VirtualGamepad (Demo & Beta) Released - Windows 8 General

VirtualGamepad - Play Desktop Games On Your Windows 8 Tablet
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hi guys, after a few months and a few posts in XDA's Windows 8 Development forum, it's time for the official demo and beta release of VirtualGamepad for Windows 8 Tablet. I look forward to your feedback here and on the VirtualGamepad website. I would like to thank Netham45 for his initial release.
The Freeware Demo is obviously free, the Beta is currently in a phase of Donationware.
There's a couple of reasons for that, among them :
1 - Build a pool of dedicated Beta Testers who are going to be involved in the forums and on my issues database.
2 - Build new features that would require costly 3rd party licenses (Hardware Joystick Emulation for example).
3 - Cover some of the development costs including the website, new tablets for better support, etc. ( I don't even know if it still works on Windows RT !)
You can get the Freeware for free. You can also donate and get the Freeware, Beta and Future Release. It's your call.
Initially, netham45 wanted to release it for free to XDA members and I want to respect that. If you were a standing member of XDA by November 20th 2013, contact me to get the discount code This code is meant for XDA members only, so please do not share elsewhere. Also, please use your XDA account name to register.
LilCthulhu aka Christian
http://virtualgamepad.net
http://palmtime.net

Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.

kitor said:
Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.
Click to expand...
Click to collapse
Thanks for the feedback, I've added that issue on my bugtracker (website) and will be working on it...

hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...

NDeaz said:
hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...
Click to expand...
Click to collapse
Hello,
The demo is currently limited to WASD, the beta version allows you to assign different keys to the four directions in the analog joystick ! I will also try to make some tutorial video asap

VirtualGamepad Update Version 1.01
Hello,
A new version of VirtualGamepad has been released today. This version should enable Windows RT compatibility, answer a few feature requests and address a few issues. It does require higher administrative rights as we found them necessary for certain games like Elder Scroll Online.
If you have already downloaded VirtualGamepad, log in into your account and your updates will be available here.
Windows may warned you about this new release, it is totally understandable considering the increased security requirements. I will eventually get a trust certificate allowing me to sign VirtualGamepad properly. In the meanwhile, it’s a matter of trust between you and me.

Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.

spunker88 said:
Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.
Click to expand...
Click to collapse
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.

LilCthulhu said:
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.
Click to expand...
Click to collapse
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.

spunker88 said:
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.
Click to expand...
Click to collapse
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update

LilCthulhu said:
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update
Click to expand...
Click to collapse
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/

LilCthulhu said:
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/
Click to expand...
Click to collapse
Working great at 125% now, thanks for the update.

So, have you sold many copies of this?

netham45 said:
So, have you sold many copies of this?
Click to expand...
Click to collapse
Well let's say they are very few... I'd really like people to participate on the forum though, get feature request, etc. Hopefully, in time enough to cover for the website and plugins cost.

When I looked at the code a few months ago and decided to completely rewrote it in C#, the idea was to answer my own need on having such a utility (Gameplay from Gestureworks was still unannounced and Overwolf's touch controller was (back then) only a video).
When PalmTime was "kinda" founded 15 years ago to do PalmOS, WindowsCE and PsionS5 development, it was a small group of developers working together on a bunch of little projects. Back then we released PocketChess with TinyWare, Pyramid, Frotz (Zork) Emulators, Missile Defense, etc. I'd like to bring that spirit back.
My intentions right now is to re-invest everything back into the development and support. It's to build some sort of community for people to share their virtual gamepad, etc. participate on the forum and issues database. Donation are nice, but for me, they don't beat the interest people may have to it. I'd rather have 20 users from XDA join in on the fun and participate on the forum right now than 1 donation... But although I'll admit, I'd like to cover for some of the cost:
Website registration.
Website skin.
Cart plugin.
Then I'd like to re-invest:
Get a Publisher Certification (found a cheap provider)
Hardware Analog Joysticks : either get a Driver Signing Certification (found a cheap provider) or embed a 3rd party solution to emulate.
Add more functionality.
Eventually push feature in the freeware, etc...

I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."

Overlay in fullscreen?
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks

CaliLove310 said:
I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."
Click to expand...
Click to collapse
Sorry about the inconvenience, it should be fixed now. Obviously, I'm out of town and things stops working The issue should be fixed now. Part of learning that plugin that manage the downloads
Chris

inquisitor03 said:
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks
Click to expand...
Click to collapse
From the about page :
It supports “Windowed Fullscreen” and “Windowed” mode games. It does NOT support “Fullscreen” mode as it would requires injecting the UI into the game’s graphic library. Which is often perceived as a EULA violation. Regardless we are not responsible for any EULA violation resulting from using VirtualGamepad.
I modified my download page and should have put that information there somehow... It's on the feature list on the main page too. But I undersdand the confusion.
BUT it's something we, for sure, would like to implement. Put your game in windowed mode for now

