*Due to certain users intentionally or unintentionally deleting and messing with spreadsheet I was forced to create the official and unofficial spreadsheets this way people can still add, but it's in a controlled environment. I was hoping to avoid this since it means more work on my part, and less frequent updates (at least until some users are added to be able to edit official).
Google Play Emulator Link
https://play.google.com/store/apps/details?id=com.reicast.emulator
R6 Beta - Courtesy of hooby3dfx
Latest Compiled Beta Builds *Courtesy of ricardo85x
Download Here
For Bios:
Simple copy the files dc_boot.bin and dc_flash.bin (I also placed dc_flash_wb.bin just in case) into "This PC\SHIELD\Internal storage\dc\data"
*Please note that the bios must be placed in the internal Storage not the SDCard like the instructions original state
For Memory Card:
You must use R6 Beta (as far as I can see you can try r5).
First go into the bios (so the system menu), format the memory card in the first slot and set it up. Once done, you should now be able to save games.
Recommendations
-Try converting GDI to CHD, saves a lot of space on disk (use program Here Windows) Thanks to ricardo85x
Contributors
HobsonA, ricardo85x, hooby3dfx, hazindu, elconejotres, MRCANNADY, TheBasterd, beamquaker, adladl, rag66628, uoykcuf86
*Since the thread is sort of ballooning if you want yoru name in the contributors and I didn't catch your contribution pm me
How I mapped the controller using Nvidia's built in mapper
Also note that I used Right bumper to map the start button, for me only because the other buttons on the Nvidia shield have other tasks, and the play button cannot be used.
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"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
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Game list and Bug Reports
*Work in progress (juggling school, work and this. Feel free to edit and add to it, it's open to public. Just please keep the format and be mature)
*List is subject to change! Results may vary from user to user.
*Memory card functions aren't working yet, nor are options. Devs commented that they would be main available soon (Fixed in R6 Beta)
Updates
Update 2014-03-12
-Minor update to legend and some spreadsheets
Update 2014-01-25
-Updated Official List
-Added 4th color for games that work, boot but aren't quite 100% working or perfect. (example frame rate dips or minor graphical anomalies)
-Orange will remain as semi-playable/playable, but must work.
-Added color legend
Update 2014-01-20
-Created copy editable back up of official Spreadsheet.
-For now only I will edit (and a handful of users) the Official spreadsheet.
Update 2014-01-17
-Added Column "Format" (Say whether it's CDI/BIN/CHD ...etc)
-Added Snapdragon S4 Pro
-Galaxy Tab 2 (PowerVR SGX540) was added by rag66628
-ricardo85x added Build reicast-20140117_138.apk to his compiles. Make sure you thank him for his efforts. *See link above or Spreadsheet
Update 2014-01-15
-Added Columns "Bios Used" and "Region"
-Clean up
-Still debating on Keeping multiple sheets for different devices, Might end up Keeping 1 or 2 sheets and making people enter device used in column. Any ideas are appreciated.
Update 2014-01-14
-Deleted Xperia Z, and added Soc names instead. (Snapdragon 600/800, exynos Octa, Tegra 3)
-Specialty devices left as is (JXD, gamepad 2 etc)
-Cleaned up list.
Update 2014-01-12
-Arranged everything in Alphabetical Order
-Added New Device jxd s7800b Sheet
-Added Reicast Build Downloads Sheet
Google Spreadsheet - Official (View-able/Not Editable)
Google Spreadsheet - Unofficial (View-able/Editable)
Spreadsheet Editors
uoykcuf86
Rules/Guidelines For Editing Spreadsheet/Compatibility
1. All users and none users are welcome to alter the Spreadsheet.
2. If you do not know how to put everything in alphabetical order, simply leave 1 row empty below the list and type them there.
3. If you are using a device other than the Nvidia Shield please look for it's name among the spread sheets. If it's not there simply add a new sheet with your device's name on it. If you don't know how simply write it in forum or somewhere on spreadsheet out of the way and myself or someone else will place it where it should be.
4. All headings must be filled in with exception of Screenshot.
5. This one is not really a rule, more of a courtesy. Hit the Thanks Button for the users you see contributing. It shows you appreciate their efforts and dedication.
6. Will update more later
7. PM me to get access to official Spreadsheet, I might not see it in forum.
Emulator seems to map controls now and San Fransisco Rush 2049 seems to be running as perfect as I can tell at the moment if you want to add that to your list.
Soul Reaver - almost perfect(I can't remember any problem )
Skies Of Arcadia - Plays great, almost no graphics issues.
It is look like the Revision 6 will fix the problem with Shenmue 1.
I also recomend to use GDI or CHD.
You can convert GDI to CHD(to save a lot of space on disk) with this app for windows:
http://www.mediafire.com/download/pkc7r413fydhldk/Dreamcast+GDI+to+CHD.rar
Thanks guys posted, I will have some time to get caught up this week/weekend. It's been hectic recovering from power outage and holidays.
Without doing any mapping on my own the left stick, a/b/x/y buttons, and l/r trigger worked out of the box.
I only noticed today that the dpad did not work, so i added that to the mapping. Sucks that using that will make the on-screen touch input overlay show up.
Does anyone know what the menu buttons do (when you press back)? I can tell that the left most quits.
Too bad you cant map the shield start button.
My compatibility notes:
-MDK2 - fantastic except for sniper mode, there is a gfx glitch that is drawing the floor in front of the view.
