline=4255794
The processor IDs differ:
ARM implementer 65 architecture 8 variant 0 part 3331 revision 3 (crap one)
ARM implementer 65 architecture 8 variant 1 part 3335 revision 2 (good one)
Anything to comment on this? Should i return the device?
UPDATE: The Processor IDs differ based on the which cores are running so variant 1 p3335 r2 are all hexa cores running while the other variant has only the quad cores running at max speed or throttled down to avoid overheating.
Bottom line is the fact that as soon as the processor starts to overheat then the CPU throttling kicks and performance of the handset goes to hell. It heats after 5 minutes if you use CPU intensive apps so beware. The single core performance halves after a maximum of 10 minutes while the multi core performance will drop as well but by a 40% amount, that's why you will see bad results in Antutu Benchmark and Geekbench after your CPU is already hot or you run a lot of tests.
I have the same revision as yours as roughly the same score as the other processor Id.
are you rooted? stock rom? Any application issues? Assuming you have a titanium backup or similar of your applications, have you tried redownloading the factory image from google?I have the 335 processor id and score1301
I have the 2nd variant
I just installed GeekBench 3 and tested the phone. The score I got is: 1221 and 3506
Seriously weird, now it's showing up as variant 1. First 1-2 tests score above 1.2k the subsequent ones score below 800...
Can you guys run the test 3-4 times to see if the results change?
PS: Stock rom, no root, fresh format.
Question: what's the difference between MDB08L MDB08M MDB08I and MDA89E. I assume they're the builds in order of release with MDB08M being the latest?
MrHollow said:
Seriously weird, now it's showing up as variant 1. First 1-2 tests score above 1.2k the subsequent ones score below 800...
Click to expand...
Click to collapse
The phone throttles pretty hard when it gets hot, check out the anandtech review the big cores throttle after less than 2 minutes constant load and shut down completely after 12 minutes.
I have a case on mine and the first 3 runs were around 1200, more runs after that were in the 800s including one that was 664.
It's kind of lame, makes me wish I'd waited for 16nm because i think these 64-bit stock ARM cores in 28nm might actually be worse than the custom 32-bit ones from previous years (RAM usage is lower too with 32-bit as well for some reason). The only advantage I can think of is that 32-bit support will be dropped at some point but that's a long way off.
@haloimplant thanks for the info... So basically my phone ain't crap, it's the QC SD 808 which is complete garbage -_-
C:\Users\adrag>adb shell cat /proc/cpuinfo
Processor : AArch64 Processor rev 3 (aarch64)
processor : 0
processor : 1
processor : 2
processor : 3
processor : 4
processor : 5
Features : fp asimd evtstrm aes pmull sha1 sha2 crc32
CPU implementer : 0x41
CPU architecture: 8
CPU variant : 0x0
CPU part : 0xd03
CPU revision : 3
Hardware : Qualcomm Technologies, Inc MSM8992
Well it can be seen from the above info that my revision is older....
Yeah this generation of SoCs just isn't very good...first cut of 64-bit cores on an almost 4-year old process node... Oh well I'm still happy with the fingerprint scanner and camera and performance is good enough for my usage (reddit and email mostly). Games I tried slowed down pretty horrifically though, they are probably the only use case that really drives a heavy constant load.
haloimplant said:
Yeah this generation of SoCs just isn't very good...first cut of 64-bit cores on an almost 4-year old process node... Oh well I'm still happy with the fingerprint scanner and camera and performance is good enough for my usage (reddit and email mostly). Games I tried slowed down pretty horrifically though, they are probably the only use case that really drives a heavy constant load.
Click to expand...
Click to collapse
I would say the camera and constant updates are the only thing that keeps this phone together... Coming from an OnePlus ONE to this and i am mostly appalled by the horrific performance of the 5X and from all t he reviews that I read nothing mentioned a horrible throttling. That anandtech article is good though, thanks for the tip!
Charkatak said:
I just installed GeekBench 3 and tested the phone. The score I got is: 1221 and 3506
Click to expand...
Click to collapse
My details say variant 1 part 3335 revision 2 and I'm getting almost exactly the same scores as you: 1227 and 3506.
jimv1983 said:
My details say variant 1 part 3335 revision 2 and I'm getting almost exactly the same scores as you: 1227 and 3506.
Click to expand...
Click to collapse
Same variant and nearly same scores 1263 and 3439.
Done some more tests today to make sure i'm not completely drunk:
Played a bit with the phone (settings menu) and ran a GB3 test
Results: single 770 multi 2931
Let the phone cool down for 5 minutes and ran another GB3 test:
Results: single 1230 multi 3447
Processor ID: ARM implementer 65 arhitecture 8 variant 1 part 3335 revision 2
What i don't understand is why if i look into cpuinfo i get the other variant info.
Hi
haloimplant said:
The phone throttles pretty hard when it gets hot, check out the anandtech review the big cores throttle after less than 2 minutes constant load and shut down completely after 12 minutes.
I have a case on mine and the first 3 runs were around 1200, more runs after that were in the 800s including one that was 664.