VirtualGamepad v1.3.0.0 has been released
Hello,
VirtualGamepad v1.3.0.0 has been released and is available for download at http://palmtime.net/virtualgamepad/download/.
There are many new features, including an automatic update notification and self-update feature. I strongly suggest that you also register to our Facebook, Google+ or Twitter account so there won't be any need for emails in the future. You can read about the latest update at http://palmtime.net/virtualgamepad/2013/12/23/virtualgamepad-version-1-03-beta-demo/
Happy Holidays and Happy New Year
Chris

Related

Profiles for Windows Mobile 2.0

Dear all,
I am glad to inform you that I have just released the brand new version 2 of Profiles for Windows Mobile.
Do not hesitate anymore! Follow the link below and see what is waiting for you!
http://www.winmobileapps.com/device/pocketpc/pwm/pwm.aspx
I am waiting already for your comments.
slvrbllt said:
Dear all,
I am glad to inform you that I have just released the brand new version 2 of Profiles for Windows Mobile.
Do not hesitate anymore! Follow the link below and see what is waiting for you!
http://www.winmobileapps.com/device/pocketpc/pwm/pwm.aspx
I am waiting already for your comments.
Click to expand...
Click to collapse
Well i have been waiting on this! - thank you so much i will give my impressions in full later on. I use your older version all the time.
Cheers you deserve a beer and the 14.95 euros if i like it!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Bahh, so many time for this, a shareware app...
And so many time to develop a new version and not even the inclusion to be able to choose new ring files from another path...
Sticking with PPCProfiles Pro 3.00a...
Review of Profiles for Windows Mobile 2.0
I have tried a number of different profilers and i like this one best because of a simple interface and low resource needs. It feels like its part of wm5 whilst the others always feel like addons and generally slow the device down.
Well i have tested the new version on my O2 orbit and first impressions are good.
- It has same interface and looks as 1.2 version but is enhanced
- Up to 9 profiles which is more than most of the competition.
- Vibration now works when selected under wm5.
- Bluetooth has discoverable option which is desirable.
- Ability to set profile including wifi on/off when roaming.
- Ringtones can now be selectable from the storage card\my documents folder
- Midi files can now be played as a ringtone
- Screen rotate feature useful for car profile
- Scheduler works well on my device and is a welcome addition
- No glitches or bugs on my device yet.
Wishlist
1. Backlight change with profile
2. GPRS on\off would be a welcome addon
3. Run program in a profile interface is too basic - file menu needed and the ability to use lnk's and not just exe's will make this more versatile.
4. Options interface to be wm5 style rather than old 2003 style and annoying popup of keyboard stopped
So i am certainly interested in buying this profiler and have a couple of questions.
Does the cost include future updates?
Does each device need a separate code? - i have a wizard and an orbit
Are any of the things on my wishlist in the pipeline?
There seemed to be no alpha or beta released (i often checked your forum) why not?
The program size has gone from 94kb to 340kb any possibilty of trimming to reduce size (sounds a contradiction looking at my wishlish) but ? more efficient coding or compression of dll's
Will there be more participation in the forum by yourself as in the past seems lacking and many of the users post not answered.
Thanks again and good work! I hope you take all my criticisms as constructive.
Well, a lot of things have happened in the last year that kept me away from my PC. One of these was the complete crash of my laptop, with a complete lost of all the sources... my last backup was 2 version older... PWM has been rewritten from scratch.
Let me reply to each and every point:
Wishlist - options 1..3 are on the way! I just needed to deliver something and test the user's reactions. I will keep on working on it, if it's worth to...
I don't get your point for wish #4... I'm sure you're going to wipe my doubts away...
Beta - There has been a Beta phase of course. And I posted a message here too, seeking for volunteers... got just one reply, and when it was to late, too.
Program Size - Unfortunately the increase in size is mostly due to images stored into the applet file's resources and the use of the ATL libraries for embedding WMP (sounds preview). I personally would get rid of the sounds preview, but its was one of the most wanted features...
Participation in forum - I'm actually spending several hrs a day in replying to the messages I get in several forums. It's 3:24 now and I'm still here... so my answer is YES! you will feel my presence amongst you!
Licensing: Each device need it's own license. In case of multiple licenses for the same owner, the price would be heavly reduced. License will surely be valid for all 2.x future releases. Whilst I still see room for improvements, I do not believe they will justify a version 3 or 4....
