Tappx - Free App Promotion - General Marketing & SEO

Hi xda members,
For everyone looking for a easy and quick way to boost their app downloads with no expenses I suggest trying Tappx.
It's very simple to install ( just 2-3 lines of code).
I personnaly use it in my first app Flashlight Pro play.google.com/store/apps/details?id=com.proelium.flashlightpro and I am very satisfied. Your app ad will be posted in other thousands apps world wide.
Link: tappx.com/?h=cee7aa9e4d8d531c767fd6f2726786d3

Proelium Apps said:
Hi xda members,
For everyone looking for a easy and quick way to boost their app downloads with no expenses I suggest trying Tappx.
It's very simple to install ( just 2-3 lines of code).
I personnaly use it in my first app Flashlight Pro play.google.com/store/apps/details?id=com.proelium.flashlightpro and I am very satisfied. Your app ad will be posted in other thousands apps world wide.
Link: tappx.com/?h=cee7aa9e4d8d531c767fd6f2726786d3
Click to expand...
Click to collapse
So what happens to the existing ads like admob, chartboost, etc. Are those once going to be removed or combine?

sysads said:
So what happens to the existing ads like admob, chartboost, etc. Are those once going to be removed or combine?
Click to expand...
Click to collapse
They combine. Tappx is compatible with admob as far as I know.

