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Hey
i'm really consedoring buying the legend , just wondering since the CPU is 600MHz , will it be good with intensive 3D gaming like Asphalt 5 , Raging Thunder and Deliverace ?
or should i get the Samsung Wave instead ? cause i won't buy a phone that don't game well
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
then why do they say that the legend is only a slight upgrade from the hero in terms of tech?
it runs 3d games smooth, that is the 3d games out now and support tilt control, and that are not a lot of games.
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
simply said, if you want to go for a mobile that supports hardcore 3d games and thatw really important to you in the long term, then get the desire or nexus or iphone. Sure the Legend support and runs the current gen of games perfect. There will come a time in next couple of month when increasing spec demand on a mobile will get the Legend a step back.
But who knows, the Hero getting an upgrade to 2.1 and it performs 100% better then on 1.6 android.
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
RaiderX303 said:
Unlike the HTC hero, the legend has a dedicated GPU so will be better for games.
Click to expand...
Click to collapse
The MSM7200 SoC in the Hero does have a GPU based on ATI Imageon technology. It's not a particularly capable unit, but it is there.
Regards,
Dave
jakontil said:
hi mate can u please confirm any source regarding its dedicated GPU?
i am so excited if this is true since i have milestone which runs on a dedicated GPU and it plays asphalt much better than Nexus
Click to expand...
Click to collapse
Take a look here: qualcomm.com/news/releases/2009/02/12/qualcomm-targets-sub-150-smartphones-versatile-high-performance-chipset-sup
The new MSM7227 chipset features a 600 MHz applications processor with a floating point unit, 320 MHz application DSP, 400 MHz modem processor, hardware-accelerated 3D graphics
Click to expand...
Click to collapse
Apparently it supports OpenGL 2.0 whereas the Hero's dedicated GPU only suppors OpenGL 1.0. So it should perform better, but so far there are hardly any Android apps that make use of a dedicated GPU so it's hard to actually say how big the difference is.
Jarune said:
Asphalt, smooth but no tilt control
Raging thunder, smooth for 98%
Google Earth (almost a game) no support doesn´t boot up
Click to expand...
Click to collapse
I tried these out on my Legend.
Asphalt does work and so does tilt control. You have to enable accelerometer in the game options. The game seemed incredibly fast though. But maybe that's how it's supposed to play.
Raging Thunder. No problems there. Pretty fun too.
And as you said, google earth doesn't even start up
is it asphalt 5 or 3?
pollokp said:
is it asphalt 5 or 3?
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Click to collapse
I suppose it is 3....
3D Gaming Tests
I have tested some 3d games from the market place. Some of them only in a lite version, but the graphics should be the same... ^^
There is a rating system om smoothness from 1-5
Speedx 3D
http://www.androlib.com/android.application.com-beepstreet-speedx-wFnn.aspx
Its product specification tells the truth. It delivers stunning 3D accelerometer controlled tunnel experience without any lags.
5
Armageddon Squadron
http://www.androlib.com/android.application.com-polarbit-asquadron-pmqD.aspx
By stopping all tasks with my advanced task manager it runs quiet well. But not as smooth as Speedx 3D. Looks like 20 FPS. Anyway its playable and its still fun...
4
Raging Thunder 2 Lite
http://www.androlib.com/android.screenshot.app.nwtE-tEiE.u.aspx
Wow! Amazing 3d graphics! But you reckognize that HTC maybe doesn´t use the full CPU capacity of the legend as it could use. Starting a Race it lags and after some seconds it becomes much smoother, but still a bit laggy. 15-20 FPS therefore you can play it,
3.5
Speed Forge 3D Demo
http://www.androlib.com/android.application.mag3dlite-speedforgedemo-qCmp.aspx
Perfect! Super smooth!
5
Magnetic Sports Soccer
http://www.androlib.com/android.application.com-revo-proto-tiqp.aspx
Runs very smooth with an occasional appearance of lags... Very seldom
4.5
ToonWarz - LITE
http://www.androlib.com/android.application.com-polarbit-toonwarzlite-pqtB.aspx
Oh my godness! At first I thougt hey it runs not bad. But then the first enemies appeared and the FPS crashed totally! Unplayable³!
