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I have just put about 20GB (210 albums) of music on my 32GB MicroSD memory card. All was going fine until I launched the "Music Player" and selected Artists. I get the following error (and then it takes me to the home screen):
Not enough space in music database
I can sort by album and select the all option but as soon as I touch the Artist button I get the above error. I have loads of storage space available and even after rebooting the phone (so it has max RAM) it still doesn't work.
Can someone help? I really wanna sort my music my Artist!!
Ah, I had the same with my 32GB card too, but my unit was faulty anyways, so I didn't make too much of that error. Concerning to hear its been replicated by another 32GB card owner. My replacement unit might arrive tomorrow, so can investigate further then.
I get the same error with my 8gb card. It also happens when you try to tap on the artist's name, album title or song title and search within the musicplayer.
WFK tomorrow arrive my SGS and i have a 32 gb card please pleople helps us
did you try all songs or just certain ones sound like a bug more in the music player than the card size..
maybe it doesn;t like one of the tags on the song.. i hit a similar bug in the contacts.. when it imported the birthdate was wrong ie something liek 423.1.10
and when i tried to edit it or delete it the contacts would crash...
i had to add an additonal anniversary then it would let me delete the bad one. and then re-add correctly.
Its all songs, and its not a tagging problem (my 22gb collection is meticulously tagged). I thought it was probably a size-related problem since the only other person to report the same issue till now was another 32GB card user, but obviously its not that.
What resolution are you guys using for your album art images? Mine are quite high-res (at least 600x600), and both embedded in each file and in the folder (ensures maximum player compatibility with album art), wonder whether the album art is using too much space?
I had a 32 GB card too. Could not get Artists.Downloaded btunes which works fine. It was only USD1.49, so well worth it. Does that mean it is the programme rather than the phone?
Had the phone I day, and overall very happy.
I have the same problem in my galaxy S, is there a way to solve?
Same problem here, still present in JG5 firmware...
I only have something like 2 or 3GB of music on it so it really makes no sense. Also moving the music to the internal sd doesn't help...
The problem is still here. I deleted some files from my 8gb sdcard, but it doesn't work.
I noticed that in astro file manager, looking at the sd available space, the percentage of the folders is around 86% (purple), but the disk is 97,6% (blue). What does this means?
Sent from my GT-I9000 using XDA App
This does not sound good. I have about 20 GB of music too but have only brought a small percentage over to my SGS internal SD card while taking my time to look for an external memory card. I don't expect to hear so many people having problem here. I hope there are also success stories.
What brand of memory stick is everyone using I used an 8GB Transcend (i think) and it was fine but i have moved to a 16GB Sandisk and got this problem. When Googling the issue I found many links to Sandisks sansa range of media players that was displaying this problem could it be a sandisk problem or am i just barking up the wrong tree?
Could be... Sandisk here as well. 16GB Class6. Only 2 or 3 GB of music and still 8GB of free space so that can't be the problem...
Would suck if the sandisk is causing the problem, Kingston already causing issues with other things I believe. Also very strange that another music player has no issues at all!
Had the same problem but since Firmware JG5 (and now JG7) it is fixed with mine (16GB SD Card with around 8GB MP3)
Where is JG7??
Hmmm, really?
Still have the same issue with JG5, may I ask where you got JG7 btw? Any (noticable) improvements? Perhaps I should re-store all my music and hope a clean setup fixes things.
Deleted all my music and placed some new music on the internal sd... about 3GB worth. Still getting the error, getting annoying!
Has there been any updates to getting this resolved?
Mine was doing this, then it stopped (JG5 ROM). I didn't do anything special, the music files on the SD card are the same and there is less space on the internal disk so I don't know why it stopped.
Hmmn, might be a reason for me to upgrade to the JG5 ROM in that case...
I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
Cyber Akuma said:
I was wondering if anybody could help answer a few questions about the Sprint S4 for me.
Currently I have an HTC Evo 3D, the internal storage is so small that I have made a 4gb ext3 partition on my SD card using Link2SD just to alleviate some of this annoyance. The 32GB counting the 4GB partition is actually almost full.
First of all, is there any word on a 32GB version? I saw some forum threads a while ago about Sprint supposedly not carring the 32+GB versions, but I saw no official word, if there has been one.
