!!!ATTENTION!!! All the Indie developers join AAP-[Android App Promotion] today . - General Marketing & SEO

App markets are getting over crowded day by day hence making it difficult for indie developers like us to make our bread from our apps to which we put so much of time and effort thus acting upon this we have developed a marketing tool where indie developers exchange installs of their apps sounds interesting ,right..!!
Exchange app downloads in the most efficient and hassle free manner with AAP-Android App Promotion.
https://play.google.com/store/apps/details?id=com.app.promotion.free
You can also try EAR - Exchange App Reviews service to get some free reviews
www.exchangeappreviews.com
Kick-start your app installs with AAP - 1st install exchange community facilitating seamless exchange of installs i.e you download an app and your app gets downloaded in return from the system .Developers keep asking this kind of exchange in forums and groups so acting upon the opportunity we have developed this app which does the same.

sh1vam said:
App markets are getting over crowded day by day hence making it difficult for indie developers like us to make our bread from our apps to which we put so much of time and effort thus acting upon this we have developed a marketing tool where indie developers exchange installs of their apps sounds interesting ,right..!!
Exchange app downloads in the most efficient and hassle free manner with AAP-Android App Promotion.
You can also try EAR - Exchange App Reviews service to get some free reviews
Kick-start your app installs with AAP - 1st install exchange community facilitating seamless exchange of installs i.e you download an app and your app gets downloaded in return from the system .Developers keep asking this kind of exchange in forums and groups so acting upon the opportunity we have developed this app which does the same.
Click to expand...
Click to collapse
Any alternative to this tool so one can try from different phones?

Great app. Thank you

Related

Blackberry Messenger (For Android)