Related

Promote Android App

how to promote my android app for free???
I guess you can find many promotion methods after you install an app from Google Play.
Splash window,
Push notification,
App recommendation inside an app.
Corporate with other developers and promote apps for each other.
...
Well, at least the first three promotion methods can be found in most of the apps from Google Play.
But who knows more promotion methods?
You may install swably and share your apps in there, its community where dev and customer share thoughts about lots of app
Sent from my HTC Salsa C510e using Tapatalk 2
As previously stated, Swably is a free way to promote & share apps. That's probably your best bet.
Sent from my GT-I9100 using xda app-developers app
Post it here on XDA.
Sent from my SPH-D710 using xda premium
for everyone
Thanks
for you
ariser said:
I guess you can find many promotion methods after you install an app from Google Play.
Splash window,
Push notification,
App recommendation inside an app.
Corporate with other developers and promote apps for each other.
...
Well, at least the first three promotion methods can be found in most of the apps from Google Play.
But who knows more promotion methods?
Click to expand...
Click to collapse
thanks very much.
okmijnlp said:
As previously stated, Swably is a free way to promote & share apps. That's probably your best bet.
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
Go.Bin said:
You may install swably and share your apps in there, its community where dev and customer share thoughts about lots of app
Sent from my HTC Salsa C510e using Tapatalk 2
Click to expand...
Click to collapse
This app on Google Play?
https://play.google.com/store/apps/details?id=goofy2.swably
---------- Post added at 01:12 AM ---------- Previous post was at 12:39 AM ----------
okmijnlp said:
As previously stated, Swably is a free way to promote & share apps. That's probably your best bet.
Sent from my GT-I9100 using xda app-developers app
Click to expand...
Click to collapse
Oops, after I install this app from Google Play, I'm stuck in the Connect through a network page, and it gives me three options: Facebook, Twitter, Google+. However, if I choose Facebook, it takes long time to load and then gives me the message of "Connect to...timed out".
ariser said:
This app on Google Play?
https://play.google.com/store/apps/details?id=goofy2.swably
---------- Post added at 01:12 AM ---------- Previous post was at 12:39 AM ----------
Oops, after I install this app from Google Play, I'm stuck in the Connect through a network page, and it gives me three options: Facebook, Twitter, Google+. However, if I choose Facebook, it takes long time to load and then gives me the message of "Connect to...timed out".
Click to expand...
Click to collapse
can you access Facebook on your phone?
subscribe to getjar and publish your app. or publish your app on Amazon appstore....
OR
Go To This Site and Publish [media.droidtweak. com / android-app-marketing] (Copy and paste it remove spaces, m a new user so i cant post outsider links, m jus trying to help, sorry moderators)
OR
Before you make any sort of promotional effort, you need to do the following:
1) Make sure you have a good rating. Get 10 friends to give you 5-stars. Nobody wants to download an unrated app (or even one with less than 5 ratings).
2) Add a video on the app store. It doesn't need to be pro, just something that gives a good indication of what your app does.
3) Make sure your screenshots are good and your description is accurate. The first sentence is the most important for describing what the app does.
After it's on the store (free version):
1) Post in forums
2) Submit it to review websites
3) Write up a press release (catchy headline, what your app does, why is it better - have a good angle) and send it to every news / tech / related website you can find. Who knows, 1 or 2 websites out of the 100s might write something about you, which can get you 100s of downloads. It's worth the hours it takes to do this. Also, use some Mail Merge software to make it personal (as simple as "Hi [name]").
4) Find influential twitter users that you think would use your app. Send them a message - dont harass them though. Be sincere. If they like it and they haven't tweeted about it, ask them to.
sam shaikh said:
subscribe to getjar and publish your app. or publish your app on Amazon appstore....
OR
Go To This Site and Publish [media.droidtweak. com / android-app-marketing] (Copy and paste it remove spaces, m a new user so i cant post outsider links, m jus trying to help, sorry moderators)
OR
Before you make any sort of promotional effort, you need to do the following:
1) Make sure you have a good rating. Get 10 friends to give you 5-stars. Nobody wants to download an unrated app (or even one with less than 5 ratings).
2) Add a video on the app store. It doesn't need to be pro, just something that gives a good indication of what your app does.
3) Make sure your screenshots are good and your description is accurate. The first sentence is the most important for describing what the app does.
After it's on the store (free version):
1) Post in forums
2) Submit it to review websites
3) Write up a press release (catchy headline, what your app does, why is it better - have a good angle) and send it to every news / tech / related website you can find. Who knows, 1 or 2 websites out of the 100s might write something about you, which can get you 100s of downloads. It's worth the hours it takes to do this. Also, use some Mail Merge software to make it personal (as simple as "Hi [name]").
