AppTurbo's App of the Day - General Marketing & SEO

Has anyone had their app featured on AppTurbo's App of the Day? If so, can you share your experiences? (number of downloads, impact on the awareness of the application, revenue...). Thanks!

I will say that it is definitely worthy to cooperate with App Of The Day. You will get more than 10k downloads within one day. Users from Tier 1 countries.

Related

EVO World War alliance

I have searched for a thread for the EVO to get a list of World War players and I haven't located one. Simply a thread for anyone looking to add to their alliance in the game which is free in the Marketplace.
My code: X6X4V2
IF a thread like this exists, please delete and point me, thanks.
ill post my code in a few
KSHUVX is my code may be cool to have XDA members allied. (ww)
twy75 (pets)
dje94b(kingdoms)
uh4mnw(vampires)
Mine is EVB8N4
SEUT52
I have an alliance of none right now
I'm all about the money.
Mine is E7YFPP
Mine is mgayr9
Wow... no one plays this I guess.
22nvxp is my code lets play.
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Evos to Rule the World
TEBT3A
my new code is fdw75c
3CN479 - America
Please add me
8BNJJF
Thanks
MPH8HV - go usa!
I really don't understand how it's possible that people have some of the stuff they have. I just tried to attack someone at the same level as me (level 12) and he has over 1000 supply depots, 107 bunkers, 426 refineries, 35 guard towers, 451 weapons factories, 27 anti aircraft, and 49 power plants. To put into perspective, I have 4 depots, 5 bunkers, 3 refineries, 1 barracks, and 2 guard towers.
Is there some kind of cheat that people are using, are they just spending a bunch of real money on honor points to get more money in game. The thing is, it's not just that one person, everybody seems to have a ton of units and buildings.
2700 honor points is $149.99, 10 honor points gets you $6500 in-game, so if you were to buy those points and use them to get money in game you would get $17,550,000. The first power plant costs $4mil (each one you buy, the price increases). But just to make a point, I'll say they all cost $4mil, so (in the example above) his 49 power plants would cost $196,000,000. That means, if he were using real money to get in-game money, he would have to spend over $18,000 in order to get enough honor points to buy just the power plants. There has to be some kind of cheat that these people are using.
U9YV3B here
only lvl 25 but getting into it
Add me as well 4g9jyp
Reset my account, I'm now NBPJ5D
Q7n22p
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CD99VG Ally with me please. I just started playing the game after reading this thread!
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Issue 13116: Change refund time in Market. 15min is way to little.