.ducks/rolls. Hey - It's not nice to throw things.
Ok, I know it's been asked a million times, so before you cut my heart out and eat it with buttered toast, hear me out. I understand that pin messaging is on a closed network, I have searched the forums here, and numerous other places, and everyone agrees on the same thing.
Blackberry just released the 4.6 JDE publicly.
There is a website, Web2Pin, that provides free priority 1 messages to blackberries; and offers to design services around the BBM platform, but they charge an extraordinary amount of money and deal only with corporations.
My thoughts are that there has to be a secondary licensing system from blackberry, and that there has to be a way to design third party software, because it's obviously been done.
I'm not Java-wise, nor Android-wise, so my logic is most likely flawed, but I thought I'd put it out there and see what happens.
dismal moron said:
.ducks/rolls. Hey - It's not nice to throw things.
Ok, I know it's been asked a million times, so before you cut my heart out and eat it with buttered toast, hear me out. I understand that pin messaging is on a closed network, I have searched the forums here, and numerous other places, and everyone agrees on the same thing.
Blackberry just released the 4.6 JDE publicly.
There is a website, Web2Pin, that provides free priority 1 messages to blackberries; and offers to design services around the BBM platform, but they charge an extraordinary amount of money and deal only with corporations.
My thoughts are that there has to be a secondary licensing system from blackberry, and that there has to be a way to design third party software, because it's obviously been done.
I'm not Java-wise, nor Android-wise, so my logic is most likely flawed, but I thought I'd put it out there and see what happens.
Click to expand...
Click to collapse
I'm a long time blackberry user (since the 7100 series) I know this has been talked about several times...I know it has something to do with having a valid pin as thats how bbm communicates with the BIS servers. The program would have to clone a pin or something and be able to ping the server and get access I would think...BlackBerry development has reached several third parties but bbm is a core app and liscensed by RIM so I dont know if or how it could be done would be nice...The final insult to injury lol.
@Sunder74
That's what I had originally thought as well. But I also remember a few years ago when there was a little known, functioning application for WM5 that would do pin messaging (I had tested it while I was working Data Tech at a VZW Call Center).
There's also the up and coming Blackberry Application Suite. It currently only works with BES. I've a hunch that it's probably because they're going to sell pin numbers to corporations or bes server admins.
My other thought is, RIM would probably be more open to selling PIN licenses to individuals if there was a functional, stable piece of software (or base coding) for them to advertise alongside it.
Before the Blackberry App store, I remember going to a website that linked to a bunch of OTA installers grouped by category.
I don't just really want this to work. All the pieces seem to be there. Web2pin proves that the licenses can be purchased and used with bis, somehow. BBAS is about to roll out on WM. It's has to be possible.
I know! I'll sit down in my thinking chair and... Think. Think. Think.
I think the issue here is your all thinking inside the box. Android developers should design there own bbm styled app where android users would get AndroidPins and using the exact framework to create a competition and not a way to just communicate to bb people.
Android Messenger
ver 1.0
Android Pins: A9999-A999999999
Can send msgs threw data just like black berries
Would be free and you could make a donation or pay 1$ for the app
you register your number on the app and you recieve a android pin from the server
and basiclly figure out how to send pushes for when the person recieves and opens and responds to the message
the concept is there for android but i dont think people realize that black berry is like apple they try to close source there stuff which is ok but when android is open source you can litterally work on setting this app to work for communicating with apple iphones maybe blackberries too if you have the skill
just throwin around that idea
I do not know if you have ever noticed this, but bbm is RIM's largest ad campaign. There is very little chance that they would sell bbm PIN's.
Sent from my HTC Hero using XDA App
actually theres a app being developed for android its called Hello Messenger. Its already out for iOS and Blackberrys, it works just like bbm, with pin numbers and group chats. Follow them on twitter, @hellomessenger. Also theres a Android beta coming out soon, I signed up for it at http://hellomessenger.com/android/. Tell your friends.
Can't Google Talk be categorized here? Seeing as most Android users are using google accounts? Pingchat is coming to Android soon too http://pingchat.com/
thelamacmdr said:
Can't Google Talk be categorized here? Seeing as most Android users are using google accounts? Pingchat is coming to Android soon too http://pingchat.com/
Click to expand...
Click to collapse
Its already out. Search in market
there's also whatsapp
im waiting for WhatsApp it is out for iOS, BBOS, they are developing it for Android 2.1+, WM and S60. It uses your mobile number as your pin so to speak.
Whatsapp is already there. I have it installed on my Desire. You download the app and they have to let you logging, because its a preview, but fully working.
Y will search for the link
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Sent vía XDA Tapatalk app
"We have authorized your phone to participate in our beta test. The url for installation is
http:// beta.whatsapp.com/WhatsApp.apk
As this is a very early beta, please let us know if you are able to install successfully Any questions or support go to [email protected] When sending us bugs, please use this route Chats > Menu Settings > About > Contact Us so that we may receive logs at the same time."
Send to them an e-mail saying that you have an android phone and that you want to test their soft and you will get an email similar to that one.
----------------- ----------------
Sent vía XDA Tapatalk app
I get a message saying you are not authorized in the beta. How do i get round that?
You have to send an email to the adress posted before. You have yo tell them that you want to try their soft as beta tester in your android phone.
After few hours/days you will get an email like the one i posted allowing you to use the soft.
I forgot yo say that You have to include in the email your full mobile number (with country code), the same that you use in the app. They use it to activate your app.
Me and my friends used blackberry messenger for the longest time. Mainly the groupchat feature because it was basically a live chat room for only your friends to share pics voice records and randomness. Unfortunately both pinchat and whatsapp do not supply a good group chat. pinchat does have a group chat but its garbage compared to the BBmsger group chat and whatsapp is just flawed. I am still in search for a good group chat program that is also cross platform. or at least on android.
Non-BB users underestimate how much people love BBM. If there's going to be a cross-platform alternative, it has to do everything that BBM does as close to the way BBM does it as possible. PingChat and WhatsApp come close, but they aren't going to win over BBM users with their subtle, but important deficiencies. I'm looking forwards to the Android release of Hello! to compare.
The biggest problem is that BBM comes installed on BlackBerry phones, and it's going to be VERY hard convincing BB users to install something else. Android and iPhone users are more happy to install new apps, but having everyone pick one app and stick with it is a challenge as well.
PrawnPoBoy said:
Non-BB users underestimate how much people love BBM. If there's going to be a cross-platform alternative, it has to do everything that BBM does as close to the way BBM does it as possible. PingChat and WhatsApp come close, but they aren't going to win over BBM users with their subtle, but important deficiencies. I'm looking forwards to the Android release of Hello! to compare.
The biggest problem is that BBM comes installed on BlackBerry phones, and it's going to be VERY hard convincing BB users to install something else. Android and iPhone users are more happy to install new apps, but having everyone pick one app and stick with it is a challenge as well.
Click to expand...
Click to collapse
Why not try ICQ, throwing a homage to the original IM. Its got native clients for most, if not all platforms. Its even usually listed as a quick install link on BB. Facebook chat is integrated (on desktop and Android versions, don't knpw about Java/Symbian and iOS). You get a number for anti-spaming (like a PIN if you REALLY want to emulate BB).
Yes, some would say "just use X IM app then." But its the only one with native support other than fring. And I find fring clumsy, plus does not have a desktop version.
I have BBM on my work BB. And I know that its superior in a lot of ways, but willing to bet that the reason a lot of features aren't being duplicated are likely legal, not technical, reasons. So I think this is a viable option until whatsapp or others have the kinks worked out (have yet to have a successful convo in 2 days!). Maybe with enough interest they can get the things we want added.
there is app called crosstalk
but i don't know when they will release it
it's written in the official site it will com at the end of aug
but tell now nothing!!!
check this site for more info
http://www.blueplanetapps.com/products/CrossTalk.aspx
2 quick questions..
Why doesn't google talk use the new google push?(would save battery)
Also can't some one use the new push service google made to power a chat program?
http://code.google.com/apis/feed/push/
Sent from my PC36100 using XDA App
? Hmm.. any one?
Sent from my PC36100 using XDA App