And also, how does the 16GB of internal work? The first time I saw a phone with large internal memory was the original Droid RAZR. And it basically partitioned off the majority of the space like a virtual SD card. Most to all apps on it saved to here instead of the actual SD card assuming it was an actual external storage. Does the S4 do this too, or is the entire 16GB (minus obviously what the system partitions take up) used as internal?
The reason I am asking is because I have many apps and games which download anywhere from 50MB to 3 gigs of additional data, and they almost never ask you where to download it, and just use the first "external" space they find, and many are hard-coded to only use that space. Like I said, my 32GB card on my Evo 3D is practically full, I do NOT not want those apps to install that data on the internal memory and fill it up, I want that space to keep the apps installed on, while photos, music, and video, as well as that app additional data, will be on the real SD card. I am planning to get a 64GB card for the S4.
Click to expand...
Click to collapse
The way samsung does it is actually very anoying. First thing they do is cut off 8.5 gigs of storage, thats your "internal memory" for system stuff. That's untouchable. You then have 9gigs give or take left for apps and the like which is EMULATED external storage. This emulated bit confuses android and so your real external sd card is only usable for movies and music. The only way to put apps on it would be to root your phone and use folder mount (which for some reason isn't working for me yet). So to sum it up:
16gb +ext sd card (lets say 32 gb)
8ish gb- system internal
9ish gb-apps EMULATED external
32 gb- movies, music, books/media BUT NO APPS UNLESS YOU ROOT REAL external
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
Cyber Akuma said:
AAAAUUUUGGGHHHHH!</CharlieBrown>
Wow, I can not possibly think of a worse way for Samsung to handle it. The low internal memory giving me problems installing and updating apps was a major reason for wanting to upgrade. With this, it means I actually have less space for apps than my current phone, since I can't actually install to SD and the apps that download hundreds of megs to gigs of additonal data will be downlioading it to the internal instead of external.
I... honestly have no idea which phone to get now.
I know the Sprint S4 is unlocked, is there any way to use rooted tools or a custom rom to just make the memory internal and make it mount a SD as an actual SD? I am worried that unofficial roms might be lacking in features or glitchy.
Click to expand...
Click to collapse
Well this is an issue with all honeycomb plus android phones. Google is trying to phase out the external sd card while increasing the internal memory. Well that's all good and fine EXCEPT that we are right in the middle of the phase out process where the sd cards are too small for that. 2-3 years from now googles plan will work, but samsung has to be on board for that to happen. For now the only thing you can do is use folder mount or wait for ext2intSD script. It will swap it so your external sdcard works as your internal and vice versa. However, we will have to wait for that to be released.
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
Cyber Akuma said:
I don't get what phasing out the SD slot has to do with emulating the external SD storage when all apps can work on internal storage anyway.
What is folder-mount? And I tried link2sd on my evo 3d and its kinda problematic, I wanted to get AWAY from these problems by upgrading.
Click to expand...
Click to collapse
The reason why is that android its self, the code that google supplies, has to create partitions in order for it to work with only one internal sdcard so that the average user does not corrupt the system somehow. The emulated external storage is what google expects you to use so that you can't mess up. However, samsung just adds in an sdcard without changing anything which means its not set up correctly. This is a problem with all new sd card phones and finally think of folder mount as a better link2sd
But aren't the system partition and the internal storage partition separate partitions? I don't understand why the rest of the memory outside of the system partition needs to be an emulated external instead of just being an internal storage partition like on phones that do not have a large amount of internal memory.
Also, why do we have to link folders or use link2sd scripts and other such work-arounds? Can't we re-partition the internal memory with a custom recovery or through the bootloader?
not work brother
Sent from my ST18i using xda app-developers app
deadger said:
not work brother
Click to expand...
Click to collapse
.... what? I have no idea what that means.
So, can the phone be repartitioned if you have root access? And is only the Sprint version partitioned like this, or all of them?
As especially folks in this forum know, Android likes having free storage space for data and app updates. Depending on the apps you use and what you are trying to update, an Android device can start having install errors and start also slowing down anywhere on average from 500MB to 1GB.
The Nook HD+ though seems to start getting freaky if less than 3GB. I noticed this after reinstalling NFSMW, which needs 2.26GB to operate. Everything was fine when I installed this game with more space, but I had about 2.9GB free after installing that game as one of my apps to remain on the Nook. Once going below 3GB, all apps were very-very slow to start (5 to 10 seconds) and a lot of app crashes. I booted to the image disk and cleared cache, but the only thing that worked was to unintall NFSMW (I also had to manually delete the 1.8GB data file, since it did not uninstall).
