Can some devs starts project to emulate armv7 in armv6 like an app named bluestacks it emulates android on pc ,it emulates armv7 on PC processors which is x86,therefore we can start this project.
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Slightly different on a pc - its actually using a real android sdk package and the emulator is part of the android sdk to test android system images - its just packaged in a nice end user way
No it cant be done - if you want to play armv7 games on your phone buy a new phone
Not Possible!
hamada3381 said:
Can some devs starts project to emulate armv7 in armv6 like an app named bluestacks it emulates android on pc ,it emulates armv7 on PC processors which is x86,therefore we can start this project.
Sent from my GT-P1000 using XDA Free mobile app
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LOL its not possible! Only device with higher specs can emulate device with lower specs! Emulating armv7 on armv6 is just like parking a ship on a car, (vice-versa is possible)
Yeah it's not possible for all games but I know some games are ported to ldpi & armv6 devices.
Just search on Google for ports and maybe u're lucky there is one available..
mrmarvin_16 said:
Yeah it's not possible for all games but I know some games are ported to ldpi & armv6 devices.
Just search on Google for ports and maybe u're lucky there is one available..
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only games that use the unity libs can be back ported easily - this game uses its own armv7 lib so cannot
Related
Just thought of something.
Since we have all the working 2.2 builds that use the right drivers, I'm pretty sure the Android 2.3 gingerbread "lag" is not the SDK build itself - I think it's the OpenGL files (that run SurfaceFlinger/UI?) that are set in "framebuffer" emulation mode (due to the ROM being intended for use in the SDK Emulator), which is using the GUI to render all the elements, not the GPU Hardware. In theory, if we used the 2.2 OpenGL Libraries, we should have better performance as they'd be using the GPU hardware.
Sidenote: the HD2 actually has a AMD/ATI chip in it, consider it as a Pocket Radeon Graphics Chip if you like (when the graphics hardware is initialzing, you'll see an reference to AMD OpenGL).
Don't take me word for word on that, but the idea I got is someone (maybe m-deejay or whoever) should try to take the OpenGL libraries from a working Android 2.2 ROM, and paste them into an Android 2.3 ROM (either mine or m-deejays, you decide). Of course, make a backup before hand, so if Android doesn't work after that, we can rollback to the 2.3 drivers. They should be libopengl or libegl or something else, I can't remember 100%.
Happy hacking peeps! Let's get Android 2.3 running butter-smooth on our HD2!
Im gonna take a look at it after I get back home from the hospital.
Sent from my Decepticon using XDA App
spbeeking said:
after I get back home from the hospital.
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get well soon.... or the person who is in there
@iced
pretty nice theory..... i also wondered how it can be that its so laggy, when every driver is available
Nope, the lag is caused by the vm heap in build.prop (raise it to 32) and the excessive amount of resources inside apks (every apk loaded fills up the memory in no time). Remove all mdpi and ldpi folders from all apks (even framework-res) and that should speed things up considerably.
I do this for the Dream everytime a new SDK is released and a quick-and-dirty port ensues
jubeh said:
Nope, the lag is caused by the vm heap in build.prop (raise it to 32) and the excessive amount of resources inside apks (every apk loaded fills up the memory in no time). Remove all mdpi and ldpi folders from all apks (even framework-res) and that should speed things up considerably.
I do this for the Dream everytime a new SDK is released and a quick-and-dirty port ensues
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Thanks for that info, I'll go and do that.
Our HD2 is a HDPI device, no?
IcedCube said:
Our HD2 is a HDPI device, no?
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Click to collapse
Yes. it is
No worries. I did what jubeh said, and I noticed a boost in performance. You're getting a shoutout in my credits list.
So I was doing a little research and I read a while back that n64 emulation was almost impossible on the current versions of android because that it wouldn't allow the kind of hardware acceleration needed to run it. Now I was reading that recently that gingerbread or honeycomb, I can't remember which, will allow more optimization of the cpu and gpu and allow more extensive hardware acceleration. Anyone think it will ever be possible? I mean if the iphone can do it why not a high end android phone? Any thoughts?
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Elite11b said:
So I was doing a little research and I read a while back that n64 emulation was almost impossible on the current versions of android because that it wouldn't allow the kind of hardware acceleration needed to run it. Now I was reading that recently that gingerbread or honeycomb, I can't remember which, will allow more optimization of the cpu and gpu and allow more extensive hardware acceleration. Anyone think it will ever be possible? I mean if the iphone can do it why not a high end android phone? Any thoughts?
Sent from my SPH-D700 using XDA App
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Click to collapse
Applications could do hardware acceleration ever since froyo...
Does someone have N64oid or N64 Arcade on their O1... I can not find a working N64 emulator for this phone... I know it have a bit slow processor, but it won't install on my phone... If someone have it, can you send me a working .apk file on PM?
It doesn't work... I managed to install it as a system file...I open the application but when I try to load a rom it crashes... I didn't know what else to do...so I think that our phone is not supported
Mine doesn't work either.. D: I wanted to play Mario kart..
I wanted to play Super Maria 64... It's 3d... But I think this emulator requires armv7 and at least 1ghz cpu...
Love playing N64 games on my MightyChannels-powered Wii BTW N64 is a 64 bit system and I think that the processor should be an armv7 for using N64oid correctly.
As the thread title says.. Does anyone know
how to make arm7 games work on armv6?
For e.g the game reel steel.. I would like to play that on my GT540..
Thanks for all ur help
Try find a armv6 version of Real Steel
androidboss7 said:
As the thread title says.. Does anyone know
how to make arm7 games work on armv6?
For e.g the game reel steel.. I would like to play that on my GT540..
