Hi, I'm new in this forum. I need help. I bought a Galaxy Note Pro 12.2 (SM-P900). I know it has two quadcores (one of 1.9 GHz and another of 1.3 GHz) but I think it only use one of them, because it lags a lot when I run games and another apps like chrome. Also when I run benchmarks, they only recognize the 1.9 GHz one. I tested Asphalt 8 and it runs at 20 fps or less. Also it lags when I pass pages in S Note. There's a way to speed up and take advantage of both CPUs? Thanks!
S Note always seems to lag (I don't use it, but others report it.) The app isn't optimized for 12.2". Try Lecture Notes.
Benchmarks see only one CPU because that's their limitation. They couldn't detect the second one even of it was running laps around the first.
Cores don't stack. So even if you have 4 1.9Ghz cores, it doesn't become 7.6Ghz. This is why the amount of Ghz matters so much for gaming and heavy apps. The Exynos is designed for multitasking, not heavy processing(games). That's what Snapdragon is for.
Next is the Mali GPU. It's weaker than the Adreno and doesn't handle 2K very well. Particularly in heavy games. Oh it does Candy Crush just fine , but it's like Intel HD vs Nvidia in terms of the more serious work.
If gaming was a priority, you should've gone for the P905 with the Snapdragon 800 & Adreno GPU.
You can try to get rid of most of the bloatware, that should at least speed it up a bit. Also replace the launcher with Nova or Apex, they use less system resources. (60MB RAM vs 800MB.) You can also try a factory reset, see if that helps.
Maybe someone else with a p900 can tell us if they, too, have the same framerate issue. (I've got the P905.)
The Note 3 N9005 and N900 editions have the same hardware as the P905 and P900 respectively. The N900 with the same Exynos/Mali has the same issues with lag in Gaming as the P900 does.
S Note can't be helped, that's Samsung's fault, bad coding.
Sent from my SM-N9005 using Tapatalk 2
Root it and pick one of the stock based roms because they are the only ones with kernel development. I'm on CM 11 because I love aosp but I'm living with the built in kernel. That's the best you're going to get as far as I can see, but there are a lot of really smart folks around here.
Thanks for replying. Your answers helped me
Asphalt 8 has graphics settings where you can change the level of detail. Change the settings to low (which still looks good) and play is completely smooth.
Regarding optimizing general performance, I'd stick with Samsung stock roms as the gpu driver is better than cm based roms. Change the kernel and overclock the cpu and gpu to 2GHz and 667MHz respectively. Use the synapse app to undervolt the cpu and gpu at the highest frequency steps, necessary to avoid thermal limits which drops the clock speeds. With these settings I get 41000 on Antutu and 996/3000+ on Geekbench 3. Very smooth performance for my tablet.
hi guys new to the forum hope you can help..im about to buy the wifi version but because of the lag im tempted with the lte now..my question is a do a lot of art work .sketching etc and recently artrage was released for android..would you say the snapdragon would be better than the exynos version for brush lag etc .I cant seem to get a good answer to this question ..the note 12.2 is a great size and much lighter than a laptop and reat battery life..
sorry wrong forum
Related
Hey everyone.
I'm a bit lost and I don't know what to choose to buy: I9500 or I9505.
So far I know that Adreno 320 is fully OpenGL 3.0 compatible, while PowerVR SGX544MP3 not.
Adreno 320 is scoring 4 FPS more than PowerVR in T-Rex GLBenchmark 2.7.0.
PowerVR is scoring 1-2 more FPS in GLBenchmark 2.5 Egypt
Both GPU is scoring the same in Antutu and Quadrant video test, with PowerVR slightly better for few seconds (Adreno is dropping 1-2 seconds of the test to 30 FPS while PowerVR stay constant at 50-60)
In Antutu, the 3rd test (with the DNA code), Adreno 320 stays at 30-40 fps while PowerVR scores constant 60.
Both, 3dmark and glbenchmark show the PowerVR in the S4 even weaker than Nexus 4 and other chinese mobiles.