The Nook HD+ from that point went from a speedy great device to near junk. I have tested this several times with other large apps with the same result.
On a positive note, the Nook HD+ works great with all Bluetooth gamepads I tested and the emulators. Did not try a PS3 controller, since did not expect it work.
With the Nook HD/HD+, the /data storage system is different than many older devices. If you look at my HD/HD+ Tips thread linked in my signature you will learn more. The bottom line is that /data and /media (sdcard) share the free space on the device. The HD+ comes with either 12GB or 28GB of free space depending on which model you have. As you add media files you start restricting /data. So to get more /data space, delete files on sdcard or move them to external SD.
Sent from my Nook HD+ running CM10.1 on emmc.
Given your great results making the device better, your word holds firm meaning for me. The issue here though is I see discrete totals in the storage tab for both internal and micro sd and see no aggrergate total for both. I have had 624mb free in the 32gb micro sd since getting the Nook and had about 5.5GB free with internal. Everything is fine until the internal gets below 3GB and the tablet turns to mud. The micro sd content has not deviated. Added: I have also used without the sd card installed and same issue. Performance is awful if near or less than 3gb.
Also, even after getting storage back to 5.5GB free, the device does not seem as zippy in spite of claering the cache as well. The device is not getting hot, so not an issue of a rogue app sucking up cpu cycles. I thought maybe the battery saver mode was activated, but it is not. That would not have slowed things down that much anyway.
Also, for some reason games like Asphalt 7 take forever to load up. Some big games are about normal, some take literally six to ten times longer to load up (on average). A7 seems the worst of the games for loading slow. I think I recall a few reviews commenting on this, but did not understand what they were talking about. Must be the way the data is compiled and placed in storage.
Added: Actually after more review, all the games I have tested load slowly. This is in contrast to when games install, it is faster than other devices. I did not notice when testing since was more a focus on gameplay. Some games load up real fast on other devices, so I did not notice when others were slow. Was testing off and on through several days with no time contraints. The big data games are the snail slow loaders.
That is odd to have the device that is the fastest installing games and updating, but the absolute slowest loading them to play. They are not slow during gameplay, but do slow down when levels load.
rushless said:
Given your great results making the device better, your word holds firm meaning for me. The issue here though is I see discrete totals in the storage tab for both internal and micro sd and see no aggrergate total for both. I have had 624mb free in the 32gb micro sd since getting the Nook and had about 5.5GB free with internal. Everything is fine until the internal gets below 3GB and the tablet turns to mud. The micro sd content has not deviated. Added: I have also used without the sd card installed and same issue. Performance is awful if near or less than 3gb.
Click to expand...
Click to collapse
Part of the problem is you are confusing "SD card" and "sdcard". They are two different things. "SD card" in settings is your external SD. And internal is the combined /data and /media (sdcard). If you were to look at "sdcard" with your file manager, you would see the same amount of free space available as it shows in settings for internal. If you look at /mnt/ext_sdcard with your file manager, you will see it has the same amount of free space shown in "SD card" in settings.
So how the confusion comes about is that apps use the internal "sdcard" to store their media data files instead of the external SD. This decreases the amount of free space for new apps to install to and operate.
If you want your apps to use the external SD for storing their media files, I have a zip on my HD/HD+ CWM thread linked in my signature that will swap the internal "sdcard" and the external "ext_sdcard" so that apps will use the external SD. Doing that helps in two ways. It stops your apps from clogging up your internal space with media files, leaving more room for your apps themselves. Second, generally large external SDs have even more media space.
Now, about your 32GB external SD having only 624MB free, you must have your CWM SD or a Hybrid SD inserted in the slot for it to only show 624MB free. Either that or you have a HUGE amount of media files there.
If you have your CWM SD inserted, you should not be using it for external storage, it should be removed and stored away and another card used.
If you have the Hybrid SD inserted, you need to flash my zip from my Hybrid thread that lets stock see the large media partition on the Hybrid SD instead of just the small boot partition.
I know it is confusing, but once you understand it, you can set your system up to hum.
Sent from my Nook HD+ running CM10.1 on emmc.