[Q] the market's ranking system

Is the ranking system of "top apps" based entirely off of active installs OR are there other factors involved?
I would assume by rating and the number of downloads
Sent from my HTC Magic using XDA App
I think also the rate of new installs is taken into account. What I can tell you is that the featured app criteria is "corrupt" for lack of a better word. For example, the app which reminds you to call your parents was featured when it had <50 downloads. The next day, it was still featured despite not so great reviews.
By corrupt I am not trying to imply malicious intent by Google. Rather, unfairness?
@Chalup - lol tell me about it, I'm pretty sure that the "one fish, two fish" dr. zeus book that is featured is purely infringing on it (unless they actually have the rights to it)
This is one of my biggest hates about Android. I like how on the iTunes app store the top apps drastically change like every week to give people some new apps to download compared to the Market where they only change once in a blue moon. I hate having to look around the Market for ages looking for some apps that interest me.
the ranking system is definitely messed up
Sent from my PC36100 using XDA App

How can free apps generate revenue without ads?

I've gotten the impression (maybe incorrectly) that a lot of the developers here are against ads in apps. I don't understand that, as I believe it to be the only way to generate revenue for free apps. Possibly, it's an issue of youth and it's naivete (the idea that everything is not about about money...ha ha ha). I don't mean that to sound offensive. I was once young too, but as you age and become responsible for more than a couch, a tv and pizza, you realize that money is what makes the world go round.
Anyway...Evernote...this a pretty major app (over 9 million users) with what I'm guessing are some actual employees that support it. That means they're not doing it "for fun," and probably require those pesky little paycheck thingies. It's free and it has no ads. How does it generate revenue?
How does it generate revenue?
Click to expand...
Click to collapse
Donations of course!
But seriously, free apps generate revenue in several ways. Probably the biggest way is companion products or services. Evernote has a premium type subscription that is probably where the revenue comes from.
Even if the app and service is completely free, maybe they sell other products and the app is "Free Advertising" in that if that app is useful, other products by that company are useful and thus I'm going to buy them.
Finally, one of the newest ways that free apps are generating revenue is through in-app purchases. Look at Facebook apps for examples.
Either way, if your company is big enough, there is less of a need for ads in apps to generate funds. This forum is a group of hackers/enthusiasts/developers that for the most part do development in exchange for other people's hard work. Since we do a lot of free apps, we have the "right" to complain about ads in apps We put in the hard work and give our products away for free, and we survive, why can't everyone else!?
I kid of course.
Cheers
Any rooted user is going to be running adfree and droidwall, so looking beyond ads is probably a good idea.
joe_coolish said:
Donations of course!
But seriously, free apps generate revenue in several ways. Probably the biggest way is companion products or services. Evernote has a premium type subscription that is probably where the revenue comes from.
Even if the app and service is completely free, maybe they sell other products and the app is "Free Advertising" in that if that app is useful, other products by that company are useful and thus I'm going to buy them.
Finally, one of the newest ways that free apps are generating revenue is through in-app purchases. Look at Facebook apps for examples.
Either way, if your company is big enough, there is less of a need for ads in apps to generate funds. This forum is a group of hackers/enthusiasts/developers that for the most part do development in exchange for other people's hard work. Since we do a lot of free apps, we have the "right" to complain about ads in apps We put in the hard work and give our products away for free, and we survive, why can't everyone else!?
I kid of course.
Cheers
Click to expand...
Click to collapse
obviously the right answer so donations or simply making it a paid app will cut the ads as people downloading from the server is costly.
Sent from my Arc using XDA premium App
DONATION! Haha. I always donate to those who created apps and make my life easier.
And also not to forgot those who created ROM and KERNAL.
It is a good point to say that some of the most successful and widespread programs and sites are not profitable nor nearing it. Skype loses money, but it's been bought at high sums already twice. Twitter hasn't ever broken even, but it keeps getting lots of funds.
Therefore, if you think you have a successful app in the oven, make it, make it real good, and funding will come later.
greydarrah said:
.. Possibly, it's an issue of youth and it's naivete (the idea that everything is not about about money...ha ha ha). I don't mean that to sound offensive. I was once young too, but as you age and become responsible for more than a couch, a tv and pizza, you realize that money is what makes the world go round....