Thanks for all ur help
Click to expand...
Click to collapse
actually, if the apps/games said it need armv7 instructions (such as NEON and else) to run. then there is nothing u can do to make the app run in armv6-based phone (well, maybe if ur a software engineer then u can reverse engineer the app, rewrite the codes to work in armv6 instructions).
but, if there's no such statement in, u can try this:
http://forum.xda-developers.com/showthread.php?t=1088980 , see post #6
u can try it by yourself, or look for other ppls work (remember, Google is your friend, especially for the first fifteen minutes )
and one more thing it's armv7 and armv6. arm7, arm6 is older arm processor model (or family), and armv7, armv6 is arm architecture versions. arm11 has armv6 architecture...
my advice: buy a PC with decent setup, live ur life in elder scrolls v: skyrim. u'll forget bout ur phone (well, except when it's ringging)
m1st3r1 said:
actually, if the apps/games said it need armv7 instructions (such as NEON and else) to run. then there is nothing u can do to make the app run in armv6-based phone (well, maybe if ur a software engineer then u can reverse engineer the app, rewrite the codes to work in armv6 instructions).
but, if there's no such statement in, u can try this:
http://forum.xda-developers.com/showthread.php?t=1088980 , see post #6
u can try it by yourself, or look for other ppls work (remember, Google is your friend, especially for the first fifteen minutes )
and one more thing it's armv7 and armv6. arm7, arm6 is older arm processor model (or family), and armv7, armv6 is arm architecture versions. arm11 has armv6 architecture...
my advice: buy a PC with decent setup, live ur life in elder scrolls v: skyrim. u'll forget bout ur phone (well, except when it's ringging)
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Click to collapse
I always thought the only difference between the two was armv6 architecture has hardware support for double precision floating point arithmetic, while armv7 only provides legacy software support for double precision floating point arithmetic.
And of course as you mention neon giving it better singles.
They are not huge differences if you know how to port you could pull it off.
overhole said:
Try find a armv6 version of Real Steel
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Click to collapse
there isn't one..
@everyone..
I tried everything to make this game run like overclock to
900mhz and stuff like that.. But the game opens but when i try to play it FCs.
I am on swiftdroid.. Funny thing is when i was on UTopia, the game worked a bit
like i could play it without lags and then after a bit it would close..
androidboss7 said:
there isn't one..
@everyone..
I tried everything to make this game run like overclock to
900mhz and stuff like that.. But the game opens but when i try to play it FCs.
I am on swiftdroid.. Funny thing is when i was on UTopia, the game worked a bit
like i could play it without lags and then after a bit it would close..
Click to expand...
Click to collapse
Maybe it's some glitch on Utopia that makes it partially run?
jhonnyx1000 said:
Maybe it's some glitch on Utopia that makes it partially run?
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Click to collapse
nah..
right now i am playing HD games on my phone
and they lag a lot..
Even on 2.2.1 it didn't lag...
I don't think swiftdroid ASIS is really that good
as the others..
i think rc5 is better
Sorry for asking again...
Could I flash a fastboot Tom on my phone using recovery if I created md5sum using terminal?
If so can anyone tell me what to type?
THANKS!!
Sent from my GT540 using Tapatalk
lmao see this!! the guy tested on optimus 1 almost the same specs so
http://forum.xda-developers.com/showthread.php?t=1338181
bs828 said:
lmao see this!! the guy tested on optimus 1 almost the same specs so
http://forum.xda-developers.com/showthread.php?t=1338181
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Click to collapse
Thanks but I already checked that thread.
That is only for screen not armv
Sent from my GT540 using Tapatalk
Does anyone run Blood&Glory sucessfull because if I reached the loadingscreen it is closing and im back on homescreen :/
Hi!! Play armv7 games on armv6!
The first thing you need to play armv7 games on armv6 is:
1)Install Root explorer
2)Install Chainfire 3D(use "libGLEMU_Nvidia.zip plugin..)
3)Install super charger
4)Install CM7 stock rom
5)swap partition to 700mb to increase your ram by using Swapper2 application.
6)Install your games
7)Done
8)Enjoy your games!
You just replied to a medieval thread
Since snapdragon 810 supports vulkan api, are there any chances that we might get support too?
don't we already have? ? how you deduced that we don't have?
chxei said:
don't we already have? ? how you deduced that we don't have?
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ROM that I run says vulkan api absent.
as i remember halogen os has it
chxei said:
as i remember halogen os has it
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Nope it doesn't. I have tried.
utkarsh102 said:
Since snapdragon 810 supports vulkan api, are there any chances that we might get support too?
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Click to collapse
AICP 12.1 has it working, checked in ppsspp and AIDA
I tried to run Heroes of Incredible Tales (HIT) on max graphics and it says that the device is incompatible. But vulkan is detected with other apps.
I guess each Vulkan games has a list of compatible device and as the OnePlus 2 is never listed you can try to instal games but you won't be able to use vulkan and for some other games you just can't see them in the play store (example Galaxy on Fire Manticore)
To ensure if vulkan is enabled or not on a rom you're using search for the app called vulkan capabilities viewer.
Riichard63 said:
I tried to run Heroes of Incredible Tales (HIT) on max graphics and it says that the device is incompatible. But vulkan is detected with other apps.
I guess each Vulkan games has a list of compatible device and as the OnePlus 2 is never listed you can try to instal games but you won't be able to use vulkan and for some other games you just can't see them in the play store (example Galaxy on Fire Manticore)
To ensure if vulkan is enabled or not on a rom you're using search for the app called vulkan capabilities viewer.
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Click to collapse
I think we'll need to mimic our phones as one of those which are compatible.