Is anyone else having this. In nova 2 the left trackpad work brilliantly for the move and strafe but with the right one it doesnt keep turning for the aim it just moves like a laptop trackpad and i have to keep swiping the pad to get it to move. also in star battalion it very spazmodic on if it work or not, sometimes it will turn the ship in all directions sometimes it will forget how to turn uphill etc etc. just wondering if this is game implimentation issues or if i have a faulty handset.
yh for me too in start battalion its pretty horrible and sometimes the sensitivity seems just plain random. however playing spiderman HD, Asphalt or Gun Bros the track pads work flawlessly!
im guessing it comes down to how the devs code the apps to use the trackpads.
Im having the same issues with star battalion.
Its odd that devs are having trouble getting used to real controls again.
Optimizing for touch screens must have been a huge step backwards for them as well as the gamers who used it
do you get this problem with crash bandicoot too? i noticed i had that problem with nova and another gameloft game dont think ill buy another fps from them anytime soon try a different game.
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I have newest Shaps´s rom and + Memmaid and Pocket mechanic example.
I have also made many tweaks, but I don´t think so that tweaks causes this.
OS is fast and stable and there are lots of RAM free
Many games runs fine, but example my favorite game SkyForce not.
Slowing occur when game is CPU dependent and only then when I touch to screen. Example SkyForce streering is done by touching screen, so almost all time game running 3/5 from normal speed. Is this normal?
Edit: ATI patch not couses it.
Also example these games acting same:
Street Duel Underground Racing
Breakout 2
Dogfight
Skyforce reloaded
Siberian Strike
I have now clean pandora naked and same thing.
Please tell me is this "normal".
Yes, this is normal. It happens on all roms I tested too. It's really annoying.
you use the touchscreen to steet in skyforce? I use the D-Pad, but oddly enough, the D-Pad slows down the game too, but not the hardware keyboard.
I didnt use to have that problem before, but I had a 2 months gap where i didnt use a TyTN and the problem arised only when I bought a new one after 2 months.
So it might be a new OS/ROM issue (not custom ROM issue, but OS/ROM version).
I'd have to reload an ancient ROM to test, but im too lazy
So i'm playing Dungeon Defenders for about 45 minutes ... and the analogue touch stick stops working and my character keeps trying to run forward. When I restart the game, the Analogue touch stick just doesn't work. Happens all the time after I play on it for a bit, with other games as well. Is my phone overheating? Is there the hotfix for it. I"m on the latest version from SEUS.
Deoxlar said:
So i'm playing Dungeon Defenders for about 45 minutes ... and the analogue touch stick stops working and my character keeps trying to run forward. When I restart the game, the Analogue touch stick just doesn't work. Happens all the time after I play on it for a bit, with other games as well. Is my phone overheating? Is there the hotfix for it. I"m on the latest version from SEUS.
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Honestly, the touch stick things are a joke, sometimes they work, sometimes they don't, sometimes they go loopy, I never use them and just stick to the dpad.
Shame as it would be good being able to use them without issue
my thumbpads work fine even after extended use
AndroHero said:
my thumbpads work fine even after extended use
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+1, mine work fine, I notice the odd glitch, but I know how to work around it and thus never really experience any problems with them
You can test them with this app here: http://forum.xda-developers.com/showthread.php?t=1045374
My touchpad works perfectly (it's actually 1 touchpad, not 2) but I did notice the problem in dungeon defenders, probably a bug.
mine work great. so do my friends. we play mc2 for over an hour for sure...
Hi guys, I'm on the latest Vegacomb, I can play Need For Speed or SpeedX using the accelerometer, however, if I try Turbofly 3D (Wipeout clone) or something like Satellites AR then the accelermoter doesn't work at all
UPDATE:
Krazy Karting - the cars just turn right
Riptide GP - even with graphics on lowest setting it takes nearly a second to respond to turning, this makes the game near impossible to play (works perfectly on highest setting on my Galaxy Nexus)
any ideas?
did turbofly work on any other rom , i have always played it with screen controls because even with a perfectly working accelerometer on all my other games it never worked on this game, and i have used all the available roms
Don't know mate, only got my vega about a day after this rom was released
i think Turbofly 3D is also having problem on dropad a8 tablet, guess the game got bug.
Krazy Karting - the cars just turn right
Riptide GP - even with graphics on lowest setting it takes nearly a second to respond to turning, this makes the game near impossible to play (works perfectly on highest setting on my Galaxy Nexus)
Sorry for late reply.
You can try how precise the accelerometer is with this app.
If you can't access it thru the market (like me) I've extracted the apk from my phone and put it on megaupload.
Sorry I can't tell you how precise it is on my unit, because the accelerometer is broken and I will send my unit back for repair in few days/weeks.
This app is monitoring only z-position (green) and it's not moving, but it should go up/down if I move my tablet around.
On my phone all positions are jumping up/down when I move my phone.
I hope that this app works for you and you can see the latency, or how good your accelerometer works on your tablet.
yani2000 said:
Sorry for late reply.
You can try how precise the accelerometer is with this app.
If you can't access it thru the market (like me) I've extracted the apk from my phone and put it on megaupload.
Sorry I can't tell you how precise it is on my unit, because the accelerometer is broken and I will send my unit back for repair in few days/weeks.
This app is monitoring only z-position (green) and it's not moving, but it should go up/down if I move my tablet around.