Click to expand...
Click to collapse
You don't need to be young or naive to write free software. It can be a hobby that you do in your spare time (rather than golfing or watching TV).
It can be more economical than other popular hobbies because it does not require major investment or expenditure.
I hope the free apps don't steal my credentials phone contacts or something serious and sell them to make revenue.
Sent from my LG-P500 using XDA Premium App
4silvertooth said:
I hope the free apps don't steal my credentials phone contacts or something serious and sell them to make revenue.
Sent from my LG-P500 using XDA Premium App
Click to expand...
Click to collapse
LBE Privacy Guard makes sure that they don't. A prime example of a succesful free app without ads! AdFree is another fine example of an ad-free app that doesn't cost you a penny.
greydarrah said:
Possibly, it's an issue of youth and it's naivete (the idea that everything is not about about money...ha ha ha). I don't mean that to sound offensive. I was once young too, but as you age and become responsible for more than a couch, a tv and pizza, you realize that money is what makes the world go round.
Click to expand...
Click to collapse
How much money did you get for starting this thread or for writing your other 60 posts (as of today) on this forum? See, not everything is about money. Some people write apps for the same reason that you write forum posts.
rogier666 said:
LBE Privacy Guard makes sure that they don't. A prime example of a succesful free app without ads! AdFree is another fine example of an ad-free app that doesn't cost you a penny.
How much money did you get for starting this thread or for writing your other 60 posts (as of today) on this forum? See, not everything is about money. Some people write apps for the same reason that you write forum posts.
Click to expand...
Click to collapse
Thanx for the lbe app.
Sent from my LG-P500 using XDA Premium App
BenKranged said:
Any rooted user is going to be running adfree and droidwall, so looking beyond ads is probably a good idea.
Click to expand...
Click to collapse
Not any rooted user. Some of us understand that ads generate revenue for the developer so we don't block them.
As to the OP: some less reputable developers will also collect and sell user data for revenue.
The dominant ad business model is pay-per-click. Making money from pay-per-view ads is limited to a handfull of large companies.
With hundreds of thousands of apps the audience is so diluted that most ads mainly serve to annoy the users into paying to get rid of 'em.
Blocking banner ads is not really a problem. If a small percentage of users blocks them the revenue loss is close to zero. If a large percentage blocks them then developers will have to think of something else, just like web site builders had to think of something else when every browser came with a built-in popup blocker.
Popup blockers didn't kill the internet, and AdFree won't empty the app stores.
BenKranged said:
Any rooted user is going to be running adfree and droidwall, so looking beyond ads is probably a good idea.
Click to expand...
Click to collapse
Unless you program the app to close if the user is using "ad-blocking" software, which is what i do.
And then the next generation of ad blockers will make your app believe that there's no ad blocker running.
And then the next generation of adware will try to fix this.
And then the next generation of ad blockers...
rogier666 said:
And then the next generation of ad blockers will make your app believe that there's no ad blocker running.
And then the next generation of adware will try to fix this.
And then the next generation of ad blockers...
Click to expand...
Click to collapse
That's true, but I like competing those ad blockers.
Anyone here actually believe that just because you pay money for an app it will not steal your data or open a back door to your device?
Think again!
Even in the PC world, the biggest companies like Microsoft constantly spy on their users, with the official excuse of "fighting piracy".
So pleas don't assume that application price is any guarantee of security, or for that matter, quality.
Also, there are other types of very real and very useful gain to be maid from Free Software (I am reffuring to what people often call "open source", not apps that simply cost 0$).
One example is reputation. When software companies hire developers, they often ask for years of experience, so it is hard for someone fresh to get a job in the field, and even when they do, as all starting positions the pay is relatively low.
Open source projects however, can be worth much more on programmers resume, then simply claiming X years of work for a given company.
The reason is that such projects allow potential employers to evaluate the actual skill of the applicant by looking at his work.
^^^ That is very true.
I just got hired to work for a new startup company based solely on a couple of free Android apps that I made in my spare time.
I do have years of experience in non-android programming though, but still, without those two private projects I couldn't have found a paid-job in Android...