4) Find influential twitter users that you think would use your app. Send them a message - dont harass them though. Be sincere. If they like it and they haven't tweeted about it, ask them to.
Click to expand...
Click to collapse
nice advices, but the first link goes to paid reviews
New android app - need exposure
Hi everyone,
I'm a noob here (hopefully I'm not violating any rules) and was hoping to post one of my android apps here to help it gain some traction. My 11 year old son worked with me on this app, I would just like to keep him motivated by seeing some success.
Lately with the way the android market has become saturated, it has been very tough to get your app discovered.
I only do this as a hobby on the side. I have only developed games, they are all pretty simple games, no 3D or anything like that.
I recently released a dice game app (variation of Yahtzee), That I think some people would like.
It has some online challenge features with scoreloop, and an extra game mode.
My downloads to date are pretty poor, and was hoping to gain some exposure.
here is the link on the google play store:
play.google.com/store/ apps/details?id=com.anndconsulting.yahtzeecrag
I have a free (ad supported) and paid version released.
developer ID is ANND Consulting Games
Thanks for the help
Please let me know , if there is a better way of doing this, and I apologize in advance if I have violated and rules here.
When I was trying different methods to promote my app, I kinda noted it down. Here is brief about what I did:
http://obscurant1st.biz/blog/how-to-promote-android-app/
1. Never use push notifications aka push it to people's notification centers. People will perceive it as spam, and never download it. Ever.
2. Contact several Android news sites, and tip them that your *special* app is available. With special, i mean, really special. Don't even do it if it's a fart app or a stupid and useless app. You don't deserve the attention.
3. XDA. Publish it in the app section. People will find it and download it. People will use it if it's any good, or people will complain if it's ****; and you'll deserve it.
Bottom line: Build it, and they will come. Exploit the system in a bad way and you'll go nowhere. Don't piss people off with annoying ads.
From my very recent experience, getting a review on a major website with tons of viewers will get you a ton of attention. Websites like android police and android central have a ton of views per day.
My usual promotions were to post on forums. If you were lucky and people paid attention to your app, they'd download it. The more downloads you get, the higher chances of it showing up on Top New apps or just Top Apps. Once you get on that list, its when the app will finally take off. Its took 2.5 weeks for my live wallpaper to get to top 10 new paid live wallpapers and top 10 new free live wallpaper. The Top Paid live wallpaper is easy to get on as only a few purchases will qualify the app.
Anyway, back to my point about the review. My app was doing ok and there was a consistent downloads per day then it started to decline a little. But all of a sudden, my google wallets account exploded with purchases and my free version with admob banners, the requests and impressions exploded. I was shocked and had no idea what was going on. Then, a quick google of my app, revealed that android police decided to give my app a review. i was shocked. I never asked them to review it, so it was pretty much free publicity. If you look at the little graph on the right side of my app, you'll see how it was starting to decline, then all of a sudden, it shot up.
https://play.google.com/store/apps/details?id=com.qk.batterycorelwfree
Here's the review on my app.
http://www.androidpolice.com/2013/0...e-way-to-track-your-lithium-ion-expenditures/
Main points:
1. Post on forums
2. Get a review done.
Side note, I've never seen a good app not get downloads. All good apps will get tons of downloads.
LordManhattan said:
3. XDA. Publish it in the app section.
Click to expand...
Click to collapse
Well, I've published my app in the app section, People loved it and found it useful, I updated frequently, But The app went in the last pages which I think no one checks,
True is there any really good way to promote app for free?
UpGado said:
Well, I've published my app in the app section, People loved it and found it useful, I updated frequently, But The app went in the last pages which I think no one checks,
Click to expand...
Click to collapse
chengsokdara said:
True is there any really good way to promote app for free?
Click to expand...
Click to collapse
There are lots of ways. Requesting a review for your app is one of the easiest ways.
I have started a free review service, You could consider requesting a free review from me!
Also see this link from my signature with lots of tips to promote our apps for free!
I can help promoting yours apps on the biggest Polish Android forum.
qkhang said:
Then, a quick google of my app, revealed that android police decided to give my app a review. i was shocked. I never asked them to review it, so it was pretty much free publicity.
Click to expand...
Click to collapse
In other words: what you say about yourself, is advertising. What others say about you, it's public relations - much more effective way of promotion, but much much more complicated, too.