Issue 13116: Change refund time in Market. 15min is way to little.
Seriously? Are you effing nuts?
If your app has real value (apart from impulse marketing geared to fleece the sheep) why would you want to put customers in an all or nothing situation where they are likely to be less prone to purchase due to bad user experience (from both poorly developed apps as well as user error)?
This policy will ultimately cheapen the market & undermine user confidence.
Real developers will suffer from the fast fix sugar daddies that seek to take the money & run leaving the users with no recourse other than disgust at being taken advantage of.
This is no way to run a business & I'm appalled that Google would get behind this in any form or fashion.
At the very least, let the developer decide how long the refund time should be & allow the buyer to pick between those who stand behind their work & the fast fix dope pushers.
Crap, is there no way to edit a poll title after initial submission? WTF?
Can a mod please edit this for me? TIA!
Poll should read: Will you be less likely to trust & buy apps w/ a 15 min. refund policy?
Yeah, it is far too low. It should be up to the developer to set the refund time (between 15mins and 24hours).
15mins is stupid, i've never used an app that could be fully evaluated in 15 minutes.
Funny how 6 voters say they have no concerns about a 15 minute return/refund policy without posting a defense for said policy.
I'm gonna guess that they have a weighted interest in screwing customers out of money with poorly developed apps.
/just sayin
I personally think a 15 minute policy is fine for certain apps but other need a much longer amount of time. I think google should just allow the developers to choose the time period for a refund on an app to app basis.
You have a 24H refund period or did they change it?
Sent from my HTC Hero using XDA App
15 minutes is better than nothing.
Apple users seem to cope with no refund at all just fine.
Besides, you talk like developers are out to screw people over.
"Funny how 6 voters say they have no concerns about a 15 minute return/refund policy without posting a defense for said policy.
I'm gonna guess that they have a weighted interest in screwing customers out of money with poorly developed apps.
/just sayin"
I can see how this might be a concern because our market isn't as regulated as the walled garden, but come on. Good people still exist in the world, believe it or not.
(I own no Apple products.. I use a dinc with CM 6.1 btw )
I spend a healthy sum on apps on a regular basis (close to $100 this month alone) & firmly believe in supporting the fruit of any honest development that enriches my user experience. With the large migration of new users to the Android platform we've all seen & experienced the issues of learning.. or not in some cases.
Take any good app on the Market and read the reviews, "Doesn't work!", "Useless!". Really? In most cases I'd guess this is more than likely someone who hasn't read the instructions, "misconfigured" the app, struggling with platform fragmentation or has a sketchy install. It often takes users more than 15 minutes to simply work their way through learning/configuring an app.
If this 15 minute policy is implemented I'm afraid we will begin to see an even more rampant piracy issue than already exists.
A potential buyer will opt to "try out" a hacked version prior to purchase & possibly get a flawed app that doesn't work or one that does & then fail to purchase it.
This isn't good for the platform, Market, developer or user.
Edit: 9 votes for this & still nothing resembling a reasonable argument on your behalf... cowards.
Agree'd on the piracy thing. I have returned only 1 app out of 50+ purchases that force closed upon install, the rest of my apps were returned well after 15 minutes, finding force closes during regular use or false advertising of a feature.
I can see how this will lead people to "try out" things as they do now with music and movies...
I agree that 24 hours is possibly too long but I think the developers should be able to set their own time frames, even if there is no time frame at all, as long as it's their choice.
As a developer, I see no reason for a 15 minute refund policy. If you've made a solid app and you're honest, you have no reason to "hide" behind a short refund policy; I think 24 hours is reasonable.
What I do and really haven't seen done in the app market, is to provide a free demo version. The demo is sclaed down (for example a 100 row database vs. 100,000 rows or the inability to save data). Granted, this may be hard to do for some apps just due to the nature of the beast.
Then if the user likes what get, they can buy a full version with the caveat that there will be no return policy.
lolnl said:
You have a 24H refund period or did they change it?
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Click to expand...
Click to collapse
Yes they are changing it.
Android Market to Receive Update Soon
* New categories for Widgets and Live Wallpapers
* Filter for different screen resolutions
* Apps maximum size increased to 50MB (first 25MB)
* Refund must occur 15 minutes after installment instead of 24 hours
* A “related apps” feature
Click to expand...
Click to collapse
16 Yes to 12 No
And still not one good argument from the 12 no's?