-Powerstone - perfect, minor gfx glitches
-Virtua Tennis - perfect, minor gfx glitches
-Rez - perfect, minor gfx glitches
-Street Fighter 3 Third Strike - playable but heavy gfx glitches with the 2D sprite animations
-Ooga Booga - can hear music but black screen
-Star Wars Episode 1 Racer - starts up fine but crashes at menu when you press start button
Havent been able to get to boot:
-Sega Bass Fishing
-Dynamite Cop
-Half-life/Blue shift
How do you know when the next reicast update is coming out?
OK - I'm finding a lot of 'news' on the emulator by looking at the github repo.
Dpad fix is coming soon:
github.com/reicast/reicast-emulator/commit/eedb4ac233d31ed38045e5e88672590f86bf9dff
I logged issues for MDK2 as well as one to make an official compatibility wiki!
hooby3dfx said:
OK - I'm finding a lot of 'news' on the emulator by looking at the github repo.
Dpad fix is coming soon:
github.com/reicast/reicast-emulator/commit/eedb4ac233d31ed38045e5e88672590f86bf9dff
I logged issues for MDK2 as well as one to make an official compatibility wiki!
Click to expand...
Click to collapse
Thanks for feedback and work you've done it's appreciated I will update the thread as soon as I can (just started class so just a little swamp already).
Feel free to pm me, or if you want faster contact I can give you my email in pm or steam name (if you use steam).
Thanks! for info it looks immense!
Edit: Nvm decided to at least add the games now since I feel like it's important info for ppl
The link of GDI TO CHD is dead
you can use this:
http://www.mediafire.com/download/pkc7r413fydhldk/Dreamcast+GDI+to+CHD.rar
compatibility:
Record of LODOS WAR now is working with beta apk, there was a bug in r5 where the game hangs after you hit a enemy.
ricardo85x said:
The link of GDI TO CHD is dead
you can use this:
http://www.mediafire.com/download/pkc7r413fydhldk/Dreamcast+GDI+to+CHD.rar
compatibility:
Record of LODOS WAR now is working with beta apk, there was a bug in r5 where the game hangs after you hit a enemy.
Click to expand...
Click to collapse
Thanks recorded
Testing R6 now, seems great I think it fixed memory issues at least for me.
I'm still testing r5.
Just got a 32 gb sd card so I'm loading up all the games!! More updates to come.
Soul Calibur - omg basically perfect
Jet Grind Radio - playable, really glitchy graphics artifacts
Seaman - gets to screen that checks for mic, won't get past that since its not connected. ***MY GOAL IN LIFE IS TO GET THIS TO WORK***
Armada - cant get to boot
Grandia 2 seems to work. I played through the intro and first dungeon with no noticeable flaws.
Marvel vs Capcom 2 works at full speed, but with some graphical glitches in the sprites.
Capcom vs SNK 1&2 work at full speed, but have glitches in the sprites.
hazindu said:
Grandia 2 seems to work. I played through the intro and first dungeon with no noticeable flaws.
Marvel vs Capcom 2 works at full speed, but with some graphical glitches in the sprites.
Capcom vs SNK 1&2 work at full speed, but have glitches in the sprites.
Click to expand...
Click to collapse
Were these tested with R5 or R6 beta?
L1qu1d said:
Were these tested with R5 or R6 beta?
Click to expand...
Click to collapse
R5
hazindu said:
R5
Click to expand...
Click to collapse
Thanks
shenmue still crashes
Shenmue still crashes when you try to leave the dojo at the beginning of the game using the R6 beta.
Also NBA 2k does not work
R6 beta tested with Seventh Cross Evolution still gray garbled polygon graphical glitches suddenly appearing and MK Gold still semi freeze when doing the "compactor" sektor fatality (opponent body explode as ussual then action freeze until the loading screen on tower) same as in R5, thanks for your efforts!!!
Rayman 2 - Everything seems to work and speed is perfect, in the first area a lot of the ground is just big purple polygons though
Project Justice: Rival Schools 2 - Boots fine but drops back to the file menu after playing the intro
Bangai-O - Boots and the 2D graphics seem mostly OK but everything is squished into the left half of the screen
Rayblade - Boots and the 2D graphics seem mostly OK but everything is squished into the left half of the screen
Alright will record and test Shenmue past dojo thanks!
Related
Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
If you owned a PalmOS device in the past, sure you know this old blocks game that has roots in Puzznic. I’m a big fun of Vexed since the 1st PalmOS version. In 2002, I really missed this game when I bought my 1st pocket pc and decided to write it for that platform. Since then, I have a never ending Vexed project for Windows platforms that lives almost only on my pocketpc and my laptop. The game was only distributed to a couple of friends during these years since I was not able to convince myself on its quality to release it. A couple of months ago I’ve finally decided to seriously finish and package it as a freeware as the PalmOS version. But it's still hard to finish
So, what I expect by publishing it here for the 1st time is your support and feedback
The level packs and graphics are taken from sourceforge project of Vexed here: http://vexed.sourceforge.net/
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
Windows Mobile Screnshots:
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
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Build 385 with WM5/6 VGA and PocketPC 2003 support:
Hi guys, thank you all for your interest !
- I prepared a quickn'dirty patch to make it run in VGA. The new build 385 should run double sized (as qvga emulation in VGA PPC2003).
- I just added a PocketPC 2003 version, enjoy it !