What's the deal....what the hell it's happening ? Is PowerVR that weak in the new graphic technologies but scores well in the new ones ?
Also, is there any OpenGL 3.0 benchmark so we can compare the Adreno 320 (fully OpenGL 3.0) with the PowerVR 544MP3 (OpenGL 2.0 but with some OpenGL 3.0 features thanks to an API), to see what the score and quality is ? I really want to see what that 3.0 API knows to do, as the Imagination doesn't really says what that API really do. Would there be games or apps using only OpenGL 3.0 and we will have trouble to run them because of this old GPU ?
I'm wondering...if in one year will be released an OpenGL 3.0 game, what will happens with S4 Octa ? It will not be able to play it, right ? I have no idea how that OpenGL thing works, but I remember that a game requesting DirectX 10 will not work with DirectX 9.
PowerVR really sucks. Samsung dumbs should put the PowerVR 6 "Rogue".
My opinion is that the Qualcomm scores very well, even my S3 is enough to play every single game, but the phone lags on RAM and that's why I replace it now. Buying the Octa will costs me $150 more than the Qualcomm version and I will need to send it oversea in case I will have problems and need to send it to warranty. With those $150 I can buy 2 spare battery and the Samsung S band instead getting the Octa. I want the Octa, but this phone really deserve such attention with that old rubish PowerVR GPU chip ? I don't have 4G in my area, so I don't care about the 4G, but will be nice in case I will travel somewhere with 4G, even if for me HSPA+ is enough and very fast, so the only thing counts here is the CPU, GPU and the battery life. Battery life can be solved with an additional battery, so remains the GPU and the CPU....So far A15 cores are yet very fast, but can use a lot of energy. So I can have 2 days battery life with texting and calling, but 2 hours playing games and watching 1080p videos, while with A9 I will have something similar to S3
Any developer or experienced guy here can answer me to this questions ?
Nobody ?
I'm the same situation. I'm still deciding on what version i should buy...
We need an user with Galaxy S 4 Exynos and one with Snapdragon. They should do same tests (like linpack, vellamo, antutu, and much more) and give us results.
For OpenGL 3.0 i think is better to have native support, not via APIs. Also in Snapdragon we can have same Exynos Performance via OCs and much more. I find Snapdragon more optimizable than exynos, but PowerVR is still a good GPU.
Alberto96 said:
I'm the same situation. I'm still deciding on what version i should buy...
We need an user with Galaxy S 4 Exynos and one with Snapdragon. They should do same tests (like linpack, vellamo, antutu, and much more) and give us results.
For OpenGL 3.0 i think is better to have native support, not via APIs. Also in Snapdragon we can have same Exynos Performance via OCs and much more. I find Snapdragon more optimizable than exynos, but PowerVR is still a good GPU.
Click to expand...
Click to collapse
Totally agree with you. I don't get it why people says the powervr is better. I see that in antutu benchmark scores better than adreno, but in GLBenchmark is awful. This is my only worry right now: what happens if we put the two gpu to do a full OpenGL ES 3.0 test? It will throw an error or will pass it, but with lower score. I don't care the score so much, but its capability to pass the test. If it pass it, I'm sold to Octa.
Also I found that Octa supports LPPDDR3 at 800Mhz, which means 12.8GB/s bandwidth, while S600 is LPPDDR3 but only at 600Mhz or so (only 9.4GB/s or something like that)
Sent from my GT-I9300 using Tapatalk 2
I just read (italian forum) that Exynos in the future can use all of the 8 cores together with kernel 3.8 .
So.......i think i will buy the exynos I'm just waiting a friend reply that bought it on Expansys USA. If he receive it and is all good, i will buy it from that site. With Italian Taxes (21%) and shipping costs it will cost about 730-740€
Alberto96 said:
I just read (italian forum) that Exynos in the future can use all of the 8 cores together with kernel 3.8 .
Click to expand...