Don't be scared, step up & defend your vote or I'll consider it null & void.
I agree with others that it should be left up to the developer, but I do think that 24 hours is too long in most cases, and in some case I think a refund shouldn't be offered at all.
I can't think of a specific example right now but if there was an app that does one task that the developer charges, and there are no free alternitves, then a person could by the app use it and then get a refund
I could also see 24 hours being way to long in the case of some games. You buy the game finish it in one day and then get your money back.
In these cases the developer is being cheated and it is likely worst than piracy because a pirate would probably never buy the app in the first place, where someone that bought it used it and returned it found the app useful enough to at least spend money on it.
Then again users should be able to get a refund on broken apps
They should let the developers set their own timer, so developers can set a game to 15 minutes and other useful apps to 1 or 2 hours or a whole day.
Sent from my HD2 T8585 using XDA App
Rootstonian said:
As a developer, I see no reason for a 15 minute refund policy. If you've made a solid app and you're honest, you have no reason to "hide" behind a short refund policy; I think 24 hours is reasonable.
What I do and really haven't seen done in the app market, is to provide a free demo version. The demo is sclaed down (for example a 100 row database vs. 100,000 rows or the inability to save data). Granted, this may be hard to do for some apps just due to the nature of the beast.
Then if the user likes what get, they can buy a full version with the caveat that there will be no return policy.
Click to expand...
Click to collapse
I'm seeing more and more devs doing trial versions. Gentlealarm might of been the first I saw. Originally the trial wouldn't work on Wednesdays.
As for the return policy, definitely too short at 15 minutes.
Sent from my HERO200 using XDA App
we're lucky we even get refunds at all. I had an iPhone for 2 years, no refunds from the AppStore.....
I personally think a 24 hour return window just allows people to buy and return games after they're done playing and THAT hurts developers.
What should be done is make it HARDER to publish CRAP to the market making the need for returns unnecessary.
Wow are you trying to have a discussion or bully people into what you believe? "I'll consider your votes null and void" "blah blah devs only want fifteen minutes because they wanna scam people" at least you get fifteen minutes. Go buy an iPhone and complain to them about not getting the option at all. You'll realize the majority don't care.
Read reviews before you buy something, because while some of them might be people that don't know wtf they are doing, if the app is worth buying someone will buy it before you, and someone will give it a try with the correct settings, and chances are someone will do this while having your phone. Returning an app after playing with it extensively is no better for a developer than returning it within fifteen minutes because either way they make nothing off of it.
Iphones have no return policy, they seem to get along just fine. I don't see the Blackberry app world with a return policy either, devs just put up trial versions of the app. Oh the App Catalog? Hmm doesn't seem to have a return policy either. I have a Tour 9630, a Palm Pre Plus and an Droid Incredible, so you can't call me an Apple lover, a BB fanboi or a Palm hater. I personally don't care what the limit is, I'm open to letting the devs decide on a limit if anything, but I just really don't like the way you're going about this "poll".
Sent from my ADR6300 using XDA App
deathsled said:
...I personally think a 24 hour return window just allows people to buy and return games after they're done playing and THAT hurts developers....
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Click to collapse
Is a game that you can beat in under 15 min or even 24 hr even worth purchasing? I'm no dev... but i believe that someone making games will undoubtedly try to develop a game that lasts for more than a few hours unless they are just out to make a quick buck... Isn't that why the refund policy is there in the first place? 15 min is a joke... might as well just take the entire refund policy away.
"done playing" does not mean "finished the game" lol
I don't think I've played all the way through a single game on a phone ever, except for Game Dev Story on my iPhone, which I played for 18 hours straight one weekend. I definitely got the full effect of that game and haven't really played it since, and if it had been for Android I could have returned it and gotten my money back.....
To the Devs who refuse to offer an ad-supported version of your apps: Google cutting the refund time to 15 minutes is why I'm not buying any more of your apps.
15 minutes is not anywhere near an adequate amount of time to evaluate a product and I refuse to be burned and stuck with a bill for a POS app that doesn't work right, doesn't do what it claims to do, or causes problems or conflicts that may not appear for several hours of usage.
If you offer an ad-supported version, I'll use that for a trial. If you don't, oh well. Your loss.
That, or you can tell Google to pull their heads out of their collective ass.

