What is the best forums to market games and apps
Here is mine
http://www.droidforums.net/forum/android-games/
http://www.android.net/forum/
http://androidforums.com
http://forums.androidcentral.com
http://www.androidauthority.com
http://forums.toucharcade.com
http://gamesdreams.com
http://www.how-android.com
itdevmobileapps2 said:
What is the best forums to market games and apps
Here is mine
http://www.droidforums.net/forum/android-games/
http://www.android.net/forum/
http://androidforums.com
http://forums.androidcentral.com
http://www.androidauthority.com
http://forums.toucharcade.com
http://gamesdreams.com
http://www.how-android.com
Click to expand...
Click to collapse
My best forums after xda ofcourse are:
http://www.androidpit.com/forum/let-me-show-you-my-app/recent
http://www.droidgamers.com/forums/
And what other marketing tools, you use except the forums...?
itdevmobileapps2 said:
What is the best forums to market games and apps
Here is mine
http://www.droidforums.net/forum/android-games/
http://www.android.net/forum/
http://androidforums.com
http://forums.androidcentral.com
http://www.androidauthority.com
http://forums.toucharcade.com
http://gamesdreams.com
http://www.how-android.com
Click to expand...
Click to collapse
Thanks for this useful post
Super Wilmer Forum List
Here is our list that we hit, but there is an endless amount on the internet, make a checklist and make sure to go through them...
Forums
GameSpot http://www.gamespot.com/users/self/
Gamezebo http://www.gamezebo.com/members/wilmerstudios
Reviews on the Run http://www.reviewsontherun.com/
100% Indie
Android Authority http://www.androidauthority.com/app-developers/
android prophit http://www.androidprofit.com/
1mobile http://www.1mobile.com/super-wilmer-2053250.html?from=samsung-galaxy-tab-s-10-5-lte
appbrain http://www.appbrain.com/app/super-wilmer/com.superwilmer
read for more http://www.androidprofit.com/index....y-store-submit-your-apps-to-other-app-stores/
Android Free Game Forum http://androidfreegamesapps.forumotion.com/t1454-free-super-wilmer-launched#2955
androidforums http://androidforums.com/app-game-announcements/
Indy Apps & Games facebook https://www.facebook.com/IndyApps?sk=wall&filter=2
GameSpot http://www.gamespot.com/users/self/
Mobile Games Community Facebook
Indie Game Mag
android central http://forums.androidcentral.com/games/
droid forums http://forums.androidcentral.com/games/
freesounds http://www.freesound.org/
Reviews
playandroid.com http://www.playandroid.com/blog/review-inquiries/
Pocket Gamer pocketgamer.co.uk
Talk Android http://www.talkandroid.com/contact-us/
Android Games Review http://www.androidgamesreview.com/
Android Tapp http://www.androidtapp.com/
Android Authority http://www.androidauthority.com/contact-us/
Ask Your Android http://www.askyourandroid.com/thank-you-request-for-review/
Life Of Android http://www.lifeofandroid.com/submit-an-app/
App Storm http://android.appstorm.net/about/get-your-app-reviewed/
Android and ME Website
Indy Apps & Games Facebook https://www.facebook.com/IndyApps?sk=wall
Android Central http://www.androidcentral.com/app-submit
Best Android Apps Review http://www.bestandroidappsreview.com/contact-us/
Life of Android http://www.lifeofandroid.com/submit-an-app/
Android Authority http://www.androidauthority.com/app-developers/
Phone Arena.com http://www.phonearena.com/tipus
Appszoom
DroidLife http://www.droid-life.com/contact/
Western News [email protected]
Apps to use http://appstouse.com/submit-app-for-review
Pocket-lint http://www.pocket-lint.com/contact-us
Android Guys http://www.androidguys.com/submit-your-android-app-or-game/
Android Apps Review http://www.androidappsreview.com/submit-your-android-app/
Android Rundown http://www.androidrundown.com/about/submit-app-hardware-review/
Geekasms http://haveageekasm.com/submit-news/submit-and-app-for-review/
Android App Log http://www.androidapplog.com/suggest-app/
Phandroid http://phandroid.com/contact/
Mobile Apps Gallery http://www.mobileappsgallery.com/submit-android-app/
latest android apps http://latestandroidapps.net/submit-android-app/
amazon https://developer.amazon.com/appsandservices
Apps 400 http://apps400.com/submit-your-application-for-review
gamezebo http://gamezebo.com/get-reviewed/
Touch Arcade http://toucharcade.com/
Super Game Droid http://www.supergamedroid.com/about-us/
the free bundle http://www.thefreebundle.com/
Green Light Games http://greenlightgames.co.uk/
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Here is my title
We are a small two man indie team, and this isn't your regular platformer, we think we've built something really unique here.
Creator: Wilmer Studios
Description: Super Wilmer is Mario Bros meets Angry Birds with unique gameplay elements and smooth intuitive controls...classic platformer action with a twist! Help Wilmer the Raccoon jump, sling-shot arrows and collect treasures across three worlds and dozens of levels. With multiple weapons, enemies and a dynamic environment, grab as many coins as you can as you help Wilmer jump and run though 3 distinct worlds.
Download free on GooglePlay: https://play.google.com/store/apps/details?id=com.superwilmer
Youtube : https://www.youtube.com/watch?v=aBdpaXMnCtk
Thank you so much for this list WilmerStudios!!
Thanks for the list
This list is great !!! However if you want to get the right user base.. We will have to go more niche . For example if you are targeting an which is exclusive for Samsung phones then you will need to target blogs and forums related to Samsung phones (you can easily find these forums by Google).
I had been working with a company which created apps related to EnglishPremierLeague. The marketing strategy consisted of building a relation ship with the blogs and forums which discusses on football transfer talks and right when the app was uploaded the relationship with these blogs were leveraged into downloads. The app reached 2000 downloads on the day it was released !!!.
how to great marketing throw fourms
My 4 years experience in online marketing research make your search quires strong and relevant to site
check page rank status with domain authority. its give you ranking juice for your site ranking increase.
ediejames said:
My 4 years experience in online marketing research make your search quires strong and relevant to site
check page rank status with domain authority. its give you ranking juice for your site ranking increase.
Click to expand...
Click to collapse
Keywords and metadata dont exist on the Google Play store if you are comparing this to SEO.