How do you advertise in your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Gave the survey.
Where can i see the results?
ablawle which
Make an account in Admob by google. And read this monetization in developer.android
Forums
Posting on forums or other websites that allow it.
Today in this competitive world whether you have an iPad app...., Android app or any Mobile app you need to advertise to make people know about your app. very important factor for advertising your app is effectively determining where and how to advertise your app.effective app advertising requires mainly 4 key areas....
Brand
Buzz
Balanced opportunity
Social Media support
I have the same problem.
2 weeks ago I published an Android app but very few people tried it.
The market is full of apps so it's hard to acquire visibility.
So I'm looking for websites to advertise it.
admob sucks
I have like 40,000 plus downloads on admob. got like 9 dollars. U don't need to advertise. Just pick a name. They will find it. The market is large
Posting on forums, when allowed
Contacting websites and suggesting the app for review
Using admob for monetization
We tried admob too, no luck there. Posting on forums (where allowed), trying to make a good icon and description and looots of luck
we tried getting some reviews done too, but didn't see any rise in downloads. Also we got into a printed medium too, which didn't seem to have much impact either.
posting it on social network like google+,fb+twitter+forum is way better than admob
Yes idlike to know this
Sent from my GT-I9070 using XDA Premium 4 mobile app
One major problem, (for example with google play) is that they dont actually give a chance
for new developers to promote their applications
Our apps hide under a pile of dozen of others.
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
carbonpeople said:
One sulution
A random application could be featured on the main entry page every hour.
This will balance the major companies promoting their stuff. And if the app is good, it wil get
the hype to climb up
Unfortunately we dont see that comming soon.
Click to expand...
Click to collapse
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
nikwen said:
And why? Because there are lots of crappy apps out there. I'm glad (even from a developer standpoint) that this won't happen.
Click to expand...
Click to collapse
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
carbonpeople said:
a) Half of the apps in google play are NOT crap. Have you seen them promoted ?
I can point to some excelent apps (better than the well known competition) with
so little downloads that looks suspicius
Click to expand...
Click to collapse
Of course, there are many good apps. I even think that this is the majority.
And I've seen those great small apps, too. (But most of them got lots of downloads within a few months. It took some time but if the app is good and unique, you will get your downloads. )
b) Even imdb has a heuristics system to remove biased/suspicius rankings, so surely
google can do that. A crap-free promoting system can be created
But it seems that
1. Either major companies want to clear out small competition on google play
or
2. Or... some developers created a good highly-downloaded app and had their
idea stollen from somebody else who created a better one, and want
to push new competition out of the way
Either way...
Click to expand...
Click to collapse
I think that it is Google that doesn't want to promote the small apps.
If they did it randomly, most apps (not all!!!) would get less downloads than the bigger ones.
If they selected the small apps by hand, it would be very expensive and they wouldn't know where to start.
If they choose the big ones with many downloads (like now), they can be sure that they will get many downloads. And with downloads comes money.
I don't think it's fair, but I can't think of a better and still efficient method to select the small apps which generates as much income as the system does now.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
mynote said:
well, i dont think ist good to use ads in an app anyway. better use "donations" or "Pro" Versions since ads will make your Reviews and Ratings worst.
Click to expand...
Click to collapse
A combination of approaches work best. Having a facebook presence helps. Some of the very successful apps integrate with facebook very well. Some games tend to grant more time/lives if you share or like on facebook (Candy Crush, for example).
Depending on the app, limited-time trial versions are quite effective.
Agree that plain ads can be problematic as they can lead to poor reviews.. that in turn can hit your G. Play ranking and lead to fewer downloads.
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
MobiDevCorp said:
Hi guys! Interesting discussion. Actually there are number of general ways to monetize an app:
Paid applications. You create an app that will charge a certain amount from the beginning.
Freemium. A software product can be downloaded free (so-called 'lite' version), while its extended, 'premium' features and services are offered for a payment.
Subscription (paid access). This monetization model originates from real magazines and newspapers, and is also very widespread.
In-app purchases.
Ad banners, texts, videos - this monetization model is constantly growing, encompassing the market of free applications.
User base. When the free software you own finally becomes popular, wins an audience, it can also be used for further monetization.
Click to expand...
Click to collapse
And which one do you prefer?
nikwen said:
And which one do you prefer?
Click to expand...
Click to collapse
Actually we develop mobile apps for our clients, so it's monetization is their decision.
One of the most widespread one is freemium, but like other models it has its limitations.