Criticisms are very welcome! I got no better way to improve myself...
slvrbllt said:
Well, a lot of things have happened in the last year that kept me away from my PC. One of these was the complete crash of my laptop, with a complete lost of all the sources... my last backup was 2 version older... PWM has been rewritten from scratch.
Let me reply to each and every point:
Wishlist - options 1..3 are on the way! I just needed to deliver something and test the user's reactions. I will keep on working on it, if it's worth to...
I don't get your point for wish #4... I'm sure you're going to wipe my doubts away...
Beta - There has been a Beta phase of course. And I posted a message here too, seeking for volunteers... got just one reply, and when it was to late, too.
Program Size - Unfortunately the increase in size is mostly due to images stored into the applet file's resources and the use of the ATL libraries for embedding WMP (sounds preview). I personally would get rid of the sounds preview, but its was one of the most wanted features...
Participation in forum - I'm actually spending several hrs a day in replying to the messages I get in several forums. It's 3:24 now and I'm still here... so my answer is YES! you will feel my presence amongst you!
Licensing: Each device need it's own license. In case of multiple licenses for the same owner, the price would be heavly reduced. License will surely be valid for all 2.x future releases. Whilst I still see room for improvements, I do not believe they will justify a version 3 or 4....
Criticisms are very welcome! I got no better way to improve myself...
Click to expand...
Click to collapse
Thanks for that slvrbllt - sorry that i missed your beta request post - if it had been in the wizard forum i would have surely picked it up - I am happy to do any future testing.
Correct me if i am wrong but wm5 interface usually has keyboard central and 2003 to the right - no big deal - its just the keyboard popup thing that irritates - EDIT this is only on my artemis - on the wizard it has wm5 interface and no keyboard popup problem.
EDIT2 - problem is fixed on my artemis by unticking 'support wm5.0 soft-keys' exiting, opening and then ticking the box again.
Is it possible to do separate versions? - wm5 and 2003 - it may get round this bug.
I am glad 1 & 3 are in the pipeline and ? 2 not diff to impliment surely - if not I can use a lnk file to work this.
Well you have one customer sold.
btw i have noticed an occ duplicate notification from the scheduler and i will keep an eye on this. Please keep working on this its a great profiler!
Thanks meschle!
Got you listed on my customers spreadsheet... I'll do my best to move your name to the "very satisfied customers" column!
Maurizio.
slvrbllt,
do you plan to add auto PIN input during GSM turning is on?
intruders said:
slvrbllt,
do you plan to add auto PIN input during GSM turning is on?
Click to expand...
Click to collapse
I don't think so. I mean, it's not a technical problem (can be easily done).
I can't see any difference between letting the PDA insert the PIN for you and disabling the PIN request on the SIM.
While I can see security related issues (PIN must be stored somewhere...)
I was testing another product some time ago, and decided to give the auto PIN feature a try. Unfortunately I keyed in the wrong PIN number. Before I realised that, my SIM was locked. To make things even worse, I could not find my PUK...
Now my new SIM does not ask for a PIN anymore.
Ciao!
Well, I tried the previous version of this program and also of PPC Profiles Pro... I liked them both, but at my I-Mate JAMin (and I don't know why) once installed I couldn't go anymore to the Sound & Notifications (or Phone) settings, because after doing that it none of them works ok no more... also it damages all of my default ringtones and I can't select anything else. Even after uninstalling the progs the problem of default ringtones continues So I decided to never use this king or programs again in my ppc...
(sorry for my poor english)
I've just got a T-Mobile MDA Vario II, and i found your profiles program and it does the job perfectly, i love the simple today plugin, just what i was looking for. I like the apps i use to have the default windows look and feel and WPM certainly has that.
I have just placed my order, i look forward to receiveing my license
Nic
meschle said:
- Ringtones can now be selectable from the storage card\my documents folder
Click to expand...
Click to collapse
How are we able to select from Storage card, from the drop down list in the selectable tones are only showing the ones within Windows directory.
WM 6.1/6.5 version coming?
do you plan to release version that supports newer Windows Mobile versions?
This program is something I miss bad from the Nokia S60 world. I still can't believe it is not part of the core OS.