Piracy: How to protect an app?

Hello guys,
are you one of the android developers pissed off by piracy?
I have about 4000 active illegal users (70%), but my app is without any security checks.
Have you found a solution? I gave up on google security checks, it was too easy to hack. There is something more secure?
I've done a lot of research, but I am searching also for some real experience by xda users.
Thank you!
Well, if you chose to implement in-app purchasing, then I suppose that might solve your problem.
taomorpheus said:
Hello guys,
are you one of the android developers pissed off by piracy?
I have about 4000 active illegal users (70%), but my app is without any security checks.
Have you found a solution? I gave up on google security checks, it was too easy to hack. There is something more secure?
I've done a lot of research, but I am searching also for some real experience by xda users.
Thank you!
Click to expand...
Click to collapse
If you have your own server you could crosscheck the user's google account with your purchase list.
Do it hidden, in multiple places and act delayed if you find out about a pirated version, then it's really hard to crack.
If you talk about your facebook app you could be kinda bad mannered and post that they are using an illegal app on their wall
Of course you'd have to be absolutely sure then
octobclrnts said:
Well, if you chose to implement in-app purchasing, then I suppose that might solve your problem.
Click to expand...
Click to collapse
I can't because a lot of people have already purchased the app in the classic way!
superkoal said:
If you have your own server you could crosscheck the user's google account with your purchase list.
Do it hidden, in multiple places and act delayed if you find out about a pirated version, then it's really hard to crack.
If you talk about your facebook app you could be kinda bad mannered and post that they are using an illegal app on their wall
Of course you'd have to be absolutely sure then
Click to expand...
Click to collapse
Actually this is a really cool idea, can I access to my google account using google api?
superkoal said:
If you have your own server you could crosscheck the user's google account with your purchase list.
Do it hidden, in multiple places and act delayed if you find out about a pirated version, then it's really hard to crack.
If you talk about your facebook app you could be kinda bad mannered and post that they are using an illegal app on their wall
Of course you'd have to be absolutely sure then
Click to expand...
Click to collapse
I like this.
taomorpheus said:
Actually this is a really cool idea, can I access to my google account using google api?
Click to expand...
Click to collapse
Have a look at this:
http://stackoverflow.com/questions/2245545/accessing-google-account-id-username-via-android
superkoal said:
Have a look at this:
http://stackoverflow.com/questions/2245545/accessing-google-account-id-username-via-android
Click to expand...
Click to collapse
My Kaspersky Anti-Virus programm says that it is a fishing site.
However, it is STACKOVERFLOW!!!
nikwen said:
My Kaspersky Anti-Virus programm says that it is a fishing site.
However, it is STACKOVERFLOW!!!
Click to expand...
Click to collapse
Kaspersky :silly:
taomorpheus said:
I can't because a lot of people have already purchased the app in the classic way!
Click to expand...
Click to collapse
Sent
In my opinion, create some sort of pop up that says "Attention pirated user, I'm glad you love my app as much as I loved making it, but I need to make money off of it. Please officially purchase this app "
Then have an In app purchase option in the pop up. This would make me want to purchase the app if I pirated it. I don't really believe that fighting piracy with DRM does anything but cause harm. You should just try and make the pirated users feel bad and encourage them to buy the app.
Sent from my SAMSUNG-SGH-I337 using xda app-developers app
v3nturetheworld said:
Sent
In my opinion, create some sort of pop up that says "Attention pirated user, I'm glad you love my app as much as I loved making it, but I need to make money off of it. Please officially purchase this app "
Then have an In app purchase option in the pop up. This would make me want to purchase the app if I pirated it. I don't really believe that fighting piracy with DRM does anything but cause harm. You should just try and make the pirated users feel bad and encourage them to buy the app.
Sent from my SAMSUNG-SGH-I337 using xda app-developers app
Click to expand...
Click to collapse
Ahah yeah that's a good solution!
I've noticed that most of the pirated users come from Burma, where google play doesn't work. So I think that I will leave the app in this way and create another pro version for the nations that have google play issues!
But... how about implementing a solution like ROM Manager does? I mean, with a separate app and a pirate popup as suggested above? I'm clueless on what technology use to create a licensing APK, but it would be easier even for those people that haven't got Play Store, maybe
Tiwiz
I guess the main app checks if the Lisence app is installed and if installed it checks the key from a database of the license app and checks for the validity of Lisence on the cloud
Sent from my GT-S5302 using Tapatalk 2
Hit Thanx Button if i helped you!
taomorpheus said:
Have you found a solution? I gave up on google security checks, it was too easy to hack. There is something more secure?
Click to expand...
Click to collapse
Piracy is a "fact of life" for software. And most anti-piracy measures tend to hurt legitimate paid customers (and the dev) more than the pirates.
If you have a good, useful app, those guys in China can hack almost anything. (No offense to China; no Play there, lower income and an anti-IP culture.)
There are a FEW successful devs who have gone to extra-ordinary lengths at the JNI level. I tested, but never turned any JNI anti-hacking code on, because with thousands of paid users on many weird phones and ROMs, I felt it would break for enough people to not be worth it.