Build 423 with WM5/6 and PocketPC 2003 multi-resolution (QVGA/VGA/square) and mui support: I'm pleased to announce the new version with lots of improvements
- Almost all WM resolutions supported: QVGA/VGA portrait/landscape/square resolutions are now supported (except Options dialog which only display correctly in portrait mode)
- Multi language support: I added initially English and some limited translation to French and Turkish languages (help file is still in English), If you want Vexed in your own language, you can translate a plain rc text file and I'll be happy to compile and add resource dll to the next release
- Many bugs fixed
2008-06-19 mui problem reported by gundalbert is fixed, better screen layout on square and landscape resolutions, minor improvement for selection dot positioning
2008-06-18 Window layout bugs introduced with multi-resolution have been fixed
2008-06-17 Fixed level pack dialog bugs (level pack info does not display) reported by kandjar
2008-06-16 Fixed a small bug where next button on toolbar allows user to continue beyond the last solved level by quickly tapping on this button before it gets disabled. Now, game engine checks game options and do not allow going beyond when all levels is not checked.
2008-06-07 Fixed the "replayed level with a better score does not update total score" bug reported by mab1712. Fixed the "level pack change is not updated in the ini file" bug reported by multiple users: Rescue9, RaymondB
2008-06-01 Fixed a nasty old bug that blocks the game at the end of a level pack. Now it displays properly a message box then asks for a new level pack (was reported by multiple users: kinderenh, lover, mab1712, jem777)
Click to expand...
Click to collapse
- External blocksets: I added some sort of block skinning. There's a new 'Blocks' folder under Vexed install directory where I put external png images for blocksets. Some bitmap resolutions do not resize well in my experiments. Vexed will scan this folder to let you pick another one in options dialog. That means that, if you do not like the game resolution or brick colors, you may change it
- Smartphone version is still pending, I focused my effort on PPC stability, if there's an interest I may work on it.
Upgrading from a previous version: You must remove the old Vexed.ini file which is not compatible with build 423 (details are here)
French version in 240x240 resolution
Great!
I also missed this game from earlier Palm dates. I tried Next and was not really impressed with it.
Thanks for this release. I am sure others will love this games and am looking forward for your next update.
Thanks....
Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro
Thanks.
Already tried the game , my opinion if: GREAT GAME
ribasnet said:
Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro
Click to expand...
Click to collapse
Hi,
Used to enjoy this very much on my Palm.
Any thoughts to making this available for us VGA users?
Would like to have this again.
I've gotta second what's here: THANKS!!!!!
I've missed the game from my dad's Zire. Now my 6800 can have it too.
So much for productivity, now that I've got so many games.
Used to play this a lot on my Palm. Can you make a version compatible with WM2003?
Thanks for the game
palmhook said:
Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
....
So, what I expect by publishing it here for the 1st time is your support and feedback
....
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
...
Test it and drop a feedback here if it works. I'll check when I'll be back.
Cheers!
palmhook
Click to expand...
Click to collapse
Hi.
It works smoothly but displays incorrectly on a 240x240 device (not unexpected, I suppose...). Please see attachment.
Cheers,
Fabio
Thank you. I'll be giving it a try.
Thanks. Works great on xda flame (vga)
Thanks! I used to love this game on my Palm! This is great!
thanks, great game
Soooo lovely! Takes me back 20 years...
Man, this is just great.
Never knew this game before, not having used a Palm, but it's really, really nice. Good game, great port, superb implementation!
Kudos, palmhook.
On a more practical note, I've played this for about an hour now and the game behaves; no lock-ups, no crashes, works as it should.
thanks for the game.....
Man I play that game for about a week and I'm in love with please, please release a VGA version
I love logical games but this one is probably the best what ever i play! Thanks a lot man!
106112909 said:
Used to play this a lot on my Palm. Can you make a version compatible with WM2003?
Click to expand...
Click to collapse
PPC2003 version is now added to the 1st post. You can try it...
palmhook
=;-)
Thanks to Drakey83 from htcgeeks - this is copypasted text..
Warcraft II
Requirements: Any VGA Pocket PC or PDA PDA Phone with plenty of memory to spare.
Overview: The single player storyline is basically a frame tale for combat and devoid of plot development during missions, which is usual for early RTS games but in contrast to some later ones, including StarCraft and Warcraft III: Reign of Chaos. The game is set six years after the fall of Azeroth (the orc campain ending from Warcraft: Orcs & Humans) in the First War in Warcraft: Orcs & Humans. The Orcs have decided to conquer the lands to the north and acquire Lordaeron for their empire, and the battles to follow would later be known as the Second War.
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More Info: Wargus was ported to Pocket PC by a great russian programmer that goes by the name n0p. Wargus uses a mobile version of the Stratagus game engine. The version I've uploaded here is the English VGA Version that has been optimized by me to run as well as possible and also to look as much like the original Warcraf II as possible. The first change I made to the code was th change the intro screen to be the original Warcraft II screen intest of the ugly Stratagus screen, the second change to the code I made was with the sound files, now insted of like six or seven phrases per character there is only one or two, to save momory usuage, also I changed the icon to be the original Warcraft II icon, along with all of that I also included all of the patches and fixes that are currently available, hope you ENJOY!
Code:
http://airsoft-cro.com/static/Warcraft2.zip
http://rapidshare.com/files/90257783/Warcraft_2_PPC_VGA__freeware__with_game_files.rar.html
I uploaded game to my portals server with unlimited bandwidth so there must be no problems for anyone to download.. If you have memory problems with game try downloading it from second link provided (rapidshare)..
Click on the download link, download .zip file, unzip files, put the Warcraft II files on your SD or CF card, and then simply go to SD Card(or CF Card)\Warcraft II and click on the new Warcraft II icon to play.
EDIT: problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect
Don't know about warez and stuff, but I was fast enough to catch that link.
Thank you very much
hummm it sounds great!
let me try it.i will let you know my impresions.
thanks!