Click to collapse
Why would you need these eight cores working together? How will you be sure Android will dispatch your applications threads in a proper way among them? Just another headache. I also don't believe they will really help to save battery, it's a pure marketing. But A15 is a bit more powerful than Krait from S600.
I think PowerVR 544MP3 scores below Adreno 320 in T-Rex because of unified architecture implemented in Adreno. This test uses complex shaders on every surface, so, probably, Octa GPU runs out of its fragment processors.
If you don't need a new phone right now, wait for S800 models. I don't think Mali T65x is good enough either. Looking at S3 GPU - yes, it's pretty fast in some wonderful tasks as rendering to texture, but it has some weird bottlenecks making Horn and T-REX much slower in fps than I've expected looking at pure gflops values.
Phobos Exp-Nord said:
Why would you need these eight cores working together? How will you be sure Android will dispatch your applications threads in a proper way among them? Just another headache. I also don't believe they will really help to save battery, it's a pure marketing. But A15 is a bit more powerful than Krait from S600.
I think PowerVR 544MP3 scores below Adreno 320 in T-Rex because of unified architecture implemented in Adreno. This test uses complex shaders on every surface, so, probably, Octa GPU runs out of its fragment processors.
If you don't need a new phone right now, wait for S800 models. I don't think Mali T65x is good enough either. Looking at S3 GPU - yes, it's pretty fast in some wonderful tasks as rendering to texture, but it has some weird bottlenecks making Horn and T-REX much slower in fps than I've expected looking at pure gflops values.
Click to expand...
Click to collapse
Well, when you play some heavy games you need all cores. Also is useful to use all cores when you are charging phone, without killing battery.
I need a new phone, because my Galaxy S I9000 is slow with new apps and android versions. If i buy this is useless a S800 version. CPU is fast, gpu maybe not as Adreno 330, but with overclock we can boost a lot performances.
Dude, using all eight cores will simply melt your phone in your hands LOL. You will drink S4 cocktail LOL. Quad-core is enough, but a gpu it's never. Same things are happening with the PCs. I don't need huge fps in trex, but some safe reviews and opinions from people really knows this things....but so far only you two were able to answer (I will not pretend yet that this forum is full of noobs LOL).
I want new mobile because of the lack of ram in S3, even if it's smooth for me. I was happy to hear about the Octa version, because I wanted to try something new, but I'm kinda lost now.
Alberto96, please let me know when your friend gets that i9500. I want to get it from Expansys too (I think we already talked together about this in other threads). If I will buy i9505 I will get it from Amazon Italy as it cheaper than other places
I'm just comparing:
I9500: - 1 years of warranty (overseas)
I9505 - 2 years of warranty (locally)
I9500 = I9505 + 3 additional S4 batteries with external charger
That because:
740€ = 625€ + 35€ x 3 batteries (and I will still have money for a Burger King and a Cola)
So...it's really deserve the risk ? Still nobody answered me related to OpenGL ES 3.0
S800 and Adreno 330 will not be in a Samsung device soon (maybe never) and 2.1-2.3GHz looks too much for a mobile phone. We already have warming issues with the S4 (I even have issues in S3, with the phone going warmer). Also....My laptop is a Dual-Core AMD 2.1 GHz for God sake.
@Alberto96, I beg you, when your friend gets the phone, please test it and let me know what you think ?
demlasjr said:
2.1-2.3GHz looks too much for a mobile phone
Click to expand...
Click to collapse
Not when playing Hi10P in software.
I do not know the exact internal scheme of Exynos Octa, so it's easy for me to imagine the situation when two threads of single application will be dispatched to two different core domains, making it really hard to exchange the data between them, as probably each domain has its own cache subsystem, so the performance will drop even higher than with two threads on A7-domain together.
Phobos Exp-Nord said:
Not when playing Hi10P in software.
I do not know the exact internal scheme of Exynos Octa, so it's easy for me to imagine the situation when two threads of single application will be dispatched to two different core domains, making it really hard to exchange the data between them, as probably each domain has its own cache subsystem, so the performance will drop even higher than with two threads on A7-domain together.