1
Kwaak3 - Quake 3 Arena for Android
http://code.google.com/p/kwaak3/
Very nice! After change the lightning from "Lightning maps" to "vertex" and the texture quality to 50% it runs very smooth with only one enemy and quiet okay with 3 enemies...
4.5
For shortness of this post i will only name the game and put a number behind it.
Homerun battle 3D demo- 5
Wave Blazer - 4
Quake 2&1 - 2
Mystique Chapter 1 - 5
My Paper - 5
Lybyrinth - 5
Dice 3D - 5
Friday Escape Lite - 3.5
Armadillo Roll Demo - 5
Vacuum - 5
Raging Thunder 1 - 5
NO ASPHALT 5!!!!!!!!
Upcoming tests after putting money aside
Exzeus Arcade - unfortunately no lite version out there
Deliverace - Omg! trailers look amazing! Hopefully it will be quiet smooth (not available at the moment)
Light Racer 3d - But maybe you can test these games??
Super G Stunt
SpaceTracks
Welcome to Hell 3D (not available at the moment)
Crusade of Destiny (not available at the moment)
AVERAGE RATING: 4,27777
After the devs have some clues to upgrade legends performance it could be nearly 5.
i know this thread is pretty old but i would like to add Dungeon Hunter.
the only game from gameloft that seems to work nearly perfect on the legend (no display resolution problems).
so, without overclocking version 3.11 runs pretty well. some buttons are deformed thats all.
the game doesn´t run perfect, but its playable.
version 3.5.7 (HD) works, too. but the graphics are deformed and youll get errors instead of videos.
Version 3.1.1 = 4.7/5
Version 3.5.7 = 4.2/5
so from all 3d gameloft games just dungen hunter will work well ?
i havent tested all games sofar, i m not that interessted in racing games or football managers and stuff.
but from the games ive tested (assassins creed, sandstorm, nova, hero of sparta and some other i forgot) only dungeon hunter works with the right resolution, nova was basicly playable, too (for example). but playing wouldnt be fun.
Just an aside 'cos I don't think it's been mentioned in this thread, the MSM7227 has the same Adreno 200 GPU that is used in the 1GHz Snapdragon phones like the Desire. Not sure about the clock speed, but I'd imagine it bears at least some relation to the main CPU clock.
Remember though that the Legend has a lot less screen to fill up so the lower fillrate is not so much of an issue, if at all. In fact, when you look at the Neocore benchmarks, the Legend holds up pretty well.
This link* shows Neocore benchmark scores for various devices and although the Legend is not tested, the MyTouch Slide has the same MSM7227 so results are comparable.
A lot of the 3D games for Android look like fairly lazy ports of older iPhone apps (Gameloft, I'm looking at you!) and may not be particularly suited to one Android GPU or another. That's Android fragmentation and an immature market though, eh?
Having said that, if 3D performance is important then something like Galaxy S would surely be the choice handset. The 1+GHz high-resolution devices will be the target devices for any serious game development so you may find that 320x480 and lower handsets are ignored to a great extent. Whether a burgeoning budget market keeps these lower-end device on developers' minds remains to be seen.
Edit to add: The only 3D game I have and play regularly is Carrom 3D (great pool/snooker game) and this is smooth enough even with all the detail turned up. A lot of other apps 'running' in the background will cause occasional lag, but then this is the price we pay for a multi-tasking environment!
* Search for "high end android gpu showdown" to get link at Android&Me (can't link as I'm a new account)
The only game (that I tried) that lags on my legend is caligo chaser
FIFA10 lags too.
the legend isnt a real lower-end device (the wildfire is xD).
if google would optimize android and htc would optimize sense the cpu and gpu would have much more power to for example to play games more fluedly.
if coders would even try to optimize theyr games for legend (and it would be very easy for gameloft for example, htc legend is comparable to the iphone 3gs and most of there games are coded for exactly that device), they would work just perfect.
the lower cpu rate and the lack of ram isnt the real problem: compare the hardware of the phones to a pc 10 years ago, the snapdragon should reach better performance than an pentium 3/1ghz cause of the architectur, the gpu is far away from the power of a geforce 2mx, but still pretty good.
based on the better architecture (n45; arm) the 600mhz msm7227 should be comparable to a 800mhz pentium 3.
this hardware has to work with a smaller screen with a fixed resolution. they could reach so much better performance, graphics etc. they are just too lazy.