If you have an app that needs a server connection, or data updates, and you have some kind of independent registration system, you have a chance too. But that can be a lot of work.
I'd rather spend my time making my app better and supporting customers. My app price is higher than many would like (but I have virtually no paid competition). And because my app is support intensive, I've taken the view that I'm selling support and convenient updates, not an app, so much.
I mostly verify people are customers before supporting them, do as good a job as I can, get good reviews, and people see there is value there for their money. And yes, I get tons of support requests from pirates. Some of them I've converted to customers.
And... regular updates to an app provides value. If pirates want the latest, they keep having to go look for it. (Or do I recall some pirate update service ?) Updates via Play are easy and that ease has value.
All the above said, I do get angry from time to time, mostly at people stealing my time IE support. And the idea of finding a highly effective anti-piracy measure is fascinating.
But almost none of us is without some sin in our life regarding music, movies or software downloading... So I think it's good to consider the pirates' perspectives. Effective antipiracy definitely drastically reduces the user base and the Internet knowledge base and familiarity, and its' questionable as to how much revenue might increase, if at all.
IE, piracy can be seen as free advertising, and an opportunity to show some pirates there are valid reasons why going legitimate might benefit them, or even reduce their guilt level. I've had a few people buy my app and apologize...
mikereidis said:
Piracy is a "fact of life" for software. And most anti-piracy measures tend to hurt legitimate paid customers (and the dev) more than the pirates.
If you have a good, useful app, those guys in China can hack almost anything. (No offense to China; no Play there, lower income and an anti-IP culture.)
There are a FEW successful devs who have gone to extra-ordinary lengths at the JNI level. I tested, but never turned any JNI anti-hacking code on, because with thousands of paid users on many weird phones and ROMs, I felt it would break for enough people to not be worth it.
If you have an app that needs a server connection, or data updates, and you have some kind of independent registration system, you have a chance too. But that can be a lot of work.
I'd rather spend my time making my app better and supporting customers. My app price is higher than many would like (but I have virtually no paid competition). And because my app is support intensive, I've taken the view that I'm selling support and convenient updates, not an app, so much.
I mostly verify people are customers before supporting them, do as good a job as I can, get good reviews, and people see there is value there for their money. And yes, I get tons of support requests from pirates. Some of them I've converted to customers.
And... regular updates to an app provides value. If pirates want the latest, they keep having to go look for it. (Or do I recall some pirate update service ?) Updates via Play are easy and that ease has value.
All the above said, I do get angry from time to time, mostly at people stealing my time IE support. And the idea of finding a highly effective anti-piracy measure is fascinating.
But almost none of us is without some sin in our life regarding music, movies or software downloading... So I think it's good to consider the pirates' perspectives. Effective antipiracy definitely drastically reduces the user base and the Internet knowledge base and familiarity, and its' questionable as to how much revenue might increase, if at all.
IE, piracy can be seen as free advertising, and an opportunity to show some pirates there are valid reasons why going legitimate might benefit them, or even reduce their guilt level. I've had a few people buy my app and apologize...
Click to expand...
Click to collapse
Well, this is my philosophy. I usually reply to all emails, build the app around the feedback from the community and try to fix all the issues. This permits to create a loyal group of users, and it's the reason why apps like Facebook Home are hated so much: they talk about building apps around people, but for them people is the product, so it's a fail from the beginning
After some considerations I have abandoned the idea to build an antipiracy system, the reason is in part related to your thoughts but also because the 60-70% of pirated versions come from nations like Burma, indonesia, etc etc. So I don't feel that someone is stealing, google play can't provide a service, so people react. The good thing is that despite the lack of a service, they try to use my apps, so that's good, right?
So, at the conclusion, the best antipiracy system is to not use an antipiracy system. Clearly it will be hard to be supported only by paying customers, but the majority accepts some ads if the product is good ( the important thing is to not include spammy and intrusive services, one banner or a full screen on time a day is sufficient).
Thank you for this reply, it's really important to know that there are good developers around! :highfive:
Have you tried google licensing?
taomorpheus said:
Hello guys,
are you one of the android developers pissed off by piracy?
I have about 4000 active illegal users (70%), but my app is without any security checks.
Have you found a solution? I gave up on google security checks, it was too easy to hack. There is something more secure?
I've done a lot of research, but I am searching also for some real experience by xda users.
Thank you!
Click to expand...
Click to collapse
Hi,
I am new to android development but I've read about google licensing services which checks for user account whether the app is actually purchased from that particular account associated with the user. If authentication fails then user gets a blocking dialog to either exit the app or purchase it from play store.
dbroid said:
Hi,
I am new to android development but I've read about google licensing services which checks for user account whether the app is actually purchased from that particular account associated with the user. If authentication fails then user gets a blocking dialog to either exit the app or purchase it from play store.