[Game] Vexed ! (updated:20/06/2008)

Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
If you owned a PalmOS device in the past, sure you know this old blocks game that has roots in Puzznic. I’m a big fun of Vexed since the 1st PalmOS version. In 2002, I really missed this game when I bought my 1st pocket pc and decided to write it for that platform. Since then, I have a never ending Vexed project for Windows platforms that lives almost only on my pocketpc and my laptop. The game was only distributed to a couple of friends during these years since I was not able to convince myself on its quality to release it. A couple of months ago I’ve finally decided to seriously finish and package it as a freeware as the PalmOS version. But it's still hard to finish
So, what I expect by publishing it here for the 1st time is your support and feedback
The level packs and graphics are taken from sourceforge project of Vexed here: http://vexed.sourceforge.net/
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
Windows Mobile Screnshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Build 385 with WM5/6 VGA and PocketPC 2003 support:
Hi guys, thank you all for your interest !
- I prepared a quickn'dirty patch to make it run in VGA. The new build 385 should run double sized (as qvga emulation in VGA PPC2003).
- I just added a PocketPC 2003 version, enjoy it !
Build 423 with WM5/6 and PocketPC 2003 multi-resolution (QVGA/VGA/square) and mui support: I'm pleased to announce the new version with lots of improvements
- Almost all WM resolutions supported: QVGA/VGA portrait/landscape/square resolutions are now supported (except Options dialog which only display correctly in portrait mode)
- Multi language support: I added initially English and some limited translation to French and Turkish languages (help file is still in English), If you want Vexed in your own language, you can translate a plain rc text file and I'll be happy to compile and add resource dll to the next release
- Many bugs fixed
2008-06-19 mui problem reported by gundalbert is fixed, better screen layout on square and landscape resolutions, minor improvement for selection dot positioning
2008-06-18 Window layout bugs introduced with multi-resolution have been fixed
2008-06-17 Fixed level pack dialog bugs (level pack info does not display) reported by kandjar
2008-06-16 Fixed a small bug where next button on toolbar allows user to continue beyond the last solved level by quickly tapping on this button before it gets disabled. Now, game engine checks game options and do not allow going beyond when all levels is not checked.
2008-06-07 Fixed the "replayed level with a better score does not update total score" bug reported by mab1712. Fixed the "level pack change is not updated in the ini file" bug reported by multiple users: Rescue9, RaymondB
2008-06-01 Fixed a nasty old bug that blocks the game at the end of a level pack. Now it displays properly a message box then asks for a new level pack (was reported by multiple users: kinderenh, lover, mab1712, jem777)
Click to expand...
Click to collapse
- External blocksets: I added some sort of block skinning. There's a new 'Blocks' folder under Vexed install directory where I put external png images for blocksets. Some bitmap resolutions do not resize well in my experiments. Vexed will scan this folder to let you pick another one in options dialog. That means that, if you do not like the game resolution or brick colors, you may change it
- Smartphone version is still pending, I focused my effort on PPC stability, if there's an interest I may work on it.
Upgrading from a previous version: You must remove the old Vexed.ini file which is not compatible with build 423 (details are here)
French version in 240x240 resolution
Great!
I also missed this game from earlier Palm dates. I tried Next and was not really impressed with it.
Thanks for this release. I am sure others will love this games and am looking forward for your next update.
Thanks....
Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro
Thanks.
Already tried the game , my opinion if: GREAT GAME
ribasnet said:
Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro
Click to expand...
Click to collapse
Hi,
Used to enjoy this very much on my Palm.
Any thoughts to making this available for us VGA users?
Would like to have this again.
I've gotta second what's here: THANKS!!!!!
I've missed the game from my dad's Zire. Now my 6800 can have it too.
So much for productivity, now that I've got so many games.
Used to play this a lot on my Palm. Can you make a version compatible with WM2003?
Thanks for the game
palmhook said:
Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
....
So, what I expect by publishing it here for the 1st time is your support and feedback
....
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
...
Test it and drop a feedback here if it works. I'll check when I'll be back.
Cheers!
palmhook
Click to expand...
Click to collapse
Hi.
It works smoothly but displays incorrectly on a 240x240 device (not unexpected, I suppose...). Please see attachment.
Cheers,
Fabio
Thank you. I'll be giving it a try.
Thanks. Works great on xda flame (vga)
Thanks! I used to love this game on my Palm! This is great!
thanks, great game
Soooo lovely! Takes me back 20 years...
Man, this is just great.
Never knew this game before, not having used a Palm, but it's really, really nice. Good game, great port, superb implementation!
Kudos, palmhook.
On a more practical note, I've played this for about an hour now and the game behaves; no lock-ups, no crashes, works as it should.
thanks for the game.....
Man I play that game for about a week and I'm in love with please, please release a VGA version
I love logical games but this one is probably the best what ever i play! Thanks a lot man!
106112909 said:
Used to play this a lot on my Palm. Can you make a version compatible with WM2003?
Click to expand...
Click to collapse
PPC2003 version is now added to the 1st post. You can try it...
palmhook
=;-)

PocketPC MPD Client -- Control your music server (Updated July 23)