WilmerStudios said:
Reviews
{couple dozen URLs stripped}
Click to expand...
Click to collapse
FYI there are much more app review sites. We have contacts of editors of 442 sites from all over the world (they post app reviews in 20 languages). 224 sites of them post Android news and app reviews in English. About 1/3 of those editors can be contacted only via contact forms (protected with captcha). If you don't want to spend days gathering contact info and then contacting editors of all 442 sites, we can do that for you for just $159. The name of service is iSpreadNews
Wow! Amazing post guys...I'm working searching for beta users for my app (slidepick app), so this is very helpful!
Awesome post guys , i'm promoting my game and i'm kinda struggling with it since it's my first game, so i'll try every single forum and reviews sites you mentioned if this is what it takes, hope i finally get some downloads.
Please, let me know, how many of that web sites actually wrote a review for your app?
WilmerStudios said:
Here is our list that we hit, but there is an endless amount on the internet, make a checklist and make sure to go through them...
Forums
GameSpot http://www.gamespot.com/users/self/
Gamezebo http://www.gamezebo.com/members/wilmerstudios
Reviews on the Run http://www.reviewsontherun.com/
100% Indie
Android Authority http://www.androidauthority.com/app-developers/
android prophit http://www.androidprofit.com/
1mobile http://www.1mobile.com/super-wilmer-2053250.html?from=samsung-galaxy-tab-s-10-5-lte
appbrain http://www.appbrain.com/app/super-wilmer/com.superwilmer
read for more http://www.androidprofit.com/index....y-store-submit-your-apps-to-other-app-stores/
Android Free Game Forum http://androidfreegamesapps.forumotion.com/t1454-free-super-wilmer-launched#2955
androidforums http://androidforums.com/app-game-announcements/
Indy Apps & Games facebook https://www.facebook.com/IndyApps?sk=wall&filter=2
GameSpot http://www.gamespot.com/users/self/
Mobile Games Community Facebook
Indie Game Mag
android central http://forums.androidcentral.com/games/
droid forums http://forums.androidcentral.com/games/
freesounds http://www.freesound.org/
Reviews
playandroid.com http://www.playandroid.com/blog/review-inquiries/
Pocket Gamer pocketgamer.co.uk
Talk Android http://www.talkandroid.com/contact-us/
Android Games Review http://www.androidgamesreview.com/
Android Tapp http://www.androidtapp.com/
Android Authority http://www.androidauthority.com/contact-us/
Ask Your Android http://www.askyourandroid.com/thank-you-request-for-review/
Life Of Android http://www.lifeofandroid.com/submit-an-app/
App Storm http://android.appstorm.net/about/get-your-app-reviewed/
Android and ME Website
Indy Apps & Games Facebook https://www.facebook.com/IndyApps?sk=wall
Android Central http://www.androidcentral.com/app-submit
Best Android Apps Review http://www.bestandroidappsreview.com/contact-us/
Life of Android http://www.lifeofandroid.com/submit-an-app/
Android Authority http://www.androidauthority.com/app-developers/
Phone Arena.com http://www.phonearena.com/tipus
Appszoom
DroidLife http://www.droid-life.com/contact/
Western News [email protected]
Apps to use http://appstouse.com/submit-app-for-review
Pocket-lint http://www.pocket-lint.com/contact-us
Android Guys http://www.androidguys.com/submit-your-android-app-or-game/
Android Apps Review http://www.androidappsreview.com/submit-your-android-app/
Android Rundown http://www.androidrundown.com/about/submit-app-hardware-review/
Geekasms http://haveageekasm.com/submit-news/submit-and-app-for-review/
Android App Log http://www.androidapplog.com/suggest-app/
Phandroid http://phandroid.com/contact/
Mobile Apps Gallery http://www.mobileappsgallery.com/submit-android-app/
latest android apps http://latestandroidapps.net/submit-android-app/
amazon https://developer.amazon.com/appsandservices
Apps 400 http://apps400.com/submit-your-application-for-review
gamezebo http://gamezebo.com/get-reviewed/
Touch Arcade http://toucharcade.com/
Super Game Droid http://www.supergamedroid.com/about-us/
the free bundle http://www.thefreebundle.com/
Green Light Games http://greenlightgames.co.uk/
Here is my title
We are a small two man indie team, and this isn't your regular platformer, we think we've built something really unique here.
Creator: Wilmer Studios
Description: Super Wilmer is Mario Bros meets Angry Birds with unique gameplay elements and smooth intuitive controls...classic platformer action with a twist! Help Wilmer the Raccoon jump, sling-shot arrows and collect treasures across three worlds and dozens of levels. With multiple weapons, enemies and a dynamic environment, grab as many coins as you can as you help Wilmer jump and run though 3 distinct worlds.
Download free on GooglePlay: https://play.google.com/store/apps/details?id=com.superwilmer
Youtube : https://www.youtube.com/watch?v=aBdpaXMnCtk
Click to expand...
Click to collapse
thanks a lot for this valuable list , cool game by the way, keep up the good work.
LoneDeveloper said:
thanks a lot for this valuable list , cool game by the way, keep up the good work.
Click to expand...
Click to collapse
+1
WilmerStudios said:
Here is our list that we hit, but there is an endless amount on the internet, make a checklist and make sure to go through them...