Click to expand...
Click to collapse
Cracker can easily remove IF and your won't ask to buy it.
There should be VMProtect or Themida like tool for android
GR0S said:
Cracker can easily remove IF and your won't ask to buy it.
There should be VMProtect or Themida like tool for android
Click to expand...
Click to collapse
It was hacked not long after its launch.
http://www.androidpolice.com/2010/0...on-easily-circumvented-will-not-stop-pirates/
taomorpheus said:
After some considerations I have abandoned the idea to build an antipiracy system, the reason is in part related to your thoughts but also because the 60-70% of pirated versions come from nations like Burma, indonesia, etc etc. So I don't feel that someone is stealing, google play can't provide a service, so people react. The good thing is that despite the lack of a service, they try to use my apps, so that's good, right?
Click to expand...
Click to collapse
Yes. Most pirates can't afford the app or wouldn't buy it anyway. I also think that many pirates and those who felt "forced" to buy a protected app are bad customers. They will spread their bad feelings about the app and the "greedy dev".
And many have a sense of entitlement, so they make demands, expect lots of support, complain and write bad reviews. They project their own faults on others, and always assume others are trying to rip THEM off. Some have told me they were "testing" my app, because they were worried about getting ripped off if it didn't work (despite my free version and anytime cancel policy).
Better not to have such customers. These are the same people who think they are more important than everybody else and cheat in traffic and lineups etc.
taomorpheus said:
So, at the conclusion, the best antipiracy system is to not use an antipiracy system. Clearly it will be hard to be supported only by paying customers, but the majority accepts some ads if the product is good ( the important thing is to not include spammy and intrusive services, one banner or a full screen on time a day is sufficient).
Thank you for this reply, it's really important to know that there are good developers around! :highfive:
Click to expand...
Click to collapse
For most of us small devs, yes. Things may be different for certain apps, such as those that need a backend server, and for multi-person companies.
You can also promote that your app is "DRM free". That's definitely a plus, especially to custom ROM users who may avoid using Google Play.
I tried ads for a few months in 2011. The "CPM" rates started good, but quickly dropped to almost nothing. I think it's very hard to make money from ads, unless your app has a million users, and they are more "average" people who might click on the ads, accidentally or not.
I think it's usually better to raise app price as high as you can. I experimented a lot for many months between $1 and $10, usually keeping price constant for at least 2-3 weeks. I, and some others, have found that total income remains somewhat constant no matter what the price, LOL.
Now I've left price at the high end, so I can provide the best support possible, by limiting sales quantity. Some people think we should "make it up in volume", but that's a self-serving wish of the person who wants it cheaper. High volume might be viable if you provide zero technical support though.
What I'd say in terms of pirate stuff is to not try too hard on the software level (though I might write a guide on a few useful methods and pieces of code to prevent the usual circumvention methods) but on the upload level. When you release a new version, wait a couple of days and then search for a pirate version of your app. If you find one, report it, they're usually down in about 5 minutes. The more often you do this, the more likely people are to search, find all the links are "dead" and then just think "stuff it, I'll just buy it". However, this will only work on people who can buy it and are using pirate versions because they wish to, not because they have to
Quinny899 said:
What I'd say in terms of pirate stuff is to not try too hard on the software level (though I might write a guide on a few useful methods and pieces of code to prevent the usual circumvention methods) but on the upload level. When you release a new version, wait a couple of days and then search for a pirate version of your app. If you find one, report it, they're usually down in about 5 minutes. The more often you do this, the more likely people are to search, find all the links are "dead" and then just think "stuff it, I'll just buy it". However, this will only work on people who can buy it and are using pirate versions because they wish to, not because they have to
Click to expand...
Click to collapse
Because they'd PREFER not to spend money, if possible. In most areas of life, that's what most of us do.
Last I looked, this was the best Android cracking site: http://androidcracking.blogspot.ca/ . I read everything there twice before I started experimenting with protection code. If nothing else, it gives a glimpse of how hard it is to protect a popular app well.
I sent DMCA takedown requests to a few sites some time ago, but it's an endless task, and IMO not worth it, unless your app is VERY niche/has relatively few users. I've been "honored" to have my app included in several Torrents full of Android apps. Some of those Torrents are updated regularly.
I will still notify XDA admins if there's a link or offending ROM on XDA. XDA mods take it seriously.
Some companies will put out their own "pirate" fake or crippled versions of movies, and app devs could do the same. Perhaps have endless popups offering to buy the app legitimately. I personally wouldn't bother (at this time) but it could work. I agree that making piracy a hassle may improve sales a bit.
LOL, I just re-looked and see 3 on isohunt that are my app alone, but they are older. If I have time for "fun" later this year I should (1) start my own torrents, (2) collect IP addresses, and... I dunno; don't seriously want to be a copyright troll; rather design & develop.