Click to expand...
Click to collapse
Yeah, you're right here. I don't have much knowledge relating this profile as I'm not watching anime, but seems to depending more on the GPU than CPU in S4 case. I'm really sure that Exynos Octa is able to run it, but not sure about the PowerVR. I've read that an Hi10P plays anywhere from 15-20fps (watchable, but still not that great) with a Tegra 3 quad-core overclocked at 1.6GHz, so there is still hope.
demlasjr said:
I've read that an Hi10P plays anywhere from 15-20fps
Click to expand...
Click to collapse
That's about 720p. Just asked in another thread there about 1080p - S4 cannot play it smooth enough with MX Player. It's not a question of resolution, it's a problem of use a file from 1080p home collection without any additional efforts.
We'll see, maybe later there will be an update released for such issues. I think the GPU and the CPU of both variants are capable of playing such videos.
Hey guys,
http://withimagination.imgtec.com/i...or-todays-leading-platforms#comment-880303396
jumping directly from OpenGL ES 2.0 to 3.0 would create a situation where app compatibility would be severely broken across devices. But most people update their devices every two years; by that time, PowerVR Series6 would be the dominant OpenGL ES 3.0 GPU generation shipping in most devices.
It is also important to remember that the PowerVR Series5XT GPU family has been successfully holding its own against recently released competing graphics solutions despite being released almost four years ago, which in itself is an amazing feat.
Click to expand...
Click to collapse
So....we should trust alexvoica and go forward with PowerVR SGX544MP3 even if lacks of OpenGL ES 2.0 ? He said that there was long way til OpenGL ES 2.0, but it wasn't such a big way as he said. Now every single game use OpenGL ES 2.0, I'm sure soon will be OpenGL ES 3.0 games only and not after 2 years.
get a look at this http://gfxbench.com/compare.jsp?cols=2&D1=Samsung+GT-I9500+Galaxy+S4&D2=Samsung+GT-I9505+Galaxy+S4
I used to play GTA vice city in my note 2 N7100. It was so smooth, now im playing the same game but it feels laggy. It looks like im playing below 30 fps.
I think its something with the game or driver issue. Anyone with same problem?
Sent from my GT-I9505 using Tapatalk 4 Beta
Haven't had any lag on a single game I have played myself, although GTA isn't one of them. Perhaps there is a compatibility issue. One thing is for sure, it isn't the I9505 being too slow.
Sent from my Qualcomm Galaxy S4
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Funkym0nkey said:
This happens in many games. It shouldnt, but it does. And it is known and odd issue.
I play lot of 2D games like Hill climb racing, bubble shooter etc and those games used to play fine on last year's hardware. Even if we are talking about 1080P screens, these games play fine on Oppo Find 5 which has same GPU as ours and inferior Krait 200 CPU. And it plays those games fine. But microstutter is experienced on I9505 as well as HTC One. Both of them are using S600 chip.
A lot of tinkering and manual CPU frequency lock at max speed (manually or though setcpu profiles ) reduces the jitter and microstutter, but it does not still completely eliminates it.
Hell these games play fine on Mediatek MTK6589 SoC.
I am not able to solve this on my either S600 phones for over a month now.
It is not SGS4 exclusive issue. Either these games are not optimised for S600 or governors on these phones are not ramping up GPU clock when required or there is thermal throttling happening.
Click to expand...
Click to collapse
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Toss3 said:
Try setting the GPU Governor to performance while you are playing to see if that solves the issue.
Click to expand...
Click to collapse
That is exactly what I do. In SetCPU I have created custom profiles for games.
It just reduces the jitter, does not eliminate it. Funny thing is, some more heavy games play just fine.
same issue
i have the same issue with vice city, on s3 it was so smooth and now i uninstalled the game because i dont like shuttering... it was lagging like hell nfs most wanted, carmageddon etc are working great.