Forums
GameSpot http://www.gamespot.com/users/self/
Gamezebo http://www.gamezebo.com/members/wilmerstudios
Reviews on the Run http://www.reviewsontherun.com/
100% Indie
Android Authority http://www.androidauthority.com/app-developers/
android prophit http://www.androidprofit.com/
1mobile http://www.1mobile.com/super-wilmer-2053250.html?from=samsung-galaxy-tab-s-10-5-lte
appbrain http://www.appbrain.com/app/super-wilmer/com.superwilmer
read for more http://www.androidprofit.com/index....y-store-submit-your-apps-to-other-app-stores/
Android Free Game Forum http://androidfreegamesapps.forumotion.com/t1454-free-super-wilmer-launched#2955
androidforums http://androidforums.com/app-game-announcements/
Indy Apps & Games facebook https://www.facebook.com/IndyApps?sk=wall&filter=2
GameSpot http://www.gamespot.com/users/self/
Mobile Games Community Facebook
Indie Game Mag
android central http://forums.androidcentral.com/games/
droid forums http://forums.androidcentral.com/games/
freesounds http://www.freesound.org/
Reviews
playandroid.com http://www.playandroid.com/blog/review-inquiries/
Pocket Gamer pocketgamer.co.uk
Talk Android http://www.talkandroid.com/contact-us/
Android Games Review http://www.androidgamesreview.com/
Android Tapp http://www.androidtapp.com/
Android Authority http://www.androidauthority.com/contact-us/
Ask Your Android http://www.askyourandroid.com/thank-you-request-for-review/
Life Of Android http://www.lifeofandroid.com/submit-an-app/
App Storm http://android.appstorm.net/about/get-your-app-reviewed/
Android and ME Website
Indy Apps & Games Facebook https://www.facebook.com/IndyApps?sk=wall
Android Central http://www.androidcentral.com/app-submit
Best Android Apps Review http://www.bestandroidappsreview.com/contact-us/
Life of Android http://www.lifeofandroid.com/submit-an-app/
Android Authority http://www.androidauthority.com/app-developers/
Phone Arena.com http://www.phonearena.com/tipus
Appszoom
DroidLife http://www.droid-life.com/contact/
Western News [email protected]
Apps to use http://appstouse.com/submit-app-for-review
Pocket-lint http://www.pocket-lint.com/contact-us
Android Guys http://www.androidguys.com/submit-your-android-app-or-game/
Android Apps Review http://www.androidappsreview.com/submit-your-android-app/
Android Rundown http://www.androidrundown.com/about/submit-app-hardware-review/
Geekasms http://haveageekasm.com/submit-news/submit-and-app-for-review/
Android App Log http://www.androidapplog.com/suggest-app/
Phandroid http://phandroid.com/contact/
Mobile Apps Gallery http://www.mobileappsgallery.com/submit-android-app/
latest android apps http://latestandroidapps.net/submit-android-app/
amazon https://developer.amazon.com/appsandservices
Apps 400 http://apps400.com/submit-your-application-for-review
gamezebo http://gamezebo.com/get-reviewed/
Touch Arcade http://toucharcade.com/
Super Game Droid http://www.supergamedroid.com/about-us/
the free bundle http://www.thefreebundle.com/
Green Light Games http://greenlightgames.co.uk/
Click to expand...
Click to collapse
Thank you for your great list. Are those review/forum free?
WilmerStudios said:
Here is our list that we hit, but there is an endless amount on the internet, make a checklist and make sure to go through them...
Click to expand...
Click to collapse
Thank you!
Great list. Thanks for that
Generic Field said:
Thank you for your great list. Are those review/forum free?
Click to expand...
Click to collapse
They are free.
Great List
Thanks for the list. This is really helpful for my new release. - MATH ON.
Thanks
Thanks for the list
Thanks for the list, i submitted my new app almost all of them, not sure weather they will do favor or not.
Thank you,
Yogesh Dama
Related
Hi,
I have done some mock-ups of a software store on Ubuntu Phone OS.
Hope you like the screenshots
The only feature that works though is software update button and it just runs a apt-get upgrade.
I was wondering whether there were any development groups for Ubuntu on this forum that I could be a part of?
Anyway... let me know what you think of my work-in-progress software center
Available Software
my-cloudspace.co.uk/36jrgfjAcjY17y4/Available%20Software.png
Installed Software
my-cloudspace.co.uk/Aq1O822UT3ExE7s/Installed%20Software.png
Update Software
my-cloudspace.co.uk/NT2n5v3Ebp849NT/screenshot.png
I havent done ten posts so you'll have to manually view the images...
I have brought a domain called elbuntu projects (elbuntu is my display name on Skype) I will put my projects there over the next week.
Looks real good.
Thanks for the feedback.
Of course it need search, categorises and things but this is a good start.
If your want to show Canonical your work and help with the development
of the real software center you should submit this on the official mailing list.
I am planning to do this when I have perfected the designs... I am implementing the search as we speak and also want to have a app description page with reviews etc... Then I am going to submit the first designs to the mailing list.
Nice. Have a thank!
Sent from my Samsung Galaxy Note II LTE GT-N7105 using XDA Premium HD
elgunvo,
I strongly urge you to subscribe the Ubuntu-Touch mailing list and contact the core app development team if you have not already done so. Volunteering to help with the development of the "Ubuntu-Touch Software-Centre" will quickly get you the contacts who are running those efforts. https://launchpad.net/~ubuntu-phone and scroll down to "Mailing List"
Also: https://wiki.edubuntu.org/Touch/Contribute
To see what happened with a developer, who was started to creating their own Music app, follow this thread from the mailing list. It ended up as a good news situation for all involved.
https://lists.launchpad.net/ubuntu-phone/msg00744.html
In general there are issues with "perfecting" your design in relative isolation. The Core Developers are encouraged all devs to post your interface designs on line so that your product is both consistent with the Ubuntu-Touch interface and takes full advantage of it.
The best way to do remote, collaborative UX Design:
http://www.balsamiq.com/products/mockups/mybalsamiq
Examples: https://ubuntu.mybalsamiq.com/proje...sessionid=492036AAA24CBDF5C84D8CC364C67588-n2
From the UDS (Ubuntu Developers Sessions) "Ubuntu Touch Core Apps Project":
http://summit.ubuntu.com/uds-1303/meeting/21616/appdev-1303-coreapps/
At ~38:00 is an important design process review by one of the core app development team.
At ~46:30 Wire-frames creation tools used by the core app developers
2) The state of the Ubuntu-Touch Software-Centre is very much in flux. It has not actually been decided as of this week's UDS if debs alone will be used for installations, file system location for app installs (likely /opts) and how Ubuntu-Touch apps will integrate with the Ubuntu's current desktop Software-Centre. It was mentioned a number of times, by the SDK lead, that he felt debs had unnecessary overhead for the installation of apps on devices with limited CPU and power consumption concerns. Within their tight time frames debs maybe their only option.