Here's my first attempt at pocketpc development -- an MPD client. It's a fairly niche application, but maybe someone else out there will enjoy it.
First off, you'll need an MPD server. MPD is a small simple daemon that plays music. It has no UI of its own-- it relies on various clients to connect to it for control.
My application does not actually play music. It's more like a remote control. It connects to your MPD server and tells it what to play. But if you combine this with icecast on the server and TCPMP on your phone, you CAN actually stream the music to your phone. The effect for me is having my entire 80G+ music collection available to my phone anywhere I have EVDO access.
If you've made it that far, here's a few features my client offers:
Automatic album art from Amazon
A today screen plugin showing the current song
Gestures for easy control
Kinetic scrolling lists
Here's a short youtube demonstration of some of the UI elements.
The application requires Windows Mobile Professional with the .NET 2.0 framework. It's available from http://code.google.com/p/pocketpcmpdclient/.
Special thanks to dosfan and gingercat from this thread. I used a lot of their code for kinetic scrolling in my lists.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
THis looks incredibly intruiging...of course now I have to go fiddle with my server and set up the MPD/Icecast bit, but it seems worth it to have something like this working...I will get back to you this weekend after i figure all this stuff out. Also this is quite cool for a first program!
That looks great! I particularly love the gestures! Any chance of implementing them in a non MPD dependant music player?
Thanks for the encouragement. This has just been a "hobby" project for me to work on over the weekends for a while now. I usually write boring framework code without any GUI for my day job, so this has been a lot of fun.
As for the gestures, it's written in c# and I wrote it to be easy to add to other projects. Just declare an instance of the class within your form (or usercontrol) and tell the class what it's parent is. Then the class will raise events whenever a gesture is recognized.
So if someone wants to steal my code like I stole dosfan and gingercat's, help themselves! And if they have any improvements, let me know
Dromio said:
Thanks for the encouragement. This has just been a "hobby" project for me to work on over the weekends for a while now.
As for the gestures, it's written in c# and I wrote it to be easy to add to other projects. Just declare an instance of the class within your form (or usercontrol) and tell the class what it's parent is. Then the class will raise events whenever a gesture is recognized.
So if someone wants to steal my code like I stole dosfan and gingercat's, help themselves! And if they have any improvements, let me know
Click to expand...
Click to collapse
Hobby projects are fun!
Not sure if you've implemented something like this, but in dosfan and gingercat's dll, there was no support for hardware buttons. I've added that today, and can give you the code if you want.
Being able to capture gestures would be awesome!
Keep up this project! And lemme set up an MPD!
Oh yeah, using hardware buttons on the lists was on my "To-Do" list. I'd be interested in seeing what you did.
Dromio said:
Oh yeah, using hardware buttons on the lists was on my "To-Do" list. I'd be interested in seeing what you did.
Click to expand...
Click to collapse
Basically, I added some keypress even handlers, and then made those do the same as moving the mouse. I also had to edit the MaxXOffset and MaxYOffset to allow the list items to get to the top of the page...
Attached is the code for the KListControl dll.
If my lack of comments needs some explaining, do ask!
It seems pretty straightforward. Thanks.
any mpd for windows? *hoping*
flippy said:
any mpd for windows? *hoping*
Click to expand...
Click to collapse
Sorry, I don't think there's a good, simple way to run MPD on a windows server. From the MPD wiki, it looks like the only real working option is to run it under coLinux or andLinux.
It's another reason I said it's a bit of a "niche" application
don't know if this is related but, how about a remote control for UPnP clients, like roku, etc.
on Nokian770 and n800, there is a program called media streamer that does just that. wondering if there is the same for ppc.
I've thought a bit about abstracting away the music "engine" and using plugins to allow the UI to interact with different backends like MPD, windows media, or others. But for a guy who's working on this an hour a night after putting the kids to bed, that seems pretty ambitious
Awesome project. I have MPD setup on my desktop, and usually I'd just carry around my IR remote and control it via that, but controlling it with my phone over wifi is so much better!
Just installed it and I must say for a hobby project it's pretty nice! It just crashed on me, but I think that might be due to me not being able to scroll correctly
aqtrans said:
It just crashed on me, but I think that might be due to me not being able to scroll correctly
Click to expand...
Click to collapse
I'm sorry about the crash . If it happens again, could you open an issue containing the detailed text from the crash? It would help me to hunt down the issues.
Lately the only crashes I've had is when my data connection cuts out. The MPD library I used doesn't handle that very well. I really need to find an elegant way to tell the user the connection was lost.
Dromio said:
I'm sorry about the crash . If it happens again, could you open an issue containing the detailed text from the crash? It would help me to hunt down the issues.
Lately the only crashes I've had is when my data connection cuts out. The MPD library I used doesn't handle that very well. I really need to find an elegant way to tell the user the connection was lost.
Click to expand...
Click to collapse
"MessageBox.Show("HaHa ")"
Crude but functional!
I used to do the same using Shoutcast in combination with Jetcast to stream WMA. Then control the server using Cygnus.
also very niche, but it proves there's people that might like this.
Your program has inspired me to take an old computer outta the closet, put ubuntu on it, mirror my music collection, and install the icecast, mpd, and gimmix packages. I'm pretty new at this, so I was wondering... if you have the time, do you think you could write up a quick guide where to go next? I'm kind of at a loss...
I'd start just getting mpd to recognize your music and output to the soundcard or something. Setting up icecast is another layer of complexity to tackle next.
The best resource seems to be the wiki . If you have any specific problems I'll try to help.
Great project...
I submitted it to Digg, maybe it will get some love. It's time to rectify the overblown iPhone hype machine and show people what WinMo can do.
Very nice work!
I was thinking, why not doing it compatible also with uPnP (very similar to bonjour protocol), which is compatible with Windows (see www.tversity.com).
Thanks and keep up the good work