Duke Nukem 3D Atomic
Ported application from spv3d. I changed some settings in duke3d.cfg file like UsingGapi to 0 so it looks like this "UsingGapi = 0" without setting it the game didnt show graphics. The fps count is enabled and showing 10-20fps on Diamond (TF3D disabled of course). I have problems with setting sound device & also some controls problems... Anyone who has some time to test please post your results here somewhere
The response in game menu is slowed down so it might take a few presses before you actually press the menu link. Once in the game you can shoot by tapping anywhere on the screen & move with buttons up, down, left, right.. as said before it would be great if someone could find a way to control the movement trough touchscreen...
Here are some pics of game runnin I have take:
Download link (19,2mb):
Code:
http://airsoft-cro.com/static/spvDuke3d.zip
Doom
NOTE :
You need some wad files for running the game.
currently supported wad files are:
doom1.wad
doom.wad
doomu.wad
doom2.wad
doom2f.wad
plutonia.wad
tnt.wad
Note that not all of these files intend to run perfectly and you may experience some problems with some of them.
Doom1.wad the shareware version seemed to work perfectly.
For music you can put a file called doom.wav in same directory.
Included Doom1.wad for testing purposes... Game running smooth on Diamond.. up down left right movement & shooting..
Download link... only ~1,5mb
Code:
http://www.megaupload.com/?d=8Z7NZWZ3
Awesome!!!!
Doom is a classssiccc.
But how do I exit Doom.
Thanks kick asss!!!
I think is free already maybe abandoned
Do you know how to calibrate cursor position its a little bit out about 50-80 pxs moved to right...
kultus said:
I think is free already maybe abandoned
Do you know how to calibrate cursor position its a little bit out about 50-80 pxs moved to right...
Click to expand...
Click to collapse
I noticet that annoying problem too! It works fine under menu.. but in game its moved so its difficult to select the character or click the button to walk
P.S. Heretic port doesnt work for our HTC devices.. only with OpenGL-ES port for Dell AXIM X50V and X51V (and any PocketPC which contain the intel 2700g graphic chipset)
Hi thanks for the games! warcraft 2 is great! about the problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect in my diamond!
gabrielmarcos2001 said:
Hi thanks for the games! warcraft 2 is great! about the problem with the screen align, go to options in the main menu, select video resolution 640x480 and mark the Fullscreen checkbox ( which is unmarked as default ) after this change it's working perfect in my diamond!
Click to expand...
Click to collapse
Didnt try before... nice one tnx
Thanks. It should be fine to post this stuff as it is not warez or copyrighted. It is a remake or port.
Nagrom Nniuq said:
Thanks. It should be fine to post this stuff as it is not warez or copyrighted. It is a remake or port.
Click to expand...
Click to collapse
Ha. Ha. Ha.
And I thought my jokes were bad.
Seriously, now - Warcraft II, it's story, characters, graphics and sound files are (c) Blizzard Entertainment. Warcraft II is not abandon-ware, nor is it free. Most of the abandon-ware talk is myth anyway - there's barely any abandon-ware available.
Nevertheless, since I legally own Warcraft II, it is legal to download this since, indeed, it is a remake on a different engine, using stuff legally licensed to me by Blizzard Entertainment.
This is warez, but at least this form is rather acceptable (although the data files should not be in the archive to be fully legal - instead, it should contain information on how to load the Warcraft II data files into Stratagus).
My bad I thought it was just Stratagus and being called something else.
hahahhahaha. give me a break mate. Even if you've got the original. Doesn't mean that you can have a copy of it. This is a port as well. Mean you can't edit any copyright. Cheers
tha_rami said:
Ha. Ha. Ha.
And I thought my jokes were bad.
Seriously, now - Warcraft II, it's story, characters, graphics and sound files are (c) Blizzard Entertainment. Warcraft II is not abandon-ware, nor is it free. Most of the abandon-ware talk is myth anyway - there's barely any abandon-ware available.
Nevertheless, since I legally own Warcraft II, it is legal to download this since, indeed, it is a remake on a different engine, using stuff legally licensed to me by Blizzard Entertainment.
This is warez, but at least this form is rather acceptable (although the data files should not be in the archive to be fully legal - instead, it should contain information on how to load the Warcraft II data files into Stratagus).
Click to expand...
Click to collapse
Is it possible for somenone to make Command & Conquer Red alert for the HTC Diamond? I would love to play that game on my HTC, it was a bit like this game graphic wise.
warcraft ends after 5 min
Great work, loved it on my old pc! Now on my Diamiond, nice!
One problem: after some minutes of playing the game will just end. Looks like the app is just killed.
No error message, enough device memory, problem both in human or orc mode..
Only thing could be that I installed it on the internal storage instead of device memory (since device memory has only 15MB left).
One other thing could be that I just unzipped the whole into my internal storage. The included readme says to replace some files in a folder, only there is no such folder so I didn't make any change..
Any of you guys having the same problem? Please help, tnx!
F-L-I-P said:
Great work, loved it on my old pc! Now on my Diamiond, nice!
One problem: after some minutes of playing the game will just end. Looks like the app is just killed.
No error message, enough device memory, problem both in human or orc mode..
Only thing could be that I installed it on the internal storage instead of device memory (since device memory has only 15MB left).
One other thing could be that I just unzipped the whole into my internal storage. The included readme says to replace some files in a folder, only there is no such folder so I didn't make any change..
Any of you guys having the same problem? Please help, tnx!
Click to expand...
Click to collapse
Yeah it works fine up untill you have like 30 people on the screen then it just turns off because it runs out of memory... you have to save often and just restart your game whenever it crashes so its semi-playable..
On a post nr. 4 added Duke Nukem with download links..
Also I found this great port. Its only shareware version but looks nice to try...