3) Heavily stressed in the UDS SDK sessions were:
a) Due to the current dynamic nature of the Ubuntu-Touch APIs stick with pure QML as much as possible to reduce the amount of rework you would need to do.
b) At this time cross-compiling C++ apps are problematic with the current SDK
UDS: Ubuntu SDK Tools (this whole video is worth watching as you gain a lot of incite into the current state and direction of Ubuntu-Touch development)
http://summit.ubuntu.com/uds-1303/meeting/21625/appdev-1303-ubuntu-sdk-tools/
I hope you find this information helpful.
Doug
Looks very simple and clean, but at the same time it still retains the theme of Ubuntu touch, I love it,
This looks like something that should already exist
Great work, but please share it with Ubuntu community so your proposition could be taken into account for creating complete app market look
Available Software
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Installed Software
Update Software
Posted the images for the OP
PHONE SLOW CLICK ME?
_____________________________________
"Waiting 4 s4......"- TingTingin"
You may find this relevant.
Extend interoperability between Ubuntu devices further by making the "app store" on Ubuntu phones simply a mobile Software Center:
"As much as the Ubuntu team wants to make Unity work on ALL devices and make all apps conform to the same pattern, using different app stores for different devices is only going to hurt the Ubuntu team in the long run. If there's one OS for all, then there must be one app store for all.
The Ubuntu Software Center is the perfect app store in itself. So let's embrace it no matter what the form factor."
https://blueprints.launchpad.net/ubuntu/+spec/ubuntuphone-s-mobile-software-center-form-factor
3DSammy said:
You may find this relevant.
Extend interoperability between Ubuntu devices further by making the "app store" on Ubuntu phones simply a mobile Software Center:
"As much as the Ubuntu team wants to make Unity work on ALL devices and make all apps conform to the same pattern, using different app stores for different devices is only going to hurt the Ubuntu team in the long run. If there's one OS for all, then there must be one app store for all.
The Ubuntu Software Center is the perfect app store in itself. So let's embrace it no matter what the form factor."
https://blueprints.launchpad.net/ubuntu/+spec/ubuntuphone-s-mobile-software-center-form-factor
Click to expand...
Click to collapse
Thats what I want to do. There are no plans on creating a QML front end on the phone at the moment so I wanted to start it off. No doubt they would have been doing this sooner or later. I am just trying to push it along.
The other thing is that my software will actually use the same methods used in the Ubuntu Software Centre to install apps and to remove them, The software update section on the software centre I made would combine the Software Update app with The Ubuntu Software Centre app thus getting rid of the need for two apps
BTW, I submitted my idea to the mailing list a while back with new designs but still haven't got a response back. I hope at least i am on the team when they decide to do one
elgunvo,
I also made a post on the mailing and in the IRC #ubuntu-touch channel and did not received a response.
I have been reviewing the majority of videos from last week's UDS (Ubuntu Developer Summit) and have gleamed some information you may find relevant.
1) The number of challenges just to complete designs, implement, integrate and have a half decent "production" version for the "phone" form factor release of Oct 2013 (v13.10) is mind boggling.
2) They are desperate for the developer community to add apps and take charge. You may even be allowed to lead an effort if you heavily coordinate with the core-app-team which is currently focused on other priorities. I suspect to a certain extent due to bullet point #3 below.
See: https://wiki.ubuntu.com/Touch/Contribute for contribute advise.
3) The state of distributions for device images and even the application file system layout is still in flux. So application installation will be problematic (shift sands) for at least the next several months. Likely no earlier than May 2013 which coincides with the "alpha" or as it is also called the 13.05 release of Ubuntu-Touch.
4) During the UDS session it was mentioned that ALL the Ubuntu-Touch sub-projects are tracked through on-line blueprints on Launchpad which are accessible by the public.
You may be interested in the following information from UDS:
"App Development Community Growth":
http://summit.ubuntu.com/uds-1303/meeting/21615/appdev-1303-app-development-community-growth/
Check around the 27:00 mark for the mention of an app contest
Check around the 27:50 mark for the mention of an App developer week for app devs to learn about writing apps and the platform
Also "Ubuntu SDK Days is an online event on Thursday, 14th March and Friday, 15th March where a number of app developers and Ubuntu SDK creators will get you started writing apps for Ubuntu on multiple devices. ":
https://wiki.ubuntu.com/UbuntuSDKDays
If you cannot watch the videos live they will be available for viewing after the event just as the UDS sessions are on YouTube.
3DSammy said:
elgunvo,
I also made a post on the mailing and in the IRC #ubuntu-touch channel and did not received a response.
I have been reviewing the majority of videos from last week's UDS (Ubuntu Developer Summit) and have gleamed some information you may find relevant.
1) The number of challenges just to complete designs, implement, integrate and have a half decent "production" version for the "phone" form factor release of Oct 2013 (v13.10) is mind boggling.
2) They are desperate for the developer community to add apps and take charge. You may even be allowed to lead an effort if you heavily coordinate with the core-app-team which is currently focused on other priorities. I suspect to a certain extent due to bullet point #3 below.
See: https://wiki.ubuntu.com/Touch/Contribute for contribute advise.
3) The state of distributions for device images and even the application file system layout is still in flux. So application installation will be problematic (shift sands) for at least the next several months. Likely no earlier than May 2013 which coincides with the "alpha" or as it is also called the 13.05 release of Ubuntu-Touch.
4) During the UDS session it was mentioned that ALL the Ubuntu-Touch sub-projects are tracked through on-line blueprints on Launchpad which are accessible by the public.
You may be interested in the following information from UDS:
"App Development Community Growth":
http://summit.ubuntu.com/uds-1303/meeting/21615/appdev-1303-app-development-community-growth/
Check around the 27:00 mark for the mention of an app contest
Check around the 27:50 mark for the mention of an App developer week for app devs to learn about writing apps and the platform
Also "Ubuntu SDK Days is an online event on Thursday, 14th March and Friday, 15th March where a number of app developers and Ubuntu SDK creators will get you started writing apps for Ubuntu on multiple devices. ":
https://wiki.ubuntu.com/UbuntuSDKDays
If you cannot watch the videos live they will be available for viewing after the event just as the UDS sessions are on YouTube.
Click to expand...
Click to collapse
Thanks for this info. I will check the videos out tonight and hopefully start a small, organized community of developers who will help me to add the extra apps to Ubuntu Phone.
Your install button look like it's already pressed btw, nice design, like it !
New UI
Hi All,
I have done a better ui for the App Store.
