[Q] The effects of hacking on mobile games monetization - Mobile Ad Networks

Hi all,
new here, but doing an anonymous research piece on security in games for my client - I am looking for information on mobile games hacking;
- why people do it
- how they do it
- the implications for the games developers
- the effects it has on retention rates for non hacking gamers
- how devs are fighting it
- how much effort is actually worth putting in fighting the hackers etc.
If anyone has any information or could point me in the right direction I would be truly grateful.
cheers

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Testers Needed for massively multiplayer mobile online game

I am looking for people to test a game I have been creating for my Masters in Software Engineering.
The game involves catching, training and racing virtual creatures. In order to catch and train creatures, the user must physically go to where the creatures are in the real world. This is done using GPS.
The requirements for the game are a Windows Mobile 5 or later mobile device, and internal or external GPS, configured using the Windows Mobile intermediate driver.
I would really appreciate any feedback that people can provide. Usage of the game in other parts of the world will also allow me to further test my software.
At present the game is functionally complete but relatively untested.
If you are interested please visit the following website where you can sign up and download the software for free with no obligations.
https://graysinn14.homeip.net/MMMOG/
Please ignore the certificate warning - as it is a student project I have not got the certificate authorized.
Many thanks,
Matt Sharpe
Sounds interesting
It should not be problem to cheat... But nice idea anyway
I agree, it is very easy to cheat.
But then, the point of the project is not to make a complete uncheatable game else I would probably have spent too much time trying to secure against cheating and not enough time implementing all the game's features!
Matt
I want to try this game but the link is broken. Can you post the working link.
- TKN
It's a homeip link, so it will only be available when he is online.

Developer looking for a freeware game project

Hi everyone,
at first I like to give you a short introduction of myself. I am 23 years old, living in germany being a trainee as software developer. Currently I am looking for a freeware and/or open source game project to join. I'm used to object orientated programming and also have some basic knowledge of game development. In the recent weeks I started to learn how to use OpenGL ES on android devices.
Important:
- Do not reply with something like: "Please code game XYZ for me!!!"
- If you know a good place where non-profit android game developers are searched/found please tell me This would be a great help too.
Even if I may me able to do the coding part all on my own, but I still lack some skills on modeling, texturing and especially the music/sound stuff.
So what I am looking for is mainly a team of non-profit (donation based is absolutely okay) developers that is lokking for an programmer for some game.
This will be a hobby project (what does not mean it shouldn't result in a good game) so I will mainly be available for coding on the weekends.
The type of game does not matter that much to me, anyway it should not be some clone of another android game. There's so many types of games that are completely missing on android devices (on others too of course) that it shouldn't be that hard to choose something "new".
What came to my mind at first were some portal-like game with a built in level editor. The levels created by that should be shareable over internet so everyone can extend the game by new content. This way you could share your own (or good ones of other's) levels with your friends that should keep the fun with that game for some time.
Another great project would be something nearly fitting a request I saw here in the forum (http://forum.xda-developers.com/showthread.php?t=1077132). Its about some "Minigame-API" that should be containg some models (units/"monsters"/buildings), level textures and an interface to script own gameplay mechanics. Mainly something like the Stacraft / Warcraft III / Stracraft II level editor reduced to the basic stuff needed to create own funmaps. There will need to be some basic engine for a RTS game, but regarding story/techtree's/balacing/etc. there will be nothing to do so far. The Editor itself should be a java programm (cross-platform) thats interface is like/near the Warcraft III Level Editor. (Kind of easy to use but very powerful if you master it )
Both of those crazy ideas would require a lot of time and/or people to work on it so I of course also would like to help on some less advanced project. Anyway I do not want to create the 50th tetris clone.
http://forum.xda-developers.com/showthread.php?t=1032166
I know this is kinda in the area of "Please code game XYZ for me", but as i stated in the post. I can do all the graphics etc. I've also spent some time learning java this past month, so i got some knowledge..
stianjaco said:
http://forum.xda-developers.com/showthread.php?t=1032166
I know this is kinda in the area of "Please code game XYZ for me", but as i stated in the post. I can do all the graphics etc. I've also spent some time learning java this past month, so i got some knowledge..
Click to expand...
Click to collapse
If you can supply more than just an idea to the project its absolutely okay I will have a look at it.
Edit: Sorry but this kind of game isn't what I am looking for, it's just too simple to give me the challenge I want. Maybe I will contact you if I don't find any other project within the next few days. (Better coding a really simple game than to twiddle thumbs )

[Q] traffic Sources

Hello everyone, at first, sorry for my english. But please try to understand me
I'm newbie in app promotion and have some questions. My task is attract players in our games. We develope good games for android and ios. The publishers attract main part of our players in different countries. We share our revenue with publisher. It is main source of traffic.
But now we want self publish our games. And I would like ask you, were a can get good game traffic?
at now I consider this sources (But all these variants are too expensive):
1. Google adwords (and Bing ads, admob). For every jump of about $ 0.05 (In the best case, each install will cost 0.5$)
2. Buying ads in android launchers. It cost 0,5$ per install
3. ads in push messages
4. tapjoy, applifier
Can you comment on each of them?
Please advise me more traffic sources. Maybe you know some local traffic sources, some new and interesting systems?
And advise me useful websites were I can improve knowledge in the field of promotion of mobile games. Perhaps some blogs or forums.
thanks to all

[DEVELOPERS NEEDED] Building social networking application (more details here)

If you have iFunny, you're most likely annoyed or tired by the new update...
So, without further adew, I have an idea that could become a top competitor against iFunny. In fact, I can't tell you many details about this application until I get the first (Alpha) version of this application up and running, so I can get the copyrights of it!
THIS IS NOT A HOMEBREW PROJECT.
This may just be an idea at first, but I am already getting the documents ready to copyright this, and I'm already buying the domain/website for it!
So, with the help of some android developers, we will be competing against iFunny in no time!
If you have any questions or concerns, please feel free to ask or converse freely below! Or, if you are serious about being a developer for my organization, feel free to Skype me at dsman444 or email me at [email protected]
If the domains, servers and advertisements go in to place, revenue will be made. If revenue will be made, then Later on, all developers and staff will likely get paid!

[Q] Marketing tips for 2014 (for small indie teams with tiny budgets)

Hi! I've recently been to Pocket Gamer Connects conference in London and asked around about (a marketing failure of) my indie game. I got some great insight and advice that I'd like to share with you. Hopefully it helps someone.
http://indeed.adamiak.net/promoting-indie-games-marketing-tips-for-2014/
TL;DR: Don't mimic what big publishers and studios do or you will loose. There are advantages being an indie - use them. Watch Marketing sucks.
What do you think? What would you add to that?

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