I appreciate the difference between the storage and that is what I am referring to. Mapping has been that way since ICS. It was changed after HC due to Android team getting rid of apps2sd. App data needs to be mapped to the first concurrent "sd" that is mapped. The internal "sd". My external sd is loaded with MAMEreloaded and PSX roms, so yes, it is filled up with 624mb left and the internal sd (called same thing on all ICS and JB devices) has 5.5gb free.
That was my point about the operational floor, since the HD+ appears to not like going below 3gb. BTW' though I missed the the terminology on permissions and unknown sources, it does not mean I am a tech illiterate In my defense though, from a framework standpoint, they are the same thing as far as permissions to access secure layers of the framework. If Android team had their complete way, no side loading would be allowed and external sd cards would be gone as well. They seem to strive to be more like iOS more each year.
In summary, I appreciate that the external card is mapped with an ext suffix. At least that is how it shows on all my current devices via ES Explorer.
rushless said:
I appreciate the difference between the storage and that is what I am referring to. Mapping has been that way since ICS. It was changed after HC due to Android team getting rid of apps2sd. App data needs to be mapped to the first concurrent "sd" that is mapped. The internal "sd". My external sd is loaded with MAMEreloaded and PSX roms, so yes, it is filled up with 624mb left and the internal sd (called same thing on all ICS and JB devices) has 5.5gb free.
That was my point about the operational floor, since the HD+ appears to not like going below 3gb. BTW' though I missed the the terminology on permissions and unknown sources, it does not mean I am a tech illiterate
In summary, I appreciate that the external card is mapped with an ext suffix. At least that is how it shows on all my current devices via ES Explorer.
Click to expand...
Click to collapse
Well, since your external SD is loaded with non HD+ stuff, why not get another SD, do the swap zip, and have plenty of room internally so it does not turn to mud.
Sent from my Nook HD+ running CM10.1 on emmc.
Having issues with my connection, so my edit was parsed. Now complete in the reply above.
All I was asking is if the floor for internal storage was 3gb, since that is when I ran into mud. I have plenty of cards, but apps can not be installed to the external card. I have a lot of Gameloft and EA games, so run out of space quickly. Since the Nook seems to have read issues with large data files, I will remove the large data file games. Problem solved! I have them all on my 128g iPad 4 anyway. Just mainly wanted to test them out on the Nook to see if it could handle them. I guess the answer is "kind of", due to the apparent read issues it seems to have with those games. Compared to my Excite 7.7 and TF300, all large games load slower, but seem to play fine when finally loaded and until new data needs to be read into ram. The iPad makes them all seem slow in comparison.
rushless said:
Having issues with my connection, so my edit was parsed. Now complete in the reply above.
All I was asking is if the floor for internal storage was 3gb, since that is when I ran into mud. I have plenty of cards, but apps can not be installed to the external card. I have a lot of Gameloft and EA games, so run out of space quickly. Since the Nook seems to have read issues with large data files, I will remove the large data file games. Problem solved! I have them all on my 128g iPad 4 anyway. Just mainly wanted to test them out on the Nook to see if it could handle them. I guess the answer is "kind of", due to the apparent read issues it seems to have with those games. Compared to my Excite 7.7 and TF300, all large games load slower, but seem to play fine when finally loaded and until new data needs to be read into ram. The iPad makes them all seem slow in comparison.
Click to expand...
Click to collapse
One final note. If you do the swap, those large data files for the gameloft games, etc, get installed to external SD. They are designed so those extra files run from SD even if the app itself must be on /data.
Sent from my Nook HD+ running CM10.1 on emmc.
Not to question per say, but I do not think data goes to the external card. All is installed to the internal storage with no option to do otherwise for any of the games I have tested. I had a 16gb that was empty when I first got the tablet and installed Nova and MW3. The external card was empty until I put game roms on it. It eventually became my image disk for flashing unkown sources.
What am I missing? Thanks.
rushless said:
Not to question per say, but I do not think data goes to the external card. All is installed to the internal storage with no option to do otherwise for any of the games I have tested. I had a 16gb that was empty when I first got the tablet and installed Nova and MW3. The external card was empty until I put game roms on it. It eventually became my image disk for flashing unkown sources.
What am I missing? Thanks.
Click to expand...
Click to collapse
You are missing the fact that you did not flash my swap zip and reboot so that the external SD becomes sdcard and the gameloft will install the data files there.