How do you make money from your apps?

Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this short survey, it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Advertising. In-App purchases.
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps....
~dylan
Click to expand...
Click to collapse
I filled it in. You should add option: I use monetizing, but I fail in it
Hi,
The most popular way to monetize in mobile is by using Ads and put a price in your apps, though, the app has to be really good to get success.
Regards
How To Make Money With Mobile Apps
Here is a post dedicated to making money from mobile apps:
http://www.techibiz.com/2/post/2013/05/making-money-from-mobile-apps.html
Akshat Goel
In-app purchase is one of the best ways to make money, but it is important to first figure out if the app is actually worthy of a buy.
I was able to learn a lot about how to make money off my application by attending the Funding, Discovery, and Monetization conference hosted by The AppShow and CONNECT in San Diego, Ca. They taught me a lot of important ways to help make sure my application generates profit. I found the most difficult part of creating and monetizing an app was finding investors; this is why I'm attending The AppShow in San Diego, CA in early January to meet face-to-face with well-known investors and help get my application monetized, i'm so excited! I'm sure this show can help any app developer!
We use free apps with In-App purchases. We dont use mobile ads anymore.
I just started with admob banner ads, in near future I will consider some different advertisement companies, though I keep in mind that making ad intrusive app will not help in promotion, which leads to less downloads, and as a obvious result, small or even lack of income (...)
it depends...
~dylan said:
Hi! I'm Dylan, the xda intern :victory:
I'm doing some research on how devs monetize their apps. We're currently exploring ways to help you make more money from your apps and we'd like to find out about what you currently do. If you could please, please take this , it would be much appreciated! We promise to keep everything confidential; in fact, the survey is anonymous.
Thanks again! :laugh:
~dylan
Click to expand...
Click to collapse
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
I only tried paid apps, generate fine income.
Have thought about ads, but found it too annoying, just can't bare it.
I'm thinking about some new paying mechanism for my new app.
Sent from my HTC One using XDA Premium 4 mobile app
Monetization of apps depend a lot on the user experience and the UI design of a mobile app. A lot of times, developers ignore these aspects and produce design elements on a hunch.
A good way to get around this problem is to use A/B testing on your mobile app. You can do it yourself or you can use a third-party platform. One of the better platforms I know of is appiterate.com
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
App8ite said:
Done Young Man(?) :good:
Hope you get some insights into the current state of play for us!
Click to expand...
Click to collapse
I didn't get you.
Daenerys Targaryen said:
It depends on the nature of your app, if you app is used only one or twice then ads make no sense, if the app is used a couple of times each day, then ads makes perfect sense. Another parameter would be session duration, if your app has a very short session duration (say it shows the temprature and no more), then again ads makes less sense.
I wonder what is a good rule on when to use in-app payments Vs publishing a Pro version as a separate app.
Click to expand...
Click to collapse
This.
Depending on the nature of the app you might have a conflict of interest. Last month I published an app that helps people manage their repetitive tasks. The whole app is based on a simple interface - I want my users to spend the least possible time entering and managing their tasks to make the experience more enjoyable, but at the same time I want people to see ads and click on them; hence the conflict.
I'm currently thinking what kind of 'premium' features I can add to get rid of the ads.
Here's an example of how monetization is improved:
http://appiterate.com/how-appiterates-mobile-app-ab-testing-helped-reviews42-improve-monetization/
How, what and why of A/B testing and optimization of Android and iOS mobile games
Good resource for game developers. A funny read as well!:laugh:
http://appiterate.com/how-what-and-...optimization-of-android-and-ios-mobile-games/
pick the right market size
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
obicho said:
I am a new android developer but the thing is I used to live in China for 2 years. One of the cool thing I learned about the Chinese is that they click on ads a lot. So I decided to translated my app and distribute them in various app stores in China. It has worked well for me. It seems for China you need to get ad from local ad aggregators. They pay better than Admob.
The service I am familiar with that does that are.
Appigniter.com
Papaya SDK
Inmobi.com
onepf.org
Good luck :good:
Click to expand...
Click to collapse
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
PopNationOnline said:
Oh, thank you for that insight! I am planning on using papaya, so that's good for me.
Can you also make a list of the major Chinese app stores? It will be very appreciated.
Click to expand...
Click to collapse
Sure. Here are some I can remember on top of my head
Baidu
HIAPK
Mumayi
There is more. Just go to
appigniter.com
and scroll to the bottom