Youtube Video of the UI can be found here:
http://www.youtube.com/watch?v=MqzlF8qPTy8
Hope you like it and feel free to give suggestions
elgunvo,
Watched the video and really like the direction you are taking. I am also glad you are coordinating with the Canonical developers.
This looks great.
This looks awesome!
Sent from my Nexus 7 using xda app-developers app
Promoting your app is one of the most important things you must do after relasing it, for some developers it's harder and for other it's easier;
More skilled and famous developers get automatically promoted by news websites as soon as they release an app, giving them an instant boost in downloads, unfortunatelly for us little developers we have to rely on out own strenghts.
There are a lot of ways to advertise your apps, some are free and for others you'll have to invest some money, some ways are better and some others are worse.
Free advertising:
Social networks:
The first thing that will come in mind for promoting an app is thru social networks, sharing the link for the play store with friends and other people is the best way to start, if someone likes your post they'll share it with others making it a viral spread of your word and your app
If you're a good developer and you make great apps it won't be difficult for people to talk about it
YouTube
Another great platform for advertising is YouTube, watching a short video is way better than reading something, and as always if it's enjoyable it will be shared by people.
There are 2 ways for advertising your app on YouTube.
1. Embedding an ad inside one of your videos like i did in those videos
http://www.youtube.com/watch?v=Hglu42syEjA
http://www.youtube.com/watch?v=VrSszBzeSzo
2. Making a commercial video showing what your app can do, it's strenghts and why people should downlaod it, i didn't make one yet so i don't have anything to show you unfortunatelly
Make it good
The most obvious, make the app good, look at your competition, make the app better than their.
Something i see a lot in Android apps it the awful UI, the UI is the first thing people see, even before installing it, they can see the screenshorts of your app, and they decide if they want to install it or not.
Making a nice UI is important as the coding, if you're not a designer and can't do it hire one, there's a plenty of graphic designers willing to make a quick buck, maybe in exchange you can advertise his work, you can also contact me and we can arrange something.
Ways to attract users
Another great thing to do to attract users is to make some nice ads, spend a little time in photoshop and make some good feature and promo graphics for the play store, also when posting it in social networks etc. use those graphics, they'll attract more people than just plain text with a link
Here are some examples for my app Wakey
Feature:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
AD
Get your app reviewed
One of the best ways to get your app promoted for free is to get it reviewed by an Android news website, when i got my app reviewed on XDA it went from 3-5 downloads a day to 300 a day
Partnerships
When i released Wakey i've been contacted by the writer of geekshavelanded.com and he gave me the opportunity to promote my app even further, i've put a link to his website in my app and he've put a little ad for Wakey in the sidebar, this way i get more downlaods and he gets his website promoted aswell
Discounts
If your app is paid or have in app purchases, a nice way to get noticed it's to make some discounts, usually on major holidays like easter, christmas etc, a lot of developers make discounts and a lot of websites post a list of discounted apps during that period of time
Other
There are also other ways to promote your apps, like i'm doing right now, by writing this guide i'm promoting my app Wakey, i'm using it as a reference for this article so when you see the links, the graphics, you view them because you'd like to learn about promoting your apps and not because i'm imposing you to do so.
So hopefully i'll gain some downloads and purchases by doing so, also you'll be supporting my development (see what i did there ? )
Paid advertising
Web ads
There are plenty of advertising services out there, like AdMob or AdSense, you can use those to promote your apps on different websites.
Another way is to contact a single website and talk about placing a custom banner on their website
Giveaways
This is a very simple but effective form of advertising, who doesn't want something for free?
You can post an article or a post on a social network about the giveaway (you can giveaway all sorts of things, from t shirts to smartphones etc.) people will be more interested in buying/downloading your app if they know they might win something
Printing
You can print some business cards and give them to people you encounter, also if you have a bigger budget you can print some billboards
TV/Radio commercials
Very effective way but also very expensive, but for bigger developers it might be a good solution
As i said there are a lot of possibilities, some more and some less effective, it's up to you choosing which one is the best for you, your app and your audience
You can follow me on G+ or YouTube where i will be posting some tutorials on android app design
Wakey on Play Store
YouTube
Google+ Page
Thanks for the helpful information.
I need to do some more research into what those feature and promo images in the dev console actually do. There wasn't much information there so I just left them blank. But I see how they may be useful.
Splaktar said:
Thanks for the helpful information.
I need to do some more research into what those feature and promo images in the dev console actually do. There wasn't much information there so I just left them blank. But I see how they may be useful.
Click to expand...
Click to collapse
Here's a little image to explain it, the feature image is the one shown on the page of your app, the promo image is the one shown when your app is chosen by google as "Staff pick"
If you're trying to get more downloads to your app, then updating your app every now and then is a must do.
I have done it and found it very helpful in increasing the numbers!
I would like everyone to know that I have started a free review service, so if anyone in the process of promoting their android app, they could consider requesting a free review from me!
Cool post man, thanks for sharing. Promoting, I've found, is quite hard for me and I'm not enjoying it too much.
When you say "I got my app reviewed on XDA", how did you go about doing that? It might be an idea for me to do that too.
japgolly said:
Cool post man, thanks for sharing. Promoting, I've found, is quite hard for me and I'm not enjoying it too much.
When you say "I got my app reviewed on XDA", how did you go about doing that? It might be an idea for me to do that too.
Click to expand...
Click to collapse
I just posted my app in the forums and apparently a writer liked it and wrote about it, i actually didn't do much
DoubleP90 said:
I just posted my app in the forums and apparently a writer liked it and wrote about it, i actually didn't do much
Click to expand...
Click to collapse
Oh cool, too easy! I'll give it crack. Thanks.
---------- Post added at 08:36 AM ---------- Previous post was at 08:30 AM ----------
FFS, it's saying I can't link to external sites cos I'm new. At what point are you allowed to include external links?
And sorry, which subforum did you post to? This place is vast and the interwebs are unforgiving.
Here is my thread
http://forum.xda-developers.com/showthread.php?t=2067169
Post it here http://forum.xda-developers.com/forumdisplay.php?f=530
DoubleP90 said:
Here is my thread
http://forum.xda-developers.com/showthread.php?t=2067169
Post it here http://forum.xda-developers.com/forumdisplay.php?f=530
Click to expand...
Click to collapse
Awesome, thank you.