Samsung Disappoints on Yet Another Front

Samsung is apparently down globally at the moment. There is some speculation that this is related to a fire at the Sds facility, which really begs an interesting question about how Samsung handles it's datacenter(s). I find it hard to believe that they would design something so poorly as to not have geographical fault tolerance, but by the same token, all of the hub services are down along with the samsung.com website.
At a minimum, this should be cause for concern about how and where Samsung stores our data and in my case has me in a bind because I'm actually having issues with the Hancom apps on my note pro 12.2. I actually uninstalled hword because it wouldn't open up documents and found out about Samsung being offline when I couldn't access the Samsung app store or Hancom updater to reinstall it.
A company the size of Samsung and they couldn't be bothered with a proper disaster recovery strategy that would ensure availability?
I sincerely hope nobody was injured in the reported fire, but it certainly seems to have provided some insight into what Samsung considers to be acceptable service levels. If this is how little regard they show for critical service availability, it's no wonder firmware updates are always an issue.
Sent from my SM-P900 using Tapatalk
http://www.isitdownrightnow.com/samsung.com.html
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All global site access down for somewhere between 4 and 8 hours without prior notice... That would be a career ending event for me or any of the folks I work with
Sites typically won't let you know before they go down. Even Google services go down once in a while.
Sent from my SM-P900 using Tapatalk
---------- Post added at 06:40 PM ---------- Previous post was at 06:29 PM ----------
http://www.engadget.com/2014/04/20/samsung-com-outage-sds-fire/
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I've yet to see Google play, maps, apps, and search engine take a dive at the same time. I work in a world of five nines availability with clients a hell of a lot smaller than samsung, so it really doesn't speak well for a company their size to take that kind of outage. I realize that things can happen from time to time, but last night's outage points to a serious flaw in their hosting design. Ever hear of geo load balancing?
Hey Samsung, you could stand to start here: https://f5.com/products/big-ip
Sent from my SM-P900 using Tapatalk
I didnt experience amy interruption. Strange. However have you dealt with any other large companies being hit by disasters like this? Or are you particularly familiar with their internal workings? Isnt it a bit unfair to judge them based on limited information? I mean that could have been their primary data hub. Even if it is backed up somewhere else it could take some time to reroute everything they run through another location. It was obviously backed uo somewhere or it wouldn't be working again already. You even started with samsung disapointed on yet another from. It sounds like you are looking forba reason to hate in samsung
Sent from my SCH-I605 using XDA Premium 4 mobile app
They had a major fire. Thankfully there were no fatalities. Let's not overreact to a very minor and temporary inconvenience.
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dodo99x said:
They had a major fire. Thankfully there were no fatalities. Let's not overreact to a very minor and temporary inconvenience.
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Click to collapse
Exactly. Sorry you were inconvenienced, but I am certain people employed at the facility are inconvenienced a lot more.
Not a hater, just a realist. I'll reiterate that I hope nobody was injured.
That said, I'm speaking from a business perspective, not am personal attack on the employees of that datacenter. I've been designing networks and high availability data centers for nearly two decades and most of my customers demand 99.999% availability for customer facing services. These things would be served out of multiple active locations, not a single location with some dodgy backup. Even better, the non personal stuff like the app and media stores would be served by a CDN. In any case, the loss of a site would immediately reroute traffic and the time it takes for DNS cache to expire would likely be the slowest part.
It isn't insensitive to say that this incident pointed out a shortcoming and when you add it to numerous other recent issues with samsung tablets, the overall picture is disappointing. I went through a number of 10.1 2014 edition tablets before giving up on the faulty BT on that device, as Samsung never addressed it. I buy a note pro 12.2 that resolves it and the Hancom software wasn't pre installed or available to download on release day, now this. It's just a growing list of things that are each small, but show that Samsung just isn't on the ball when it comes to fit and finish. They make the only reasonably usable Android tablet with an active digitizer, so they get my business for now.
I'm not sure why the folks here can't separate a comment on service availability from the matter of personal safety. I'm not suggesting people should have been placed in harm's way to keep things running. I'm stating that there are design shortcomings in how the service is delivered.
