everybody,i meet a problem.when i look at the HD screen carefully in a very near distance(about 5cm),I can find some special pots in the screen.they can be found in different place depended on the different angle of view.but these pots could be disappeared if i change the angle of view a little.And when i look at the screen in a normal distance(such as 15cm),i can't find any special pots,all are good.Someone tell me it is normal,the pots i found is the pots in touchscreen.But I don't know they right or wrong,can anyone help me?
By the way ,even i close the phone,i also can find many pots below the screen sometimes.
does anyone have the same problem?
Are the 'pots' spaced at regular intevals?
I can only assume you are referring to dots that are used by the touch screen sensors. These are spaced at regular intervals (like squares) right across the screen and are perfectly normal
Gisbourne said:
I can only assume you are referring to dots that are used by the touch screen sensors. These are spaced at regular intervals (like squares) right across the screen and are perfectly normal
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thanks,the dots are spaced at regular intervals really.yesterday i checked the touch pro and aslo found them in the screen.But the dots in HD are more obvious than in pro.
it's just called paranoia.
Don't worry much about it, if it prevents you from using your device then you should be worried.
I have an idea that I think is unique; I can't seem to find anything related to it on xda or google, so forgive me if this already exists and is just too obvious for me to find it. Also I’m not sure if this is posted in the appropriate place since I’m not actually offering anything other than a simple idea. I am not a programmer and would have not way of testing or implementing this concept.
I often find myself repeatedly hitting little check boxes and links on my Windows phone. Even on a perfectly calibrated screen, it can be difficult for my fat finger to find the right spot. I particularly have problems with X/OK button and the Start menu at the top corners of the screen. I’m assuming that soft-buttons, text fields, etc in windows mobile have a defined border that accepts touch input. If the screen detects your touch outside of this box, it will not register. I propose a software solution to this.
I’ve included a simple illustration that hopefully makes this clearer. Also, anyone feel free to tell me this won’t work, that it’s already been done, etc. Rather than having a single box that is awaiting a single touch input, imagine if there were dozens of boxes surrounding the soft-key, each with an assigned value. As the boxes radiate out, the values would decrease. Input happens when the values add up to a predefined amount, which equals a touch. This way, if you click close to the box, but not quite, the screen will register where you are actually touching and make a decision (by adding up the values) of where you were actually trying to touch.
Hopefully the picture helps. I mentioned my lack of programming ability, and that applies to graphic design as well
All feedback is appreciated, and if anyone has the skills and knowledge to do this, let me know if you’re interested. I’d love to see the results.
That's pretty smart, actually; sort of like making our resistive touchscreens emulate capacitive ones.
I am another person who feels this is rather clever.
Sadly i am too a bit naff at programming :/
Thanks for the encouragement guys. I've made a better mock up now that I'm at home and have access to something besides MS Paint. I'm hoping to run across someone with the know-how, willingness, and energy to work up a proof-of-concept.
As a clearer example, in the new image, the red circles could equal 50, the green squares 25, and the blue squares 10. An equation taking sensitivity into account would be better (hard touch equals higher value with a multiplier for the closer circles). Say 100 was the thresh-hold for the screen to register a click on the box. Two reds, one red and two greens, and so on, anything that adds up to 100, would register. There could also be multiple boxes close together, each with their own set of concentric circles.
Another useful way of thinking about this is the elementary difference between accuracy and precision
http://en.wikipedia.org/wiki/Accuracy_and_precision
Screen calibration takes care of precision; I think this would provide accuracy.
Edit: I also wanted to add I was thinking of probability clouds when I came up with this. What can I say, I have a boring job.
Wow. Great idea, but I' not the one to program it! I'm surely someone will be up to the task though.
anything that makes hitting the stupid ok button easier is great in my book!
This won't work. There are no "boxes" like you speak of. The touch screen gives the OS the POINT where it was pressed. The OS converts that into pixels sees what is under the pushed pixel and selects that. Very similar to how a desktop works. The mouse only clicks one pixel and those interactive touch screen things you see at stores where you can see the moues move to where you pressed further illustrate it.
Multi Touch screens report that area that was pressed instead of just one point, but no WinMo phones have multi touch.
petard said:
This won't work. There are no "boxes" like you speak of. The touch screen gives the OS the POINT where it was pressed. The OS converts that into pixels sees what is under the pushed pixel and selects that. Very similar to how a desktop works. The mouse only clicks one pixel and those interactive touch screen things you see at stores where you can see the moues move to where you pressed further illustrate it.
Multi Touch screens report that area that was pressed instead of just one point, but no WinMo phones have multi touch.
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That is helpful; thanks for the insight. I tried to find info on exactly how resistive touch screens worked, but it tended to be technical specs rather than how the OS used them. If it is narrowing it down to a pixel, then I see what you're saying: it won't work. If the point of contact was read as a larger, single area (as opposed to one pixel), it would be possible. Couldn't a GUI simply draw a circle around that single point? Then the area contained in that circle could be used to predict the button/icon you're trying to press using the values of the "boxes" or circles underneath.
Again, I was bored at work and was thinking about how hard it is to hit the OK button sometimes. Oh well, it killed about 2 hours
Hi all,
I picked up my Galaxy on Monday although I haven't really had a proper play with it yet as i'm waiting for screen protector and case first
Anyway, one thing I did try out was playing some films. Depending on the resolution of the film some of them look perfect whilst the others looked squeezed together. I remember seeing something similar on the HTC Desire when I tried it out but it had the option to adjust the ratio and make do with top and bottom borders instead.
Is this possible with the Galaxy video player as I can't seem to find an option to change the ratio?
Thanks,
Dazz
When you are playing a file... bring up the play/pause menu by tapping the screen... you'll see a box in the right hand bottom corner of the play bar... tap it to cycle the aspect ratios.
crabby
Thanks crabby thats great, I thought it was the stop button
In Firefox on my laptop some applications enlarge vertically instead of horizontally. In other words, when I enlarge the text the right and left boundries stay within the screen. The lines of text just increase for the larger text and I don't have to shift the image left to right to read the whole line.
While trying out a Samsung Galaxy 10.1 in Best Buy today I could not figure out how to make it happen. I used the same site for the test, AVS Forum, and I had to shift the screen left to right to read the whole line. AVS had a downloadable app for Android so I did that. Everything was sized just right but I was unable to figure out how to enlarge the text via zooming so I couldn't check out if the zooming function was even supported.
This is probably the only thing keeping me from taking the leap as my eyes are old and worn and the small type is hard to read.
Appreciate any words of wisdom.
Hi all,
Lost my previous details to XDA so created another account quickly.
So I get my Essential Phone today and love it But like everyone else there are some complaints around full screen mode and screen not responding. Where the Essential Phone dev guys need to look into a disable full screen mode or snap in so the home bar stays at the bottom which might fix some of these issues.
I found something that might help some people. Helped me with the Walking Dead - Road to Survival Game. This is where you get annoying options in corners of the screens that doesn't quite respond! I found this related to the smallest width 'dp' value on the screen resolution.
So I enabled debugging mode and changed the value to 524. Played around with a few different dp values after reviewing what width dp values are for other smartphones and found this to work quite well for the game I play.
Might help some people that do really want to keep this phone!