If you were to spend 1000$ on marketing for your new app

Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
appfactory said:
Where and how will you spend them?
I recently launched my new app, and are receiving dozens of emails from review sites ive never heard of, claming they have hundred thousands of readers each month.
I paid 99$ for a featured review, and sent out a press release through PrMac/pc, so far nothing measurable.
So, what are the actions that REALLY works to get more downloads?
Care to colaborate on this subject?
Click to expand...
Click to collapse
I guess you're trying to promote paid android app... Is that right?
anuloid said:
I guess you're trying to promote paid android app... Is that right?
Click to expand...
Click to collapse
Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
appfactory said:
Yes, thats correct, and its that sort of app that isnt suitable with ads all over, otherwise i would for sure have made a in app ad vers of it...
Click to expand...
Click to collapse
Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
anuloid said:
Maybe it'd be prudent to have a free version, so you can measure the demand of your app, plus use some marketing strategies to promote your app, and after then ask money for the full version (maybe via free app). Having only one app in your account will probably make people think deeper before buying, let alone bugs that might be in the app itself.
If you sure you've developed a great bug-free app that is unique and will be of a great help for users, than you can invest in promotion of the app, but I must warn you that it's some kind of tricky thing and you may lose more money than till now.
Anyway for paid apps and monetization purposes iOS is better based upon my experience. Is your app available at iTunes?
Click to expand...
Click to collapse
Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
appfactory said:
Yes, ive been considering that myself, its amazing how cheap people are, even with "useful" apps for .99 bucks.
A bugfree app is essential free or paid, naturally... It has been going through extensive testing for 8 months, a new vers is currently in the que at Apple, but no crash bugs have been discovered so far, this vers only fixes a problem when words are split in two after a line shift, nothing else.
iOS is here, i have some promocodes if you would like to try it out
https://itunes.apple.com/us/app/medicall-app/id878350761?ls=1&mt=8
Click to expand...
Click to collapse
Send via pm, will try.
So what are your stats so far as for download in the App Store and on Google Play ?

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