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I don't think you'll get any argument that it would have been great if service didn't go down for as long as it did . . Nor do I think that people are having issue with separating personal safety from service availability. The issue more likely stems from the varying degree of tolerance for service interruptions.
On saturday night I was setting up my new tablet when I realized something was wrong with Samsung services. I poked around, realized that the incident was occurring, shrugged my shoulders and moved on to do something else before turning in for the night. Come sunday morning everything was back up and I didn't give the issue a second thought.
We get what you're saying; there's obvious room for improvement, but it could have been worse too . .
dpersuhn said:
Not a hater, just a realist. I'll reiterate that I hope nobody was injured.
That said, I'm speaking from a business perspective, not am personal attack on the employees of that datacenter. I've been designing networks and high availability data centers for nearly two decades and most of my customers demand 99.999% availability for customer facing services. These things would be served out of multiple active locations, not a single location with some dodgy backup. Even better, the non personal stuff like the app and media stores would be served by a CDN. In any case, the loss of a site would immediately reroute traffic and the time it takes for DNS cache to expire would likely be the slowest part.
It isn't insensitive to say that this incident pointed out a shortcoming and when you add it to numerous other recent issues with samsung tablets, the overall picture is disappointing. I went through a number of 10.1 2014 edition tablets before giving up on the faulty BT on that device, as Samsung never addressed it. I buy a note pro 12.2 that resolves it and the Hancom software wasn't pre installed or available to download on release day, now this. It's just a growing list of things that are each small, but show that Samsung just isn't on the ball when it comes to fit and finish. They make the only reasonably usable Android tablet with an active digitizer, so they get my business for now.
I'm not sure why the folks here can't separate a comment on service availability from the matter of personal safety. I'm not suggesting people should have been placed in harm's way to keep things running. I'm stating that there are design shortcomings in how the service is delivered.
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Click to expand...
Click to collapse
Well it sure does piss me off when google goes down, or ebay, or amazon, or any number of websites and services that go down unexpectedly. So why is it that absolutley none of these seem to have a flawless system of backups and service availability like you say they should despite being huge companies. I guess if they all hired you none of them would ever have service interuptions.
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Duly.noted said:
Well it sure does piss me off when google goes down, or ebay, or amazon, or any number of websites and services that go down unexpectedly. So why is it that absolutley none of these seem to have a flawless system of backups and service availability like you say they should despite being huge companies. I guess if they all hired you none of them would ever have service interuptions.
Sent from my SCH-I605 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
At first, I read this and was a bit torqued off at the personal attack, but then I remembered that this forum is already littered with nonsensical vitriol that you've spewed out in ignorance. Since you're apparently qualified to assess Samsung's INFRASTRUCTURE (note that this is not synonymous with website) availability based upon your extensive knowledge and experience in this field. How exactly do all of their services work? What made this a perfectly acceptable failure scenario based upon industry best-practice design standards? Please elaborate on the routers, switches, firewalls, intrusion prevention systems, load balancers, and redundant service provider connections that were all designed, implemented, and functioning properly at the time that this failure occurred. Oh, and don't forget about datacenter redundancy too. I'm anxiously awaiting some education about how modern high-availabilty design practices couldn't possibly have prevented or minimized this outage.
I'm one of thousands of engineers that could definitively elaborate on how it failed to meet the most basic best practice standards for what should be a high availability service. I'll be glad to discuss the finer points of service availability and disaster recovery with you whenever it becomes a technical conversation but based upon the lack of useful references you've made thus far, I'm quite sure that day will never come...
Just for comparison. Google's average website availability is currently tracked at 99.984%. That's less than 5 minutes per month of total downtime. To hold the same measure of availability after that outage, Samsung would have to never have a single second of downtime for at least the next four years (I didn't track the exact duration of the outage, so I'm using the most favorable number that I've seen). And even with that service level, I'd bet my career that the only downtime of the Google website has been software / server related, not infrastructure.
When exactly was it that you experienced an EXTENDED outage with Google, eBay, or Amazon?
