[Q] Mobile app marketing tools: what is better? - General Marketing & SEO

Hello everybody!
I am new here. I am a student and writing a thesis work on mobile app marketing.
I need a help of true developers. Please let me know your opinion on some related questions.
What mobile marketing do you need in your app? what kind of app do u work with?
What is important for you in mobile app marketing?
What tools do you use for this purpose? Do they meet your requirements?
I thought no one will give me more up-to-date info then you.
Thanks in advance for your help.

MartyGoose said:
Hello everybody!
I am new here. I am a student and writing a thesis work on mobile app marketing.
I need a help of true developers. Please let me know your opinion on some related questions.
What mobile marketing do you need in your app? what kind of app do u work with?
What is important for you in mobile app marketing?
What tools do you use for this purpose? Do they meet your requirements?
I thought no one will give me more up-to-date info then you.
Thanks in advance for your help.
Click to expand...
Click to collapse
These questions are unclear to me... Could you describe more what data do you need? What is the purpose of your survey?
What mobile marketing do I need in my app? You mean, how do I monetize my app?
What is important to me in mobile app marketing? If I do the marketing in my app (show the ads) I want to get money, and if I try to market my app I want to get the downloads.
What tools do I use? I show the ads with mobile advertisers SDKs, and sometimes I market my app with posting on social media, but mostly I just do ASO. I will do some paid advertising with my new game but at very low scale.

Hello, Vaktu!
What is the purpose of your survey?
Click to expand...
Click to collapse
I am speaking about ARM marketing funnel - but "retention" (mainly) and "monetization" parts, not aquisition of app installs. So mine focus is IN-app marketing
When app is already installed and downloaded - how to make people come back to your app and use it more? Do you send pushes, inapps, etc? If yes - what tools do you use or make coding by yourself?

If you are looking to market the mobile applications, App Store Optimization is what you need to perform. Some of its techniques which you might be aware of are:
1. Off-page activities
2. Landing page optimization
3. Keywords analysis
4. A/B testing tools

App store optimization is a must process if you want your app to get more downloads.

In my experience with mobile marketing tools I think ASO is the key factor for your sucessful marketing. App store optimization help people to find your mobile easier and faster. It increases your chances to rise app popularity, the principle the same as SEO. Optimization determines what positions you will take. Exactly it helped me with marketing of mobile app.

Related

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

How do you make money from your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Advertising. In-App purchases.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps....
~dylan
Click to expand...
Click to collapse
I filled it in. You should add option: I use monetizing, but I fail in it
Hi,
The most popular way to monetize in mobile is by using Ads and put a price in your apps, though, the app has to be really good to get success.
Regards
How To Make Money With Mobile Apps
Here is a post dedicated to making money from mobile apps:
http://www.techibiz.com/2/post/2013/05/making-money-from-mobile-apps.html
Akshat Goel
In-app purchase is one of the best ways to make money, but it is important to first figure out if the app is actually worthy of a buy.
I was able to learn a lot about how to make money off my application by attending the Funding, Discovery, and Monetization conference hosted by The AppShow and CONNECT in San Diego, Ca. They taught me a lot of important ways to help make sure my application generates profit. I found the most difficult part of creating and monetizing an app was finding investors; this is why I'm attending The AppShow in San Diego, CA in early January to meet face-to-face with well-known investors and help get my application monetized, i'm so excited! I'm sure this show can help any app developer!
We use free apps with In-App purchases. We dont use mobile ads anymore.
I just started with admob banner ads, in near future I will consider some different advertisement companies, though I keep in mind that making ad intrusive app will not help in promotion, which leads to less downloads, and as a obvious result, small or even lack of income (...)
it depends...
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this , it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
I only tried paid apps, generate fine income.
Have thought about ads, but found it too annoying, just can't bare it.
I'm thinking about some new paying mechanism for my new app.
Sent from my HTC One using XDA Premium 4 mobile app
Monetization of apps depend a lot on the user experience and the UI design of a mobile app. A lot of times, developers ignore these aspects and produce design elements on a hunch.
A good way to get around this problem is to use A/B testing on your mobile app. You can do it yourself or you can use a third-party platform. One of the better platforms I know of is appiterate.com
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
App8ite said:
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
Click to expand...
Click to collapse
I didn't get you.
Daenerys Targaryen said:
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
Click to expand...
Click to collapse
This.
Depending on the nature of the app you might have a conflict of interest. Last month I published an app that helps people manage their repetitive tasks. The whole app is based on a simple interface - I want my users to spend the least possible time entering and managing their tasks to make the experience more enjoyable, but at the same time I want people to see ads and click on them; hence the conflict.
I'm currently thinking what kind of 'premium' features I can add to get rid of the ads.
Here's an example of how monetization is improved:
http://appiterate.com/how-appiterates-mobile-app-ab-testing-helped-reviews42-improve-monetization/
How, what and why of A/B testing and optimization of Android and iOS mobile games
Good resource for game developers. A funny read as well!:laugh:
http://appiterate.com/how-what-and-...optimization-of-android-and-ios-mobile-games/
pick the right market size
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
obicho said:
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
Click to expand...
Click to collapse
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
PopNationOnline said:
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
Click to expand...
Click to collapse
Sure. Here are some I can remember on top of my head
Baidu
HIAPK
Mumayi
There is more. Just go to
appigniter.com
and scroll to the bottom