Sent from my Nook HD+ running CM10.1 on emmc.
Cool! I might check that out, but then I will probably be confined to that one card since both treated as one- correct?
I might not need it, since every large data game I have tried loads up a lot slower (in some cases like Asphalt 7 and Need for Speed Most Wanted, WAY too slow). I will stick with smaller games, emulators, web and media and leave the big dogs to my other tabs.
For $200 with a great display on an Android device, I will put up with the odd behavior with large data games by not installing them anymore
rushless said:
Cool! I might check that out, but then I will probably be confined to that one card since both treated as one- correct?
Click to expand...
Click to collapse
Yes, anytime you would want to run that large game that had the data files on that one SD would have to be run with that SD inserted.
But most folks that do this swap have one very large SD (32 or 64GB) and always leave it inserted and all of their app's data is stored there. Books, game data, music, etc. Then they never fill up internal memory with media files that potentially could choke /data.
Sent from my Nook HD+ running CM10.1 on emmc.
After updating to 6.0 now anytime I access the SD card from any app, it's very slow. Used to be instantaneous now it takes anywhere from a couple to 10 seconds when accessing any files on the card. This happens in any of the Android menus like selecting a file for ringtone or in ES File Explorer or QuickPic.
Also, the SD card got renamed to something weird like D020-8E84 instead of sdcard1. I removed the card, reformatted in the phone and put my files back on and it's the same...slow. I tried to rename the card but I can't.
Anyone else have this issue? I sure hope this isn't Google's way of forcing adaptive storage on us.
Files are mostly media...photos, videos, pdfs, music.
Not rooted yet.
Not having the same issue, try wiping out your phone.
Sent from my Moto X Pure.
Well, the problem has gone away this morning.
My suspicion is that maybe Android was re-indexing the card (not even sure if it does that) since the name of the card changed with the update to 6.0. It's a 128GB card that is mostly full so there are a lot of files and may just have taken a little while for it to all get indexed (for lack of a better term).
shimn said:
Well, the problem has gone away this morning.
My suspicion is that maybe Android was re-indexing the card (not even sure if it does that) since the name of the card changed with the update to 6.0. It's a 128GB card that is mostly full so there are a lot of files and may just have taken a little while for it to all get indexed (for lack of a better term).
Click to expand...
Click to collapse
Any flash storage that is nearly full will have write amplification issues. This will consequently lead to a longer read latency and thus a slower card overall.
alnikki25k said:
Any flash storage that is nearly full will have write amplification issues. This will consequently lead to a longer read latency and thus a slower card overall.
Click to expand...
Click to collapse
That may be so. But before the update to 6.0 the card was lightening fast with no delay at all. It was only after the 6.0 update that the card slowed to a crawl. And now, the next morning after the update the card is back to full speed with no noticeable latency. So, I don't agree with your supposition.
What card are you using? Is it formatted as internal storage?
Sent from my Moto XPE
JoeNeckbone said:
What card are you using? Is it formatted as internal storage?
Click to expand...
Click to collapse
Potable storage. It's a Sony 128GB Class 10 UHS-1 Micro SDXC (SRG1UY2A/TQ).
shimn said:
After updating to 6.0 now anytime I access the SD card from any app, it's very slow. Used to be instantaneous now it takes anywhere from a couple to 10 seconds when accessing any files on the card. This happens in any of the Android menus like selecting a file for ringtone or in ES File Explorer or QuickPic.
Also, the SD card got renamed to something weird like D020-8E84 instead of sdcard1. I removed the card, reformatted in the phone and put my files back on and it's the same...slow. I tried to rename the card but I can't.
Anyone else have this issue? I sure hope this isn't Google's way of forcing adaptive storage on us.
Files are mostly media...photos, videos, pdfs, music.
Not rooted yet.
Click to expand...
Click to collapse
I haven't noticed any issues with my SD card other than the weird name change. I too have tried to change the name with no luck & am glad to see I'm not the only person. I do not like the name change from sdcard1, sdext, extsd, etc. to this screwed one of 2019-9450 or whatever. Mainly because when in Titanium Backup, if I try to extract from a nandroid, it says no TWRP backup files can be found on the SD card. I haven't tried moving a nandroid backup file to the internal storage yet but, that's my next step.
im stuck at 30% trying to format my 64gb samsung as internal. any ideas on how to fix this?
fix-this! said:
im stuck at 30% trying to format my 64gb samsung as internal. any ideas on how to fix this?