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
were2 said:
(ps: i know that smartphone hardware isnt really comparable to hardware that was in pcs back then, but mhz is mhz)
Click to expand...
Click to collapse
Yeah, but MHz to MHz rarely mean much, even in the same architecture. For example: The new Qualcomm CPU's, found in the Desire-Z (T-Mobile G2, 800MHz) outperform the 1GHz (1000MHz) CPU found in the Dersire by a long way (these are both ARM). If you look at AMD CPUs vs Intel CPUs then AMD almost always outperform Intel, even on a lower clock-speed. (Both the x86-64 architecture). MHz to MHz only has a real, measurable, bearing when applied to 2 of the same CPUs at to different clock speeds (overclocking)
Having said all that, I do agree with your post. The Legend is capable of so much more, if only people would take the time to code properly. Part of the problem is that people rely on the Dalvik VM (fairly phone-independent), so they rarely have to code on a "per-phone-model" basis. With the iPhone, as it's only ever 1 set of hardware, programmers can easily optimise it for the iPhone. It's much harder to optimise for Android, as it exists on so many phones, each with different specs. But that's the price you pay for choice...
Suprisingly the Legends GPU outperforms the Desire in 3D benchmarks. The CPU is certainly weaker in the Legend, but the comparison below is not quite far because the Legend is still on 2.1 and the desire benchmark was 2.2
Hopefully soon they can be compared like for like...
hxxp://wxw.glbenchmark.com/compare.jsp?benchmark=glpro11&showhide=true&certified_only=1&D1=HTC%20Legend&D2=HTC%20Desire%20(Bravo)&D3=Apple%20iPhone%204
THis is a good read:
hxxp://smartphonebenchmarks.com/forum/index.php?/topic/105-analysis-of-qualcomm-msm7x27-msm7227-msm7627-and-msm7x25-msm7225-msm7625-processors-how-good-are-they/
I used to play GTA vice city in my note 2 N7100. It was so smooth, now im playing the same game but it feels laggy. It looks like im playing below 30 fps.
I think its something with the game or driver issue. Anyone with same problem?
Sent from my GT-I9505 using Tapatalk 4 Beta
Haven't had any lag on a single game I have played myself, although GTA isn't one of them. Perhaps there is a compatibility issue. One thing is for sure, it isn't the I9505 being too slow.
Sent from my Qualcomm Galaxy S4
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Funkym0nkey said:
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Click to expand...
Click to collapse
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Toss3 said:
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Click to expand...
Click to collapse
That is exactly what I do. In SetCPU I have created custom profiles for games.
It just reduces the jitter, does not eliminate it. Funny thing is, some more heavy games play just fine.
same issue
i have the same issue with vice city, on s3 it was so smooth and now i uninstalled the game because i dont like shuttering... it was lagging like hell nfs most wanted, carmageddon etc are working great.
What I have seen is that the SoC Heats up very quick and it begins to throttle down CPU and GPU frequencies to cool itself! Our phones should theoretically be 1.9GHz beasts and they are..... for 15 to 20secs! Then everything goes to hell as the CPU throttles down to 918MHz (GPU too goes down) and it actually becomes slower than last year's Phones!
I hate Mobile technologies! My Acer Iconia W700Pro behaves the same! It has an Intel Core i5 3317U CPU with an Intel 4000HD Graphics GPU and it should be able to play many games without problems but Because of throttling it is actually Slower than an i3 CPU if you rum longer tasks!
Somebody must begin thinking of new ways to cool these CPUs instead of ramping Up MHz just so manufacturers can brag about it!
That's why I keep my Note 2 (I sold my S4 already, mainly because of the pen)
It's very cool, no throlling in any case, perfect smooth with no lag at all. Stability test proved it the best also.
