Is anyone else having this. In nova 2 the left trackpad work brilliantly for the move and strafe but with the right one it doesnt keep turning for the aim it just moves like a laptop trackpad and i have to keep swiping the pad to get it to move. also in star battalion it very spazmodic on if it work or not, sometimes it will turn the ship in all directions sometimes it will forget how to turn uphill etc etc. just wondering if this is game implimentation issues or if i have a faulty handset.
yh for me too in start battalion its pretty horrible and sometimes the sensitivity seems just plain random. however playing spiderman HD, Asphalt or Gun Bros the track pads work flawlessly!
im guessing it comes down to how the devs code the apps to use the trackpads.
Im having the same issues with star battalion.
Its odd that devs are having trouble getting used to real controls again.
Optimizing for touch screens must have been a huge step backwards for them as well as the gamers who used it
do you get this problem with crash bandicoot too? i noticed i had that problem with nova and another gameloft game dont think ill buy another fps from them anytime soon try a different game.
So i'm playing Dungeon Defenders for about 45 minutes ... and the analogue touch stick stops working and my character keeps trying to run forward. When I restart the game, the Analogue touch stick just doesn't work. Happens all the time after I play on it for a bit, with other games as well. Is my phone overheating? Is there the hotfix for it. I"m on the latest version from SEUS.
Deoxlar said:
So i'm playing Dungeon Defenders for about 45 minutes ... and the analogue touch stick stops working and my character keeps trying to run forward. When I restart the game, the Analogue touch stick just doesn't work. Happens all the time after I play on it for a bit, with other games as well. Is my phone overheating? Is there the hotfix for it. I"m on the latest version from SEUS.
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Honestly, the touch stick things are a joke, sometimes they work, sometimes they don't, sometimes they go loopy, I never use them and just stick to the dpad.
Shame as it would be good being able to use them without issue
my thumbpads work fine even after extended use
AndroHero said:
my thumbpads work fine even after extended use
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+1, mine work fine, I notice the odd glitch, but I know how to work around it and thus never really experience any problems with them
You can test them with this app here: http://forum.xda-developers.com/showthread.php?t=1045374
My touchpad works perfectly (it's actually 1 touchpad, not 2) but I did notice the problem in dungeon defenders, probably a bug.
mine work great. so do my friends. we play mc2 for over an hour for sure...
Wow, talk about a terrible experience. The MOJO is absolutely NOT ready for production. I was able to find maybe 10 games that were even compatible with it, and only ONE game that actually used the controller as advertised. NOVA 3 almost worked but even then there were some functions that didn't work (like swapping weapons, sorta important). The list of compatible games is misleading; many of those games will load, but they will not function with the controller (meaning: not at all).
Madcatz claims that the TegraZone games will work with the MOJO - that is a lie. Only a handful of them actually work. A gaming console that only works with a handful of games is pretty useless.
I updated the firmware exactly as instructed, and after rebooting the wifi did not work at all (it did before the update). An Android console without functional wifi is a paperweight.
I am going to return this unit and try to get a Nvidia Shield instead. I got the MOJO for my kid for Christmass. Talk about a disappointment. Luckily he also got a PS4, so it wasn't a total disaster.
The MOJO is an interesting concept, and if they ever get it working right it might - *might* - be worth the money. But as of now, no, not even close. Stay FAR away from this thing for now. You've been warned.
I'm starting to agree....Out of the 372 apps I've purchased, only five were compatible and able to download. I've sideloaded a couple, but cannot map the controller properly.
I'll give it a few more days and some tinkering.
I wished to read this before I buy it back to ouya without developer MOJO = 0 with all respect
ExtremeRyno said:
I'm starting to agree....Out of the 372 apps I've purchased, only five were compatible and able to download. I've sideloaded a couple, but cannot map the controller properly.
I'll give it a few more days and some tinkering.
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Interested in selling it?
Not just yet..I've been sideloading apps all day. Watching some streaming movies on it right now. It's a very capable machine, but fairly annoying having to sideload anything useful.
Well so far little disappointed but I like it just waiting until root which hopefully we can mod the build prop to show apps in store. Don't side load much using a aptoide. . From what I understand the tegra 4 still pretty new so I'm guessing that's why some of these games not playing. Patience it will get better
Yeah...Updated the firmware and now the Wifi is dead. Unable to "Turn On." WTF....
Yea the way I've mostly gotten over the No apps work issue is by sideloading. Its annoying though because if there's feature updates you have to backup from my other devices, transfer and install again to get the updates. The power is nice though. Nova 3 and Dead trigger look good even though their not a very good games its still a good showing of what the Mojo can do. And if you're into emulators most of them out there work great with the controller and have no trouble doing kool stuff. Unfortunately at the moment the mojo is mostly making me excited for a Minix device with equivalent specs as Minix devices don't have the same app store issue.