And I really like your artwork btw!! It's instantly appealing.
Good!
That would be great when I advertise my applications
By the way, how did your app reviewed at XDA and contacted with reporter?
I wonder that..
I just posted my app in the forums and a writer liked it and reviewed it
Thanks fir your great post. I have developed a developer app (see my signature).. is there a good way to reach the developers???
Great post!
Did you had any help from a professional designer? The app looks great!
worldtiki said:
Great post!
Did you had any help from a professional designer? The app looks great!
Click to expand...
Click to collapse
do you speak about my app or what? ;=)
Any tips on recording for YouTube or getting the app reviewed?
Is there any social network focused on app development?
Thanks!
For YouTube reviews I usually just search YouTube for people who do it and message them, asking if they'd like to review the app.
I also have a list of sites I email when I release a new app although being a small developer getting a response or even the email opened is difficult. I'd also say don't underestimate the power of the sites which have like 15 views, one of those 15 viewers might just write for LifeHacker
Cross promotion of apps if you have more then one is also a great way to get traction
crazyfool_1 said:
For YouTube reviews I usually just search YouTube for people who do it and message them, asking if they'd like to review the app.
I also have a list of sites I email when I release a new app although being a small developer getting a response or even the email opened is difficult. I'd also say don't underestimate the power of the sites which have like 15 views, one of those 15 viewers might just write for LifeHacker
Cross promotion of apps if you have more then one is also a great way to get traction
Click to expand...
Click to collapse
Thanks for the suggestions, I won't underestimate small sites! Are you perhaps writing for LafeHacker? :fingers-crossed:
I'm concerned about the YouTube approach, for example:
Mute recording or discussed review? In that case, translated to every supported language?
3rd person custom recording or recording from a paid app?
Version for tablets and phones?
How impacts in the views/install having a YouTube review linked to the Google Play app site?
IvanMunson said:
Thanks for the suggestions, I won't underestimate small sites! Are you perhaps writing for LafeHacker? :fingers-crossed:
I'm concerned about the YouTube approach, for example:
Mute recording or discussed review? In that case, translated to every supported language?
3rd person custom recording or recording from a paid app?
Version for tablets and phones?
How impacts in the views/install having a YouTube review linked to the Google Play app site?
Click to expand...
Click to collapse
Ha ha I wish, my (peronsally) worst app got on LifeHacker but since then I haven't even been able to get a response from them lol
As for YouTube it's entirely up to you how you want to do it. Personally I prefer 3rd party reviews because what I would find the most interesting thing about my own app you average user wouldn't even notice. So for me a 3rd party review usually highlights what would attract people to the app. Having a video linked to your app page I would say is definitely a must though.
Nice article.. thank you!
I recently published my first Android game on the PlayStore and on Androidpit.
Its called "Strategic Labyrinth".
Do you have any tips to become more popular? I already have a Facebookpage, a Youtube gameplay,etx.
Thanks in advance
Luk4sproductions
Luk4sproductions said:
I recently published my first Android game on the PlayStore and on Androidpit.
Its called "Strategic Labyrinth".
Do you have any tips to become more popular? I already have a Facebookpage, a Youtube gameplay,etx.
Thanks in advance
Luk4sproductions
Click to expand...
Click to collapse
Well...Android app marketing trends are changing every month. I have written some post based on my past experience and analysis @ http://www.creatiosoft.com/forum/showthread.php?tid=202 ....This post includes steps which we should follow before launching or publishing your app in play store. Apart, from I have written post on Post Launch Marketing strategies also... May be this can help you out!! :victory::victory:
I published recently my first app as well - Easy Bookcase and for the moment it's a complete failure. I can't get even 5 downloads It's less than a week since I've published it and there are many similar apps out there but I was more prepared for people not liking it rather than ignoring it :silly:
Does anybody know how the search results on the marked are sorted. I've added enough keywords but my app is on page 20
hpgenie said:
I published recently my first app as well - Easy Bookcase and for the moment it's a complete failure. I can't get even 5 downloads It's less than a week since I've published it and there are many similar apps out there but I was more prepared for people not liking it rather than ignoring it :silly:
Does anybody know how the search results on the marked are sorted. I've added enough keywords but my app is on page 20
Click to expand...
Click to collapse
You can follow some steps make your app visible on play store..Well..its a long list..I have concluded my analysis and experience on android app marketing at my forum CreatioSoft Forum ....May be this can help you out...In-case, you are still facing problem please let me know...
hpgenie said:
Does anybody know how the search results on the marked are sorted. I've added enough keywords but my app is on page 20
Click to expand...
Click to collapse
Google uses a lot of data for the Google Play Search.
You can use some standard SEO.
Moreover, the following variables are also tracked and used by Google Play:
Installs
Long installs
Uninstalls (negative impact)
User interactions (achievements, leaderboards, ...)
Unfortunately, you cannot control directly those 4 parameters. Google uses that to promote quality.
---------- Post added at 08:21 PM ---------- Previous post was at 08:15 PM ----------
I recommend the video Getting Discovered on Google Play from the last Google I/O.
Everyone that publish an app on Google Play should watch it.
There's a lot of precious information, and Google doesn't communicate frequently on this subject!
Thank you all. That's definitely a useful information to begin with.
App Marketing
Luk4sproductions said:
I recently published my first Android game on the PlayStore and on Androidpit.
Its called "Strategic Labyrinth".
Do you have any tips to become more popular? I already have a Facebookpage, a Youtube gameplay,etx.
Thanks in advance
Luk4sproductions
Click to expand...
Click to collapse
USe an App Launch Service..
Hope That Helps Regards
Exchange Reviews with other developers
Another way is to Exchange Reviews with other developers and a site to do so is:
SITE: AndroidKi[.] com
Give it a Try!
I think you should visit www.techibiz.com for more app marketing strategies.
Sent from my GT-P3110 using xda app-developers app
You should have to do mobile app marketing to increase your mobile app online presence, which will definitely help you in generating downloads for your mobile app. Just share some detailed information with me, I will help you in doing mobile app marketing.
Send your details at my email.
Hi,
My team too has released Docu Scan app, a unique scanning app with password protection feature.
Though its a free app with in-app purchases and we are getting decent response, I am not very happy with the results.