Your great app is not selling. Sounds familiar?

Hi guys,
Making an app successful requires two distinct skill sets including:
1. product development: UI/UX, Graphics, clean code and all that stuff
2. marketing: Tricky business. How do you monteize? Work with Carriers? Pre-load your app? Promote it through blogs? Get good reviews? Create a hype in social media? Paid vs. Free? What kind of in-app purchases? Which ad network and what marketing partners to use etc. etc.?
I have seen many apps on app store that have the ability to be sell like hot cakes but they get dumped under the piles of bad apps which are being marketed properly.
If you guys think that you have an app that have the nice concept, good design and ability to be successful, but it is lacking marketing muscle, please send me a message. I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Sounds like a good offer. My app is in my signature. I posted some info on my efforts in this thread:
http://forum.xda-developers.com/showthread.php?t=2228199&page=3
What do you think?
Great initiative, here is my app: https://play.google.com/store/apps/details?id=com.signedcode.diskovery
Thank you!
Please check your PMs.
have a look
omer205 said:
Please check your PMs.
Click to expand...
Click to collapse
Please have a look at my signature this all my apps..
Wow your offer is amazing !
Well, please have a look:
play.google.com/store/apps/details?id=com.rdmFactory.crazyKitchen
thanks
This is a big pain point for app developers everywhere, both during UI and feature design as well as marketing the app. A solution would be to A/B your app features, both for development and for marketing your features. Mobile A/B solutions tend to be cumbersome and code-intensive. But, WYSIWYG tools are also making their appearance (Appiterate, Useartisan)
omer205 said:
Hi guys,
Making an app successful requires two distinct skill sets including:
1. product development: UI/UX, Graphics, clean code and all that stuff
2. marketing: Tricky business. How do you monteize? Work with Carriers? Pre-load your app? Promote it through blogs? Get good reviews? Create a hype in social media? Paid vs. Free? What kind of in-app purchases? Which ad network and what marketing partners to use etc. etc.?
I have seen many apps on app store that have the ability to be sell like hot cakes but they get dumped under the piles of bad apps which are being marketed properly.
If you guys think that you have an app that have the nice concept, good design and ability to be successful, but it is lacking marketing muscle, please send me a message. I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Click to expand...
Click to collapse
here is mine at my signature.
look at my signature, advices are welcome
I just sent you a message:
Here is my game =)
play.google.com/store/apps/details?id=com.getfun.treevolve
Cat Snaps
Hi Please tell me what you think to my app Cat Snaps.
Thanks!
https://play.google.com/store/apps/details?id=com.noahdev.catsnaps
This does sound like a pretty good opportunity, has anyone been able to work with him? If so, any feedback?
I sent you a PM by the way.
Thanks!
unfortunately it does sound familiar :crying:
i have this amaizing app on which my team worked for months and now the marketing is not that good. i mean we all expected it wont be second agry birds but damn app store is like a wild wild west!!!!! luckily ive fouund this forum maybe something here will give me an answer
Regards,
Omer[/QUOTE]
Great to see this, I hope you will take some time to check my app
Any tips would be greatly appreciated!
Link: play.google.com/store/apps/details?id=com.Souls.Gabber_app
Thanks,
Levi
Reasons Why Your App is not showing Conversion
A/B testing is a powerful tool which can be used to exponentially increase your conversions and and thus revenue. However there are certain mistakes one can often make while doing an A/B test. Read more here http://appiterate.com/top-6-mobile-app-ab-testing-mistakes-and-how-to-avoid-them/
omer205 said:
Hi guys,
I will analyze your app and provide you free advise on what is it lacking. If I find that I can help you making it successful, I will let you know and we can discuss these details more once the key issues are identified.
Regards,
Omer
Click to expand...
Click to collapse
Hi,
Thanks for the efforts and your hard work
can you help on my apps
Daily, Everyday start your day with the Best Quotes- Transparent Widget App.
https://play.google.com/store/apps/d...uquoteoftheday
is your Volume button is broken ? Try this very light app (Free & no ads.)
https://play.google.com/store/apps/d...u.volumebutton
Wow! I agree with the former post, this is a great initiative! My app is called bitmado, it automatically shuffles wallpapers based on your interests. I'll message you the link. Thanks!
Thats true but
richardsd1985 said:
I think you forgot App store optimization. It is best to increase app download as people mostly search app on app stores.
Click to expand...
Click to collapse
You are right, but
i observe that in search list google shows the result in below way.
1. first shows the app for which they have got advertisement money,
2. then the app those revenues are high as 30% goes to google.
3. then the most downloaded- reviewd, rate apps
4. then there algorithem goes for rest all...
Again this is my observation and i have not considered google algoritham at all on this.
Hi Omar,
I hope I`m not too late and this post is still active I try to promote my app, it is Astrology & Horoscopes, Feng Shui... I know it doesn`t sound awesome, but it actually is based on Chinesse astrology professional software and lot of people believe in this stuff, so i think my app may be successful. Could you please help me with some advice what should I do to increase it`s downloads? Thank you
• https://play.google.com/store/apps/details?id=com.dmc.astrology&hl=en
Hi Omer
Here are my 2 latest games
http://forum.xda-developers.com/showpost.php?p=50785184&postcount=51
I would appreciate your review and thoughts on what can be improved.