Age of Empires for Pocket PC 1.25
http://handheld.softpedia.com/get/Games/Strategy/Age-of-Empires-for-Pocket-PC-10066.shtml
Ok, thanks a lot for clearing up this problem. Guess we'll just have to live with it.. keep saving!
Thanks again for bringing back the good old Warcraft memories! Respect!
i have my PSP and PS3 for gaming... out loved Diamonds dont have the muscle or the hardware (buttons) to support this games
Thread being locked
--------------------------
Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
MOD EDIT: For historical Purposes I have edit this thread to preserve it's historical context.
THERE ARE SOME IMPORTANT FACTS IN THIS FIRST THREAD - PLEASE PLEASE PLEASE READ BEFORE YOU ASK QUESTIONS
POWER DOWN DOES NOT WORK while TF3d IS LOADED. There is no fix for this, just a work around. read the rest of this first post for answers
SOFTWARE DRIVERS CAUSE WHITE SQUARES - this is due to the lack of ATI texture support - there is no fix, its by design
CONFIRMED WORKING DEVICES:
KS20, POLARIS, NIKE, KAISER, Imate ultimate 8502.
Things you need to know before you continue:
--------------------------------------------------
You need WORKING OpenGL ES drivers. these can be software or hardware based, hardware being a lot faster. Omnia3D drivers WILL NOT HELP since they are Direct3D not OpenGL.
Software Drivers (best for old devices but cause white squares):
http://forum.xda-developers.com/attachment.php?attachmentid=121298&d=1223892257 (not the best - looking for better - These drivers will give you functionality but not perfect rendering)
Kaiser/Polaris/Nike Drivers:
http://www.htcclassaction.org/driverprogress.php#update_20081009_1
IT IS NOT FINISHED - it is not ready for a day to day phone. dont expect to be able to use your phone properly while it is enabled. Soft resets will be needed often while it is enabled. Use the Today/Items control panel to disable it when you are not testing.
Its CPU & resource intensive. Its got high system specs, higher than most pre-kaiser era phone can handle easily, takes an age to install or uninstall and will slow most phones down to a crawl. It also is a huge battery drain and due to the power bugs its almost impossible to even charge the phone while its enabled.
If you find your phone a bit sluggish without TF3D, its probably not worth installing.
--------------------------------------------------------------------------
Update 12: Direct from Chainfire:
=========================
Third release
Here's the third public release. This is pretty much a maintenance release, wrapping some stuff up, nothing really new. See the changelog.
Changelog
- Graphics Fixed dotted line image (white dot top-left of the text on the home tab) (EDIT: Read fixed == removed!)
- Graphics Fixed incorrectly scaled globe on the internet tab (looks much better now )
- ToggleManila Fixed the shortcut for non-English devices
- CAB Broke the CAB into two: base files in English-US and additional language pack. This because the non-english language files take about 3 MB of storage space, but more importantly, are spread out over 484 files (which is almost half of all manila files). This split will make (un)installation much faster as well as have less impact on your phone's performance when not running TF3D (and it's not cooked in). If you are not running an English / US / WWE ROM and still want your language, get the language pack as well. The base CAB, installed, is now 8 MB, from 17 MB originally.
Download
*download removed*
-------------------------------------------------------------------------------
issues and work arounds
-------------------------------------------------------------------------------
White squares: Images appearing as white squares is due to non support of ATC textures - this can be caused by a non ATI graphics driver - either an nvidia one (intel used ati i beleive) or software based ones. This is an IP issue more than anything else, and not something that we as developers can easily fix. since the majority of HTC devices either have no 3d or ATI based 3d and this app requires 3d, we will spend our time on ATI based 3d. so the fix for white squares? unfortuantly, the most likely is new device! if you are lucky and youre device isnt very old, u MAY get new drivers - but this is NOT the thread for discussing it
+ Thread being locked
--------------------------
- POWER DOWN ISSUES: the current HTC-CA drivers for pretty much all devices have an issue with powering down. TF3D is one app that is effected by this issue, but because of its always on-ness - is more visibile than other apps - which tend to be 3d games - which the device doesnt sleep on. the only fix for this is to have TF3D unloaded when u want to sleep. this is not elegant but until this issue is resolved (and its proving to be a tricky one) it is the only solution. To make life easier, there is an app included in the TF3D cab called 'togglemanila' - this can be bound to a hardware button in control panel. this means u have to press two buttons to power down instead of the usual one (and its also worth disabling power saving) - but thats the cost of using beta applications and beta drivers.
+ Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
- Broken images tab or broken music tab: ensure you have diamond album and diamond audio manager installed.
+ Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
I'm willing to help with the xml coding.
It would be nice to have 3D working like 2D.
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
nuke1 said:
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
Click to expand...
Click to collapse
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
It seems 3d has that arrow on the home screen that makes the clock smaller and shows at least two up coming appointments, which is better then one.
It may also open the ability to change this entirely which doesn't yet seem possible on 2d.
I just can't use something that doesn't show vmail count, or more then one appointment. Along with the whole restarting...
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
Animated envelope too? Also this launch program would be good. I would like to help too
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CraZyLiLbOy said:
Animated envelope too? Also this launch program would be good. I would like to help too
Click to expand...
Click to collapse
Not sure that has anything to do with TF3D. I believe it is a separate program.
blazingwolf said:
Not sure that has anything to do with TF3D. I believe it is a separate program.
Click to expand...
Click to collapse
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
CraZyLiLbOy said:
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
Click to expand...