We expected it to do much better than what it is doing at the moment. Can you guys try the app and tell me where we are lagging?
Thanks in advance
promote your app
Hello, guys
I do have some suggestions to promote your apps.
Here are some suggestions I read from a post recently, I think it will be helpful for you guys.
1 Optimize the app title and keywords. When people are looking for apps in app store, they prefer to search some keywords like shooting game, office software and etc. Optimize the title of your app’s title and description is the first thing you should do after you have developed your app.
2 Make an explainer video for your app. Making an explainer video is a very cost and effective app marketing strategy, because it constantly increase the conversion rate of your app. 70% of people prefer to purchase or download app after watched a video, they are also more satisfied than those who didn't. Because a video could give the user an effective preview of the app, to help they understand an app before they actually own it. There are many great app explainer video service providers such as Appgovideo.com, Appegges.com and etc.
3. Start a blog. This is free and quite effective as well. You may announce and update the news of your app, your company and your team in your blog and you will be able to build great publicity for your own organization. The reason is simple, every people love stories.
wish to get more suggestions from you guys!
This class teaches you how to build your first Android app. You’ll learn how to create an Android project and run a debuggable version of the app. You'll also learn some fundamentals of Android app design, including how to build a simple user interface and handle user input.
Before you start this class, be sure you have your development environment set up. You need to:
Download the Android SDK.
Install the ADT plugin for Eclipse (if you’ll use the Eclipse IDE).
Download the latest SDK tools and platforms using the SDK Manager.
Super Wilmer going libGDX **JAVA** Devs
Here is a link for the Exlipse ADT http://developer.android.com/sdk/index.html
I might suggest building your framework to be portable to iOS, and HTML5. I've started porting the Super Wilmer Project to libGDX, so that it will automagically port to these other platforms. If you are a JAVA dev here is the link http://libgdx.badlogicgames.com/
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Here is my title
We are a small two man indie team, and this isn't your regular platformer, we think we've built something really unique here.
Creator: Wilmer Studios
Description: Super Wilmer is Mario Bros meets Angry Birds with unique gameplay elements and smooth intuitive controls...classic platformer action with a twist! Help Wilmer the Raccoon jump, sling-shot arrows and collect treasures across three worlds and dozens of levels. With multiple weapons, enemies and a dynamic environment, grab as many coins as you can as you help Wilmer jump and run though 3 distinct worlds.
Download free on GooglePlay: https://play.google.com/store/apps/details?id=com.superwilmer
YouTube video: https://www.youtube.com/watch?v=aBdpaXMnCtk
Rating Exchange
It possibly not the best way to promote your app, but it can help you to catch a couple of possitive rates of your game and boost it up to the top of your category. Also a good description, screenshots and logo can help. Here is our. When we have been created a screenshot we think that it should be colourful and eyes pleasing. Here we go...
You can try reviewmyap.com
Help pls!
trandung1983 said:
You can try reviewmyap.com
Click to expand...
Click to collapse
I was trying reviewmyap.com - its not working. I cant understand how to use it. Can you help?
Free marketing is a drop in the ocean of ad-based installs
Sadly, there aren't too many free tricks one can use to make the app more popular. There are millions of apps and games, and reviews are not working so well. People are just not going to the web to search reviews to decide what games to download, especially since the majority is free anyway.
This is why the app review and discovery service XYO had to pivot, because despite huge PR efforts they did not get enough traction to help users discover apps on the web. Users discover apps by looking at the top 10, 20 maximum top 50 games and choose what they want to play.
So, if you need to get some money to market your app through advertising. Here is what you can do:
1. Decide what country will be your first market. Make sure it is a "wealthy" but relatively small country (try Scandinavia maybe or Switzerland). Do not launch in more than one app store and in more than one country. Concentrate your budget in one place.
2. Estimate how many downloads you need to get to the top ten. People will tell you that your CPI should be around $1,2 but it is long and hard journey to get there, so initially you are looking at $2-$4 per install, unless you get yourself a deal with fraudsters which will sell you dead users on a CPI basis.
3. Multiply how many downloads it takes to get to the top 10 by the cost of install. Plan to stay there for a week, or two, before organic installs (1-4 times of paid installs).
4. Start making money in that country and build up capacity to move on to the next geography.
Then you have to optimise on what ads to use. Banners suck, native interactive, video ads are all the buzz and they show more conversions (up to 5 x for native ads). Check out our podcast (search for AppInTop on your podcast provider or TuneIn app) - we talk a lot about app advertising, native ads, interactive ads, fraud etc.
Hope that helps!
trandung1983 said:
You can try reviewmyap.com
Click to expand...
Click to collapse
This really works?
---------- Post added at 01:51 AM ---------- Previous post was at 01:43 AM ----------
tornadonoob said:
Sadly, there aren't too many free tricks one can use to make the app more popular. There are millions of apps and games, and reviews are not working so well. People are just not going to the web to search reviews to decide what games to download, especially since the majority is free anyway.
This is why the app review and discovery service XYO had to pivot, because despite huge PR efforts they did not get enough traction to help users discover apps on the web. Users discover apps by looking at the top 10, 20 maximum top 50 games and choose what they want to play.
So, if you need to get some money to market your app through advertising. Here is what you can do:
1. Decide what country will be your first market. Make sure it is a "wealthy" but relatively small country (try Scandinavia maybe or Switzerland). Do not launch in more than one app store and in more than one country. Concentrate your budget in one place.
2. Estimate how many downloads you need to get to the top ten. People will tell you that your CPI should be around $1,2 but it is long and hard journey to get there, so initially you are looking at $2-$4 per install, unless you get yourself a deal with fraudsters which will sell you dead users on a CPI basis.
3. Multiply how many downloads it takes to get to the top 10 by the cost of install. Plan to stay there for a week, or two, before organic installs (1-4 times of paid installs).
4. Start making money in that country and build up capacity to move on to the next geography.
Then you have to optimise on what ads to use. Banners suck, native interactive, video ads are all the buzz and they show more conversions (up to 5 x for native ads). Check out our podcast (search for AppInTop on your podcast provider or TuneIn app) - we talk a lot about app advertising, native ads, interactive ads, fraud etc.
Hope that helps!
Click to expand...