[Q] How can I promote apps in the US?

Hi all,
I have an app on apple AppStore, CodeNavigator.
It's a developer tool, which can read code, and has many features, git, indexing....
I know there should be many developers in the US and western countries, but why my app only sales well in China?
Can anyone give me advice to promote my app on US and Europe?
Thanks.
kurry_li said:
Hi all,
I have an app on apple AppStore, CodeNavigator.
It's a developer tool, which can read code, and has many features, git, indexing....
I know there should be many developers in the US and western countries, but why my app only sales well in China?
Can anyone give me advice to promote my app on US and Europe?
Thanks.
Click to expand...
Click to collapse
I've compiled a set of tips on my blog for your reference!
http://thedoplgangr.wordpress.com/2014/09/08/promoting-your-android-app-really-that-easy/
I think, one way to promote your app is to create facebook page for it and then inside app create link to this facebook page. In this case if you have some users from US, they will probably like page of your app on facebook, their friends (who are likely to be from US too) will see it and will know about your app!
kurry_li said:
Hi all,
I have an app on apple AppStore, CodeNavigator.
It's a developer tool, which can read code, and has many features, git, indexing....
I know there should be many developers in the US and western countries, but why my app only sales well in China?
Can anyone give me advice to promote my app on US and Europe?
Thanks.
Click to expand...
Click to collapse
We found your app on AppStore. It has awful English in its description. You even misspelled Ruby as "Rubby". We think it's the reason nobody takes your app seriously.
Also your app is only for iPhone. Every developer in US and EU has iPad, so it makes no sense to navigate over the code on iPhone. Make iPad version (or universal app).
Also we can help you to promote your app by sending its announcement to editors of app review sites all over the world (we have contacts of 940+ editors of sites that review iOS apps). See our site for more details (google for iSpreadnews). BTW we can promote Android apps too.
iSpreadNews said:
We found your app on AppStore. It has awful English in its description. You even misspelled Ruby as "Rubby". We think it's the reason nobody takes your app seriously.
Also your app is only for iPhone. Every developer in US and EU has iPad, so it makes no sense to navigate over the code on iPhone. Make iPad version (or universal app).
Also we can help you to promote your app by sending its announcement to editors of app review sites all over the world (we have contacts of 940+ editors of sites that review iOS apps). See our site for more details (google for iSpreadnews). BTW we can promote Android apps too.
Click to expand...
Click to collapse
I'm interested in your services. Can you share some success stories of other apps you've promoted?
you can hire for any country or can get free promotions too
As my experience and im working since last 5 years for android and iTune applications.
once my app get ready there after use or hire these two web sites
1. primebuffet [dot] ( com )
2. 4xn [dot] ( org )
these both websites are best for my experience, from 1st web provide facilities of free promotions of android and ios applications
its work like app exchange. that mean you need to install app of other users and they will install your apps. further if you don't want to spent your time then you just can buy coins from from them and same can be use for promotions of your any plat form applications
the link given of second web , whom you can hire for promotions direct for any country or for all over world
realy i love it
thanks
kurry_li said:
Hi all,
I have an app on apple AppStore, CodeNavigator.
It's a developer tool, which can read code, and has many features, git, indexing....