Click to collapse
Ahh, missed that.
brilliant - glad to see weve got some people as keen as myself.
the first thing we need to do is chose a base to work on. now the beta versions run already. very nicely too... but they arent finished version - so thats probably a no go. the diamond version installs but refuses to run - and we havent sussed out why yet. that really should be our first port of call. it would be good if someone out there has an older phone, pre-diamond - that has proper 3d support and wm6.1 - that could try the diamond cabs - and report on how far manila gets. Im not sure off the top of my head what a good device would be. the main issue at the moment is that the HTCCA drivers are not full implimentations - so the reason it doesnt start could be related to that amongst many other things - to scrub that one off the list would be a good start.
Unfortunately, that would not be my phone.
blazingwolf said:
Unfortunately, that would not be my phone.
Click to expand...
Click to collapse
actually...thinking about it - thats almost any phone - for a 3d implimentation to be full doesnt need to be hardware - the openglcs_es.dll or whatever it was from the early manila 3d working betas is a fairly complete 3d implimentation - we should start by using that.
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
Agree..better try to make VGA version first and if it is possible to run on other devices already..QVGA version can be start after that..will be more easier
I show my full support for this project as I will use this in my ROM all the time if it gets completely....2D is nothing like 3D which I really want
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
is this not exactly what i wrote in the first post?
we need to get it to run first - that could be a device limitation or it could simply be a dependancy issue. to really find out, some form of debugging tool would be helpful - i know what kinda tool id like - something like snoopdos from my amiga days - something that shows every dll an app tries to load - and which are succesful - this would prove or disprove the dependancy issue.
there are rumours of manila.exe looking at the nk.rom files - this maybe to check device or it maybe to load an embedded dll or similar.
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
jakub_w said:
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
Click to expand...
Click to collapse
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
i love you djboo
now that herg has abandoned us, we must take matters into our own hands.
I'll be glad to help any way i can
let's get this thing working
blazingwolf said:
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
Click to expand...
Click to collapse
Whenever Verizon Diamond does come out, which is either 09 or 10....then it will easily be ported, now...to port it from Sprint Diamond, it will need the drivers and a reduced size of the manilla in order to work, that means porting everything
NEWEST VERSION: v0.6 (26/8 - 2009)
-------------------------------------------------------------------------------------------------
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Installation:
- Download CAB (latest version) here:
************************************************
************************************************
>>> :: DOWNLOAD :: <<<
************************************************
************************************************
"TOUCH BREAK" is a clone of Arkanoid / Breakout.
It has different level types, highscore and player profile and lots of other stuff...
- This game is auto scaling to all resolutions, but graphics have been optimized to run on WVGA. But don't hesitate - try it on your device, and see how it works - and report back here!
=> Issue 1: Zip downloaded?
>>> Just your browser playing tricks on you. Rename to .cab extension, and it should be able to install and work, just fine.
=> Issue 2: Error about Flash Lite player during install/run:
>>> Download and install:
http://www.mediafire.com/?u9zr4lnt1ht
=> Issue 3: Game is not fullscreen:
>>> Just choose "MENU", then choose "Fullscreen".
How to play:
- Put your finger on the slide below the breaker.
- Slide sideways to move the slide.
- TIP! Keep an eye on the time! If timer reaches 0, this result in "instant death", no matter the lives you have left!
- TIP! Keep as many balls in play as you can, as you gain points for each ball in play, when you hit a brick. Fx. if you have 1 ball in play and hit a brick, it counts for 1 point. But if you have 3 balls in play, the same brick counts for 3 points!
- TIP! You get TIME BONUS after each round!
- TIP! Certain rounds gives you an extra ball!
To-do:
- Lots, lots, lots of other stuff... this is only a 0.5 version!
---------------------------------------------------------------------------
UPDATES!!!
2009 - August, 13
v0.6 released.
Features:
=> 7 different level types!
=> All levels revised (timings, speed etc.)
=> Small design changes
2009 - August, 13
v0.5 released.
Features:
=> 5 different level types!
Optimizations:
=> A *lot* of optimizations have been implemented for a more fluent gameplay. I'm not quite satisfied yet, however.
2009 - August, 13
v0.3 released.
Features:
=> Highscore list now working!
=> In-between screen between levels!
=> More levels and backdrops! (Also stuff I've been drawing)
=> If timer reaches 0, this will result in "sudden death" (you die no matter how many lives you have left)
=> Revised endGame-screen, that tells you your rank
Error corrections:
=> Back buttons in menus not working
2009 - August, 13
v0.2 released.
=> Player name can now be set (isn't used to do anything yet, as highscores are still missing)
=> Menus are now structured (highscores needs to be done)
=> Gameplay has been heavily revised
=> Game engine has been optimized
=> Timer has been put in; in next version, the game ends if you haven't finished the level when the timer reaches 0. For now, I need to revise the times for each level - therefore, you can continue to play, even if you fail to clear the level after timer reaches 0.
=> New backdrops for each level (up to level 6)!!! Those are my old drawings, made in photoshop with digitizer
=> The bricks are still aligned the same way for each level. This will change in future versions.
2009 - August, 12
Initial v0.1 release.
---------------------------------------------------------------------------
DONATIONS RECEIVED:
(Total: €9,-)
- 2009-09-03: Christoph Castan (€5,-)
- 2009-08-31: Ilya Volodin (€15,-)
- 2009-08-31: jerome renou (€15,-)
- 2009-08-24: Dawid Nyberg (€5,-)
- 2009-08-17: "Jesusishere" (€4,-)
- 2009-08-13: Dennis Christilaw (€5,-)
A lot of thanks to the above people! Doing stuff for folks in here is very fun, but it's always very nice to know, that this work is appreciated!
Hi,
I tested it on Touch HD.
Game works fine but sometimes slows when lots of balls.
In main menu Settings, HighScores and Credits do not work (can't entry).