What I have seen is that the SoC Heats up very quick and it begins to throttle down CPU and GPU frequencies to cool itself! Our phones should theoretically be 1.9GHz beasts and they are..... for 15 to 20secs! Then everything goes to hell as the CPU throttles down to 918MHz (GPU too goes down) and it actually becomes slower than last year's Phones!
I hate Mobile technologies! My Acer Iconia W700Pro behaves the same! It has an Intel Core i5 3317U CPU with an Intel 4000HD Graphics GPU and it should be able to play many games without problems but Because of throttling it is actually Slower than an i3 CPU if you rum longer tasks!
Somebody must begin thinking of new ways to cool these CPUs instead of ramping Up MHz just so manufacturers can brag about it!
That's why I keep my Note 2 (I sold my S4 already, mainly because of the pen)
It's very cool, no throlling in any case, perfect smooth with no lag at all. Stability test proved it the best also.
I don't know why reviewers and many people keep screwing about benchmark and raw power. They are BS and do not convert to the real experience.
Maybe because these games are not optimized for FHD resolution?
They play well on i9500. I really want octa but 4G is fast where I live.
Sent from my GT-I9505 using Tapatalk 4 Beta
*Emix* said:
Maybe because these games are not optimized for FHD resolution?
Click to expand...
Click to collapse
Nope. If that was the case they would have problems with my i9500 or Oppo Find 5. They work fine on these.
9500 does not even get warm playing Hill climb racing.
This issue is specific to Snapdragon S600 powered phones.
From my Galaxy S4 Exynos, in your face.....
Should I exchange my i9505 for i9500 or wait for solution or software update that fixes this lag?
Have you activated the 4x MSAA under Developer options?
Many of my games started to lag quite alot after i enabled that. So i turned it off and every games runs buttery smooth.
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
tiaolipa said:
Maybe if you make a profile to undervolt and underclock your phone, just to prevent it to get too warm, the the throttling won't underclock teh GPU because of war issues.
I just Undervolt 50mv on all frequencies and it seems fine on all games!
Click to expand...
Click to collapse
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
I have the i9500 version ( Octa ), and faces this problem a lot and also most of the times the phone gets hot and starts draining the battery too fast !! so it's not throttling at all with this temperature and battery drain !!
I had this problem with Note2 but not as much as S4 ( and without getting hot or eating the battery !! ).. the S4 sometimes gives me as low as 1FPS or less sometimes ( measuring by eye )
Jason2k13 said:
i have both GTA 3 and vice city aswell as modern combat 3 and 4, and all of them works fine on my S4, although i have the octacore i9500 version.
Click to expand...
Click to collapse
And do you notice overheating when playing? How bad is it? Can you compare it with your previous phone?
I have a i9505 and are not that butter smooth as on my old i9300. But then again after the latest MEA update it's better then before. Not perfect but its something. This sure means they can fix it over time. I did not own a i9300 for long but I assume at launch that phone had the same problems as this one. After a while with update the phone became smooth right?
About the heating issues. I don't really think its a problem. CPU and GPU will get hot while playing games like Modern Combat 4. The iPhone 5 also gets really hot so its nothing abnormal. Mine is getting hot while playing games but not concerning hot.
renosj said:
Interesting, can you please give some brief steps to achive it? Which app you use and setting etc. Are you sure, it works? For example, if you disable undervolt/underclock, some games start to lagg?
Click to expand...
Click to collapse
I use Ktoonsez Kernel. It comes with an app that lets you control all that.:good:
For how to install the kernel though, I'd rather not give any advice on that, because I have done quite a mess on my own device on my mistakes during the instalation. I never had any problems installing Kernels on my Galaxy S2, S3 and Note2, but on the S4 I'm still pretty inexperient.
On the Kernel and Roms foruns you will find plenty XDA users that can help you on the installing process sweetly though!
As always Snapdragon version never available in India officially. Only octa is available.
Is octa one not good enough than snapdragon ? Is that waste of money to buy?
Please share your views.
Sent from my Micromax A74 using XDA Free mobile app
Mandeep148 said:
As always Snapdragon version never available in India officially. Only octa is available.