dpersuhn said:
Just for comparison. Google's average website availability is currently tracked at 99.984%. That's less than 5 minutes per month of total downtime. To hold the same measure of availability after that outage, Samsung would have to never have a single second of downtime for at least the next four years (I didn't track the exact duration of the outage, so I'm using the most favorable number that I've seen). And even with that service level, I'd bet my career that the only downtime of the Google website has been software / server related, not infrastructure.
When exactly was it that you experienced an EXTENDED outage with Google, eBay, or Amazon?
Click to expand...
Click to collapse
I tried replying twice to no avail. The xda app times out on me all the time. Sorry my teasing offended you. It is apparent your care about this (even though nobody else does) so I decided to pick at it a little. My attempt to initiate a little banter obviously went badly and im sorry about that. My bad. Calling everything I post vitriol was a bit much though. When I do respond I usually have a very workable solution to the issue in question. I have only been notably rude to one person. And that was a very very bad day for me and the guy was just whining. Half the stuff he was wrong about anyways..but that doesnt matter. The point is sorry I made you angry.
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---------- Post added at 03:44 PM ---------- Previous post was at 03:43 PM ----------
Oh and netflix hasn't worked at my house for 4 months lol. Its so bad they just gave me 2 years of free service for the trouble
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Honest question: Exactly WHAT service was down?
I can't think of any "service" I need directly from Samsung, let alone that I'd even notice missing for an hour or two.
dpersuhn said:
Just for comparison. Google's average website availability is currently tracked at 99.984%. That's less than 5 minutes per month of total downtime. To hold the same measure of availability after that outage, Samsung would have to never have a single second of downtime for at least the next four years (I didn't track the exact duration of the outage, so I'm using the most favorable number that I've seen). And even with that service level, I'd bet my career that the only downtime of the Google website has been software / server related, not infrastructure.
When exactly was it that you experienced an EXTENDED outage with Google, eBay, or Amazon?
Click to expand...
Click to collapse
With all your ranting and claims you apparently have a high level of technical skills but no common sense. Samsung is not monitoring XDA for your personal rant on their lack of service redundancy and down time due to a major fire! Get over it and do something productive!
At what point did I ever say I expected Samsung to read it, respond, or otherwise? It is worth consideration for users that are placing their faith in things like Samsung cloud backups and such to know that their data could be inaccessible when they need it.
This thread really has been a good exercise in shaking out the Samsung cheerleaders, hasn't it? I bring up an availability concern and you'd think I went around personally slapping some folks upside the head. Oddly, I have yet to see any retort of technical merit. Fascinating...
Duly.noted said:
I
[/COLOR]Oh and netflix hasn't worked at my house for 4 months lol. Its so bad they just gave me 2 years of free service for the trouble
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Click to expand...
Click to collapse
Guess I'm the ass. I take it seriously for two reasons. 1. I forked over serious cash for a device that is supposed to be a business tool and expect Samsung to provide services at an appropriate level as such. 2. Infrastructure design has been my life for nearly two decades, so I see failures like this in a different light than most folks on here. If you think I'm overstating my position, realize that there are some IT folks who did or probably will lose their jobs over that outage.
As for netflix being unavailable at your house for months on end, wow. I can't believe that people tolerate handing cash over to a company (guessing your ISP in this case, maybe Comcast?) while they blatantly refuse to provide the services that you subscribed to (aka the best effort clause in every service provider agreement).
Personally, I wish Samsung would stop trying to host content and services for these devices and fall back to letting google do that part. Nothing spells fun like orphaned apps if I switch tablets. Just ask apple, they have a pile of them I left behind when I dumped my iPad.
zaptoons said:
Honest question: Exactly WHAT service was down?
I can't think of any "service" I need directly from Samsung, let alone that I'd even notice missing for an hour or two.
Click to expand...
Click to collapse
Samsung.com, samsung app and media stores, Hancom updater, cloud backup and restore. In my case, I was working on updating client docs for a morning meeting and only had my tablet with me. When I tried to use Hword, it kept bombing out for some reason. As a last resort, I figured if try to reinstall Hword, but couldn't because the samsung App Store was unavailable. I ended up buying Polaris office just so I could finish working. Not sure why Hword was dead, but it worked fine after the App Store came back online and I was able to reinstall.