But game ivery very nice
Just need long thumb to play on 3,8"
Great! Been looking for a game like this, will try it out
I get a network unavailable error, any ideas?
Vonski >
Thanks for the feedback - I'm aware of the issues - The menu is mostly conceptual with no linkings for the subjects you've mentioned. I'll propably end up locking the number of balls, to a maximum of 3 at a time.
daDeadMan >
Hey!
When do you get the error?
And have you installed Flash Player Lite, as stated in the installation instructions...?
Works fine on Samsung i900 Omnia.
It is too easy for me, the ball should bounce only on the board, rather than "circle" under it.
Within a few seconds there are flying dozens of balls, which slows down the game.
it's pretty neat. Easy to play and looks nice. I agree hat it's a little too easy. I had about 100 balls flying around just breaking bricks for me It does slow down when the numbers start to exceed a dozen balls or so. Also, the entire platform (top and base) deflect balls which makes it easier as well cause if you miss the ball you can just sweep the screen. It's neat but it may make it too easy. It resizes to VGA just fine. I've attached a screenshot. With a little tweaking I think you have something real real good here though. When it was going full speed at the beginning it was a lot of fun. You may want to add falling bricks that add options, like brick breaker/arkanoid... I like where it's heading though! Good luck with the project.
wow thanks for this game !!!!!!!!!!
jakobdam said:
Vonski >
Thanks for the feedback - I'm aware of the issues - The menu is mostly conceptual with no linkings for the subjects you've mentioned. I'll propably end up locking the number of balls, to a maximum of 3 at a time.
daDeadMan >
Hey!
When do you get the error?
And have you installed Flash Player Lite, as stated in the installation instructions...?
Click to expand...
Click to collapse
I get the error when i run it. A popup, TouchBr001, says network unavailable, Try again later. Have flash lite installed and running energy rom on an xperia. Does the game require wifi or an internet connection of some sort?
Same for me. "Network unavailable". (On a Topaz)
hey guys you should learn how to read ! it is written in the first post download the DP flash lite and install it
it's pretty neat. Easy to play and looks nice. I agree hat it's a little too easy. I had about 100 balls flying around just breaking bricks for me It does slow down when the numbers start to exceed a dozen balls or so. Also, the entire platform (top and base) deflect balls which makes it easier as well cause if you miss the ball you can just sweep the screen. It's neat but it may make it too easy. It resizes to VGA just fine. I've attached a screenshot. With a little tweaking I think you have something real real good here though. When it was going full speed at the beginning it was a lot of fun. You may want to add falling bricks that add options, like brick breaker/arkanoid... I like where it's heading though! Good luck with the project.
Click to expand...
Click to collapse
I agree And the worst thing is that when the screnn s as you shown you don't need to play anymore because the balls are playing themself
I started the game and didn't do anything because I got a call and when I looked at the screen after a few minutes I already had ca. 30 balls and couldn't loose anymore. First game I ever tried that you can beat without doing anything
After that I tried it again but it didn't work because the slider always starts where you press play. After another 2 tries it worked. Just hit the play button on the right side, do nothing after that and you wont loose
UPDATE!
2009 - August, 13
v0.2 released.
=> Player name can now be set (isn't used to do anything yet, as highscores are still missing)
=> Menus are now structured (highscores needs to be done)
=> Gameplay has been heavily revised
=> Game engine has been optimized
=> Timer has been put in; in next version, the game ends if you haven't finished the level when the timer reaches 0. For now, I need to revise the times for each level - therefore, you can continue to play, even if you fail to clear the level after timer reaches 0.
=> New backdrops for each level (up to level 6)!!! Those are my old drawings, made in photoshop with digitizer
=> The bricks are still aligned the same way for each level. This will change in future versions.
thanks a lot for the update
So now, lets play
Works great on my HTC Fuze running WM 6.5 Energy ROM.
Couple suggestions/requests:
1. Put a break in between levels. As soon as a level completes, it dumps you into the next level. Putting a pause in there (Like a Ready? screen they can tap to start the next level) will allow people to recover from a furious level.
2. Additional types of "Bonus" blocks would be nice other than extra balls. Like an Extra Life, Larger Pad, Sticky Pad or whatever you can imagine.
Those are it for now, I am sure I can think of more sometime later.
Between this game and Fruity, so far, you are becoming one of my favorite game devs!
So far, both games run nicely and they look fantastic on my Fuze!
Keep up the great work!
Hi there, great app. Just like Fruity! All thanks to Flash Lite, it does increase the smoothness of the experience. For the Touch Break however, we are experiencing issues when holding onto the slider for a certain amount of time - the menu for Flash pops up (as seen below).
Otherwise, it's great! And we've written a brief review for it: Check it out!
Talderon >
- Break between levels: Yeah, I know But everything has a priority, and for this release, finishing up some graphics stuff and improve gameplay itself, was main priorities... as for breaks between levels - it will come - and it'll be a bit funnier than just the typical "ready"-message... (to make the player think it's worth the while to have finished the level).
- Extra powerups: Yup, those will come too. Maybe not all of them, but certainly, some! Also, some "death"-bringers will come. But I try to think a bit out of the box with this game, so some of them might not be that familiar...
MrWangKai >>
Yeah - that popup menu is BLOODY HELL ANNOYING! I've tried everything to disable the blasted thing, but nothing can do the trick.
It only comes if you double-tap and then hold... so far, I've myself gotten pretty much used to it by now, so it actually never happens when I play...
As this is wrapper-related (flash player lite), I can't do much about it (other than create a new flash wrapper myself, which is pretty drastic measures).