Is octa one not good enough than snapdragon ? Is that waste of money to buy?
Please share your views.
Sent from my Micromax A74 using XDA Free mobile app
Click to expand...
Click to collapse
No.
It outperforms Snapdragon in benchmarks CPU-wise. In GPU, Adreno has more raw speed than Mali though.
It also comes with a higher Linux kernel version for all that it matters, it implements global task scheduling which in theory is better compared to hotplug that is used for Krait. The big.LITTLE architecture isn't a bad idea but the S4 Exynos that showcased it had it wrong... it was not fully functional thanks to a hardware issue.
Battery is in the same ballpark. I get 6-7 hrs of screen on time.
You miss a better modem-SoC integration since the Intel modem in the G900H uses more power compared to the Qcom.
There are only 4 disadvantages vs the Snapdragon:
- Lower GPU performance in benchmarks, in game it's not perceptible.
- More power consumption from modem it seems, blame Intel. It hasn't been a problem for me so far and I call a lot - the battery is good enough.
- No LTE. Major point for anyone living in LTE-enabled countries.
- No custom ROM/Kernel development yet. Thanks to Samsung's previous behavior they alienated devs for Exynos SoCs... don't bet on getting a custom ROM or kernel anytime soon.
Beware of people telling you that Snapdragon is better just because Exynos doesn't has LTE, in most part they both have their strong points and weak points.
Snapdragon is a more proven, supported chipset. Exynos is more bleeding edge but much less supported. It doesn't helps that it's Samsung-only and it's region limited.
drakester09 said:
No.
It outperforms Snapdragon in benchmarks CPU-wise. In GPU, Adreno has more raw speed than Mali though.
It also comes with a higher Linux kernel version for all that it matters, it implements global task scheduling which in theory is better compared to hotplug that is used for Krait. The big.LITTLE architecture isn't a bad idea but the S4 Exynos that showcased it had it wrong... it was not fully functional thanks to a hardware issue.
Battery is in the same ballpark. I get 6-7 hrs of screen on time.
You miss a better modem-SoC integration since the Intel modem in the G900H uses more power compared to the Qcom.
There are only 4 disadvantages vs the Snapdragon:
- Lower GPU performance in benchmarks, in game it's not perceptible.
- More power consumption from modem it seems, blame Intel. It hasn't been a problem for me so far and I call a lot - the battery is good enough.
- No LTE. Major point for anyone living in LTE-enabled countries.
- No custom ROM/Kernel development yet. Thanks to Samsung's previous behavior they alienated devs for Exynos SoCs... don't bet on getting a custom ROM or kernel anytime soon.
Beware of people telling you that Snapdragon is better just because Exynos doesn't has LTE, in most part they both have their strong points and weak points.
Snapdragon is a more proven, supported chipset. Exynos is more bleeding edge but much less supported. It doesn't helps that it's Samsung-only and it's region limited.
Click to expand...
Click to collapse
thanx for useful info bro,
so it have lower GPU score, is that also can differentiate or noticeable in UI side, i mean i am going to buy s5 only because of software and its RICH Genius features, i dont feel much about its design, and its expensive, i just want lag free device, i know some times lags are common in android, but thats fiar, due to exynos i will feel lag than snap ?
i hope you understand.
Mandeep148 said:
thanx for useful info bro,
so it have lower GPU score, is that also can differentiate or noticeable in UI side, i mean i am going to buy s5 only because of software and its RICH Genius features, i dont feel much about its design, and its expensive, i just want lag free device, i know some times lags are common in android, but thats fiar, due to exynos i will feel lag than snap ?
i hope you understand.
Click to expand...
Click to collapse
In theory the Exynos variant does not have hotplug lag, it should have been smoother just from that.
The GPU is powerful enough to render the UI with zero problems, the only places where you'll see a difference is in games with OpenGL ES 3.0, it's not noticeable though. Despite the GPU being slightly slower I get 38,000+ in Antutu constantly (it uses ES 2.0 for the graphics test).