What are you using for your backups? I tried AppMonster, but haven't had a chance to sideload the backups to the MOJO yet.
Titanium Backup on a rooted device. It just backs apks to a zip file. If there's extra data I just move the obb files over manually via an sd card.
ExtremeRyno said:
Yeah...Updated the firmware and now the Wifi is dead. Unable to "Turn On." WTF....
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This. When this happened, that's when I decided to return it. It's a paperweight without wifi.
fisterkev said:
This. When this happened, that's when I decided to return it. It's a paperweight without wifi.
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Yea that really sux. That's the kind of stuff that you never want to see happen.
To be honest this feels more like a developer/beta release. The hardware is there and is for the most part great, could use an off/off button and an otg port. But the way it interacts with the ecosystem that currently exists is much too, I hate to say it, fragmented. There are more apps coming to the play store and I've seen a few pop in the last couple of days but its still hasn't hit anywhere near that critical mass point where its useable for anyone without some android nerdery. Which begs the question why didn't Mad Catz support that nerdery with things like an otg port, pre root/root tools at launch etc. Though the pre-bootloader unlock is a good start.
Its also clear google really has no interest in this kind of product YET by the way that the play store is currently laid out and hides paid apps from the main frontend, you have to search for paid apps specifically or by type. Its really going to be a rough year of slow apps incoming and building up momentum about this time next year I think it might start to be a valid for some main stream gamers. I'm worried that Mad Catz might feel that's too long to support and update this new market product. Luckily the markets going to grow either way but I'd like to see this product along for the ride.
All that being said I use this product every day, really like it, and whenever I'm home its on and being used in some way. Be that gaming, local movies, streaming video, or music but I took a path to set it up that very very few will and most I fear will have the same experience with '**** don't work then I updated It and less **** works. Return'. And that really sux.
So, I purchased from Amazon on 26th Dec. (Note, I'm REALLY trying to like this device because I really like the hardware). As an update to the OP info, mine came with firmware 0110 and NOVA 3's weapon change works fine, but the buttons are mapped really stupid - the trigger is not the fire button, the shoulder button is. Trigger changes weapons.
NFS MW installed from backed-up APK, and it detects controller and says you can set it up in the config menu, but you cannot get to the config menu with either controller, keyboard, or mouse, so it is unplayable.
I got a Real Racing 3 APK from a bad place and it does not seem to support controllers at all, and also does not seem to recognize the Tegra, so it is terrible looking and unplayable.
Shadowgun works great and you can assign all functions to buttons on the controller. This was also a backed-up APK. You cannot install the THD version; even if you could get the APK on there it won't let you dl the THD data.
Overall, my experience has been terrible. Yay! I'm so excited!
defectivedonkey said:
So, I purchased from Amazon on 26th Dec. (Note, I'm REALLY trying to like this device because I really like the hardware). As an update to the OP info, mine came with firmware 0110 and NOVA 3's weapon change works fine, but the buttons are mapped really stupid - the trigger is not the fire button, the shoulder button is. Trigger changes weapons.
NFS MW installed from backed-up APK, and it detects controller and says you can set it up in the config menu, but you cannot get to the config menu with either controller, keyboard, or mouse, so it is unplayable.
I got a Real Racing 3 APK from a bad place and it does not seem to support controllers at all, and also does not seem to recognize the Tegra, so it is terrible looking and unplayable.
Shadowgun works great and you can assign all functions to buttons on the controller. This was also a backed-up APK. You cannot install the THD version; even if you could get the APK on there it won't let you dl the THD data.
Overall, my experience has been terrible. Yay! I'm so excited!
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I find the controller works better if I switch it do mouse mode or PC mode, depending on the game.
It's the game developers who must designate that a controller can be used for their game. If they don't, then no dice. Can't blame them tho, how could they have seen devices like these coming. I'm willing to bet almost EVERY new game becomes controller compatible. Hang in.. Still brand new device. Developers will adapt. And besides, unlike a ps2, it won't become outdated as fast. Games will just continue to improve!
Mojorising said:
I find the controller works better if I switch it do mouse mode or PC mode, depending on the game.
It's the game developers who must designate that a controller can be used for their game. If they don't, then no dice. Can't blame them tho, how could they have seen devices like these coming. I'm willing to bet almost EVERY new game becomes controller compatible. Hang in.. Still brand new device. Developers will adapt. And besides, unlike a ps2, it won't become outdated as fast. Games will just continue to improve!
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Aww, we can blame the developers a little bit. I mean, come on, ANDROID developers? They often hang out on this very site where people have been hacking their butts off for years adding controller support to games. It might be a big deal to add controller support to a finished game if it wasn't developed with that in mind but I'm with you, it will be expected in the future.