I know there should be many developers in the US and western countries, but why my app only sales well in China?
Can anyone give me advice to promote my app on US and Europe?
Thanks.
Click to expand...
Click to collapse
Yes its hard
kurry_li said:
Hi all,
I have an app on apple AppStore, CodeNavigator.
It's a developer tool, which can read code, and has many features, git, indexing....
I know there should be many developers in the US and western countries, but why my app only sales well in China?
Can anyone give me advice to promote my app on US and Europe?
Thanks.
Click to expand...
Click to collapse
Its hard to promote new apps and get them noticed. I tried install4install.com to promote my Apps and got the results i wanted.
App monetisation and distribution
Hi there,
If you are interested in monetizing your app to fund paid for distribution, please drop me a line zach at appthis.com.
Some info on AppThis:
AppThis is an international mobile ad tech company focused on the global app ecosystem. The AppThis platform connects demand sources to a global audience. Our proprietary technology uses machine learnings to serve the most appropriate app to users in over 200 countries. Our publishers use our technology to promote over 30,000 apps within native, in app or custom formats. We have offices in Denver, San Francisco & London
Maybe some influencer in China reviewed/recommended your app.
ZachAppThis said:
Hi there,
If you are interested in monetizing your app to fund paid for distribution, please drop me a line zach at appthis.com.
Some info on AppThis:
AppThis is an international mobile ad tech company focused on the global app ecosystem. The AppThis platform connects demand sources to a global audience. Our proprietary technology uses machine learnings to serve the most appropriate app to users in over 200 countries. Our publishers use our technology to promote over 30,000 apps within native, in app or custom formats. We have offices in Denver, San Francisco & London
Click to expand...
Click to collapse
thank you for the info
After you fix the ASO in your description, it probably to make sense to reach out to the 100s of developer blogs (depending on what languages your app covers) for a feature or guest post. There are so many blogs/sites out there specifically with a developer audience (and very few apps about development) that getting in touch will be much easier than if you had a gaming app.

Tappx - Free App Promotion

Hi xda members,
For everyone looking for a easy and quick way to boost their app downloads with no expenses I suggest trying Tappx.
It's very simple to install ( just 2-3 lines of code).
I personnaly use it in my first app Flashlight Pro play.google.com/store/apps/details?id=com.proelium.flashlightpro and I am very satisfied. Your app ad will be posted in other thousands apps world wide.
Link: tappx.com/?h=cee7aa9e4d8d531c767fd6f2726786d3
Proelium Apps said:
Hi xda members,
For everyone looking for a easy and quick way to boost their app downloads with no expenses I suggest trying Tappx.
It's very simple to install ( just 2-3 lines of code).
I personnaly use it in my first app Flashlight Pro play.google.com/store/apps/details?id=com.proelium.flashlightpro and I am very satisfied. Your app ad will be posted in other thousands apps world wide.
Link: tappx.com/?h=cee7aa9e4d8d531c767fd6f2726786d3
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So what happens to the existing ads like admob, chartboost, etc. Are those once going to be removed or combine?
sysads said:
So what happens to the existing ads like admob, chartboost, etc. Are those once going to be removed or combine?
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They combine. Tappx is compatible with admob as far as I know.

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