On my phone all positions are jumping up/down when I move my phone.
I hope that this app works for you and you can see the latency, or how good your accelerometer works on your tablet.
Click to expand...
Click to collapse
Cheers, it force closes on mine
OK, I'm back with some news.
After 1 month my tablet's accelerometer just started working on it's own again.
And here are the results of my findings:
Riptide GP v1.0.1 and v1.3:
- With G-Sensor: it just turns right
- Without G-Sensor: it just turns left
That is all in normal tablet position (landscape).
But if I turn the tablet in portrait (90-degrees left), then I can steer left/right with 1 second delays but the game is not playable anyway because the picture is turned 90-degres.
Krazy Kart Racing v1.2.7:
- With G-Sensor: reverse steering
- Without G-Sensor: perfectly normal steering, no lag whatsoever
Only the graphics was a little bit low, but it's OK.
And the "Accelerometer" app I gave you worked flawlessly!
All three positions were jumping up and down and there we no delay, everything worked snappy (with or without G-Sensor enabled).
I tried all these on stock Android v2.2!
Hope that helps, but I know you have other problems with your tablet right now.
i have the exact same problem you described in riptide with the stock 2.2 rom. how did you manage to fix it? whats this accelerometer app that you mention?
slybunda said:
i have the exact same problem you described in riptide with the stock 2.2 rom. how did you manage to fix it?
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Sorry, but there is no fix for Riptide GP.
slybunda said:
whats this accelerometer app that you mention?
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I mention this accelerometer app.
And the megaupload link to apk is here (because you can't install it from market).
When I play games like gta 3 with accelerometer it doesn't detect that its in landscape mode so it keeps veering off to one side. How can I fix it?
I thought gta 3 doesnt use the accelerometer since it has the on screen controls for you to play with?
sometimes riptide gp does this to me. The solution i found was fully exit the app, lay nexus on flat surface, restart the app, then pick up nexus and play. Corrects issue in riptide when i do that
Sent from my SPH-D710 using xda app-developers app
Is the problem with the Accelerometer a problem though??
My Accelerometer is wonky as well. Please can you other Nexus 7 owners test your Accelerometer by playing a racing game that utilises it.
I would like to determine if this is a fault or not.
Thanks in Advance.
Depending on how you're holding it when you start the game it does seem to cause some issues.
Like in a racing game, constantly veering to one side. If you exit and start it back up with the tablet laying flat it corrects it.
regalpimpin said:
Depending on how you're holding it when you start the game it does seem to cause some issues.
Like in a racing game, constantly veering to one side. If you exit and start it back up with the tablet laying flat it corrects it.
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OK, when I start a game, lets take Asphalt 7: Heat, I press the app, immediately I hold the tablet in landscape mode and navigate to a race that way. Then upon starting a race i hold the tab in both hands completely vertically almost.
Is this a software issue I wonder?
C64c said:
OK, when I start a game, lets take Asphalt 7: Heat, I press the app, immediately I hold the tablet in landscape mode and navigate to a race that way. Then upon starting a race i hold the tab in both hands completely vertically almost.
Is this a software issue I wonder?
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I am convinced now this is a software issue. Having various things I can get it to work and also make the problem occur.
C64c said:
I am convinced now this is a software issue. Having various things I can get it to work and also make the problem occur.
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Click to collapse
I replaced the Nexus 7 today and it works better now.
Using androsensor app, my accelerometer seems to always be going several meters per second. Not playing a racing games so it doesn't really matter
Sent from my rooted Nexus 7 via xda-developers app.
I have recently experienced an issue that never happened before while playing demanding games. Basically, my a500 will seemingly randomly freeze on an individual frame of the game an the screen will start to flicker on and off. Audio and touch input from the screen still work as I can hear the sound effects made from touching the areas of the screen (gun firing etc.), however the screen refuses to do anything but flicker on the same frame until I force close the app from the task manager (it isn't even detected as unresponsive). This has taken place on NOVA 2 and MC3 as well playstation and n64 emulators. I just upgraded to Civato's flex jb so I'm not sure if its a compatibility issue with a500, but I seem to remember all of these apps working when I first upgraded so I'm not sure what gives now. Any help would be appreciated.
I have exactly the same problem with my a500
Shortbusdriver said:
I have recently experienced an issue that never happened before while playing demanding games. Basically, my a500 will seemingly randomly freeze on an individual frame of the game an the screen will start to flicker on and off. Audio and touch input from the screen still work as I can hear the sound effects made from touching the areas of the screen (gun firing etc.), however the screen refuses to do anything but flicker on the same frame until I force close the app from the task manager (it isn't even detected as unresponsive). This has taken place on NOVA 2 and MC3 as well playstation and n64 emulators. I just upgraded to Civato's flex jb so I'm not sure if its a compatibility issue with a500, but I seem to remember all of these apps working when I first upgraded so I'm not sure what gives now. Any help would be appreciated.
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Click to collapse
I have exactly the same problem with my Acer a500. It's incredible to see that it has passed more than a year and there still isn't a solution for this problem. Many a500 users say that it may be a memory problem. Since then, when I need to run some graphic demanding games or apps, I first stop some applications that are running.
My Gt3 does it on mupen too but only if I load state from slower game speed like 50 %
Sent from my SM-T310 using XDA Premium HD app