In the mean time I would really like it if we could install one of those apps that lets you map buttons to touchscreen presses. That would help a lot!
defectivedonkey said:
Aww, we can blame the developers a little bit. I mean, come on, ANDROID developers? They often hang out on this very site where people have been hacking their butts off for years adding controller support to games. It might be a big deal to add controller support to a finished game if it wasn't developed with that in mind but I'm with you, it will be expected in the future.
In the mean time I would really like it if we could install one of those apps that lets you map buttons to touchscreen presses. That would help a lot!
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Yes, but developers have been working on gamepad support. The MOGA supposedly has 230 games which work with their controllers, which happens to be a great feat because often developers are not likely to upgrade their older stuff (gameloft is notorious for this where their old games are "not compatible" with newer devices, even if the resolution is the same and the hardware more powerful.
solsearch said:
Yes, but developers have been working on gamepad support. The MOGA supposedly has 230 games which work with their controllers, which happens to be a great feat because often developers are not likely to upgrade their older stuff (gameloft is notorious for this where their old games are "not compatible" with newer devices, even if the resolution is the same and the hardware more powerful.
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I think I got distracted writing the post you replied to. When I was talking about "controller support" I really meant to say something like button mapping. You know? Essentially, you let android handle the input device, and just have a method to map input signals to your calls. Like, how the emulators let you map each button press of a controller to an action in the emulator. By abstracting away the interface to the actual controller, ANY android supported device could be mapped. You would never have to worry about someone building a new controller that you have to write non-reusable code for. This MOGA nonsense just seems dirty, but then again, I'm not an Android dev, so there may be something more to it than I realize. I just can't put together in my head how I'd even write something that didn't abstract the input -- what if I wanted to change it later? I don't know....I hate the idea of "Support the MOGA!" "Support the CNTRLR!" No -- support everything! It SHOULD be easier!
defectivedonkey said:
I think I got distracted writing the post you replied to. When I was talking about "controller support" I really meant to say something like button mapping. You know? Essentially, you let android handle the input device, and just have a method to map input signals to your calls. Like, how the emulators let you map each button press of a controller to an action in the emulator. By abstracting away the interface to the actual controller, ANY android supported device could be mapped. You would never have to worry about someone building a new controller that you have to write non-reusable code for. This MOGA nonsense just seems dirty, but then again, I'm not an Android dev, so there may be something more to it than I realize. I just can't put together in my head how I'd even write something that didn't abstract the input -- what if I wanted to change it later? I don't know....I hate the idea of "Support the MOGA!" "Support the CNTRLR!" No -- support everything! It SHOULD be easier!
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You mentioned the mapping but as an app. And I wasn't talking about MOGA versus CNTRL either. I was thinking more along the lines like with Windows PCs they have generic controller recognition (sure, you can install apps and drivers for better compatibility) where you normally get at least basic functionality. But yeah, one could avoid those problems if they had the same functionality of emulators where they map functionality based on the readings when buttons are pressed. It would make things quite a bit easier in general for them (a little but more work for us but only when playing a game for the first time).
The next app I'm gonna rip from my tablet is the Sixaxis app that allows you to map the buttons for the PS3 controller. I use it on my tablet for any possible game. You can assign buttons swipe actions, too. Very handy. There are a few other apps out there that do this with generic BT controllers, so we might just have to start trying them out. MadCatz surely should have created one for the MOJO before it was ever released. This was a big stupid on their part.
Hello All,
This is Nathan from Mad Catz. Our apologies for the inconveniences you've been facing. I unfortunately could not replicate your wifi problem. One note is that most MOJOs that have been made available should have already been on "MO0110-WW", so this step could be skipped if you don't need it.
Before any update, you can also go into your google account settings, choose your account, and then choose "Sync now" from the menu in the top right. If wifi is not working, you can use a wired ethernet connection to at least do this step. If you're forced to do the "factory reset" option to fix the wifi, when you do the initial setup again, choose to "restore" from your google account. Outside of apps that have been sideloaded, this should start downloads of everything that was downloaded from the google play store shortly after the initial setup is finished. You can check which ones are being re-downloaded by going into the Play Store and then checking your "My apps".
Looking to buy LYB android version, got any info on games like PUBG, bullet force, etc. On this tablet? Lag? Stutter?
I just installed it to do a little test. Pugh seems to be running fine on "smooth" settings (lowest). I only played for like 15 minutes or so. I also set it to balanced settings for a short while, and it seems to be ok to.
The sound has some stutters in the menu though.
i play it with a ps4 control and it works fine for me. root and "sixaxis controller" app required for remote.
Ya even I am gonna buy Lenovo yoga book Android...so wanted to check out that does it run smoothly....??