Poor App Promotion is Biggest Reason for App Failure

After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
lucia000 said:
After days, weeks or months writing code, designing a UI and testing an app just one last time, app promotion can often be left as an afterthought. Building the greatest app in the world, one that will revolutionize an industry or bring together the entire global community, is no longer good enough. That is only the first step (albeit a big one) on the path to app store success.
Marketing and promotion is often ignored, or at best stuck to the bottom of the list, in spite of the critical importance of getting the app noticed. In a study by App Promo, 52% of developers had no budget for promotion and spent under 5% of their time on marketing. It is probably no coincidence that two thirds of developed apps make less than $5000. The developers that had a marketing budget and a promotion strategy received significantly more revenue on average.
It is a well-known statistic that the iTunes app store has over a million apps, as does Google Play, and it is common sense to realize that a very small proportion of these apps will make any kind of impression on the hundreds of millions of potential customers available. It is absolutely essential to make a new app as visible as possible in the shortest possible time in order to gain the traction required to get a viral response and the tens or hundreds of thousands of downloads that are needed to make a significant profit. App developers need to be aware that the competition is intense and app promotion is the only way to make a dent in the market.
One excellent method of getting noticed by the crowds is to use the iTunes ranking system to get an app “above the fold” and in the faces of potential customers. The best way to achieve this is through reviews and ratings. Highly rated apps appear higher on the search results for both Apple and Google so it makes sense to pursue this avenue as much as possible.
There is a multitude of ways to achieve this. bestreviewapp.com is a portal that allows app developers to connect with real iOS and Android users and pay a small fee to have these users download the app, and review and rate it. Results are available within days and a boost in rankings and therefore views, downloads and revenue can happen literally overnight. With tens of thousands of registered iTunes and Android users, BestReviewApp.com has hit upon a unique, cost-effective and proven method of raising an app’s profile to stand out from the crowd and make a real impact on the overcrowded app market.
An app developer wants their product to be used, appreciated and, ideally, paid for. The only way this is going to happen is if it gets seen by enough of the right people. App promotion is a fundamental facet of the development process and should be treated as such.
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It's common sense. Why do you need to write a big thread to explain that?

Airpush Dropped their rates

Airpush was not bad alternative for admob, however in the best days Airpush was giving 10% of the admob income .. I compared that for years with the same apps after getting banned from admob.
Couple of weeks ago it got even worse when Airpush dropped their rates dramatically by 90%.
So with them one day you make $100 daily, next day your income is $10.
I contacted them and they confirmed that they dropped their rates, just like that.
Huge drop
Big disappointment
Bye Bye Airpush
====
If any have any better alternative, please share.
This entire thread feels like a plug for Supersonic to me. I use Airpush and they recently reduced rates for one specific type of integration, not across the board. Agreed they used to be much more profitable in years past, but they are still very competitive compared to others.
Hello ahmedabdrapo,
My name is Gerard Ngwang and I’m an official representative from Airpush. Thank you for being a great partner of Airpush. At the end of July, the competitive rates for our Bundle 2 SDK, which is for app monetization in alternative stores, were reduced. Please note that the change was only for one of the monetization solutions currently utilized by Airpush publishers. This reduction in rates, although significant for some publishers, still remains highly competitive in the market.
At Airpush, taking care of publishers and working on continuous profitability is a goal taken seriously. Besides Bundle 2 SDK, other inapp monetization solutions such as Bundle 1, Standard & Universal SDKs could be a viable alternative. We also offer very competitive solutions for mWeb. We can definitely work together to see ways of getting back your income on track.
If you or any other member of the forum would like to discuss such issues of rate drop or drop income, or would simply like to try Airpush monetization solutions, please feel free to PM me or email me directly at [email protected].
Look forward to working with you and developing an even greater partnership.
Regards,
Gerard
JonathanXua said:
This entire thread feels like a plug for Supersonic to me. I use Airpush and they recently reduced rates for one specific type of integration, not across the board. Agreed they used to be much more profitable in years past, but they are still very competitive compared to others.
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ahmedabdrapo said:
Airpush was not bad alternative for admob, however in the best days Airpush was giving 10% of the admob income .. I compared that for years with the same apps after getting banned from admob.
Couple of weeks ago it got even worse when Airpush dropped their rates dramatically by 90%.
So with them one day you make $100 daily, next day your income is $10.
I contacted them and they confirmed that they dropped their rates, just like that.
Huge drop
Big disappointment
Bye Bye Airpush
====
If any have any better alternative, please share.
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Click to collapse
Thought I should add that if you are looking into video advertisements, to look in Teads SDK, currently in beta testing with HUGE publisher signing bonus...
Use Adsota
Airpush's reduction of rate is such a huge let down.
I think you can switch to Adsota. its eCPMs is very decent. You can find it at "ads.appota"

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