I don't know why reviewers and many people keep screwing about benchmark and raw power. They are BS and do not convert to the real experience.
Maybe because these games are not optimized for FHD resolution?
They play well on i9500. I really want octa but 4G is fast where I live.
Sent from my GT-I9505 using Tapatalk 4 Beta
*Emix* said:
Maybe because these games are not optimized for FHD resolution?
Click to expand...
Click to collapse
Nope. If that was the case they would have problems with my i9500 or Oppo Find 5. They work fine on these.
9500 does not even get warm playing Hill climb racing.
This issue is specific to Snapdragon S600 powered phones.
From my Galaxy S4 Exynos, in your face.....
Should I exchange my i9505 for i9500 or wait for solution or software update that fixes this lag?
Have you activated the 4x MSAA under Developer options?
Many of my games started to lag quite alot after i enabled that. So i turned it off and every games runs buttery smooth.
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
tiaolipa said:
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
Click to expand...
Click to collapse
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
I have the i9500 version ( Octa ), and faces this problem a lot and also most of the times the phone gets hot and starts draining the battery too fast !! so it's not throttling at all with this temperature and battery drain !!
I had this problem with Note2 but not as much as S4 ( and without getting hot or eating the battery !! ).. the S4 sometimes gives me as low as 1FPS or less sometimes ( measuring by eye )
Jason2k13 said:
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
Click to expand...
Click to collapse
And do you notice overheating when playing? How bad is it? Can you compare it with your previous phone?
I have a i9505 and are not that butter smooth as on my old i9300. But then again after the latest MEA update it's better then before. Not perfect but its something. This sure means they can fix it over time. I did not own a i9300 for long but I assume at launch that phone had the same problems as this one. After a while with update the phone became smooth right?
About the heating issues. I don't really think its a problem. CPU and GPU will get hot while playing games like Modern Combat 4. The iPhone 5 also gets really hot so its nothing abnormal. Mine is getting hot while playing games but not concerning hot.
renosj said:
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
Click to expand...
Click to collapse
I use Ktoonsez Kernel. It comes with an app that lets you control all that.:good:
For how to install the kernel though, I'd rather not give any advice on that, because I have done quite a mess on my own device on my mistakes during the instalation. I never had any problems installing Kernels on my Galaxy S2, S3 and Note2, but on the S4 I'm still pretty inexperient.
On the Kernel and Roms foruns you will find plenty XDA users that can help you on the installing process sweetly though!
Does anybody have MAMEreloaded 139 installed? If so, could you please test out Dead or Alive +? That game plays slow on Tegra 3, A6X, Snap 600 and every other chipset tested. Even with speed hacks activated. Basic laptops did not start playing that game smooth with MAME until about three years ago. 3D games with no gpu assist use the cpu for the work.
The roms needed to test are doapp.zip (the game) and tcs.zip (the bios). If this plays smooth, that would mean Soul Calibur has a shot too. I doubt it will play smooth, since extra cpu power means more heat and battery power. Perhaps we are at diminished returns until 20 nM chipsets are released to offset the heat issues for more cpu power for apps. Point being, the Snap 600 cpu benchmarks are double that of the Snap Pro dual, but the speed increase for Dead or Alive was about 10% at best (still far too slow).
rushless said:
Does anybody have MAMEreloaded 139 installed? If so, could you please test out Dead or Alive +? That game plays slow on Tegra 3, A6X, Snap 600 and every other chipset tested. Even with speed hacks activated. Basic laptops did not start playing that game smooth with MAME until about three years ago. 3D games with no gpu assist use the cpu for the work.
The roms needed to test are doapp.zip (the game) and tcs.zip (the bios). If this plays smooth, that would mean Soul Calibur has a shot too. I doubt it will play smooth, since extra cpu power means more heat and battery power. Perhaps we are at diminished returns until 20 nM chipsets are released to offset the heat issues for more cpu power for apps. Point being, the Snap 600 cpu benchmarks are double that of the Snap Pro dual, but the speed increase for Dead or Alive was about 10% at best (still far too slow).
Click to expand...