Click to collapse
Thanks for your advice, but I think that in order to make money with a game the first thing is the quality of that game. Before think about spend money to get downloads, have to test the acceptance of the game.
Also very interesting tips :good:
This works
LK Interactive Services said:
This really works?
---------- Post added at 01:51 AM ---------- Previous post was at 01:43 AM ----------
Thanks for your advice, but I think that in order to make money with a game the first thing is the quality of that game. Before think about spend money to get downloads, have to test the acceptance of the game.
Also very interesting tips :good:
Click to expand...
Click to collapse
I am working for a company . We usually follow this strategy when we want to target a continent in particular. We initially create an app for a specific region and then leverage that downloads and add support to multiple countries.
Hi everyone,
we recently created dailybraintraining.org - a website where developers can showcase and promote their Android Puzzle Games (or educational apps) for free.
You can submit an App here: dailybraintraining.org/submit-app/
The page is not very big yet, but your article will also get posted on our facebook-page (facebook.com/brainardsbraintraining) which has over 1000 Likes and is growing daily.
Thanks,
Jan
jan-m said:
Hi everyone,
we recently created dailybraintraining.org - a website where developers can showcase and promote their Android Puzzle Games (or educational apps) for free.
You can submit an App here: dailybraintraining.org/submit-app/
The page is not very big yet, but your article will also get posted on our facebook-page (facebook.com/brainardsbraintraining) which has over 1000 Likes and is growing daily.
Thanks,
Jan
Click to expand...
Click to collapse
I have submitted my app and see if you could help. Thanks for your offer.
I am also going to search any good forum/groups/etc for brain/puzzle games. But so far I cannot find one.
Mobile monetization is one of the key issues app developers face in today’s mobile world. As apps’ visibility become more and more hard, developers are looking for new effective ways to monetize their apps through different monetization strategies.
One of the most widely used strategies is monetization through ads and as Steve Jobs said once, “Mobile Ads suck”. Unfortunately this is widely accepted by big brands as true. Different ad platforms are suggesting several units such as banner ads, interstitials, video ads, offer walls and others. Developers are usually confused on what ad units to use or from which ad platform, but what they really care at the end of the day is to make money out of their app without loosing their users by compromising user experience.
As seen in a survey of 5,000 mobile users by Pollfish, people are generally annoyed by the current different ad formats that overwhelm an apps’ user interface, sometimes placed in a way to force users to click on them. Most of current ad units engage user with the ad taking him away from the app rather than keeping him engaged with the content of the app.
The market would be served well by a new interactive monetization format that can revolutionise the way mobile developers make money out of apps at the moment and introduce something more appealing for both developers and app users.
Introducing monetization with surveys
Monetization with surveys is one of the new innovations in the mobile app monetization landscape.
How does it work?
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At Pollfish we provide a DIY survey tool on our website that anyone can quickly sign up for, select an audience, create survey questions, pay and then start receiving results from the network in real time. The platform distributes these surveys to thousands of mobile apps that have integrated surveys as a monetization solution. App publishers are paid for each survey completed in their apps.
How does it look?
When a survey is available, the user is prompted by an in-app indicator to see if they would like to take part to a survey – and are rewarded for doing so by being entered into a drawing for a prize. Gifts are provided by the platform and are usually gift cards. Users can choose not to participate, or close the survey at anytime. In either case, everything will disappear from their screen, and they return to their in-app experience.
If a user decides to take a survey, they start by answering a series of questions that are presented in a mobile-optimized way. There are several types of questions including Single Answer, Multiple Answer, Rating Questions, Open-Ended, and Ranking – type. You can even insert images for participants to respond to. Once the survey is completed, users can optionally enter their email address to get informed if they win. Winning users are notified of the outcome on the day of the drawing.
Key value propositions
There are several value propositions for using surveys for monetizing mobile apps:
For users:
It’s a new interactive format, different than ads.
Users are highly engaged in-app, as they get to share their opinion and participate in interesting surveys. It’s not like boring ads made for the masses, where clicking takes you to another website or to download another app. Some surveys are more fun and engaging, particularly when the user can see their responses as compared to others – this increases the completion rate, and likewise, the app publisher’s revenue.
Users participate in drawings and can win gifts
Users who participate in surveys have the opportunity to win gifts in drawings – simply by sharing their opinion.
For publishers:
Users stay within the app
Users never leave the app. Once a survey is completed, users continue with the current flow of the app interface. This is perhaps, the biggest differentiator with classic advertising, where users who click on an ad are taken to a website or get redirected to download another app – with no guarantee they come back. This way publishers loose customers.
Surveys pay up to 20x more than classic advertising networks
Publishers are paid per completed survey. It’s a CPA model where the action is a survey completion. Payouts for surveys are quite high and at Pollfish for example, surveys pay up to 20x more than classic advertising networks.
View attachment 8873 View attachment 8874
There are 2 types of surveys
Basic surveys pay minimum $0.30 per completed survey and this price can go up to $2 per completed survey (it’s a shared revenue model)
Playful surveys are usually small image question surveys that pay a fluctuating price depending on survey length. Average payouts on these surveys are $0.08 per completed.
Publishers have to change nothing in the UI of their app
With surveys, everything is rendered as an overlay so publishers don’t have to change anything in the UI of the app. With most advertising solutions, a space in the UI of the apps needs to be allocated by publishers in order to render the ad units (for example with banner ads). However with surveys, since everything is displayed as an overlay, no changes are needed. Integration therefore becomes simple and takes less than 2 minutes since it requires only one line of code to activate surveys.
When a survey is completed UI stays clear of ads/surveys
Users are eligible for one survey per day in order to ensure quality of the results and user experience. Therefore, once a survey is completed everything disappears from the UI of the app and user can continue with the flow of the app free of any ads or surveys. Moreover, when no survey is available nothing is shown within the app, as surveys were never integrated in the app before.
You can read full article here
I saw the Unity sdk, does this pass the Apple and Google review process ?
Crichton333 said:
I saw the Unity sdk, does this pass the Apple and Google review process ?
Click to expand...
Click to collapse
Hello @Crichton333 Pollfish is fully compliant both with Google Play and AppStore policies. It is live in more than 8k Android and iOS apps out there and is working smoothly without any issues on these stores for more than 3,5 years! if you have more questions or concerns feel free to drop me an email at [email protected], I will be happy to help!