Project: Manila 3d porting - STILL IN DEVELOPMENT READ FIRST POST

Thread being locked
--------------------------
Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
MOD EDIT: For historical Purposes I have edit this thread to preserve it's historical context.
THERE ARE SOME IMPORTANT FACTS IN THIS FIRST THREAD - PLEASE PLEASE PLEASE READ BEFORE YOU ASK QUESTIONS
POWER DOWN DOES NOT WORK while TF3d IS LOADED. There is no fix for this, just a work around. read the rest of this first post for answers
SOFTWARE DRIVERS CAUSE WHITE SQUARES - this is due to the lack of ATI texture support - there is no fix, its by design
CONFIRMED WORKING DEVICES:
KS20, POLARIS, NIKE, KAISER, Imate ultimate 8502.
Things you need to know before you continue:
--------------------------------------------------
You need WORKING OpenGL ES drivers. these can be software or hardware based, hardware being a lot faster. Omnia3D drivers WILL NOT HELP since they are Direct3D not OpenGL.
Software Drivers (best for old devices but cause white squares):
http://forum.xda-developers.com/attachment.php?attachmentid=121298&d=1223892257 (not the best - looking for better - These drivers will give you functionality but not perfect rendering)
Kaiser/Polaris/Nike Drivers:
http://www.htcclassaction.org/driverprogress.php#update_20081009_1
IT IS NOT FINISHED - it is not ready for a day to day phone. dont expect to be able to use your phone properly while it is enabled. Soft resets will be needed often while it is enabled. Use the Today/Items control panel to disable it when you are not testing.
Its CPU & resource intensive. Its got high system specs, higher than most pre-kaiser era phone can handle easily, takes an age to install or uninstall and will slow most phones down to a crawl. It also is a huge battery drain and due to the power bugs its almost impossible to even charge the phone while its enabled.
If you find your phone a bit sluggish without TF3D, its probably not worth installing.
--------------------------------------------------------------------------
Update 12: Direct from Chainfire:
=========================
Third release
Here's the third public release. This is pretty much a maintenance release, wrapping some stuff up, nothing really new. See the changelog.
Changelog
- Graphics Fixed dotted line image (white dot top-left of the text on the home tab) (EDIT: Read fixed == removed!)
- Graphics Fixed incorrectly scaled globe on the internet tab (looks much better now )
- ToggleManila Fixed the shortcut for non-English devices
- CAB Broke the CAB into two: base files in English-US and additional language pack. This because the non-english language files take about 3 MB of storage space, but more importantly, are spread out over 484 files (which is almost half of all manila files). This split will make (un)installation much faster as well as have less impact on your phone's performance when not running TF3D (and it's not cooked in). If you are not running an English / US / WWE ROM and still want your language, get the language pack as well. The base CAB, installed, is now 8 MB, from 17 MB originally.
Download
*download removed*
-------------------------------------------------------------------------------
issues and work arounds
-------------------------------------------------------------------------------
White squares: Images appearing as white squares is due to non support of ATC textures - this can be caused by a non ATI graphics driver - either an nvidia one (intel used ati i beleive) or software based ones. This is an IP issue more than anything else, and not something that we as developers can easily fix. since the majority of HTC devices either have no 3d or ATI based 3d and this app requires 3d, we will spend our time on ATI based 3d. so the fix for white squares? unfortuantly, the most likely is new device! if you are lucky and youre device isnt very old, u MAY get new drivers - but this is NOT the thread for discussing it
+ Thread being locked
--------------------------
- POWER DOWN ISSUES: the current HTC-CA drivers for pretty much all devices have an issue with powering down. TF3D is one app that is effected by this issue, but because of its always on-ness - is more visibile than other apps - which tend to be 3d games - which the device doesnt sleep on. the only fix for this is to have TF3D unloaded when u want to sleep. this is not elegant but until this issue is resolved (and its proving to be a tricky one) it is the only solution. To make life easier, there is an app included in the TF3D cab called 'togglemanila' - this can be bound to a hardware button in control panel. this means u have to press two buttons to power down instead of the usual one (and its also worth disabling power saving) - but thats the cost of using beta applications and beta drivers.
+ Progress on this project has almost completely stalled and further progress has been near impossible over the chatter from non developers. I do not wish to go much further into this, but if there is any further development it will be through other communications systems other than forum.xda-developers.com and releases will not be available to non developers untill code is complete.
- Broken images tab or broken music tab: ensure you have diamond album and diamond audio manager installed.
+ Leaving this thread open is waste of all of the developers involveds time. if you have the cab and need any answers they ARE within this thread.