Click to expand...
Click to collapse
You are not the only one buddy. Same boat here.
Hi everyone,
I got the latest Moto X as soon as it went public because I loved the idea of Vanilla Android with SD support. I got the 16 GB version and a 64 GB SD. Ever since I got it, the phone has been bugging me about the storage and today I finally gave in. Until today I kept my photos, music and podcasts on my SD card but the internal memory was constantly full and I couldn't install new apps. So I thought formatting the SD card under Android 6 would make it one with the internal storage. It didn't. It made it worse. I can move apps to the SD card but I can't force photos and other media to be saved there. I was hoping for internal-SD continuity and I got a total lack of control. So now I can't receive SMS and I keep having "storage is running out" notification while I still have 60 GB free on my SD card.
What's your take on this? Thanks!
Since this is about SD cards, I'm having another problem to state if OP doesn't mind. On my Moto X, when using exploring (using file explorer) the original sd card I've used for years, many folders do not show up. The same happens to a video player (RockPlayer), where it doesn't show many folders I have on my card (it did when used on my previous Atrix 2). However, when I go to "Storage & USB" and select the card, everything is normal. That means, only when viewing the sd card via "Storage & USB", all folders appear.
However, applications and games (besides gallery) will assume the first situation, where those folders remain invisible. Does anyone know what the problem actually is?
Edit: After checking, it seems that my /sdcard folder is the same as /storage/emulated/0.
Thank you.
MoCML said:
Since this is about SD cards, I'm having another problem to state if OP doesn't mind. On my Moto X, when using exploring (using file explorer) the original sd card I've used for years, many folders do not show up. The same happens to a video player (RockPlayer), where it doesn't show many folders I have on my card (it did when used on my previous Atrix 2). However, when I go to "Storage & USB" and select the card, everything is normal. That means, only when viewing the sd card via "Storage & USB", all folders appear.
However, applications and games (besides gallery) will assume the first situation, where those folders remain invisible. Does anyone know what the problem actually is?
Edit: After checking, it seems that my /sdcard folder is the same as /storage/emulated/0.
Thank you.
Click to expand...
Click to collapse
Seems like my sdcard folder is now C601-8353 under Storage folder, along with Emulated and Self folders.
domi_niku said:
Hi everyone,
I got the latest Moto X as soon as it went public because I loved the idea of Vanilla Android with SD support. I got the 16 GB version and a 64 GB SD. Ever since I got it, the phone has been bugging me about the storage and today I finally gave in. Until today I kept my photos, music and podcasts on my SD card but the internal memory was constantly full and I couldn't install new apps. So I thought formatting the SD card under Android 6 would make it one with the internal storage. It didn't. It made it worse. I can move apps to the SD card but I can't force photos and other media to be saved there. I was hoping for internal-SD continuity and I got a total lack of control. So now I can't receive SMS and I keep having "storage is running out" notification while I still have 60 GB free on my SD card.
What's your take on this? Thanks!
Click to expand...
Click to collapse
Have you tried using OpenCamera instead? It's free, open source, AND lets you choose where to store the pics. IMHO the picture quality is better too.
You could also move the pics to the card manually after you take them...
TXJim said:
Have you tried using OpenCamera instead? It's free, open source, AND lets you choose where to store the pics. IMHO the picture quality is better too.
You could also move the pics to the card manually after you take them...
Click to expand...
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Great call, thanks for the tip.
I haven't had any problems saving photos or other media to my SD card with adoptable storage. This is something you should be able to specify in preferences whether you are using adoptable storage or not. If this doesn't work with some apps just use a file manager to move the files to the SD card.
Sometimes when I move apps to my SD Card, I would get similar messages about being out of space, even though this wasn't the case. Deleting the cache on SD card seemed to fix the problem. There can also be a problem if your SD card is too slow. However, you would probably get an alert if that was the case.
My advise erase it all internal and sd card start from a blank state the phone should give you the option to mount the sd as internal I don't like how it is implemented so I chose not to use it.
For some strange reason my phone will not read my SD card I have it formatted to internal stage and now it says searching for SD card. I'm so mad I've searched all over with no solution, I'm about to get a new phone and scrap this one, sorry I'm just very upset and I had to vent, of anyone knows of this type of issue please share.
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