Click to collapse
You know: If you want people to help you then write more.
So, what is MAMEreloaded 139? A DreamCast emulator?!
sontin said:
You know: If you want people to help you then write more.
So, what is MAMEreloaded 139? A DreamCast emulator?!
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Click to collapse
I would have thought anybody that is a "true" gamer (typical Shield buyer) would know what it is
It is an arcade emulator that is free in then Play market. Android version of MAME.
I tried it with MAMEreloaded and a Dead or Alive ROM, but it looks like the emulator only uses one core, so it's wicked slow. More of a software issue than the Shield not having enough power.
Hi, I'm new in this forum. I need help. I bought a Galaxy Note Pro 12.2 (SM-P900). I know it has two quadcores (one of 1.9 GHz and another of 1.3 GHz) but I think it only use one of them, because it lags a lot when I run games and another apps like chrome. Also when I run benchmarks, they only recognize the 1.9 GHz one. I tested Asphalt 8 and it runs at 20 fps or less. Also it lags when I pass pages in S Note. There's a way to speed up and take advantage of both CPUs? Thanks!
S Note always seems to lag (I don't use it, but others report it.) The app isn't optimized for 12.2". Try Lecture Notes.
Benchmarks see only one CPU because that's their limitation. They couldn't detect the second one even of it was running laps around the first.
Cores don't stack. So even if you have 4 1.9Ghz cores, it doesn't become 7.6Ghz. This is why the amount of Ghz matters so much for gaming and heavy apps. The Exynos is designed for multitasking, not heavy processing(games). That's what Snapdragon is for.
Next is the Mali GPU. It's weaker than the Adreno and doesn't handle 2K very well. Particularly in heavy games. Oh it does Candy Crush just fine , but it's like Intel HD vs Nvidia in terms of the more serious work.
If gaming was a priority, you should've gone for the P905 with the Snapdragon 800 & Adreno GPU.
You can try to get rid of most of the bloatware, that should at least speed it up a bit. Also replace the launcher with Nova or Apex, they use less system resources. (60MB RAM vs 800MB.) You can also try a factory reset, see if that helps.
Maybe someone else with a p900 can tell us if they, too, have the same framerate issue. (I've got the P905.)
The Note 3 N9005 and N900 editions have the same hardware as the P905 and P900 respectively. The N900 with the same Exynos/Mali has the same issues with lag in Gaming as the P900 does.
S Note can't be helped, that's Samsung's fault, bad coding.
Sent from my SM-N9005 using Tapatalk 2
Root it and pick one of the stock based roms because they are the only ones with kernel development. I'm on CM 11 because I love aosp but I'm living with the built in kernel. That's the best you're going to get as far as I can see, but there are a lot of really smart folks around here.
Thanks for replying. Your answers helped me
Asphalt 8 has graphics settings where you can change the level of detail. Change the settings to low (which still looks good) and play is completely smooth.
Regarding optimizing general performance, I'd stick with Samsung stock roms as the gpu driver is better than cm based roms. Change the kernel and overclock the cpu and gpu to 2GHz and 667MHz respectively. Use the synapse app to undervolt the cpu and gpu at the highest frequency steps, necessary to avoid thermal limits which drops the clock speeds. With these settings I get 41000 on Antutu and 996/3000+ on Geekbench 3. Very smooth performance for my tablet.
hi guys new to the forum hope you can help..im about to buy the wifi version but because of the lag im tempted with the lte now..my question is a do a lot of art work .sketching etc and recently artrage was released for android..would you say the snapdragon would be better than the exynos version for brush lag etc .I cant seem to get a good answer to this question ..the note 12.2 is a great size and much lighter than a laptop and reat battery life..
sorry wrong forum
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
Artasdmc said:
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
Click to expand...
Click to collapse
Somebody posted a similar question and posted benchmark examples that were done on android 4.2.
I played Asphalt 8 on my S4 GT-I9505. Seemed to run pretty smooth. And that was when underclocked to 1.2 GHz.
Samsung cheated on the GT-I9500 version. Benchmark apps used all cores instead of just 4. An app can;'t overclock without root permissions.