Help to improve my APP SEO

Hey,
I just released my first APP and i still have few downloads, and i would love some more users to improve development and take the app as further as possible... So i wonder if any of you guys can help me with this part as I have really few experience with it. I'll add you to the credits as it's a free app.
My app is Ubik, search it on Google Play or this link (add http as i cant post external links yet)
https://play.google.com/store/apps/details?id=com.javierarias.ubika
cliffreich said:
Hey,
I just released my first APP and i still have few downloads, and i would love some more users to improve development and take the app as further as possible... So i wonder if any of you guys can help me with this part as I have really few experience with it. I'll add you to the credits as it's a free app.
Click to expand...
Click to collapse
Start using AppAnnie - thats the best start to get a decent SEO campaign running... :good:
and ill quote something that I heard yesterday at the Mobile Monetization Summit from the VP marketing of Google (Europe, Middle East, Africa) : "Put your keyword in your app store app title, choose that keyword carefully..."
Also dont just put random keywords, try to stick to the relevant ones.
Try to make reviews as many as you can.
Use attractive keyword
Repeat the keywords more than 5
you can publish the app in many forum and media in order to create lots of link directly into the app link.
This will trigger app rank into top list.
I use the trial and error approach. I use tools like App Annie and Google Analytics and then simply try different things to see what works and what doesn't. I think it's very important to track what you do, so you don't spend tons of time doing something that actually doesn't give any real results.
agatepublishing1 said:
Try to make reviews as many as you can.
Use attractive keyword
Repeat the keywords more than 5
you can publish the app in many forum and media in order to create lots of link directly into the app link.
This will trigger app rank into top list.
Click to expand...
Click to collapse
What I heard is little different.
It is "around" 5 times, not too many.
Too many repetitive word would be seen as spam.
I hope I helped u

[Q] Mobile app marketing tools: what is better?

Hello everybody!
I am new here. I am a student and writing a thesis work on mobile app marketing.
I need a help of true developers. Please let me know your opinion on some related questions.
What mobile marketing do you need in your app? what kind of app do u work with?
What is important for you in mobile app marketing?
What tools do you use for this purpose? Do they meet your requirements?
I thought no one will give me more up-to-date info then you.
Thanks in advance for your help.
MartyGoose said:
Hello everybody!
I am new here. I am a student and writing a thesis work on mobile app marketing.
I need a help of true developers. Please let me know your opinion on some related questions.
What mobile marketing do you need in your app? what kind of app do u work with?
What is important for you in mobile app marketing?
What tools do you use for this purpose? Do they meet your requirements?
I thought no one will give me more up-to-date info then you.
Thanks in advance for your help.
Click to expand...
Click to collapse
These questions are unclear to me... Could you describe more what data do you need? What is the purpose of your survey?
What mobile marketing do I need in my app? You mean, how do I monetize my app?
What is important to me in mobile app marketing? If I do the marketing in my app (show the ads) I want to get money, and if I try to market my app I want to get the downloads.
What tools do I use? I show the ads with mobile advertisers SDKs, and sometimes I market my app with posting on social media, but mostly I just do ASO. I will do some paid advertising with my new game but at very low scale.
Hello, Vaktu!
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I am speaking about ARM marketing funnel - but "retention" (mainly) and "monetization" parts, not aquisition of app installs. So mine focus is IN-app marketing
When app is already installed and downloaded - how to make people come back to your app and use it more? Do you send pushes, inapps, etc? If yes - what tools do you use or make coding by yourself?
If you are looking to market the mobile applications, App Store Optimization is what you need to perform. Some of its techniques which you might be aware of are:
1. Off-page activities
2. Landing page optimization
3. Keywords analysis
4. A/B testing tools
App store optimization is a must process if you want your app to get more downloads.
In my experience with mobile marketing tools I think ASO is the key factor for your sucessful marketing. App store optimization help people to find your mobile easier and faster. It increases your chances to rise app popularity, the principle the same as SEO. Optimization determines what positions you will take. Exactly it helped me with marketing of mobile app.

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