In practice, well, it's Touchwiz, it lags... :laugh: it's something you end up accepting because of the extra features and benefits that the software gives you. Coming from a Nexus 5 it's very obvious that there are parts where the software is unoptimized and it shouldn't lag at all... but it does.
Touchwiz is just heavier than stock, it's not the most optimized software in the world and no scripts will remedy that (we would need smali or xposed edits...).
I'd recommend you to visit a carrier store or somewhere that has a device where you can test games or benchmarks and see it.
And if you *really* need a lagless device, get anything that doesn't has Touchwiz... Nexus 5 is extremely smooth.
drakester09 said:
In theory the Exynos variant does not have hotplug lag, it should have been smoother just from that.
The GPU is powerful enough to render the UI with zero problems, the only places where you'll see a difference is in games with OpenGL ES 3.0, it's not noticeable though. Despite the GPU being slightly slower I get 38,000+ in Antutu constantly (it uses ES 2.0 for the graphics test).
In practice, well, it's Touchwiz, it lags... :laugh: it's something you end up accepting because of the extra features and benefits that the software gives you. Coming from a Nexus 5 it's very obvious that there are parts where the software is unoptimized and it shouldn't lag at all... but it does.
Touchwiz is just heavier than stock, it's not the most optimized software in the world and no scripts will remedy that (we would need smali or xposed edits...).
I'd recommend you to visit a carrier store or somewhere that has a device where you can test games or benchmarks and see it.
And if you *really* need a lagless device, get anything that doesn't has Touchwiz... Nexus 5 is extremely smooth.
Click to expand...
Click to collapse
ah you really helped me. :good: and sorry for disturbing, actually i like samsung touchwiz, yea nexus 5 is wow phone in terms of UI smoothness and good stocky framework works well. but in samsung i like crowdyness and colourfull and nature, i never get bor
i hope exynos s5 will not disappoint me
thanks again bro ..
Mandeep148 said:
ah you really helped me. :good: and sorry for disturbing, actually i like samsung touchwiz, yea nexus 5 is wow phone in terms of UI smoothness and good stocky framework works well. but in samsung i like crowdyness and colourfull and nature, i never get bor
i hope exynos s5 will not disappoint me
thanks again bro ..
Click to expand...
Click to collapse
If you have used a Samsung phone in the past you will be accustomed to the lag and you'll enjoy the much improved Touchwiz.
I really hated it on the S3/N2, slightly disliked it on the S4/N3 but ended up liking the S5 version
Battery life and camera are really good.
Performance wise no games should lag or be a problem (only Xcom has managed to drop frames but it's the most demanding game right now).
Hope you enjoy your phone.
Sent from my SM-G900H using Tapatalk
First i bought the H version of the device. Was not happy with the lack of support from devs. Now i own the F version, and already have the wide range of custom FW available. So if you are the flashing geek, than definitely stick to the Snap device
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
Artasdmc said:
Greetings.
I'm thinking of buying a new phone and it's either LG G2 or I9506 (It's S4 with 4G and snapdragon 800).
And from various benchmarks, futuremark's slingshot as an example, it beats even S5 and any 800 snapdragon device.
Is it really that fast in real life performance? I know that Samsung is cheating on bechmarks by overclocking CPU/GPU while benchmark is running.
So how does the I9506 perform in real life? How does it handle games?
I watched videos of LG G2 running games with FPS meter on and Asphalt 8 dropped below 30 constantly at max settings.
This is the video: https://youtu.be/2IOvC5NUng4?t=4m38s
It's been 1 year since the video so the game might have been optimized for quad cores since Gameloft is known to port games to android from iOS, so that means they don't use more than 2 cores. This was also present with GTA games.
Could anyone install an FPS meter and do an Asphalt 8 benchmark on their phone and compare if it runs better?
I'd be really grateful since this is going to be a huge purchase for me.
Click to expand...
Click to collapse
Somebody posted a similar question and posted benchmark examples that were done on android 4.2.