I'm willing to help with the xml coding.
It would be nice to have 3D working like 2D.
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
nuke1 said:
before pursuing further with the project, a good question may be, how does this differ from Manilla2D? are the differences big enough?
Click to expand...
Click to collapse
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
It seems 3d has that arrow on the home screen that makes the clock smaller and shows at least two up coming appointments, which is better then one.
It may also open the ability to change this entirely which doesn't yet seem possible on 2d.
I just can't use something that doesn't show vmail count, or more then one appointment. Along with the whole restarting...
blazingwolf said:
Let's see.
Off the top of my head, vertical scrolling, full weather animations, animated digital clock, ability to create more tabs (they have for the VGA version anyway), animated people tab, etc.
It's worth it.
Click to expand...
Click to collapse
Animated envelope too? Also this launch program would be good. I would like to help too
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
CraZyLiLbOy said:
Animated envelope too? Also this launch program would be good. I would like to help too
Click to expand...
Click to collapse
Not sure that has anything to do with TF3D. I believe it is a separate program.
blazingwolf said:
Not sure that has anything to do with TF3D. I believe it is a separate program.
Click to expand...
Click to collapse
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
CraZyLiLbOy said:
Of course it does. That launch program popups when you touch the "All Program" in the programs tab
Click to expand...
Click to collapse
Ahh, missed that.
brilliant - glad to see weve got some people as keen as myself.
the first thing we need to do is chose a base to work on. now the beta versions run already. very nicely too... but they arent finished version - so thats probably a no go. the diamond version installs but refuses to run - and we havent sussed out why yet. that really should be our first port of call. it would be good if someone out there has an older phone, pre-diamond - that has proper 3d support and wm6.1 - that could try the diamond cabs - and report on how far manila gets. Im not sure off the top of my head what a good device would be. the main issue at the moment is that the HTCCA drivers are not full implimentations - so the reason it doesnt start could be related to that amongst many other things - to scrub that one off the list would be a good start.
Unfortunately, that would not be my phone.
blazingwolf said:
Unfortunately, that would not be my phone.
Click to expand...
Click to collapse
actually...thinking about it - thats almost any phone - for a 3d implimentation to be full doesnt need to be hardware - the openglcs_es.dll or whatever it was from the early manila 3d working betas is a fairly complete 3d implimentation - we should start by using that.
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
Agree..better try to make VGA version first and if it is possible to run on other devices already..QVGA version can be start after that..will be more easier
I show my full support for this project as I will use this in my ROM all the time if it gets completely....2D is nothing like 3D which I really want
xplode said:
Just a suggestion,
I think that Manila3D has device limitation you should remove this first, to make it work on other VGA devices like Athena and Universal, after that you may start editing resources and scripts to make it qvga compatible
Click to expand...
Click to collapse
is this not exactly what i wrote in the first post?
we need to get it to run first - that could be a device limitation or it could simply be a dependancy issue. to really find out, some form of debugging tool would be helpful - i know what kinda tool id like - something like snoopdos from my amiga days - something that shows every dll an app tries to load - and which are succesful - this would prove or disprove the dependancy issue.
there are rumours of manila.exe looking at the nk.rom files - this maybe to check device or it maybe to load an embedded dll or similar.
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
jakub_w said:
something that might help with this.......
only rumour so far i believe, but the Verizon version of the diamond has the exact same specs as the htc touch (vogue, 400mhz, etc). sooooo i believe this will be possible for slower devices. of course IF that is true and it comes out, then it should be fairly easy to port to older VGA devices (as already stated), then work on QVGA.
the only thing this will do is make it easier to port, if it is in fact true.
Click to expand...
Click to collapse
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
i love you djboo
now that herg has abandoned us, we must take matters into our own hands.
I'll be glad to help any way i can
let's get this thing working
blazingwolf said:
That would be rumor and innuendo. There is also talk that the Diamond for Verizon will be exactly like the Sprint version.
Click to expand...
Click to collapse
Whenever Verizon Diamond does come out, which is either 09 or 10....then it will easily be ported, now...to port it from Sprint Diamond, it will need the drivers and a reduced size of the manilla in order to work, that means porting everything

[DEV] DiamondDownloadManager 0.03 now available!