It's kind of lame, makes me wish I'd waited for 16nm because i think these 64-bit stock ARM cores in 28nm might actually be worse than the custom 32-bit ones from previous years (RAM usage is lower too with 32-bit as well for some reason). The only advantage I can think of is that 32-bit support will be dropped at some point but that's a long way off.
Click to expand...
Click to collapse
This is how they are designed to work, they can not really work any other way, and after a short time of being pushed hard the SoC has no option but to throttle down the CPU. Cooling can be active or passive, active cooling requires a heat-sink and fan, passive cooling works by reducing CPU speed until temperatures reduce to normal levels, you can also have a combination of the two like most laptops and even desktop PCs. When you have a smart phone, active cooling isn't possible, so how else can the SoC be cooled down?
The 16nm will be just the same, because marketing will dictate selling the CPU at higher clock rates, so pushing a bench-marking program will give you higher numbers due to the faster CPU speed, but then will quickly throttle back, so you will still get the difference between fast and slow due to passive cooling, just the slow might not be as slow, but then again it could be worse. The problem is that the smaller the SoC the harder it is to remove the heat as it has a smaller surface area, so I wouldn't expect much improvement overall, just the max and mins should be higher then previous generations but the performance drop will still be evident.
If you want to play the latest demanding games for more than a few minutes, a smart phone isn't the device to do it on, it just isn't designed for it.
Regards
Phil
@PhilipL I'm sorry but i just cannot agree with you on this. On my old OnePlus One i could play Dominations without any problems and the throttling was almost non existent (QC Snapdragon 801) but on the 5X it's sluggish as soon as i enter it so yeah... I don't think this kind of garbage is acceptable on a newer generation of processors, i've had a friend do the same test on his HTC One M7 and the results after 5-6 runs were of about 650 on single core and about 2100 on multicore which was just a tiny bit slower than my Nexus 5X after 3-4 runs.
How is ANY of this even close to being normal on newer phones? How and WHY is the Snapdragon 801 faster and better than my Snapdragon 808. Can someone explain who had this garbage idea of throttling the processor that hard to bring the speeds down to something worse the last year's processor? If this is how they solve processor overheating on the Snapdragon 820 as well then they might as well throw it in the garbage can.
Furthermore why doesn't the Exynos 7420 on the S6 behave in the same why? Why does it throttle only so slightly that it almost unnoticeable ?
Swappa.com
What are you guys using your phone for? Running benchmarks the whole day? I can't see any performance issue in real life.
No, but i had the 5X for a few days, sent it back because of a dead pixel and now i'm thinking about getting a new one or if i should wait. The touchscreen of my N4 stopped working properly a week ago, which makes it even harder to wait.
But to get on the topic: I had the 5X and the Moto X Pure/Style to see which one i like more, ultimately it was the 5X because of the better camera in normal/low light and the size.
I played around with Geekbench and Riptide 2 (after reading the Anandtech review) and can confirm the throttling on the 5X. The thing is, this wasn't the case on the Moto X, i could play a round of Riptide and run Geekbench a few times or run 4-5 Geekbench passes and the score didn't go to hell like on the 5X.
This also translates into real life usage, if you take more than a few HDR+ images, for example, which makes it a bit of a problem. ;(
I don't know if the throttling on the 5X is just really conservative (altough the phone got quite warm) or if the cooling on the Moto X just works better because of the aluminum body.
ph0b0z said:
No, but i had the 5X for a few days, sent it back because of a dead pixel and now i'm thinking about getting a new one or if i should wait. The touchscreen of my N4 stopped working properly a week ago, which makes it even harder to wait.
But to get on the topic: I had the 5X and the Moto X Pure/Style to see which one i like more, ultimately it was the 5X because of the better camera in normal/low light and the size.
I played around with Geekbench and Riptide 2 (after reading the Anandtech review) and can confirm the throttling on the 5X. The thing is, this wasn't the case on the Moto X, i could play a round of Riptide and run Geekbench a few times or run 4-5 Geekbench passes and the score didn't go to hell like on the 5X.
This also translates into real life usage, if you take more than a few HDR+ images, for example, which makes it a bit of a problem. ;(
I don't know if the throttling on the 5X is just really conservative (altough the phone got quite warm) or if the cooling on the Moto X just works better because of the aluminum body.
Click to expand...
Click to collapse
I have both phones right now, and i disagree. I can see no difference in every day preformance.
Sendt fra min Nexus 5X med Tapatalk
Well, it's already snowing in denmark!
But about general usage and every day performance, i think you're absolutely right. Some "problems" due to the thermal throttling should only apply to "corner cases".
Rogoshin said:
I have both phones right now, and i disagree. I can see no difference in every day preformance.
Sendt fra min Nexus 5X med Tapatalk
Click to expand...
Click to collapse
cidefix said:
What are you guys using your phone for? Running benchmarks the whole day? I can't see any performance issue in real life.
Click to expand...
Click to collapse
Pretty much nothing and still it's laggy. Starting apps is slow, installation of new apps is slow and slows the device down to a crawl as well. I see many blaming encryption as LG G4 has the same NAND and it's 30% faster.

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