Not working on Omnia II
Something is wrong with flash lite I think
Yeah, I figured you thought of some of these as it is, just wanted to post it so it was "official from someone else" other than the voice in your head... Although, it seems those voices have some good ideas.
Keep it up and let us know if you have other games in the works. These look great and are fun!
WOW. Version 0.2 is much better. Good work
VirtualGamepad - Play Desktop Games On Your Windows 8 Tablet
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Hi guys, after a few months and a few posts in XDA's Windows 8 Development forum, it's time for the official demo and beta release of VirtualGamepad for Windows 8 Tablet. I look forward to your feedback here and on the VirtualGamepad website. I would like to thank Netham45 for his initial release.
The Freeware Demo is obviously free, the Beta is currently in a phase of Donationware.
There's a couple of reasons for that, among them :
1 - Build a pool of dedicated Beta Testers who are going to be involved in the forums and on my issues database.
2 - Build new features that would require costly 3rd party licenses (Hardware Joystick Emulation for example).
3 - Cover some of the development costs including the website, new tablets for better support, etc. ( I don't even know if it still works on Windows RT !)
You can get the Freeware for free. You can also donate and get the Freeware, Beta and Future Release. It's your call.
Initially, netham45 wanted to release it for free to XDA members and I want to respect that. If you were a standing member of XDA by November 20th 2013, contact me to get the discount code This code is meant for XDA members only, so please do not share elsewhere. Also, please use your XDA account name to register.
LilCthulhu aka Christian
http://virtualgamepad.net
http://palmtime.net
Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.
kitor said:
Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.
Click to expand...
Click to collapse
Thanks for the feedback, I've added that issue on my bugtracker (website) and will be working on it...
hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...
NDeaz said:
hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...
Click to expand...
Click to collapse
Hello,
The demo is currently limited to WASD, the beta version allows you to assign different keys to the four directions in the analog joystick ! I will also try to make some tutorial video asap
VirtualGamepad Update Version 1.01
Hello,
A new version of VirtualGamepad has been released today. This version should enable Windows RT compatibility, answer a few feature requests and address a few issues. It does require higher administrative rights as we found them necessary for certain games like Elder Scroll Online.
If you have already downloaded VirtualGamepad, log in into your account and your updates will be available here.
Windows may warned you about this new release, it is totally understandable considering the increased security requirements. I will eventually get a trust certificate allowing me to sign VirtualGamepad properly. In the meanwhile, it’s a matter of trust between you and me.
Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.
spunker88 said:
Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.
Click to expand...
Click to collapse
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.
LilCthulhu said:
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.
Click to expand...
Click to collapse
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.
spunker88 said:
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.
Click to expand...
Click to collapse
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update
LilCthulhu said:
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update
Click to expand...
Click to collapse
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/
LilCthulhu said:
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/
Click to expand...
Click to collapse
Working great at 125% now, thanks for the update.
So, have you sold many copies of this?
netham45 said:
So, have you sold many copies of this?
Click to expand...
Click to collapse
Well let's say they are very few... I'd really like people to participate on the forum though, get feature request, etc. Hopefully, in time enough to cover for the website and plugins cost.
When I looked at the code a few months ago and decided to completely rewrote it in C#, the idea was to answer my own need on having such a utility (Gameplay from Gestureworks was still unannounced and Overwolf's touch controller was (back then) only a video).
When PalmTime was "kinda" founded 15 years ago to do PalmOS, WindowsCE and PsionS5 development, it was a small group of developers working together on a bunch of little projects. Back then we released PocketChess with TinyWare, Pyramid, Frotz (Zork) Emulators, Missile Defense, etc. I'd like to bring that spirit back.
My intentions right now is to re-invest everything back into the development and support. It's to build some sort of community for people to share their virtual gamepad, etc. participate on the forum and issues database. Donation are nice, but for me, they don't beat the interest people may have to it. I'd rather have 20 users from XDA join in on the fun and participate on the forum right now than 1 donation... But although I'll admit, I'd like to cover for some of the cost:
Website registration.
Website skin.
Cart plugin.
Then I'd like to re-invest:
Get a Publisher Certification (found a cheap provider)
Hardware Analog Joysticks : either get a Driver Signing Certification (found a cheap provider) or embed a 3rd party solution to emulate.
Add more functionality.
Eventually push feature in the freeware, etc...
I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."
Overlay in fullscreen?
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks
CaliLove310 said:
I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."
Click to expand...
Click to collapse
Sorry about the inconvenience, it should be fixed now. Obviously, I'm out of town and things stops working The issue should be fixed now. Part of learning that plugin that manage the downloads
Chris
inquisitor03 said:
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks
Click to expand...
Click to collapse
From the about page :
It supports “Windowed Fullscreen” and “Windowed” mode games. It does NOT support “Fullscreen” mode as it would requires injecting the UI into the game’s graphic library. Which is often perceived as a EULA violation. Regardless we are not responsible for any EULA violation resulting from using VirtualGamepad.
I modified my download page and should have put that information there somehow... It's on the feature list on the main page too. But I undersdand the confusion.
BUT it's something we, for sure, would like to implement. Put your game in windowed mode for now
VirtualGamepad v1.3.0.0 has been released
Hello,
VirtualGamepad v1.3.0.0 has been released and is available for download at http://palmtime.net/virtualgamepad/download/.
There are many new features, including an automatic update notification and self-update feature. I strongly suggest that you also register to our Facebook, Google+ or Twitter account so there won't be any need for emails in the future. You can read about the latest update at http://palmtime.net/virtualgamepad/2013/12/23/virtualgamepad-version-1-03-beta-demo/
Happy Holidays and Happy New Year
Chris