I played Asphalt 8 on my S4 GT-I9505. Seemed to run pretty smooth. And that was when underclocked to 1.2 GHz.
Samsung cheated on the GT-I9500 version. Benchmark apps used all cores instead of just 4. An app can;'t overclock without root permissions.
I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
theHuntronTracker said:
I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
Click to expand...
Click to collapse
My experience (own 4 idol 3s - each given to different family members and I once in a while "test" them out) if you are going to have low/moderate apps and background noise then is fine and smooth. If your going to load that thing up (like me) you will see micro lags.
theHuntronTracker said:
I bought the Idol 3 4.7" because I wanted the smaller form factor, but I returned it because the Snapdragon 410 is just not strong enough for me. Multi-tasking between even basic apps like email and calendar would stutter and drop framerate and that's kind of a dealbreaker for me.
I'm thinking about trying the 5.5" but I'm afraid the octo-core isn't isn't gonna be much faster since its clock speed is only 300mhz higher than the Snapdragon 410.
So Idol 3 5.5" owners, are you satisfied with the 8 core processor? Is there any noticeable framerate drop or stuttering switching between apps, and if so, which apps stutter the worst?
Click to expand...
Click to collapse
techware7 said:
My experience (own 4 idol 3s - each given to different family members and I once in a while "test" them out) if you are going to have low/moderate apps and background noise then is fine and smooth. If your going to load that thing up (like me) you will see micro lags.
Click to expand...
Click to collapse
Hopefully once we have some custom rom's or more importantly some custom kernels we will be able to adjust the speed up to the rated 1.7ghz and try some schedulers/io schedulers we don't have now so performance will pick up some.
famewolf said:
Hopefully once we have some custom rom's or more importantly some custom kernels we will be able to adjust the speed up to the rated 1.7ghz and try some schedulers/io schedulers we don't have now so performance will pick up some.
Click to expand...
Click to collapse
After the last update I haven't anything but positive things about the 5.5's performance. So in total two updates now.
gideonMorrison said:
After the last update I haven't anything but positive things about the 5.5's performance. So in total two updates now.
Click to expand...
Click to collapse
Update UD71 10 06 fixed the sluggishness of the phone (before that I was on the brink of selling it)
It went from 5/10 to 8/10 in my personal rating and would suggest the phone.
I had a s6 edge and I'd say the speed difference between the two was negligible and the Samsung is 3x more expensive
The speed of the cores is not the issue, its the weak GPU that makes it lag. Navigation around the UI is tolerable but trying to game on anything but casual titles has frame drops. I kept my i3 over Zen 2 for the simple fact the speakers blow anything out of the water and it does everything else "competently".
I'm pretty much satisfied with the Snapdragon 615, coming from a chinese phone with 1 GB RAM and an MT6582 chip (also from a Nexus 7 2012). I find everything extremely smooth.
I haven't rooted it yet, No TWRP recovery, I just have whatsapp and telegram installed, for everything else I use Chrome. Games are pretty smooth to me, even the DS Emulator.
What I find lackluster is camera performance, too much noise even on good light conditions. Maybe it's the stock camera's fault.
ps3cfw said:
I'm pretty much satisfied with the Snapdragon 615, coming from a chinese phone with 1 GB RAM and an MT6582 chip (also from a Nexus 7 2012). I find everything extremely smooth.
I haven't rooted it yet, No TWRP recovery, I just have whatsapp and telegram installed, for everything else I use Chrome. Games are pretty smooth to me, even the DS Emulator.
What I find lackluster is camera performance, too much noise even on good light conditions. Maybe it's the stock camera's fault.
Click to expand...
Click to collapse
What are your camera settings? Performance should be fine at ISO 100-200
Performance UPDATE 9/28/15
As of today, Alcatel has released a new performance update for the Idol 3. Overall performance has improved. More info here: http://www.androidcentral.com/alcatel-pushes-update-55-inch-idol-3-performance-fixes-and-more