After doing my ActionScreen, I realised I could adapt the framework very easily to create a download manager.
Currently, the only applications on it are ones that I've hardcoded, although I'm almost certainly going to extend it to 3rd party software, and probably build in some form of updates system...
I will also be implementing this as an "add ons" system to a ROM I'm working on. E.g. it's a very light ROM with a long list of cabs that can be downloaded and installed from one place.
Why am I posting it here you may ask... Well, I want to get some ideas for what to do, and see what people think of it before I release it.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
What I'm hoping to do:
Application categories
Sorting by developer
Submissions (two levels, trusted - have been checked, and untrusted - haven't been checked but have warnings plastered all over them)
Details screen with a screenshot and some text
Proper updates mechanism
Kinetic list scrolling (I just can't be asked to derive displacement from velocity at the moment...)
Warning, this may destroy your device, and possibly the planet, but I cannot be held responsible!
Cab attached below, backup anything you care about, copy it across install and run...
0.04 is identical (bar the fact that it thinks its 0.04 instead of 0.03...), but is hosted somewhere else to demonstrate the current update mechanism.
Reserved for me
Looks good so far!
I would initially focus on included barebone (trusted) apps in the download manager (with auto-update notification functionality) and eventually branch it out to 3rd party apps...
This notion in general is the one (and only) thing that the iphone has over all other devices currently
great idea
PorX said:
Looks good so far!
I would initially focus on included barebone (trusted) apps in the download manager (with auto-update notification functionality) and eventually branch it out to 3rd party apps...
This notion in general is the one (and only) thing that the iphone has over all other devices currently
Click to expand...
Click to collapse
Currently, there are nine applications I've built from the Diamond 2.03 ROM (the Blackstone Manila is from mun_rus), and no form of update function has been implemented.
All the icons and images are the ones the Diamond Comm Manager uses, so changing them changes the skin in this.
Anyone have any ideas for what kind of data base I should use? So far, everything is hardcoded!
looks very nice and clean, as a past nokia user i used to use nokias download manager, maybe you could have folders on the opening/main screen and have dif things also like games, themes, wallpapers etc but keep the folders etc in with the style of manila like uv done so far, very good work, keep it up.
regards,
biggzy
Nice work mate.
Glad to see MS havn't put you off with their Sky*** stuff
How about colaborating with CRC and his Device Update stuff? He has a killer back end that use Geo Balanced FTP Servers. The client just makes HTTP requests and the server returns XML.
Me and Chainfire were working on it with him, but Chainfire got busy and we were waiting for a "grand design" from him.
Just a suggestion...
Dave
DaveShaw said:
Nice work mate.
Glad to see MS havn't put you off with their Sky*** stuff
How about colaborating with CRC and his Device Update stuff? He has a killer back end that use Geo Balanced FTP Servers. The client just makes HTTP requests and the server returns XML.
Me and Chainfire were working on it with him, but Chainfire got busy and we were waiting for a "grand design" from him.
Just a suggestion...
Dave
Click to expand...
Click to collapse
That sounds cool...
A nice back end would be good (I have an ini, some hardcoded variables, and download files directly rather than HTTP requests because my current host can't deal with them!)
Also, there is a cab attached to the first post.
Read the warning!
You never stop
Hi l3v5y,
You never stop. You are developing a new action screen, this download manager now. What will be the next? ;-)
Both tools are great. Thanks!!
Regards
elparra72 said:
Hi l3v5y,
You never stop. You are developing a new action screen, this download manager now. What will be the next? ;-)
Both tools are great. Thanks!!
Regards
Click to expand...
Click to collapse
I had two days off school because of snow, so I released some things I'd been working on!
I do have a reworking of "ScrollLauncher" that I did some time ago, and I need to make iShell work better!
But, what could I do next instead?
Just realised the version of Opera I uploaded was a QVGA one, so you'll need eyes like a hawk and pointy fingernails to use it... I'll fix that later though.
PDM
I actually use and like the pdm software that comes inside the TIR rom
eurorpeen said:
I actually use and like the pdm software that comes inside the TIR rom
Click to expand...
Click to collapse
In what ways is it better or worse than this? It would be nice to get some feedback on it in comparison to this...
Cool.
This app will build a APPSTORE for Diamond.
Hi,
what about to build a kind of appstore with a much bigger database with possibility to filter applications by device compatibility? I have the database
Feel free to contact me if you are interested.
worki2k1 said:
Hi,
what about to build a kind of appstore with a much bigger database with possibility to filter applications by device compatibility? I have the database
Feel free to contact me if you are interested.
Click to expand...
Click to collapse
There are a few things I need to work on in my frontend (categories, sorting the list, kinetic scrolling etc), and then I need to find a fast, lightweight database system before I can consider having a decent database.
I have tried to contact CRCinAU (DeviceUpdate) and there's some discussion about the Gecko database, which may be potential backends. The thing I don't want to end up with is a completely seperate system. I think to be able to distribute apps in a decent, managed way, all the frontends need to work with a single unified backend, so developers can submit their application once, and only once.
isn't this illegal, providing those cabs?
Richardprins said:
isn't this illegal, providing those cabs?
Click to expand...
Click to collapse
What CABs?
Dave

Resources